Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Black Wolf on December 06, 2014, 07:59:59 pm

Title: What are you working on?
Post by: Black Wolf on December 06, 2014, 07:59:59 pm
I feel like there's probably a lot of work that goes on in the community that people don't necessarily make a big deal out of - stuff that might never get finished or released, but, in many cases, is pretty cool. I thought that at thread like this might encourage people to share their little pet projects, half formed ideas, WiPs - anything FS related that maybe doesn't deserve its own WiP threads. That might mean models, missions, reskins, animations, effects - anything!

Not necessarily interested in secret project work (though if you want to share, go right ahead), just whatever you feel like sharing. And if you have a screenshot, render or other pic, more's the better!

So... what are you working on?

For my part, in addition to project work for TI and BWO (that is progressing guys despite the delay, I swear!) I'm trying to improve my Vasudan texturing - I started by UVing and reskinning Aldo's Hathor class model (this thing (http://www.hard-light.net/wiki/index.php/GVD_Hathor) - no pics at present, unfortunately, it's stuck on the other machine) and continued by looking at Trashman's Wepwawet, which I decided would work well as a "Colonial One" type heavy diplomatic transport:

(http://i61.tinypic.com/30my1wn.png)

(http://i57.tinypic.com/2v9p3c0.png)

I'm also texturing Axem's old Bellonna class corvette, with the intent of using it as a small stealth ship - its awesome concealed turrets make it a very cool candidate for that.

http://smg.photobucket.com/user/NarfPics/media/modeldump/bellona1.jpg.html
http://smg.photobucket.com/user/NarfPics/media/modeldump/bellona2.jpg.html

Textured pics in a few days - again, stuck on the other machine.

So, that's what I'm working on. What are you working on?
Title: Re: What are you working on?
Post by: NeonShivan on December 06, 2014, 11:22:35 pm
Most of my actual modding work is essentially done by this point so it's mostly FREDDING now.

However for a potential future project, I'm trying to figure out what would be a good ship to be a descendent design of the Jutland. Any ideas?

Also trying to make Vasudan models look less Vasudan and more "alien" didn't turn out too well imho

(http://cloud-2.steampowered.com/ugc/34099490934034781/A40CAB16E3A6C358F1B4C2E06F149250C069A8EB/)

(http://cloud-4.steampowered.com/ugc/35231299778342004/4965AD610AB94CD61A8D50C473DAA5A01EDC2BA5/)

Then again I didn't really try for some of the models, so I'll be going back and fixing those up whenever I got spare time.

What are you working on?
Title: Re: What are you working on?
Post by: Axem on December 07, 2014, 12:09:15 am
Suh-weet. Unfinished model getting finished. I can approve of this enterprise. :)

Also I love that skybox, BTA. ;)

As for me, I've been working on JAD2.22, continuing any effort to fuse the space sim genre with the genre of something else... To that end...
(http://lazymodders.fsmods.net/axemart/JAD/justanotherdate.jpg)
(This Visual Novel script I made is the best and worst thing I've ever made.)
Title: Re: What are you working on?
Post by: niffiwan on December 07, 2014, 12:40:43 am
I've been coding a TIE fighter mission converter; i.e. create a "close as possible" .fs2 from a .tie.  Maybe when its done it'll form the basis of some sort of Tie Fighter remake in FSO  :nervous:

(and I don't really have any useful screenies at the moment)

edit: finally fixed my typo
Title: Re: What are you working on?
Post by: Mad Bomber on December 07, 2014, 01:06:08 am
Been throwing together a whole bunch of nonsense into a sci-fi mashup of ridiculous proportions.

Specifically: Freespace (and several fan campaigns thereof), Wings of Dawn, Babylon 5, Star Trek, the Worldwar novels, Escape Velocity, EV: Override, Nodewars (anyone remember that?), Wing Commander, and Battletech/Aerotech, with various bits and pieces of history, alt-history, and pure whimsy thrown in at random.

I'm gonna be sticking to shortish campaigns of maybe 4-8 missions for the most part, starting with a training campaign to introduce people to the setting, and a Regulus campaign once I can make and UV a few minor assets. (I'm starting with these two 'vignettes' because I can stick pretty much entirely to existing models.)

[attachment kidnapped by pirates]
Title: Re: What are you working on?
Post by: fightermedic on December 07, 2014, 06:04:23 am
working on another solar system worth of skyboxes
Title: Re: What are you working on?
Post by: Nyctaeus on December 07, 2014, 03:05:02 pm
1st:
GTD Boreas Reborn - Some sort of HTL old and ugly HTL Boreas known from Shadow Genesis. Baked textures will be included in refresh and the same thing goes for Icelus [as both are textured horribly IMHO]. You may see both of them in Shadow Genesis 2.0.

2nd
GTBs Invictus - Based on Daegon, but redesigned more racically. It's supposed to be FS1 era flagship of the GTA, but I dropped the project due to lack of project that could include it.

3rd
(http://i57.tinypic.com/fvz9q9.jpg)
Alternate Ancient Fleet - As the title says, it's alternate for ASW fleet and it's based on old Vasudan Empire warships from Over the Top. Fleet contains cruiser based on Joh, frigate based on Geb [AFg Moires] and two destroyers - AD Chania [based on some very old vasudan carrier above] and other destroyer based on Duat. I might probably rework some other models, but I dropped the project. They are old, tilemapped and ugly. I have Moires tilemapped and resmoothed, but it never left Blender phase. Only one part of this project is finished - the Chania, all purpose heavy carrier-destroyer similar in role to Hecate. It will be included in Mystery Project modpack.
Title: Re: What are you working on?
Post by: Col.Hornet on December 07, 2014, 06:03:02 pm
Hello everyone. I've not been very active recently, but it doesn't mean I'm not doing anything :D. Uni- related stuff is pinning me down now but in a free time.... Brace your eyes. That crap may hurt your sight.

(http://i864.photobucket.com/albums/ab206/Karolisuaf/Freespace%202%20SCP/frigatecage_zps99890ebf.jpg) (http://s864.photobucket.com/user/Karolisuaf/media/Freespace%202%20SCP/frigatecage_zps99890ebf.jpg.html)

Yeah. When you raise your modelling skill to the satisfying level it would be nice to learn some drawing. What is what I'm doing now :D And let me present you a piece of a heavy frigate made by lukasz. The design was based on the early concepts of Impervious from DE. For now it found it's place in betrayal's Mystery Project :D So, please be patient, there is a lot to be shown here :)

Um and one more thing. This little guy can make you texturing much much easier :D TBH I can't imagine working without it now

(https://store.wacom.com/us/~/media/WTC/Images/Products/Intuos/CTL480_800x600_Gallery_2.jpg/?mw=480)

Oh, and I almost forgot. I'm waiting for that lad above me to remap my Strike Hydra :D. Current UV is a bit tricky, few places need some fixes. As soon as I grab them I will move with texturing the Hydra.
Title: Re: What are you working on?
Post by: Nyctaeus on December 07, 2014, 06:34:03 pm
^^

This thread is awesome
Title: Re: What are you working on?
Post by: perihelion on December 07, 2014, 09:14:10 pm
I've been coding a TIE fighter mission converter; i.e. create a "close as possible" .fs2 from a .tie.  Maybe when its done it'll form the basis of some sort of Tie Fighter remake in FSO  :nervous:

(and I don't really have any use screenies at the moment)
I SO APPROVE OF THIS!!! :yes: :yes: :yes: :nod:
Title: Re: What are you working on?
Post by: coffeesoft on December 08, 2014, 02:04:20 am
Actually i´m working on a set of colored ANI Heads for anyone that want to use in his mod ( if he likes   :lol: )
I´m not a professional animator but i´m learning and having fun a lot...
As well i´m trying to use MixaelANITools but i have many problems, so finally i´m doing different.
Anyway, here some previews of the imperial pack....

(http://s11.postimg.org/sh8rff1oz/ANI_Heads_Imperial_Pack.jpg)
Title: Re: What are you working on?
Post by: niffiwan on December 08, 2014, 02:27:46 am
Actually i´m working on a set of colored ANI Heads for anyone that want to use in his mod ( if he likes   :lol: )

Ooooh, that looks cool  :) :yes:

Heck, the entire thread is cool, great idea BlackWolf  :nod:
Title: Re: What are you working on?
Post by: X3N0-Life-Form on December 08, 2014, 09:26:07 am
This thread is really cool :)

Alright, let's see what FS-related items I have on my TODO/WiP list:


Aaand I *think* that's about it.
Title: Re: What are you working on?
Post by: AdmiralRalwood on December 08, 2014, 10:49:55 am
  • set-armor-value: A rather minor project, the idea was to not have a zillion armor types à-la-BP for every concievable damage-reduction/increase scenario. I think the SEXP itself is working, but that there was some issue with FRED integration.
How did you pull that off? It looks like you'd need to basically rewrite the armor type system, or at the very least change the way the damage code calls it. I had some vague ideas involving rewriting a lot of damage code, so I'd be keenly interested in your code, if you're willing to share.
Title: Re: What are you working on?
Post by: wookieejedi on December 08, 2014, 11:00:21 am
Actually i´m working on a set of colored ANI Heads for anyone that want to use in his mod ( if he likes   :lol: )

Working on incorporating these nice ANI's into the Original Trilogy mod! And making some more campaign missions and eventually releasing Version 4.
Title: Re: What are you working on?
Post by: X3N0-Life-Form on December 08, 2014, 11:33:52 am
  • set-armor-value: A rather minor project, the idea was to not have a zillion armor types à-la-BP for every concievable damage-reduction/increase scenario. I think the SEXP itself is working, but that there was some issue with FRED integration.
How did you pull that off? It looks like you'd need to basically rewrite the armor type system, or at the very least change the way the damage code calls it. I had some vague ideas involving rewriting a lot of damage code, so I'd be keenly interested in your code, if you're willing to share.
I'm afraid it's not really anything fancy like that actually  :nervous:, I just wanted to be able to reduce or increase damage taken by a particular ship or subsystem regardless of damage type.
The idea was to keep things as simple as possible, so I added an armor_value (and shield_armor_value) attribute to ship and ship_subsys, then factored that in after all other damage calculations when applying damage.

