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Off-Topic Discussion => Gaming Discussion => Topic started by: StarSlayer on January 24, 2013, 02:00:55 pm

Title: SC II: Heart of the Swarm
Post by: StarSlayer on January 24, 2013, 02:00:55 pm
I'm not particularly enamored by Blizzard games but Lordy they make lovely Cinematics:

Rush Rush Rush Nom Nom Nom (http://www.gametrailers.com/videos/mhauua/starcraft-ii--heart-of-the-swarm-opening-cinematic)
Title: Re: SC II: Heart of the Swarm
Post by: General Battuta on January 24, 2013, 02:11:28 pm
I will maintain my stand that this is an awful cinematic and emblematic of everything Blizzard has lost. Sheeeeeit, just compare it to the masterful Brood War intro.

Post us into orbit, Mr. Malmstein
Title: Re: SC II: Heart of the Swarm
Post by: Suongadon on January 24, 2013, 02:33:07 pm
It was better than the trailer that preceded it. But not by much. (I got a Hansel and Gretel preview)
Title: Re: SC II: Heart of the Swarm
Post by: starbug on January 24, 2013, 04:22:27 pm
While it lacks in story and narrative, Battuta, you cant argue at the level of quality of the CGI. Blizzard do make some of the highest quality cinematics, even if they lack in narrative.
Title: Re: SC II: Heart of the Swarm
Post by: General Battuta on January 24, 2013, 04:34:05 pm
While it lacks in story and narrative, Battuta, you cant argue at the level of quality of the CGI. Blizzard do make some of the highest quality cinematics, even if they lack in narrative.

Yeah I can, I think it's really visually lazy and uninteresting. I suppose the technical pixel per pinhead ratio is probably pretty good, but that doesn't make it look good.

I've noticed this with every Blizzard cinematic from SC2, D3 and now HoS - they seem to have all their dials locked on this really dull semi-painterly semi-photorealistic high fantasy style.
Title: Re: SC II: Heart of the Swarm
Post by: bigchunk1 on January 24, 2013, 05:06:21 pm
Damn battuta, I don't know if you're being high brow or just have something against blizzard.

The siege tanks just look cool, the ultralisks look menacing, that battle cruiser crashing in the background looks dramatic. It's a cool looking battle.

The writing intriegue really stems from Kerrigan dreaming. It sets the stage for an internal battle which I think could be an interesting dimension to the story. (I say could, i'm not too hopeful)

I could try to go toe to toe with you on specifics, but I'd probably lose. I dunno it's entertainment, and while it didn't tingle my spine it did intriegue me. You're telling me it was as uninteresting as watching the sun rise on a cloudy day? You gotta strengthin your digestive system and eat some grits every once in awahile, especially with AAA budget games.

It's going to be fun and i'm getting it damnit. When i'll be able to play it is another story.
Title: Re: SC II: Heart of the Swarm
Post by: NGTM-1R on January 24, 2013, 05:22:18 pm
While arguably somewhat bitter about the bomb that Wings of Liberty's campaign was, I think I see where Batts is coming from in this. It's an artistic repeat, and not a particularly great one. This is the same thing that brought us the bizarre Kerrigan/Zeratul face-off in the last game, which bombed so horribly.
Title: Re: SC II: Heart of the Swarm
Post by: An4ximandros on January 24, 2013, 05:32:12 pm
 Could anyone please tell me, constructively, why SC2 was bad/SC1 was good? I played 2. The campaign missions were fun and the story was meh. Anything I'm missing?

 I do give Blizzard praise for making each mission have it's own gimmick so they aren't mind bogglingly repetitive.
Title: Re: SC II: Heart of the Swarm
Post by: newman on January 24, 2013, 05:32:59 pm
While technically impressive, it reminds of your typical generic latest Hollywood blockbuster movie, with 10% more explosions and crap than the last one. The comparison with the Brood War intro is a good one - that cinematic had so much atmosphere and really evoked an emotional response. The difference between that and these new cinematics is similar to the difference between original Star Wars and the prequels - while the prequels had an impressive budget and their battles are all bigger and technically impressive, shoving as much exploding crap into each shot doesn't make for a better scene - just as having access to a bigger render farm doesn't make you a better director.


Could anyone please tell me, constructively, why SC2 was bad/SC1 was good? I played 2. The campaign missions were fun and the story was meh. Anything I'm missing?

 I do give Blizzard praise for making each mission have it's own gimmick so they aren't mind bogglingly repetitive.

Agreed. Note that I only played the single player campaign when it comes to Wings of Liberty. While certainly not the best game I ever played, it was entertaining and I wouldn't call it bad, either. I guess I'd put it in the upper part of the mediocre category.
Title: Re: SC II: Heart of the Swarm
Post by: NGTM-1R on January 24, 2013, 06:10:46 pm
I do give Blizzard praise for making each mission have it's own gimmick so they aren't mind bogglingly repetitive.

Gimmicks don't usually work the way they're meant to, save for the battlecruiser mission and the Viking mission if you cared. I mean they gave me Wraiths and I never even used Wraiths. 3M all the way.

