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Hosted Projects - FS2 Required => Just Another Day => Topic started by: Axem on September 06, 2014, 09:07:53 pm

Title: Just Another Day: Just Another Discussion Thread
Post by: Axem on September 06, 2014, 09:07:53 pm
This was the original JAD2.21 release post, but now its a general discussion thread!

Please post your thoughts about the campaigns, as well as silly suggestions, bug reports and one true pairings.

Hidden Text: Original Release Post • Show
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/jad22bannerbig.png)



Just Another Day is a series of parody campaigns based on FreeSpace and other related Sci-Fi concepts. Just Another Day 1, 2 and 3 feature the unfazeable Alpha 1 and FRED, god of this universe as they fight for truth, justice and the proper way campaigns should be made. These campaigns can be played here! (http://www.hard-light.net/forums/index.php?topic=71634.0)

The Just Another Day 2.2 Series takes place after JAD2, when FRED gets cast into another dimension due to events that transpired there! Without FRED, the Just Another Day Reference Bible is up for grabs, and the poor souls who Beta Tested the series want it for themselves.

Only one girl can save the universe from these suddenly appearing demigods, mysterious shadowy councils and internet in-jokes. And that girl is... 19th century English Computer Programmer Forerunner, Augusta Ada Lovelace! Or some ditz named Holley. Whoever's available.

It's a weird world full of references from other FreeSpace campaigns, anime and anything else that happened across my bizarre mind. So I invite you to help Holley and her friends make the most of an exciting adventure to save their universe and, if they have time, find true love.

This is part 1 of probably 3 parts. Here Holley learns what it means to be a hero, why you should make friends, and why carrot cake is so delicious.

If you've played an earlier LEAKED BETA (http://www.hard-light.net/forums/index.php?topic=78384.0) version before, there have been some changes to this new version. Here's a few new things that changed between then and now:
  • Updated graphics (skyboxes, beams, models, mainhalls)
  • Full color head anis featuring original art for the main characters (hand crafted by Spoon)
  • Interactive campaign map
  • Refined certain gameplay feature such as the Recettear store
  • Journal Screen with some bonus stories after the main campaign is finished
  • Added "Visual Novel" scenes for a few missions
  • Slightly altered gameplay/balance for a few bosses
  • Subtly edited text featuring 15% more laughs

Specific Weapon Changes (mostly affects JAD:XA at the moment)
  • Ahketon Leech - Subsystem damage increased
  • Starlance - Damage Increased, Power Consumption increased
  • Rockeye MMM - Now only fires a swarm of 25 (instead of 100 (though JAD:XA had it at 25 as well)), fire wait is now just 6s (from 15s), damage is reduced by half
  • Africanized Hornet - Now half of the child hornets will inherit the parent target, the other half still look for things to sting. Firewait increased, damage slightly increased as well
  • Twisterado - Damage radius increased, blast force increased.



Required Build:
3.7.2 Final ONLY (http://www.hard-light.net/forums/index.php?board=50.0)
Nightly builds post-3.7.2 will not work (yet). Sorry for the inconvenience!

Other Requirements:
2014 MediaVPs (http://www.hard-light.net/forums/index.php?topic=86475.0)
(Due to other mods I use, cockpit mods will probably not work correctly)

Download:
Use the FSO Installer! (http://www.hard-light.net/forums/index.php?topic=87537.0) (Much ease. Very one-click.)
Advanced users can download the archive here (http://lazymodders.fsmods.net/releases/campaigns/JAD2-21.rar). Just throw the contents in a folder called /JAD2-2/.

If you have an existing installation, I would recommend you delete the old one first! Please make sure jad2-21-core.vp, jad2-21-missions.vp, and 1_jad2-21-ova1.vp are gone. The installer should remove those for you, but check anyway!

Also Xtreme Arcade now uses JAD2.21 as a parent mod, so you can go back and forth between JAD2.21 and JAD:XA without even needing to exit FreeSpace. You will need to re-download JAD:XA though, but it’s a lot smaller now!



Pictures:
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/holley.jpg)
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/newfourth2.jpg)
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/delta1.jpg)

Videos:
Mission 2b:
Interactive Campaign Map:



Please let me know what you think! If you have any questions for me or for the nutcases that star in the campaign, feel free to ask!
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: niffiwan on September 06, 2014, 09:31:26 pm
*glee* 

Can't wait to try the new version out ;)
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: bigchunk1 on September 06, 2014, 10:53:23 pm
Message portraits in color?! What sort of times do we live in now?!?!
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: CKid on September 06, 2014, 11:01:30 pm
Holy ****, the campaign map is so ****ing cool! Its almost like playing a different game at times.
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Eratharon on September 07, 2014, 04:09:45 am
Oh Stars YES! YES!
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Thisisaverylongusername on September 07, 2014, 12:01:34 pm
This was a wonderful replay of an excellent mod. I loved all the subtle (and not so subtle) differences in this version.  :)
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Colonol Dekker on September 07, 2014, 01:10:22 pm
I will get to this at some point I hope. ..
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Axem on September 07, 2014, 09:38:59 pm
Message portraits in color?! What sort of times do we live in now?!?!

Weeeelcome, to the woooorld of tomooorrrrooooww...!

Holy ****, the campaign map is so ****ing cool! Its almost like playing a different game at times.

Thank you!

This was a wonderful replay of an excellent mod. I loved all the subtle (and not so subtle) differences in this version.  :)

Glad you loved it! :)

I will get to this at some point I hope. ..

I hope you approve of the message portraits I chose for you and FireSpawn...! ;)
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Lykurgos88 on September 08, 2014, 01:11:57 pm
This has changed way more from beta than I expected. And there are a number of things I didn't even know were possible. For example, the moving arms of Cain cruiser!!! WHAT IS THIS SORCERY?!

Overall, a pure work of art, Axem!  :pimp: You really are the shining light in demonstrating new SCP features once again.
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Eratharon on September 09, 2014, 02:28:42 am
Okey Dokey! So I played through it multiple times and I can safely say I am very satisfied with it. Big game companies should take note about the term Beta and Release from you because this amount of polish is not present in today's games. Campaign was awesome, Epsilon 1's stabbed toe must've been painful, still trying to beat the damned endless gauntlet so I still have things to do with this little gem. Another frakking masterpiece from Axem. Thanks for filling my boring little grey life with just the right amount of humor, sillyness, laughter, over the top bosses and most importantly beamzzz. (There are never enough beamzzz) Now I'm waiting for Alpha 1 x Holley fanfictions mwahahahahahaha

Frak yes!

Edit: Oh and thanks for notifying me about the installer. Somehow skipped that announcement and only found out now that SCP has one.
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Colonol Dekker on September 09, 2014, 07:12:46 am
Quote from: Axem
I will get to this at some point I hope. ..

