Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Bryan See on May 14, 2014, 06:47:03 am

Title: SDn Sariel (WIP)
Post by: Bryan See on May 14, 2014, 06:47:03 am
While waiting for my SC Raguel hi-poly renovation to be finished by Betrayal, I've begun work on a Shivan battleshipdreadnaught, which is more or less inspired by a Ravana and a Moloch, but slightly bigger than a destroyer, although smaller than the Sathanas and Amritaya juggernauts; it is designed more than a match of the TBs Horizon and the Shivans' first battleship. The middle and front model parts seems to be fairly detailed. However, the rear part needs to be worked. I would do it myself, but I know using sub-division modelling to increase poly counts only make it inefficient (I'm sure Esarai and Betrayal will do it, with the latter finishes the Raguel first).

I haven't got a name for this Shivan battleship yet, but I can make a few guesses at the moment. In the meantime, you can vote for the best name above. The poll for the Shivan ship name will open for at least 30 days. Once the 30 days are over, I will pick the name with the highest votes gathered to formally name this model. It is now called the SBs Sariel, and there's no need for the poll anymore - so I deleted it.

The planned armanent is not known at the moment, but it will be armed with two BFReds, VLS torpedo launchers (capable of launching subspace/anti-cap torpedo strikes), missile batteries, and several deadly anti-capital and anti-fighter beam cannons. It is capable of making shock-jump attacks like the GTVA's Titan destroyer, and may be protected by a defensive shield similar to the Lucifer superdestroyer but weaker.


BTW, I think Woomeister and his Inferno team will like it so much that I hope this will be included in the second chapter of Inferno: Nostos :) Sorry for that. I'm joking really. It looks like a symmetrical and larger version of the Ravana with three arms (from my Raguel) and a middle section; all made by me. The rest are taken from the HTL Ravana model, flipped and stretched.

Update (July 12): It is now an original design, instead of relying on other meshes made by other people.

Update (August 5): Due to its size over a battleship, but smaller than a juggernaut, the Sariel is now a Dreadnaught, and hence, its designation, the SDn Sariel.
Title: Re: Shivan battleship WIP
Post by: JCDNWarrior on May 14, 2014, 07:59:11 am
Looks good so far, I definitely welcome any new Shivan ships that people develop. As for name, among the possibilies, the Sariel seems like a decent choice to me.
Title: Re: Shivan battleship WIP
Post by: The E on May 14, 2014, 08:13:29 am
It's a good start, a good concept, but at this point, there is nothing in the model that actually sells its size. Take a look at the Sathanas HTLs, and how they break up the big shapes in order to give the impression of size and massiveness; While this is something that the texture has to do the heavy lifting on in many ways, the model has to do its part too; calling the front or the neck parts "fairly detailed" is premature at this juncture.

Also, and this is a more general note, expecting people to pick up and finish your models or use them in a campaign isn't a good way to build interest in your work. When you're saying " However, the rear part needs to be worked. I would do it myself, but I know using sub-division modelling to increase poly counts only make it inefficient (I'm sure Esarai and Betrayal will do it, with the latter finishes the Raguel first).", it can easily be interpreted as "I know there are issues that need to be worked out with this model, but I'm not even going to attempt to fix them myself", which leaves me at least with an unfavourable impression of you, your skills, and your work ethos.
Basically, what I'm trying to say is, don't just put things like "I'm sure Esarai and Betrayal will finish this" or "Woomeister will like this so much that it's sure to find a place in the next Inferno" in your posts when you have absolutely no idea whether any of these things are true. You don't know whether Esarai or Betrayal will have the time or interest to work on this. You have no idea whether there's room in whatever Woomeister is planning for Inferno for this ship.
I understand the desire to build excitement for your work. But let it build naturally, based purely on what you, and whoever you're actually and actively working with on the project can do, not based on what a dream team of people you wish to work with can do.
Title: Re: Shivan battleship WIP
Post by: 0rph3u5 on May 14, 2014, 09:08:11 am
I can't shake the association with the SCv Bryn (http://www.hard-light.net/wiki/index.php/SCv_Bryn) which has a visual style that makes it hard to integrate with other shivan ships ... but that is a common problem with user made shivan ships (1 (http://www.hard-light.net/wiki/index.php/File:Scraguel.jpg) 2 (http://www.hard-light.net/wiki/index.php/SFg_Damini) 3 (http://www.hard-light.net/wiki/index.php/SC_Rictus) 4 (http://www.hard-light.net/wiki/index.php/SD_Iblis) 5 (http://www.hard-light.net/wiki/index.php/SD_Kismat) ) (http://www.hard-light.net/wiki/index.php/SD_Vassago[/url)
Title: Re: Shivan battleship WIP
Post by: Lepanto on May 14, 2014, 09:16:16 am
I like the overall model so far, though I do agree that it needs more detailing. To keep the overall look of recent Shivan HTLs consistent, I'd advise basing your armor/greeble details on other recent Shivan HTLs, like Betrayal's Scylla.

