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FreeSpace Releases => Asset Releases => Topic started by: Eiswolf on April 20, 2014, 06:57:36 am

Title: Download Link to "Aerotech ALPHA v0.1"
Post by: Eiswolf on April 20, 2014, 06:57:36 am
(http://i1339.photobucket.com/albums/o715/Wolvesprod/Aerotech%20Alpha/AT_Alpha_zps312d183b.png) (http://s1339.photobucket.com/user/Wolvesprod/media/Aerotech%20Alpha/AT_Alpha_zps312d183b.png.html)

Long time ago the last update from Aerotech Total Conversion.
Now the time is come the community can test the first Alpha Version and send Feedback about this Project.

Befor you will start download read the Article where the Alpha is.
It is only a Ship and Weapon test Alpha. I will explain the points of the test


1.   Weapons
2.   Configuration Fighter and Weapons
3.   Textures
4.   Flight behavior
5.   Graphic (Widescreen, 4:3)
6.   Gameplay
7.   Other OS

Also this Points should be read

1.   General points of Alpha Version
2.   WX_Launcher Einstellungen
3.   Mission start
4.   Not include in this Version
5.   searching for help
6.   Download Link


Weapons:
 
(http://i1339.photobucket.com/albums/o715/Wolvesprod/Aerotech%20Alpha/Weapon_zpsb0d19e0c.png) (http://s1339.photobucket.com/user/Wolvesprod/media/Aerotech%20Alpha/Weapon_zpsb0d19e0c.png.html)
   
Test the:
Accuracy
   Damage
   Heat development
   Recharge/Reload time
   Missile Lock On time
   Inferno Heat development
   Ammuniton consumption


FIGHTER CONFIGURATION

The Engine hasn´t the same properties to you known from the other
Mechwarrior games.
So i must find a good way to give the player freedom in configuration with a good
balance.
The Weapons has Numbers in the Weapon Loadout.
In the Ship Selection there are Datapictures from the ships you can see what number
of weapon the ship can load out.
A Example:
In the Datapictures you see „P-Bank: 1-3“ so you can in the weapon load out install
all weapons they have Number 1, 2 or 3.
Also the Fighters are PURE-Tech. You can in the IS-Fighters only install IS Weapons
and in the Clan Fighter only install Clan Weapons but there are fighters the where build in the Era of jihid with clan-technology or with help from the Clans. They can
also equipt with Clan and IS Weapons.

(http://i1339.photobucket.com/albums/o715/Wolvesprod/Aerotech%20Alpha/Ships_zps8036eb04.png) (http://s1339.photobucket.com/user/Wolvesprod/media/Aerotech%20Alpha/Ships_zps8036eb04.png.html)

(http://i1339.photobucket.com/albums/o715/Wolvesprod/Aerotech%20Alpha/WeaponLoadout_zps3763282c.png) (http://s1339.photobucket.com/user/Wolvesprod/media/Aerotech%20Alpha/WeaponLoadout_zps3763282c.png.html)



TEXTURES:
   Whats your opinion to the textures, Fighter and Cockpits and gives it any errors
   of textures?   

 
(http://i1339.photobucket.com/albums/o715/Wolvesprod/Aerotech%20Alpha/cockpit_zps1f4bcb57.png) (http://s1339.photobucket.com/user/Wolvesprod/media/Aerotech%20Alpha/cockpit_zps1f4bcb57.png.html)


FLIGHT BEHAIVOR:
   I have a formular for calculate the speed and the maneuverability.
   The formular include the reactor,  movement points and the mass of fighter.