Basically, instead of calling set-armor-type "Heavy Armor 80" "Whatever", which requires its own table entry, you would call set-armor-value 80 "Whatever".

Regarding the code, it's somewhere on my github fork, sitting in its own branch, let me look it up.

EDIT - There's the relevant commit (https://github.com/X3N0-Life-Form/fs2open.github.com/commit/6f4e50126e5a7d9829e623346c57111f6e1f669b) (I think). And the branch itself (https://github.com/X3N0-Life-Form/fs2open.github.com/tree/armor-value).
Title: Re: What are you working on?
Post by: AdmiralRalwood on December 08, 2014, 12:02:20 pm
I'm afraid it's not really anything fancy like that actually  :nervous:, I just wanted to be able to reduce or increase damage taken by a particular ship or subsystem regardless of damage type.
The idea was to keep things as simple as possible, so I added an armor_value (and shield_armor_value) attribute to ship and ship_subsys, then factored that in after all other damage calculations when applying damage.
...Ah. Significantly less interesting (from my perspective, wanting to rewrite damage handling), but much more practical and a lot easier to implement.
Title: Re: What are you working on?
Post by: Rheyah on December 08, 2014, 01:29:21 pm
I er..

Gave the Orion some beams.  I replaced its main beams with the Hecate ones.  I like it.  It looks pretty.
Title: Re: What are you working on?
Post by: fightermedic on December 08, 2014, 01:31:29 pm
I've been coding a TIE fighter mission converter; i.e. create a "close as possible" .fs2 from a .tie.  Maybe when its done it'll form the basis of some sort of Tie Fighter remake in FSO  :nervous:

(and I don't really have any use screenies at the moment)
very interesting indeed
Title: Re: What are you working on?
Post by: coffeesoft on December 08, 2014, 03:24:27 pm
Quote
I've been coding a TIE fighter mission converter; i.e. create a "close as possible" .fs2 from a .tie.  Maybe when its done it'll form the basis of some sort of Tie Fighter remake in FSO  :nervous:

(and I don't really have any use screenies at the moment)


If you find the way to do this conversion  .tie to .fs2, would be amazing   :nod:  , good luck sir   :yes:
Title: Re: What are you working on?
Post by: mjn.mixael on December 09, 2014, 12:11:45 am
Well let's see. I've always got projects going on and I jump around quite a bit. In general, my main focus has been BtA (http://www.hard-light.net/forums/index.php?board=226.0). We are so close to release, I can taste it. When finished, it will come with a re-release of the 2 mission demo... fully voiced this time.

(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/ImageBin_zps9e09cc13.jpg~original)
Slaves of Chaos is 17 missions long.

(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/ImageBin_zps004b9e6e.jpg~original)
Screens for a mission that I don't think I've shown yet. Though, it's hard to tell because the background is always similar in Antares.

(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/ImageBin_zps448ae8f6.jpg~original)
Same mission as above. This is one of my favorite missions, designed by Slasher. I'm confident that this mission will be a hands-down favorite in BtA.. but I don't want to spoil as to why.

Sometimes, I find time to work on other things as well. When BtA is finished, I'm returning my focus almost completely on the cutscene project and maybe some mainhall work. I really want to finish Aquitaine before you all get sick of FSO completely.

(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/ImageBin_zps974d5f9b.jpg~original)

I also started modelling a Shivan for the Hall Fight cutscene... Nothing to show yet, though.
Title: Re: What are you working on?
Post by: m!m on December 10, 2014, 11:17:20 am
The only noteworthy thing I have is my FreeSpace mod manager/launcher (Screenshot (http://i.imgur.com/D4M7way.png)). It is compatible with the Nebula mod repository (http://www.hard-light.net/forums/index.php?topic=86364.msg1770270#new) which should make installing and publishing mods much easier.
Title: Re: What are you working on?
Post by: Hades on December 14, 2014, 03:58:45 pm

Been working on this station some recently-ish, it's on the backburner because I'm not quite sure what to do with it though.
Title: Re: What are you working on?
Post by: An4ximandros on December 14, 2014, 05:55:14 pm
Next-Gen whate****everfaction defense/refuel/supplies station. Whatever it becomes, it looks goooooooooooooooood.
Title: Re: What are you working on?
Post by: X3N0-Life-Form on January 20, 2015, 06:44:47 am
*Casts Lesser Thread Necromancy*
 :bump:
Because finishing stuff is overrated, I started a new endeavour: implement a framework for automated SSM strikes through lua, reading off a custom table, switching the strike type to active as needed then feeding it targets through script-eval.

Custom table syntax is as follow (for the moment):
Code: [Select]
#Automated Strikes

$Name: auto-strike name
$Type: Shivan SSM Barrage
$Cooldown: 22

#End
Title: Re: What are you working on?
Post by: Kopakapat on January 20, 2015, 11:54:02 am
I'm exporting ships from the EVE Online client in an attempt to make a small mod for Freespace 2.

(http://imgur.com/BERD9Xd.png)

(http://i.imgur.com/RFn2JZB.png)

(http://i.imgur.com/RWu2riT.png)

(http://imgur.com/bygNSew.png)

(http://imgur.com/aUEAtuP.png)

Title: Re: What are you working on?
Post by: crizza on January 20, 2015, 03:41:03 pm
And this is as easy as it looks?
Title: Re: What are you working on?
Post by: Kopakapat on January 20, 2015, 05:40:46 pm
And this is as easy as it looks?

It's probably very easy, but I'm a complete noob to moding and have no idea what I'm doing. It's obviously not a modeling excercise and I mostly have problems converting the textures between the two games. Fortunately I found people here who helped me a lot understanding all of this!

I'll probably have lots of ship table editing and turreting to do later too, again no modeling but I couldn't do that anyway with my nonexistant artistic abilities.
Title: Re: What are you working on?
Post by: BirdofPrey on January 20, 2015, 07:50:47 pm
EvE uses 3 textures per ship, which is probably why it's troublesome.

They have a base texture for the ship then racial and faction textures that overlay on that.
Title: Re: What are you working on?
Post by: AdmiralRalwood on January 20, 2015, 10:43:16 pm
*Casts Lesser Thread Necromancy*
 :bump:
Because finishing stuff is overrated, I started a new endeavour: implement a framework for automated SSM strikes through lua, reading off a custom table, switching the strike type to active as needed then feeding it targets through script-eval.

Custom table syntax is as follow (for the moment):
Code: [Select]
#Automated Strikes

$Name: auto-strike name
$Type: Shivan SSM Barrage
$Cooldown: 22

#End
/me perks up at the mention of SSM strikes

So what does this do? Calls an SSM strike on a random target every 22 seconds or something?
Title: Re: What are you working on?
Post by: X3N0-Life-Form on January 21, 2015, 03:51:19 am
Well, the idea is to have the FREDers be able to chose between different targetting heuristics, and give the script a list of targets it should be shooting at (or let the script pick a target by itself).
Title: Re: What are you working on?
Post by: Nyctaeus on January 21, 2015, 09:35:25 am
:bump:

Something new from my workshop
I remember this model as savoir.pof comes probably from TVWP. I proposed my help to Woolie Wool with his Twist of Fate project and he requested me to fix this model. Instead of fixing, I decided to HTL this thing. It's pre GW vasudan destroyer and older brother of Typhon. Modelling zods is pretty hard... And I have to update model on my p3d account xD

Woolie, I hope I can show this :P
Title: Re: What are you working on?
Post by: T-Man on January 21, 2015, 11:46:45 am
I remember this model as savoir.pof comes probably from TVWP.

Yep that's a TVWP one (we really should get on with that one day :lol:); was meant to be the Typhon's predecessor. Gotta say it's looking amazing so far especially the pipes etc on the hull :yes:.
Title: Re: What are you working on?
Post by: fightermedic on January 21, 2015, 11:57:53 am
typhon predecessor? i approve!!!!!
Title: Re: What are you working on?
Post by: karajorma on January 21, 2015, 10:20:15 pm
I might as well post. Not really modding, FREDding. I'm currently working on a Diaspora campaign for Release 2. The idea has been knocking around for a couple of years but now I'm using it as a test-bed for my containers code. Not sure when I'll be done but here's a very early WIP pic.