The only units that I found big uses for outside of their intro missions were Banshees and Battlecruisers. Goliaths were occasionally of use as first-wave shocktroopers for the infantry swarm, but it was rare to hit defenses heavy enough to justify that. The Vikings weren't even good during their intro mission unless I gave a damn about saving the colonies, which I admittedly did, but the heavy lifting base assaults for that mission were still handled by the Marine/Marauder/Medic swarm. The mission that introduced Wraiths, the Odin mission? Yeah. Didn't even use the Wraiths. Don't think I ever built one in the entire campaign. Thors likewise. Goliaths were more cost-effective and less prone to lolfail as they were naturally redundant; kill one Thor and that's it, kill one Goliath and there are still three others shooting you up. But again, infantry swarm was more cost-effective and redundant yet.

See also Batt's (http://www.hard-light.net/forums/index.php?topic=78721.msg1557457#msg1557457) hating on the story and my (http://www.hard-light.net/forums/index.php?topic=78721.msg1557465#msg1557465) hatred for the writing quality (which is a different though related thing). We both thought the mission quality was fairly good, however, though my opinion on that has changed based on the lack of even managing to gimmick effectively.
Title: Re: SC II: Heart of the Swarm
Post by: SypheDMar on January 24, 2013, 10:24:12 pm
The trailer looked better when I was watching it at school muted. The directing also looked great with it muted, too. I guess it was also because of the explosions and stuff. I just watched it with sound, and it sounded pretty dumb. I can't tell if battuta had any effect on me since I wasn't as impressed with the trailer, but we're probably not complaining about the same thing.

Particularly, the marines looked relax (and acted dumb), the transforming mech seemed stupid for transforming only to be brushed aside, and the marine getting stepped on felt unrealistic, whatever that means. The scream felt very out-of-place.
Title: Re: SC II: Heart of the Swarm
Post by: deathfun on January 24, 2013, 11:00:55 pm
I'm just going to stay out of this discussion
I enjoyed watching the trailer and playing the games, I look forward to HoS
Title: Re: SC II: Heart of the Swarm
Post by: An4ximandros on January 24, 2013, 11:06:52 pm
Quote
...Also, I failed to describe how all the writing was terrible because IT'S TIME TO KICK THIS REVOLUTION

INTO OVERDRIVE

 :wakka:
 Oh god,  Battuta's maximal rants about the writing made me laugh so hard... because it's true! ALL OF IT.
Title: Re: SC II: Heart of the Swarm
Post by: yuezhi on January 24, 2013, 11:10:42 pm
i guess now that we've seen the fighter interfaces, someone is going to request a starcraft mod for freespace :P
Title: Re: SC II: Heart of the Swarm
Post by: TwentyPercentCooler on January 25, 2013, 12:22:11 am
Kerrigan's voice...is that Tricia Helfer? /swoon
Title: Re: SC II: Heart of the Swarm
Post by: starbug on January 25, 2013, 06:57:25 am
Yes it is! She took over the original voice artist, which did cause a huge uproar from the fans, as the original VA did an amazing job with kerrigan.
Title: Re: SC II: Heart of the Swarm
Post by: Fury on January 25, 2013, 07:02:36 am
SC2 was so much full of crap and I'm not going to touch this one. I agree with Battuta on all of his points. Though as far as cinematic quality of the trailer goes, it's pretty "cool" but other than that, meh.
Title: Re: SC II: Heart of the Swarm
Post by: crizza on January 25, 2013, 08:29:24 am
I'll buy the collectors edition, thats it.
Title: Re: SC II: Heart of the Swarm
Post by: Spoon on January 25, 2013, 09:25:41 am
Seeing the siege tanks deploy and having vikings transform looks incredibly badass.
But yeah, what the **** was that viking pilot thinking? "Lemme just land infront of this ultralisk and stop his rampage single han-HURK", especially wierd when you see this defensive line not more then 1 kilometer away from that place. Couldn't he just... ya know, landed over there? And shoot his massive miniguns from the relative safety of that defensive line?

Eh well, its 2 minutes of pretty explosions and stuff. Let's not try to think too much about it.
Title: Re: SC II: Heart of the Swarm
Post by: General Battuta on January 25, 2013, 10:33:45 am
Seeing the siege tanks deploy and having vikings transform looks incredibly badass.
But yeah, what the **** was that viking pilot thinking? "Lemme just land infront of this ultralisk and stop his rampage single han-HURK", especially wierd when you see this defensive line not more then 1 kilometer away from that place. Couldn't he just... ya know, landed over there? And shoot his massive miniguns from the relative safety of that defensive line?

Eh well, its 2 minutes of pretty explosions and stuff. Let's not try to think too much about it.

Terran player was trying to free up supply
Title: Re: SC II: Heart of the Swarm
Post by: Spoon on January 25, 2013, 10:55:39 am
Seeing the siege tanks deploy and having vikings transform looks incredibly badass.
But yeah, what the **** was that viking pilot thinking? "Lemme just land infront of this ultralisk and stop his rampage single han-HURK", especially wierd when you see this defensive line not more then 1 kilometer away from that place. Couldn't he just... ya know, landed over there? And shoot his massive miniguns from the relative safety of that defensive line?

