Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: iVoid on February 06, 2013, 03:33:21 pm

Title: Problem with FSport
Post by: iVoid on February 06, 2013, 03:33:21 pm
I'm trying to play a few FS1 era campaigns with all the upgraded assets available on the mediavps. For now I'm trying to play Shrouding The Light and Cardinal Spear. I got them from turey's installer and the mod.ini on both is set like this:

 [multimod]
secondrylist = FSport,mediavps_3612;

Since the installer is outdated I thought I should add fsport-mediavps to the list, and once I did the upgraded FS1 assets were indeed used. However, in some of the missions the game just hangs on the loading screen, but once I revert the changes I made to the mod.ini the game goes back to normal... Am I doing something wrong?

I'm using 3.6.16.

Also, I remember that when I played the original FS1 campaign in the FSport, some times the game would seem to hang on the loading screen, but if I waited long enough (about 10mins), it would go on. This time around I've waited about half an hour and still no progress.
Title: Re: Problem with FSport
Post by: General Battuta on February 06, 2013, 03:44:06 pm
Do the missions in question involve a Karnak installation?
Title: Re: Problem with FSport
Post by: iVoid on February 06, 2013, 05:09:47 pm
I just checked it. Nope, it happens on missions without karnaks and it doesn't happen on a mission that has a karnak. I'm talking about the problem that happens with STL and Cardinal Spear, the other problem I mentioned with the FS1 campaign with missions taking 10mins to load was a long time ago when I had different hardware.

Here's my specs, in case it helps:
Windows 7 64bit
i5-2500
Geforfe GTX550 Ti DCU TOP
16GB RAM
Title: Re: Problem with FSport
Post by: Goober5000 on February 06, 2013, 05:19:12 pm
You showed the contents of mod.ini before your edits, but not after. :p  Could you post the current version?

If you've waited 30 minutes, that is disappointing.  Most model load problems seem to be resolved in 10 or 15 minutes.  (You could always try waiting longer... :nervous:)
Title: Re: Problem with FSport
Post by: iVoid on February 06, 2013, 05:25:31 pm
kay! :)

Here's how I set it up:

[multimod]
secondrylist = FSport,mediavps_3612,fsport-mediavps;

EDIT: Oh and today I tried waiting longer, close to an hour, still no dice.
Title: Re: Problem with FSport
Post by: mjn.mixael on February 06, 2013, 05:42:52 pm
(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/DEBUG.jpg) (http://www.hard-light.net/forums/index.php?topic=56279.msg1180359#msg1180359)
                                 (click the image for instructions)
Title: Re: Problem with FSport
Post by: iVoid on February 06, 2013, 06:11:30 pm
Here it is, freshly baked.

EDIT: Forgot to mention that this time there were some warnings on startup and the game didn't just hang on the loading screen, it crashed.

[attachment deleted by a basterd]
Title: Re: Problem with FSport
Post by: mjn.mixael on February 06, 2013, 06:26:13 pm
Your install doesn't like the typhon model for some reason. Someone needs to validate your checksums... Or I'll do it when I'm not on my tablet.
Title: Re: Problem with FSport
Post by: Yarn on February 06, 2013, 07:36:31 pm
Try using this in your mod.ini:
Code: [Select]
[multimod]
secondarylist = fsport-mediavps,fsport,mediavps_3612;

Remember that fsport-mediavps always goes before fsport, never after.
Title: Re: Problem with FSport
Post by: iVoid on February 06, 2013, 09:08:35 pm
Ok, I tried changing the order but still get the same result.
Title: Re: Problem with FSport
Post by: mjn.mixael on February 06, 2013, 09:14:33 pm
That's because it has nothing to do with mod order. As I already said, FSO is not liking the HTL Typhon data you have. But I'm not sure why. Your VP checksums for FSPort, MediaVPs, and FSPort-MediaVPs all seem correct.

EDIT: Since no one else is bothering to look at the log...

I checked your Typhon.pof checksum against mine and yours is different. Perhaps Yarn or Goober5000 would be kind enough to pack up a new typhon.pof and cache file for you to try loading instead.
Title: Re: Problem with FSport
Post by: Deepstar on February 06, 2013, 09:15:59 pm
Actually i have problems with the FSPort under 3.6.16 too.

