:banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
good luck negotiating the rights from interplay.
Solution theory; make a Hard-light publishing studio comprised of hard light members, have a fund raiser or use some money that WE all have and buy the rights to freespace from interplay (which would cost an ass ton of money), say hey Volition we want you to make fs3. done. :nod: They already said they would commit murder to make freespace 3. ;):banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
good luck negotiating the rights from interplay.
The biggest hurdle , but how to approach a kickstarter campaign to make it possible I think is on par with to the get the rights from interplay.
Having a FS3 would be bad and you should feel bad.
Seriously now, the reason we all keep coming back to Freespace 1 or 2 is because of the mystery, it's the lack of closure that makes Freespace interesting (just like the lack of closure was supposed to make MGS2 interesting, nevermind the brain dead fanbase killing that <_<) having a Freespace 3 would kill interest in the franchise.
I mean come on! it's the lack of closure that gave us awesome mods/campaigns like Inferno, Blue Planet, Vassago's Dirge, and hundreds more I cannot think of right now.
It makes us think, and only true art makes you think. (FS being art or not is subject to ones' opinion, keep that in mind)
Having a FS3 would be bad and you should feel bad.
Seriously now, the reason we all keep coming back to Freespace 1 or 2 is because of the mystery, it's the lack of closure that makes Freespace interesting (just like the lack of closure was supposed to make MGS2 interesting, nevermind the brain dead fanbase killing that <_<) having a Freespace 3 would kill interest in the franchise.
I mean come on! it's the lack of closure that gave us awesome mods/campaigns like Inferno, Blue Planet, Vassago's Dirge, and hundreds more I cannot think of right now.
It makes us think, and only true art makes you think. (FS being art or not is subject to ones' opinion, keep that in mind)
Ungh, would we please put back the "don't talk about FS3" thing?
Because it's rather annoying.
No, I don't give a **** about FS3. Even if one were made at this point I'm not even sure I would even care, regardless of if :v: made it or not.
If you look at interviews with :v:, BP nailed their intention for FS3 almost perfectly. Really, we don't need an official sequel, such attempts after such a long time usually ruined the franchise and were deemed discontinuity anyway. You have a lot of campaigns detailing what happened after FS2, and nothing stops you from making your own mod in one of those timelines, if you wish to do so.I already consider Blue planet cannon!
I also accepted it as being as close to canon fan made content can get, especially after those interviews with :v: members confirming so many ideas BP had. It comes the closest to realizing their vision of FS3, and IMHO, it's actually written better than either FS1 or FS2. It also fits with the overall theme of FS2. While there are other great campaigns out there, none of them managed to guess :v:'s ideas with such precision.
If you look at interviews with :v:, BP nailed their intention for FS3 almost perfectly. Really, we don't need an official sequel, such attempts after such a long time usually ruined the franchise and were deemed discontinuity anyway. You have a lot of campaigns detailing what happened after FS2, and nothing stops you from making your own mod in one of those timelines, if you wish to do so.what interviews?
BP is not canon.Did you even read what I said? I said; I (me) consider it cannon. I know its not officially cannon.
Ungh, would we please put back the "don't talk about FS3" thing?Yes because everyone feels the same way as you do, just like space raspberries fly through nebulae in Spain.
Because it's rather annoying.
No, I don't give a **** about FS3. Even if one were made at this point I'm not even sure I would even care, regardless of if :v: made it or not.
We have an awesome community.I'd like to point you to certain things like the Polish Hate Brigade.
I also accepted it as being as close to canon fan made content can get, especially after those interviews with :v: members confirming so many ideas BP had. It comes the closest to realizing their vision of FS3, and IMHO, it's actually written better than either FS1 or FS2. It also fits with the overall theme of FS2. While there are other great campaigns out there, none of them managed to guess :v:'s ideas with such precision.You mean those interviews that was basically just the basic ideas the one writer had and nothing pure and set in stone that had a couple of similarities but otherwise being pretty different?
When did I even imply that? I was only ever talking about myself.Ungh, would we please put back the "don't talk about FS3" thing?Yes because everyone feels the same way as you do, just like space raspberries fly through nebulae in Spain.
Because it's rather annoying.
No, I don't give a **** about FS3. Even if one were made at this point I'm not even sure I would even care, regardless of if :v: made it or not.