Eh well, its 2 minutes of pretty explosions and stuff. Let's not try to think too much about it.

Terran player was trying to free up supply
Hahaha  :lol:
Title: Re: SC II: Heart of the Swarm
Post by: Dark RevenantX on January 25, 2013, 11:14:13 am
People who expect quality stories and writing from the present Blizzard are all living a lie.

Cinematic is pretty cool, which I suppose is all you can hope for.
Title: Re: SC II: Heart of the Swarm
Post by: TwentyPercentCooler on January 25, 2013, 01:18:00 pm
Yes it is! She took over the original voice artist, which did cause a huge uproar from the fans, as the original VA did an amazing job with kerrigan.

I agree that the original VA did a great job...


...but people are complaining about Tricia Helfer?  :confused:
Title: Re: SC II: Heart of the Swarm
Post by: General Battuta on January 25, 2013, 01:22:03 pm
She's not terrible, but I don't think she's quite as good in the role either - most screen actors don't make sterling voice actors. What really hurts her is the awful script she's saddled with.
Title: Re: SC II: Heart of the Swarm
Post by: NGTM-1R on January 25, 2013, 02:00:58 pm
...but people are complaining about Tricia Helfer?  :confused:

The problem was with the dulcet dark menace of Number Six, they sorta thought Kerrigan could be carried by voice rather than action.

That didn't work out.
Title: Re: SC II: Heart of the Swarm
Post by: TwentyPercentCooler on January 25, 2013, 02:04:54 pm
She's not terrible, but I don't think she's quite as good in the role either - most screen actors don't make sterling voice actors. What really hurts her is the awful script she's saddled with.

A common problem. Not that I'm surprised. After all, this IS Blizzard. They seem to have gone the Michael Bay route. Without any shred of self-awareness about it.
Title: Re: SC II: Heart of the Swarm
Post by: An4ximandros on January 25, 2013, 02:17:18 pm
Saw the leaked ending, screw it. I'm not gonna bother. Specially since I only play RTS games offline, so good stories are a must for me.
Title: Re: SC II: Heart of the Swarm
Post by: yuezhi on January 25, 2013, 02:55:20 pm
Saw the leaked ending, screw it. I'm not gonna bother. Specially since I only play RTS games offline, so good stories are a must for me.
leaked? this seems to happen quite alot for some reason.

so how was it, three shades of copy-paste? the EA treatment? :P
Title: Re: SC II: Heart of the Swarm
Post by: starbug on January 25, 2013, 03:55:20 pm
Nobody was having ago at Tricia, it was at blizzard. Apparently they never Glynnis Talken-Campbell to come back and voice Kerrigan, despite that fact she wanted to do it again, That's was fans were so angry at, so goes the story.  As for the leaked ending, it was apparently deliberate, to get peoples views on the ending, as i believe it has been altered, due to the fans reactions at. Its a typical ploy, "the Leak it" to get feedback.

Title: Re: SC II: Heart of the Swarm
Post by: Suongadon on January 25, 2013, 04:42:14 pm
Altered like 'they added a couple high-res zerglings and a slow shot of her ass as she walks towards the guy'? or 'fired everyone who worked on the script and had a six year old come up with something better for a cookie?'

Title: Re: SC II: Heart of the Swarm
Post by: starbug on January 25, 2013, 04:55:01 pm
Not sure how altered it is, but i know they completely rechanged the campaign, because all the feedback was that it was wings of liberty but with Zerg. So maybe they did rewrite the whole ending, if they changed the majority of the campaign. I have also preordered the Collectors Edition, yes i am sad, but i love Starcraft.
Title: Re: SC II: Heart of the Swarm
Post by: Mikes on January 27, 2013, 12:20:02 pm
She's not terrible, but I don't think she's quite as good in the role either - most screen actors don't make sterling voice actors. What really hurts her is the awful script she's saddled with.

What is so painful about it all is that she was likely chosen for a) being a popular Sci Fi actress and b) having her name on the box and c) without any regard of whether she is suited for the role.

As much as I love her (other) work...  I really can't see her as "Kerrigan" lol. Sucks that the original actress was not choosen to voice Kerrigan again, propably for no other reason than not being popular and expensive enough to use her name to brag with on the box.

On the other hand... with how much SC's storyline sucked and is propably going to suck in the next installment that is a rather minor complaint. :p
Title: Re: SC II: Heart of the Swarm
Post by: Black_Yoshi1230 on January 27, 2013, 09:41:32 pm
I haven't played or put my hands on 2 for a bunch of idiot reasons (I've played the first one)...

... so taking into consideration all of the above, is getting both chapters so far [and playing them nonstop-ish back to back] worth my dough or not worth it? Because if not, there's another game on my list I'm saving for.

Yes it is! She took over the original voice artist, which did cause a huge uproar from the fans, as the original VA did an amazing job with kerrigan.

I agree that the original VA did a great job...