Please, please, though, tone down your expectations of what other people are willing to do to help your own projects. If you want help from the community's more experienced modellers, then ask politely, but don't outright assume that other modellers will help you with their projects, or that people will use your stuff in their campaigns. Your Raguel shows that you've got the skills to make good Shivan models, but keep your expectations realistic.
Title: Re: Shivan battleship WIP
Post by: Nyctaeus on May 14, 2014, 09:34:11 am
Especialy, when optimisation of the Raguel required redoing most of the oversmoothed and oversubdivided flat parts of the ship. Of course, arms and other details will remain the same, but I wish I could say the same thing about armored hull parts. Of course I will finish the Raguel, because I always finish what I started, but I will never take up similar job again, as this is unprofitable effort for me.

As for the Battleship, I like it's spiky, slender, shivan design but I think you should make something smaller, and requiring less skills. You need to practice and gain experiance, before You start working on serious project. Community will provide feedback for you, if you show some humility for people here and work you have to do.
Title: Re: Shivan battleship WIP
Post by: Bryan See on May 16, 2014, 12:30:56 pm
It's a good start, a good concept, but at this point, there is nothing in the model that actually sells its size. Take a look at the Sathanas HTLs, and how they break up the big shapes in order to give the impression of size and massiveness; While this is something that the texture has to do the heavy lifting on in many ways, the model has to do its part too; calling the front or the neck parts "fairly detailed" is premature at this juncture.

Also, and this is a more general note, expecting people to pick up and finish your models or use them in a campaign isn't a good way to build interest in your work. When you're saying " However, the rear part needs to be worked. I would do it myself, but I know using sub-division modelling to increase poly counts only make it inefficient (I'm sure Esarai and Betrayal will do it, with the latter finishes the Raguel first).", it can easily be interpreted as "I know there are issues that need to be worked out with this model, but I'm not even going to attempt to fix them myself", which leaves me at least with an unfavourable impression of you, your skills, and your work ethos.
Basically, what I'm trying to say is, don't just put things like "I'm sure Esarai and Betrayal will finish this" or "Woomeister will like this so much that it's sure to find a place in the next Inferno" in your posts when you have absolutely no idea whether any of these things are true. You don't know whether Esarai or Betrayal will have the time or interest to work on this. You have no idea whether there's room in whatever Woomeister is planning for Inferno for this ship.
I understand the desire to build excitement for your work. But let it build naturally, based purely on what you, and whoever you're actually and actively working with on the project can do, not based on what a dream team of people you wish to work with can do.
I like the overall model so far, though I do agree that it needs more detailing. To keep the overall look of recent Shivan HTLs consistent, I'd advise basing your armor/greeble details on other recent Shivan HTLs, like Betrayal's Scylla.

Please, please, though, tone down your expectations of what other people are willing to do to help your own projects. If you want help from the community's more experienced modellers, then ask politely, but don't outright assume that other modellers will help you with their projects, or that people will use your stuff in their campaigns. Your Raguel shows that you've got the skills to make good Shivan models, but keep your expectations realistic.
Especialy, when optimisation of the Raguel required redoing most of the oversmoothed and oversubdivided flat parts of the ship. Of course, arms and other details will remain the same, but I wish I could say the same thing about armored hull parts. Of course I will finish the Raguel, because I always finish what I started, but I will never take up similar job again, as this is unprofitable effort for me.

As for the Battleship, I like it's spiky, slender, shivan design but I think you should make something smaller, and requiring less skills. You need to practice and gain experiance, before You start working on serious project. Community will provide feedback for you, if you show some humility for people here and work you have to do.
Thank you, The E, Lepanto and Betrayal. I appreciate your advices and feedbacks. I know this Battleship is spiky as with all Shivan vessels, but I can agree that I should make something smaller, and requiring less skills. This include my GTS Hygeia and the GTT Argo hi-poly upgrades for the FreeSpace Upgrade project's MediaVPs (both of them are long neglected).

As for the naming, I know Sariel will be the better name for the Shivan battleship, but I have yet to know about the other names at the moment.
Title: Re: Shivan battleship WIP
Post by: cahdoge on May 18, 2014, 11:40:52 am
The idea of the model is quite nice.

If you reduce the spikes at the rear by half or even more it would actually look shivan
Title: Re: Shivan battleship WIP
Post by: crizza on May 19, 2014, 10:16:27 am
Stunning...has something... like a dragon, dunno^^
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on May 31, 2014, 08:20:03 am
I've updated my p3d just now. Looks like the stretched and symmetrical version of the Ravana right now - it is noted that the practice of modifying existing meshes is not new - Woomeister and his team did for the Inferno mod.
Title: Re: SBs Sariel (WIP)
Post by: NeonShivan on May 31, 2014, 09:47:18 am
This method of modeling iirc is indeed out of date and not used anymore, yet I've seen it been done in a similar manner for mods for different games (ex. Maelstrom for Sins of a Solar Empire), if done right and mixed with various meshes I'm sure you could create a reasonably good looking Shivan ship. So far in my opinion the battleship looks pretty decent, I'm interested in seeing a final product.
Title: Re: SBs Sariel (WIP)
Post by: Nyctaeus on May 31, 2014, 09:54:26 am
Such a... Monster.

I like the idea od making it similar to Ravana. Just clean the mess with geometry, and remodel a few parts. Overall concept is good. It will be cool if you make it not look like kitabashed from few Ravana hulls.
Title: Re: SBs Sariel (WIP)
Post by: cahdoge on May 31, 2014, 12:46:28 pm
For me it looks like a disguised Rahvana, so i like the previous version with less spikes more.

