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Off-Topic Discussion => Gaming Discussion => Topic started by: An4ximandros on June 13, 2013, 12:19:52 am

Title: Heck yes! (OpenRA)
Post by: An4ximandros on June 13, 2013, 12:19:52 am
http://openra.res0l.net/

 Red Alert 1, Tiberian Dawn & Dune 2k on a modern engine? With multi-player? With Voxel and SHP (TS, RA2) support on the way? Yes, please.

EDIT: Some gameplay:

 https://www.youtube.com/watch?v=bCAOK0ut8Kk - Dune
 https://www.youtube.com/watch?v=ISMw9hmLHFQ - Red Alert

Note: At the moment it's Multiplayer only. So far, only Tiberian Dawn has skirmish AI support.
Title: Re: Heck yes! (OpenRA)
Post by: Spoon on June 13, 2013, 06:22:49 am
Quote
They don't plan to add it as it's a pain in the ass to add concrete all the time. On multiplayer original dune 2000 we dont build concrete as well as it slows us down.
Fail.
Title: Re: Heck yes! (OpenRA)
Post by: Dragon on June 13, 2013, 06:39:01 am
This is not really Dune 2000 without concrete. :) Building on concrete vs. building without was also a part of the strategy.
That said, this project looks promising.
Title: Re: Heck yes! (OpenRA)
Post by: TwentyPercentCooler on June 13, 2013, 12:31:38 pm
No concrete? What is this heresy? Optimizing concrete formation design was such a big part of the strat in Dune 2000! Which I still play occasionally. It's still fun.

Oh well, I'll check this out anyway.
Title: Re: Heck yes! (OpenRA)
Post by: An4ximandros on June 13, 2013, 04:50:18 pm
K, played the Dune mod. It has AI support, you just need to make a "closed" net match.

 You will be thankful for the lack of concrete, the 3 AIs in the game will own your ass by rushing everything they have within 8 minutes. Better have a crap ton of harvesters by then. :p

The concrete is not much of a loss; in fact, Westwood took it out for Emperor. It's not that useful when you can have the AI and the player working at the faster pace of this mod.

That said, I do like paving my bases, (Mostly in Tiberian Sun) it makes it look more... base like? I don't know how to put it. It protecting from Nod underground vehicles and terrain deformation on that game probably help too. :d
Title: Re: Heck yes! (OpenRA)
Post by: TwentyPercentCooler on June 13, 2013, 08:28:53 pm
The AI is definitely less stupid. Used to be I could make unstoppable bottlenecks with a line of rocket turrets and just build a crapload of refineries and eat the WHOLE map. I don't know if it's just me but I feel like the damage is a lot faster overall. I have the original Dune 2K on this computer, so maybe I'll play a little comparison match later.
Title: Re: Heck yes! (OpenRA)
Post by: Luis Dias on June 14, 2013, 11:09:48 am
The only real dune is dune2. i'm so hardcore.
Title: Re: Heck yes! (OpenRA)
Post by: Nuke on June 22, 2013, 03:30:39 pm
i want a dune game that doesnt suck.
Title: Re: Heck yes! (OpenRA)
Post by: TwentyPercentCooler on June 23, 2013, 12:01:47 pm
i want a dune game that doesnt suck.

Seconded. Although the contemplative, grandiose, and bizarre nature of the novel tends to translate poorly to games.

Open RA has promise, if only for the fact that it's open source like our beloved FSO. The C&C franchise has some pretty dedicated fans that have been mostly denied any good sequels or even spiritual successors for years. This could be a good outlet for their ideas and passion.
Title: Re: Heck yes! (OpenRA)
Post by: Luis Dias on June 24, 2013, 05:46:16 pm
I'd love a game where you would struggle against Leto II's empire.
Title: Re: Heck yes! (OpenRA)
Post by: Nakura on June 27, 2013, 06:07:54 pm
Looks great, especially Red Alert. I know that if I played the classic C&C games online today though, I would be absolutely terrible.
Title: Re: Heck yes! (OpenRA)
Post by: mralexs on July 14, 2013, 01:49:15 pm
Don't ever play the Tiberian Dawn mod for it. It is extremely unbalanced and GDI owns everything
Title: Re: Heck yes! (OpenRA)
Post by: An4ximandros on April 05, 2014, 11:53:50 pm
New playtest version up. http://openra.res0l.net/

Among the many awesome thingies here are such beauties as:
Quote
Unit husks can now be force-targeted and destroyed.
[D2K] Implemented concrete plates, and structural damage for buildings built on the ground.
Title: Re: Heck yes! (OpenRA)
Post by: CP5670 on April 06, 2014, 03:12:32 am
I checked this out a while ago with the regular RA. The AI is definitely tougher and more interesting than stock RA, but still not hard to beat. I would like to port my Future wars mod for RA to it, but it uses custom formats for rules, graphics, etc. that are quite different from the original RA.
Title: Re: Heck yes! (OpenRA)
Post by: Enzo03 on April 07, 2014, 07:46:33 pm
There are also new skirmish maps, at least for Tiberian Dawn.

I've heard that the only real difference between the original RA's AI and OpenRA's AI is their build order.
Title: Re: Heck yes! (OpenRA)
Post by: Luis Dias on April 08, 2014, 04:20:19 am
New playtest version up. http://openra.res0l.net/

Among the many awesome thingies here are such beauties as:
Quote
Unit husks can now be force-targeted and destroyed.
[D2K] Implemented concrete plates, and structural damage for buildings built on the ground.


Ah. Finally. So I might have to actually check this out for myself then.
Title: Re: Heck yes! (OpenRA)
Post by: Enzo03 on April 08, 2014, 11:41:11 am
For anyone who is making their own mods for OpenRA, they do not work in the playtest version, nor do shellmaps (the maps with stuff loaded up and things happening when you're in the main menu).