...but people are complaining about Tricia Helfer?  :confused:

It's bloody sad that I'll remember her as more of a machine rather than something... more... organic-ish. Mother of ducks, that doesn't sound right. *cue imaginary gun from desk and points down throat*
Title: Re: SC II: Heart of the Swarm
Post by: SpardaSon21 on January 27, 2013, 09:55:30 pm
I'm pretty sure the Cylon skinjobs were mostly organic.
Spoiler:
A couple of them got pregnant, after all...
Title: Re: SC II: Heart of the Swarm
Post by: Akalabeth Angel on January 27, 2013, 10:00:24 pm
Trailer looks cool.
Though Starcraft cinematics have never really appealed to me, the action they showed in the cinematics of the first game were never on a scale with the game itself and so were totally immersion breaking.

The one fault I would find with this trailer, other than the size of the Cruiser, is why are there burrowers or whatever beneath the city? Didn't they only just start the invasion? So in the time it takes those ultralisks to run down the street some burrower was put down, burrowed under everything and came up behind the tanks? Doesn't make sense. Though I realize they're just trying to show as many cool units as they can or whatnot.
Title: Re: SC II: Heart of the Swarm
Post by: General Battuta on January 27, 2013, 10:08:19 pm
I haven't played or put my hands on 2 for a bunch of idiot reasons (I've played the first one)...

... so taking into consideration all of the above, is getting both chapters so far [and playing them nonstop-ish back to back] worth my dough or not worth it? Because if not, there's another game on my list I'm saving for.

nope
Title: Re: SC II: Heart of the Swarm
Post by: Scourge of Ages on January 27, 2013, 11:25:44 pm
nope

Basically this. Wait for a sale. And each campaign should take a very long time, especially if you play on the hardest difficulty.
Title: Re: SC II: Heart of the Swarm
Post by: MP-Ryan on January 28, 2013, 10:47:12 am
nope

Basically this. Wait for a sale. And each campaign should take a very long time, especially if you play on the hardest difficulty.

I don't know if you guys are being entirely fair here.  While the story was admittedly lacking, and I certainly wouldn't pay full price for SC2 (I didn't even on launch day, thank you Air Miles gift certs), the singleplayer campaign was entertaining, particularly if you go for the achievement-whore route (which I did).  I wouldn't necessarily play on Brutal, but on Hard you unlock all the mission-specific achievements and its quite the challenge.

I certainly didn't regret the 30+ hours I sunk into singleplayer.
Title: Re: SC II: Heart of the Swarm
Post by: MP-Ryan on January 28, 2013, 10:48:30 am
The one fault I would find with this trailer, other than the size of the Cruiser, is why are there burrowers or whatever beneath the city? Didn't they only just start the invasion? So in the time it takes those ultralisks to run down the street some burrower was put down, burrowed under everything and came up behind the tanks? Doesn't make sense. Though I realize they're just trying to show as many cool units as they can or whatnot.

It's a Blizzard cinematic.  By definition it will not make canonical sense in relation to gameplay.  This was true even in SC1.
Title: Re: SC II: Heart of the Swarm
Post by: Scourge of Ages on January 28, 2013, 11:26:10 am
I don't know if you guys are being entirely fair here.  While the story was admittedly lacking, and I certainly wouldn't pay full price for SC2 (I didn't even on launch day, thank you Air Miles gift certs), the singleplayer campaign was entertaining, particularly if you go for the achievement-whore route (which I did).  I wouldn't necessarily play on Brutal, but on Hard you unlock all the mission-specific achievements and its quite the challenge.

Didn't technically say it was bad, just that in my opinion it's not worth paying full price for both at the same time, especially since it should take a very long time to even finish one. Well, unless you go straight through determinedly.
Title: Re: SC II: Heart of the Swarm
Post by: starbug on January 28, 2013, 04:50:07 pm
Well The size of the battlecruisers has always been up for speculation, but in a Q&A with Blizzard the question about battlecruisers sizes came up, They have officially said the battlecruiser crew ranges from 5000-7000 and here's the statistics for Mengsk flagship
BUCEPHALUS TD Imperial Flagship
Commissioned: 2503
Origin/ Manufacture: Ursa Shipyards/ Procyon Industries
Dimensions: Length: 550m
Width: 82.4m
Power: Class 10 Fusion
Armaments: 16 J23Ship-to-Ship Missile Launchers 25 Crew-Served Batteries 145 Point Defense Systems Air Wing: Variable Ground Ordnance: Variable Shield: Active for Warp and Orbital Insertion Crew: 8,239
Range: Variable;
Standard Equip: Koprulu Sector In-System Speed: 1 AU per Cycle

So maybe the size of it in the trailer is accurate to the fluff.

Quote
The one fault I would find with this trailer, other than the size of the Cruiser, is why are there burrowers or whatever beneath the city? Didn't they only just start the invasion? So in the time it takes those ultralisks to run down the street some burrower was put down, burrowed under everything and came up behind the tanks? Doesn't make sense. Though I realize they're just trying to show as many cool units as they can or whatnot.

We don't know what world it was in that vision. and it was a vision in the end. The Zerg seem able to quietly infiltrate worlds without anyone noticing, so maybe they had been on that world for a while and brought a Nydus worm first time round???.

