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Off-Topic Discussion => Gaming Discussion => Topic started by: Aesaar on June 29, 2013, 03:40:58 am

Title: The Star Citizen HLP Brigade
Post by: Aesaar on June 29, 2013, 03:40:58 am
Thus far, we have:

Aesaar (https://robertsspaceindustries.com/citizens/Aesaar)
The E (https://robertsspaceindustries.com/citizens/The_E)
MatthTheGeek (https://robertsspaceindustries.com/citizens/MatthTheGeek_HLP)
SpardaSon21 (https://robertsspaceindustries.com/citizens/SpardaSon22)
Killer Whale (https://robertsspaceindustries.com/citizens/OrcinusDrake)
Hades (https://robertsspaceindustries.com/citizens/Hades)
Trashman
Deathsnake (https://robertsspaceindustries.com/citizens/deathsnake)
Mikes (https://robertsspaceindustries.com/citizens/Mikes)
DireWolf (https://robertsspaceindustries.com/citizens/DireWolf)
djsf35 (https://robertsspaceindustries.com/citizens/Starkaerospace)
carbine7 (https://robertsspaceindustries.com/citizens/solaris7)
Scourge of Ages (https://robertsspaceindustries.com/citizens/Scourge)
Admiral MS (https://robertsspaceindustries.com/citizens/Ams)
Herra Tohtori (https://robertsspaceindustries.com/citizens/HerraTohtori)
IronBeer (https://robertsspaceindustries.com/citizens/ComradeChernobyl)
NGTM-1R (https://robertsspaceindustries.com/citizens/NGTM1R)
JCDNWarrior (https://robertsspaceindustries.com/citizens/JCD)
Rodo (https://robertsspaceindustries.com/citizens/Rodd)
Spicious (https://robertsspaceindustries.com/citizens/Spicious)
newman (https://robertsspaceindustries.com/citizens/Newman1702)
Darien (https://robertsspaceindustries.com/citizens/Darien)
666maslo666 (https://robertsspaceindustries.com/citizens/Blasp)
Patriot (https://robertsspaceindustries.com/citizens/Soriugen)
Turnambar (https://robertsspaceindustries.com/citizens/Turambar87)
CommanderDJ (https://robertsspaceindustries.com/citizens/TheRealCommanderDJ)
Achilleas.k (https://robertsspaceindustries.com/citizens/Takano)
qazwsx (https://robertsspaceindustries.com/citizens/qazwsx)
gfailure (https://robertsspaceindustries.com/citizens/gfailure)
jg18 (https://robertsspaceindustries.com/citizens/jg18)
Davin (https://robertsspaceindustries.com/citizens/maldavros)
Buckshee Rounds (https://robertsspaceindustries.com/citizens/BkSRnds)
Sandwich (https://robertsspaceindustries.com/citizens/sandwich)
Unknown Target (https://robertsspaceindustries.com/citizens/InvertedVantage)
AdmiralRalwood (https://robertsspaceindustries.com/citizens/Archmagister)
Monow (https://robertsspaceindustries.com/citizens/Mandoras)
Sarkoth (https://robertsspaceindustries.com/citizens/Sarkoth)
Cobra (https://robertsspaceindustries.com/citizens/Blaze53)

If you want in, post your RSI user page, and you'll be added to the roster.

We are also going to be working on getting a Freespace mod and server going after the game launches.
Title: Re: The Star Citizen HLP Brigade
Post by: Killer Whale on June 29, 2013, 05:15:43 am
Can I join? https://robertsspaceindustries.com/citizens/OrcinusDrake, Anvil Aerospace Hornet
Title: Re: The Star Citizen HLP Brigade
Post by: Hades on June 29, 2013, 01:28:05 pm
https://robertsspaceindustries.com/citizens/Hades aurora
Title: Re: The Star Citizen HLP Brigade
Post by: TrashMan on June 29, 2013, 01:38:57 pm
HM...I'm already in GoldWing.

But I guess multi-membership might be possible.
I own a Freelancer and 300i
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on June 29, 2013, 01:39:34 pm
https://robertsspaceindustries.com/citizens/deathsnake

*Update* (my girlfriend kills me if she know that*

Anvil Hornet
Origin M50 - sell the 315p and buy the racer ;)
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on June 29, 2013, 02:21:22 pm
Constellation :)
Title: Re: The Star Citizen HLP Brigade
Post by: DireWolf on June 29, 2013, 02:44:53 pm
https://robertsspaceindustries.com/citizens/DireWolf
Aurora at the moment, but considering an upgrade to a 300 or 325.
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on June 29, 2013, 03:18:28 pm
https://robertsspaceindustries.com/citizens/DireWolf
Aurora at the moment, but considering an upgrade to a 300 or 325.

325a looks like a nice starting ship, with that full weapons loadout.
300i and Aurora packages are rather bare bones and will likely eat up some credits for basic equipment.
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on June 29, 2013, 03:22:36 pm
I've played Privateer 2 where you start off with enough credits to buy a ship, two laser cannons, and nothing else.  I can handle scraping together the credits to be able to afford decent equipment.
Title: Re: The Star Citizen HLP Brigade
Post by: djsf35 on June 29, 2013, 04:04:15 pm
https://robertsspaceindustries.com/citizens/Starkaerospace
RSI Aurora LX,
Origin 315p,
Origin 325a

I am glad to see so many of us looking forward to Star Citizen. If this game turns out half as good as all the stuff put out by the HLP community it will be well worth all the investment.
Title: Re: The Star Citizen HLP Brigade
Post by: carbine7 on June 30, 2013, 12:16:42 am
https://robertsspaceindustries.com/citizens/solaris7 (https://robertsspaceindustries.com/citizens/solaris7)

RSI Aurora and Aegis Dynamics Avenger
Title: Re: The Star Citizen HLP Brigade
Post by: Scourge of Ages on June 30, 2013, 12:51:54 am
https://robertsspaceindustries.com/citizens/Scourge

Origin 300i with Electro Skin Hull
Title: Re: The Star Citizen HLP Brigade
Post by: Admiral MS on June 30, 2013, 02:37:17 pm
https://robertsspaceindustries.com/citizens/Ams

At the moment: Aurora. Maybe something bigger in the future...
Title: Re: The Star Citizen HLP Brigade
Post by: Herra Tohtori on June 30, 2013, 05:32:04 pm
https://robertsspaceindustries.com/citizens/HerraTohtori

I just have the Mercenary LTI pack, which includes the RSI Aurora. I probably won't be getting any more paid ships, I will get them by playing the game or not at all...
Title: Re: The Star Citizen HLP Brigade
Post by: Aesaar on June 30, 2013, 05:59:53 pm
With all these Auroras, we could probably do decently running light shipping in convoys.  We've got enough combat ships to make for good escorts.  Should be able to make enough to help the less financially invested get to bigger, cooler ships.
Title: Re: The Star Citizen HLP Brigade
Post by: carbine7 on June 30, 2013, 06:11:45 pm
At this rate, Mike's Constellation is going to have the heaviest guard a light freighter has ever seen.
Title: Re: The Star Citizen HLP Brigade
Post by: IronBeer on June 30, 2013, 06:19:33 pm
https://robertsspaceindustries.com/citizens/ComradeChernobyl

Mercenary-level pledge for me. Gonna be a lot of Auroras about.
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on June 30, 2013, 06:25:23 pm
Well, IIRC the Aurora is one of those fighters that has upgrade packages available for just about every piece of hardware mounted on it, so I only intend to do light shipping until I can afford upgrades for light combat duties because I didn't buy this game so I could haul commodities around (except liberated pirate loot, that is).
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on June 30, 2013, 06:28:31 pm
At this rate, Mike's Constellation is going to have the heaviest guard a light freighter has ever seen.

:)

I already have one other person who will be flying on it with me. More turret gunners welcome!

If you use up all the warm water in the shower (yes it has one: http://images.wikia.com/starcitizen/images/a/a6/Image16.jpg ) you may get spaced though!
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on June 30, 2013, 06:36:01 pm
Uh, I seem to have been given a slot by a friend.

So.

Night (https://robertsspaceindustries.com/citizens/NGTM1R), with an Aurora LX.
Title: Re: The Star Citizen HLP Brigade
Post by: JCDNWarrior on June 30, 2013, 08:03:47 pm
https://robertsspaceindustries.com/citizens/JCD

I currently own a Constellation. I hope it will come in handy.

Furthermore, I look forward to see us working together in some form or another in Star Citizen.
Title: Re: The Star Citizen HLP Brigade
Post by: Rodo on June 30, 2013, 09:20:14 pm
Cool, I'd like to get in as well, https://robertsspaceindustries.com/citizens/Rodd
I own an RSI Aurora.
Title: Re: The Star Citizen HLP Brigade
Post by: Spicious on July 01, 2013, 06:46:12 am
https://robertsspaceindustries.com/citizens/Spicious
A Constellation and an Aurora.
Title: Re: The Star Citizen HLP Brigade
Post by: newman on July 01, 2013, 08:51:29 am
https://robertsspaceindustries.com/citizens/Newman1702

Aurora.
Title: Re: The Star Citizen HLP Brigade
Post by: Darien on July 01, 2013, 09:36:51 am
https://robertsspaceindustries.com/citizens/Darien

I have a Freelancer, and am being seriously tempted to buy a 315p.
Title: Re: The Star Citizen HLP Brigade
Post by: 666maslo666 on July 01, 2013, 01:44:12 pm
https://robertsspaceindustries.com/citizens/Blasp

Aurora
Title: Re: The Star Citizen HLP Brigade
Post by: Patriot on July 01, 2013, 02:20:32 pm
I would love to join, but haven't had the funds to pledge anything yet :(

https://robertsspaceindustries.com/citizens/Soriugen

But there's my page anyways, will update once i do have some funds to pledge.
Boy gonna have to juggle this game with Warthunder xD
Title: Re: The Star Citizen HLP Brigade
Post by: JGZinv on July 01, 2013, 07:40:30 pm
If I might mention, the Sanctuary Republic clan has a group that already plays FS2 for team building and pre SC gaming.
You might consider looking into them as well.

http://forums.sanctuaryrepublic.com/

I'll be adding my ships to their fleet.
Title: Re: The Star Citizen HLP Brigade
Post by: Turambar on July 02, 2013, 10:29:27 am
https://robertsspaceindustries.com/citizens/Turambar87

Got a Freelancer.  Who wants to be on my space crew!
Title: Re: The Star Citizen HLP Brigade
Post by: Scourge of Ages on July 02, 2013, 12:35:29 pm
Would it make more sense to fly with escorts, or to have pilots crew your ship? Or just switch back and forth when you're bored?
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on July 02, 2013, 12:40:48 pm
That's probably something that will need to be determined by ingame balancing.
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on July 02, 2013, 01:33:07 pm
Would it make more sense to fly with escorts, or to have pilots crew your ship? Or just switch back and forth when you're bored?

It's been stated that they want to make it worthwhile for people to multicrew ships.
Title: Re: The Star Citizen HLP Brigade
Post by: haloboy100 on July 02, 2013, 02:58:55 pm
Not sure if I'm still all into Star Citizen after giving it some second thought...

But I've already bought the Rear Admiral package and a year's subscription...so if I ever change my mind, I'll let you guys know.

Until then, I hope Squadron 42 has decent multiplayer aspects. I prefer deathmatch-style multiplayer over MMO stuff any day.
Guess that means I won't be able to explore the Star Citizen universe like I did in my singleplayer experience with Freelancer...but oh well. :o
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on July 02, 2013, 06:45:26 pm
Would it make more sense to fly with escorts, or to have pilots crew your ship? Or just switch back and forth when you're bored?

We've got enough Auroras to do both.
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on July 02, 2013, 07:06:49 pm
Whelps.