I hope you approve of the message portraits I chose for you and FireSpawn...! ;)


Can has screen ie?
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Axem on September 09, 2014, 07:28:09 pm
Okey Dokey! So I played through it multiple times and I can safely say I am very satisfied with it. Big game companies should take note about the term Beta and Release from you because this amount of polish is not present in today's games. Campaign was awesome, Epsilon 1's stabbed toe must've been painful, still trying to beat the damned endless gauntlet so I still have things to do with this little gem. Another frakking masterpiece from Axem. Thanks for filling my boring little grey life with just the right amount of humor, sillyness, laughter, over the top bosses and most importantly beamzzz. (There are never enough beamzzz) Now I'm waiting for Alpha 1 x Holley fanfictions mwahahahahahaha

Frak yes!

Edit: Oh and thanks for notifying me about the installer. Somehow skipped that announcement and only found out now that SCP has one.

I am honored to make your day.

Quote from: Axem
I will get to this at some point I hope. ..

I hope you approve of the message portraits I chose for you and FireSpawn...! ;)


Can has screen ie?

Nnnnnoppppeeee...
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: niffiwan on September 09, 2014, 08:21:04 pm
Quote from: Axem
I will get to this at some point I hope. ..

I hope you approve of the message portraits I chose for you and FireSpawn...! ;)


Can has screen ie?

Nnnnnoppppeeee...

You'll just have to download and play it Dekker  ;7
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: DahBlount on September 09, 2014, 10:46:39 pm
Just download the mod Dekker.


Also:
11/10, Would Pirate again.
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Boomer20 on September 12, 2014, 04:24:28 am
Man i havent played in ages, a little rusty.
None the less this is EPIC!!!!!!!!!! I love the changes you made from the Beta.
Honestly you can hardly tell (apart from the models) that it is a FreeSpace game. All the features you have introduced give a great element to the story telling.
Excited for JAD 2.22 now :D
Also any chance eventually of re-remastering the original trilogy with some of the new features?

Edit: Is that a upgraded Volition Bravo's I saw......cause that is doubly awesome
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Axem on September 12, 2014, 12:05:58 pm
Glad you loved it. :)

It's unlikely I'll update the original trilogy aside from bug fixes. Original trilogy JAD is about going nuts with mostly retail assets (Shivans on a Plane is the only exception). New trilogy JAD is about going nuts with every element possible!

Also its not really a new Volition Bravos. The pirate ship is from Kingdom Hearts 2 (which someone else on the internet had ripped), so its not really an "original model".
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: praseodym on September 12, 2014, 01:07:43 pm
Hi friends,

I can not start the game with the following engines on Ubuntu 14.04 64bit:
3.7.1 64bit self-compiled
3.7.1_20140903_r11062
3.7.2_RC4
I can start it with 3.7.2_RC4-debug, but it crashes. Log attached.

[attachment kidnapped by pirates]
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Axem on September 12, 2014, 06:26:50 pm
Code: [Select]
ASSERTION: "vm_vec_mag(plane_normal) > 0.999f && vm_vec_mag(plane_normal) < 1.001f" at vecmat.cpp:106
This looks like the problem... but it's vague enough that I have no idea what's causing it...

Could you try deleting these two files?

Code: [Select]
Found root pack '/home/oliver/Freespace2/JAD2-2/1_jad2-21-ova1.vp' with a checksum of 0x1f0528c9
Found root pack '/home/oliver/Freespace2/JAD2-2/jad2-21-core.vp' with a checksum of 0xa0c53cca

They're leftovers from the old installation, and while they're probably not the cause, but they might cause conflicts later... :( It still might be worth a try.
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: niffiwan on September 12, 2014, 10:39:30 pm
Maybe also remove this command line flag:

Code: [Select]
  -mipmap

Also, I've got the new JAD running on Mint17 which is practically ubuntu 14.04.  I do have a newer video card though (GTS 450) which supports OGL 4.4.0.
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: praseodym on September 13, 2014, 01:48:19 am
Hi,

removing "mipmap" didnt work, but renaming those files to "*.bak". 3.7.1 self compiled.

Thanks for your help
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Edhotmetal on September 18, 2014, 10:56:30 pm
Cakelossus has to be the best part  :P
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Colossus on September 26, 2014, 04:07:35 am
Crashed in first mission, fs2_open.log attached.

[attachment kidnapped by pirates]
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Axem on September 26, 2014, 07:21:06 am
That's a neat issue that's I've never seen before. Something with one of my sexps is failing wonderfully. It doesn't look like it would happen all the time so you should be able to continue to play. I will still look into the problem for future releases. Thanks!
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Torchwood on September 26, 2014, 06:25:57 pm
Wow. What an ending.

Spoiler:
And the karaoke song that came up was "Don't Say Lazy". This must be the return of the rickroll. With a vengeance
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Colonol Dekker on September 29, 2014, 03:59:22 pm
Anyone done a let's play yet?
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Eratharon on October 05, 2014, 03:05:06 am
Wow... I almost didn't notice... DEM Techroom descriptions :p
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Cobra on October 08, 2014, 01:49:16 am
so, "shipsave" breaks the game.

dup.pof is missing, apparently.
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Axem on October 08, 2014, 06:11:49 pm
So it is... good thing no missions actually use the save script yet...  :nervous:
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: RyuHimora on October 25, 2014, 05:06:55 pm
Sorry if this is old news, but the mod is refusing to recognize my 1280x1024 monitor, displaying the Y U No guy asking why I don't have at least 1024x768. When I drop it down to that it the launcher, the screen flickers as soon as it gets past the loading screen. Is there an official fix for this? I've gotten it working once before but the same tricks aren't doing it this time.
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Axem on October 25, 2014, 05:34:08 pm
Nope, never heard of this problem before. And what a silly problem this is too! 1280x1024 is a screen res that I hadn't quite taken into account, so the game defaults to looking at the 640x480 files.

Can you save the attachment below and place it in your JAD2-2/data/tables/ directory and see if things work?

[attachment kidnapped by pirates]
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: RyuHimora on October 25, 2014, 11:58:56 pm
Nope, never heard of this problem before. And what a silly problem this is too! 1280x1024 is a screen res that I hadn't quite taken into account, so the game defaults to looking at the 640x480 files.

Can you save the attachment below and place it in your JAD2-2/data/tables/ directory and see if things work?

That did the trick, thanks!
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Axem on October 26, 2014, 10:44:27 am
Glad to hear it works! :)
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Boomer20 on April 20, 2015, 04:22:41 am
Hi axem I seem to have come into an issue, when I replay a mission (I failed the mission and started again) these two error begin spewing up.