The main problem with shivan ships is that they are looking very different but shivan.
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on June 19, 2014, 10:29:45 am
I've updated the p3d. The front should be the flipped SuperRavana front section without any mesh overlapping from the previous mirroring, plus the details of the front's end. In addition to that, there are details on the middle section. As for the SuperRavana's rear section and more details on the middle sections (the arms holding beam cannons perhaps?), I need to take time to figure out.

Once the model's ready for texturing and conversion, I'll personally see it finally goes eating Terran, Vasudan and Ancient ships up for breakfast :)
Title: Re: SBs Sariel (WIP)
Post by: Nyctaeus on June 19, 2014, 12:26:03 pm
Get your Bevel to work and start deleting faces inside the ship. Geometry of the ship is still messy as hell. Final result will be quite funny. Also I would consider deleting middle pair of rear small beams if I were You.
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on June 24, 2014, 11:08:03 am
Sariel p3d updated once more. All faces inside the ship are deleted already, I've in fact reworked. In addition, I've kit-bashed model parts from the unused HTL Sathanas mesh by bobbtman. Now it's more than just a SuperRavana, but a hybrid of a smaller Sathanas.
Title: Re: SBs Sariel (WIP)
Post by: Luis Dias on June 24, 2014, 11:52:20 am
I think it's becoming something of its own! :yes:

The front is still too much like a Ravana though.
Title: Re: SBs Sariel (WIP)
Post by: Trivial Psychic on June 24, 2014, 06:32:21 pm
In my opinion, the neck needs to be slightly shorter and somewhat thicker, particularly on the underside where the underside where it meets up with the main body.  Perhaps have something like a smaller iteration of the neck itself, but inverted and atop the existing one.  As well, I would suggest smaller iterations of the dorsal crest where the neck connects to the body, but on the two ventral faces.  I might also suggest that the forward two ventral spikes on the main hull be more outward-canted and curving forward instead of back.  Next, the dorsal sections of the body are a bit bland at the moment.  I feel it could use some breaking up.  Also, the deleting of the fighter-bay pylons as given the aft hull a considerably narrower profile as compared to the "head", which doesn't feel right to me.
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on June 25, 2014, 11:09:01 am
In my opinion, the neck needs to be slightly shorter and somewhat thicker, particularly on the underside where the underside where it meets up with the main body.  Perhaps have something like a smaller iteration of the neck itself, but inverted and atop the existing one.  As well, I would suggest smaller iterations of the dorsal crest where the neck connects to the body, but on the two ventral faces.  I might also suggest that the forward two ventral spikes on the main hull be more outward-canted and curving forward instead of back.  Next, the dorsal sections of the body are a bit bland at the moment.  I feel it could use some breaking up.  Also, the deleting of the fighter-bay pylons as given the aft hull a considerably narrower profile as compared to the "head", which doesn't feel right to me.
Okay, I take this as advice, but where do I go from there? Any images on where it needs to be improved? I'd like to see them ASAP.
Title: Re: SBs Sariel (WIP)
Post by: Colonol Dekker on June 26, 2014, 07:51:56 am
I approve this model :yes:

Title: Re: SBs Sariel (WIP)
Post by: Bryan See on June 27, 2014, 12:41:31 pm
P3D updated yet again. This time, it is all original, with cues taking from my earlier attempts of my Raguel HTL, as well as Betrayal's. Dekker, I agree with this.
Title: Re: SBs Sariel (WIP)
Post by: Lepanto on June 27, 2014, 02:00:34 pm
It's nice that you moved to a more original design. However, right now, it just doesn't look angular and spiky enough to be really Shivan-y, especially around the midsection. Also, it lacks the visual menace and aggression of ships like the Ravana and Rakshasa. It could be a solid design, if you incorporated more of the Shivans' characteristic spiky ship design.
Title: Re: Shivan battleship WIP
Post by: Lorric on June 27, 2014, 02:05:03 pm
It's nice that you moved to a more original design. However, right now, it just doesn't look angular and spiky enough to be really Shivan-y
If you reduce the spikes at the rear by half or even more it would actually look shivan
Hmmm... I've always been confused about what people think makes a ship look Shivan and what doesn't, but this is probably the biggest contradiction I've seen yet. :)

For me, just it being red and dark and menacing-looking will probably do. :D
Title: Re: SBs Sariel (WIP)
Post by: Trivial Psychic on June 29, 2014, 06:58:11 pm
The new design posted looks more like a descendent of the Colossus.
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on June 30, 2014, 11:18:08 am
I've updated the p3d once more. This time, I've begun adding details to the ship. I hope I can make it more Shivan like.