I somehow got a Retaliator Bomber now too.

https://robertsspaceindustries.com/citizens/Mikes btw.
Title: Re: The Star Citizen HLP Brigade
Post by: CommanderDJ on July 02, 2013, 07:36:49 pm
I'm not sure how often I'd play, but I'd like to get in on this.

https://robertsspaceindustries.com/citizens/TheRealCommanderDJ

I have an RSI Aurora.
Title: Re: The Star Citizen HLP Brigade
Post by: Aesaar on July 02, 2013, 08:09:21 pm
Jesus Mikes.  Going all-out compared to the rest of us. :p  Though I'll admit I'm way too tempted to get a Gladiator.

In related news, if you haven't pledged but want LTI, or you're interested in getting yourself an Aurora LX, 350r, M50, Starfarer, Caterpillar, Gladiator, or Retaliator, you have until 12AM PST on July 6th to do it. (https://robertsspaceindustries.com/comm-link//13126-Grace-Period-Update)

EDIT: This game is the bane of my wallet.  Bought a goddamn Gladiator.  What is it with me and short-range combat ships?
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on July 03, 2013, 12:45:51 am
I know you feel Aesaar....

Insane too...

+ Anvil Gladiator - cu 150 Dollar Oo

PS: see it now  ^^ We have both the same ships bought :D
Title: Re: The Star Citizen HLP Brigade
Post by: CommanderDJ on July 03, 2013, 01:59:39 am
I'd just like to say I'm looking forward to us working together in this game once it eventually comes out. I've never been in a clan-type thing before. Should be fun!
Title: Re: The Star Citizen HLP Brigade
Post by: Luis Dias on July 03, 2013, 05:29:17 am
Wait, is this like in-game purchases? I kinda remember how much flak Mass Effect and other games had when they tried to pull stuff like this off.
Title: Re: The Star Citizen HLP Brigade
Post by: Killer Whale on July 03, 2013, 05:46:12 am
Sound like a discussion for the other topic.
Title: Re: The Star Citizen HLP Brigade
Post by: Gray113 on July 03, 2013, 05:52:44 am
Should there be an effort made to aquire an official HLP Iblis?
Title: Re: The Star Citizen HLP Brigade
Post by: The E on July 03, 2013, 06:27:31 am
Wait, is this like in-game purchases? I kinda remember how much flak Mass Effect and other games had when they tried to pull stuff like this off.

Pretty much the same, really.

I am not sure what kind of monetization model CIG is shooting for (although I would suspect the usual cash for ingame money and optional customization stuff), but for the moment, they're getting additional funding by selling ships with lifetime insurance to people (That more than anything else being the main advantage to buying them now instead of grinding for them ingame later).

Should there be an effort made to aquire an official HLP Iblis?

If we're not flying a Bengal, we're frankly not trying hard enough.
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on July 03, 2013, 10:11:57 am
Unless we can attract a lot more guys to the guild, I doubt we'll ever have enough people in it to crew a Bengal, let alone fight one.  An Idris is perfect.
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on July 03, 2013, 11:48:14 am
You don't need actual players to crew ships.
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on July 03, 2013, 11:56:04 am
We'll just have fights over which Demios to name it after, then there will be the breakaway Republic of Vasuda who wants a Sobek and the Democratic National Nation of BPistan/National Democratic Nation of BPistan who are constantly struggling over a Tev/Feddie ship divide.
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on July 03, 2013, 12:17:14 pm
Go Tevs! ;)
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on July 03, 2013, 12:20:20 pm
See! See!

And I was just talking about an Iblis, the Bengal will only cause the arguments to be about destroyers instead!
Title: Re: The Star Citizen HLP Brigade
Post by: Rodo on July 03, 2013, 12:24:47 pm
If it's a destroyer-size ship then it should be the Bastion, the Bastion dammit!
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on July 03, 2013, 12:29:39 pm
Oh, no, the destroyer argument is a lot simpler.  We just call it the Bastion.  The Bastion saved humanity twice and has no relation to the political situation in Blue Planet.

And ninja'd by Rodo.
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on July 03, 2013, 12:57:48 pm
It's Idris btw. There is no Iblis ;)
Title: Re: The Star Citizen HLP Brigade
Post by: Gray113 on July 03, 2013, 01:46:48 pm
I always liked the Warspite. It fought a good fight and comes with no political (Blue Planet) baggage.

For destroyers.... there is only one Galatea
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on July 03, 2013, 02:05:46 pm
The Ships are not so big in SC. More like in Wing Commander.

Bengal 1km = like the Concordia Confederation Class

Size comparison:
(http://i.imgur.com/qrdUIzV.jpg)
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on July 03, 2013, 02:22:15 pm
With the amount of detail they may as well appear bigger than anything we have seen in games before however.

Gotta remember.... you can actually walk around inside them and look out a window. Or even suit up and walk on them with magnetic boots.

Sense of scale is going to be ... interesting.

I'm pretty sure this thing will "feel" bigger than even the Colossus when you actually experience in game.
Title: Re: The Star Citizen HLP Brigade
Post by: Rodo on July 03, 2013, 03:51:42 pm
Or even suit up and walk on them with magnetic boots.
Then I shall grab my suit, load my RPG on the shoulder and come out that airlock shooting those pirate bastards to hell!
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on July 03, 2013, 04:26:52 pm
Or even suit up and walk on them with magnetic boots.
Then I shall grab my suit, load my RPG on the shoulder and come out that airlock shooting those pirate bastards to hell!


Might actually be able to do that.

I know "heavy personal weapons" were discussed quite a few times, but they have not confirmed or denied their inclusion. (or rather, not decided on it yet.)
Personal weapons like pistols and shotguns and boarding actions will be in game for certain.
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on July 03, 2013, 06:14:17 pm
Give me a Gauss shotgun and some armor and point me at the ship we're boarding. :D
Title: Re: The Star Citizen HLP Brigade
Post by: Rodo on July 03, 2013, 07:46:19 pm
imagine the possibilities! a soldier ejects from a ship to rpg the face of the bastard tailing him.
pure bf3, but in space :P

on a more serious remark: oh hell please don't let that happen.
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on July 03, 2013, 08:42:09 pm
imagine the possibilities! a soldier ejects from a ship to rpg the face of the bastard tailing him.
pure bf3, but in space :P

on a more serious remark: oh hell please don't let that happen.

Quote
Infantry weapons do not work well on starfighters. The reverse is not true.
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on July 04, 2013, 04:03:32 am
***Update***

- Origin M50
- Anvil Gladiator

+ Aegis Retaliator strategic bomber with 5 turrets ;)
Title: Re: The Star Citizen HLP Brigade
Post by: Hobbie on July 04, 2013, 06:14:23 pm
Have we got an Aquitaine yet? :D
Title: Re: The Star Citizen HLP Brigade
Post by: carbine7 on July 06, 2013, 08:44:53 pm
Gah I caved, add a Retaliator to my list as well. Guess I like Aegis Dynamics...

At any rate, soon we're going to need a Bengal with these kinds of ships. At least the Retaliators are jump-capable.
Title: Re: The Star Citizen HLP Brigade
Post by: Aesaar on July 06, 2013, 09:49:05 pm
Yeah, like Deathsnake, I traded in my M50 and Gladiator for a Retaliator.  The HLP Brigade has got a nice heavy bomber wing going now.
Title: Re: The Star Citizen HLP Brigade
Post by: carbine7 on July 07, 2013, 01:03:06 am
Can't blame you, life is just more fun with a bomb bay full of antimatter bombs.  :nod:
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on July 07, 2013, 01:55:03 am
In the RSI Forums are now a few answers. Like the Constellation with 2 Missiles - that are those Missilepods. So if their right
12 Class 3 Slots with 8 FF Missile = 96 Missiles

Together in a formation of 3-4 = 15-20 Turrets and 288-384 missiles (if no torpedos need) ^^ Hell of a Gunboat :)

And much more faster then the Gladiator:
GL: 1 TR4, 6 TR2 - 39t
RE: 5 TR5, 8 TR2 - 89t
more then half the weight of the Idris - and maybe half that size = ca 70m?
(http://images.gameskinny.com/gameskinny/2b70ccd2e19e422af56d1652afbb14df.jpg)
A futuristic B2/B52 Bomber?
(http://files.air-attack.com/MIL/b52/b52_b2_20080523.jpg)


Names of the ship ^^

Tali = Bad Betty (like WWII) :D
Hornet - Widow Maker
and (<- Insane in person!)
315p  - Forest runner

PS: @ carbine7 : Maybe with the 25 Million goal and surface battle we drop anti mater bombs at enemy marines. Should be fun ^^
Title: Re: The Star Citizen HLP Brigade
Post by: Fury on July 07, 2013, 02:23:34 am
Why are you guys splurging so much into this game?
Title: Re: The Star Citizen HLP Brigade
Post by: carbine7 on July 07, 2013, 02:33:51 am
A number of reasons:
1 - I should've jumped on the boat during the kickstarter but I happened to miss it somehow
2 - If this is anything like Freelancer I will enjoy it immensely, with the added benefit of being a slightly less sadistic version of EvE
3 - LTI on something as ridiculous as a strategic bomber is bound to be...hilarious.
4 - Honestly I can afford to burn a bit of money at this point. I can justify $350 now for a game I'll likely play for years, much less the added fun/reduced frustration provided by the LTI.
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on July 07, 2013, 02:46:07 am
Thats the way. I don't play in the time of Star Citizen other games. So GTA5, Watch Dogs, Battlefield, Cod? Are those Space games? No? Don't buy!
Title: Re: The Star Citizen HLP Brigade
Post by: Aesaar on July 07, 2013, 07:50:32 am
Why are you guys splurging so much into this game?
Because I'm excited for it and so far, I think it's worth it.  You might disagree, but I'm sure there are things you spend money on that I wouldn't consider worthwhile.
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on July 07, 2013, 09:25:56 am
I personally don't plan to spend more than I already have, since all advantages will be for the official server and I doubt I'll spend as much time there as time modding it.
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on July 07, 2013, 09:45:42 am
Why are you guys splurging so much into this game?
Because I'm excited for it and so far, I think it's worth it.  You might disagree, but I'm sure there are things you spend money on that I wouldn't consider worthwhile.

For me ... supporting a game fully funded by fans, for the fans... is kinda what had me spending quite a bit more than what I would otherwise ever consider spending on any game.

It's an experiment and I really want it to succeed. It's also giving a big finger to the large publishers serving us copy paste sequel after copy paste sequel in the same old genres for years on end.

The ships I actually see merely as a little bonus/extra. Gotta keep in mind it's nothing you won't be able to just buy ingame with ingame credits later on.
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on July 07, 2013, 12:13:23 pm
Hey guys. Mind if I join the fun? I'm almost never active in the forums, but I'm always annoying people on IRC.
https://robertsspaceindustries.com/citizens/Takano  Aurora
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on July 07, 2013, 02:33:04 pm
Why are you guys splurging so much into this game?

Is there any particular reason they shouldn't? 'cuz I'm curious to hear it.
Title: Re: The Star Citizen HLP Brigade
Post by: Fury on July 08, 2013, 12:20:01 am
Personally I got the one package that looked like best value for the money spent. Got me Aurora LX, lifetime insurance as well as beta access. It took me really long time to even buy that because I wasn't sure whether I would really get my money's worth out of the game. It's same as pre-ordering a game without having played a demo first. You can't be sure what you really get.

As such I have zero interest buying anything extra. Especially not without knowing how much value those packages actually have. And that is a question of how economy really works in the game, as in how much time and effort I would have to spend into the game to get one of these ships using in-game currency. Not to mention I don't even know whether I'll end up playing in the official servers enough, in which case paying for the extra ships would be essentially wasted.