The problem seems to be the PVD Typhon. The game crashes even i try to read it's Technical Database entry.

Under 3.6.14 the game is working... but not with the 3.6.14 debug build or with any newer build. It crashes there, too.

I get the same error in the debug log on TWO different systems.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.6.16.9518
Passed cmdline options:
  -spec_exp 11
  -ogl_spec 60
  -spec_static 0.8
  -spec_point 0.6
  -spec_tube 0.4
  -ambient_factor 75
  -missile_lighting
  -no_emissive_light
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -fxaa_preset 6
  -fb_explosions
  -cache_bitmaps
  -no_vsync
  -ballistic_gauge
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod fsport-mediavps,fsport,mediavps_3612
  -mipmap
Building file index...
Found root pack 'E:\FreeSpace2\fsport-mediavps\mv_fsport.vp' with a checksum of 0xe86f1f2e
Found root pack 'E:\FreeSpace2\fsport-mediavps\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack 'E:\FreeSpace2\fsport-mediavps\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack 'E:\FreeSpace2\fsport-mediavps\tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack 'E:\FreeSpace2\fsport-mediavps\tango_hi4_fs1.vp' with a checksum of 0xade5fc50
Found root pack 'E:\FreeSpace2\fsport-mediavps\tango_hi5_fs1.vp' with a checksum of 0xe0fd80ae
Found root pack 'E:\FreeSpace2\fsport\fsport-missions.vp' with a checksum of 0x73018100
Found root pack 'E:\FreeSpace2\fsport\fsport3_3.vp' with a checksum of 0x4d97be5e
Found root pack 'E:\FreeSpace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'E:\FreeSpace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x09e704a7
Found root pack 'E:\FreeSpace2\fsport\stu_fs1.vp' with a checksum of 0xa75a86ce
Found root pack 'E:\FreeSpace2\fsport\tango_fs1.vp' with a checksum of 0x82c24ecf
Found root pack 'E:\FreeSpace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'E:\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
Found root pack 'E:\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' with a checksum of 0x6a554026
Found root pack 'E:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
Found root pack 'E:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
Found root pack 'E:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
Found root pack 'E:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
Found root pack 'E:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
Found root pack 'E:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x377695e0
Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'E:\FreeSpace2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'E:\FreeSpace2\fsport-mediavps\' ... 8 files
Searching root pack 'E:\FreeSpace2\fsport-mediavps\mv_fsport.vp' ... 482 files
Searching root pack 'E:\FreeSpace2\fsport-mediavps\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'E:\FreeSpace2\fsport-mediavps\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'E:\FreeSpace2\fsport-mediavps\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'E:\FreeSpace2\fsport-mediavps\tango_hi4_fs1.vp' ... 13 files
Searching root pack 'E:\FreeSpace2\fsport-mediavps\tango_hi5_fs1.vp' ... 16 files
Searching root 'E:\FreeSpace2\fsport\' ... 7 files
Searching root pack 'E:\FreeSpace2\fsport\fsport-missions.vp' ... 211 files
Searching root pack 'E:\FreeSpace2\fsport\fsport3_3.vp' ... 864 files
Searching root pack 'E:\FreeSpace2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'E:\FreeSpace2\fsport\sparky_hi_fs1.vp' ... 1230 files
Searching root pack 'E:\FreeSpace2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'E:\FreeSpace2\fsport\tango_fs1.vp' ... 92 files
Searching root pack 'E:\FreeSpace2\fsport\warble_fs1.vp' ... 111 files
Searching root 'E:\FreeSpace2\mediavps_3612\' ... 12 files
Searching root pack 'E:\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
Searching root pack 'E:\FreeSpace2\mediavps_3612\MV_AnimGlows.vp' ... 1641 files
Searching root pack 'E:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
Searching root pack 'E:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
Searching root pack 'E:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
Searching root pack 'E:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
Searching root pack 'E:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
Searching root pack 'E:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
Searching root 'E:\FreeSpace2\' ... 21 files
Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 110 files
Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'E:\FreeSpace2\Root_fs2.vp' ... 157 files
Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
Found 36 roots and 18850 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_core-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Auzen X-Fi Audio [0001]
  OpenAL Version    : OpenAL version 1.1