While i agree the wings of Liberty campaign wasn't groundbreaking i still had fun playing it and to me that is one of the key important things about a game, fun and i had fun. I mean i cant stand Call of Duty, i think they are stale games, with rubbish storylines and pretty much each game these days is the same. At the end of the day it comes down to personal choice and the players preference of the type of games they like.

 I enjoyed SC2 and i thought it was value for money.
Title: Re: SC II: Heart of the Swarm
Post by: General Battuta on January 28, 2013, 04:53:27 pm
While i agree the wings of Liberty campaign wasn't groundbreaking i still had fun playing it and to me that is one of the key important things about a game, fun and i had fun. I mean i cant stand Call of Duty, i think they are stale games, with rubbish storylines and pretty much each game these days is the same. At the end of the day it comes down to personal choice and the players preference of the type of games they like.

It doesn't all come down to this - there were a lot of things about SC2 that were just awful no matter what your preferences are. It was bad craft.

The mission design, however, was generally pretty strong and well varied.
Title: Re: SC II: Heart of the Swarm
Post by: deathfun on January 28, 2013, 07:42:50 pm
While i agree the wings of Liberty campaign wasn't groundbreaking i still had fun playing it and to me that is one of the key important things about a game, fun and i had fun. I mean i cant stand Call of Duty, i think they are stale games, with rubbish storylines and pretty much each game these days is the same. At the end of the day it comes down to personal choice and the players preference of the type of games they like.

It doesn't all come down to this - there were a lot of things about SC2 that were just awful no matter what your preferences are. It was bad craft.

The mission design, however, was generally pretty strong and well varied.

Yes, because your opinion of what it comes down to for everyone involved as well as the game itself is the only one that counts and therefore is word of law
Title: Re: SC II: Heart of the Swarm
Post by: starbug on January 29, 2013, 04:04:45 am
Ok i may regret asking this, but what was so awful in SC2? Honestly hand on my heart, i didn't anything awful about, like i said the storyline wasn't groundbreaking but wasn't awful in my opinion. I couldn't find anything awful about.

Battuta, I respect you and your decision that you don't like SC2, thats fine with me, not everybody likes the same games, but come on you have to respect mine for liking it and finding it fun.
Title: Re: SC II: Heart of the Swarm
Post by: TrashMan on January 29, 2013, 05:38:46 am
Bad writing is bad writing.

Plot holes can be counted. They are relatively objective.

I know many fans either ignore, don't notice or handwave stuff like this with headcannon/fanwank, but c'mon.
It's one thing to like something because of factor X (which may be different for different people), but to dismiss the flaws because you love something is intelectually dishonest.
Title: Re: SC II: Heart of the Swarm
Post by: Colonol Dekker on January 29, 2013, 07:15:23 am
So let me get this straight....

They FIX Kerrigan?
Title: Re: SC II: Heart of the Swarm
Post by: General Battuta on January 29, 2013, 08:36:12 am
Ok i may regret asking this, but what was so awful in SC2? Honestly hand on my heart, i didn't anything awful about, like i said the storyline wasn't groundbreaking but wasn't awful in my opinion. I couldn't find anything awful about.

Battuta, I respect you and your decision that you don't like SC2, thats fine with me, not everybody likes the same games, but come on you have to respect mine for liking it and finding it fun.

I don't have a problem with you for finding it fun - I thought the SP mission design was really quite remarkably strong. It was the story that was a total mess.
Title: Re: SC II: Heart of the Swarm
Post by: Spoon on January 29, 2013, 10:30:16 am
Remember when Mengsk wasn't a drooling idiot?
Remember when the Zerg weren't a misunderstood race that just wants to be free?
Remember when Kerrigan was nicely settled in and wasn't looking for a new appartment to live in?
Remember when the campaign didn't try to start and resolve the main plot line in the very few last missions?
Title: Re: SC II: Heart of the Swarm
Post by: woutersmits on January 29, 2013, 11:10:57 am
does someone have the beta key i want to play that too
Title: Re: SC II: Heart of the Swarm
Post by: TrashMan on January 30, 2013, 02:46:10 am
Well The size of the battlecruisers has always been up for speculation, but in a Q&A with Blizzard the question about battlecruisers sizes came up, They have officially said the battlecruiser crew ranges from 5000-7000 and here's the statistics for Mengsk flagship
BUCEPHALUS TD Imperial Flagship

 ;7 ;7 :lol:
Title: Re: SC II: Heart of the Swarm
Post by: Colonol Dekker on January 30, 2013, 03:27:16 am
 :wtf:

Quote
was Alexander the Great's horse and one of the most famous actual horses of antiquity.
Title: Re: SC II: Heart of the Swarm
Post by: KyadCK on January 30, 2013, 05:32:01 am
Ok i may regret asking this, but what was so awful in SC2? Honestly hand on my heart, i didn't anything awful about, like i said the storyline wasn't groundbreaking but wasn't awful in my opinion. I couldn't find anything awful about.

Battuta, I respect you and your decision that you don't like SC2, thats fine with me, not everybody likes the same games, but come on you have to respect mine for liking it and finding it fun.