(http://fs2downloads.com/Misc-Pics/Diaspora/R2-M1.jpg)
Title: Re: What are you working on?
Post by: Col.Hornet on January 22, 2015, 12:16:26 pm
GTFg Midgard (View in 3D (https://p3d.in/Eb5nr))
(https://p3d.in/model_data/snapshot/Eb5nr) (https://p3d.in/Eb5nr)


Leviathan. But harder, better, faster stronger xD
Title: Re: What are you working on?
Post by: X3N0-Life-Form on January 22, 2015, 01:00:29 pm
faster
Shh, Levi has always been sentitive about his speed.
Title: Re: What are you working on?
Post by: Dragon on January 22, 2015, 03:18:53 pm
Hmm, that makes me wonder, did anyone ever HTL the Ticonderoga from TVWP?
Title: Re: What are you working on?
Post by: Trivial Psychic on January 22, 2015, 11:35:44 pm
In my opinion, it needs a big chin gun to compensate for the rear ventral engine.  Is that upper aft segment a fighterbay, as it looks more recessed than the engines do.  Lookin' good though.

I don't think anyone upgraded the Ticonderoga, though I expect it would be a welcome addition to the modding resources.
Title: Re: What are you working on?
Post by: fightermedic on January 23, 2015, 06:24:05 am
HTL Ticonderoga would be nice to see indeed
Title: Re: What are you working on?
Post by: Nyctaeus on January 24, 2015, 02:55:54 pm
Hmm, that makes me wonder, did anyone ever HTL the Ticonderoga from TVWP?
It's called GTC Ethon in Inferno Alliance modpack and it's based on HTL Fenris. And has different  turret setup.

...and the Ticonderoga is not from TVWP. It's independent model by Hamano. I dunno which model is older. I mean Ticonderoga or TFg Atropos.
Title: Re: What are you working on?
Post by: Kobrar44 on January 24, 2015, 07:24:36 pm
Why is this not stickied is beyond my understanding.
Title: Re: What are you working on?
Post by: Goober5000 on January 25, 2015, 12:47:18 am
Why is this not stickied is beyond my understanding.

We like to leave a few mysteries unsolved to foster a thirst for knowledge in the HLP community.
Title: Re: What are you working on?
Post by: Mongoose on January 25, 2015, 09:25:00 am
and/or we're totally lazy and don't feel like it
Title: Re: What are you working on?
Post by: Droid803 on January 26, 2015, 01:25:50 am

trilateral symmetry parts [✓]
spaced armor plates [✓]
completely impractical design [✓]
made of loosely stacked boxes [✓]

if there was every any doubt who made it

Ass end isn't done. Not a big fan of those fin things myself, but it looks even worse without them there. Will probably replace em.

Also probably going to change those cargo container looking things to something more sturdy-looking for middle spar.
Title: Re: What are you working on?
Post by: Nyctaeus on January 26, 2015, 09:55:48 am
Looks like UEF heavy logistics vessel or something like this. Also looks very detailed but has suprisingly low polycount. I like it :yes:
Title: Re: What are you working on?
Post by: Trivial Psychic on January 26, 2015, 07:41:55 pm
Very odd engine placement.  I missed it initially.
Title: Re: What are you working on?
Post by: An4ximandros on January 26, 2015, 08:07:41 pm
We really need to stop using "It looks like a Blue Planet thingy" as a compliment... It isn't that useful. :P

The craft design is interesting and eye catching. Those interlocking parts and rotators will look very good with dynamic shadows.

Personally, I'd consider moving the engine blocks a bit rather away from the rots, they look like they would melt them. Or maybe point them outwards. (slightly diagonally away from?)
Title: Re: What are you working on?
Post by: Nyctaeus on January 26, 2015, 08:21:20 pm
We really need to stop using "It looks like a Blue Planet thingy" as a compliment... It isn't that useful. :P
I actually wanted to avoid something like "Yeah, it definitly looks like another ship from Commonwealth fleet" which is obvious and it's obvious why he modelled it. I'm not a pleasant man :P. Federation and Commonwealth shares a lot of of features of their ships. Droid's model would fit to both.
Title: Re: What are you working on?
Post by: BirdofPrey on January 26, 2015, 08:26:57 pm
Can't blame us if something you make fits into a design language we've seen
Title: Re: What are you working on?
Post by: Aesaar on January 27, 2015, 01:55:33 pm
There's something about it that reminds me of Dead Space's Ishimura.  Wouldn't be the first DE ship to do that.

I quite like it.
Title: Re: What are you working on?
Post by: Dragon on January 27, 2015, 02:01:12 pm
It looks like some sort of large freighter/logistics vessel, or a colony ship. Interesting design.
Title: Re: What are you working on?
Post by: Darius on January 29, 2015, 05:23:35 am
I get an Earth battleship from Nexus feeling from it.
Title: Re: What are you working on?
Post by: BritishShivans on January 29, 2015, 07:03:11 pm
You mean the Longsword/Stiletto, right? Because the human battleship is curvy and angled, all Battlestar Galactica-looking.
Title: Re: What are you working on?
Post by: AdmiralRalwood on January 29, 2015, 09:06:27 pm
Actually, it kinda gives me a Kissaki Syndicate vibe.
Title: Re: What are you working on?
Post by: Darius on January 29, 2015, 09:13:45 pm
yep, those Japanese warships you see early on in the game.
Title: Re: What are you working on?
Post by: Gee1337 on February 04, 2015, 05:22:14 pm
Ok... I'm going to break the trend here with WIP by going from video to audio.

If anyone remembers, I created a small new pack of sounds which can be found in this thread...

http://www.hard-light.net/forums/index.php?topic=88330.0

At some point in the near future, I will restart my audio quest and begin adding to it. Also, I would like people to note that I can do music as well. So what I will ask is if anyone has any requests please feel free to PM me with these details:-


As for music requests, my experience is with creating electronic music, predominantly drum and bass, but I wouldn't mind having a go at some more atmospheric stuff. Again, PM me with details and let me know what kind of feeling you are going for i.e tension, calm, chaos etc... as well as song length so I have something to work with.

For Betrayal, I will get round to making that sound for you soon (hopefully) that you requested from Iron Sky. Please could you let me know if you needed that weapon split into components or if you are happy with it as a single consistent weapon i.e always fires in 6 second bursts.




Title: Re: What are you working on?
Post by: Axem on February 04, 2015, 08:25:16 pm
Time for some cloak and dagger tactics...


All Lua driven, and theoretically supports non-player ships too, though getting the AI to use it in a semi-competent fashion... is a another question.

(Hey Gee1337, I could use some cloak/decloaking sounds...)
Title: Re: What are you working on?
Post by: mjn.mixael on February 05, 2015, 10:08:03 am
Axem, is that using the built-in FSO cloaking feature? I assume the script is handling simulated energy, auto-decloaks, and whether or not the AI can target you. Definitely cool... and I fear to think of how this will be used in JAD.  :shaking:
Title: Re: What are you working on?
Post by: Axem on February 05, 2015, 11:18:48 am
You are very perceptive, mjn! Yes, the script handles the effect, the ship flags, the energy and methods that can "kick" you out of cloak. There's a config file that governs all those rules for anyone who wants to tweak things. And while it is written JAD, it's generic enough for anyone else to use.
Title: Re: What are you working on?
Post by: Cyborg17 on February 05, 2015, 11:46:20 am
You may have just expanded my horizons and saved me a lot of time, depending on if I ever have time to mod again.
Title: Re: What are you working on?
Post by: mjn.mixael on February 05, 2015, 08:29:52 pm
I just posted it on the BtA board (http://www.hard-light.net/forums/index.php?topic=89147).. but since not a whole lot of people visit it, I'll post it here too. This is my current project. I'm pretty thrilled with how it's turning out.

(http://i282.photobucket.com/albums/kk264/mjnmixael/Private/preview_zpsu6yn8mf4.jpg~original)
Title: Re: What are you working on?
Post by: Trivial Psychic on February 05, 2015, 10:42:38 pm
That background music has a somewhat Bond-ish feel to it.
Title: Re: What are you working on?
Post by: BirdofPrey on February 05, 2015, 11:16:31 pm
Can I assume that's a still for a cinematic?
Title: Re: What are you working on?
Post by: mjn.mixael on February 05, 2015, 11:22:04 pm
Yup, it is! We are just about finished with BtA missions, so I'm working on the other things necessary for final release, too.
Title: Re: What are you working on?
Post by: BirdofPrey on February 05, 2015, 11:48:38 pm
Cool cool.

Speaking of which, if you have any new ships in BtA. I can bake up some radar icons for them, and get you a working radar table if you like.