  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX version: 1.0
  Max auxiliary sends: 1
  Playback device: Generic Software on Lautsprecher (Auzentech X-Fi Forte)
  Capture device: Mikrofon (Auzentech X-Fi Forte)
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 2560x1440 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : ATI Technologies Inc.
  OpenGL Renderer  : ATI Radeon HD 5700 Series
  OpenGL Version   : 4.2.12002 Compatibility Profile Context 9.12.0.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Depth-blended Particles
Compiling new shader:
   Loading built-in default shader for: soft-v.sdr
   Loading built-in default shader for: soft-f.sdr
Shader features:
   Distorted Particles

  Compiling post-processing shader 1 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
  Compiling post-processing shader 2 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 3 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
  Compiling post-processing shader 4 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
  Compiling post-processing shader 5 ...
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
  Compiling post-processing shader 6 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
  Compiling post-processing shader 7 ...
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: ls-f.sdr

  Max texture units: 8 (16)
  Max elements vertices: 2147483647
  Max elements indices: 16777215
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.20
... OpenGL init is complete!
Size of bitmap info = 742 KB
Size of bitmap extra info = 48 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
Windows reported 16 joysticks, we found 1
Current soundtrack set to -1 in event_music_reset_choices
TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_core-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_beampierce-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_primaries-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_tech-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_core-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'HTLHades-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'mv_core-hdg.tbm' ...
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
TABLES => Starting parse of 'mainhall.tbl.
MediaVPs: Flaming debris script loaded!
MediaVPs: Explosions script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 425
Compiling video-processing shader ...
   Loading built-in default shader for: video-v.sdr
   Loading built-in default shader for: video-f.sdr
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
ANI 2_main1-m1.ani with size 298x368 (28.1% wasted)
ANI 2_main1-m2.ani with size 187x224 (12.5% wasted)
ANI 2_main1-d1.ani with size 110x123 (3.9% wasted)
ANI 2_main1-d6.ani with size 91x72 (43.8% wasted)
ANI 2_main1-d3.ani with size 234x210 (18.0% wasted)
ANI 2_main1-d4.ani with size 293x165 (35.5% wasted)
ANI 2_main1-d5.ani with size 136x234 (8.6% wasted)
ANI 2_main1-d2.ani with size 163x118 (7.8% wasted)
Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
Techroom successfully initialized, now changing tab...
Loading model 'fighter01.pof'
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Glow Mapping
   Specular Mapping
   Normal Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
Compiling new shader:
   Loading built-in default shader for: main-v.sdr
   Loading built-in default shader for: main-f.sdr
Shader features:
   Lighting
   Fog Effect
   Diffuse Mapping
   Specular Mapping
   Environment Mapping
   Animated Effects
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Frame  0 too long!!: frametime = 0.885 (0.885)
Called captureCallback()!
TECH ROOM: Dumping excess ship textures...
Loading model 'Typhon.pof'
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship Typhon.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship Typhon.pof
IBX: Found a good IBX to read for 'Typhon.pof'.
IBX-DEBUG => POF checksum: 0xb40cf996, IBX checksum: 0xd0c9bc39 -- "Typhon.pof"
Bad chunk type 134675971, len=-301138178 in model_octant_find_faces_sub
Int3(): From c:\code\fs2_open_3_6_16\code\model\modeloctant.cpp at line 278
Title: Re: Problem with FSport
Post by: mjn.mixael on February 06, 2013, 09:19:17 pm
$5 says it's because 3.6.16's new collision code is far more picky than anyone ever realized. Oh wait, I realized... and was ignored.

EDIT: Sounds like there is an urgent need for an FSPort patch to fix the Typhon problems, regardless of whether or not they are working on a new release soon. Hint, hint, nudge, nudge.
Title: Re: Problem with FSport
Post by: iVoid on February 06, 2013, 09:37:28 pm
Yep, tried with 3.6.14, the problem was gone.

EDIT: And the game also crashes if I try to check the typhon on the tech room.
Title: Re: Problem with FSport
Post by: Goober5000 on February 06, 2013, 09:44:52 pm
I'd like to point out that Yarn's directions regarding the mod.ini command-line were correct, even if they don't address the problem with the Typhon.