The reason I'm re-doing this Sariel is because I wanted to be original, given that some modellers have historically used parts from retail and other meshes to kit-bash. I'm putting my new-found modelling skills to full use, given I've learned Blender for years if I'm mistaken. I agree with comments by Lepanto, Lorric and Trivial Psychic here, only that I think I need to do something which is more dark and more menacing-looking.
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on July 12, 2014, 03:42:58 am
Okay, I've updated my p3d. It should be more based on my previous concept in the this month's newsletter, but I wanted to make it look "Shivan", except at the texturing stage, I think black and red are the standard color schemes. The only one is the spiky thing at the rear of the front section. The topmost needs reworking. I'm sure that other parts may need reworking anyway. I'm taking a look at more HTL Shivan ships (especially those by Rga_Noris) for inspiration.
Title: Re: SBs Sariel (WIP)
Post by: crizza on July 13, 2014, 07:20:49 am
Sry, but for me it looks like a vasudan ship right now...
Title: Re: SBs Sariel (WIP)
Post by: headdie on July 13, 2014, 06:41:21 pm
Sry, but for me it looks like a vasudan ship right now...

I dont agree that it looks Vasudan, but it dosnt say Shivan to me either, perhaps a small number of larger forward protrusions pointed from the centre section
Title: Re: SBs Sariel (WIP)
Post by: Droid803 on July 13, 2014, 10:04:13 pm
If I had to pick between the two, I would agree that it looks more Vasudan than it looks Shivan, but it really looks neither.
Title: Re: SBs Sariel (WIP)
Post by: Rheyah on July 14, 2014, 10:56:33 am
I took a look at the p3d and while I'm not a modeller, I could say a few ways you could make it catch the Shivan aesthetic.

The ship has too much vertical and horizontal symmetry.  It's rare to find a Shivan vessel that has symmetry along more than one of its axis.  If you look at it from the side, there is a slight profile asymmetry in the bulk of the ship (from about 10% of the way bow to stern) but it's not enough to really strike out and have a profile.  That's one way you could improve on it.  Bulk out its profile and ruin the symmetry along one or two of its axis.  A Shivan ship should look wrong.  I think that's when you know you are getting close.

Add a few jutting growths in places you could imagine an animal growing them.

The forward reminds me of about fifty anime warships.  Reverse the direction of the chin element, thicken it and split it into two or three segments while simultaneously ruining its symmetry and it should have the desired effect you want.

Please, don't take my advice as anything other than someone interested in seeing a model come to life.

Title: Re: SBs Sariel (WIP)
Post by: Aardwolf on July 14, 2014, 05:45:47 pm
It seems like you've restarted this thing like 5 times now? Maybe you'd be better off if, instead of trying to come up with a model to fill a particular role (in this case "Shivan battleship"), you make a bunch of models that are deliberately not detailed and try to come up with descriptions for them. Or you could show us thumbnails of them and ask what people think looks most promising.

Hm, that could be misread as "throw a bunch of crap at us and we'll tell you which turd to polish". The idea is not that they should be random or "bad", but that you should practice coming up with interesting overall shapes separately from detailing. And of course, practice practice practice.
Title: Re: SBs Sariel (WIP)
Post by: Trivial Psychic on July 14, 2014, 07:39:45 pm
If I were to make some suggestions to perhaps (in my opinion) give this design a more Shivan aesthetic, I would start by:

A - Suggesting that you alter the aft engine segment from a laterally-stretched diamond, to a more bottom-flat triangular profile.
B - Modify the central segment to make it less broad and more tall, drawing inspiration from the Moloch as the only other tall-and-slim design from the original :V: model set.
C - Thicken the "neck" section where it connects to the head.
D - Increase the size of the head section by about 25% and move it up to be a bit more centrally-positioned as opposed to its current arrangement of attaching near the top of the head.  At the same time, retain the ventral "tooth" both in its current position and size.
E - Use the "tooth" as your repeating detail element, as opposed to spikes or spines, and for the most part, keep them as aft-swept teeth as your current one is.  Have them in varying size and position, but more prominently on the ventral as your current tooth is.
Title: Re: SBs Sariel (WIP)
Post by: Ulala on July 17, 2014, 11:57:08 am
I think you're definitely improving; Rheyah and Trivia Psychic have some great ideas to draw from, and as Aardwolf said, keep practicing! :yes:
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on July 25, 2014, 11:43:24 am
Based on Trivial Psychic's suggestions followed by Ulala's encouraging advice, I've updated my Sariel p3d again. The frontal section is 25% bigger than original; the neck is thicker; the middle section is more tall and less broad; the rear is now triangular; and there are tooths being used as my repeating detail element, with the original rear ventral tooth retained. Additions include Betrayal-inspired design cue from the Scylla and my Raguel, the wings at the top of the frontal section (I think it may be used on the SJ Amritaya HTL anyway), and the more detailed central segment.
Title: Re: SBs Sariel (WIP)
Post by: Nyctaeus on July 25, 2014, 12:46:25 pm
In case of that frontal hole or whatever it is - remove it :P. Similar thing is in my Raguel, because I didn't model this section at all. It's going to be triangular thing with three glowing red eyes here, just like in Cain or Lucyfer. Current thing... You don't want to know, for what this thing look like for me.

The rest of this thing finally looks like decent shivan battleship and I really like it :yes:. I think you should add more smoothness to flat sections of the ship and than - carve some details in. Take a look on SCv Armaros model for example. Raguel is going to have similar carvings with glowing texture.