And for those of you who haven't seen them.  I need extra eyes to make sure my radar icons are working correctly for everyone (at this time I can only confirm they work for me)
Title: Re: What are you working on?
Post by: Nyctaeus on February 06, 2015, 12:40:44 pm

I needed to relax...
Title: Re: What are you working on?
Post by: BirdofPrey on February 06, 2015, 04:08:20 pm
(http://i209.photobucket.com/albums/bb169/ghostbirdofprey/screen0022-1.png) (http://s209.photobucket.com/user/ghostbirdofprey/media/screen0022-1.png.html)

Hmm, those almost kinda look like Apollo and Anubis icons.
That can't be right

(P.S. the Apollo icon was a real ***** to get to draw decently.)
Title: Re: What are you working on?
Post by: X3N0-Life-Form on February 08, 2015, 02:00:08 pm
*automated ssm stuff*
So, I think I've got what I think is a decent first draft of the framework, however I am now in the process of writing a generic table parser in lua, which will also allow me to convert the text data used by my ship variant script into something that's a bit less of a mess. And possibly rewrite bits of the ship variant script itself in the process.
Title: Re: What are you working on?
Post by: T-Man on February 12, 2015, 12:41:04 pm
Started this yesterday afternoon. Been trying to get myself into more modelling so working on a T-V era Vasudan idea I've had for a while to see if it works out. Just the bare bones done but welcome feedback on what's there so far;
VasCruiserYardWIP (View in 3D (https://p3d.in/dEHrG))
(https://p3d.in/model_data/snapshot/dEHrG) (https://p3d.in/dEHrG)
Concept is a cheap-to-build space-dock for building and maintaining cruiser-sized ships and below (for frigate sized and above there would be a more advanced and rarer 'Imperial shipyard'). Drawing some of the design from the Abydos and Karnak (and if they're game invite input from Black Wolf and Galemp the creators), since I like the idea of this facility being normally assembled alongside one of those installations (which serves as a control centre and protector) rather than on it's own. Textures will be much like the Karnak and Abydos too.
Title: Re: What are you working on?
Post by: fightermedic on February 13, 2015, 05:02:38 am
vasudan supply station? great idea!
Title: Re: What are you working on?
Post by: Black Wolf on February 13, 2015, 07:54:19 am
Loving it. :) Will provide a better review when I get of my phone and on to wondering that can view it in 3d.
Title: Re: What are you working on?
Post by: Black Wolf on February 13, 2015, 11:16:28 pm
OK, quick thoughts:

If you want to echo the design of the Abydos, my first idea would be to consider converting the two "ribs" on one side into structures akin to the "ladders" connecting the core to the outer ring of the Abydos. Probably, they should meet in the middle in some kind of structure, so that they appear to have a purpose rather than just existing for existence' sake.

The main structure is, at this point, still pretty simple, so it's hard to give useful feedback. More detail is needed, but that's not going to help you too much since it doesn't tell you where to put it.

I'm guessing that you built that part of it mainly from a single, squashed sphere, with some extrudes? Or something like that, anyway. Possibly consider rebuilding it from smaller subobjects? It's easier to build in a lot of detail that way, and you can reuse UV Mapped subobjects to add a lot of detail quickly.
Title: Re: What are you working on?
Post by: T-Man on February 14, 2015, 06:28:37 am

If you want to echo the design of the Abydos, my first idea would be to consider converting the two "ribs" on one side into structures akin to the "ladders" connecting the core to the outer ring of the Abydos. Probably, they should meet in the middle in some kind of structure, so that they appear to have a purpose rather than just existing for existence' sake.
Aye that was the direction I was thinking of going with them, and agree on having a little structure of some sort on that side; would likely be a thin one that bridges the two braces. May also add a little tube-like part inside of the ladders or following the ladder closely so crew have access between the two parts without getting in the way of the ships within (assume IRL it'd be a turbolift of some kind).

Quote
The main structure is, at this point, still pretty simple, so it's hard to give useful feedback. More detail is needed, but that's not going to help you too much since it doesn't tell you where to put it.
I had origionally planned keeping those big curved surfaces relatively spotless on the outside minus a couple of windows, but in hindsight that might look a bit naff when textured so shall probably add some elements to them like vents and docking ports (there could be a big warehouse in that top bit for storing materials, so having a dock point or two at that level would made sense).

Quote
I'm guessing that you built that part of it mainly from a single, squashed sphere, with some extrudes? Or something like that, anyway. Possibly consider rebuilding it from smaller subobjects? It's easier to build in a lot of detail that way, and you can reuse UV Mapped subobjects to add a lot of detail quickly.
Ironically I actually began those big curved parts from extruding a cube then shaped the curves using verts, so am happy to hear you felt a sphere had done them; haven't worked on manually made curves much and was worried i'd muck up trying (would in the past use spheres as you say, but wanted more control of the shape and less cutting faces building the rest of it).

I can as you say cut the big ones up a bit more or remake them out of parts to ease the UVing. At the moment the main structure is four separate parts; the two big chunks and then the two bits joining them that I plan to do lots of detail work on (and the ribs also seperate, so six chunks in total for the model).



Thanks for the feedback will help a lot detailing it, especially on the simplicity of those main chunks; I notice having read that how the Abydos and Karnak have no really big spotless surfaces like that (each surface is kept thin to break it up, even on the larger chunks). Really adds to the look doesen't it?
Title: Re: What are you working on?
Post by: Black Wolf on February 14, 2015, 08:58:47 am
Yep, makes a massive difference. You can get away with big patches of armour as long as those patches are broken up. Even if you've got a great big long repeated texture (which you'll see on the Abydos if you look at its DDS files), that doesn't offend the eye as long as it's broken on the other axis (by lights, or little strips of trim, or something like that).
Title: Re: What are you working on?
Post by: BirdofPrey on February 23, 2015, 02:56:02 pm
Taking a break from radar for a bit

(http://i209.photobucket.com/albums/bb169/ghostbirdofprey/command-brief-mock-2.png) (http://s209.photobucket.com/user/ghostbirdofprey/media/command-brief-mock-2.png.html)
It's currently been made at 1920x1200 and I will be cutting the top and bottom for a 1920x1080 version

Obviously still need to add text and background  (what's shown is the original text for demonstration purposes) along with the other little greebles.
Does anyone happen to have something close to the original background and/or the GTA banner at the top?
Title: Re: What are you working on?
Post by: BirdofPrey on February 23, 2015, 06:33:44 pm
Well CRAP

FSO does not currently support hi-res interface files. You can do 640x480 or 1024x768. Before this project becomes worth anything, you'll to convince some coder to basically overhaul the interface code... That's something that has been talked about for a long time but hasn't gone anywhere because that's a big project.
Title: Re: What are you working on?
Post by: Kobrar44 on July 07, 2015, 08:18:09 am
Still a long way to go..
Title: Re: What are you working on?
Post by: Zarax on July 09, 2015, 02:46:03 am
Trying to work again on my very old Rise of GCA mod, this time using only mostly TBL modifications and FS1+FS2 MediaVP assets while revising the plot into a more mature one.
Title: Re: What are you working on?
Post by: General Battuta on July 09, 2015, 09:02:38 am
Still a long way to go..

You're a champion.
Title: Re: What are you working on?
Post by: X3N0-Life-Form on October 22, 2015, 10:32:17 am
*Levels up necromancy*
*Casts "Raise Thread"*

Sooo, what are you guys working on?

I'm preparing to release my parsing script and ship variant framework, I just need to do some more testing and finish writing up the release threads. After that, I'll probably concentrate on the automated SSM strike script, which is in pretty good shape already.
Title: Re: What are you working on?
Post by: Hades on October 22, 2015, 10:39:47 am

Working on this for BP ATM.
Title: Re: What are you working on?
Post by: headdie on October 22, 2015, 10:50:22 am
Great, thanks Hades now I have to go find the splatted pieces of my brain you just blew away.

While I am doing that you can admire my vlookup hell
(http://i.imgur.com/sbRD9Kj.png) (http://imgur.com/sbRD9Kj)
Title: Re: What are you working on?
Post by: fightermedic on October 22, 2015, 12:30:22 pm
The ship that need HTL the most, by FAR, besides the Deamon
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled_zpszqtwbkjw.png~original)
Title: Re: What are you working on?
Post by: headdie on October 22, 2015, 12:56:23 pm
looking good
Title: Re: What are you working on?
Post by: Col.Hornet on October 22, 2015, 02:09:20 pm
mm.. these lights look tasty :). But why did you decide to put those orange bits on the hull?

@Hades. Ha! Finally my predictions turned out to be true :) Your ex Hemera would fit great as TEI Anemoi. Looking forward to see it painted.
Title: Re: What are you working on?
Post by: mjn.mixael on October 22, 2015, 05:32:50 pm
Is that the FSU one I sent you. I must just not remember how it looked.
Title: Re: What are you working on?
Post by: Black Wolf on October 22, 2015, 06:48:29 pm
Cool, I always like seeing this topic active. :D

Currently, I'm UV mapping two Vasudan ships,  this light carrier by Axem (http://p3d.in/v5yPw) and this HTL of Stratcomm's Naunet by Blowfish (http://p3d.in/lV7aX). I'm also trying to finish up the HTL of the GTI Ceres got BWO, which is pretty close to release ready. :)
Title: Re: What are you working on?
Post by: fightermedic on October 23, 2015, 11:07:34 am
i made few rather small changes to the model (optimization-wise it's still quite bad btw) - but other than that, it's the FSU model, yes
and those orange lights are just placeholder for textures
Title: Re: What are you working on?
Post by: HLD_Prophecy on October 23, 2015, 08:58:11 pm
Totally did not know this thread existed. Cool!

I'm sort of working on a mod/campaign thingy right now. It shifts between being cheezy-arcadey to being somewhat serious.