And Mjn.Mixael, I believe there has been some historical confusion about which Typhon model to use.  The following link is a zip of the latest version of the pof in fsport-mediavps.  Is it the correct one?
http://staff.hard-light.net/goober5000/temp/Typhon.zip
Title: Re: Problem with FSport
Post by: Deepstar on February 06, 2013, 09:51:46 pm
And Mjn.Mixael, I believe there has been some historical confusion about which Typhon model to use.  The following link is a zip of the latest version of the pof in fsport-mediavps.  Is it the correct one?
http://staff.hard-light.net/goober5000/temp/Typhon.zip

This version is working at least.
Title: Re: Problem with FSport
Post by: mjn.mixael on February 06, 2013, 10:18:21 pm
And Mjn.Mixael, I believe there has been some historical confusion about which Typhon model to use.  The following link is a zip of the latest version of the pof in fsport-mediavps.  Is it the correct one?
http://staff.hard-light.net/goober5000/temp/Typhon.zip

Any confusion was fixed not too long after the last release. It's 3.6.16's collision code that messed things up. A model that worked in 3.6.14 should probably not suddenly cause an Int3 in 3.6.16.
Title: Re: Problem with FSport
Post by: iVoid on February 07, 2013, 05:42:47 pm
By the way, that typhon that was posted here also solved the problem for me. Cheers!
Title: Re: Problem with FSport
Post by: Maddoxk6709 on February 12, 2013, 11:28:53 pm
I seem to be having the same crash issue with the Typhon, where do I put the uploaded .pof mentioned a few posts back?

It crashes after the end of First Strike. This is with both 3.6.16 and 3.6.14.

Code: [Select]
IBX: Safety Check Failure!  The file doesn't contain enough data, deleting 'Typhon.bx'

ntdll.dll! NtWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_16_DEBUG.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_16_DEBUG.exe! Warning + 430 bytes
fs2_open_3_6_16_DEBUG.exe! interp_configure_vertex_buffers + 962 bytes
fs2_open_3_6_16_DEBUG.exe! create_vertex_buffer + 814 bytes
fs2_open_3_6_16_DEBUG.exe! model_load + 1753 bytes
fs2_open_3_6_16_DEBUG.exe! mission_parse_handle_late_arrivals + 178 bytes
fs2_open_3_6_16_DEBUG.exe! mission_parse_maybe_create_parse_object + 340 bytes
fs2_open_3_6_16_DEBUG.exe! post_process_ships_wings + 93 bytes
fs2_open_3_6_16_DEBUG.exe! post_process_mission + 69 bytes
fs2_open_3_6_16_DEBUG.exe! parse_mission + 1523 bytes
fs2_open_3_6_16_DEBUG.exe! parse_main + 449 bytes
fs2_open_3_6_16_DEBUG.exe! mission_load + 215 bytes
fs2_open_3_6_16_DEBUG.exe! game_start_mission + 184 bytes
fs2_open_3_6_16_DEBUG.exe! game_enter_state + 464 bytes
fs2_open_3_6_16_DEBUG.exe! gameseq_set_state + 310 bytes
fs2_open_3_6_16_DEBUG.exe! game_process_event + 242 bytes
fs2_open_3_6_16_DEBUG.exe! gameseq_process_events + 152 bytes
fs2_open_3_6_16_DEBUG.exe! game_main + 782 bytes
fs2_open_3_6_16_DEBUG.exe! WinMain + 330 bytes
fs2_open_3_6_16_DEBUG.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_16_DEBUG.exe! WinMainCRTStartup + 15 bytes
KERNEL32.DLL! BaseThreadInitThunk + 14 bytes
ntdll.dll! RtlInitializeExceptionChain + 133 bytes
ntdll.dll! RtlInitializeExceptionChain + 88 bytes
Title: Re: Problem with FSport
Post by: Yarn on February 12, 2013, 11:54:33 pm
Use this one. It's the same model that's linked to above, but it also includes the cache file. Unzip it to your fsport-mediavps folder.
http://dl.dropbox.com/u/89353583/FreeSpace/FSPort/TyphonFix.zip (http://dl.dropbox.com/u/89353583/FreeSpace/FSPort/TyphonFix.zip)

