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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on April 01, 2014, 10:31:11 am

Title: Nightly (OS X): 01 Apr 2014 - Revision r10548
Post by: SirKnightly on April 01, 2014, 10:31:11 am
Here is the nightly for OS X on 01 Apr 2014 - Revision r10548

Group: Standard
fso-OSX-Standard-20140401_10548.tgz (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20140401_10548.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso-OSX-Standard-20140401_10548.md5)

Code: [Select]
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r10543 | niffiwan | 2014-03-28 21:16:17 -0500 (Fri, 28 Mar 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/scripting.cpp

Fix mantis 3025: pass lua HookVar integer data as an integer, not a struct
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r10544 | The_E | 2014-03-29 10:36:18 -0500 (Sat, 29 Mar 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/anim/animplay.cpp
   M /trunk/fs2_open/code/camera/camera.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.cpp
   M /trunk/fs2_open/code/cmdline/cmdline.h
   M /trunk/fs2_open/code/controlconfig/controlsconfig.cpp
   M /trunk/fs2_open/code/cutscene/cutscenes.cpp
   M /trunk/fs2_open/code/cutscene/mveplayer.cpp
   M /trunk/fs2_open/code/debugconsole/console.cpp
   M /trunk/fs2_open/code/freespace2/freespace.cpp
   M /trunk/fs2_open/code/gamehelp/contexthelp.cpp
   M /trunk/fs2_open/code/gamehelp/gameplayhelp.cpp
   M /trunk/fs2_open/code/graphics/2d.cpp
   M /trunk/fs2_open/code/graphics/2d.h
   M /trunk/fs2_open/code/graphics/font.cpp
   M /trunk/fs2_open/code/graphics/font.h
   M /trunk/fs2_open/code/graphics/generic.cpp
   M /trunk/fs2_open/code/graphics/generic.h
   M /trunk/fs2_open/code/graphics/gropengl.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.cpp
   M /trunk/fs2_open/code/graphics/gropengldraw.h
   M /trunk/fs2_open/code/graphics/grstub.cpp
   M /trunk/fs2_open/code/hud/hud.cpp
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudbrackets.cpp
   M /trunk/fs2_open/code/hud/hudbrackets.h
   M /trunk/fs2_open/code/hud/hudconfig.cpp
   M /trunk/fs2_open/code/hud/hudmessage.cpp
   M /trunk/fs2_open/code/io/mouse.cpp
   M /trunk/fs2_open/code/io/timer.cpp
   M /trunk/fs2_open/code/lab/lab.cpp
   M /trunk/fs2_open/code/lab/wmcgui.cpp
   M /trunk/fs2_open/code/lab/wmcgui.h
   M /trunk/fs2_open/code/menuui/barracks.cpp
   M /trunk/fs2_open/code/menuui/credits.cpp
   M /trunk/fs2_open/code/menuui/fishtank.cpp
   M /trunk/fs2_open/code/menuui/mainhallmenu.cpp
   M /trunk/fs2_open/code/menuui/mainhalltemp.cpp
   M /trunk/fs2_open/code/menuui/optionsmenu.cpp
   M /trunk/fs2_open/code/menuui/optionsmenumulti.cpp
   M /trunk/fs2_open/code/menuui/playermenu.cpp
   M /trunk/fs2_open/code/menuui/readyroom.cpp
   M /trunk/fs2_open/code/menuui/snazzyui.cpp
   M /trunk/fs2_open/code/menuui/techmenu.cpp
   M /trunk/fs2_open/code/menuui/trainingmenu.cpp
   M /trunk/fs2_open/code/mission/missionbriefcommon.cpp
   M /trunk/fs2_open/code/mission/missiongoals.cpp
   M /trunk/fs2_open/code/mission/missionhotkey.cpp
   M /trunk/fs2_open/code/mission/missionload.cpp
   M /trunk/fs2_open/code/mission/missionlog.cpp
   M /trunk/fs2_open/code/missionui/chatbox.cpp
   M /trunk/fs2_open/code/missionui/fictionviewer.cpp
   M /trunk/fs2_open/code/missionui/missionbrief.cpp
   M /trunk/fs2_open/code/missionui/missioncmdbrief.cpp
   M /trunk/fs2_open/code/missionui/missiondebrief.cpp
   M /trunk/fs2_open/code/missionui/missionloopbrief.cpp
   M /trunk/fs2_open/code/missionui/missionpause.cpp
   M /trunk/fs2_open/code/missionui/missionscreencommon.cpp
   M /trunk/fs2_open/code/missionui/missionscreencommon.h
   M /trunk/fs2_open/code/missionui/missionshipchoice.cpp
   M /trunk/fs2_open/code/missionui/missionweaponchoice.cpp
   M /trunk/fs2_open/code/missionui/redalert.cpp
   M /trunk/fs2_open/code/network/multi.cpp
   M /trunk/fs2_open/code/network/multi_dogfight.cpp
   M /trunk/fs2_open/code/network/multi_ingame.cpp
   M /trunk/fs2_open/code/network/multi_pause.cpp
   M /trunk/fs2_open/code/network/multi_pinfo.cpp
   M /trunk/fs2_open/code/network/multi_pxo.cpp
   M /trunk/fs2_open/code/network/multi_rate.cpp
   M /trunk/fs2_open/code/network/multiteamselect.cpp
   M /trunk/fs2_open/code/network/multiui.cpp
   M /trunk/fs2_open/code/parse/lua.cpp
   M /trunk/fs2_open/code/popup/popup.cpp
   M /trunk/fs2_open/code/popup/popupdead.cpp
   M /trunk/fs2_open/code/render/3ddraw.cpp
   M /trunk/fs2_open/code/ship/ship.cpp
   M /trunk/fs2_open/code/sound/sound.cpp
   M /trunk/fs2_open/code/stats/medals.cpp
   M /trunk/fs2_open/code/stats/stats.cpp
   M /trunk/fs2_open/code/ui/button.cpp
   M /trunk/fs2_open/code/ui/checkbox.cpp
   M /trunk/fs2_open/code/ui/gadget.cpp
   M /trunk/fs2_open/code/ui/icon.cpp
   M /trunk/fs2_open/code/ui/inputbox.cpp
   M /trunk/fs2_open/code/ui/listbox.cpp
   M /trunk/fs2_open/code/ui/radio.cpp
   M /trunk/fs2_open/code/ui/scroll.cpp
   M /trunk/fs2_open/code/ui/slider.cpp
   M /trunk/fs2_open/code/ui/slider2.cpp
   M /trunk/fs2_open/code/ui/uidraw.cpp
   M /trunk/fs2_open/code/ui/window.cpp
   M /trunk/fs2_open/code/weapon/emp.cpp
   M /trunk/fs2_open/code/weapon/emp.h

From Yarn: Fixes interface graphics scaling issues. If, for some reason, you want to have the interface graphics stretched, use the -stretch_menu commandline flag.
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r10545 | niffiwan | 2014-03-29 21:37:39 -0500 (Sat, 29 Mar 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/hud/hudmessage.cpp

Fix a crash with invalid iterators
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r10548 | niffiwan | 2014-03-31 02:27:53 -0500 (Mon, 31 Mar 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/pilotfile/plr.cpp

Remove gcc warnings (unused)
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