I don't have a problem with you for finding it fun - I thought the SP mission design was really quite remarkably strong. It was the story that was a total mess.

Each mission had enough "reason" to keep me going ("those citizens need help!"  "That's a thing we need!"), the gameplay itself was fun, and the limits imposed in each mission made things interesting. I will also never forgive the devs for making me chose one mission to have a disadvantage in to get an advantage in the other. (THIS mission would be easier the flamethrower dunebuggies, but to get those, I need to do THAT mission, which would be easier if I had the thing the other mission gives me... huh... ok, which one will I suck at less knowing my play style... mission 1? Ok, lets do that). It was fun, and that is all I ask of a game.

However, I did not play it much beyond that, simply because there's no LAN play, and they don't like you using your own maps. I have a very special map that I like for Brood War. I spent many years tweaking it over time to how I like it (based on New Gettysburg, but it's almost unrecognizable as such now). I have successfully had 24 hour+ LAN games on it (paused, saved, and played over the course of 4 days, I don't like this "round is over in 15 mins" crap, I like long, good games, be it SC, EE, SWFoC, whatever) that I have hit the actual unit cap (as in, nothing can be made anymore, and not due to supply) on. Someone really needs to lift that cap, computers can take it these days.

Anyway, I got years of play value out of SC/BW. I did not get the same out of SC2. It was fun, but I'll wait until HotS goes on sale.

Title: Re: SC II: Heart of the Swarm
Post by: IronBeer on January 30, 2013, 11:20:56 am
I have successfully had 24 hour+ LAN games on it (paused, saved, and played over the course of 4 days, I don't like this "round is over in 15 mins" crap, I like long, good games, be it SC, EE, SWFoC, whatever) that I have hit the actual unit cap (as in, nothing can be made anymore, and not due to supply) on.
Have you looked into Supreme Commander?

Starcraft isn't really my cup of tea, it's a tad too fast-paced and clicky for my tastes. But I can certainly see why people play it competitively.
Title: Re: SC II: Heart of the Swarm
Post by: crizza on January 30, 2013, 07:09:49 pm
The good thing: Maybe, the Protoss will stand supreme in the end :D
Given how ****ed up the story is already...
Title: Re: SC II: Heart of the Swarm
Post by: Colonol Dekker on January 31, 2013, 04:53:42 am
Now Kerrigan's effectively ruined....I couldn't care less as i've always rooted for the Zerg :(

Maybe the UEF will somehow warp in and OWN everything.../me crosses fingers
Title: Re: SC II: Heart of the Swarm
Post by: deathfun on January 31, 2013, 05:09:17 am
I'm more curious about these hybrids and the Xel'naga fellow that they've introduced. Certainly not what I was expecting from the tidbit in SC:BW with Duran (secret mission with Zeratul for those who've forgot) though.

Though I agree with the UEF UED aspect. I wouldn't mind seeing them come back in full force

EDIT: Fixed. I was thinking UED
Title: Re: SC II: Heart of the Swarm
Post by: Colonol Dekker on January 31, 2013, 05:54:05 am
I meant from Supreme Commander.


(UEF would totally own it though, i always liked the simoultaneous developement of identical battlecruisers)
Title: Re: SC II: Heart of the Swarm
Post by: TrashMan on January 31, 2013, 06:07:38 am
That was just lazyness...no one bothered modeling a few new units.

But logicly, UEF should curbstomp.
Bigger ppoulation base, already established and VAST infastructure, also time and development advantage.
Not only does the UEF have FAR more scientists, but the UEF didn't spend untold number of years in cryostasis.


So basicly it would be like the US from the 1800's sending out a sleeper colony ship that arrives in year 2000. You can pack that ship with the best and brightest, but in those 200 years, the world will have moved on..a LOT.
Title: Re: SC II: Heart of the Swarm
Post by: deathfun on January 31, 2013, 06:16:11 am
I was thinking UED
The acronyms are similar and it's late
Title: Re: SC II: Heart of the Swarm
Post by: TrashMan on February 01, 2013, 02:02:42 am
Typo..yes, I was talking about UED from Starcraft.
They should be AT LEAST 300 years ahead technologicly compared to Karpulu sector humans.
Title: Re: SC II: Heart of the Swarm
Post by: Scourge of Ages on February 01, 2013, 02:19:21 am
Now Kerrigan's effectively ruined....I couldn't care less as i've always rooted for the Zerg :(

Maybe the UEF will somehow warp in and OWN everything.../me crosses fingers

I was thinking UED
The acronyms are similar and it's late

idk, it would be cool to see fleets of Karunas and hordes of Uhlans just railgunning and vulcan cannoning the zerg into meaty chunks.  :lol:
Title: Re: SC II: Heart of the Swarm
Post by: Colonol Dekker on February 01, 2013, 02:56:06 am
UED was broodwar, UEF was Starcraft history section from the intro section of the manual..... and Supreme Commander  :nervous:
Title: Re: SC II: Heart of the Swarm
Post by: deathfun on February 01, 2013, 03:00:15 am
UED was broodwar, UEF was Starcraft history section from the intro section of the manual..... and Supreme Commander  :nervous:

Now I'm really confused...
Title: Re: SC II: Heart of the Swarm
Post by: Colonol Dekker on February 01, 2013, 03:55:36 am
Well i might have gotten them a bit wrong but..
http://starcraft.wikia.com/wiki/United_Powers_League[Starcraft UPL (http://starcraft.wikia.com/wiki/United_Powers_League[Starcraft UPL)
Starcraft UED (http://starcraft.wikia.com/wiki/United_Earth_Directorate)
Starcraft UEF (http://starcraft.wikia.com/wiki/UED_Expeditionary_Fleet)
Title: Re: SC II: Heart of the Swarm
Post by: crizza on March 15, 2013, 06:14:58 pm
Quote
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.
I am sure.
BEWARE: Spoilers will follow.



So, I finished the campaign and I'm severly dissapointed.



Not only was a poorly rendered vid on youtube the actual ending...but Jesus
Story Director: Chris Metzen

This whole saga started out so great and they ruin it peace by peace, sure, gameplay-wise the campaign was fun and you could actually upgrade/improve any unit unlike in WoL.
There are some pretty neat things.
Hell...
I don't even wanna know how they will ruin the Protoss in Legacies of the Void...
Title: Re: SC II: Heart of the Swarm
Post by: Spoon on March 15, 2013, 07:20:54 pm
Not only was a poorly rendered vid on youtube the actual ending.
****ing knew it.
They completely ****ed the story of star craft right up the ass. with a big spikey purple dragon dildo
I sort of still want to get the game for the gameplay but... man
Title: Re: SC II: Heart of the Swarm
Post by: yuezhi on March 15, 2013, 08:17:19 pm
Story Director: Chris Metzen
So?
Title: Re: SC II: Heart of the Swarm
Post by: General Battuta on March 15, 2013, 09:50:23 pm
This game is so preposterously bad, unless you're in it for the multiplayer, in which case okay.
Title: Re: SC II: Heart of the Swarm
Post by: An4ximandros on March 15, 2013, 09:59:59 pm
 How literarily rich is the story of this work of artistic vision and expression?
Title: Re: SC II: Heart of the Swarm
Post by: BrotherBryon on March 16, 2013, 11:39:59 am
Is the single player campaign as bad as wings of liberty or worse? Oddly enough as bad as it was I still enjoyed it so if HOTS is more of the same I would be okay with it.
Title: Re: SC II: Heart of the Swarm
Post by: Suongadon on March 16, 2013, 12:37:18 pm
Story manages to be worse somehow, but the gameplay is around the same level.
Title: Re: SC II: Heart of the Swarm
Post by: 0rph3u5 on March 16, 2013, 12:39:00 pm
Is the single player campaign as bad as wings of liberty or worse?

It's got worse ...
WoL storytelling severly suffered from its non-linarity makeing its protagonist totally inconsistant (I've seen people with severe depressions and bi-polar personality disorders that are more consistant than Raynor) but Kerrigan isn't an consistant and understandable character either despite more linear storytelling

and don't get me started on them taking the whole Xel'Naga prophecy **** further ... because they did and they made it even more beyond senseless

Not only was a poorly rendered vid on youtube the actual ending.
****ing knew it.

to be fair, it wasn't the actual ending 1 to 1 ...
the pathetic "now the zerg are free"-part was replaced by something even worse and more in line with whole Zeratul's Prophecy nonsense ...


And gameplay is the usual SC-**** they call strategy at Blizzard ... although in the SP camp you get a bit more the "endless swarm"-feel that the Zerg lacked in the past two campaign (I'm refering to the "Zerglings are a one-time investment"-upgrade to Kerrigan)

I know that the "old-school" things is part of StarCraft brand but Blizzard has passed up every invoation to the RTS genre this past decade... from effective defenses (okay Total Anhiliation had those too) to meaningful mapcontrol...
Title: Re: SC II: Heart of the Swarm
Post by: crizza on March 16, 2013, 02:01:43 pm
Well, but the last missions of the campaign I usually won by massing Ultralisks and Hydralisks, plus some queens.
You can build, upgrade and evolve evry single unit apart from the Overlord and the queens, you don't have to choose like in WoL...this bugged me.
But creating a Leviathan as abilty is nice.
Title: Re: SC II: Heart of the Swarm
Post by: Spoon on March 16, 2013, 04:17:01 pm
Not only was a poorly rendered vid on youtube the actual ending.
****ing knew it.

to be fair, it wasn't the actual ending 1 to 1 ...
the pathetic "now the zerg are free"-part was replaced by something even worse and more in line with whole Zeratul's Prophecy nonsense ...
EVEN WORSE?!?!
Title: Re: SC II: Heart of the Swarm
Post by: mjn.mixael on March 17, 2013, 12:05:04 am
I didn't read this whole thread.. but it seems most people didn't care for the Campaign. Meh. I enjoyed it. It's not prize worthy, but who doesn't like a good revenge story now and then?

Besides (Real-time, not Starcraft Universe time)..
Spoiler:
****in Arcturus... He had that coming for 15 damned years.

