Hard Light Productions Forums

Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on October 27, 2012, 03:04:13 pm

Title: Nightly (Windows): 27 Oct 2012 - Revision 9285
Post by: SirKnightly on October 27, 2012, 03:04:13 pm
Here is the nightly for Windows on 27 Oct 2012 - Revision 9285

Group: Inferno
fso-WIN-Inferno-20121027_r9285.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121027_r9285.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno-20121027_r9285.md5)

Group: Inferno_SSE
fso-WIN-Inferno_SSE-20121027_r9285.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121027_r9285.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE-20121027_r9285.md5)

Group: Inferno_SSE2
fso-WIN-Inferno_SSE2-20121027_r9285.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121027_r9285.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Inferno_SSE2-20121027_r9285.md5)

Code: [Select]
------------------------------------------------------------------------
r9271 | Goober5000 | 2012-10-15 22:20:47 -0500 (Mon, 15 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudshield.cpp

fix for Mantis #2643 (generated shield quadrants displayed in the wrong spots)
------------------------------------------------------------------------
r9273 | Swifty | 2012-10-17 00:58:33 -0500 (Wed, 17 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/ship/ship.cpp

Axem's rotating dead subobjects.
------------------------------------------------------------------------
r9274 | IssMneur | 2012-10-19 22:41:25 -0500 (Fri, 19 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/cfile/cfile.cpp

Name the packfile with the odd header
------------------------------------------------------------------------
r9277 | karajorma | 2012-10-23 07:02:28 -0500 (Tue, 23 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai.h
   M /trunk/fs2_open/code/ai/aicode.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/globalincs/globals.h
   M /trunk/fs2_open/code/mission/missionparse.h
   M /trunk/fs2_open/code/object/object.cpp
   M /trunk/fs2_open/code/object/object.h
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

alter-ship-flag SEXP. Now does AI flags too.
------------------------------------------------------------------------
r9278 | niffiwan | 2012-10-25 05:16:38 -0500 (Thu, 25 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/Makefile.am

Add generic_log files to Makefile.am for *nix compiles
------------------------------------------------------------------------
r9279 | chief1983 | 2012-10-25 11:03:17 -0500 (Thu, 25 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj

Add event.log stuff to Xcode3 project file.
------------------------------------------------------------------------
r9280 | chief1983 | 2012-10-25 11:26:11 -0500 (Thu, 25 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/fred.rc
   M /trunk/fs2_open/code/freespace2/freespace.rc
   M /trunk/fs2_open/code/globalincs/version.h
   M /trunk/fs2_open/code/wxfred2/wxFRED.fbp
   M /trunk/fs2_open/code/wxfred2/wxfred.xrc
   M /trunk/fs2_open/configure.ac
   M /trunk/fs2_open/projects/MSVC_2005/Fred2.vcproj
   M /trunk/fs2_open/projects/MSVC_2005/Freespace2.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/Fred2.vcproj
   M /trunk/fs2_open/projects/MSVC_2008/Freespace2.vcproj
   M /trunk/fs2_open/projects/MSVC_2010/Fred2.vcxproj
   M /trunk/fs2_open/projects/MSVC_2010/Freespace2.vcxproj
   M /trunk/fs2_open/projects/MSVC_2011/Fred2.vcxproj
   M /trunk/fs2_open/projects/MSVC_2011/Freespace2.vcxproj
   M /trunk/fs2_open/projects/Xcode/FS2_Open.xcodeproj/project.pbxproj
   M /trunk/fs2_open/projects/Xcode4/FS2_Open.xcodeproj/project.pbxproj

Bump trunk revision to 3.6.15.  Update output build names for MSVC 2005 through 2012, Xcode 3 and 4, Linux, and internal version strings.
------------------------------------------------------------------------
r9281 | karajorma | 2012-10-25 19:28:20 -0500 (Thu, 25 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

Small error with alter-ship-flag fixed.
------------------------------------------------------------------------
r9282 | karajorma | 2012-10-26 04:44:12 -0500 (Fri, 26 Oct 2012) | 1 line
Changed paths:
   M /trunk/fs2_open/code/fred2/missionsave.cpp
   M /trunk/fs2_open/code/mission/missionparse.cpp
   M /trunk/fs2_open/code/mission/missionparse.h

Resaving a mission shouldn't result in any changes other than the date.
------------------------------------------------------------------------
r9283 | The_E | 2012-10-26 13:39:43 -0500 (Fri, 26 Oct 2012) | 4 lines
Changed paths:
   M /trunk/fs2_open/code/fred2/initialstatus.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.cpp
   M /trunk/fs2_open/code/fred2/sexp_tree.h
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/graphics/gropengltnl.cpp
   M /trunk/fs2_open/code/graphics/gropengltnl.h
   M /trunk/fs2_open/code/graphics/grstub.cpp
   M /trunk/fs2_open/code/hud/hudtargetbox.cpp
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/menuui/techmenu.cpp
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/object/object.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/ship/ship.h

A few updates to Team Colors:
-Team Colors can now be applied to player ships
-change-team-color sexp for on the fly changes
-New F3 lab controls: T and Y can now be used to cycle team color presets
------------------------------------------------------------------------
r9284 | The_E | 2012-10-27 04:24:11 -0500 (Sat, 27 Oct 2012) | 2 lines
Changed paths:
   M /trunk/fs2_open/code/network/multi_sexp.cpp
   M /trunk/fs2_open/code/network/multi_sexp.h
   M /trunk/fs2_open/code/parse/sexp.cpp

Make change-team-color multi. Also adds SCP_string overloads for multi_send_string/multi_get_string

------------------------------------------------------------------------

More revision history (http://svn.icculus.org/fs2open/trunk/fs2_open/?view=query&dir=&file=&file_match=exact&who=&who_match=exact&querysort=date&hours=2&date=explicit&mindate=2011-12-15+00%3A00%3A00&maxdate=2012-10-25+18%3A33%3A00&limit_changes=0)
Title: Re: Nightly (Windows): 27 Oct 2012 - Revision 9285
Post by: AndrewofDoom on October 27, 2012, 08:19:17 pm
Oh is it so great to have the nightly builds back!
Title: Re: Nightly (Windows): 27 Oct 2012 - Revision 9285
Post by: Droid803 on October 27, 2012, 08:23:50 pm
Hell, it's about time.
Title: Re: Nightly (Windows): 27 Oct 2012 - Revision 9285
Post by: jr2 on October 27, 2012, 09:06:15 pm
Hell, it's about time. (http://www.youtube.com/watch?v=_J6-3l3hCm0)

Fixed that for you.  ;)
Title: Re: Nightly (Windows): 27 Oct 2012 - Revision 9285
Post by: SypheDMar on October 28, 2012, 02:56:36 pm
For those who don't read the revisions: Team Colors can be viewed and cycled with T and Y in the Ship Lab.
Title: Re: Nightly (Windows): 27 Oct 2012 - Revision 9285
Post by: Crybertrance on October 29, 2012, 02:14:16 pm
Does this revision have those "go_even_faster" optimizations?
Title: Re: Nightly (Windows): 27 Oct 2012 - Revision 9285
Post by: Echelon9 on October 29, 2012, 03:45:14 pm
Yes.