Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: StarSlayer on March 15, 2013, 03:14:39 pm
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Aircraft Trailer (http://www.gametrailers.com/videos/hl8xtr/wargame--airland-battle-aircraft-trailer)
Site (http://www.wargame-ab.com/)
European Escalation is a hoot so I have high hopes for this.
Hopes that my poor monkey brain can handle coordinating this much havoc.
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I really should try getting into this game.
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Wow, that looks pretty damn cool.
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Wargame European Escalation was the freshest and most remarkably well-designed RTS since...maybe Homeworld. I was blown away by the fact that they built an accessible, competitive, decently well-balanced game which did not require APM and actually incorporated logistics and battalion-level tactics without turning into a grogfest.
Again, fo highlights: a competitive RTS which did not offer significant scaling rewards with APM.
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If you liked World in Conflict, you will friggin' love this.
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This is a good game and I should play it more.
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If you liked World in Conflict, you will friggin' love this.
Not necessarily, they are very very different.
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If you liked World in Conflict, you will friggin' love this.
Not necessarily, they are very very different.
Hmm. Well, I always liked the WiC/Ground Control style but I felt it was lacking in size. This game has that kind off style (emphasis on cover, flanking, no resource management). It's just much bigger.
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ATM I'm playing this:
(http://farm5.static.flickr.com/4051/4674781067_3ec570e89a_o.jpg)
Wargame
Also has good deapth and precisely modeled units (tracks fuel, supplies and ammo of every weapon).
UUu...Airland Battle looks interesting.
EDIT:
No F-14? Son, I am dissapoint.
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Hey I have somebody in my W:EE friends list goes by the handle KillerKarlKrook, is that possibly you, Batts or NGTM-1R?
For some reason I thought it was somebody from HLP.
UUu...Airland Battle looks interesting.
EDIT:
No F-14? Son, I am dissapoint.
They're to busy with the:
"Sir, the USS ENTERPRISE has detected a: SS-N-19 SHIPWRECK Distance: 1 NM Method: VISUAL 1:1 Time?"
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Hey I have somebody in my W:EE friends list goes by the handle KillerKarlKrook, is that possibly you, Batts or NGTM-1R?
For some reason I thought it was somebody from HLP.
Nah, if you see me it's the inept guy who's named "Night".
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No F-14? Son, I am dissapoint.
There is
http://www.wargame-ee.com/forum/viewtopic.php?f=91&t=24560
This could be a good teaser to guess what plane will be in this game.
(http://i1157.photobucket.com/albums/p589/gespenstcustom/10927_471653182900546_1814353799_n_zpsd367ec5f.jpg)
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This could be a good teaser to guess what plane will be in this game.
Considering Wargame: EE's approach to the subject, it's probably ALL the planes.
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The A-10's main gun can't kill tanks like that! Nerd rage!
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Coming up -- One hug for StarSlayer for turning me onto Wargame: European Escalation, and your permission is not needed! :)
The A-10's main gun can't kill tanks like that! Nerd rage!
Just to nerd out further -- Wouldn't the end result be the same, though? I think it was in Company of Heroes that machine gun crews had an option to still damage the tank by spraying it with machinegun fire because optics, tracks, etc, could still be messed up by fairly conventional types of damage.
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:D
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Now available for Steam preorder.
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With instant beta access and a preorder for people who owned WEE
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With instant beta access and a preorder for people who owned WEE
Pre order is for everyone. WEE players get a discount :D.
Don't expect much from hte beta though, it's not "Feature complete but buggy and all that stuff". Rather, it has very limited functionality, as it is multiplayer only and the decks are set in stone atm. However, it still is a lot of fun :D.
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Yeah, that's what I meant.
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The A-10's main gun can't kill tanks like that! Nerd rage!
Just to nerd out further -- Wouldn't the end result be the same, though? I think it was in Company of Heroes that machine gun crews had an option to still damage the tank by spraying it with machinegun fire because optics, tracks, etc, could still be messed up by fairly conventional types of damage.
