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Off-Topic Discussion => Gaming Discussion => Topic started by: An4ximandros on March 05, 2014, 07:41:33 pm

Title: YES (Homeworld)
Post by: An4ximandros on March 05, 2014, 07:41:33 pm
http://www.homeworldremastered.com/ YES (http://www.youtube.com/watch?v=lMjPxBAUw70)
Title: Re: YES (Homeworld)
Post by: StarSlayer on March 05, 2014, 07:52:13 pm
I wanted a Qwaar-Jet
Title: Re: YES (Homeworld)
Post by: General Battuta on March 05, 2014, 07:58:45 pm
This is a great idea! They should take it one step closer to perfection by cutting HW2
Title: Re: YES (Homeworld)
Post by: MP-Ryan on March 05, 2014, 08:32:54 pm
This is a great idea! They should take it one step closer to perfection by cutting HW2

hater :P

Though the original was by far the superior game.
Title: Re: YES (Homeworld)
Post by: Ghostavo on March 05, 2014, 08:36:57 pm
At first I thought it was about the soundtrack.
Title: Re: YES (Homeworld)
Post by: StarSlayer on March 05, 2014, 09:11:43 pm
I had some fun with HW2 :(

Using a carrier to Shock Jump a DESRON on top of an unsuspecting Vagyr force was always fun.
Title: Re: YES (Homeworld)
Post by: AdmiralRalwood on March 05, 2014, 09:31:23 pm
Best part of HW2 is probably the Complex Mod (http://www.homeworld2complex.com/). I haven't played in a while, though; I wonder if there'll be a version for the Remastered edition?
Title: Re: YES (Homeworld)
Post by: Hobbie on March 06, 2014, 05:42:51 am
No Cataclysm! :( :( :(
Title: Re: YES (Homeworld)
Post by: Phantom Hoover on March 06, 2014, 05:52:37 am
Pity, Cataclysm is by far the game that would most benefit from a cosmetic overhaul.
Title: Re: YES (Homeworld)
Post by: NGTM-1R on March 06, 2014, 11:12:06 am
No Cataclysm! :( :( :(

Yeah...
Title: Re: YES (Homeworld)
Post by: Luis Dias on March 06, 2014, 12:12:21 pm
:yes:


I am also sad viz a viz Cataclysm. But my hopes on that were exactly nil anyways.

Y U no release date? Come oooooooOOOOn.
Title: Re: YES (Homeworld)
Post by: Zacam on March 06, 2014, 01:45:37 pm
I don't have anything solid to point to on this, but -rumor- has had it that their remastered/HD will be "Comprehensive" to including Cataclysm rather than it being it's own "Standalone", since Cataclysm was originally intended to be installable as an expansion to the original.
Title: Re: YES (Homeworld)
Post by: Flipside on March 06, 2014, 02:19:42 pm
Heh, looks good, and I'd be tempted to pay $100 for the Collectors edition with the larger Mothership model in it.
Title: Re: YES (Homeworld)
Post by: SypheDMar on March 06, 2014, 04:30:40 pm
They seem open to feedback, so if you ask about Cataclysm enough, I'm sure they'll give a definitive answer (if they haven't already)
Title: Re: YES (Homeworld)
Post by: Luis Dias on March 07, 2014, 04:50:43 am
Cataclysm IP was owned by a different company IIRC. Asking them would be ok I think. (I'll try via twitter)
Title: Re: YES (Homeworld)
Post by: Phantom Hoover on March 07, 2014, 06:22:33 am
i just had a horrible, horrible thought

what if they decide to 'rebalance' hw1 and make salvaging less hilariously overpowered
Title: Re: YES (Homeworld)
Post by: MP-Ryan on March 07, 2014, 09:37:06 am
i just had a horrible, horrible thought

what if they decide to 'rebalance' hw1 and make salvaging less hilariously overpowered

Then I, for one, won't buy it.

The beauty of the original Homeworld was precisely that kind of flexibility instead of the artificial restrictions placed on you in the second game.  It made perfect plot sense that - if you were clever - instead of beating your way through the enemy forces, you could carefully and tactically take our some of their forces and save the most valuable ships for your own use.  If a civilization is making its way across the galaxy, you have to expect their fleet is going to expand beyond artificial limits.