Too many unknowns to realize the value buying those extra ships will have in the future means I can't help but wonder why are you guys readily spending so much money into this game. It would be different matter if we knew their exact value right here and now, but that would require having played the finished game. Sure, the more money spent the higher chance of quality product and quality support for years to come. But still, money is money and I don't like spending it without knowing the real value of product I am purchasing.

All that said, I am just as guilty of pre-purchasing and impulse buying as the next guy, but live and learn I guess.
Title: Re: The Star Citizen HLP Brigade
Post by: Darien on July 08, 2013, 01:57:03 am
Personally I don't want to spend too much because I think it'll kill the enjoyment of working my way up to bigger ships in-game. I've splurged for a Freelancer, but I've resisted the urge to buy any other ships.
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on July 08, 2013, 07:32:50 am
If you follow the 24h live stream....next promo will be the Hornet. So what would be a good variation?

I would choice here design 3:
(http://imageshack.us/a/img594/4889/66gi.jpg)
Add in the turret a co-pilot. Make it a bit heavy (22 to 25t) and no Cargo (-3t)
The wings drive out in combat like the F-14 Tomcat! So perfect.
Promo Video with Kenny Loggins Danger Zone and the Pledges goes >>>>>>>>  UP!
Title: Re: The Star Citizen HLP Brigade
Post by: Luis Dias on July 08, 2013, 08:07:45 am
I will never really understand giving out so much cash for a game that isn't even out there, there isn't even a gameplay beta, little hint on how's it gonna be like, etc.

Then again, I'm poor. Spending 300+ bucks is probably peanuts for some of you.
Title: Re: The Star Citizen HLP Brigade
Post by: newman on July 08, 2013, 08:33:33 am
I have similar views. Pre-purchasing / donating a modest sum to support a game that sounds like something you want is one thing, but for me spending hundreds of dollars on virtual space ships in a game that I may not even like (not to mention we have no idea how these ships will be even balanced in a practical sense) is a big no. Kudos to all who supported it with hundreds of dollars, but in today's economy I can't really afford to blow that much money on an unknown quantity. Sure, the game may end up being awesome, or I may try it for an hour and decide it's not for me. This isn't just any game, their description is basically going after being the mother of all space sims, and being an MMO to boot. That's a tall order, and games that want to "do it all" can in theory turn out amazing, or they can go the way of Derek Smart. Can they deliver? It's not just about throwing enough money at it.. it takes lots of very hard work, and creating a functional, fun to play MMO that won't die after a year isn't easy at all. Don't get me wrong I wish this game all the best but there's no way in hell I'm spending hundreds of dollars on it without knowing for sure what I'll get in return.

And there's also the thing that I like a sense of progression with these games. Not sure if anyone still remembers Privateer 1 - I loved it dearly back in the day. Starting out with a horribly equipped crapbucket and ending up with a fully armed Centurion death machine took some work, and it was at least half the fun. I'm a bit worried about this mechanics of "give us hundreds of dollars to start the game with a death dealing machine". Smells too much like pay to win to me.. again, just my opinion but progressing from a crapbucket to something awesome is usually what keeps me interested. We'll see how getting insurance that's not life time will work in the game, I guess. Again, just my opinion, whoever feels justified throwing hundreds of dollars at it, all power to you.
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on July 08, 2013, 08:44:30 am
For the record, I too don't intend to spend any more "real life" money on in-game items (though I did purchase a couple of physical addons).
I can understand newman's concerns of turning the game into pay-to-win, but I'm optimistically hoping the balance between ships will be good enough that flying an Aurora with several upgrades will be good enough for just about any circumstance. The point about a sense of progression is also something I share newman's opinion on. I suppose the real incentive for spending money now is the LTI, which will be unavailable in a few months.
I wont get too worked up about balance etc until we at least see the alpha, though.

That said, if people want to start off with 10 ships in their hangar and 500$ less in their bank account, by all means. I believe the benefit to the game's development from the extra cash outweighs the potential flood of player piloted high-end ships on launch day.

Now, can we stop talking about how much money we all spent on the game and go back to drooling over the few things we know while turning into fanboys?
Title: Re: The Star Citizen HLP Brigade
Post by: Luis Dias on July 08, 2013, 08:51:51 am
By all means, although I felt strongly to write some doubts over that issue. The "pay-to-win" scenario is almost a given by now to me, and all this constant talk in RSI about milestones and all the increasingly convoluted merchandising and marketing gimmicks to get them more money is making me dizzy in an unfunny way.

Having said that, I think their development cycle is pretty original and promising, and their constant communications with the public pretty cool. I like their outputs, and I still think Roberts and his team have their hearts in the right place. So I am still faithful in the end product.
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on July 08, 2013, 09:02:36 am
The "pay-to-win" scenario is almost a given by now to me, and all this constant talk in RSI about milestones and all the increasingly convoluted merchandising and marketing gimmicks to get them more money is making me dizzy in an unfunny way.

No gold ammo or anything ala WoT, nothing that you can not get ingame with ingame credits. A statement to avoid both "pay2win" as well as "grind2win".
(A highend ship like the Constellation has been said to take ~ 60 hours of gameplay to acquire in game without ever spending any real cash at all. Hardly outrageous for a highend goal.)

+ it's an actual spacesim where combat is all about piloting skill and aim.


Frankly... I believe that anyone buying those ships expecting to "pwn" people with "pay2win" ships will be rather disappointed.
Looks more like an early "leg up" so you can right away pick the ship with the role/specialication that you want to fly, instead of having to start in the newbie ship ... but somehow I doubt it will really matter what you pledged for after the first couple of weeks.
Title: Re: The Star Citizen HLP Brigade
Post by: Turambar on July 08, 2013, 10:03:56 am
I put in my money because I want the Space Fighter Sim genre to come back to life.  Everything else is secondary.
Title: Re: The Star Citizen HLP Brigade
Post by: qazwsx on July 08, 2013, 11:47:30 am
https://robertsspaceindustries.com/citizens/qazwsx sup
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on July 08, 2013, 11:56:00 am
Any "pay-to-win" aspect will only be in the official server anyway, which is why I am not worried in the slightest. There is a whole universe of modding out there that will forever remain clean of these threats :)
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on July 08, 2013, 12:13:00 pm
If its pay to win, why they limited the Idris to 250 and not sell 10000 more. In the SC Forums the people would pay 1500 Dollar for the frigate or 2000 Dollar for the escort carrier. Even without knowing the specs of the ship. Pay to win would be a ship no other get without paying for it. The Retalitor is farmed in about 80-90 hours. So as a Backer I have only a time bonus. If I play only 2-3 hours a day and another one plays 9 hours he have soon the ship an my bonus is gone.
Title: Re: The Star Citizen HLP Brigade
Post by: gfailure on July 08, 2013, 12:18:21 pm
First of, hello as this is my very first post in this community.
Achileas.K talked a lot about you guys and mentioned that you would be getting in Star Citizen when it comes out.
He was the one who also directed me to this thread ;)

As I will also be joining the game once it comes out, I would like to join you guys in the adventure.

https://robertsspaceindustries.com/citizens/gfailure

Though the 300i really appeals to me, I'm still not sure if I may actually go for something.....bigger.

Edit: Forgot to mention that my pledge is the Digital Bounty Hunter pack
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on July 08, 2013, 01:11:53 pm
Greetings Mr. Failure! Welcome to HLP. Feel free to look around and get acquainted with this lovely community.

On topic and somewhat related to the F2P v. P2W discussion, do we have any idea how much (in credits) certain ships or upgrades will cost?
I'm basically wondering how far the starter credits would take someone.
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on July 08, 2013, 01:28:28 pm
If its pay to win, why they limited the Idris to 250 and not sell 10000 more. In the SC Forums the people would pay 1500 Dollar for the frigate or 2000 Dollar for the escort carrier. Even without knowing the specs of the ship. Pay to win would be a ship no other get without paying for it. The Retalitor is farmed in about 80-90 hours. So as a Backer I have only a time bonus. If I play only 2-3 hours a day and another one plays 9 hours he have soon the ship an my bonus is gone.

Just adding to it: Escort Carrier will not be a player ownable ship.

Flyable yes, like the Bengal and the Cruisers, but persistent in the universe and unable to dock. None of them will be for sale. Not for money and and not ingame either. (Reasoning: What you think will happen if you walk up to an actual military naval yard and ask to buy a Carrrier? Right.... you get arrested.)

These ships will likely be more of a hot spot / guild endeavor, that will change hands every now and then as people board it and kick the old owners out....    that is, once someone manages to find a derelict one and fixes it up in the first place.

Title: Re: The Star Citizen HLP Brigade
Post by: Patriot on July 08, 2013, 02:33:22 pm
so what you're saying is that carriers and the like are a highly rare thing to see. working, even.
Title: Re: The Star Citizen HLP Brigade
Post by: IronBeer on July 08, 2013, 02:52:44 pm
(Reasoning: What you think will happen if you walk up to an actual military naval yard and ask to buy a Carrier? Right.... you get arrested.)
I dunno. If you approached the Russian military with enough money, they might be willing to talk.
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on July 08, 2013, 04:49:30 pm
so what you're saying is that carriers and the like are a highly rare thing to see. working, even.

As I understand it there will be quite a few Carriers. I.e. The Carriers of the UEE fleet and the Vanduul that they are at war with.

Carriers in private / non military ownership are deliberately designed to be rather rare though (even makes sense lol), as they kinda want to avoid becoming a "capital ship blob vs capital ship blob" game ala Eve and want to focus on fighter combat instead.
Title: Re: The Star Citizen HLP Brigade
Post by: Luis Dias on July 08, 2013, 04:52:51 pm
They totally should have beamz. Why they don't have beamz? Are they insane? Beamz ffs!
Title: Re: The Star Citizen HLP Brigade
Post by: jg18 on July 09, 2013, 01:51:58 am
Okay, I'm in.

https://robertsspaceindustries.com/citizens/jg18

Aurora.

EDIT: Aesaar, I think this (https://robertsspaceindustries.com/pledge/69-digital-mercenary) is the current link to the Digital Mercenary pack.
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on July 09, 2013, 04:14:26 am
They totally should have beamz. Why they don't have beamz? Are they insane? Beamz ffs!

The Bengal has on the underside 4 big railguns and the corvette a little one in front:
(https://loveisover.me/foolfuuka/boards/v/image/1372/33/1372337451658.jpg)
;) Maybe they give them the look of beamz ! :P
Title: Re: The Star Citizen HLP Brigade
Post by: Davin on July 09, 2013, 07:03:32 am
Fine, I'll temporarily stop lurking.

https://robertsspaceindustries.com/citizens/maldavros

Freelancer and 300i
Title: Re: The Star Citizen HLP Brigade
Post by: Aesaar on July 09, 2013, 07:23:39 am
EDIT: Aesaar, I think this (https://robertsspaceindustries.com/pledge/69-digital-mercenary) is the current link to the Digital Mercenary pack.
Yeah, it looks like the link changed when the LTI deadline passed on Saturday.  First post edited.
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on July 10, 2013, 05:03:09 am
Another thing is:

How could a Orion Class looks in Star Citizen Mod? Like the Sleeping Room, Bridge, Hangar, Showers, manned Gun Turrets, Storage (Missile/Bombs), Restrooms, Bar, Briefing Room, Commanders Room etc.? ;)
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on July 10, 2013, 08:32:14 am
Another thing is:

How could a Orion Class looks in Star Citizen Mod? Like the Sleeping Room, Bridge, Hangar, Showers, manned Gun Turrets, Storage (Missile/Bombs), Restrooms, Bar, Briefing Room, Commanders Room etc.? ;)

Considering the size of the Orion... may be a good idea to only do strategic parts of the ship (bridge engineering, hangar and some corridors that connect everything - with closed doors to most parts of the ship). - that is... if someone is actually crazy enough to start modeling one with an interior lol.
Title: Re: The Star Citizen HLP Brigade
Post by: Luis Dias on July 10, 2013, 08:52:57 am
That would take a ****ton of modelling work.
Title: Re: The Star Citizen HLP Brigade
Post by: Aesaar on July 10, 2013, 09:05:54 am
I'll probably give it a try at some point.  Interior sections have the advantage of allowing you to just repeat sections (and their textures) over and over again, which is probably how CIG managed the Bengal.