First mission solidly done and tested, turned out a good deal harder than I had expected. That was good, I was worried it would be too easy. If you want a short mission with few enemies to be hard, make things happen fast.  :wakka: Win/lose margin is under 10-15 seconds. Act quickly.
Title: Re: What are you working on?
Post by: The Dagger on October 24, 2015, 02:26:13 pm
Among other things, for Inferno:


Still a long way to go.
Title: Re: What are you working on?
Post by: fightermedic on October 24, 2015, 02:46:54 pm
ooooh nice
Title: Re: What are you working on?
Post by: HLD_Prophecy on October 24, 2015, 10:01:19 pm
Nice!

Wasn't the <i can't spell Apophis> some kind of fragile artillery destroyer?
Title: Re: What are you working on?
Post by: The Dagger on October 24, 2015, 11:09:48 pm
Aphotess is the name we're using currently on internal, though it was called Apophis before (dunno why the change). It is supposed to be a glass cannon artillery destroyer with a very long range forward beam.
Title: Re: What are you working on?
Post by: Goober5000 on October 25, 2015, 12:12:10 am
When was it called Apophis?  It was called Apothess in the INFR1 release.
Title: Re: What are you working on?
Post by: General Battuta on October 25, 2015, 12:16:15 am
Universal Truth (Onyekachi Tuwile Steele Remix)
Title: Re: What are you working on?
Post by: The Dagger on October 25, 2015, 12:33:41 am
When was it called Apophis?  It was called Apothess in the INFR1 release.
It's the name on the wiki... must've been the name Stratcom gave it.
Title: Re: What are you working on?
Post by: Black Wolf on October 25, 2015, 01:03:08 am
They're two different ships. Apophis was done by Stratcomm after Inferno R1 came up with the Apothess. AFAIK, they're unrelated, except for the fact that the Apophis was better looking by far (not hard with a lot of the early inferno Vasudan ships), so it got grabbed as a replacement for future releases. Otherwise, there's no connection, and the names are coincidental.

EDIT - Wiki seems to think that Stratcomm's version hasn't used as a replacement for the Inferno ship, and that he may have been inspired by it. Still two separate vessels.
Title: Re: What are you working on?
Post by: Goober5000 on October 25, 2015, 05:47:05 pm
Ah yes, I forgot about that ship.  BW is right; they are two different ships.  Though using the Apophis model as a replacement for the Apothess while still calling it the Apothess is going to make things confusing.
Title: Re: What are you working on?
Post by: ChaosUnlimited on October 26, 2015, 07:19:01 pm
]since i think my ship model (model of a ship iv been making from memory from one of my favourite games can you guess which game and what ship first and only hint is that its a frigate) isn't good enough for its own thread but i wanted to show my work on it so far (roughly 3-4 hours).

 i'm using sketchup (bad program i know but i enjoy using it and then fixing things in blender)

(http://i963.photobucket.com/albums/ae115/ChaosUnlimited1/UNSC_zpsqhujsoxe.png)
Title: Re: What are you working on?
Post by: AdmiralRalwood on October 27, 2015, 12:15:21 am
Oh hey, it's a Charon-class light frigate (http://halo.wikia.com/wiki/Charon-class_light_frigate).
Title: Re: What are you working on?
Post by: ChaosUnlimited on October 27, 2015, 07:13:49 am
Oh hey, it's a Charon-class light frigate (http://halo.wikia.com/wiki/Charon-class_light_frigate).
its actually based off of the Remembrance-class light frigate (http://halofanon.wikia.com/wiki/Remembrance-class_Frigate) essentially the same ship but different weapons load-out i think
Title: Re: What are you working on?
Post by: NeonShivan on October 27, 2015, 01:44:16 pm
Oh hey, it's a Charon-class light frigate (http://halo.wikia.com/wiki/Charon-class_light_frigate).
its actually based off of the Remembrance-class light frigate (http://halofanon.wikia.com/wiki/Remembrance-class_Frigate) essentially the same ship but different weapons load-out i think

Lore wise, there are only three frigates the Paris Heavy Frigate, Charon Light Frigate, and the Stalwart Light Frigate. There is no Remembrance class light frigate for that is, as the URL suggests, a non-canon vessel.
Title: Re: What are you working on?
Post by: ChaosUnlimited on October 27, 2015, 03:42:29 pm
huh could have swore i saw the remembrance in reach ah well
Title: Re: What are you working on?
Post by: Trivial Psychic on October 27, 2015, 06:01:30 pm
Assault riffle.
Title: Re: What are you working on?
Post by: starbug on October 28, 2015, 08:12:20 am
This is what i am working on in my limited spare time, a reimagining of the old INF Bellephron, i always liked the design.


Some parts i didnt like on the original the bridge and the engines on the bottom. So redesigned the bridge part and i just haven't added the bottom box engines as i cannot get anything to look good, unless anyone has any suggestions as i could do with some.
Title: Re: What are you working on?
Post by: Trivial Psychic on October 28, 2015, 05:53:19 pm
I always thought that that design needed some more aft ventral structure to counterbalance the down-slope of the "hood".
Title: Re: What are you working on?
Post by: fightermedic on October 29, 2015, 03:44:03 pm
i'm aaaaaaaaaaaall for a htl bellerophon!
Title: Re: What are you working on?
Post by: ZeroCooL on October 30, 2015, 03:00:29 pm
i am writing a campaing 7 years after capella., with a lot of Civilian things, Gas Mining. and a lot of Lore  Pirates and things like that., "Derelict" inspired me a lot

 but i am trying to do it unique. ( something difficult to get because all things i think are very hard to get in reality, so trying to be minimalist in ).

is going to be Voice acted by my friends and am going to start today performing some eschematic to the missions. 
Title: Re: What are you working on?
Post by: Deepstar on November 02, 2015, 10:28:05 am
Actually i am still involved in a german translation project for FreeSpace Port, FreeSpace 2 (mainly misspelling corrections) and a translation of the Cold Element and Silent Threat: Reborn Branch.

Also i think about to write a new short Christmas story within my Freespace: Dark Abyss Refallen series. Because there were some pairings during the eleven seasons i can use for a lovely christmas story :).


Also i try to convert one of my novels of the mentioned series into a playable campaign. The novel i use for this is maybe perfect for a fredding noob like me, because i can reuse some of FreeSpace 2 retail missions, with only few edits, for the parts of the story that takes place 2367. But there are also some missions taking place during 2378 and 2383.
Title: Re: What are you working on?
Post by: NeonShivan on November 02, 2015, 11:07:07 am
Experimenting with Shivan ship models to make them look less Shivan:

Original

(http://i.imgur.com/dKvp3No.jpg)

Current

(http://images.akamai.steamusercontent.com/ugc/388793635951773607/BD05B11675A70D1BC27BE069CF282CF19015A1E5/)

My Experiment

(http://i.imgur.com/xxG6fIi.jpg)

Am thinking, I wanna keep them looking demonic but it's really hard so I may need to steer away from that...

Title: Re: What are you working on?
Post by: Col.Hornet on November 08, 2015, 04:56:26 pm
(http://i864.photobucket.com/albums/ab206/Karolisuaf/prace%203D/Przechwytywanie_zpsvdi0e6ck.jpg) (http://s864.photobucket.com/user/Karolisuaf/media/prace%203D/Przechwytywanie_zpsvdi0e6ck.jpg.html)



That model is giving me a beating. Terrible geometry, plenty of stairs-like plates which are totally useless under the texture. A real challenge, maybe a tit too hard for a beginner. But I'm not going to stop :P I will finish this. In 3D view you can see textures in 1024x1024 resolution because I don't have a premium account on P3d :/
Title: Re: What are you working on?
Post by: Axem on November 08, 2015, 09:26:06 pm
I am making a mission where you must protect a space princess and her fleet while the princess waits for pancakes to be delivered as angry gentrified Shivans attack for revenge. As each friendly capital ship dies, they lose morale. Once morale (starting at 100) goes gets below 25 they'll start to leave one by one. If morale gets below 0, they'll turn hostile and try to take their fustrations out on the flagship (which doesn't do a thing the entire battle).

Why yes it is for Just Another Day, why do you ask?
Title: Re: What are you working on?
Post by: Talon 1024 on November 09, 2015, 02:14:19 pm
Trying to get the hang of making albedo/reflect textures for the PBR builds.

(http://www.ciinet.org/kevin/myimages/WCAG/PBR07.png) (http://www.ciinet.org/kevin/myimages/WCAG/PBR07.png)
(http://www.ciinet.org/kevin/myimages/WCAG/PBR08.png) (http://www.ciinet.org/kevin/myimages/WCAG/PBR08.png)
(http://www.ciinet.org/kevin/myimages/WCAG/PBR09.png) (http://www.ciinet.org/kevin/myimages/WCAG/PBR09.png)
Title: Re: What are you working on?
Post by: Lt. Spanks on November 16, 2015, 09:14:03 am
Currently working on a campaign set in the beginning of a war between the Vasudan Imperium and the Galactic Terran Alliance. I plan for it to be fully voice acted and (with correct permissions) show off some of the community ships, as I have only just started modding FS2 and have no idea how to model, texture, or turret.
Title: Re: What are you working on?
Post by: The E on November 16, 2015, 09:25:52 am
Sounds great :D

Just, a friendly piece of advice: Do not let missing voice acting get in the way of releasing the campaign. Decent VA jobs always take longer than you'd think, and getting people to voice stuff is infinitely easier when it's a case of making a good release better.
Title: Re: What are you working on?
Post by: Galemp on November 16, 2015, 11:35:00 am
I'm updating an old model. A cookie if you can guess what it is.