HW2 got this completely wrong by enforcing fleet limits on salvage, and was much the poorer game for it.

In summary:  MBFs for the win.
Title: Re: YES (Homeworld)
Post by: BritishShivans on March 07, 2014, 09:48:14 am
Well, I don't think he means "arbitrary cap on salvaging." I think he means "AI will respond appropriately to salvage corvettes and blow them up instead of shooting at them for a while and then getting confused."

Maybe a short period in which the target ship can shake off the salvage corvette if it's big enough? I don't know. Either way, there's a lot of ways to make salvettes less OP.
Title: Re: YES (Homeworld)
Post by: StarSlayer on March 07, 2014, 10:01:10 am
Grand Theft Taiidan





All your Qwaar-Jet they belong to us.
Title: Re: YES (Homeworld)
Post by: NGTM-1R on March 07, 2014, 12:27:21 pm
If I can't play Grand Theft Starship, I don't want to play the game.
Title: Re: YES (Homeworld)
Post by: Phantom Hoover on March 07, 2014, 12:30:14 pm
Well, I don't think he means "arbitrary cap on salvaging." I think he means "AI will respond appropriately to salvage corvettes and blow them up instead of shooting at them for a while and then getting confused."

Maybe a short period in which the target ship can shake off the salvage corvette if it's big enough? I don't know. Either way, there's a lot of ways to make salvettes less OP.

IDK, I really liked the OP salvaging because it impels you to capture everything you possibly can and brings the challenge factor right back up.
Title: Re: YES (Homeworld)
Post by: Scotty on March 07, 2014, 03:58:44 pm
I'd rather like it if the enemy ships were slightly less monumentally stupid when confronted with Salvage Corvettes.  Having the game actually be decently challenging to steal everything would be a decent change of pace.  Provided that stealing everything was still possible.
Title: Re: YES (Homeworld)
Post by: Nakura on March 08, 2014, 11:31:47 pm
Heard about this a while back. Gearbox remastering Homeworld 1 & 2 for Steam. Just another reason to get a gaming computer!
Title: Re: YES (Homeworld)
Post by: Zeether on March 11, 2014, 04:55:50 pm
While I'm not too much of a fan of Gearbox (Borderlands never clicked with me and they were also involved with the mess that was Colonial Marines) they certainly seem to know what they are doing with this and I hope it turns out good. I'm especially hoping they fixed the stupid "adaptive AI" in 2 that was basically "for every 1 ship you have the AI has 3".
Title: Re: YES (Homeworld)
Post by: AdmiralRalwood on March 11, 2014, 07:27:45 pm
If you're referring to the campaign's dynamic difficulty, where starting a mission with a stronger fleet increases your oppoisition, that was present in the original game as well.

If you're not referring to that, I have no idea what you're talking about, because I can guarantee the AI doesn't magically get 3 times the units as you (unless you're playing against Expert difficulty).
Title: Re: YES (Homeworld)
Post by: Hades on March 11, 2014, 07:47:15 pm
If you're referring to the campaign's dynamic difficulty, where starting a mission with a stronger fleet increases your oppoisition, that was present in the original game as well.

If you're not referring to that, I have no idea what you're talking about, because I can guarantee the AI doesn't magically get 3 times the units as you (unless you're playing against Expert difficulty).
He is referring to it, and while it was present in the original game, it wasn't nearly as stupidly steep as it was in HW2. It being in the first game to a lesser extent does not excuse its execution in the second game.
Title: Re: YES (Homeworld)
Post by: Zeether on March 11, 2014, 08:54:17 pm
I know they did some patch to alleviate it to some extent, I'd assume the original version of HW2 will be prepatched for that and/or they'll have it done a bit better in the remaster since they were poking around in the source code.

Shame about Cataclysm being left out though.
Title: Re: YES (Homeworld)
Post by: NGTM-1R on March 12, 2014, 05:42:57 am
If you're referring to the campaign's dynamic difficulty, where starting a mission with a stronger fleet increases your oppoisition, that was present in the original game as well.