Code: [Select]
Could not find index 'Class' in type 'object'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name: (null)
Name of: (null)
Function type: (null)
Defined on: 0
Upvalues: 0

Source: (null)
Short source:
Current line: 0
- Function line: 0
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
[C]: ?
[string "itemdrop-sct.tbm - On Game Init"]:276: in function 'WatchCollisions'
[string "itemdrop-sct.tbm - On Frame"]:2: in main chunk
------------------------------------------------------------------

1: Userdata [object]
2: String [Class]
------------------------------------------------------------------

Code: [Select]
---------------------------
Error!
---------------------------
LUA ERROR: [string "itemdrop-sct.tbm - On Game Init"]:276: attempt to index field 'Class' (a nil value)



------------------------------------------------------------------
ADE Debug:

------------------------------------------------------------------
Name: (null)

Name of: (null)

Function type: (null)

Defined on: 0

Upvalues: 0



Source: (null)

Short source:

Current line: 0

- Function line: 0

------------------------------------------------------------------




------------------------------------------------------------------


stack traceback:
[C]: ?
[string "itemdrop-sct.tbm - On Game Init"]:276: in function 'WatchCollisions'
[string "itemdrop-sct.tbm - On Frame"]:2: in main chunk

------------------------------------------------------------------


------------------------------------------------------------------


[ This info is in the clipboard so you can paste it somewhere now ]





Use Yes to break into Debugger, No to continue.

and Cancel to Quit
---------------------------
Yes   No   Cancel   
---------------------------

This has occurred on two separate occasions. And it doesn't always happen.
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Axem on April 20, 2015, 08:55:37 am
Weird, I will take a look at fixing that for a future release. I hope it didn't detract too much from the fun!
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Boomer20 on April 20, 2015, 05:03:16 pm
Nothing can detract from JAD fun!
After all it is like my 4th playthrough :D
As long as you don't fail this doesn't happen and even if you fail it sometimes still doesn't happen.

Keep up the good work Axem, looking forward to JAD 2.2
Title: Re: RELEASE - Just Another Day 2.21: You Are (Not) Alpha 1
Post by: Axem on May 02, 2015, 04:54:22 pm
Just a heads up to people who want to play JAD2.2 with nightly builds that come after 3.7.2 or deferred/soft shadows or PBR builds:

JAD will not work with them!

Yet.

Basically I really really wanted the Team Colors feature to work with glow maps and to do that I needed someone to make me some custom shaders to do that. Well now that all the shaders have been upgraded, the ones I have won't work right anymore... Swifty has it on his to-do list to permanently add that feature in so I won't be high and dry in the future, but in the mean time the only recommended build right now is 3.7.2 Final.

It'll work now if you update JAD in the installer now and use 3.7.4 RC1 or beyond!
Title: RELEASE: Just Another Day 2.22 Preview
Post by: Axem on March 31, 2016, 08:29:57 pm
I am proud to announce that this JAD party is just getting started now!  :cool:

I'd have a more elobrate release post here, but I used all my energy on the new encyclopedic JAD omni-release post. (http://www.hard-light.net/forums/index.php?topic=91783.new#new)

So just go run the installer (http://www.hard-light.net/forums/index.php?topic=87537.0) and find JAD2.22 Preview and install it!

Do it now!

(A special build is required, but the windows exe is included with the download. People with other O/Ss can check out the main release post for a github branch link.

Then post comments and praise.

And kittens.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: MikeRoz on March 31, 2016, 10:46:15 pm
I won't get a chance to play this until next week, but I am looking forward to it. Glad to see this isn't dead.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: FrikgFeek on April 01, 2016, 01:44:05 am
This release is extremely suspicious, considering what date it is. Then again, that might actually be exactly what you want us to think!
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: niffiwan on April 01, 2016, 05:30:17 am
Kitten reporting for duty as as requested, sah!

(http://images4.fanpop.com/image/photos/16100000/Cute-Kitten-kittens-16123796-1280-800.jpg)

(now go play the preview! :))
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Commander Zane on April 01, 2016, 06:32:55 am
Silliness and references aplenty. I feel bad that the reference in the first mission had flown over my head up until near the end. I remember I played that before and it was fun.

The updated UI elements and HUD are really nice; very crisp and clean.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 01, 2016, 08:30:10 am
Also everyone be sure to share your final choice during Delta 1's mission. I couldn't get the telemetry tracking to the cloud to work so I need to rely on everyone's honesty. (Laaame)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: StarSlayer on April 01, 2016, 08:46:15 am
Does this release include a certain contribution from moi? ;7
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Commander Zane on April 01, 2016, 09:10:16 am
Also everyone be sure to share your final choice during Delta 1's mission. I couldn't get the telemetry tracking to the cloud to work so I need to rely on everyone's honesty. (Laaame)
Went with the first option.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 01, 2016, 09:21:17 am
Does this release include a certain contribution from moi? ;7

Sorry no, not this time. :( Next release, I promise!!
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: StarSlayer on April 01, 2016, 09:23:16 am
Mu :sigh:
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: praseodym on April 01, 2016, 01:02:20 pm
Which Linux build is preferred?
Code: [Select]
./fs2_open_3.7.5_20160401_f4645e3 -mod JAD2-2
Unrecognized command line parameter "-disable_shadows".  Ignoring...
ERROR: "Invalid Species Heroes defined in table entry for ship GTB Rhea Mk2#Proto." at ship/ship.cpp:2202
AL lib: ReleaseALC: 1 device not closed
Ubuntu MATE 14.04 64 bit

Edit: Log attached
Edit 2:
Quote
Code: [Select]
"WARNING: "Unable to find WEAPON_LIST_TYPE string "Spamming Red Turret" in stuff_int_list  Many possible sources for this error.  Get a programmer!" at parselo.cpp:2841
:D

[attachment DELETED!! by Strong Bad]
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 01, 2016, 01:22:44 pm
Quote
If Windows isn't your thing, you can build your own build with from source using this branch from niffiwan's github repo: https://github.com/niffiwan/fs2open.github.com/tree/apng_jad

Also you appear to be missing jad221_root.vp... This was updated recently, so maybe try running the installer again and hopefully it'll catch that its missing. If its still missing, you can manually download the files here. (http://lazymodders.fsmods.net/releases/campaigns/JAD2-21.rar)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: woutersmits on April 01, 2016, 03:03:31 pm
i want to play this but i get this error
LUA ERROR: [string "cmap-sct.tbm - On Game Init"]:382: attempt to index field 'Journal' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "cmap-sct.tbm - On Game Init"]:382: in function 'Draw'
   [string "cmap-sct.tbm - On Frame"]:3: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------

LUA ERROR: [string "cmap-sct.tbm - On Game Init"]:382: attempt to index field 'Journal' (a nil value)

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "cmap-sct.tbm - On Game Init"]:382: in function 'Draw'
   [string "cmap-sct.tbm - On Frame"]:3: in main chunk
   [C]: ?
   [string "cmap-sct.tbm - On Game Init"]:382: in function 'Draw'
   [string "cmap-sct.tbm - On Frame"]:3: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------
i cant debug becouse no debug version
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 01, 2016, 03:21:54 pm
Here are the debug builds:

http://www.mediafire.com/download/dpyiizm5ncnityg/fso_apng.7z
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: woutersmits on April 01, 2016, 04:20:29 pm
dont need it anymore
2.21 was gone
wierd
but i did fix that
will there be more of these campaigns becouse its short on everything
i did like it
even on the other delta i was invinceble
it was too easy to beat but i did enjoy just go on
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 01, 2016, 05:07:18 pm
Okay, that's good to hear then! Yes, there will be more later on. This was just a short preview that I thought would be great to release early.

