Hard Light Productions Forums

Hosted Projects - FS2 Required => FreeSpace Conversion => Topic started by: Parias on September 19, 2014, 12:30:13 am

Title: RELEASE: FSPort Co-op Mod (Beta)
Post by: Parias on September 19, 2014, 12:30:13 am
"But comrade," you ask - "why declare this a 'mod'? Surely such an effort would involve little more than just modifying the existing Freespace missions and releasing a new multiplayer campaign for download?"

No, my sad and misguided friends... you could not be more wrong. In the case of Freespace, co-operative play deserves so much more than just the token process of changing a couple of mission flags. Where's the continuity - the story? Where are the cutscenes and command briefings?  What if your friend suddenly drops out mid-campaign and you want to pick up where you left off again? And what's to become of those oh-so-precious red-alert missions?

No, my friends... this project requires something more. Through a careful process I describe as "rolling my face across the keyboard repeatedly", I've somehow produced (and integrated) several LUA scripts and code changes that make co-op play awesome. Here's what my mod delivers:

Don't believe me? See for yourself:

Note that this is a beta release, and has only been tested in the limited confines of my own local gaming circle. A list of known issues to watch is provided at the bottom of this post, so please take a read.

Also note that this mod has been configured for three players because... reasons. Namely: Alpha 2 gets a few cases of individual scripting in the FS1 campaign that I didn't want to kill off (like showing you to one of the Vasudan fighter groups in the second mission), and for the selfish reason that my own gaming circle is only three people. I'm not sure how large the FSO multiplayer community is, but if there's a demand to raise the player cap, I'll look at adjustments.

NOTE: Until several outstanding code changes are integrated into trunk, this relies on my own branch of the 3.7.1 source code to function. I've included the EXEs with the mod download (along with a .patch referencing all changes if you're paranoid and would rather compile it yourself). YOU MUST TELL YOUR LAUNCHER TO USE fs2_open_3_7_1_coop.exe OR THE CO-OP MOD WILL NOT WORK CORRECTLY.

DOWNLOAD: Click here (http://illuminatihq.net/fsport-coop.zip)


Code: [Select]
$On Mission Start:
--Hack to fix Max Respawns not being respected in MP Campaign mode. Effectively disables respawns; comment this out to revert.
mn.runSEXP("set-respawns !25! !Alpha 1!")
mn.runSEXP("set-respawns !25! !Alpha 3!")
mn.runSEXP("set-respawns !25! !Alpha 4!")

Title: Re: RELEASE: FSPort Co-op Mod (Beta)
Post by: halcyony2k on September 19, 2014, 02:44:10 pm
I will give try and give this a shot as soon as I buy a gaming computer (I only have a work laptop that runs like ****). I will let you know if I run into any other bugs or have and improvements. Thanks for putting this together Parias.
Title: Re: RELEASE: FSPort Co-op Mod (Beta)
Post by: jr2 on September 20, 2014, 04:08:05 pm
Great work, I think your contributions will help bring  new people into the FS community.  :nod:
Title: Re: RELEASE: FSPort Co-op Mod (Beta)
Post by: ksotar on October 10, 2018, 06:33:34 am
That's what I dreamed of. Maybe we can adapt it for latest FSO?
Title: Re: RELEASE: FSPort Co-op Mod (Beta)
Post by: jr2 on October 12, 2018, 11:52:38 am
Perhaps bring it up with FSCRP?
Title: Re: RELEASE: FSPort Co-op Mod (Beta)
Post by: Novachen on October 23, 2018, 04:36:38 am
mh... well maybe i will take a look into this sooner or later, even i do not really have someone to test this, because my husband only play on Medium at max and my sister is barely surviving on very easy in this game.

Even i like the concept of the original game more, where volition takes a few bunch of missions to make them cooperative individually, so that you are able to play three missions of the main campaign with 4 and another three with whole 12 players.

12 player coop would not make sense for the first couple of missions of this game for example, but it make sense for the last three.

But well, otherwise i have doubts, that there will be ever again a group of 5+ players that want to play coop Freespace together.
Title: Re: RELEASE: FSPort Co-op Mod (Beta)
Post by: Goober5000 on October 24, 2018, 11:57:41 pm
If multiplayer is improved (which looks more likely now than it has in years), then there will surely be people who want to play.
Title: Re: RELEASE: FSPort Co-op Mod (Beta)
Post by: ShivanSpS on November 08, 2018, 07:05:49 pm
You should upload this to Knossos.