Perhaps not as the game depicts, but those 30mm rounds can certainly deliver a mobility kill which as Nemesis has said, would effectively mean the same thing in a game
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And, tbh, there are parts that are actually penetrated by the GAU-8 on all Russian tanks prior to the T-90. Engine decks, for example.
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Gentlemen! Let us consult the secrets of...
THE HOG CODEX (http://www.simhq.com/_air/air_053c.html)
(http://www.tonyburke.ca/apocryphicity/wp-content/uploads/archimedes-codex.jpg)
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The A-10's main gun can't kill tanks like that! Nerd rage!
Just to nerd out further -- Wouldn't the end result be the same, though? I think it was in Company of Heroes that machine gun crews had an option to still damage the tank by spraying it with machinegun fire because optics, tracks, etc, could still be messed up by fairly conventional types of damage.
Perhaps not as the game depicts, but those 30mm rounds can certainly deliver a mobility kill which as Nemesis has said, would effectively mean the same thing in a game
Not in Wargame, component damage like detracking is modeled.
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Just read the T-62 coloring book... ouch. In any case, you would think the crew would absolutely panic if hit by this stuff. Same seems to happen in Wargame -- A flakpanzer starts shooting at like a T-72. It does almost no damage, but the crew totally panics. Happened to me when I sent my tanks at the remnants of an enemy force in a forest. Suddenly tracers fly out, hitting my tanks, who are not even damaged by it. Next thing I know, my damn tanks are running away! :lol:
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The A-10's main gun can't kill tanks like that! Nerd rage!
Just to nerd out further -- Wouldn't the end result be the same, though? I think it was in Company of Heroes that machine gun crews had an option to still damage the tank by spraying it with machinegun fire because optics, tracks, etc, could still be messed up by fairly conventional types of damage.
Perhaps not as the game depicts, but those 30mm rounds can certainly deliver a mobility kill which as Nemesis has said, would effectively mean the same thing in a game
Not in Wargame, component damage like detracking is modeled.
Really? That's bloody nifty!
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This game ****ing owns. I am ripping it up. If you want to be really good at WALB, mail $20 to WALBttuta.
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I look forward to losing to you.
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My monies are in the post!
Batts, what is your WE handle if you don't mind asking?
I'm running under StarSlayer.
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I've been in-game for fourteen hours. I've seen things you people wouldn't believe. Swedish infantry charging our guns out of the smoke of a BM-21 volley. Starfighters and Hornets and Falcons tangling with MiGs over the burning forests of a NATO salient. French ATGM teams battling time and terrain to set up before the Soviet tanks break through. East German heliborne raiding a Danish convoy for the very weapons they'll use to destroy the next. Twin T-80Us thundering defiance at whole companies of NATO armor, their Kontakt sparking and shedding broken penetrators.
My brother and I went undefeated today. Perhaps we are Zhukov and Patton reborn. Perhaps we are just the only ones with voice chat.
Tomorrow a man in the street or a woman in the elevator will ask me a question and I will look upon them and they will see in the moment between glance and speech the light of burning tanks etched into the back of my eyes. And I will say into the silence that follows 'MiG-17s fo life. Up high'
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My monies are in the post!
Batts, what is your WE handle if you don't mind asking?
I'm running under StarSlayer.
i am Battuta. and in the game
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How quick is it to pick up? I noticed there doesn't seem to be any tutorial at the moment in beta just the option for multi. Is it similar enough to EE that you can transition easily?
I'm going to try this out tonight after work.
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Mechanically it's W:EE with a few important changes to consider:
-jets, obvs
-your deck now consists of individual variants, not a unit type with all the variants included
-veterancy is pre-bought rather than selected in-mission
-availability per slot is much smaller
-income is much higher (deployment zones are reliably worth like 5 points)
-infantry in towns are really really hard to uproot
It's less catastrophic to lose a big engagement and more possible to come back from a loss.