The plan right now is to get JAD2.21 updated with the new visual novel drama talky scenes and new animated head anis first, and then finish polishing the all new and complete JAD2.22.

It is my goal to achieve both of those things this year.

Also if people are having issues, please post them in the troubleshooting thread. (http://www.hard-light.net/forums/index.php?topic=91784.0) That way it clears this thread up and any problems solved will be easier to find for the next person that has them. ;)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Thisisaverylongusername on April 05, 2016, 04:10:44 pm
Also everyone be sure to share your final choice during Delta 1's mission. I couldn't get the telemetry tracking to the cloud to work so I need to rely on everyone's honesty. (Laaame)

On my first playthrough I went with the first option. I was sort of disappointed when the ending barely changed when I chose the second option. Oh well  :P.

Overall, both missions were great. Loved the Starcracker cameo in the first mission, in particular, given what the mission was about. The spotter beam gimmick in the second mission was very well done. This was fun to play, and I eagerly await the full release!
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: niffiwan on April 05, 2016, 04:59:30 pm
First option? You Monster! :p

(that's the go-on-a-star-killing-spree option right?)

I chose the 2nd option on my 1st playthrough; and given the results I didn't really expect it to change for the 1st option (but I tried it anyway :))
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 05, 2016, 05:16:25 pm
Heh yes, the overall effects of the choice you make are pretty... inconsequential in the grand scheme of things... But that's what you get for Delta 1 telling a flashback.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Bryan See on April 07, 2016, 11:59:27 am
I tried playing JAD 2.22 preview with the apng build, just as playing through the bomber vs. cruiser mission, it crashes. I think this is due to some bug in apng code.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 07, 2016, 12:27:37 pm
Well that's a shame. Could you try a debug build (as linked to here (http://www.mediafire.com/download/dpyiizm5ncnityg/fso_apng.7z)) and try to recreate the problem? And please give a bit more detail. Where exactly did it crash? What sort of error message did it give? Was it a FreeSpace error message or a standard Windows "program has become unresponsive". You can post your findings and debug.log in the Troubleshooting Thread (http://www.hard-light.net/forums/index.php?topic=91784.0).

Also there is a missing graphic (railgun_p) that debug will warn about, but it would not be the cause for any crashes.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Bryan See on April 07, 2016, 10:59:19 pm
There's no debug build included along with JAD 2.22 preview. Where can I get it?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: niffiwan on April 07, 2016, 11:21:13 pm
Could you try a debug build (as linked to here (http://www.mediafire.com/download/dpyiizm5ncnityg/fso_apng.7z)) and try to recreate the problem?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Bryan See on April 09, 2016, 12:56:00 pm
Thanks, niffiwan. I'll post in the forum if I get a log.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Cobra on April 17, 2016, 04:26:34 pm
I demand to be written as a character who starts out annoying the **** out of Holley but grows tolerable.

:V
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 17, 2016, 05:17:59 pm
Counteroffer: You get one scene where Holley calls you a nerd and you're never seen or heard from again.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Cobra on April 17, 2016, 08:04:18 pm
Counteroffer: You get one scene where Holley calls you a nerd and you're never seen or heard from again.

Counter-counter offer: I get that scene plus I'm made into a red shirt in a later mission and commented on as "that Viper guy".
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 17, 2016, 08:46:35 pm
Tell you what, I'm feeling super generous. You can have a scene where Holley calls you a nerd AND you'll be an actual NPC that flies with the player in an escort mission. Survival not guaranteed.

And maybe... maybe if the opportunity presents itself, I'll let your status carry over and someone can call you by the wrong name in a later mission.

OR

You can trade it all for what's in this box
(http://www.hard-light.net/wiki/images/Tc2_Tsc2-old.jpg)

(Anyone else want a cameo? Room for one more in Viper's wing)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Mongoose on April 17, 2016, 09:39:10 pm
If you chuck me in there too, the Rikki-Tikki-Tavi joke writes itself!  You'll be hailed as a comedic genius!
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: AdmiralRalwood on April 17, 2016, 09:50:38 pm
oooh oooh, I want a cameo

I can even do my own voice-acting
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 17, 2016, 10:02:26 pm
'Kay so Cobra and Mongoose will be paired up as expendable wingmen (OTP). Admiral Ralwood will be some old crusty admiral that drunkenly dares other admirals to invade random planets.

Also no voice acting! I would literally die if I ever ventured in that direction for JAD.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Cobra on April 17, 2016, 10:10:56 pm
'Kay so Cobra and Mongoose will be paired up as expendable wingmen (OTP). Admiral Ralwood will be some old crusty admiral that drunkenly dares other admirals to invade random planets.

:lol: This entire exchange has been amazing. I vote for all the yes, but will not take a chance with the box.

I think. :nervous:

[EDIT] We should all shout Top Gun quotes, too.

"Good morning, gentlemen, the temperature is absolute zero..."
"HOLY **** IT'S COBRA"

This is a terrible idea. I do not endorse anything below the edit line, even this statement.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 17, 2016, 10:23:36 pm
Well the parts are all ready written, I just need to drop the new names and presto. :p
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Cobra on April 17, 2016, 10:34:40 pm
Well the parts are all ready written, I just need to drop the new names and presto. :p

**** yeah, ten seconds of fame.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Boyos on April 29, 2016, 11:00:14 pm
I had a lot of fun with the 2.2 campaigns. I didn't think VN sequences in an fs2 mod would ever be a thing I would see or enjoy but it's a nice change from struggling to read dialog and play the game at the same time. I'm excited to see/play the full 2.22 release based on the preview, also excited for future releases of WoD (all that VN art done by spoon  :o).

The Xtreme Arcade was also probably the most fun campaign that I almost never played, it also had awesome music.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on April 30, 2016, 06:14:20 am
I'm glad you liked it! It's comments like yours that help drive development and make it all worth it. :)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: RyuHimora on June 17, 2016, 09:39:13 am
I can't find 2.21 or 2.22 Preview on the FSO Installer, so I'm using the files as available here: http://lazymodders.fsmods.net/releases/campaigns/

I've got the 3.7.5 .exe selected in wxLauncher, but I get the following error...