As for the front section, I have some idea that You might use:
(http://i60.tinypic.com/5eaaaa.jpg)
All of this should be symetrical. Small arms on the left side of the ship are SAAA beams and this thing might have 4 of them on both sides. Spinal beam cannons are very easy to destroy in most shivan warships. This should provide enough protection for the front. Also I painted main beams. Two lower ones are LReds, the upper, smaller ones are MReds/SReds [or 4 LReds xD]. Also I painted the reimagined, Lucyfer-inspired front.
Title: Re: SBs Sariel (WIP)
Post by: Trivial Psychic on July 25, 2014, 07:11:21 pm
Thank you for considering my suggestions.  I certainly agree that it is shaping up to be a unique Shivan design.  That said, the waist spines give me a mind of the Rakshasa.  If I may press my luck however, I would like to voice some additional suggestions... again based on my opinion.

I agree with Betrayal that the 5-point nose shape is a somewhat non-Shivan element.  However, I have an alternate proposal to his.  You appear to want to have the main gun as a nose button-style turret, as opposed to the spine-mounted types of most other Shivan FS2 designs.  I would suggest that instead of your concave nose, you instead chose an "outer" nose.  The upper triangular portion of the nose would slope downwards as with ships such as the Lucifer or Cain/Lilith.  However, instead of the "3 lights" found on those ships, yours would be recessed within the triangle, in the center of which would be your main cannon.  The lower portion of the nose would be swept back underneath and mount another pair of recessed turrets, with either lighter secondary beams, AAA, or missile batteries.  If they aren't AAA, then might I suggest miniature versions of Betrayal's head claws mounting AAA.

I like what you've done with the side portions of the head, but the current upper panels seem to me to be completely out of place.  Unless this is just the beginning of a more elaborate structure, I am concerned that this section provides too much of a hiding space for players.

I'd like to also suggest that you plan to add a small engine just at the back of the head on the underside.  That space seems to be begging for one.

I'd also like to elaborate on my suggestions regarding the repeating tooth I had suggested.  As an example, I would suggest a few smaller, aft-swept teeth mounted perhaps down the ship's dorsal spine, then perhaps another pair on the engine segment further to the sides and outward canted, and another pair on the ventral, closer to the center-line and slightly less outward canted.  I'd also suggest making the forward dorsal tooth slightly smaller than it is right now.  The dorsal and ventral spikes give me an odd impression of a tropical fish which doesn't fit with the Shivan "feel" in my opinion.

Also, if you are planning on making this a shielded vessel, as it says in the original description, you may want to consider adding shield generators... perhaps even subsystems.  I'd take inspiration from the generators aboard the Lucifer.

Do you plan on including a fighterbay in the design?
Title: Re: SBs Sariel (WIP)
Post by: Nyctaeus on July 26, 2014, 07:53:29 am
Yeah, my SAAAs are a little bit too big. I wasn't really sober when I was painting this :P

As for the fighterbay, I see it's present on the bottom of the ship, in rear part of the ship, right?
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on July 26, 2014, 08:32:08 am
Sure. A fighterbay is included in my design, but I'd like to make it more like a Shivan version of the Star Destroyer's hangar bay with "tooths". :)

I made the inner nose which is more like the Cain/Lilith and Lucifer. Also, I've added in three arms from my Raguel. All of these will become destroyable sub-objects, and will likely be armed with Slash-AAAs and anti-fighter missile batteries.

I'm planning to add an engine at the rear of the "head" section. It is one of the destroyable sub-objects with amounts of detail.

The shielding component will be at the back, but it will be "hardened" in some modelling aspect. It will also be destroyable.

The repeating tooth I'm going to spread all over my model with varying sizes. The forward dorsal tooth size was reduced and reworked.

Anyway, the waist you mentioned fits well in the final version of Inferno's SSJ Gigas model (which I think it may be unfinished, but this part will likely be added to that model), another one based on the Rakshasa.

The p3d is updated yet again. Check out on the beginning of the thread.

I'm happy that you guys helped me out, but I feel my original design's Shivan if it is to be textured black and red.
Title: Re: SBs Sariel (WIP)
Post by: IronBeer on July 26, 2014, 06:01:03 pm
I've been watching this for a while, and I like the way the current iteration of the model is going. Looking forward to seeing your final product!
Title: Re: SBs Sariel (WIP)
Post by: headdie on July 26, 2014, 06:46:07 pm
not a fan of having yet another ship with 3 forward mandibles but beyond that I like where this is headding
Title: Re: SBs Sariel (WIP)
Post by: Droid803 on July 26, 2014, 07:53:30 pm
Having the exact same arms kind of throws off its sense of scale, TBH.
It's coming together nicely now though!
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on July 27, 2014, 02:21:17 am
Very appreciative to all of you, I'll keep it up.
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on July 29, 2014, 12:45:19 pm
I've updated my p3d again, with at least one subobject attached to my mesh (counting my three arms). Sporting the new triangular design for my front (as suggested by Betrayal and partly inspired by Esarai's HTL SD Demon's front).