Generally, since they don't need to bake all the lighting to get good results, they can cut corners in UV mapping and texturing that FSO modelers can't.  I'm not even sure they need to bake most of their AO.  In short, CE3 can make tilemapping look good.  FSO can't.
Title: Re: The Star Citizen HLP Brigade
Post by: The E on July 10, 2013, 09:09:54 am
CE3 not only has real-time SSAO and a rather good lighting model, it also has the ability to do multiple texture channels with independent UV coordinates, as I understand it, as well as doing decal stuff. A basic tilemap covered with variant pieces of stuff like signs or so goes a loooong way towards making it look realistic.
Title: Re: The Star Citizen HLP Brigade
Post by: Luis Dias on July 10, 2013, 09:26:22 am
I was mostly concerned with the modelling part. It's the kind of stuff that I would even be excellent at, given my proficiency at Archicad and you know the whole architecting stuff. Hey, perhaps in one or two years I can give a hand.
Title: Re: The Star Citizen HLP Brigade
Post by: Buckshee Rounds on July 10, 2013, 10:28:28 am
Had no idea this gem existed until yesterday, totally totally pysched!

https://robertsspaceindustries.com/citizens/BkSRnds, RSI Aurora
Title: Re: The Star Citizen HLP Brigade
Post by: Sandwich on July 10, 2013, 02:44:06 pm
https://robertsspaceindustries.com/citizens/sandwich with an Origin 315p Explorer

This will be interesting!
Title: Re: The Star Citizen HLP Brigade
Post by: The E on August 07, 2013, 01:44:03 pm
:bump:
Added an Origin 325a to my Hangar
Title: Re: The Star Citizen HLP Brigade
Post by: An4ximandros on August 07, 2013, 02:00:45 pm
Chastise me all you want but... I don't get the hype behind this game. :\  I was excited at first, then the novelty wore off and I just don't care anymore...
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on August 07, 2013, 02:02:09 pm
Modding is what I'm hyped about.

That, and a space shooter with an actual netcode and people playing it is unheard of.
Title: Re: The Star Citizen HLP Brigade
Post by: The E on August 07, 2013, 02:10:05 pm
I'm a shiny ship whore. Give me shiny ships, and I'm all SHUT UP AND TAKE MY MONEY

And these ships are very shiny.
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on August 07, 2013, 09:53:57 pm
Spaceships. Pew pew pew pew.
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on August 07, 2013, 10:04:07 pm
I got my Citizen Card today \o/

In other news, I haven't been keeping up with the dev news, haven't been watching any of the videos and such, I only read what gets sent out by mail.
I did however do a quick search for estimated timelines and found this on the wiki http://starcitizen.wikia.com/wiki/Anticipated_release_schedule
Looks like we'll be getting some eye-candy this month.
Title: Re: The Star Citizen HLP Brigade
Post by: Unknown Target on August 14, 2013, 03:12:34 pm
https://robertsspaceindustries.com/citizens/InvertedVantage

I'm waiting to at least be able to see ships in 3D (the hangar module, I believe, will do this) before I even think about buying more ships than the basic intro one.
Title: Re: The Star Citizen HLP Brigade
Post by: Deathsnake on August 26, 2013, 05:08:33 am
Add:

+ 315 P Explorer

+ 3x Aurora Interceptor

:D

But I think i reclaim 2 of them later for the M50 or the Hornet Update ;) Meanwhile I have a few fighters in my Business Hangar :P

Download of the Hangar Module on Thursday... 3 days :(
Title: Re: The Star Citizen HLP Brigade
Post by: Revan227 on September 03, 2013, 07:12:55 pm
what do you guys mean when you put things like say aurora after your names?

is it like a preordered ship or something?
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on September 03, 2013, 09:17:41 pm
Yes.
Title: Re: The Star Citizen HLP Brigade
Post by: AdmiralRalwood on September 03, 2013, 09:37:33 pm
This latest bump (combined with getting paid) finally inspired me to get in on this thing.
https://robertsspaceindustries.com/citizens/Archmagister
Just bought myself a Constellation.
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on September 04, 2013, 03:52:52 am
Looks like now is your last chance to get a physical citizen card in case you haven't got it yet.
Title: Re: The Star Citizen HLP Brigade
Post by: AdmiralRalwood on September 04, 2013, 06:39:49 am
Looks like now is your last chance to get a physical citizen card in case you haven't got it yet.
Quote from: Star Citizen Wiki
The deadline to submit information to receive a Citizen Card was February 16, 2013.
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on September 04, 2013, 06:53:23 am
Several people didn't receive their cards (lost in the mail, etc) so they're doing another production run and they're allowing backers who haven't received their cards to upgrade.
Now, my card took a while to arrive, so I was on the original list of people who didn't receive the card and from some of the emails I got the impression that people who were digital only can also order a card now. There seems to be some confusion on the forums about this. I could very well be mistaken and they might only be offering upgrades, not new orders. If you didn't get a package with a physical card and want one, it can't hurt to ask around a bit.
Title: Re: The Star Citizen HLP Brigade
Post by: Darien on September 14, 2013, 08:45:53 am
Several people didn't receive their cards (lost in the mail, etc) so they're doing another production run and they're allowing backers who haven't received their cards to upgrade.

Wait, does this mean I can upgrade to get a card if I got in too late to begin with?
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on September 14, 2013, 10:04:20 am
To be perfectly honest, I'm not sure what is allowed and what not. I initially figured they might be allowing digital backers to go physical (for card only). Best way to find out is to ask support directly.
Title: Re: The Star Citizen HLP Brigade
Post by: Darien on September 14, 2013, 08:46:34 pm
I would love a card, so I might do that.
Title: Re: The Star Citizen HLP Brigade
Post by: Monow on December 09, 2013, 02:35:35 pm
Hi everyone,
count me in too, i'm new in this forum and i (unfortunately) know achileas.k and gfailure :)
 
https://robertsspaceindustries.com/citizens/Mandoras

Constellation
Title: Re: The Star Citizen HLP Brigade
Post by: Buckshee Rounds on December 09, 2013, 04:24:44 pm
Perhaps we can make the HLP Brigade official:- https://robertsspaceindustries.com/comm-link/transmission/13418-All-About-Organizations
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on December 09, 2013, 04:33:55 pm
We will when it's up. They were just announcing it.
Title: Re: The Star Citizen HLP Brigade
Post by: esarai on December 09, 2013, 08:27:49 pm
I like that we'll get to define our own ranks.
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on December 09, 2013, 09:12:08 pm
We need an "Alpha 1" rank for that one guy everything our squadron does revolves around.
Title: Re: The Star Citizen HLP Brigade
Post by: The E on December 10, 2013, 01:35:01 am
The question is more, what kind of org are we going to be? A corp that specializes in modding vehicles? The cult of Alpha 1? A Merc group fighting to make sure Space stays Free?
Title: Re: The Star Citizen HLP Brigade
Post by: Rodo on December 10, 2013, 08:56:27 am
Isn't there a master off all trades option?
Title: Re: The Star Citizen HLP Brigade
Post by: Polpolion on December 10, 2013, 08:59:20 am
I like that cult idea. Just have a good feeling about it.
Title: Re: The Star Citizen HLP Brigade
Post by: Rodo on December 10, 2013, 11:17:54 am
This one?

Quote
Faith – Organizations that have come together for a single cause or under a single banner. This could be rebels fighting for Terran Independence or the devout followers of the LAMP!

Most of them are pretty general in terms of definition, plus it's said that no matter what you choose the system will behave the same.
I'm cool with any of them but the Syndicate one, I recon ppl will just run away or attack without warning if they find out you are in one of those.
Title: Re: The Star Citizen HLP Brigade
Post by: Polpolion on December 10, 2013, 11:30:44 am
naw this one:

The question is more, what kind of org are we going to be? A corp that specializes in modding vehicles? The cult of Alpha 1? A Merc group fighting to make sure Space stays Free?

It doesn't much matter what we are. AFAIK these titles don't actually have any impact on what the organization can or cannot do in game, anyway.
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on December 10, 2013, 11:33:03 am
There's also the option of leaving it blank, which I suspect may become common for large orgs that don't want to be defined as having a single purpose or archetype.
Title: Re: The Star Citizen HLP Brigade
Post by: Buckshee Rounds on December 10, 2013, 12:13:57 pm
I like that cult idea. Just have a good feeling about it.

This. I think it'd be amusing to have a cult based on a space sim (or elements thereof) within another space sim. We could trade bosch beer and spread the good word of Alpha 1.
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on December 10, 2013, 01:55:14 pm
What about the Neo-Neo-Terran Front?
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on December 10, 2013, 01:58:10 pm
Neo Neo Terran Vasudan Shivan Alliance Front
Title: Re: The Star Citizen HLP Brigade
Post by: StarSlayer on December 10, 2013, 02:05:23 pm
No Hammer of Light?

(http://www.hard-light.net/wiki/images/HoL.jpg)
Title: Re: The Star Citizen HLP Brigade
Post by: Shrike on December 12, 2013, 01:46:52 am
So anyone want to team up with the Astro Korps (http://forums.spacebattles.com/threads/s-mack-the-spacebattles-com-star-citizen-fleet.278127/)?  We're currently hosted on Spacebattles, but there used to be a lot of crossover between the boards.  Plus, I'm going to be one of the second in commands and we've got two Idrii already.  The logo even has a GTD Orion!

(http://imageshack.com/a/img856/1348/brqj.jpg)
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on December 12, 2013, 02:07:03 am
It also have a phone booth, that's not saying much.
Title: Re: The Star Citizen HLP Brigade
Post by: The E on December 12, 2013, 02:35:36 am
So anyone want to team up with the Astro Korps (http://forums.spacebattles.com/threads/s-mack-the-spacebattles-com-star-citizen-fleet.278127/)?  We're currently hosted on Spacebattles, but there used to be a lot of crossover between the boards.  Plus, I'm going to be one of the second in commands and we've got two Idrii already.  The logo even has a GTD Orion!

(http://imageshack.com/a/img856/1348/brqj.jpg)

Given that it will be possible to join multiple orgs (https://robertsspaceindustries.com/comm-link/transmission/13425-Aurora-Upgrades-Multiple-Organizations), I see no reason not to cooperate.

It also have a phone booth, that's not saying much.

Fun fact: The phone booth is the most powerful vessel there.
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on December 12, 2013, 03:32:59 am
?
Title: Re: The Star Citizen HLP Brigade
Post by: Aesaar on December 12, 2013, 03:49:32 am
Matth is not a Doctor Who fan.
Title: Re: The Star Citizen HLP Brigade
Post by: Shrike on December 12, 2013, 11:56:50 am
Given that it will be possible to join multiple orgs (https://robertsspaceindustries.com/comm-link/transmission/13425-Aurora-Upgrades-Multiple-Organizations), I see no reason not to cooperate.
I figured if I got people here involved as well we'd have a bigger overall fleet, which means better ability to engage the Redditors and Goonrathi.

?
It's a TARDIS, from Dr Who.