If you look at interviews with :v:, BP nailed their intention for FS3 almost perfectly.
Blue Planet has a cannon? Sweet!If you look at interviews with :v:, BP nailed their intention for FS3 almost perfectly. Really, we don't need an official sequel, such attempts after such a long time usually ruined the franchise and were deemed discontinuity anyway. You have a lot of campaigns detailing what happened after FS2, and nothing stops you from making your own mod in one of those timelines, if you wish to do so.I already consider Blue planet cannon!
Did I say "perfect community" ? I don't think I did :pWe have an awesome community.I'd like to point you to certain things like the Polish Hate Brigade.
VERY AWESOME.
A chance for FS3 with the help from kickstarter ?
FS3 would kill all of this by putting FS canon on a single, narrow track to follow. The only thing it would achieve is dividing the community over whether we should accept it or reject it or whatnot. It is simpler, and objectively better, for everyone involved, to keep the status quo. It has worked well for us for more than a decade, and it has shown no sign to become otherwise in the foreseeable future.
Freespace is not dead. It's our job, it's your job, to keep it alive. That's what we're all here for. We have the tools for it, we have the will for it, and that's all we'll ever need.
What if it went on a multiverse plot, every decision made creates a different reality, so all of the campaigns could still exist and not contradict canon?
Hai, I'm posting in a f3 thread that mostly have run it's course. In efforts to reach at least page 3.
When did I even imply that? I was only ever talking about myself.Ungh, would we please put back the "don't talk about FS3" thing?Yes because everyone feels the same way as you do, just like space raspberries fly through nebulae in Spain.
Because it's rather annoying.
No, I don't give a **** about FS3. Even if one were made at this point I'm not even sure I would even care, regardless of if :v: made it or not.
I've also given my reasoning why, in a later post.
It's just that every three weeks a new thread pops up about this and we go through the whole ****ing thing all over again, and nothing ever happens. **** it, the next time this happens I'm not even going to read the damn thread.
Dummy post in futile gesture to help the thread have at least three pages.
:P
It's not "interesting" anymore when you always get someone to bring it up every few weeks/months for 13 years.
Except that I don't see anyone flipping out. That was something that happened way back in the past.
What would we even want FS rights for, aside from making sure Interplay doesn't randomly enter a mod shutting spree like ModDB suffered with BSG (chances are close to zero tbh), and/or stopping Youtube from flagging copyrighted content on FS vids.
8/28/11
Well, the guy who was asking was wanting to donate something like $15k or so towards the FS IP rights and FS3 production... I guess that's not all that much in the grand scheme of things, but perhaps knowing that could be a catalyst for an official Volition FS IP kickstarter.com campaign or the like? I dunno, it just seems that if one person is willing to put that kind of money into it, that perhaps interest in rebirthing the genre is higher than the news media would indicate...
8/30/11
Ehhh, maybe. Even if you could secure a couple hundred grand for the license, I think you’d have trouble getting the 20-30 million needed to put it together as a proper AAA title :)
It would be pretty sweet it Freespace went out as the king of the hill and then brought the genre back as the new king of the hill.
8/30/11
And honestly now, where the heck did those wild(ly useful) targetting commands originate from? "Enemy of my friend is my enemy" or something?
20-30 million, eh? Meh, give the storyline to the HLPers and we'll do it for free. :p Base it on the SCP and Volition would be hailed "King of Community Embracement", too. :p You wouldn't even need to sped a dime on marketing - the phoenix factor would do that for you. :p
so assume this all pans out and we actually do aquire the rights to fs, then what? just hand it over to volition and tell em to go nuts?
they would still need to convince their publisher to fly with it, which itself could be a challenge considering the state of the space sim genre.
and would thq demand a slice of the rights? id hate to have thq hijack the ip and if things go sour v and fs would be in the same boat as its been in for yeas.
assuming all goes well and they do manage to make a game, would it be a very good game, or will they bend and bow to every demand of every console pesant out there, create a half-ass game with an engine worse than the current iteration of the fs2 engine? would that engine even be modable? would it carry on the freespace modding community? or would it devide it between hard core fs2 people and those who prefer to mod fs3? i wouldnt want to see it trash the existing community.
the other side of it is if they have their ip back, what stops them from making freespace 4, 5 and 6? perhaps a little loss in modability is worth some extra sequals.