I think I have finished my model (in concept), so I'm waiting for anybody to pick my model up to add in these details (as additional subobjects, like fightermedic's).
Title: Re: SBs Sariel (WIP)
Post by: The Dagger on July 29, 2014, 12:58:43 pm
Excuse me if I'm too blunt, but I find two bad ideas in your post.
1) Waiting for people to pick up your work: If you don't do it yourself, there's a good chance it'll never get done. Most people around here with the required abilities has little time and they focus it on their own projects. There's plenty of beautifull non-UVed non-textured models around.
2) Downloading p3ds: If it's not yours, it's not yours to take. That would be theft. People put their models there to show them, not to share them. If you want free models under clear licensing, there are other sites like blenderswap. Although people in HLP tend to be leanient towards licensing, you shouldn't take that for granted. Since you can't even contact the author through p3d, you should stay away from their work.
Title: Re: SBs Sariel (WIP)
Post by: Bryan See on July 30, 2014, 02:34:07 am
The Dagger, my Sariel, just like the others, is intended to be shown on p3d. I have no intention of sharing them or letting others to steal my work of any sort.

As I said before, the concept for the Sariel is done, now its time for me to do some serious modelling, based on the suggestions by Trivial Psychic and Betrayal.
Title: Re: SBs Sariel (WIP)
Post by: The E on July 30, 2014, 02:40:42 am
This statement:

I have no intention of sharing them or letting others to steal my work of any sort.

And this other statement of yours:

Quote
I think I have finished my model (in concept), so I'm waiting for anybody to pick my model up to add in these details (as additional subobjects, like fightermedic's).

Are slightly contradictory. What do you mean by "pick up"? Do you mean "continue my work", or do you mean "Pick this for a campaign"?
Title: Re: SBs Sariel (WIP)
Post by: Black Wolf on July 30, 2014, 05:58:49 am
I wonder if your experience with Betrayal and your last model has... somewhat clouded your understanding of how things typically work around here. The likelihood that someone else will come along and do the grunt work of UV mapping, LoDding and converting (let alone the texturing) is... vanishingly small. That kind of work takes a lot of investment in time and effort from people, and as a general rule, it's rare for people to do that for someone else's work. Not unheard of, obviously, but I'd strongly advise against simply assuming that it's going to happen. You should consider a backup plan of learning to do those things yourself if you want your models to make it ingame.

And it's turned into quite a decent model - we need more good quality Shivan ships, so it'd be a real shame if it just spend the next little while collecting dust while you waited for someone to convert it for you, and never made it ingame.
Title: Re: SBs Sariel (WIP)
Post by: NeonShivan on July 30, 2014, 12:27:16 pm
The Dagger, my Sariel, just like the others, is intended to be shown on p3d. I have no intention of sharing them or letting others to steal my work of any sort.

As I said before, the concept for the Sariel is done, now its time for me to do some serious modelling, based on the suggestions by Trivial Psychic and Betrayal.

I believe The Dagger wasn't referring to your models but you taking other people's models from pd3 for your own use.

May I also suggest attempting to take up learning how to UV texture and do texturing of your own. Such skills have many uses and have practical applications to RL and a overall good skill to have, that way you'll also not have to rely on others ^^.

Title: Re: SBs Sariel (WIP)
Post by: The Dagger on July 30, 2014, 02:28:14 pm
Yeah, I was talking about the tool you linked to download models from p3d. I guessed you where saying that you'll be using other peoples models as a base for yours. I was reproving on that.

You are improving on your skills, but as everyone is saying, you can't count on other people doing the boring stuff. I've taken the time to learn to texture and I find it cool, though it takes me a lot of time and it's not quite good enough yet. But if you go the extra mile you won't regret it: learning and improving is very satisfying and it'll make you truly usefull to the comunity. If not, you'll probably get bored waiting, people won't help you anymore and finally, you won't end up contributing that much.
Title: Re: SBs Sariel (WIP)
Post by: Nyctaeus on July 30, 2014, 06:38:37 pm
If someone has the model I'm interested in, I can make a proposal and use my skills help both of us, but only if the model is good and I have place for it in my productions. Sorry, but I'm not a good fairy to help with every model. Of course I may take request or offer my help, but only when I have time for this. Most of the experianced modders have their own projects to work on, and this takes most of their time. Don't feel dissapointed, I'm sure everybody would be glad help you or give some advices but... Yeah, they don't have time.

I took the Raguel and I will finish it when it's needed. I promised and You will get your model finished. For now Abraham and texturing of some other model are my priority. Believe me, I'm a busy man.
Title: Re: SBs Sariel (WIP)
Post by: Lepanto on August 03, 2014, 09:00:40 pm
Awrighty, looking better! :) The new design now looks more like a proper Shivan ship.
Title: Re: SBs Sariel (WIP)
Post by: Nyctaeus on August 04, 2014, 06:46:38 am
You had to stop using parts of other models... o___O
Title: Re: SBs Sariel (WIP)
Post by: Luis Dias on August 04, 2014, 09:25:54 am
Sariel the frankenshivan.