I guess the reason I enjoyed it was because I had been waiting that long to be able to do that... so when
Spoiler:
Raynor was supposedly killed and Kerrigan got all pissed
, it caused me to be hoping there was no twist ending and that my blood-lust would not go unsatisfied!  :)
Title: Re: SC II: Heart of the Swarm
Post by: An4ximandros on March 17, 2013, 12:11:54 am
Ending. (http://www.youtube.com/watch?v=kScAk4L7Y3Q) For those not buying this game... (like me!)
Title: Re: SC II: Heart of the Swarm
Post by: Black_Yoshi1230 on March 17, 2013, 01:04:16 am
I guess... I have saved... forty bucks and thirty hours of my time then, and save that on something else?

*cue red wine that provides a bitter taste^*

^ - Mmm... Terribad.
Title: Re: SC II: Heart of the Swarm
Post by: Dark RevenantX on March 17, 2013, 02:54:29 am
I personally think this game has terrific value.  Then again, I spent precisely zero dollars and zero cents on this game.  Given the people I know, I probably won't have to actually purchase a Blizzard game for a long while.
Title: Re: SC II: Heart of the Swarm
Post by: crizza on March 17, 2013, 10:48:06 am
I even bought the Collectors edition for the sake of...having it.
But man, Chris Metzen...I was once deep into the story of both Starcraft and warcraft...but as time progresses, he ruined it...
Title: Re: SC II: Heart of the Swarm
Post by: starbug on March 17, 2013, 03:50:30 pm
Okay, i have just finished the game, and i loved it both singleplayer and multiplayer. I thought the campaign was better than wings of liberty! Ok i admit the acting was very hollywood and the story was ok not the best i have seen but not the worst and lets face it blizzard stories aren't the most original but their not crap, but mission design wise very good and very varied, loved getting to fly the hyperion. Very balanced and i found that late in the games i was still using units like zerglings with the jump upgrade makes them pretty useful and to compliment the hydras slow speed.

Also i thought the soundtrack music was awesome, one of the best soundtracks i have heard. I also like the fact they upgraded the staredit to allow you to create high poly model cinematics like the ones in the game and you can use your own models and sounds. You can also render them to avi. This i think is a nice feature allowing the fans to basically create their own movies.

So i really enjoyed it and i feel like i got my money worth out of it. As for the ending and the leaked ending, i never watched the leaked ending to be honest i don't know why people would watch it, its like getting a book and just skipping to the last page. Where people thinking blizzard might do a bioware and change it?
Title: Re: SC II: Heart of the Swarm
Post by: bigchunk1 on March 26, 2013, 01:16:32 am
I actually had fun playing this game, but I really feel bad for the people who care about the story.

I found the whole primal zerg arc pretty distasteful. This 'Ancient One' randomly inserted character talks about the true origins of the zerg, so Kerrigan sit in a pool for 30 minutes and become super powerful, it is the way of the Zerg. It felt like a warcraft story. It was an embarrassing story. Just listening to that over-sized bullfrog talk left me with a yucky taste in my mouth. At least it ends up turning on us so we get to fight it. (Bossfight woo!)

So from that point on I didn't really take the story seriously at all. Oh we're fighting Mira Han now? Cool! I get to use the Hyperion!

It was also cool to see Stukov as part of your team. I mean they ripped him out of nowhere and changed the character but hey. 

Alexi Stukov: "I give a whole new meaning to zerg rushin"

It's a fun game and I pretty much got what I expected so i'm cool with it. The fun of the game comes from the varying objectives/stages, the army customization, and challenges.  Kerrigan had some pretty cool abilities too, and there were even boss fights. Who doesn't like a good boss fight? All this on top of the fact that starcraft has always been a fun gameplay formula for me, ever since the first game.

It seems like there is new life is in the multiplayer scene as well, kicking off the release with that MLG tournament showcasing the new units/gameplay and how the pro players are adapting. (Those pro korean players are freakishly good!)

So again, if you got it for the story, I feel sorry for you, but at least the story is there for the game and not the other way around. I think it was just an excuse to get you to your next set of objectives.


I will say however, it still kinda bugs me that the voice actor for Kerrigan in brood war didn't get re-hired. I thought she was pretty good. Anyone know why they didn't?
Title: Re: SC II: Heart of the Swarm
Post by: Colonol Dekker on March 26, 2013, 03:25:43 am
She sounded Jennifer Hale'ey in that YouTube vid, but I hear her EVERYWHERE.
Title: Re: SC II: Heart of the Swarm
Post by: SpardaSon21 on March 26, 2013, 11:09:34 am
Why hire some little-known woman who previously did an excellent job as Queen ***** of the Universe when you can get Tricia Helfer, android seductress? :p
Title: Re: SC II: Heart of the Swarm
Post by: Spoon on April 08, 2013, 03:00:00 pm
Starcraft drinking game
Take a shot whenever someone says one of the following words: Power, Essence, Bio-mass

You'll be piss drunk a couple of missions in and in a complete coma near the end. The fact that you can actually reach the end while being piss drunk isnt that big of an accomplishment considering how stupid easy the campaign is.