Jeeze, you don't know when to drop it, do you ?
If you want to do it that much, go ahead. Just don't expect any support from us. And expect a huge "we warned ya" when it goes horribly wrong.
In case you haven't noticed, that idea is already dividing us even before we started implementing it. That doesn't exactly bode well for the future of this now does it.
Then you are welcome to re-read the thread.
Seriously now, the reason we all keep coming back to Freespace 1 or 2 is because of the mystery, it's the lack of closure that makes Freespace interesting (just like the lack of closure was supposed to make MGS2 interesting, nevermind the brain dead fanbase killing that <_<) having a Freespace 3 would kill interest in the franchise.
I mean come on! it's the lack of closure that gave us awesome mods/campaigns like Inferno, Blue Planet, Vassago's Dirge, and hundreds more I cannot think of right now.
It makes us think, and only true art makes you think. (FS being art or not is subject to ones' opinion, keep that in mind)
It's been 13 years. Time to let go.
We have FSO. We have tons of mods. We have an awesome community. And Volition is still out there doing lots of awesome stuff that has nothing to do with FS.
You'll find that 99% of the people around here are perfectly fine with this state of affair.
As you can expect, in 13 years, people have debated over and over again about what FS3 could be or what it should be or whatnot. Most of those ideas have evolved into fanfics, campaigns, mods. FS3 would kill all of this by putting FS canon on a single, narrow track to follow. The only thing it would achieve is dividing the community over whether we should accept it or reject it or whatnot. It is simpler, and objectively better, for everyone involved, to keep the status quo. It has worked well for us for more than a decade, and it has shown no sign to become otherwise in the foreseeable future.
Freespace is not dead. It's our job, it's your job, to keep it alive. That's what we're all here for. We have the tools for it, we have the will for it, and that's all we'll ever need.
I don't see any potential FS3 having half the features that FS2 currently has, tbh.
And there's no guarantee it would be any less codethulu.
I don't see what's so exciting about it maybe except for an interface system which isn't stuck in the 90's.
That said, it is mildly annoying when someone asks about Kickstarter or the like, cause you do have to wonder why they don't ever consider that in a community that has been around for over 10 years, someone might have thought of the same idea already. :p
So I still fail to see any valid reasons why this shouldn't be tried. I welcome any and all responses made in a mature fashion.If your talking about the making of Fs3 then I will pipe in, even though my thoughts and ideas are not worth much around here. :P
At the very least, it would finally be an accurate gauge of the level of interest in the Freespace IP, forcing people to put their money where their mouths have been for over a decade.
Wouldn't a problem that we would run into with a Kickstarter project be, that in expressing interest in the FS IP, we would be announcing to Interplay that is has value, and thus driving the price that Interplay would ask up higher than it already is?
Wouldn't a problem that we would run into with a Kickstarter project be, that in expressing interest in the FS IP, we would be announcing to Interplay that is has value, and thus driving the price that Interplay would ask up higher than it already is?
My perception was always to first go to Interplay and ask them how much they want for the IP, and only then go to Kickstarter to try and raise that money.
also try to get :v: involved somehow, to provide incentives to fund larger than usual sums of money, like autographed v/fs merch.
Wouldn't a problem that we would run into with a Kickstarter project be, that in expressing interest in the FS IP, we would be announcing to Interplay that is has value, and thus driving the price that Interplay would ask up higher than it already is?
My perception was always to first go to Interplay and ask them how much they want for the IP, and only then go to Kickstarter to try and raise that money.
Sounds good... but would Interplay then, after seeing the potential value, increase their asking price, hoping to get away with it? Honestly, the FS IP as it stands, in their grasp, probably has very little value, as they won'r do anything with it, and won't let anyone else do anything with it.
EDIT: What I mean is, it would be rather crushing to reach the Kickstarter goal, maybe even surpass it, and then have Interplay slam the door in our faces, perhaps in the hope that some other company would make them a higher offer, now that the Kickstarter project has shown the interest level.
What I mean is, it would be rather crushing to reach the Kickstarter goal, maybe even surpass it, and then have Interplay slam the door in our faces, perhaps in the hope that some other company would make them a higher offer, now that the Kickstarter project has shown the interest level.
im not saying im totally against the idea. we might risk the community, or risk making the rights to freespace even harder to attain. but what worth doing comes without risk? my last post was just highlighting possible worst case scenarios.
should probibly add a poll to this thread and figure out how much money the freespace community is willing to throw at the idea. it would also be beneficial to figure out exactly how much interplay wants for the rights. if the numbers add up then go for it. also try to get :v: involved somehow, to provide incentives to fund larger than usual sums of money, like autographed v/fs merch.