GRAPHIC:
   Please test the game with any solution and show about ony HUD errors.
   I have only a Widescreen and the HUD runs with out any errors.
   I make a HUD.tbl entry for 4:3 but i can´t test it.
        Also show about the FPS in game
        Please send back any opinions and by problems let my show your Grahpiccard,
        RAM and CPU (PM to me)

GAMEPLAY:
   I don´t know where the MP maps runs with out errors.
   Test it with friends and have fun :)

 (http://i1339.photobucket.com/albums/o715/Wolvesprod/Aerotech%20Alpha/Textur_zps2ad0354b.png) (http://s1339.photobucket.com/user/Wolvesprod/media/Aerotech%20Alpha/Textur_zps2ad0354b.png.html)


Other OS:
   Please test the game with other OS…
   The game file for other OS are in the Aerotechfolder called „Other OS exe“


GENERAL POINTS:
        Constructive Feedback is allowed :)
   There gives any bad points so let me know how is bad in the game and make Proposal how you   
        will solution this bad gameplay.

   You have any feedback about weapons and ships?
   So write the description from the weapons or fighter
   a Example   AHB-443 to heavy manouverity
                            LRM: Lock On time is to high

 

INSTALLATIONS:
   The Aerotech Alpha is a 7z file
   
         Please install the game in a seperation file.
         It is a STAND ALONE not a modification…

   You need also this
        WX_Launcher OPTIONS for a good gameplay and for testing the Alpha
   
Basic Settings: Free to use.

Advanced Settings:
      Graphics:    Enable 3D shockwaves
            Enable post processing
            Enable soft particles
            Ensable FXAA anti-aliasing
      Game Speed: no setting
      HUD:       Enable rearm/repair completion timer
      Gameplay:   no  setting is IMPORTANT
            So you can show the Datapictures in the Ship selection menue
      Audio:    Preload mission game sounds
      Multiplayer:    no setting
      Troubleshoot: no setting
      Experimental:   no setting
      DevTool:   Show frames per second on HUD
            (only for your FPS test run)

START THE MISSION:
   There is no campaigne so you should start the test maps in the TECHROOM by
   Mission Simulator.
   Any Error about NO CAMPAIGNE quit it with Go tho CAMPAIGNE and then OK.
 
(http://i1339.photobucket.com/albums/o715/Wolvesprod/Aerotech%20Alpha/Techroom_zps6347b933.png) (http://s1339.photobucket.com/user/Wolvesprod/media/Aerotech%20Alpha/Techroom_zps6347b933.png.html)

(http://i1339.photobucket.com/albums/o715/Wolvesprod/Aerotech%20Alpha/Mission_zpsb1e4b9b6.png) (http://s1339.photobucket.com/user/Wolvesprod/media/Aerotech%20Alpha/Mission_zpsb1e4b9b6.png.html)
    
   Also you can show about the other menuepoints.
   The Faction insignia change is in BARRACKS.
   Switch to Multi and select your Faction insignia. Then switch back to Single

(http://i1339.photobucket.com/albums/o715/Wolvesprod/Aerotech%20Alpha/Barracks_zps28a7f226.png) (http://s1339.photobucket.com/user/Wolvesprod/media/Aerotech%20Alpha/Barracks_zps28a7f226.png.html)

(http://i1339.photobucket.com/albums/o715/Wolvesprod/Aerotech%20Alpha/Insignie_zpsab7d4834.png) (http://s1339.photobucket.com/user/Wolvesprod/media/Aerotech%20Alpha/Insignie_zpsab7d4834.png.html)

NOT INCLUDE IN THIS ALPHA:
1.   Power of by HEAT
2.   Vetobutton
3.   Zoom
4.   TAG Laser Targeting
5.   Helpscreen for TeleCapMissiles
6.   Nightvision
7.   Heatvision
8.   Magneticvision
9.   Landing Script
10.   Dockingscript
11.   Takeoff Script
12.   Landinggear Controll
13.   Gravitationsscript
14.   Subsystem Damage script
15.   and many more things…

I search people they have time and will help my by my project.
I search for peoples they have experince in C++ or/and LUA scripting.
Missiondesigne and experince in FRED.

