Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on September 25, 2013, 06:08:19 am
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Here is the nightly for Windows on 25 Sep 2013 - Revision 9823
Group: Standard
fso-WIN-Standard-20130925_r9823.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130925_r9823.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20130925_r9823.md5)
Group: NO-SSE
fso-WIN-NO-SSE-20130925_r9823.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130925_r9823.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20130925_r9823.md5)
Group: SSE
fso-WIN-SSE-20130925_r9823.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130925_r9823.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20130925_r9823.md5)
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r9816 | Goober5000 | 2013-09-24 23:57:12 -0500 (Tue, 24 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/fred2/fredrender.cpp
M /trunk/fs2_open/code/fred2/missionsave.cpp
M /trunk/fs2_open/code/fred2/ship_select.cpp
M /trunk/fs2_open/code/object/waypoint.cpp
M /trunk/fs2_open/code/object/waypoint.h
M /trunk/fs2_open/code/ship/ship.cpp
use an index rather than an iterator into the waypoint list so that ai_info is again a plain old data object
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r9817 | Goober5000 | 2013-09-25 00:42:50 -0500 (Wed, 25 Sep 2013) | 3 lines
Changed paths:
M /trunk/fs2_open/code/ai/ai.h
M /trunk/fs2_open/code/fireball/fireballs.h
M /trunk/fs2_open/code/fs2netd/fs2netd_client.h
M /trunk/fs2_open/code/fs2netd/tcp_client.h
M /trunk/fs2_open/code/graphics/2d.h
M /trunk/fs2_open/code/graphics/gropengltnl.h
M /trunk/fs2_open/code/hud/hudconfig.h
M /trunk/fs2_open/code/hud/hudreticle.h
M /trunk/fs2_open/code/hud/hudshield.h
M /trunk/fs2_open/code/missionui/missionscreencommon.h
M /trunk/fs2_open/code/model/modelanim.h
M /trunk/fs2_open/code/network/multi.h
M /trunk/fs2_open/code/network/multi_observer.h
M /trunk/fs2_open/code/network/multiutil.h
M /trunk/fs2_open/code/parse/sexp.cpp
M /trunk/fs2_open/code/pilotfile/pilotfile.h
M /trunk/fs2_open/code/playerman/managepilot.h
M /trunk/fs2_open/code/playerman/player.h
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
M /trunk/fs2_open/code/ship/shipfx.h
M /trunk/fs2_open/code/stats/medals.h
M /trunk/fs2_open/code/stats/scoring.h
M /trunk/fs2_open/code/weapon/shockwave.cpp
M /trunk/fs2_open/code/weapon/shockwave.h
M /trunk/fs2_open/code/weapon/weapons.cpp
clarify that some structs should now be treated as classes
change shockwave_create_info back to being a struct
fix some missing shockwave_create_info initialization
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r9818 | Goober5000 | 2013-09-25 01:00:20 -0500 (Wed, 25 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/modelanim.cpp
M /trunk/fs2_open/code/model/modelanim.h
M /trunk/fs2_open/code/ship/ship.cpp
queued_animation uses a mess of memcpy and memset, so make sure it's a plain struct!
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r9819 | Goober5000 | 2013-09-25 01:05:41 -0500 (Wed, 25 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
M /trunk/fs2_open/code/ship/ship.h
make engine_wash_info a struct again
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r9820 | Goober5000 | 2013-09-25 01:08:21 -0500 (Wed, 25 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ship/ship.cpp
derp
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r9821 | Goober5000 | 2013-09-25 01:19:51 -0500 (Wed, 25 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/model/model.h
M /trunk/fs2_open/code/ship/ship.cpp
turn mc_info back into a plain data struct, part 1
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r9822 | Goober5000 | 2013-09-25 01:20:09 -0500 (Wed, 25 Sep 2013) | 1 line
Changed paths:
M /trunk/fs2_open/code/ai/aibig.cpp
M /trunk/fs2_open/code/ai/aicode.cpp
M /trunk/fs2_open/code/ai/aiturret.cpp
M /trunk/fs2_open/code/asteroid/asteroid.cpp
M /trunk/fs2_open/code/debris/debris.cpp
M /trunk/fs2_open/code/fred2/AltShipClassDlg.cpp
M /trunk/fs2_open/code/fred2/fredrender.cpp
M /trunk/fs2_open/code/hud/hudtarget.cpp
M /trunk/fs2_open/code/lab/lab.cpp
M /trunk/fs2_open/code/object/collideshipship.cpp
M /trunk/fs2_open/code/object/collideshipweapon.cpp
M /trunk/fs2_open/code/object/objcollide.cpp
M /trunk/fs2_open/code/parse/lua.cpp
M /trunk/fs2_open/code/ship/shipfx.cpp
M /trunk/fs2_open/code/weapon/beam.cpp
turn mc_info into a plain data struct, part 2
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