...for what looks like every ship in the table file. Any ideas? Or am I unsupported in this?

Edit: I'm specifically trying to run 2.22.


Double Edit: Fixed it by specifying JAD 2.21 as a dependancy. However, now I get a different error when it loads:

LUA ERROR: [string "parsecfg-sct.tbm - On Game Init"]:139: module 'dkjson' not found:
   no field package.preload['dkjson']
   no file '.\dkjson.lua'
   no file 'C:\Games\Freespace2\lua\dkjson.lua'
   no file 'C:\Games\Freespace2\lua\dkjson\init.lua'
   no file 'C:\Games\Freespace2\dkjson.lua'
   no file 'C:\Games\Freespace2\dkjson\init.lua'
   no file '.\dkjson.dll'
   no file 'C:\Games\Freespace2\dkjson.dll'
   no file 'C:\Games\Freespace2\loadall.dll'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [C]: in function 'require'
   [string "parsecfg-sct.tbm - On Game Init"]:139: in function 'ReadJSON'
   [string "imonitor-sct.tbm - On Game Init"]:9: in function 'Init'
   [string "imonitor-sct.tbm - On State Start"]:1: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------

Is there a lua folder I can download somewhere?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on June 17, 2016, 10:36:06 am
Ack, more bad errors... There is new large JAD2.21 patch that is like just a few weeks away! I hate to turn away people, but could you check back in a few weeks? That problem will be fixed and everything else will be 1000% more amazing.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: RyuHimora on June 17, 2016, 10:58:12 am
No problem. It looks like the issue is that 2.21 isn't available in the FSO Installer, so the lua folder isn't being installed. Is there somewhere I can get that separately?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on June 17, 2016, 12:12:55 pm
The problem is actually a file that was accidentally not included during a small patch update. That file is responsible for telling the game exactly how to load some external lua libraries and it tries to look in a few different folders, but won't actually find it.

If you really really really really need to play, you can take the attachment below and put it in the mod's /data/tables/ folder and it should fix the problem. (I hope)

[attachment DELETED!! by Strong Bad]
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: RyuHimora on June 17, 2016, 12:58:50 pm
I'm getting a different error now, but the mod is working.

Thanks man, you are awesome. JAD 2.21 is what inspired me to pick up FRED again and actually learn it. Still working on my mission design, though. The complexity of JAD 2.21 missions is staggering, but seeing that something like this is even possible in a game engine old enough to drive a car is very encouraging to me.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Colonol Dekker on June 21, 2016, 10:37:37 am
Belated application from me to appear....again.

Particular point for Spoon to import  Dawn as my virtual sidekick.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on June 22, 2016, 05:32:06 pm
I'll think about it...

*Thinks of how to milk any tragedy with this :drevil:*
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Colonol Dekker on July 27, 2016, 08:39:24 am
Quick question, after 4 years of non freespace playing. (Shock horror) I've now used the installer for the first time.

Is the 2.2 release missing from it or am I being blind?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on July 27, 2016, 09:14:56 am
Quote from: Release Post
I want to download Just Another Day!

The download links for JAD2.2 have been removed temporarily. A new release is just around the corner so you'll just need to wait a few more weeks before a totally revamped mod is ready.

Sorry bro, you'll need to wait a bit. :(
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Colonol Dekker on July 27, 2016, 09:22:21 am
Without any worries at all I can absolutely guarantee it will be definitely worth the wait.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Bryan See on September 24, 2016, 03:30:31 am
I wish Holley could cross-over to the Blue Planet, Between the Ashes, Shattered Stars, and Diaspora (BSG) universes and fight the alt-right and other hostile powers.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: X3N0-Life-Form on September 24, 2016, 05:06:16 am
Your mind goes to weird places ...
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: QueenHolley on September 24, 2016, 08:58:28 am
I'd prefer to crossover to the warm comfy bed universe where I fight things like unplayed games and uneaten cookies.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: mjn.mixael on September 24, 2016, 01:29:53 pm
Then I definitely would not recommend a trip to the BtA world... People live in cargo crates there. Seriously! Not great times. Comfy beds, unplayed games, and uneaten cookies sounds WAY better.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Mongoose on September 24, 2016, 04:19:14 pm
Hey, you could probably set up pretty comfy digs in that much space.  And when you get bored of where you're at, just get a friendly Poseidon or Chronos to give you a lift!
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Lorric on September 24, 2016, 08:05:57 pm
Hey, you could probably set up pretty comfy digs in that much space.  And when you get bored of where you're at, just get a friendly Poseidon or Chronos to give you a lift!
Unfortunately...

(http://media.fooducate.com/blog/posts/sardines.jpg)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on September 24, 2016, 09:54:09 pm
I dunno, a TC 2 is 24x24x34m. Might be small to other FreeSpace ships, but that'd be plenty of space for one person to hide out in. Even filling half the volume with cookies.

EDIT: Super quick measurements: 24x24x34 = roughly 20,000 cubic meters. So let's devote half of that to cookie stowage. Let's call 1 pack of cookies 0.1 cubic meters in volume (probably less). That's 100,000 packs of cookies, multiply by say 30 cookies in a pack, so there's room for about about 3 million cookies. Give or take.

Yeah I'd never want to leave either.

EDIT 2: I actually went and measured a cookie box. It's actually about 0.001 cubic meters. So that's 10 million packs of cookies. 300 million cookies then.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: X3N0-Life-Form on September 25, 2016, 04:56:36 am
This reminds me of the time you calculated how many tacos Holley bought of the market.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Oddgrim on September 25, 2016, 05:50:32 am

I actually went and measured a cookie box. It's actually about 0.001 cubic meters. So that's 10 million packs of cookies. 300 million cookies then.

Wow o_o
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Rodo on September 25, 2016, 10:56:00 am
That's a LOT of cookies.

I dig the idea of living in a crate now.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: mjn.mixael on September 25, 2016, 11:40:08 am
Thanks. You have ruined BtA... making crate living am exciting proposition....

THAT'S IT. CANCEL RELEASE. BACK TO THE DRAWING BOARD!
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on September 25, 2016, 11:55:39 am
Tiny containers... aren't so tiny...

[attachment deleted by admin]
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Spoon on September 25, 2016, 12:01:12 pm
You could almost put Gaben or Ben lesnick in that.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on September 25, 2016, 12:05:52 pm
Nah, they need more free space to roam.

Here's a better scene for scale:

Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Mongoose on September 25, 2016, 12:11:38 pm
Yeah, you could practically haul a small town around with a Triton.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Oddgrim on September 25, 2016, 12:14:32 pm
Yeah, you could practically haul a small town around with a Triton.