I'm not a Who fan either, but at least I recognize it :p
Title: Re: The Star Citizen HLP Brigade
Post by: StarSlayer on December 12, 2013, 12:16:29 pm
Technically its a Police Call Box not a phone booth. (http://en.wikipedia.org/wiki/TARDIS)
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on December 12, 2013, 12:30:42 pm
This sounds like something out of a bizarre B movie parody of the 70s.
Title: Re: The Star Citizen HLP Brigade
Post by: X3N0-Life-Form on December 12, 2013, 01:04:15 pm
Well ... you're not actually that far off. Doctor Who started in the 60s and it is britishly bizarre :P
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on December 12, 2013, 02:56:53 pm
Hey, if multiple orgs is allowed, then that means we can easily have one main HLP org acting as a sort of shell organization and then everyone else's own HLP-aligned orgs.  That means the Buntus can have their org and the Tevs their own, and they're both part of the HLP family by being allied to the main org, in addition to any other HLP-related groups like say, the Lemongrass Merchant's Alliance or the 1st JGASF.
Title: Re: The Star Citizen HLP Brigade
Post by: Rodo on December 12, 2013, 03:51:18 pm
I'd prefer to have HLP dudes gang up and tackle other corps, just to demonstrate our superior flying skills earned through freespace gaming experience!
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on December 12, 2013, 06:06:02 pm
There's nothing stopping that from happening in my proposed plan of all the individual <insert name here> HLP orgs being part of a massive alliance centering on <main HLP org>.

The link The E posted mentions that some orgs may only allow you to join allied orgs, so that means there's clearly organization alliances.  Using alliances, we can have a centralized, nondescript, and general HLP org everyone is part of while people who want to can go set up their own HLP-aligned organizations based around whatever, like an Alpha 1 cult or the potentially very divisive BP-inspired ones like Serkr Team, the Wargods, and the Gaian Effort, and since everyone is hopefully part of the main HLP org, we can all organize stuff there, for example Bosch Beer Trading hiring some Gaian Effort mercenaries for a convoy escort.
Title: Re: The Star Citizen HLP Brigade
Post by: Sarkoth on December 13, 2013, 03:30:12 am
https://robertsspaceindustries.com/citizens/Sarkoth

RSI Aurora MR

Thinking about upgrading though.
Title: Re: The Star Citizen HLP Brigade
Post by: esarai on December 14, 2013, 02:01:11 pm
Lol if we're doing distributed commands, someone has got to do Serkr Team.

Do it.
Title: Re: The Star Citizen HLP Brigade
Post by: Cobra on December 16, 2013, 09:12:06 pm
https://robertsspaceindustries.com/citizens/Blaze53

My ships:

F7C-R Hornet Tracker
F7C-M Super Hornet
Origin 325a
Advanced Hunter
RSI Constellation

I might have more than a little firepower. ;7
Title: Re: The Star Citizen HLP Brigade
Post by: -Joshua- on December 17, 2013, 04:18:20 pm
No Hammer of Light?

(http://www.hard-light.net/wiki/images/HoL.jpg)

The Hammer of LIght would just be awesome, since the Shivan Prophecy HoL heralds is... rather similar to the Prophecy in Prophecy. Nice crossover, this would be :D.

Not getting into the whole thing right now though, my PC is below min spec, so i'll upgrade that one first.
Title: Re: The Star Citizen HLP Brigade
Post by: Lorric on December 19, 2013, 08:47:25 am
No Hammer of Light?

(http://www.hard-light.net/wiki/images/HoL.jpg)

The Hammer of LIght would just be awesome, since the Shivan Prophecy HoL heralds is... rather similar to the Prophecy in Prophecy. Nice crossover, this would be :D.

Not getting into the whole thing right now though, my PC is below min spec, so i'll upgrade that one first.
Hammer of Hard Light? :D
Title: Re: The Star Citizen HLP Brigade
Post by: The E on January 21, 2014, 03:17:42 pm
The Org system is live!

And so is the Hard Light Brigade!

https://robertsspaceindustries.com/orgs/HARDLIGHT
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on January 21, 2014, 03:24:14 pm
Member no.3, tyvm.

That makes me special, right?
Title: Re: The Star Citizen HLP Brigade
Post by: General Battuta on January 21, 2014, 03:33:59 pm
INT: STAR CITIZEN HQ

chris Roberts pours bag after bag of cocaine into a three d printer. his tongue sticks out in concentration. in the background of the shot we see FREDDIE PRINZ JR hunched over a laptop, his mouse caressing the interface of popular 3d modeling program 'maya'. zoom in on the title bar, revealing SNORTABLE KILRATHI DILZ (1:1 SCALE). the printer hums to life. somewhere in the distance there is the gentle sound of money falling; it does not stop
Title: Re: The Star Citizen HLP Brigade
Post by: gfailure on January 21, 2014, 03:43:43 pm
Hey guys, just a small update on my ship, upgraded to Origin 325a ;)

Also, I've made a request to join the HL organization.
Title: Re: The Star Citizen HLP Brigade
Post by: General Battuta on January 21, 2014, 03:45:38 pm
Holy ****, Shrike posted.
Spoiler:
this game is a posts goldmine
Title: Re: The Star Citizen HLP Brigade
Post by: SpardaSon21 on January 21, 2014, 04:18:25 pm
Sent my request, as well.
Title: Re: The Star Citizen HLP Brigade
Post by: Scourge of Ages on January 21, 2014, 05:04:51 pm
Request sent!
Title: Re: The Star Citizen HLP Brigade
Post by: Davin on January 21, 2014, 05:09:06 pm
Request sent.

I also swapped out the 300i for an Aegis Retaliator a while back.
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on January 21, 2014, 05:15:50 pm
I'd like to ask anyone joining in to use the same or similar username between the forum and SC, or it's gonna be a completely unmanageable mess. Thank you for understanding.

All of you above my post are now in. Enjoy.
Title: Re: The Star Citizen HLP Brigade
Post by: kudos on January 21, 2014, 05:52:03 pm
Can I join, too?

https://robertsspaceindustries.com/citizens/Kudos

Constellation
Super Hornet
Gladiator Bomber
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on January 21, 2014, 05:53:15 pm
Sure, go ahead and apply.
Title: Re: The Star Citizen HLP Brigade
Post by: CommanderDJ on January 21, 2014, 06:38:42 pm
Request sent, I'm https://robertsspaceindustries.com/citizens/TheRealCommanderDJ
Title: Re: The Star Citizen HLP Brigade
Post by: Killer Whale on January 21, 2014, 06:47:19 pm
I'd like to ask anyone joining in to use the same or similar username between the forum and SC, or it's gonna be a completely unmanageable mess. Thank you for understanding.
Aww. But I've already got a card and everything.
Title: Re: The Star Citizen HLP Brigade
Post by: AdmiralRalwood on January 21, 2014, 08:15:45 pm
Request sent. Also, I forgot to post in here that I got a 350r in addition to my Constellation, if you want to add that to the list in the first post.
Title: Re: The Star Citizen HLP Brigade
Post by: Rodo on January 22, 2014, 04:12:54 pm
Yay! Request sent.
Title: Re: The Star Citizen HLP Brigade
Post by: Herra Tohtori on January 22, 2014, 11:32:55 pm
req'd
Title: Re: The Star Citizen HLP Brigade
Post by: Sandwich on January 24, 2014, 07:55:47 pm
Demand delivered. Thou hast a fortnight to comply, or face the wroth of thy Admin!

 :nervous:
Title: Re: The Star Citizen HLP Brigade
Post by: Lorric on January 24, 2014, 08:07:39 pm
The Org system is live!

And so is the Hard Light Brigade!

https://robertsspaceindustries.com/orgs/HARDLIGHT
*Lorric has a look around*

Very cool I must say. :pimp:
Title: Re: The Star Citizen HLP Brigade
Post by: CommanderDJ on January 24, 2014, 08:13:57 pm
Is there a reason the banner logo says "Hard Light Prodcutions" on that page?
Title: Re: The Star Citizen HLP Brigade
Post by: AdmiralRalwood on January 24, 2014, 09:26:46 pm
Is there a reason the banner logo says "Hard Light Prodcutions" on that page?
PRODCUTION - Execution via cattle prod, clearly.
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on January 25, 2014, 02:15:02 am
Is there a reason the banner logo says "Hard Light Prodcutions" on that page?

I can only assume the reason is that we are all stupid and blind. Except you. You are not blind.
Title: Re: The Star Citizen HLP Brigade
Post by: Fineus on January 25, 2014, 03:57:10 am
Request has been posted to join.

And there I was about to found one of my own :P

Oh, and I'm (FineusAA) on there and I'm bringing an LTI Origin Jumpworks 300i and LTI RSI Constellation to the party!
Title: Re: The Star Citizen HLP Brigade
Post by: CommanderDJ on January 25, 2014, 04:46:30 am
Is there a reason the banner logo says "Hard Light Prodcutions" on that page?

I can only assume the reason is that we are all stupid and blind. Except you. You are not blind.

So I'm just stupid? :P
Title: Re: The Star Citizen HLP Brigade
Post by: Fineus on January 25, 2014, 04:50:01 am
Might it be a better idea to replace the Sathanas in the graphics with something from the Star Citizen universe? A Constellation or something? :)
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on January 25, 2014, 04:51:24 am
That would defeat the point. Every other org does that, and we are not from the SC universe.
Title: Re: The Star Citizen HLP Brigade
Post by: Fineus on January 25, 2014, 04:56:07 am
Fair does, I wasn't sure how um... role-player-ish this thing is. The game does focus very much around its own living breathing Universe after all - so (and I know you never said this) we'd look at a bit daft calling the Constellation a Deimos and the Idris a Hecate etc... ;)
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on January 25, 2014, 04:59:51 am
We're not gonna do anything stupid like that, but that doesn't mean we should forget where we come from.

Especially when we'll open our FS-themed private servers...
Title: Re: The Star Citizen HLP Brigade
Post by: Fineus on January 25, 2014, 05:01:26 am
FS-Themed.. ?
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on January 25, 2014, 05:04:58 am
Moddable private servers and professional modding tools. Surely you haven't missed the most important confirmed feature so far, which has been since the kickstarter days?
Title: Re: The Star Citizen HLP Brigade
Post by: The E on January 25, 2014, 05:05:35 am
Way I see it, the Hard Light Brigade is a hub org of sorts, just a way of giving Hard Lighters a place in SC to dip their toes in, as it were. Some may choose to go to one of the more integrated orgs, or some of the more RP ones, but I'm just as happy to fly under the banner of the burning buzzsaw.
Title: Re: The Star Citizen HLP Brigade
Post by: Fineus on January 25, 2014, 05:06:19 am
Holding down a job hasn't left me the time to familiarize myself with every feature going - and I've not been too active on the SC side of things lately as the dogfighting module isn't out yet!
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on January 25, 2014, 05:09:34 am
Way I see it, the Hard Light Brigade is a hub org of sorts, just a way of giving Hard Lighters a place in SC to dip their toes in, as it were. Some may choose to go to one of the more integrated orgs, or some of the more RP ones, but I'm just as happy to fly under the banner of the burning buzzsaw.
Yeah. Keep in mind people can join multiple orgs. Consider the HLP brigade as a fancy in-game HLP friend list if you wish. No pressure :)
Title: Re: The Star Citizen HLP Brigade
Post by: Fineus on January 25, 2014, 05:22:06 am
Ahh, that makes more sense ;)
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on January 25, 2014, 09:51:29 am
What is this "sense" you speak of?
Title: Re: The Star Citizen HLP Brigade
Post by: Rodo on January 25, 2014, 10:22:34 am
If custom shops are included we should steal beer containers and sell them as Bosch beer.
win-win.
Title: Re: The Star Citizen HLP Brigade
Post by: -Joshua- on January 25, 2014, 01:03:27 pm
Fair does, I wasn't sure how um... role-player-ish this thing is.

If anyone asks... "Sync".
Title: Re: The Star Citizen HLP Brigade
Post by: General Battuta on January 25, 2014, 01:24:54 pm
Fair does, I wasn't sure how um... role-player-ish this thing is.