(http://i.imgur.com/xGxQ7bx.jpg)
Title: Re: What are you working on?
Post by: MatthTheGeek on November 16, 2015, 11:42:19 am
GIMMIE COOKIES (http://www.hard-light.net/wiki/index.php/GVCa_Tanen)
(Also previously (http://www.hard-light.net/wiki/index.php/GVL_Tawaret))
Title: Re: What are you working on?
Post by: fightermedic on November 16, 2015, 03:01:27 pm
finished the uv map of the hipocrates, i promise the htl will be ready before christmas!
(i hate uv mapping!)

also: HTL tanen? cool!
Title: Re: What are you working on?
Post by: The Dagger on November 16, 2015, 04:25:16 pm
I'm updating an old model.
:yes: :yes: :yes:
Title: Re: What are you working on?
Post by: Trivial Psychic on November 16, 2015, 06:02:14 pm
How about you miniaturize it to remake the Pachet (http://www.hard-light.net/wiki/index.php/GVCv_Pachet) at the same time.  ;7
Title: Re: What are you working on?
Post by: Nyctaeus on November 20, 2015, 08:40:33 am
Anybody needs new freakin' heavy shivan destroyer?


She is gonna be a real btch. I'm going to keep similar proportions to Demon, with smaller bottom part. She's gonna be... Long :]
Title: Re: What are you working on?
Post by: Trivial Psychic on November 21, 2015, 07:45:57 pm
Looks like a cross of a Demon, Ravana, and Dante.
Title: Re: What are you working on?
Post by: Nyctaeus on December 01, 2015, 09:35:05 am
...and...
(http://i68.tinypic.com/fly3gm.jpg)
This one is ORC Amalthea, a replacement for recolored Fenris from SF-Junky's project. The first of two almost-finished models for Mystery Project :). The second one is Agneya artillery frigate.

And yup, it's this :D: http://www.hard-light.net/forums/index.php?topic=89073.0
Title: Re: What are you working on?
Post by: headdie on December 01, 2015, 09:45:39 am
very nice
Title: Re: What are you working on?
Post by: Galemp on December 01, 2015, 10:19:55 am
Wow! This looks like an ultra-enhanced Ticonderoga (http://www.hard-light.net/wiki/index.php/GTC_Ticonderoga) but better in every possible way. Love it!
Title: Re: What are you working on?
Post by: Col.Hornet on December 01, 2015, 10:58:03 am
Wow! This looks like an ultra-enhanced Ticonderoga (http://www.hard-light.net/wiki/index.php/GTC_Ticonderoga) but better in every possible way. Love it!

Thanks :) I always regreted that we don't have any up-to- date Fenris-like ships. So I made one :P Actually I planned it to be more detailed and bigger but Betrayal said that it'll do. It should be the size of Fenris <and that means that "fighterbay" part will not be big enough to fulfil it's role>. But maybe if I have enough time in the future I will finish the frigate variant. Which should be more or less the length of the Deimos with fully operational landing bay. Textured with a proper UV of course. But for now I have another things on my head so no promises for now :P
Title: Re: What are you working on?
Post by: fightermedic on December 01, 2015, 11:50:40 am
nothing wrong with scaling it up enough right now, if frigate is needed :P

oh, and:
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled_zpsqiqkygt0.png~original)
Title: Re: What are you working on?
Post by: Trivial Psychic on December 01, 2015, 07:41:29 pm
Wow! This looks like an ultra-enhanced Ticonderoga (http://www.hard-light.net/wiki/index.php/GTC_Ticonderoga) but better in every possible way. Love it!
I for one however, would like to see a High-poly Ticonderoga.  That said, this is one cool super-Leviathan you're showing off!
Title: Re: What are you working on?
Post by: Nyctaeus on December 01, 2015, 07:53:59 pm
Wow! This looks like an ultra-enhanced Ticonderoga (http://www.hard-light.net/wiki/index.php/GTC_Ticonderoga) but better in every possible way. Love it!
I for one however, would like to see a High-poly Ticonderoga.  That said, this is one cool super-Leviathan you're showing off!
Inferno has one [called GTC Ethon] based on Karma's HTL Fenris. It's quite cool, but it's not stricte Ticonderoga. Woolie Wool requested me to make HTL Ticonderoga when I'm done with first requested model for Twist of Fate.... So you may see it one day :).

And... Is this Cobyrant? I guess you are going to texture it, right? Yeah!
Ancient or Vasudan style?
Title: Re: What are you working on?
Post by: Mad Bomber on December 01, 2015, 10:25:37 pm
Ok, this is beautiful work  :nod:
Title: Re: What are you working on?
Post by: BirdofPrey on December 01, 2015, 11:27:37 pm
So you know what happens when you pretty much finish something but forget to actually publish it?
You lose your files.  Shivan Hunter's new HUD reminded me I finished my radar icons but never updated the old file (so what's available is basically version 0.9), so I figured I'd check through them, make sure everything is in order and upload.  I had to do a search of C:/ to find out where I actually put the raw files.

Anyways, that's one sexy not-fenris ya got there.  Personally, with it being based on a fenris, I kinda like it being scaled similarly.  it seems weird to have something with nearly the same hull shape only twice as large.
Title: Re: What are you working on?
Post by: Nyctaeus on December 02, 2015, 07:40:04 am
Anyways, that's one sexy not-fenris ya got there.  Personally, with it being based on a fenris, I kinda like it being scaled similarly.  it seems weird to have something with nearly the same hull shape only twice as large.
That's why we decided to include Midgard/Amalthea in Mystery Project, instead of use this model in it's original purpose. IMHO the Fenris/Leviathan has very unique shape, that's hard to be associated with any bigger ships. What is similar to Fenris, should always be a cruiser :).
Title: Re: What are you working on?
Post by: Col.Hornet on December 09, 2015, 09:18:34 am
https://p3d.in/BsyCH


Another part of our project :) It will be a replacement for one of Scooby's designs present in the modpack. If this works I will focus on upgrading the rest.

Still a larvae stage.

It will be my first attempt to build a ship from scratch. Model--->.UVmap---> Texture work.
Title: Re: What are you working on?
Post by: Col.Hornet on December 17, 2015, 05:09:41 pm


Some practise with a new tool. Quixel suite 2.0 

Title: Re: What are you working on?
Post by: fightermedic on December 31, 2015, 12:05:53 pm
also playing around with quixel 2.0
it's absolutely awesome for texturing noobs like me
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled2_zps42mbtu5p.png~original)
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled_zpspbdd0lpu.png~original)
Title: Re: What are you working on?
Post by: DahBlount on December 31, 2015, 12:17:43 pm
@Col. Hornet: Might try decreasing the tiling on the textures, the detail gets washed out and it looks like flat colors on that missile.

I upgraded to QS2.0 recently as well. I'm enjoying it so far and have already developed some interesting techniques that will be seen on Hades' Orion.
Title: Re: What are you working on?
Post by: DahBlount on January 01, 2016, 09:14:26 pm
I've been doing things. Needs a bit of improvement, but it's a great start.
(http://puu.sh/mgqZx/53ff165107.png)
Title: Re: What are you working on?
Post by: Nyctaeus on January 01, 2016, 11:17:06 pm
Orion turret, huh? Very simple and very realistic at once. Good work :yes:
Title: Re: What are you working on?
Post by: Nyctaeus on January 01, 2016, 11:52:02 pm
(http://i65.tinypic.com/9aty6g.jpg)
So yeah, I'm... Tiling o__O.

...retiling to be precise. Before I bake all the ugly tiles into something usable, and do some photoshop magic. Yeah, there is still not many good quality terran destroyers around.
Title: Re: What are you working on?
Post by: starbug on January 02, 2016, 04:51:35 am
Me like, nice to see the very first ship i did, get brought up to date., don't even think i have the original file anymore. but i like :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Title: Re: What are you working on?
Post by: Nyctaeus on January 02, 2016, 10:21:48 am
She has a beautiful design. Somekind of simplified Hecate without too much useless parts. I'm currently not very satisfield with this:
(http://www.hard-light.net/wiki/images/2r474e8.jpg)
First HTL from Shadow Genesis. Details mostly disappeared under old tile textures. I also don't like thin neck, so I dedided to add external armor plating and some other things to her.
Title: Re: What are you working on?
Post by: Bryan See on January 02, 2016, 11:47:25 am
Wow. Can it be optimized for physically-based rendering by Swifty?
Title: Re: What are you working on?
Post by: Nyctaeus on January 02, 2016, 11:51:37 am
Current version? As far as I know someone made gloss and albedo for MVP Hecate and Deimos tiles. Current Icelus uses Hecate and Deimos textures. You can find her in Shadow Genesis modpack and check it yourself.

New version? Well... When I finish mapping and bake new texture, why not to make PBR maps for her :)

Title: Re: What are you working on?
Post by: Bryan See on January 02, 2016, 11:58:01 am
Sure thing. I'm working on my SC Raguel HTL upgrade from the Inferno 2011 modeldump that you've sent me last month.
Title: Re: What are you working on?
Post by: fightermedic on January 03, 2016, 04:56:46 am
still wokring on this one:
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled_zpsxxqayixw.png~original)
Title: Re: What are you working on?
Post by: JCDNWarrior on January 17, 2016, 07:53:29 am
<snip>
So yeah, I'm... Tiling o__O.