That would be a neat idea for a ad hoc made spacestation made out crates and duckttape.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: mjn.mixael on September 25, 2016, 02:01:33 pm
Yeah, you could practically haul a small town around with a Triton.

That would be a neat idea for a ad hoc made spacestation made out crates and duckttape.

 :nervous:
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Colonol Dekker on September 26, 2016, 08:15:28 am
The colossus seems like an even bigger waste of taxpayers money now..
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Rodo on September 26, 2016, 09:50:35 am
Scales in this game are just f*ckd up.

Do we still have humongous pilots? hahaha
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Thisisaverylongusername on September 26, 2016, 10:24:18 am
Scales in this game are just f*ckd up.

Do we still have humongous pilots? hahaha

Yes, and they're called Shivans.  :p
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Bryan See on September 28, 2016, 06:10:46 am
And Ancients?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Boomer20 on September 29, 2016, 03:26:00 am
How much does one of those containers cost????
Seems like a good option for a home.
Living space might be a little small though  :p
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Colonol Dekker on September 29, 2016, 04:16:51 am
There's definitely a market for it though...
http://www.lioncontainers.co.uk/shipping-container-house.html
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Boomer20 on September 30, 2016, 03:48:27 am
Holly's dream home with Alpha 1 right.
Or is it more up Epsilon 1's alley.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: QueenHolley on September 30, 2016, 05:24:41 pm
As spacious as the containers may be in theory, I would accept no less than a good stately manor on a pristine Earth-like planet to share with Alpha 1.

And a high speed holonet connection of course.

Epsilon 1 can live all he wants in a dumb dingy cargo container that was used to transport Aspu-Hek lard.

Just as long as he's atleast 3 systems away from me.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Cobra on October 03, 2016, 09:36:40 pm
Definitely coming over for local 'net parties, then. And for the pool.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Boomer20 on October 04, 2016, 02:28:06 am
Epsilon 1 can live all he wants in a dumb dingy cargo container that was used to transport Aspu-Hek lard.

Just as long as he's atleast 3 systems away from me.[/color]

Now Holley, just cause Epsilon 1 is plain, boring, simple, slow, emotionless, possibly a clone and lacks any cool powerups/bezerk modes; doesn't mean you have to be so mean to the guy.

2 and a half systems would have been more appropriate, 3 just crossed the line on offensiveness i think.......not cool.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Bryan See on October 19, 2016, 01:24:31 pm
And then, what will happen?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on October 19, 2016, 05:44:16 pm
Cake.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: niffiwan on October 19, 2016, 11:23:49 pm
The cake is a lie  :(
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Cobra on October 19, 2016, 11:32:18 pm
The cake is a lie  :(

That's what you think.

/me hides cake
 :nervous:
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Boomer20 on October 20, 2016, 01:44:34 am
The Cakelossus is not enough cake. There most be more cake!

What have you done with the cake Cobra!
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on October 20, 2016, 09:46:38 pm
WANTED: Cobra

For Grand Theft Cake

Reward: 4 cookies

No disintegrations.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: mjn.mixael on October 20, 2016, 10:16:29 pm
No disintegrations.

Crap. I'm out then.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Cobra on October 21, 2016, 12:00:15 am
YOU'LL NEVER TAKE MY CAKE ALIVE!

HEE HEE HE HE HEHEHEHEHEH
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Boomer20 on October 21, 2016, 02:31:10 am
Reward: 4 cookies

Are they cookies made of cake?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on October 21, 2016, 05:08:06 pm
Yes.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Boomer20 on October 23, 2016, 06:13:43 am
Cobra. if you give Axem his cake I will give you 2 of my cake cookie reward.






maybe  :nervous:
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Cobra on October 23, 2016, 07:10:13 am
Cobra. if you give Axem his cake I will give you 2 of my cake cookie reward.






maybe  :nervous:

I do not gamble vith maybes![/Major]
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Boomer20 on October 26, 2016, 02:35:11 am
What if I add a free copy of JAD Collectors Edition to those cookies?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: DahBlount on January 21, 2017, 09:28:18 pm
I gave the updated mod a spin and I must say that Axem has raised the bar once again. And many would agree with me.

Quote
11/10, it was ok. - IGN

Quote
Idiot Sandwich/10, would cook again. - Chef Gordon Ramsay

Quote
All these new weapons are OP. Axem pls nerf. - Reddit Troll
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: tomimaki on January 22, 2017, 03:36:56 pm
Yay, finally downloaded, but I'll see this tomorrow. :(
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Thisisaverylongusername on February 01, 2017, 03:05:29 pm
Okay, I'm really impressed with the Unlimited Laser Works. I don't know how you made it so that it's less accurate as you fire it more, but it's really cool (and frustrating :P).
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on February 01, 2017, 05:33:25 pm
Thank you. :) The effect was done with the FOF spread values (http://www.hard-light.net/wiki/index.php/Weapons.tbl#.24FOF:) in the table (though I made the gauge that tells you how large your spread is). I asked SCP for it and apparently it was already in the code base for some time already. (Boy, they work fast)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: hack-wizard on February 10, 2017, 02:38:07 pm
(Boy, they work fast)

Or just consistently, or on a strict timetable ... just sayin. :p

Also, on the scale of awesomeness I give this mod so far a 100 out of 10.  *looks around nervously as the borrowed awesome-meter smolders in a corner*  You guys did have insurance on that, right?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on February 10, 2017, 06:53:39 pm
No. :mad:

(But your review made it worth it anyway :))
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Thisisaverylongusername on February 12, 2017, 09:10:25 pm
What in the world is the script for Hamlet doing in the tables folder?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: hack-wizard on February 12, 2017, 09:11:35 pm
What in the world is the script for Hamlet doing in the tables folder?

I think he thought it would make the mod more classic, dramatic and tragic at the same time. :P
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on February 12, 2017, 09:28:38 pm
Yes, exactly. :) JAD has too much silliness so I needed to add some real literature so there is balance in the mod.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: hack-wizard on February 13, 2017, 08:44:06 pm
Yes, exactly. :) JAD has too much silliness so I needed to add some real literature so there is balance in the mod.

Make an easter egg where if a person happens to hit the right key combo it the text of it is read as mission messages. ;)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Commander Zane on February 22, 2017, 06:50:40 am
That first mission. This is going to be fun.

Later:
The end already? NO. IT CAN'T BE.

You're going to have to try really hard to make an ending better than this. You magnificent bastard.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: -Joshua- on February 22, 2017, 04:52:41 pm
Soundtrack for the rest of the thread
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Thisisaverylongusername on February 22, 2017, 05:38:50 pm
I had large amounts of fun playing this mod. Only encountered one issue where I had to skip a mission, but everything else was loads of fun.