I don't disapprove of the kitbashing. At all.
Title: Re: SBs Sariel (WIP)
Post by: Lorric on August 04, 2014, 09:58:18 am
I am liking this design as well now.
Title: Re: SDn Sariel (WIP)
Post by: Bryan See on August 04, 2014, 11:00:50 am
Regarding the look at the modding section of the August '14 newsletter, of which I am impressed so that I make this as my final revision, it looks like a gigantic amalgamation of the Lucifer/Rakshasa with four Cain/Lilith arms and symmetrical Ravana-style fighterbays. I know it may look like a gigantic Shivan version of the Colonial battlestar Pegasus. The one that Cylon basestars will have no chance of surviving :)

I've updated the p3d as a minor change to my final revision. Considering the next steps suggested earlier by someone upon finishing my model, I would like to start my process of getting this model into the game. First, I just have to UV-wrap it, rather than using tile textures. Second, I want to make textures, which I do not plan to use any of these from the FreeSpace Universe tile map pack. And thirdly, I want to make conversion processes. But before I begin, I would like to attach turrets, shielding, and other parts as destroyable subobjects. These turrets range from beam cannons, laser batteries, VLS torpedo launchers and missile batteries (these would probably include Shivan SSM strikes).
Title: Re: SDn Sariel (WIP)
Post by: Trivial Psychic on August 04, 2014, 11:35:15 pm
I don't believe that I find these new additions to my liking.  The bolt-on Ravana figherbay/engine pods don't seem to fit with the rest of the model, and appear too small proportionally.  I would have suggested more elongated fighterbays in tight to the hull, and retained the waist spikes of your previous updates.  The switch of the ventral engine substructure is a good way to add the under-head engine I was in favor of earlier, but this appears to have all but eliminated your previous ventral tooth, which was a staple of your unique design.  Also, the use of the Cain/Lilith style forward boom seem to me to be improper to use in fours.  In my opinion therefore, the ventral forward claw should be deleted.  I do however like your use of the Rakshasa-style curved ventral spike on the belly of the aft engine segment.
Title: Re: SDn Sariel (WIP)
Post by: Droid803 on August 04, 2014, 11:45:15 pm
So its a lilirakshucifvana? Is surprisingly good for being a frankenship.

Chin arm looks excessive, I agree - doesn't need to be there.
Title: Re: SDn Sariel (WIP)
Post by: Nyctaeus on August 05, 2014, 08:17:51 am
Two cents from me:

1. Set all smoothing to Smooth.
2. Properities -> Modiffiers -> Add Modiffier -> Edge Split.

Jesus, is this really that hard?
Title: Re: SDn Sariel (WIP)
Post by: Bryan See on August 05, 2014, 10:59:23 am
Two cents from me:

1. Set all smoothing to Smooth.
2. Properities -> Modiffiers -> Add Modiffier -> Edge Split.

Jesus, is this really that hard?
Not that hard.

I've updated my p3d once more. It should bring back my unique design: a ventral tooth that all of you were saying.
Title: Re: SDn Sariel (WIP)
Post by: Molaris on August 05, 2014, 05:57:16 pm
IMO, something needs to come from the sides up along the top. Like 2 more hangers in the middle or some spines somewhere. But looking AWESOME either way man. can't wait. just thought I'd throw those out there. Keep up the good work
Title: Re: SDn Sariel (WIP)
Post by: Bryan See on August 10, 2014, 11:24:01 am
This is as far as I go along with my making of the SDn Sariel. Here is a link to my file:

http://www.mediafire.com/download/cn0bpe2pl409636/SDn_Sariel_blend.zip (http://www.mediafire.com/download/cn0bpe2pl409636/SDn_Sariel_blend.zip)

I'm sure that you guys want to feel free to improve on it, but release this model to the public as soon as you've finished.

I am aware of the known bugs, is that there may require some fixing, tweaking, and further modelling/UV-wrapping and texturing. Especially, the baking the Ambient Occlusion at the UV-mapping stage takes a very long time on my current PC, and that's too bad.

A few days ago, I've updated the p3d.

BTW: I've learned how to UV-map the model. As usual, I'm learning the experience from being a modeller.
Title: Re: SDn Sariel (WIP)
Post by: Boomer20 on August 11, 2014, 07:51:17 pm
So I just downloaded this model to have a look at the finished product in Freespace, only to be shocked to find that you haven't actually finished this.
While I'm still not good at modelling myself I'm going to repeat what others have said before in this thread.
YOU need to finish this model YOURSELF and not expect others to pick up the model once you've done the parts you felt like.
At the very very very least you could have released a POF converted version so that we can see what its actually like ingame.

On a positive note what you've shown looks good, maybe some horizontal spikes along the sides couldn't hurt.

I strongly recommend you persist with this model to the end. For both the models sake and your credibility. Last thing you want is a reputation as that guy who half makes models and leaves them for others to finish. 
Title: Re: SDn Sariel (WIP)
Post by: BritishShivans on August 11, 2014, 08:06:06 pm
TBH I'd say it's too late for that. Bryan See has consistently demonstrated he's too lazy to finish his own models, or even bring himself to care about his ideas. He'll get told good criticism constantly, and take all of it the wrong way. He'll make a decent model, and then outright abandon it solely so he can make a godawfully ugly frankenship. He also loves to claim other people's work is his own, a good example of this being the Cain arms incident.

He repeatedly insisted the Cain arms were his own creation, when anyone not too lazy to take a look in PCS2 could tell that he'd just ripped off the Cain's arms and put them on the Auriel or whatever the **** it was called again. Now he's doing it with entire models.