If anyone asks... "Sync".

I don't get it  :confused:
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on January 25, 2014, 02:54:38 pm
If anyone asks... "Sync".

I am now going to roleplay as the Transcendant. You're welcome.
Title: Re: The Star Citizen HLP Brigade
Post by: Sandwich on January 25, 2014, 07:54:26 pm
Updated the org page with a short manifesto and charter since I can't stand "Under Construction - Come back later" pages. Feel free to change ofc. :)

Also changed roles a bit, and renamed ranks according to naval traditions.
Title: Re: The Star Citizen HLP Brigade
Post by: bigchunk1 on January 26, 2014, 05:44:25 am
I want to join too!  ;7  I should have guessed that you all would be as crazy about this game as I am.

https://robertsspaceindustries.com/citizens/Bigchunk1

Drake Interplanetary Cutlass
Title: Re: The Star Citizen HLP Brigade
Post by: Fineus on January 26, 2014, 12:40:03 pm
Speaking of ranks, how do you get to be an Admiral? :P

Also...

Quote
2. Enforce the peace with extreme prejudice

Did we just become American in space? ;)
Title: Re: The Star Citizen HLP Brigade
Post by: Lorric on January 26, 2014, 12:54:56 pm
Quote
2. Enforce the peace with extreme prejudice

Did we just become American in space? ;)

Oh, there's still room for this in a Freespace context... :)

Title: Re: The Star Citizen HLP Brigade
Post by: Herra Tohtori on January 26, 2014, 12:59:29 pm
When I become admiral, heads will roll.
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on January 26, 2014, 01:03:26 pm
When I become admiral, heads will roll.

Not until you GO READ A BOOK, Admiral.
Title: Re: The Star Citizen HLP Brigade
Post by: Sandwich on January 30, 2014, 07:47:50 am
Speaking of ranks, how do you get to be an Admiral? :P

Also...

Quote
2. Enforce the peace with extreme prejudice

Did we just become American in space? ;)

I was just assigning whatever ranks came to mind to the various levels. Wasn't even paying attention to my own rank in the HLB. :p

Also... yes. :D
Title: Re: The Star Citizen HLP Brigade
Post by: Polpolion on January 30, 2014, 08:11:28 am
19 ensigns and 7 admirals? sounds legit :p
Title: Re: The Star Citizen HLP Brigade
Post by: The E on January 30, 2014, 08:27:06 am
Ranks have now been randomized.
Title: Re: The Star Citizen HLP Brigade
Post by: Sandwich on January 30, 2014, 11:29:06 am
Ranks have now been randomized.

That's not how they really do it you know. :p Not for reals...
Title: Re: The Star Citizen HLP Brigade
Post by: The E on January 30, 2014, 11:50:57 am
In the absence of anything else to base rank on, randomization it is.
Title: Re: The Star Citizen HLP Brigade
Post by: Scourge of Ages on January 30, 2014, 01:04:33 pm
In the absence of anything else to base rank on, randomization it is.

In a brigade where everything's made up and the ranks don't matter, I might as well be a captain. Always wanted to be captain.
Title: Re: The Star Citizen HLP Brigade
Post by: -Joshua- on January 30, 2014, 05:19:05 pm
In the absence of anything else to base rank on, randomization it is.

Post count?
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on January 30, 2014, 05:32:14 pm
Post count?

I am down with the glorious Battutatorship.
Title: Re: The Star Citizen HLP Brigade
Post by: Fineus on January 30, 2014, 05:36:03 pm
I guess I can cope with being a Captain... for now... ;)
Title: Re: The Star Citizen HLP Brigade
Post by: Hades on January 30, 2014, 11:51:05 pm
I can NOT believe that AESAAR is ranked above me! This is an outrage! We are equals, and by equals I mean I should be ranked higher because that guy's a jerk that gets nuked.
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on January 31, 2014, 03:54:06 am
u mad bro
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on January 31, 2014, 04:51:14 am
The ranks are perfectly fair and representative of everyone's worth.
These are facts.
Title: Re: The Star Citizen HLP Brigade
Post by: Colonol Dekker on January 31, 2014, 06:21:29 am
I wish to be a mascot >:(
Title: Re: The Star Citizen HLP Brigade
Post by: CommanderDJ on January 31, 2014, 08:45:38 am
I am a Commander. This makes me happy.
Title: Re: The Star Citizen HLP Brigade
Post by: Rodo on February 02, 2014, 06:04:07 pm
On other slightly related subject: Did any of the HLP teams participating on the "next great starship" made it to the finals?
Title: Re: The Star Citizen HLP Brigade
Post by: Shrike on February 03, 2014, 04:07:57 pm
So the diplomacy function should be out soooooon, so I figure I'd just mention that the Astro Korps (https://robertsspaceindustries.com/orgs/SMACK) is looking for friendlies.


To be honest I'm weirded out by the fact that HLP only managed to cough up 30-odd pilots.  What happened guys :(
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on February 03, 2014, 05:17:29 pm
Goober was slow on the installer.
Title: Re: The Star Citizen HLP Brigade
Post by: Mongoose on February 03, 2014, 07:38:20 pm
Some of us aren't really willing to shell out a bunch of money for a game that isn't in any sort of playable state yet, and that our rigs couldn't possibly run anyway. :p
Title: Re: The Star Citizen HLP Brigade
Post by: Lykurgos88 on February 04, 2014, 01:13:17 pm
Request sent ;)

One more Hornet F7C for your roster.
Title: Re: The Star Citizen HLP Brigade
Post by: esarai on February 12, 2014, 01:50:02 pm
I would be jumping up and down to join this if I weren't 110% sure SC will melt my GPU just trying to load.
Title: Re: The Star Citizen HLP Brigade
Post by: MatthTheGeek on February 15, 2014, 11:04:40 am
To be honest I'm weirded out by the fact that HLP only managed to cough up 30-odd pilots.  What happened guys :(
Why would we want more than that? I'd rather having an org with a few dozen people I know than a huge org full of anonymous randoms I'll never get to know.
Title: Re: The Star Citizen HLP Brigade
Post by: bigchunk1 on March 15, 2014, 12:45:04 am
We need to keep this thread bumped guys. Any aurora players want to switch to a mustang?

I'm actually starting to look forward to squadron 42 more than anything else. It will probably breathe a little bit of a freespace feel, probably.
Title: Re: The Star Citizen HLP Brigade
Post by: Polpolion on March 15, 2014, 01:53:36 am
We need to keep this thread bumped guys. Any aurora players want to switch to a mustang?

I'm actually starting to look forward to squadron 42 more than anything else. It will probably breathe a little bit of a freespace feel, probably.

I'm worried it'll feel more like wing commander than freespace, tbh. Either way I doubt it will be bad, but I don't want to get my hopes up.
Title: Re: The Star Citizen HLP Brigade
Post by: Beskargam on March 15, 2014, 07:53:09 am
I might get into it when there is something to really play
Title: Re: The Star Citizen HLP Brigade
Post by: Snarks on March 16, 2014, 03:35:08 am
Sign me up. I have an Aurora. I might be able to get a buddy who has a fancy Idris to hop on too.

https://robertsspaceindustries.com/citizens/skrans
Title: Re: The Star Citizen HLP Brigade
Post by: bigchunk1 on March 16, 2014, 10:21:14 am
Oh it would be cool to coordinate with an Idris. We could get some gunners and a supply run of freelancers going or something.
Title: Re: The Star Citizen HLP Brigade
Post by: Lykurgos88 on June 04, 2014, 09:35:03 am
In case you didn't notice, the dogfighting module aka Arena Commander has been released today:

https://robertsspaceindustries.com/comm-link/transmission/13909-Arena-Commander-Launched (https://robertsspaceindustries.com/comm-link/transmission/13909-Arena-Commander-Launched)
Title: Re: The Star Citizen HLP Brigade
Post by: Sandwich on June 04, 2014, 10:09:55 am
...oooh! And here's me with a day off work, too! :D
Title: Re: The Star Citizen HLP Brigade
Post by: Achillion on June 04, 2014, 10:33:14 am
In case you didn't notice, the dogfighting module aka Arena Commander has been released today:

https://robertsspaceindustries.com/comm-link/transmission/13909-Arena-Commander-Launched (https://robertsspaceindustries.com/comm-link/transmission/13909-Arena-Commander-Launched)

I actually hand't noticed. Thanks for the heads up.
Title: Re: The Star Citizen HLP Brigade
Post by: 666maslo666 on June 04, 2014, 12:23:58 pm
I am downloading it now. 3 GB left.
Title: Re: space sim games dead?
Post by: aceofbase on June 04, 2014, 02:23:41 pm
sorry for bringing an old  topic  back  but i guess this is it for most of us playing these old modes

https://robertsspaceindustries.com/
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on June 04, 2014, 02:26:17 pm
Wow.... controls need major major work.
I'm not sure what adjective to use for the opposite of "smooth" as a superlative, but that's it ... erratic hitching and jerking galore. Nothing like what I am used from Freespace.

Otherwise looks great and runs surprisingly well in all it's glory, just not really all that fun to play *yet* imho - not until they rework those controls.
Title: Re: Re: space sim games dead?
Post by: Scotty on June 04, 2014, 04:14:33 pm
There's a relatively large topic on exactly that.  Unless I'm much mistaken, there's also a thread in General Freespace Discussion about this.  I'll make sure this gets put in the right place.
Title: Re: The Star Citizen HLP Brigade
Post by: aceofbase on June 04, 2014, 05:20:42 pm
i didnt mean to start a thread i wanted to show my old post .
Title: Re: The Star Citizen HLP Brigade
Post by: Aesaar on June 04, 2014, 08:08:22 pm
Mouse controls are really poorly implemented atm.  You're either turning too slow or too fast and are therefore constantly overcorrecting.  I really wish it had Freespace style mouse controls.

Can't for the life of me figure out why people on the RSI forums think mouse controls are overpowered.  Joystick implementation must be even worse.
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on June 04, 2014, 09:08:54 pm
Mouse controls are really poorly implemented atm.  You're either turning too slow or too fast and are therefore constantly overcorrecting.  I really wish it had Freespace style mouse controls.

Can't for the life of me figure out why people on the RSI forums think mouse controls are overpowered.  Joystick implementation must be even worse.

Gamepad is worse....

Stick actually works best imho.

The flight model is really really wierd though, constantly pulling you into this and that direction that you do not want to go, so you constantly have to compensate.

I tried spinning in a perfect circle, pulling the joystick exactly to the left as far as it would go .... the result was not smooth movement at all, but rather some wierd mess of turning speed speeding up and slowing down with bumps and jinks inbetween.

Let's say this makes fighting rather "interesting" but NOT in a fun way .... as your ship constantly decides to add random movement bumps and jinks to your actual input.
With mouse it's worse because it makes your mouse cursor jump all the time! LOL .... and with a gamepad you can just forget about trying to compensate that mess with the tiny thumbstick.


My worry is that instead of a bug.... this could be the much "praised" physics based thruster system at work? If that's really it then well,.... cra*.
In that case we could only hope that they'll fix the crappy gameplay instead of trying to sell it as a "feature".
Title: Re: The Star Citizen HLP Brigade
Post by: bigchunk1 on June 04, 2014, 09:12:10 pm
Mouse controls are really poorly implemented atm.  You're either turning too slow or too fast and are therefore constantly overcorrecting.  I really wish it had Freespace style mouse controls.

Can't for the life of me figure out why people on the RSI forums think mouse controls are overpowered.  Joystick implementation must be even worse.

I think that's why they decided to make the mouse controls the way they are. Freespace controls favored the mouse, and lots of the people on the forums were complaining that star citizen controls would favor the mouse as well and wanted their $150+ simulation controls to be competitive.