My last point:
It is a very big project and when you will help me by this project so you should know it is very expensive in time and we have time and this all is a hobby for me but i need peoples they will continuous work on this project.

Have fun with testing the ALPHA BUILD of AEROTECH :)

http://www.mediafire.com/download/bkd572djozfld69/Aerotech.7z
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: yuezhi on April 20, 2014, 08:27:51 am
 :jaw:
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Nyctaeus on April 20, 2014, 09:42:49 am
Wow...

*downloading* :D
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: coffeesoft on April 20, 2014, 10:21:40 am
Looks fantastic, downloading to test   :yes:
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: IronBeer on April 20, 2014, 12:31:51 pm
.....dwuh? This actually happened?

This actually happened.

 :D
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Colonol Dekker on April 20, 2014, 12:41:30 pm
Screenshots / interface art looks like a lot of effort has been put in!

 :yes:

Can has alpha strike?
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: est1895 on April 20, 2014, 02:10:28 pm
Very Nice! :nod:   :yes: :yes: :yes:

 downloading now!
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Eiswolf on April 20, 2014, 03:36:29 pm
Can has alpha strike?

No, Alpha Strike only work for Primary Weapons with Weapon Linking...
I work for a Solution about Alpha Strike but i think without write in the Sourcecode i can´t make it...
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: The E on April 20, 2014, 03:59:52 pm
Okay, there are only two things I would like to recommend here.

One, right now, you always get error messages regarding the campaign file (or lack thereof) whenever you start the game. Now, I know you don't have a campaign in there yet, but I would still recommend putting in a dummy one just to make the engine shut up.

Two, that large planet graphic you're using in the missions shipped with this? It's ... not good. It's lacking in depth, compared to the other planetary graphics you've used, it just doesn't look all that good. I would also recommend getting the  mediavps starfield skybox (or the htsb starfield from BP), and using that instead of the stars generated by the engine.
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Echelon9 on April 21, 2014, 02:49:37 am
Does the standalone run cleanly with a Debug build? Fixing up all the Debug warnings is something that new releases often overlook.

It's strongly recommended you resolve all warnings as they are there for a reason. They can lead to odd or hard to track down errors later on and wasted development time :)
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Flaming_Sword on April 21, 2014, 07:08:27 pm
You might want to remove or replace the GTVA logos on the screens. :nervous:

Also, new version of interface templates out with fictionviewer screen: http://www.hard-light.net/forums/index.php?topic=87391.0
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Eiswolf on April 22, 2014, 04:59:57 am
Okay, there are only two things I would like to recommend here.

One, right now, you always get error messages regarding the campaign file (or lack thereof) whenever you start the game. Now, I know you don't have a campaign in there yet, but I would still recommend putting in a dummy one just to make the engine shut up.

Two, that large planet graphic you're using in the missions shipped with this? It's ... not good. It's lacking in depth, compared to the other planetary graphics you've used, it just doesn't look all that good. I would also recommend getting the  mediavps starfield skybox (or the htsb starfield from BP), and using that instead of the stars generated by the engine.

Thx i will make skyboxes for the next alpha and a Campaign dummy

Does the standalone run cleanly with a Debug build? Fixing up all the Debug warnings is something that new releases often overlook.

It's strongly recommended you resolve all warnings as they are there for a reason. They can lead to odd or hard to track down errors later on and wasted development time :)

Yes it runs clean with debug. I test new Content always first with the debug file :)

You might want to remove or replace the GTVA logos on the screens. :nervous:

Also, new version of interface templates out with fictionviewer screen: http://www.hard-light.net/forums/index.php?topic=87391.0

Yes thx i use the old version of contemplate. The GTVA logos looks good and i hasnt another logo to replace it but maybe when i have a good logo for this game to replace it in a later Version
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Hobbie on April 23, 2014, 05:25:43 am
Time to test!

