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Hosted Projects - Standalone => Diaspora => Diaspora Multiplayer Open Beta => Topic started by: NedStar on September 12, 2012, 05:10:07 pm

Title: Co-op?
Post by: NedStar on September 12, 2012, 05:10:07 pm
Hey there,

Sorry if I'm asking something obvious but I quickly glanced around and I couldn't find a definite answer. Seeing as I'm new to freespace I have no clue about most of it.
So I've tried the multiplayer and this all works fine but I wanted to play some co-op instead of DM.

I've noticed there are no available campaigns for selection in the mp tab. Am I doing something wrong or is the campaign portion simply not possible to play in co-op as of yet?

Thanks in advance.
Title: Re: Co-op?
Post by: Ace on September 12, 2012, 05:26:29 pm
No official co-op missions have been released so far.
Title: Re: Co-op?
Post by: karajorma on September 12, 2012, 06:57:12 pm
But I'm sure they'll start popping up soon. I personally prefer co-op to the other modes so if nothing appears in the next week or so, I'll probably make something myself. (This doesn't mean all the FREDders should stop, just so I make one. :p I'll probably make something anyway).
Title: Re: Co-op?
Post by: skunimatrix on September 12, 2012, 07:06:28 pm
The game supports coop mode, but currently there aren't any missions in this release. 
Title: Re: Co-op?
Post by: Cerebus on September 12, 2012, 08:38:12 pm
maybe someone wants to mod this release to be co-op?   :yes: ;7
Title: Re: Co-op?
Post by: karajorma on September 12, 2012, 10:26:55 pm
It is possible, but I doubt it would be easy. Making the mod coop would require a large amount of rebalancing because the missions are balanced for one player. So a lot more AI fighters would be needed.

There are also issues caused by the change to multiplayer. For instance I could duplicate the tube launch events for every player and then sit back and laugh/cry when I decided to test the mission publicly and the host shot out of the tube while all the other players sat exactly where they started because the key-pressed SEXP only works on the server, and not on the clients. :D  Basically my point is that there are a lot of issues that only show up in multiplayer.

That said, I'm tempted to give it a try.
Title: Re: Co-op?
Post by: An4ximandros on September 12, 2012, 11:12:26 pm
Start us in the hangar, with raptors, on a strike/recon/whatever mission, problem solved! :p
Title: Re: Co-op?
Post by: karajorma on September 12, 2012, 11:23:47 pm
That's just one example. There are more issues.
Title: Re: Co-op?
Post by: Cerebus on September 13, 2012, 01:48:21 pm
it would be ok if it had to altered and even nerfed a bit (tube launches) to work for co-op, it's a good campaign and I have to believe it would be quicker to mod it to work than build one from scratch, and I'm dying to get some more people into this game, and co-op is the best way to do that. 

Title: Re: Co-op?
Post by: karajorma on September 13, 2012, 07:08:04 pm
I'm already looking at converting M2.
Title: Re: Co-op?
Post by: Aether on September 13, 2012, 09:57:46 pm
Some Co-op missions have already been released by some players skilled enough at FRED. Keep an eye out and you should be able to find one eventually ;)
Title: Re: Co-op?
Post by: karajorma on September 13, 2012, 10:03:10 pm
Can someone post them up in the 3rd Party Missions, Mods & Campaigns forum (http://www.hard-light.net/forums/index.php?board=239.0)?
Title: Re: Co-op?
Post by: Cerebus on September 14, 2012, 10:57:23 am
as you play matches with people that have them, you download them, then you have

they'll spread like a disease

played one co-op last night that was ok for an early release, but the baystar would flip out and smack you out  of the sky on occasion because it's raiders got stuck 
Title: Re: Co-op?
Post by: CooperHawkes on September 14, 2012, 11:03:06 am
yes, we know they get downloaded when you join a game thats running them.
but some guys may not be so lucky to accidentely stumble across a game that hosts those missions and still want to have a look at them, or host them themselves.

it would be nice if we could start to collect most of this missions here.

also: most of us are always willing to help new fredders. have a look at their missions, point out mistakes or explain stuff.
Title: Re: Co-op?
Post by: Cerebus on October 08, 2012, 11:17:20 am
The Mission:  Intelligence gathered from hundreds of captured biologically made cylons, we've been calling them skinjobs, has indicated that the cylons had intended a coup de gras with the CMP shut down virus, and did not have the resources to complete their plans of holocaust against our people while facing our defense.  While many of our resources are currently allocated to saving the lives of our citizens and preparing for counter offensive, these skinjobs have given us some other poignant intelligence, they've indicated a sensitive spot for the enemy. The Battlestar Cerberus has been sent on special assignment to locate a Basestar containing original copies of many of the Cylon biological models.  Our scientists have also provided us with an experimental "resurection jammer" so just maybe we can send these frakers strait to hades..  Once located our orders are clear, destroy that baseship and it's VIP targets, and inflict as much damage as possible while in enemy territory.  To this end, the Cerberus has been equipt with a full compliment of N3 Kratos High Yield Nuclear Warheads.  Once this VIP vessel is destroyed, return to Canceron for biovac ops.