I used a mouse and keyboard. I agree that I was jerking around a lot to point my ship exactly where I wanted it. I got better with practice though. Still don't feel like I have the hang of it and decoupled mode is downright awful for offensive fire.

I haven't tried joystick controls yet. I don't have reason to believe it would be worse though, It might actually be better.
Title: Re: The Star Citizen HLP Brigade
Post by: Spoon on June 04, 2014, 10:29:50 pm
wow, those joystick elitists are obnoxious as **** on those forums. I just saw this big thread filled with people going "hurr mice casuals go back to warthunder" "everyone should buy a hotas to play this durr" and so forth.

As for the space flight itself, I gotta mimic what was already said here. The way the ship handles with a mouse is wonky.
Also, I gotta say I'm not actually all that impressed with the supposed super graphical fidelity.  I felt it was far too dark and grey and the cockpit makes it hard to actually see ****. There's some pretty bad noticable cryengine texture pop in too. I'd almost go so far to say that Starconflict is a much nicer looking game.

I of course reserve my judgement for a product that is far more final than this alpha mode. But my first impression is not stellar.
Title: Re: The Star Citizen HLP Brigade
Post by: Herra Tohtori on June 05, 2014, 12:56:10 am
My problem currently is that if I try to use the mouse I can't control pitch, and if I try to use joystick I can't control yaw. For some reason the default control scheme is buggered and can't be adjusted, so I'm waiting until they make reassigning controls available for us users.

Graphically I like it so far. Runs well enough on my hardware and is aesthetically pleasing.

Gameplay-wise is where I have the biggest concerns. So far I don't see much evidence for being able to actually do newtonian flight, I couldn't find any particular key or control to enable unassisted inertial flight (ie. using RCS to control ship attitude and main thruster to change the velocity vector). They will probably address this in the future since from what I could see, the physics itself is working right - thrusters working in the right directions when you're changing direction or speed -  it's just that all the computer-controlled flight management is stifling the full potential of the spacecraft. Support for head tracking doesn't seem to be working yet either.
Title: Re: The Star Citizen HLP Brigade
Post by: Mikes on June 05, 2014, 01:22:07 am
Gameplay-wise is where I have the biggest concerns. So far I don't see much evidence for being able to actually do newtonian flight, I couldn't find any particular key or control to enable unassisted inertial flight (ie. using RCS to control ship attitude and main thruster to change the velocity vector). They will probably address this in the future since from what I could see, the physics itself is working right - thrusters working in the right directions when you're changing direction or speed -  it's just that all the computer-controlled flight management is stifling the full potential of the spacecraft. Support for head tracking doesn't seem to be working yet either.

What I am beginning to wonder is whether a "physics based" thruster setup with "FCS" to make up for it's "shortcomings" "somewhat"  is such a stellar idea "gameplaywise".
Title: Re: The Star Citizen HLP Brigade
Post by: 666maslo666 on June 05, 2014, 04:53:37 am
If you hate the default control style (like I do), try pressing CTRL+F to enable Relative Mode. It works almost like Freespace then!

Quote
wow, those joystick elitists are obnoxious as **** on those forums. I just saw this big thread filled with people going "hurr mice casuals go back to warthunder" "everyone should buy a hotas to play this durr" and so forth.

I fully agree. The joystick elitists need to realise that SC is a futuristic space craft game, not airplanes game. It does not break my immersion at all to use mouse to control the ship, because I dont believe that we would control 30th century space crafts with joysticks, a method designed to control 20th century airplanes. In fact, something like advanced mouse is far more likely IMO. Its funny how they admit that mouse is superior to joysticks, then backpedal when you ask them why then use inferior control methods in future space crafts...
Title: Re: The Star Citizen HLP Brigade
Post by: Luis Dias on June 05, 2014, 05:32:31 am
That comment flies in the face of what the game is telling us right before our eyes with the pilot using a joystick to control his ship.

I also didn't like the huge visual space that is wasted on the cockpit. This is a barrier to our kynetic senses. Not only we have a visual window that is the monitor of the PC already in place, now we have to deal with "another window" that occupies more than 40% of the screen on ... nothing remotely important.
Title: Re: The Star Citizen HLP Brigade
Post by: AdmiralRalwood on June 05, 2014, 05:52:10 am
I also didn't like the huge visual space that is wasted on the cockpit. This is a barrier to our kynetic senses. Not only we have a visual window that is the monitor of the PC already in place, now we have to deal with "another window" that occupies more than 40% of the screen on ... nothing remotely important.
The cockpit is much less intrusive in the 300i compared to the Hornet.
Title: Re: The Star Citizen HLP Brigade
Post by: Spoon on June 05, 2014, 07:00:45 am
Well its ****ing horrible on the aurora.

Title: Re: The Star Citizen HLP Brigade
Post by: The E on June 05, 2014, 08:05:13 am
Gotta agree with the horribleness of the mouse controls. The Freelancer-style "virtual joystick" mouse was never something I particularly liked, and this implementation here is just .... ugh. I never felt in control of the spaceship, or able to do precision maneuvering the way I can in FS, which is grating.

What I find really horrible though is the HUD and damage feedback in particular. I was flying around in Vanduul Swarm mode yesterday, and wasn't aware that I was being shot at until the "Shield Low" betty warning played. This is not good. Related to that, who the **** thought that turning "Activate missile seeker" is an action that a player should be doing? Why aren't the missiles locking on automatically once in range?

And then there's the sound design. The sounds for the weapons are so puny and punch-less right now, it's not fun. Firing a weapon should feel awesome and cool and not be some cheesy pewpewpew.
Title: Re: The Star Citizen HLP Brigade
Post by: Spoon on June 05, 2014, 08:19:14 am
I'm guessing the pew pew sound bits are placeholders.
Or at least, I would bloody well hope so, cause its far from impressive right now.

This is pretty much my experience with starcitizen right now:
(http://i62.tinypic.com/2niur9i.png)
(http://i60.tinypic.com/2lo6w44.png)
(http://i59.tinypic.com/2iu857d.png)

Please fire the guy that designed this cockpit.
Title: Re: The Star Citizen HLP Brigade
Post by: The E on June 05, 2014, 08:26:48 am
What I find supremely irritating is that they have all this screen real estate in the cockpit where they could put HUD elements just fine, but no, it all has to be on this stupid overlay. And apparently, noone thought that having an easily visible and readable shield/hull status display in plain view at all times was something that might be useful to have.

I am more than a little tempted to just make a post over there showing the Diaspora HUD and general layout to show how this could have been done much better.
Title: Re: The Star Citizen HLP Brigade
Post by: Admiral Nelson on June 05, 2014, 09:18:56 am
You probably should -- after all, many posters here have been thinking about how HUD elements and such should be presented in a space sim for a decade or more now.  That probably isn't true of the SC interface developers.
Title: Re: The Star Citizen HLP Brigade
Post by: Lorric on June 05, 2014, 09:31:54 am
Well, they did say these are coming in V0.9, among other things:

Quote
Improvements to the HUD to better differentiate the manufacturers, improve ITTS, and add mouse control functionality
Quote
Audio improvements with additional SFX, music, mix, and improvements to the dynamic music system

Surely now is the time to critique it while they're adding stuff to it and improving it.
Title: Re: The Star Citizen HLP Brigade
Post by: Luis Dias on June 05, 2014, 09:48:50 am
That just looks exactly like how something should come out of a comittee-led checkbox design decision making, with a multi-millionnaire budget on their hands. Bloated, unintuitive, super-flashy, super-wow, absolutely inneficient, purposeless and frustrating. Filled with useless shiny ****.

Oh boy this game promises! I hope they amp up the polys and the normal mapping sizes though, that's still clearly sub-par and they should spend more tens of millions improving on that, totally the priority here.
Title: Re: The Star Citizen HLP Brigade
Post by: rscaper1070 on June 05, 2014, 10:15:56 am
My problem currently is that if I try to use the mouse I can't control pitch, and if I try to use joystick I can't control yaw. For some reason the default control scheme is buggered and can't be adjusted, so I'm waiting until they make reassigning controls available for us users.

Control remapping just isn't implemented yet. You can do it yourself though, here's a couple of threads on the subject...

https://forums.robertsspaceindustries.com/discussion/110454/actionmap-and-controller-mapping/p1 (https://forums.robertsspaceindustries.com/discussion/110454/actionmap-and-controller-mapping/p1)

https://forums.robertsspaceindustries.com/discussion/139163/do-your-own-hotas-mapping/p1 (https://forums.robertsspaceindustries.com/discussion/139163/do-your-own-hotas-mapping/p1)
Title: Re: The Star Citizen HLP Brigade
Post by: MetalDestroyer on June 05, 2014, 06:28:01 pm
I got my hand on Arena Commander, sure it's shiny, it's magnificent. But, I got no feeling on dogfights. Ok, that is an alpha. But, hell, Chris Roberts has delayed the Dogfight Modules several times. And I'm suspecting the release of the Alpha of Elite: Dangerous, made Chris to delay the DFM. Elite Dangerous is totally gorgeous in all way. The feeling to really pilot a ship, the sense of speed, the power of our guns, all of that make the dogfight very appealing.

It's not the case on Arena Commander. And, and the physics behavior is weird on Arena Commander with my Hotas X52. It's pretty hard to pinpoint my lasers to my target. The ships move pretty slowly. I don't have any feedback when I use afterburner. The same goes to when I got hit on my shield.

So, for now, if I have to recommand a space sim as it is, I recommend strongly Elite: Dangerous. :)
Title: Re: The Star Citizen HLP Brigade
Post by: Polpolion on June 05, 2014, 06:34:57 pm
Anyone else getting nothing but connection failures? Pretty underwhelming module given how many delays there were.  :blah:
Title: Re: The Star Citizen HLP Brigade
Post by: JGZinv on June 05, 2014, 06:40:38 pm
People need to be vocal on this, particularly the mod leaders and other teams here.
There's been some information to the fact that the engine wasn't setup to do 6dof but they have that mode internally.
Essentially they are nerfing it for "realism" by their definition.

If this ship doesn't get righted early on, we're looking at a vastly different universe than what we're used to or many are wanting.
Much less it's modding potential....
Title: Re: The Star Citizen HLP Brigade
Post by: MetalDestroyer on June 05, 2014, 06:44:41 pm
Anyone else getting nothing but connection failures? Pretty underwhelming module given how many delays there were.  :blah:

I got this error. At first, I thought that deleting LoginData.json (that contains your credential to login) on CitizenClient et Client folder, will resolve  this case. I was working fine when I did this. But, finally I still got some times this error. I think it's more related to the authentification server stability.
So just try to relaunch the game a few seconds later.
Title: Re: The Star Citizen HLP Brigade
Post by: Lykurgos88 on June 06, 2014, 05:41:46 am
My only complaint so far is how Star Citizen has reversed the yaw and roll controls in the default joystick control layout compared to other space games like X-wing or Freespace series.

Now it' more like WW2 simulators (IL-2 for example), but the huge and annoying difference is that the yaw control force is SUPER powerful. In IL-2, yaw force is very manageable and helps aiming, in Star citizen the yaw is actually MORE powerful than pitch, so if you want to make a complete 180 degree turn as fast as possible, you have to use yaw instead of pitch, which is very counterintuitive compared to every other flying simulator.