FOR HOUSE DAVION AND THE FEDERATED SUNS!
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Mobius on April 25, 2014, 08:59:36 am
I don't have FS2 right here but I would like to know what Aerotech is about in terms of storyline and background. I assume it doesn't take place in the FreeSpace continuity, it seems a completely different universe.

And by the way, there should be a Wiki article about this mod. :)
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: The E on April 25, 2014, 10:54:23 am
Aerotech was the aerospace component of the BattleTech franchise.
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: starwolf1991 on April 26, 2014, 04:51:23 am
Battletech has always been close to my heart, so seeing this made me really happy. In Kerensky's name and for Clan Wolf, I shall happily test.

Two things I have noticed so far from testing:

1. Every craft you can fly, even the lightest of ones, feel a bit heavy on the sluggish side. This is mostly reflected in AI-piloted craft, in that they can almost fly perfect rings around you and fire shots your way while you're still struggling to make a turn. Gliding does help to a degree, but I'm finding I have to rely on it in order to defend myself. I'm not saying its a bad thing; I do like the idea of sluggish maneuvering for a change. But I think they could be improved a slight tad so players have a decent chance and not, in my instance, depend on gliding.

2. This is a cosmetic thing, not exactly important or a game-breaking. But visually, the lasers seem a bit out of place to the norm of the Battletech titles. Medium as Red for example or Large as Green? I don't recall them being that way. All Mechwarrior Titles I've played (Mechwarrior 2 + Mercenaries, 4 + Mercernaries and MWO) follow this visual pattern:

Small = Red
Medium = Green
Large = Blue

Am I missing something with this? Just thought I'd point it out.

Other than those two pointers, very excellent so far. Would love to see more from Aerotech. ^.^
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Dragon on April 26, 2014, 05:02:26 am
Well, MW4 actually did red=IS, green=Clan, blue=X-pulse, yellow-Heavy. I agree, though, that it might be better to have MW2-style colors (though MW4 style wasn't too bad, either).
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: starwolf1991 on April 26, 2014, 05:33:20 am
Ah yeah, you are right. Memory bit fuzzy on that one. Cheers on pointing that one out.
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Dragon on April 26, 2014, 03:40:34 pm
Also, IIRC, MW3 fooled around with colors a bit, too. I didn't play it yet, but from what I've heard, the current scheme might be from there. I got stuck on that #@!$ underwater mission in GBL, and I'm playing them sequentially (starting with MW1! :) ), so I've got to finish that and Mercs first.
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Mad Bomber on April 27, 2014, 10:34:49 am
Well, MW4 actually did red=IS, green=Clan, blue=X-pulse, yellow-Heavy. I agree, though, that it might be better to have MW2-style colors (though MW4 style wasn't too bad, either).

Don't forget the bright purple Assault Laser. :D
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Scotty on April 28, 2014, 11:13:44 pm
Suggestion to replace GTVA logos: Star League symbol.
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Eiswolf on May 09, 2014, 11:02:04 am
I have a Question...

Should i reduce rotation speed and Newton Dumping???

There where two Solution.
In Space alle Fighters have a very high aggility and there where no difference or minimal difference between Lights and Assault...
or
No change???

I hope where the Alpha Test can give a review about whats good in Gameplay and a Solution how i can make it better...
Title: Re: Download Link to "Aerotech ALPHA v0.1"
Post by: Eiswolf on June 12, 2014, 04:24:13 am
Okay.
I have read all posts and write down any critic.
So i think this is the list of changes in the next Test Version

Insert Skyboxes for the mission
Make Dummy Campaigne File
Reduce Time of Manoverity -30% from every ship
A Aerotech Project Logo in the Menues ^^

Credits Update

maybe change laser colours in MW2 style and new Maps with content from the Forum (include the Content Maker Forum Name in the Credits) (big asteriods i like this) :)
Have any critic or idea what i should be change in the game especially Weapons or Chippewa Wing Animation with starting the Afterburner?????

Also in the next Test Version: New Fighters and Maps