Really, people are far too *nice* to Bryan. He's literally ignored all constructive criticism given to him in favor of just being... Bryan See. I think it's for the best everyone just started ignoring him.
Title: Re: SDn Sariel (WIP)
Post by: Nyctaeus on August 11, 2014, 08:23:52 pm
I think it's not depending on his lazynezz, but rather on problems with understanding rules of the community. For a moment he made a significant progress with this model and turned it into something pretty cool thanks to community feedback. People contributed with constructive criticism and proposals how to improve his design, but than... He just got back to the point he was before.

I'm starting to think about this as somekind of very sophisticated troll or just retardness of the author. I don't want to be warned :P. It's just a little bit too much to consider this as a normal behavior.
Title: Re: SDn Sariel (WIP)
Post by: BritishShivans on August 11, 2014, 08:52:03 pm
Personally I'm thinking he's some kind of bizarre troll at this point. Few people would toss out their own work so casually - even people who don't like their own work! Modelling takes effort, you know.
Title: Re: SDn Sariel (WIP)
Post by: Lorric on August 11, 2014, 10:27:12 pm
Well, he's autistic and not a native English speaker. There's a lot of room for misunderstandings there.
Title: Re: SDn Sariel (WIP)
Post by: Boomer20 on August 11, 2014, 10:54:34 pm
Autism can explain a few things, but he still should be able to learn from the criticisms that the community mention.
Every page in this thread pretty much has the same thing and they get repeated on most of the threads Bryan has started.
Surely the point would have been made.
Title: Re: SDn Sariel (WIP)
Post by: Lorric on August 11, 2014, 11:00:57 pm
He has learned though. Just not completely.
Title: Re: SDn Sariel (WIP)
Post by: Lorric on August 12, 2014, 12:10:27 am
@ BritishShivans

You are blocking me from replying to your PM.

So I'll put it here instead:

It's been four years since my registration. I forgot to drop by and say hello.

Hello, I'm from Malaysia and currently studing computer engineering. I am interested in game development and programming, particularly improving the game I see fit, and making campaigns and mods. I am very well aware of my autism and I can overcome it, no matter what.
Title: Re: SDn Sariel (WIP)
Post by: BritishShivans on August 12, 2014, 12:11:47 am
oh wait i forgot about that :S

both the blocking and his introduction

Title: Re: SDn Sariel (WIP)
Post by: Bryan See on August 22, 2014, 03:14:15 am
I apologize for the abruptly sudden release along with somewhat trollish comments that I finished my model.

When I started the Sariel last May, I originally envisioned her to be a battleship. At the time, it was unnamed, and I was hosted a poll to pick up the best name for this ship. The poll was largely ignored, so I picked up "Sariel" based on the suggestion of a user. Immediately thereafter, I started modelling. However, I encountered a lot of mesh-related problems which I do not have time to fix, especially when the Sariel is based on the up-scaled and double-sided version of the Ravana. More importantly, I found out that this latest iteration of model grow beyond battleship size. As a result I've changed it to a "Dreadnought".

So, I have therefore plan to base my SC Raguel HTL on the final version of the SDn Sariel. Then, I will start modelling, texturing, and then conversion from there. For now, I just have to wait for Betrayal to finish my Raguel.

Aside from that, I still have unfinished models and campaigns in the pipeline. Among the campaigns I'm making is the non-FreeSpace: Reunited campaign that The E told me last February (I think it may be a Blue Planet fan campaign). Lepanto told me I would touch up on his Ammit model before tackling on the Geryon frigate (I think some of the parts may be incorporated into the Sariel).
Title: Re: SDn Sariel (WIP)
Post by: Nyctaeus on August 22, 2014, 06:18:22 am
Don't wait for me with this. I don't know when I finish the Raguel. I have tons of other more important models for Act I of my project and requests for other projects much more important than Raguel. Pick up some older version of the Sariel [the one without parts of other ships] and go on! Add foreward claws, some more details, unwrap, make it cool and release it :)
Title: Re: SDn Sariel (WIP)
Post by: Bryan See on August 29, 2014, 11:53:17 am
Well, Betrayal, since you've asked for it: Here's one. It's on p3d, updated twice. It's now based on Rga_Noris' SC Rakshasa HTL, with an extended body with a ventral tooth, which has been my unique design. I wouldn't call it SSJ Gigas Jr., or a smaller version of Inferno's SSJ Gigas, the final version of which is based on the Rakshasa as well :)

It's now the final, final version of the SDn Sariel. Then I can have some fun texturing and converting this final model for game use, provided this process goes very well with no errors being encountered.
Title: Re: SDn Sariel (WIP)
Post by: Col.Hornet on August 29, 2014, 12:22:46 pm
Hm looks like a Rakshasa which has eaten a lot and grown up. I like it. But i will se it used as a heavy cruiser or light corvette. sorry, the similarity to the original model is too big to be a destroyer or a battleship.
To me it can stay as it is now :)
Title: Re: SDn Sariel (WIP)
Post by: Bryan See on September 04, 2014, 12:25:02 am
Okay, I've got my model in game, through the Ship Lab though. The UV-mapping (without the use of smart UV-map) and the texturing (complete with normal and height maps, in Rga_Noris' way) will come later.

(http://i60.tinypic.com/2u4hcok.jpg)