Simply by cutting down the power of yaw forces by 50 % would make the flying and especially aiming far more manageable.
Title: Re: The Star Citizen HLP Brigade
Post by: aceofbase on June 06, 2014, 11:15:10 am
we are  recruiting in ODDYSEE  org  .
Title: Re: The Star Citizen HLP Brigade
Post by: Scotty on June 06, 2014, 05:34:37 pm
This is a topic for the HLP group associated with SC.  Please do not post advertisements for your own or off-site groups, or they will be considered spam.
Title: Re: The Star Citizen HLP Brigade
Post by: Spoon on June 06, 2014, 08:14:13 pm
The next great starship finalist entries are in the hanger (though you cant enter them unforunately, no animations, just the mesh)

(http://i61.tinypic.com/de1l4n.png)
(http://i58.tinypic.com/eqqtd3.png)
(http://i58.tinypic.com/zs7dh.png)
I personally fancy the 4 hoursmen design the most. Mostly because it doesn't look like a giant space attack helicopter and the engines are cool.

On a unrelated note, this part of the hanger gave me a big thunderbirds vibe
(http://i58.tinypic.com/20hsdwo.png)
Title: Re: The Star Citizen HLP Brigade
Post by: Buckshee Rounds on June 07, 2014, 01:05:43 pm
Just wanted to add my 2p on the Arena Commander after having played it: good god I hope they change the flight model. I was half hoping what I'd read from this topic was exaggerated, but it really isn't. The virtual joystick is just useless in the extreme, hitting ctrl + F helps somewhat, but the constant over-correcting by the ship itself just makes flying completely joyless. Incidentally: is there a way to properly invert the mouse? The ingame option doesn't work.

I wasn't expecting to be blown away by this as it is an alpha, but I wasn't expecting to actively dislike it either. :( I was really hoping to have something to play with tbh, the flying in BF4 is better than this crap and that game's not even a dedicated flight sim ffs. And the worst part of it all is just seeing my Aurora LN sitting in the hangar and still not being able to fly it. Why can't I fly my ship? It's the same as the freaking trainer!
Title: Re: The Star Citizen HLP Brigade
Post by: JGZinv on June 07, 2014, 01:52:55 pm
You have to modify a XML file to change or invert the keybinds at all.

https://forums.robertsspaceindustries.com/discussion/110454/



I'd also note, having played with an xbox controller, I understand why it is the way it is.
Using the 360 controller (which Chris Roberts uses a lot) is how it was designed for in terms of the yaw pitch and roll.
The coupling modes make sense when you play it that way, almost feels like a regular plane sim although gimped by the number of binds
they have going on.

It needs a dump truck of polish and focusing on the game as a keyboard and joystick sim, not a "port in the making."
Title: Re: The Star Citizen HLP Brigade
Post by: Buckshee Rounds on June 08, 2014, 06:57:15 am
Gameplay-wise is where I have the biggest concerns. So far I don't see much evidence for being able to actually do newtonian flight, I couldn't find any particular key or control to enable unassisted inertial flight (ie. using RCS to control ship attitude and main thruster to change the velocity vector). They will probably address this in the future since from what I could see, the physics itself is working right - thrusters working in the right directions when you're changing direction or speed -  it's just that all the computer-controlled flight management is stifling the full potential of the spacecraft. Support for head tracking doesn't seem to be working yet either.

Just a heads up - you can actually do Diaspora-style glides by decoupling your engine with caps lock and using the 'qweasd' keys for translating. If by head tracking you mean looking around the cockpit then yeah you can do that, but I don't think it has trackir support or anything like that.
Title: Re: The Star Citizen HLP Brigade
Post by: djsf35 on June 08, 2014, 12:32:32 pm
Definitely in need of more work but it seems promising to me. If the dead zone was to be shrunk considerably it would definitely help when evading incoming fire. The aurora is absolutely terrible compared the 300i.
Title: Re: The Star Citizen HLP Brigade
Post by: Herra Tohtori on June 08, 2014, 01:54:55 pm
Just a heads up - you can actually do Diaspora-style glides by decoupling your engine with caps lock and using the 'qweasd' keys for translating. If by head tracking you mean looking around the cockpit then yeah you can do that, but I don't think it has trackir support or anything like that.

Without the main engines available for forward thrust, that is almost useless.
Title: Re: The Star Citizen HLP Brigade
Post by: Unknown Target on June 08, 2014, 09:08:03 pm
Game keeps crashing on me. :( It was super slow in the hangar (despite low resource usage), so I edited some .cfg files. Now it doesn't work at all. :(
Title: Re: The Star Citizen HLP Brigade
Post by: Buckshee Rounds on June 09, 2014, 02:06:17 pm
Just a heads up - you can actually do Diaspora-style glides by decoupling your engine with caps lock and using the 'qweasd' keys for translating. If by head tracking you mean looking around the cockpit then yeah you can do that, but I don't think it has trackir support or anything like that.

Without the main engines available for forward thrust, that is almost useless.

Pretty much yeah, although you can get around it a bit by using the afterburner since it still works in decoupled mode oddly enough. I suspect they might remedmy that however. :( We should convince them to allow main engines in glide mode.
Title: Re: The Star Citizen HLP Brigade
Post by: NGTM-1R on June 10, 2014, 09:44:36 pm
I personally fancy the 4 hoursmen design the most. Mostly because it doesn't look like a giant space attack helicopter and the engines are cool.

Should be happy then; it won.
Title: Re: The Star Citizen HLP Brigade
Post by: Spoon on June 11, 2014, 10:26:50 am
I am pleased.
Title: Re: The Star Citizen HLP Brigade
Post by: Akalabeth Angel on August 06, 2014, 04:35:28 pm
What's the deal with this game? I read this article:

http://www.gamefront.com/star-citizens-fundraising-could-end-up-hurting-the-game/

Star Citizen raised 49 million and is still asking for more money? Howabout finish the game. Sell it. Then add features post-launch as money pours in. Plus it sounds like they're spending 150K a ship before the game mechanics are even down.

Million bucks for a space plant? Wtf.
<<Xi’An Space Plant – Similar to a bonsai tree, the Centennial Bloom is a very famous Xi’An plant indigenous to Eealus III that blossoms for one night every one hundred years. They sell the plants in sealed terrariums to traders. Ever since their introduction to the UEE, Humanity has been fascinated by these beautiful plants and the wait for them to bloom.>>

That's literally like a million-dollar pre-order bonus. Special hat for your TF2 character. People giving them money to do the job that people already gave them money to do. Hope everyone who gave cash to this thing doesn't get shafted in the end.
Title: Re: The Star Citizen HLP Brigade
Post by: Polpolion on August 06, 2014, 05:40:44 pm
The game has been huge for months and months now, this stupid little space plant isn't going to make a difference. I don't blame for continuing to ask for money. What are they going to do, stop selling the game? Nah, I've been concerned about bloat since they promised ground combat. The only saving grace is that because of early access we won't have to wait for all of random bloat features to be added to the game to play it. Besides, it's not like I've been mindlessly throwing money at them every time there's a new funding goal, and I'm betting that 99% of the people who've paid into the game have only done it once.
Title: Re: The Star Citizen HLP Brigade
Post by: Lorric on August 06, 2014, 06:40:13 pm
Here's a list of all the stretch goals for anyone who's interested. It's a looooooong list.

https://robertsspaceindustries.com/funding-goals

Alien languages for $50M.
Title: Re: The Star Citizen HLP Brigade
Post by: Akalabeth Angel on August 06, 2014, 06:55:33 pm
Yeah I haven't been following it but if they have stretch goals about creating alien languages and such it kinda seems kinda frivolous. From an outsiders perspective it seems like a company which has problems defining their scope, trying to create the ultimate game on a relatively small budget. I hope in the long run it doesn't become another spore or daikatana. 
Title: Re: The Star Citizen HLP Brigade
Post by: Phantom Hoover on August 06, 2014, 07:00:41 pm
I think they definitely made a mistake by scheduling the persistent universe after basically every other proposed component. Nobody bought into the hype and put down crowdfunding money because they wanted Squadron 51 or a planetside lounge; what people went crazy for was the idea of multiplayer Freelancer and being able to run their own space freighters and militias and pirate companies and so on. Elite Dangerous, meanwhile, have chosen to build all the non-space sim goodies after the game their fans and backers actually want, and are set to release it a year earlier as a result.
Title: Re: The Star Citizen HLP Brigade
Post by: Parias on August 06, 2014, 08:27:16 pm
I think they definitely made a mistake by scheduling the persistent universe after basically every other proposed component. Nobody bought into the hype and put down crowdfunding money because they wanted Squadron 51

You mean Squadron 42 - the singleplayer "Wing-Commander-esque" campaign component with full co-op play?

Why wouldn't people want that? It was one of several primary reasons why I backed.
Title: Re: The Star Citizen HLP Brigade
Post by: Aesaar on August 07, 2014, 11:13:29 am
I backed for mods.  Probably wouldn't have if it wasn't for moddability.  The campaigns in CR's past games haven't given me much hope for Squadron 42. 

I'm hoping the game supports user-made campaigns and not just persistent universe-type play.  I'd love to reproduce Freespace 2 and BP in CryEngine.

And for once I agree with Phantom and Akalabeth.  They really need to stop the feature creep.  More money doesn't mean more time.
Title: Re: The Star Citizen HLP Brigade
Post by: Ulala on November 12, 2014, 03:22:05 pm
Sorry for the mini-necro, but for those who have backed this, what level pledge did you make? I'm curious to try it out, but it looks like to get the Arena Commander dogfighting module, I'd have to spend at least $45. That seems like a lot to try out an alpha.

I'm trying to think of it like I'm purchasing a normal full priced game ($60) except I'm going to have to wait (2 years? *cough*) for the full release. Also, if I were to pick a $60 ship package, does that mean I don't get the dogfighting module? Their pledge price structure seems to be a little confusing to me.

Any insights folks might be able to provide would be greatly appreciated! :)
Title: Re: The Star Citizen HLP Brigade
Post by: Spoon on November 13, 2014, 01:20:50 pm
'Scout' level, which was 30 bucks
Title: Re: The Star Citizen HLP Brigade
Post by: Sarkoth on November 24, 2014, 04:55:40 am
I still need an invitation to the HLP organization. Or I might search for it and apply

My ships have changed too, damn that anniversary sale right now. New ship Roster: RSI Aurora LN, F7C-M Super Hornet, Drake Cutlass Blue, Anvil Carrack

Might melt one of those for a Constellation though if I see a good deal for one with more than 6 months insurance.


Oh and I also made a organization of my own which will deal solely with intelligence and information broking. If anyone is interested in that, check it out and apply (https://robertsspaceindustries.com/orgs/INTN).
Title: Re: The Star Citizen HLP Brigade
Post by: Aesaar on November 24, 2014, 05:53:11 am
I sold my pledge package (Weekend Warrior LTI) for 320$.  Originally bought it for 180$.

Quote
[12:03.06] <Aesaar> I don't care what else it is, SC is the only game I've ever not played that has made me a profit

MatthTheGeek and The_E are apparently also selling their packages.
Title: Re: The Star Citizen HLP Brigade
Post by: TrashMan on November 24, 2014, 09:00:39 am
IIRC, did they change it so now you can be part of 2-3 organizations?
Title: Re: The Star Citizen HLP Brigade
Post by: Sarkoth on November 24, 2014, 01:19:43 pm
I'm part of three organizations right now and it seems not to be capped. You can only have one "main" organization though where you can have a key position in. And I ended up buying a Freelancer MIS as well. That's my budget cap. Actually it's far beyond already.
Title: Re: The Star Citizen HLP Brigade
Post by: TrashMan on November 25, 2014, 05:15:37 am
Oh, then I might join HLP org too. No rush tough.
Title: Re: The Star Citizen HLP Brigade
Post by: Sarkoth on December 01, 2014, 02:53:10 am
Oh dear, the anniversary sale completely emptied my wallet. I'm past unlocking concierge. Ouch.
Title: Re: The Star Citizen HLP Brigade
Post by: Smooticus on December 07, 2014, 03:52:40 pm
https://robertsspaceindustries.com/citizens/Smooticus
I have an aurora legionairre.