At that point, it would be a business decision by Interplay that would be hard to justify towards their shareholders.
im not saying im totally against the idea. we might risk the community, or risk making the rights to freespace even harder to attain. but what worth doing comes without risk? my last post was just highlighting possible worst case scenarios.
should probibly add a poll to this thread and figure out how much money the freespace community is willing to throw at the idea. it would also be beneficial to figure out exactly how much interplay wants for the rights. if the numbers add up then go for it. also try to get :v: involved somehow, to provide incentives to fund larger than usual sums of money, like autographed v/fs merch.
A have no problem to add a poll but , would like to read more comments on reasonable options like for example 10 dollars are in my budget!
I think it would be necessary to have already XXX money for lets say for property rights negotiation with interplay to get a fixed price for the ip.
At that point, it would be a business decision by Interplay that would be hard to justify towards their shareholders.
Since when were Interplay known for their good business sense? :p
I add a poll, some kind of start to see what real interist exit in our community to see FS3 ?I think adding a poll is a great idea, but could someone please add Snuffy?
I add a poll, some kind of start to see what real interist exit in our community to see FS3 ?I think adding a poll is a great idea, but could someone please add Snuffy?
Sorry, I thought it was considered to be a standard poll option, even a required one.I add a poll, some kind of start to see what real interist exit in our community to see FS3 ?I think adding a poll is a great idea, but could someone please add Snuffy?
No, and I'll remove it if it's added.
How does Kickstarter handle things like this?
If the target amount of money is reached, and all the backers are charged, but you still fail to make the purchase, or if you get it for less than was received, what do you do with all the money? Does Kickstarter allow you to refund all the backers if necessary?
Who would be in charge of setting it all up anyway?
at this rate we'll never reach page 3.looks like i stand corrected. kind of.
How does Kickstarter handle things like this?
If the target amount of money is reached, and all the backers are charged, but you still fail to make the purchase, or if you get it for less than was received, what do you do with all the money? Does Kickstarter allow you to refund all the backers if necessary?
Who would be in charge of setting it all up anyway?
What I know is that you need a credit card and it will be charged when the kickstarter ends and reached the desired amount xxx money.
If it fails nothing will be charged.
What I know is that you need a credit card and it will be charged when the kickstarter ends and reached the desired amount xxx money.
If it fails nothing will be charged.
I knew that, I was wondering what would happen if the Kickstarter succeeds, but the thing it was for (buying an IP) fails and all that money doesn't actually go where it was supposed to. Hopefully Sandwich will get an answer about that, for curiosity's sake.
I knew that, I was wondering what would happen if the Kickstarter succeeds, but the thing it was for (buying an IP) fails and all that money doesn't actually go where it was supposed to. Hopefully Sandwich will get an answer about that, for curiosity's sake.
The simplest answer would be to arrive at a written agreement with Interplay beforehand, where they agree to sell the IP for $XYZ if we can raise that sum by a certain date.
Shouldn't a project like this be initiated out of :v: own volition?
Don't start daydreaming about it until we talked to Volition, trust me, it prevents massive disappointment.Don't worry, If they don't... thats fine with me. We've got an awesome community, with awesome mods, and some very cool people! :nod:
The problem is that it's never anything new. So it goes nowhere and just annoys the regulars.
The other thing we could do is just buy the license for ourselves and start selling all of our mods. :DI hope your kidding.
The other thing we could do is just buy the license for ourselves and start selling all of our mods. :DI hope your kidding.
You are aware that the discussion has moved beyond that point already? Yes? Good.
So one misconception needs to be cleared up: Just because you raise the money for the rights to make FS3 happen, Interplay is, in no way, obligated to sell them to you.
The simplest answer would be to arrive at a written agreement with Interplay beforehand, where they agree to sell the IP for $XYZ if we can raise that sum by a certain date. If we don't manage to raise the sum via the kickstarter, then no cards are charged and nothing happens besides the media attention it might have garnered. If we do raise the sum, Interplay would be legally obligated to sell the IP. We could hire a lawyer to pound out said agreement if there's no lawyers among the community willing to contribute.
maybe we should just get thq to buy out interplay.