Also, I know this is supposed to be a collision between JAD and anime, but I did NOT expect a Japanese dub of YMCA to start playing. :lol:
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: mjn.mixael on February 22, 2017, 06:20:48 pm
I've only just opened the main menu and I'm already impressed. Srsly, man. Just from a technical perspective, JAD is a marvel.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on February 22, 2017, 07:31:06 pm
Thanks guys. :)

And please post your reactions to things! Predictions! Best couples! No matter how minute or silly (take care with the spoiler tags of course).
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: MikeRoz on February 22, 2017, 08:20:37 pm
Helm, engage FreeSpace Installer.

Spoiler:
EDIT: In the mission where you go after the radio station, if you start from the boss fight checkpoint, after you defeat the boss it starts playing the dialogue from the beginning of the mission and the initial wave of fighters spawns in. I was just able to start fighting them as the mission faded out.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on February 22, 2017, 10:13:52 pm
Oops! I will fix that tomorrow...
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Boyos on February 23, 2017, 12:48:06 pm
I had a ton of fun throughout pretty much the entire campaign. The writing was funny, the missions were fun to play, and the music was great. I don't have anything to complain about other than a couple bugs that were fixed pretty quickly.

Some specific things I liked:
Spoiler:
The intro, the vn sequence mini-game where you have to find the imposter, the mission where you attack the radio station, the mission where you jump between different points in the system, the use of new world symphony in the optional mission that introduced Henrietta (that mission's also really hard on higher difficulties), the mission where anna shows up (and what happens if you chose not to help her), the music during the boss fight with the eleventh beta tester, and the ending mission and cutscene.

Spoiler:
I also noticed that the acronym for delta 1's over complicated life flowchart would be CASSANDRA

Definitely one of my favorite fs2 campaigns/mods.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on February 23, 2017, 05:09:35 pm
Thank you, kind sir, for your praise. By reading your very selective list, I am glad that you liked... the whole thing. :)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: CKid on February 23, 2017, 09:28:08 pm
Having a blast and only part way through. I am going to give a review at the end but I just had to give a shout out now. JAD 2.22 has exceeded my expectations in every way. Having great fun and lots of laughs along the way. :D
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Makhpella on February 27, 2017, 01:45:16 pm
2.21 in progress. I'm really loving JAD. I have one question. I'm at the sixth Beta Tester. Is there anything specific I need to do for Holly to say the 75% line? Out of 6 attempts, I only got it once. And then I was overpowered by friendship. And then I tried again, and nothing happened again.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on February 28, 2017, 12:14:28 pm
That is odd, I've never had that happen before. I guess just keep shooting at the Befriendinator until you get the message. And avoid the friendship beam so you won't get hit!
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Makhpella on February 28, 2017, 12:31:35 pm
I x64d, though I don't remember if I shot at the Core, and nothing happened. I probably did. Anyway, I passed it. Now I'm stuck at the Seventh, which keeps warping out before I bore him with my Epsilon 1 powers. Not for long.

Err, nevermind the Seventh part. Guess you have to shoot instantly, since you're on target.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: FrikgFeek on March 05, 2017, 03:24:03 am
So I finished JAD 2.22 today. It was pretty damn cool and the cheesy humour worked well. I was cracking a smile most of the time I was going through it. Some of the fail debriefs were especially funny(I personally think using a smoke bomb as a solution for awkward moments is perfectly acceptable). The characters are pretty lovable and everything flowed pretty well.

Buuut... I was really disappointed with the bossfights. That's a bit of a problem since bossfights were like 50% of the gameplay. The bossfights in 2.21 were really cool and full of new mechanics. The bossfights in 2.22 were mostly "shoot the thing while being overwhelmed by 2000 infinitely respawning fighters". It was especially annoying when those infinitely respawning fighters also had cluster missiles.
My entire HUD was circled by yellow missile indicators and the missile lockon warning sound is still ringing in my head. In the mission "Get Revengance" I had to sick Epsilon 1 on the targets while I tried to survive against the infinite waves of Shivans. Any other strategy eventually got me killed because trying to both dodge 200 missiles heading my way and shoot the boss was just too difficult. It was kinda funny the first time it was done but it got really old really fast. I understand the player needs things to kill to fuel the berserk system but like 20 at once is a bit too much while you're supposed to be killing the boss.

I don't want to be a sourpuss but this 2000s mission design isn't really fun for me no matter how ironic it is. It really feels like one of those old and unbalanced messes where throwing infinite fighters at the player while he's supposed to be doing something else was considered fun.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Spoon on March 05, 2017, 06:55:26 am
Well, it's called insane for a reason. JAD has pretty exclusively been play tested on medium-hard difficulty, and on medium the amount of fighters that can attack you and fire missiles at you is 4. So if there are 5 or 20 fighters around its kind of a moot point, and it rarely becomes actually difficult. On insane, that is of course a different story.

It sucks to hear you didn't have fun because of difficulty, but then why not just turn the difficulty setting down a notch?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Spoon on March 05, 2017, 07:09:13 am
I mean sure, ideally there should have been ai_profile.tbl that limits the amount of attackers/missile locks to the player a bit. But when your testing a mod that is as absurdly complex as JAD with just two people, things slip between the cracks.

The '2000s mission design' comment stings a bit.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Spoon on March 05, 2017, 07:10:27 am
(https://ibin.co/3EW91i9TDCLp.jpg)
Cat tax for double posting
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on March 05, 2017, 08:19:20 am
The '2000s mission design' comment stings a bit.

I know, I was totally trying for 1990s. :(

Are you playing insane? I think I missed that but I'm just guessing you are since insane has next to no limits on incoming missiles and attackers (and hard only has 7 missions on the player and 5 enemies targeting them). Admittedly, I never tested anything on insane so this unforeseen side effect was... quite unforeseen. :nervous: I'll introduce a non-insane limit on missiles/hostiles targeting the player in the next patch.

(Also why bring Epsilon 1?????)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Commander Zane on March 05, 2017, 08:43:30 am
(Also why bring Epsilon 1?????)
Gotta get all the dialog results.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: FrikgFeek on March 05, 2017, 11:21:06 am
Well, it's not the difficulty per se that killed it. There are technically harder campaigns out there. It's just that the gameplay becomes... kinda monotone and kinda frustrating on insane. I didn't really think of lowering the difficulty because I kinda forgot about the max player attackers and max missiles locked on player ... thing since most mods use saner numbers nowadays. For the other factors it didn't really seem like I'd have more fun if I died 20% slower and had 20% more weapon energy.

$Max Missles Locked on Player:                 2,    3,    4,    7,    99
$Max Player Attackers:                             2,    3,    4,    5,    99

Hey, those numbers are totes retail!