...retiling to be precise. Before I bake all the ugly tiles into something usable, and do some photoshop magic. Yeah, there is still not many good quality terran destroyers around.

I applaud and encourage such efforts! There's some old models around that look potentially beautiful but are horribly stretched or have the tiles placed in such ways I can't do much with them with texture replacements and such.

I've been playing around with the Icelus myself but there's a few edges that are a little too blocky and 'sharp'. Having it re-tiled sounds like it'll help a lot already.
Still, the Icelus' model to me comes across as a lighter variant of the Hecate, it'd be nice to see it look a lot more protected (perhaps in similar ways as the Addons on the Hecate Mk2). That umbilical 'neck' especially always bugged me - It seems like one slashing beam is all that'd be needed to sever the ship in half.
For my own experimentations I basically had to resize the ship to make it look more sturdy, which also gave it bigger hangar space in it's back.
Title: Re: What are you working on?
Post by: Nyctaeus on January 17, 2016, 09:29:28 am
I armored umbilical part with external heavy plating. I guess they are going to be destroyable and untargetable subsystems in final version. I'm also going to bring back some signature features of original Icelus, like big, yellow lights [doctile4] on the rear engine sections.

As this is model from Shadow Genesis, it's gonna be released as soon as it's finished. No exclusives for SG: Reborn this time :P
Title: Re: What are you working on?
Post by: JCDNWarrior on January 17, 2016, 09:50:46 am
I armored umbilical part with external heavy plating. I guess they are going to be destroyable and untargetable subsystems in final version. I'm also going to bring back some signature features of original Icelus, like big, yellow lights [doctile4] on the rear engine sections.

As this is model from Shadow Genesis, it's gonna be released as soon as it's finished. No exclusives for SG: Reborn this time :P

Great to hear it. I hope this kind of thing can become a bit of a trend, improving and fixing existing old tilemapped models this way without needing a complete rebuild.

For the Icelus, come to think of it, because of that umbilical, armored or not, I'd almost like a version of the ship that has it cut in two, so that if the subsystem representing the umbilical was destroyed one could FRED magic it into two seperate halves and float them away from eachother. Basically debris that still continues to function.
The front side would probably be unusable but the back could potentially still operate, perhaps as a "headless chicken". I assume it'd be a lot of work to do though so it's just an idea to throw out.
Title: Re: What are you working on?
Post by: 0rph3u5 on January 17, 2016, 10:25:49 am
I assume it'd be a lot of work to do though so it's just an idea to throw out.

Can't speak for modelling perspective but FREDing wise it is only as difficult as you want it to be (very easy if static to complex if you want the fore to dirft etc)
Title: Re: What are you working on?
Post by: chinaman on January 18, 2016, 10:18:34 am
Tengu and Scorpion model from Eve model dump limited mostly to PCS2 scaling,stretching and turret import  :)



[attachment DELETED!! by Strong Bad]
Title: Re: What are you working on?
Post by: BirdofPrey on January 18, 2016, 06:50:16 pm
How'd you do the Tengu import?  It's in 5 parts.
Title: Re: What are you working on?
Post by: NeonShivan on January 20, 2016, 07:33:23 am
Will not lie, at first glance I thought the Tengu was a very, very, very shiny Vexor. But nice job :P
Title: Re: What are you working on?
Post by: chinaman on January 20, 2016, 09:36:47 am
some nice person in the forum released it a long time ago along with other EVE ships.......can't remember he's name though :v credits to him :) all I did is stretched it a bit since it was short and stubby and bolted some turrets on it to make it look meaner.
Title: Re: What are you working on?
Post by: Nyctaeus on January 20, 2016, 09:43:30 am
Will not lie, at first glance I thought the Tengu was a very, very, very shiny Vexor. But nice job :P
It's not a shiny Vexor o__O? Well I... Nevermind :D

Can I see textureless version? Maybe I'm wrong but I see no proper smoothing here. Also you should adjust your specular maps. Current ones are too shiny,

Title: Re: What are you working on?
Post by: chinaman on January 20, 2016, 09:53:55 am
This is the original model the textures are default, did not do any changes in here.

[attachment DELETED!! by Strong Bad]
Title: Re: What are you working on?
Post by: Nyctaeus on January 20, 2016, 10:05:30 am
Fortunately I was wrong. Smoothing is ok. Only shinemaps should be readjusted.

It really looks like mini-Vexor :P
Title: Re: What are you working on?
Post by: Bryan See on January 24, 2016, 06:23:12 am
A Tengu frigate, which could be used as an Authority ship sometime in the future in a possible future Shattered Stars update/sequel.
Title: Re: What are you working on?
Post by: Nyctaeus on January 31, 2016, 05:22:29 am
(http://i67.tinypic.com/xfyo87.jpg)
(http://i65.tinypic.com/33u63o6.jpg)
(http://i63.tinypic.com/14v7law.jpg)

EFFg Vidar - heavy, short range compliment for the Solomon. Model by Lc4Hunter.
Title: Re: What are you working on?
Post by: The Dagger on January 31, 2016, 11:40:02 am
Wow, that's an impressive model!  :yes:
Title: Re: What are you working on?
Post by: Droid803 on January 31, 2016, 10:51:30 pm
Is that...based on the TEC Kol?
Title: Re: What are you working on?
Post by: Hades on January 31, 2016, 10:58:03 pm
That is straight up a Kol stretched around 150% length-wise
Title: Re: What are you working on?
Post by: Nyctaeus on February 01, 2016, 05:57:53 am
Yup. Lc4Hunter recreated it and released the model. My version is longer, has some parts remodeled [including spinal torpedo tubes] and I cleaned up geometry. I'm aiming for next-gen, elegant warship with big main cannon underneath the front.
Title: Re: What are you working on?
Post by: Jadehawk on February 01, 2016, 01:19:53 pm
While I'm fine tuning the problems I have on the GVF Satet, I have been working on this:

https://p3d.in/rA08I

Same class as the GTB Ursa bomber.

All the best,
Jadehawk
Title: Re: What are you working on?
Post by: Trivial Psychic on February 01, 2016, 04:38:32 pm
May I suggest that you have the fuselage narrow somewhat behind the missile banks?  May I also suggest either sweeping the missile banks back a bit, or have the outer banks a tad further back than the inner ones?
Title: Re: What are you working on?
Post by: Jadehawk on February 02, 2016, 01:45:37 pm
Hi Trivial,
Thanks for the suggestions! I tried moving the outer missile banks backward and was not happy with the results. But I did try as I thought it would add some character to the model. But I like it's current clean look, but I did pinch in the waist area some and looks pretty good! Thanks for that!

All the best, :)
Jadehawk
Title: Re: What are you working on?
Post by: Droid803 on February 03, 2016, 08:44:47 pm
Not exactly asset-based but if you were on irc yesterday you may have seen this
https://my.mixtape.moe/vzkale.webm
Title: Re: What are you working on?
Post by: Spoon on February 04, 2016, 05:28:28 pm
That's cool, droid
Title: Re: What are you working on?
Post by: Nyctaeus on February 04, 2016, 06:49:44 pm
Death Star style beams? I've been waiting for that for years. It's cool!
Title: Re: What are you working on?
Post by: General Battuta on February 04, 2016, 06:53:37 pm
That's the easy bit, the tricky bit is he got the beam to move with the firing ship's rotation (thanks type 4)
Title: Re: What are you working on?
Post by: JCDNWarrior on February 04, 2016, 07:26:30 pm
Not exactly asset-based but if you were on irc yesterday you may have seen this
https://my.mixtape.moe/vzkale.webm

Great that you've got it to work, Droid!

I could use this for one ship I have in mind. Alternatively this could make the Sathanas even more insanely powerful from the front..
Title: Re: What are you working on?
Post by: Trivial Psychic on February 04, 2016, 10:53:09 pm
I'm thinking Vorlons.
Title: Re: What are you working on?
Post by: Nyctaeus on February 07, 2016, 10:53:42 am
(http://i65.tinypic.com/rky29u.jpg)
(http://i64.tinypic.com/mawklj.jpg)
The Vidar :]

Now... Conversion
Title: Re: What are you working on?
Post by: Jadehawk on February 07, 2016, 12:33:35 pm
HOLY Tamale!
Now that's a PROPER looking Destroyer Class ship :) Is that 4 launch tubes for fighters and Bombers? Can't wait for this one :)

Crakin good job there Betrayal!

All the best,
Jadehawk
Title: Re: What are you working on?
Post by: Nyctaeus on February 08, 2016, 07:56:17 am
Check it out yourself :P


The ship is asymmetrical, so the hangarbay is on the right side
Title: Re: What are you working on?
Post by: starbug on February 08, 2016, 03:08:04 pm
Oooooh cool, your take on the Kol class battleship from sins, . Always wondered how it would look in the FS engine.
Title: Re: What are you working on?
Post by: Nyctaeus on February 08, 2016, 06:04:53 pm
Not exactly mine. Lc4Hunter made the model. I remodelled a few parts and textured it. Kudos to him for the model. Anyway I really like the result.