I suggest rebinding the quick move key to Q or something like that.
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Gentlemen! Let us consult the secrets of...
THE HOG CODEX (http://www.simhq.com/_air/air_053c.html)
*pic*
Hah, glorious.
Tomorrow a man in the street or a woman in the elevator will ask me a question and I will look upon them and they will see in the moment between glance and speech the light of burning tanks etched into the back of my eyes. And I will say into the silence that follows 'MiG-17s fo life. Up high'
pfffhahaha
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This is going to be a painful learning curve, especially without a single player to fiddle with the settings and figure out the decks. Right out of the gate seemed like the controls where extremely clunky and the default graphics kind of blah compared to EE. I guess I just need bite the bullet and suck until I figure it out.
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Or play with a cool teammate! Friend me.
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So I've got defense down again, and SAM traps are love, but once again I get flanked.
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This is going to be a painful learning curve, especially without a single player to fiddle with the settings and figure out the decks. Right out of the gate seemed like the controls where extremely clunky and the default graphics kind of blah compared to EE. I guess I just need bite the bullet and suck until I figure it out.
It's a beta. SP campaign will come in the full product.
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I understand its beta :P I expect the release candidate will have a full suite same as W:EE. Right now, however, I need to figure out settings and controls by actually playing multi which can be pretty painful, especially for teammates that get saddled with me. Luckily I checked the W:ALB forums and someone pointed out you can setup a private game by yourself. I can use that to experiment rather than dragging down a team while I figure out the changes from W:EE.
Batts I sent a friend request, I should have some free time the rest of this week.
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I got and accepted the request, I'll look for you online. Also PM me so we can set up skype-o-chat, voice is really important in this game.
They just unlocked the deckbuilder and holy **** :catstare: talk about choice paralysis.
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I'm ending up with decks without helicopters trying to build a decent one, and that's the least of my sins.
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That's totally viable, helicopters were a waste pre-patch (they may still be)
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No idea how it is in the Airland Battle, but it seems like choppers should be used either to deter enemy attacks, or halfway through the game when the enemy's convinced that you're just not gonna bring any in, and then he gets caught with his pants down.
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No idea how it is in the Airland Battle, but it seems like choppers should be used either to deter enemy attacks, or halfway through the game when the enemy's convinced that you're just not gonna bring any in, and then he gets caught with his pants down.
These are actually both decent and viable ways to use them in ALB, as they are quite risky to forward deploy. THE BATTUTA DOCTRINE has mostly avoided them because they represent small appealing vulnerable packages of points for your enemy, but they just got a sizable buff.
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The days of Hind Swarms roving across the map destroying all who oppose are kinda gone, but helos are amazing for a few particular tasks, like flankers or scouting denial.
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I am now even more angry at the artillery, knowing that they've made it accurate even at extreme ranges in Airland Battle... for the life of me I cannot figure out why; it's already absolutely devastating to infantry. If they can call it down with total precision now... **** me! :S
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I am now even more angry at the artillery, knowing that they've made it accurate even at extreme ranges in Airland Battle... for the life of me I cannot figure out why; it's already absolutely devastating to infantry. If they can call it down with total precision now... **** me! :S
Powerful artillery is super important to keeping any dynamism in this game, which would otherwise reward static defensive positions with almost total impunity.
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I had always the problem, that I was the inacurate factor using artillery, my shots went always wide...
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I had always the problem, that I was the inacurate factor using artillery, my shots went always wide...
THat is no problem. The enemy becomes very inaccurate regardless.
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Just got this game, and it shows. I had a perfect opportunity to crush an armored offensive from the rear but my M1A1s ran out of fuel just before they had LOS, and they got destroyed by artillery two minutes later. Derp. :p
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Just got this game, and it shows. I had a perfect opportunity to crush an armored offensive from the rear but my M1A1s ran out of fuel just before they had LOS, and they got destroyed by artillery two minutes later. Derp. :p
That's why you should use Leopards :P.