For the record, great achievements often require do or die type risk. Sometimes you have to put it all on the line. I'm not saying its always required, just don't expect big things to happen without it. More often than not, you wind up disappointed.
"And if no one wants the risk, then it won't happen."I'm willing to take the risk.
Then fork over the money."And if no one wants the risk, then it won't happen."I'm willing to take the risk.
"And if no one wants the risk, then it won't happen."I'm willing to take the risk.
I don't have much to risk. I'm still willing to contribute. It won't be much, but the whole things gotta start somewhere right?"And if no one wants the risk, then it won't happen."I'm willing to take the risk.
How much money are you willing risk?
EDIT: forget it. This thread is, or should be, dead. The only remaining option?
SHARK TANK.
Just cause of that post, I'm going to unlock this thread if anyone locks it. No one tells me what to do.
lol, truespace. i think that name is taken up my some of our more archaic mod tools.
Obsidian's Kickstarter is at $3.8 million, and with Paypal pledges it may be over $4 million. Chris Roberts' Star Citizen may move to it as well (http://www.escapistmagazine.com/news/view/120162-Star-Citizen-Studio-Reconsiders-Kickstarter).
Kickstarter crowds would be definitely able to fund a FS3. The question I guess is getting the rights and the people back together.
FreeSpace has a lot more prestige and nostalgia than Nexus. Sorry, but to me Nexus is as interchangeable as X3 in terms of "real-time space tactics game that I really do not want to get into because it looks like one-player EVE Online and I'd rather have a Homeworld sequel, thanks." Freespace is a space sim, which was probably a bigger genre back in its heyday, anyway. I really doubt that funding is any issue; it's just a matter of getting the license into the right hands of the people who can make an FS3.
Solution theory; make a Hard-light publishing studio comprised of hard light members, have a fund raiser or use some money that WE all have and buy the rights to freespace from interplay (which would cost an ass ton of money), say hey Volition we want you to make fs3. done. :nod: They already said they would commit murder to make freespace 3. ;):banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
good luck negotiating the rights from interplay.
The biggest hurdle , but how to approach a kickstarter campaign to make it possible I think is on par with to the get the rights from interplay.
Your right, but at the time of that post I really had no clue what was involved.Solution theory; make a Hard-light publishing studio comprised of hard light members, have a fund raiser or use some money that WE all have and buy the rights to freespace from interplay (which would cost an ass ton of money), say hey Volition we want you to make fs3. done. :nod: They already said they would commit murder to make freespace 3. ;):banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead: :banghead:
good luck negotiating the rights from interplay.
The biggest hurdle , but how to approach a kickstarter campaign to make it possible I think is on par with to the get the rights from interplay.
If there was a hardlight publishing studio wanting to make a space sim... why would you at this point limit yourself to a sequel and not make something new and unique instead?
Freespace 3 has so much baggage at this point that it would never please *all* or even a majority of the old veterans... and being a hardcore space sim (hardcore by todays gaming standards) it would very likely not fare well with the rest of the gaming world.
I doubt it would even be possible to make it a success... too much paradoxes involved in that lol.
Planescape Torment is getting a sequel now: http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/
This is ridiculous. So many beloved '90s franchises are being revived. Why should FreeSpace deserve any less?
Except THQ's probably going to get broken-up and sold-off at this point.
Except THQ's probably going to get broken-up and sold-off at this point.
in that case :v: will probably be sold off to EA or someone like that
Except THQ's probably going to get broken-up and sold-off at this point.
in that case :v: will probably be sold off to EA or someone like that
[img]
I personally would not want to see an official conclusion to the FreeSpace narrative. It would immediately invalidate all the SCP team's hard work and the storylines of every single post-capella mod.Let's just save us all a lot of trouble, and say that this can only happen if any individual decides it's so for them. It is not automatic. None of the post FS1 campaigns were invalidated by FS2, same would be for a hypothetical FS3. It might make it awkward, but wouldn't "invalidate" any mods or campaigns. This has been suggested many times before on this subject.
I personally would not want to see an official conclusion to the FreeSpace narrative. It would immediately invalidate all the SCP team's hard work and the storylines of every single post-capella mod.It's been discussed to death, and the short answer is, "only if you let it."
