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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 03, 2013, 05:57:12 am

Title: Nightly (Windows): 03 Dec 2013 - Revision 10181
Post by: SirKnightly on December 03, 2013, 05:57:12 am
Here is the nightly for Windows on 03 Dec 2013 - Revision 10181

Group: NO-SSE
fso-WIN-NO-SSE-20131203_r10181.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131203_r10181.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-NO-SSE-20131203_r10181.md5)

Group: Standard
fso-WIN-Standard-20131203_r10181.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131203_r10181.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-Standard-20131203_r10181.md5)

Group: SSE
fso-WIN-SSE-20131203_r10181.7z (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131203_r10181.7z)
MD5Sum (http://swc.fs2downloads.com/builds/WIN/fso-WIN-SSE-20131203_r10181.md5)

Code: [Select]
------------------------------------------------------------------------
r10179 | Goober5000 | 2013-12-02 20:33:42 -0600 (Mon, 02 Dec 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionparse.cpp

just make this block similar to the other one
------------------------------------------------------------------------
r10180 | Goober5000 | 2013-12-02 21:22:16 -0600 (Mon, 02 Dec 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionparse.cpp

for wing names with hash symbols, put the ship number before the hash
------------------------------------------------------------------------
r10181 | Goober5000 | 2013-12-02 21:41:30 -0600 (Mon, 02 Dec 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ship/ship.cpp

when changing ship types, make sure the collision flags propagate
------------------------------------------------------------------------


Title: Re: Nightly (Windows): 03 Dec 2013 - Revision 10181
Post by: Nyctaeus on December 03, 2013, 06:00:46 pm
My Avast found something called "Win32:Evo-gen [Susp]" and defined it as a virus or something. Is this something wrong, or just rare file or whatever?
Title: Re: Nightly (Windows): 03 Dec 2013 - Revision 10181
Post by: niffiwan on December 03, 2013, 07:06:39 pm
Avast hates FSO.  With certain devs, it reckons the just-compiled-on-my-own-PC .exe's have viruses.  So, it's probably a false positive.
Title: Re: Nightly (Windows): 03 Dec 2013 - Revision 10181
Post by: AdmiralRalwood on December 03, 2013, 11:17:06 pm
Avast hates FSO.  With certain devs, it reckons the just-compiled-on-my-own-PC .exe's have viruses.  So, it's probably a false positive.
To be fair, that is possible if the compiler is itself infected... not that that's likely in this case.

Also:
Code: [Select]
for wing names with hash symbols, put the ship number before the hash
How long has it been since that was first noticed? I can't find it on mantis...
Title: Re: Nightly (Windows): 03 Dec 2013 - Revision 10181
Post by: Goober5000 on December 04, 2013, 09:04:38 am
Quote
Code: [Select]
for wing names with hash symbols, put the ship number before the hash
How long has it been since that was first noticed? I can't find it on mantis...

I first noticed when I was FREDding ST:R, but I only just now got around to fixing it.  It's not in Mantis that I know of.
Title: Re: Nightly (Windows): 03 Dec 2013 - Revision 10181
Post by: The_Force on December 04, 2013, 11:07:42 am
Quote
Code: [Select]
for wing names with hash symbols, put the ship number before the hash
How long has it been since that was first noticed? I can't find it on mantis...

I first noticed when I was FREDding ST:R, but I only just now got around to fixing it.  It's not in Mantis that I know of.

Please  note that this will break Blue Planet's The blade itself mission which uses Katana# As the wing name to hide the 1 which appears due to the player being a frigate
Title: Re: Nightly (Windows): 03 Dec 2013 - Revision 10181
Post by: Goober5000 on December 04, 2013, 12:23:06 pm
Uh... if the player is in a wing, why shouldn't his number be visible?

Okay, I think I know why this is done.  The player always has to be in a starting wing, so they used Katana# as the starting wing, rather than Alpha or whatever.

Bear in mind that this fix is needed for the much more common case where a wing departs and later re-appears.  (I got around this in ST:R, but it was clunky.)  Could you attach the mission in question?
Title: Re: Nightly (Windows): 03 Dec 2013 - Revision 10181
Post by: The_Force on December 04, 2013, 12:28:00 pm
It's already included in WIH but here it is anyway.

[attachment deleted by an evil time traveler]
Title: Re: Nightly (Windows): 03 Dec 2013 - Revision 10181
Post by: Goober5000 on December 04, 2013, 02:00:32 pm
Okay.  I think what I'll do is change things so that the fix is only applied if the hash symbol isn't the last character.
Title: Re: Nightly (Windows): 03 Dec 2013 - Revision 10181
Post by: The_Force on December 04, 2013, 02:53:56 pm
That seems logical.