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Seems like every time I start to do something that seems kind of right I manage to get disconnected. It's pretty sweet being able to hold off battalion strength numbers of T-55/64s with just a couple platoons of infantry and a platoon of Leopards. I probably would've been able push them back when my Bradleys and choppers full of infantry got there, too, but I was disconnected.
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Check out your connection and port settings and stuff. I've never had a DC problem but I don't know if that's on me or the game just liking my hardware.
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Slight question -- How do you guys use tanks? I see myself mostly using cheap ones like the T-62 for woods where the enemy has stationed some strong units. So I throw, say 4 T-62 OBR 1972 at them. They start engaging the tanks, who more or less instantly make them panic or destroy them at such close range. If I know they have a little more than I'd like in the forest, I throw in motostrelki as well. Very late in the game, if I have the resources and the standing, I bring out heavy-hitting tanks for offensive purposes. I try to delay that for the late game because then they will arguably be facing less opposition, and therefore less chance of feeding the enemy team about the 120 - 200 points that they cost. This is still in European Escalation by the way. :)
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I try not to. On offense, there's very little that tanks do that IFVs don't without handing away huge amounts of points, and the integrated infantry support is better for clearing treelines. On defense I usually go with ATGM vehicles backed by infantry.
The only tanks that typically turn up in my strategy are when I have to block a major push, I'll drop small numbers of T-80s or M1A1s. Lots of vehicles can run my ATGMs out of ammo. The tanks don't run out as quick. Cheaper armor has ****ty accuracy and gets whacked by return ATGM fire or artillery/airstrikes because they're spotted too long. The targeting computers on the high-end tanks are worth their weight in gold for first-round kills.
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What that man said is the pro truth. Heavy tanks are essentially unkillable when faced with large numbers of light enemies at long range, making them perfect for a defensive hold (or a running retreat if you have good stabilizers). As a bonus/risk the enemy will send in their heavy air, possibly giving you a few hundred extra points.
Heavy tanks must at pretty much all costs avoid woods, towns, and ridgelines that break LOS, as up close they lose all their advantages and turn into liabilities.
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I haven't had much time to try out ALB but at least in EE I have seen cheap tanks used pretty much to soak up ATGMs and ammo on a push. I once had a massive U shaped defensive position playing Pact. Was a thing of beauty, it ground up three major pushes by the NATO team no sweat. Unfortunately the rest of my team was getting shellacked and OpFor was sitting pretty on a mess of reinforcement points. The fourth push lead with a mass of Leo 1s. My T64s, Shturms, Havocs and ATGM teams smacked the **** out of them. But then came the second wave of Leo 2s and M1A2s after I had pretty much shot off all my ammo and used up the logistical backup.
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I'm realy tempted to buy this, but I sucked in EE...so I better don't^^
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Okay, so.
Cluster bombs are god. I stopped a company of T-72s with a pair of Alpha Jets and their dinky little two clusterbombs a piece just now.
When I was fighting a friend a few days back I basically wiped an entire battalion of French infantry in VABs off the map with successive waves of F-111Fs and F-4S for the cluster-naplam roundhouse, so I knew cluster munitions worked. But it's not until you're head-on-the-chopping-block "oh **** I have a pair of Leopard 2s and a pair of Alpha Jets to stop a company of heavy armor" that you really get a chance to see how incredible these things are.
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Yeah, that's what the HEAT clusters are for. Generally it's always worth packing a cheap plane with a few cluster munitions for the 'oh ****, that's a breakthrough' moments. Pubbies like to try to use the HEAT bombs on infantry, though, which is generally super ineffective.
Currently this game is all about autocannons, I ****ing love autocannons.
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So the DLC dropped and Co-Op Campaign, plus returned game mods, plus a few new units, plus other stuff.
F4 ICE ICE BABY. AMRAAMS for cheap are the bestest thing.