EDIT: Actually, just get the Typhon fix from the release thread (direct link (http://www.mediafire.com/?17wtjx0uklwhw1a)). It's still up to date.
Title: Re: Problem with FSport
Post by: Maddoxk6709 on February 13, 2013, 12:11:02 am
Worked like a charm, thank you very much for the fix and quick reply!
Title: Re: Problem with FSport
Post by: TrainDubs on February 18, 2013, 10:46:55 pm
I had the same issue with the Typhon and with the patched model and cache things seem to be working now.
Title: Re: Problem with FSport
Post by: Goober5000 on February 19, 2013, 08:55:11 am
:yes: Good to hear.  With any luck we'll have a patched version of FSPort released within the week.
Title: Re: Problem with FSport
Post by: Stormcrow on March 31, 2013, 03:35:45 am
Hey everybody, I am having the same problem Maddox described, even though I'm running 3.6.18, which I suppose should have sorted this kind of problems. I reinstalled FS2, FS2_Open FSPort only this night :-/.
I cannot even view the Typhon entry in the Techroom in FSPort, it works fine in regular FS2_Open, though. I copied the patch linked in the release thread into fsport-mediavps, but it didn't help.
I also tried putting the files Yarn posted both into the fsport-mediavps folder and the regular data folder (not at the same time, of course), but the problem persists. Where exactly do I have to put these files, and how - in their folders or just the "naked" file? I'm afraid this is an awfully stupid question, but nothing I tried worked so far.

Here is my logfile - however, I can't get a logfile since I installed the patch for whatever reason.

Quote
IBX: Safety Check Failure!  The file doesn't contain enough data, deleting 'Typhon.bx'

ntdll.dll! ZwWaitForSingleObject + 21 bytes
KERNEL32.dll! WaitForSingleObjectEx + 67 bytes
KERNEL32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! SCP_DumpStack + 354 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! Warning + 416 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! interp_configure_vertex_buffers + 962 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! create_vertex_buffer + 814 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! model_load + 1753 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! techroom_select_new_entry + 450 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! techroom_do_frame + 759 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! game_do_state + 333 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! gameseq_process_events + 237 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! game_main + 782 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! WinMain + 330 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! __tmainCRTStartup + 358 bytes
fs2_open_3_6_18_DEBUG_NO-SSE.exe! WinMainCRTStartup + 15 bytes
KERNEL32.dll! BaseThreadInitThunk + 18 bytes
ntdll.dll! RtlInitializeExceptionChain + 99 bytes
ntdll.dll! RtlInitializeExceptionChain + 54 bytes

Title: Re: Problem with FSport
Post by: Yarn on March 31, 2013, 02:33:45 pm
I also tried putting the files Yarn posted both into the fsport-mediavps folder and the regular data folder (not at the same time, of course), but the problem persists. Where exactly do I have to put these files, and how - in their folders or just the "naked" file? I'm afraid this is an awfully stupid question, but nothing I tried worked so far.
You're supposed to extract the zip file to fsport-mediavps and keep the zip file's folder structure. In effect, Typhon.pof should be in fsport-mediavps\data\models, and Typhon.bx should be in fsport-mediavps\data\cache.

Even better, grab the Typhon patch from the FSPort release thread, which is a VP containing exactly the same files (look for the yellow text near the beginning of the thread).
Title: Re: Problem with FSport
Post by: Stormcrow on March 31, 2013, 02:53:55 pm
Thanks for the clarification - however, I tried both this and putting the Patch vp into the fsport folders (both together and separately), and the problem is still there. One I click the Typhon in the Tech Room, the game freezes and I have to ctrl-alt-del to get out, without getting a debug log (even though I activated the debug exe in the launcher).
Title: Re: Problem with FSport
Post by: Yarn on March 31, 2013, 03:36:43 pm
The patch VP is supposed to go in fsport-mediavps, not fsport or any "data" folder. And there's no reason to use the patch VP together with my package; both contain identical files.

The most likely reason the game appears to be frozen in your case is that it's rebuilding the cache file for the Typhon (because the cache file in the FSPort MediaVP is apparently broken), and because FSPort's Typhon model is very complex, this can take several minutes or longer to complete. You should still install the patch correctly because it fixes a number of major problems with that model.
Title: Re: Problem with FSport
Post by: Stormcrow on March 31, 2013, 04:33:47 pm
Okay, I think that was it - it took some two minutes, but is working fine now. Thanks again! :)