This is true, in the same way that both a nickel-iron asteroid and the Earth's core are large collections of iron.

However, there is a clear quantitative difference nvolved.
Title: Re: YES (Homeworld)
Post by: AdmiralRalwood on March 12, 2014, 11:51:44 am
He is referring to it, and while it was present in the original game, it wasn't nearly as stupidly steep as it was in HW2. It being in the first game to a lesser extent does not excuse its execution in the second game.
This is true, in the same way that both a nickel-iron asteroid and the Earth's core are large collections of iron.

However, there is a clear quantitative difference nvolved.
For the sake of clarity, I should mention that I've been replaying the HW2 campaign in anticipation of the remastered edition (and because I rather sheepishly remembered that I've never actually played the campaign without cheating), and I have yet to need to return to the previous mission to retire some ships to tone down the dynamic difficulty. Maybe it's worse without the 1.1 patch; I don't remember, because I haven't played without the 1.1 patch since the first time I installed the game, and I can't actually remember if I played the campaign back then.
Title: Re: YES (Homeworld)
Post by: MP-Ryan on March 12, 2014, 12:16:16 pm
The 1.1 patch fixed the most egregious issues.  Before it, mission 4 is where everyone ran into trouble because if you only scraped through the first three, 4 was nigh-impossible.
Title: Re: YES (Homeworld)
Post by: X3N0-Life-Form on March 12, 2014, 12:23:22 pm
Well, as I remember it, it's not necessarily a difficult game due to the dynamic difficulty (except maybe for the Balcora Gate mission), it's just that the forces involved are ridiculous. Seriously, halfway through the campaign you are left wondering "why don't they throw all these at Hiigara and waste everyone without even needing to resupply". If keep track of your big kills and max out your fleet before the end of each mission, you realise that you waste dozens of battlecruisers and more than twice as many destroyers.
Title: Re: YES (Homeworld)
Post by: AdmiralRalwood on March 12, 2014, 12:59:46 pm
Well, as I remember it, it's not necessarily a difficult game due to the dynamic difficulty (except maybe for the Balcora Gate mission), it's just that the forces involved are ridiculous. Seriously, halfway through the campaign you are left wondering "why don't they throw all these at Hiigara and waste everyone without even needing to resupply". If keep track of your big kills and max out your fleet before the end of each mission, you realise that you waste dozens of battlecruisers and more than twice as many destroyers.
The illogic of the campaign is one of its primary failings; alongside the sheer number of enemy forces (even if you aren't maxing out your unit caps, it's still more than enough to have wiped out the entire population of Hiigara), there's the bizarre strategy of the Vaygr in the aforementioned Balcora Gate mission. "So, you're going to stop me from traveling through the gate, thereby stranding Makaan there with only one of the three Cores, leaving him to die. ...What were you going to gain from this, exactly?"
Title: Re: YES (Homeworld)
Post by: StarSlayer on March 12, 2014, 01:33:25 pm
To be honest I played HW2 stock when it was released and with the right fleet mix of destroyers and torp frigates I was able to retain local superiority on every mission other than Balcora Gate.  Balcora broke me since I needed to split my fleet resources to defend the nodes while the Vaygr kept throwing battlecruiser task groups at my mothership.  At that point I could no longer leverage positioning and force composition to neutralize numerical superiority and I gave up and played something else.
Title: Re: YES (Homeworld)
Post by: redsniper on March 13, 2014, 10:15:50 am
I went through so many total fleet turnovers in those later missions just throwing ships at the literally trillions of vaygr battlecruisers. While I understand HW's tecnobabble can explain away building a new fleet so fast, it can't explain how we replace the crews! I surely went through like five Hiigara's worth of people. :doubt:

****ing Balcora gate...
Title: Re: YES (Homeworld)
Post by: An4ximandros on March 13, 2014, 10:23:26 am
Thaddis Sabbah - Never Forget.
Title: Re: YES (Homeworld)
Post by: Hobbie on March 13, 2014, 09:32:37 pm
Was Balcora Gate the one where you had to pop about twenty Battlecruisers if you went in with a full fleet? That mission was ridiculous. Only the Dreadnought kept me alive.