Almost forgot to mention, we've put together a frigate group , call sign: Spectrum, to be within range for backup if required.  They'll be providing long range picketing in your area of operations but will keep an FTL fix during your mission.     

your mission is to command the Battlestar's wings as  in the strike, knock out the target Basestar's FTL to prevent it's escape, and protect the nuclear mission package from raider interception.  Also keep an eye out for targets of opportunity, while the target Baseship is our primary objective we will not pass up an opportunity for payback.  After what we've been through I dont think it matters to anyone, but this mission has been designated 1A, volunteer only.  We will return to our worlds victorious or not at all. 

if you want to follow this mission as it develops the original thread is here..
http://www.hard-light.net/forums/index.php?topic=82224.0

[attachment deleted by a basterd]
Title: Re: Co-op?
Post by: FUBAR-BDHR on October 08, 2012, 07:15:12 pm
as you play matches with people that have them, you download them, then you have

they'll spread like a disease


Unfortunately so will older broken copies of the same mission.  Keep this in mind when making and testing missions.  You should name the missions in a way that old versions are easily recognized from the final released version.  A uniform naming scheme should be put in place for all missions and a submission system createdlike :v: had back in the PXO days.  If not done soon this disease could become an epidemic. 
Title: Re: Co-op?
Post by: Cerebus on October 08, 2012, 08:37:17 pm
as you play matches with people that have them, you download them, then you have

they'll spread like a disease


Unfortunately so will older broken copies of the same mission.  Keep this in mind when making and testing missions.  You should name the missions in a way that old versions are easily recognized from the final released version.  A uniform naming scheme should be put in place for all missions and a submission system createdlike :v: had back in the PXO days.  If not done soon this disease could become an epidemic.

good point, I'll start implementing this myself
Title: Re: Co-op?
Post by: skunimatrix on October 08, 2012, 09:38:23 pm
I've had to delete a few missions already because of this.  Especially when you've got 2 or more people working on missions and making tweaks/edits. 
Title: Re: Co-op?
Post by: karajorma on October 09, 2012, 05:50:48 am
I wonder how easy it would be to get the xfer system to check and allow the server to back out if someone has a newer version of the mission.

I'm partway into my big multi code review so I'll keep an eye out while I do that.
Title: Re: Co-op?
Post by: MatthTheGeek on October 09, 2012, 12:20:11 pm
What about setting up a Diaspora multi SVN much like BP multi had ? Best way to keep every missions and stuff up-to-date.

Or even Diaspora 3rd party missions. Could be useful to have a constantly-updated and easy-to-set-up database of fan-made missions.
Title: Re: Co-op?
Post by: karajorma on October 09, 2012, 09:23:12 pm
SVN (or git/mercurial) is good for development teams, but if we ever succeed in getting a lot of people playing, it's not the best solution simply because we don't want users having to use TortoiseSVN (or equivalent) just to play.

This is an issue that really does need a code solution of some sort.
Title: Re: Co-op?
Post by: MatthTheGeek on October 10, 2012, 01:29:16 am
it's not the best solution simply because we don't want users having to use TortoiseSVN (or equivalent) just to play.
TortoiseSVN is so ridiculously easy to use that I guess we'll have to agree to disagree on that point.
Title: Re: Co-op?
Post by: karajorma on October 10, 2012, 01:48:15 am
I agree it's easy to use, but it shouldn't be a requirement to play a game.

It might be worth using for the open beta though.
Title: Re: Co-op?
Post by: skunimatrix on October 11, 2012, 11:17:38 am
Well git is available by default on two of the platforms (OSX and Linux).  Chances are you could just have game execute a command line instruction to sync the missions directory.  However that doesn't necessarily work for windows users since it doesn't include git as part of the core OS.  I'm sure there is an opensource git command line client for windows out there, but it just adds one more layer of complexity. 

The way the game is able to transfer missions now is a plus.  Maybe working on some kind of system that can check versions or maybe just creating a naming convention and hopefully getting people to use it as part of the "best practices" for mission design or something is the way to go.
Title: Re: Co-op?
Post by: karajorma on October 11, 2012, 07:31:21 pm
Yeah, I'm looking into that now.
Title: Re: Co-op?
Post by: rosherau on May 29, 2013, 05:39:51 am
Hi guys, just wanting to know if and where coop missions are avaliable from, Iv never used FRED before.
So probably wont be able to create them my self.

Have I missed a thread or something.
Thanks
Title: Re: Co-op?
Post by: karajorma on May 29, 2013, 07:58:38 am
http://www.hard-light.net/forums/index.php?topic=83418.0

That should have a lot of the stuff that was released.
Title: Re: Co-op?
Post by: rosherau on May 30, 2013, 03:18:13 am
Thank you,
I downloaded and extracted them into diaspora\data\missions with no luck.
They seemed to not show up.
Is there another folder to insert them into.

I also didnt know what to do with the *.fs2 files, they were in code, Do UI need to create my own FRED file and paste it into it?

Thanks
Rog
Title: Re: Co-op?
Post by: karajorma on May 30, 2013, 06:41:20 am
All you need to do is stick them in that folder. Some of the missions are single player and need to be played via the tech room but the multiplayer ones should have shown up for you.
Title: Re: Co-op?
Post by: Norseman on July 13, 2013, 04:17:42 am
Yeah, none are working for me except Liner - its the only one that shows when hosting.

The co-op mission called 'Payback' that was recently released shows up in co-op...not sure why the others do not.
Title: Re: Co-op?
Post by: karajorma on July 13, 2013, 06:15:59 am
I'll look into that tomorrow then.
Title: Re: Co-op?
Post by: karajorma on July 14, 2013, 03:28:30 am
Okay, I downloaded everything from my little archive and I found I had 4 missions which weren't part of the Diaspora release.

Coop
Cylon Mission 1
Free Flight 1.3

TvT
Capital Ship Team Vs Team

Dogfight
Liner Graveyard v1.2

I didn't try Payback since you say it works. What other missions have you tried which didn't show up?