Planescape Torment is getting a sequel now: http://www.rockpapershotgun.com/2013/01/09/planescape-torment-sequel/
This is ridiculous. So many beloved '90s franchises are being revived. Why should FreeSpace deserve any less?
It's been discussed to death, and the short answer is, "only if you let it."No. The only answer is "we don't need any of that ****". We don't need any new official Freespace release. Ever. End of discussion, please evacuate the thread.
May I kindly suggest that you refrain from unilaterally setting the parameters of the discussion going forward? Kthx.It's been discussed to death, and the short answer is, "only if you let it."No. The only answer is "we don't need any of that ****". We don't need any new official Freespace release. Ever. End of discussion, please evacuate the thread.
May I kindly suggest that you refrain from unilaterally setting the parameters of the discussion going forward? Kthx.It's been discussed to death, and the short answer is, "only if you let it."No. The only answer is "we don't need any of that ****". We don't need any new official Freespace release. Ever. End of discussion, please evacuate the thread.
The "it could suck" risk is waaaay too high for any kind of potential gain. "We don't need any of that ****" still stands.
I personally would not want to see an official conclusion to the FreeSpace narrative. It would immediately invalidate all the SCP team's hard work and the storylines of every single post-capella mod.It's been discussed to death, and the short answer is, "only if you let it."
Let's just save us all a lot of trouble, and say that this can only happen if any individual decides it's so for them. It is not automatic. None of the post FS1 campaigns were invalidated by FS2, same would be for a hypothetical FS3. It might make it awkward, but wouldn't "invalidate" any mods or campaigns. This has been suggested many times before on this subject.
At this point, any mod with a storyline that doesn't contradict the established narrative can claim a small amount of canon plausibility, even if it will never become a canonical reality. FS3 would eliminate that and throw every post-capella campaign into alternate-universe territory, thereby invalidating their storylines in a canon sense.
And let's not forget that if FS3 was moddable enough (and it might well be) it would either (A) compete with the SCP and split FreeSpace mods between two different programs, making it significantly harder and costlier to play all of them, or (B) eliminate the SCP all together.
I personally would not want to see an official conclusion to the FreeSpace narrative. It would immediately invalidate all the SCP team's hard work and the storylines of every single post-capella mod.
As far as I'm concerned, FSO and FS3 are one and the same.
At this point, any mod with a storyline that doesn't contradict the established narrative can claim a small amount of canon plausibility, even if it will never become a canonical reality. FS3 would eliminate that and throw every post-capella campaign into alternate-universe territory, thereby invalidating their storylines in a canon sense.
And let's not forget that if FS3 was moddable enough (and it might well be) it would either (A) compete with the SCP and split FreeSpace mods between two different programs, making it significantly harder and costlier to play all of them, or (B) eliminate the SCP all together.
Is your enjoyment of Awakenings lessened by the fact that FS2 came out?
I always rather figured that FS3 would answer some questions, yes, but pose a lot more. That's just good story-telling there. (At least if you want to keep 'em coming back for more!)That's the kind of idealism that makes that we can't have nice things.
i'm really tired of seeing the "FS3 might ruin it for me, so no one should get it" argument. that's your problem to deal with. forgive my language, but if this ever WERE to happen, :v: or whoever the devs end up being aren't going to give a flying **** about your issues with their story.
we've all played silent threat. by a show of hands, who just ignores it (or further, replaces it with ST:R), and who thinks FS1 is forever ruined because they tacked on something bad after it?
You never heard of alternate endings / fanfics? It doesn't invalidate them... because they were never valid to begin with /rant EDIT: I mean, they aren't canon, stop pretending they are, and therefore, as fanfic, they aren't "invalidated"... they become another dimension of the story universe... and they can exist simultaneously, if your mind is big enough. :P
EDIT:Is your enjoyment of Awakenings lessened by the fact that FS2 came out?
^^ This... So much this.
That wasn't directly at you, it was for everyone who is adamant FS3 should not be made because it will "ruin" what we already have. It happens EVERY time fs3 is mentioned. "I don't want it, so it should never be made. End of discussion." This is FAR more irritating to me than the "will it ever happen?" question.OK. Sorry if I misunderstood you.
If there WAS a person in this thread my post was more directed at, it would be matth.