As for Epsilon 1... well I was just couldn't get enough straightman deadpan so I brought him along. Delta 1 would probably have been the saner choice if I knew it would be a mission where your wingman needs to blow up lots of capships.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Torchwood on March 05, 2017, 11:28:22 am
The script to spawn enemies at runtime is pretty impressive, I'll admit, but it is true that having a constant stream of mooks pouring in nonstop when the focus is supposed to be on the boss is rather distracting, especially on Insane where they have no restrictions on dogpiling and become an actual threat.

Maybe a compromise solution? Rather than an endless respawn that makes it look like there is no progress, have them appear in waves (i.e. check for respawns every 60 seconds, no more than eight mooks at the time, adjust numbers as needed). Enough to build a decent berserk meter, not enough to be overly distracting. The beta tester should be the alpha menace around.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on March 05, 2017, 12:17:42 pm
Well the default spawn cap is 10, so there's usually 10 fighters out for your blood. And unlike other mods, there's a lot less friendlies to draw away enemies too, so that just makes things worse. What you describe indeed doesn't sound that fun. I didn't intend for those mook fighters to be robbing your attention from the bosses so much, they were just supposed to be there for getting powered up, and dropping power ups. (I'd usually just forget about them once I was powered up enough!)

Maybe I'll try to implement Torchwood's idea and see how it goes to make it less hectic.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Commander Zane on March 19, 2017, 03:55:27 pm
It fits so well using those TTGL tracks in certain missions, now that I've seen it.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: CT27 on March 22, 2017, 10:34:41 pm
What's the best rank one can get where Holley has to make a cake in 2.22?  I got all S-rank ingredients but the 'inspectors' said it was like a heap of junk from the Great War.  Any tips?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on March 22, 2017, 10:37:34 pm
How long are you cooking it for? Be sure the texture reaches a golden brown before turning the engines off. There is a secret sweet spot within that golden brown region that will get you a potential S-Rank cake.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: CT27 on March 22, 2017, 10:45:18 pm
How long are you cooking it for? Be sure the texture reaches a golden brown before turning the engines off. There is a secret sweet spot within that golden brown region that will get you a potential S-Rank cake.

I had stopped it when it said golden brown.  I've done that a number of times but still can't seem to get a good rating (even with good ranking ingredients).
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on March 22, 2017, 10:49:12 pm
That is very strange. I will take a look at the mission tomorrow and see what might be wrong.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: CT27 on March 22, 2017, 11:00:41 pm
I was able to get a B at one point but that's the best I got.

Thanks for your help and looking into it.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: CT27 on March 26, 2017, 08:38:02 pm
When I got a bad grade on the cake, the 'debriefing' scene had Holley's friends act like they liked it but one of the friends secretly brought a better cake in and switched them.

Is that scene different if you get a good cake grade?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on March 26, 2017, 08:48:19 pm
No, Holley never actually makes a good cake. I can only believe that good ranks given for cakes were based off of hallucinations by the judges. (Luckily Holley's friends know what they're getting into before hand!)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Bryan See on March 29, 2017, 12:47:47 pm
I noted when I accepted the challenge to defeat Dissy in "Very Ultra Rare Limited Edition" (M07b), and when I destroy one of its cores, it will explode, and does not progress any further. This was the case for the junkyard part in "...Get Revengeance" (M07d) when I destroy all unknown vessels to 1% where the Tenth Beta Tester dock only to self destruct and flee.

Are these flaws?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on March 29, 2017, 08:32:51 pm
Is this always the case or a sometimes thing? And are you destroying the ships before the Tenth gets to them? Maybe just... leave them until he takes control of them.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: CT27 on March 29, 2017, 08:59:29 pm
No, Holley never actually makes a good cake. I can only believe that good ranks given for cakes were based off of hallucinations by the judges. (Luckily Holley's friends know what they're getting into before hand!)

So even if Holley gets an "S" grade on her cake, her friends will still despise her food the same as if she got a 'bad' grade?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on March 29, 2017, 09:02:04 pm
Despise is such a harsh word. I would use "aware of the potential toxicity" instead.

(Holley is not a good cook!)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Thisisaverylongusername on March 29, 2017, 09:19:42 pm
She makes a mean ice cube sandwich, though.  :P
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Bryan See on April 01, 2017, 01:59:26 pm
Is this always the case or a sometimes thing? And are you destroying the ships before the Tenth gets to them? Maybe just... leave them until he takes control of them.
But the problem is, when he takes control of them (when they are critical, i.e. say 1%), it will self destruct. If all self-destructed, the Tenth will fly out, thus impeding mission progress.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Asteroth on May 11, 2017, 03:54:50 am
Don't know if it's intended or not, but in 2.21, Tragic Circumstances, it IS possible to dodge the Colossus. It took me ... several attempts, but it is possible. Interestingly, the triton tries to attack the Colossus.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on May 11, 2017, 11:34:26 am
No, not intended but uh... Good job!

(Note: that is a non-canon branch of the story and it will not be covered)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Colonol Dekker on July 13, 2018, 09:55:07 pm
Can has fan service?
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: QueenHolley on July 13, 2018, 11:44:00 pm
Here you go!

(http://stat.homeshop18.com/homeshop18/images/productImages/556/luminous-table-fan-buddy-royal-orange-large_c554ecee5cf0ad3d40384d592febee70.jpg)

This one will keep you cool even in the midsts of a BFRed!

(https://images.homedepot-static.com/productImages/5796a643-da54-450e-996d-5284585f46aa/svn/maxxair-drum-fans-bf30ddorgpro-64_1000.jpg)
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Asteroth on July 14, 2018, 02:32:56 am
Wait, Holley why do you have a JAD badge? You didn't work on JAD! You're just in it, that doesn't deserve a badge!
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Colonol Dekker on July 14, 2018, 09:22:24 am
I approve of the fan service received. :yes:
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: QueenHolley on July 14, 2018, 02:15:10 pm
It's important to stay cool in these hot summer months! If it was too hot, can you imagine the tragedy of certain people wearing scandalously revealing clothes, such as Delta 1 wearing shorts or Epsilon 1 showing a square centimeter more of his unnatural black-body radiation emitting skin??

Wait, Holley why do you have a JAD badge? You didn't work on JAD! You're just in it, that doesn't deserve a badge!

Didn't work on JAD??? How dare you, good sir! I show up roughly on time (within 3 hours), ensure the free lunches are not wasted, and even give insightful feedback such as "this really isn't doing it for me, can you make it fun?" Plus having to work with certain individuals is enough of a burden that it was part of my contract negotiation to get some forum flair to offset that.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: TechnoD11 on July 16, 2018, 03:12:15 am
So I've been meaning to play JAD for quite some time. So I did. Played it all. Just finished 2.22.

Spoiler:
@Axem: ****ing hell man lol

That is all.
Title: Re: Just Another Day: Just Another Discussion Thread
Post by: Axem on July 16, 2018, 10:34:35 pm
 :)