I will release it as soon as it's finished :)
Title: Re: What are you working on?
Post by: starbug on February 09, 2016, 01:12:33 pm
While working on the everest, in between i have been working on this wee Frigate class ship. For my the other side to my Federation fleet.

The Commonwealth Frigate. Need help with naming her.
Title: Re: What are you working on?
Post by: Nyctaeus on February 09, 2016, 05:40:13 pm
It could be used with terran vessels from Dimensional Eclipse with very good result. Good work :yes:

What about Damocles or Daedalus?
Title: Re: What are you working on?
Post by: mr.WHO on February 13, 2016, 02:38:17 am
@Betrayal: is this is stand alone project or will it be used in Inferno? It looks like something tha could be used by EA as their super carrier.
Title: Re: What are you working on?
Post by: Nyctaeus on February 13, 2016, 12:49:51 pm
@Betrayal: is this is stand alone project or will it be used in Inferno? It looks like something tha could be used by EA as their super carrier.
This is related to Mystery Project. All the stuff I'm showing here is from Mystery Project or Shadow Genesis: Reborn. Inferno related stuff belongs to Inferno forum. I honestly doubt if this can be used as EA capital due to textures. Vidar, as most of my models has a baked texture. Changing it to EA plating requires remapping it from scratch.
Title: Re: What are you working on?
Post by: Nyctaeus on February 22, 2016, 07:44:01 pm
I really, really, really hat... Love this baby!
Title: Re: What are you working on?
Post by: Jadehawk on March 20, 2016, 10:10:38 pm
Off and on for months been working on this sorta as a stress relieve modeling...if there is such a thing?

Anyhow, Planetary Defense Space Installation. As you can see, main docking points for 4 up to Destroyer class ships are visible. As a defense installation, it obviously will have many installed weapons of various types and calibers and my previous large Gauss Rifle turrets were some that will mount on this station. Not shown yet are some large beam type weapons and many others as this is in a early phase. It's been weeks since I worked on this until today and this is where it's at currently.

https://p3d.in/cRoz5

All the best,
Jadehawk
 
Title: Re: What are you working on?
Post by: starwolf1991 on April 09, 2016, 02:21:59 am
(http://img03.deviantart.net/10d3/i/2016/100/6/9/tca_sagittarius___improvement_side_project_by_starwolf1991-d9yd8uw.png)

They said to me 'That there TCa Sagitarrius ain't no GTD Orion but she'll fly and serve as good as any flagship.' I said 'I think it oughta look more the part', grabbed a hammer and nails and immediately got to work. Continuing where others left off (A nod to Nyx, Betrayal, Admiral Nelson and Mjn.Mixael (As well as the unknown author of the HTL Model)), I'm seeking to restore the old gal to service worthy status by updating her textures and turrets while also introducing radar and glowpoints. All the cobwebs are almost out and she'll be ready soon, I think......who at the damned Shipyard do I invoice so I can give her a good home when she's done?

Anyway, hope you like.
Title: Re: What are you working on?
Post by: Cyborg17 on April 22, 2016, 11:48:29 am
Sweet!  :yes: :yes: :yes:
Title: Re: What are you working on?
Post by: Black Wolf on April 22, 2016, 09:42:53 pm
I like it! As you might expect. :P
Title: Re: What are you working on?
Post by: Black Wolf on April 22, 2016, 11:06:52 pm
(http://i67.tinypic.com/m8fqjl.jpg)

This is the Whiteside subspace survey ship. Built it years ago, got it UVed recently, texturing is kind of progressing, but there are a few other priorities at the moment. Still, I probably will finish it, as I kind of like it :)

The little cargo pod looking thing is meant to be a modular laboratory - in theory, there'll be variants which use a different pod to convert it to, say, a bio research ship, or a mobile medical lab or something.
Title: Re: What are you working on?
Post by: Black Wolf on May 17, 2016, 05:28:57 am
Still moving slowly.

(http://imgur.com/8yeGzPY.jpg)
Title: Re: What are you working on?
Post by: Nyctaeus on May 17, 2016, 07:28:20 am
Very unusual design. I like it :yes:!
Title: Re: What are you working on?
Post by: X3N0-Life-Form on June 09, 2016, 09:30:30 am
A little while ago I wanted to have a way to automate my SSM launches so that I wouldn't have to copy-paste SEXPs accross several missions.

After cooking up a script-based solution by working a couple of hours on it here and there every 4 months or so, I realised as it approached a testable state that it was incredibly clunky, and rather poorly designed.

So I'm sending that one back to the drawing board, which means that my scripting TODO-list now includes :
- Re-write an auto-SSM strike script thingy
- Cook-up some kewl Shivan abilities
- Finish up the waypoint highlight debug script
- Write up a generic ability manager framework
- Merge the weapon package script with the ship variant script
Title: Re: What are you working on?
Post by: Jouzin on June 29, 2016, 04:00:02 am
Not exactly asset-based but if you were on irc yesterday you may have seen this
https://my.mixtape.moe/vzkale.webm

Wau so how you did that  ? It is great. I am looking for this for years since FS2 came out. 
Title: Re: What are you working on?
Post by: Droid803 on June 29, 2016, 01:59:02 pm
Not exactly asset-based but if you were on irc yesterday you may have seen this
https://my.mixtape.moe/vzkale.webm

Wau so how you did that  ? It is great. I am looking for this for years since FS2 came out. 

Type 4 (only fires down normal) beams and a customized *.POF with the sub beams' normals pointing to the main beam. The small beams length calculated to be the exact distance between its emitter and the main beam emitter.
Main beam is also a type 4 pointing forward so turns with the ship.
Title: Re: What are you working on?
Post by: General Battuta on June 29, 2016, 02:05:03 pm
It's so hot.
Title: Re: What are you working on?
Post by: perihelion on June 29, 2016, 10:40:25 pm
That is truly sexy.  :pimp:
Title: Re: What are you working on?
Post by: LaineyBugsDaddy on June 30, 2016, 08:32:36 am
Droid, there's a ship from the short lived Babylon 5 spinoff Crusade that needs that. Don't know if anyone over on the TBP boards is still working on it though, or if they found their own solution or what. Last I heard of it being worked on was ages ago.
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on June 30, 2016, 09:11:57 am
I've been working on a new type of weapon. Not really a weapon, I simply manipulated a few objects.

Anyway, those who played Ace Combat 5 will know what I'm talking about. In AC5 there's a mission where a submarine fires a burst missile with a 5000ft radius. The player has 10 seconds to get to safety before detonation. And I wanted to put that into the campaign I'm working on.

How I did it: There's no real missile involved. When the 'missile' gets 'launched' a bunch of strategically placed nav buoys will spawn in. Those buoys are called 'Burst Missile Impact area' and is canonically a virtual thing, to pinpoint the exact location of the explosion. In-game however, it's actually the buoys that cause the explosion. So, after the countdown dialogue, the game will initiate the self destruct sexp on the buoys, causing them to create the 5000ft radius.


As of right now, I got the general concept done, but I need to retweak  a few things. For example, I made the blast radius 5000 meters big instead of 5000 feet, which is impossible to escape from in 10 seconds.

If anyone is interested, I could post the mission file where I test the burst missile.
Title: Re: What are you working on?
Post by: Goober5000 on June 30, 2016, 01:48:13 pm
So... why didn't you just create an actual weapon to achieve that effect?  (I haven't played Ace Combat 5.)
Title: Re: What are you working on?
Post by: Jadehawk on June 30, 2016, 01:55:49 pm
Couldn't the EMP Weapon and it's characteristics be modded to fit this type of weapon? Just asking as I have no idea about the inner workings if scripting and all that.  :D

All the best,
Jadehawk
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on June 30, 2016, 04:55:15 pm
You see, the AC5 burst missile explodes in multiple explosions on the same height plane (no pun intended). As far as I know, Freespace shockwaves are spherical. I don't want the explosion to be one big sphere (after all, the missile is composed of multiple smaller missiles).

As to why I can't make a weapon... I don't think you can do a weapon that can detonate at the exact coordinates. That'd be too complex to create.

(Picture shows a burst missile attack in Ace Combat 5)

[attachment DELETED!! by Strong Bad]
Title: Re: What are you working on?
Post by: AdmiralRalwood on June 30, 2016, 07:40:49 pm
As to why I can't make a weapon... I don't think you can do a weapon that can detonate at the exact coordinates. That'd be too complex to create.
A missile can be made to home in on a specific set of coordinates, and be set to detonate when it gets within a certain distance of its target.
Title: Re: What are you working on?
Post by: LaineyBugsDaddy on June 30, 2016, 11:05:38 pm
Well, for once I can put in something I'm working on. I started playing Homesick for the first time in ages, got pretty far in, and then got stuck because the mission I was on wouldn't let me warp out.

With the help of MageKing17, I was able to determine the cause, to wit, a never-warp sexp attached to using a support ship that the player's mercenary group gets partway into the campaign. Apparently this was used to "fix" the fact that a support ship could correct the break-warp sexp called at the beginning of the mission, without ever later calling an allow-warp. More baffling still, however, is that in some missions, never-warp and allow-warp are used correctly.  :banghead:

So so I'm going through all the Homesick missions after the player faction acquires the support ship and making sure the initial disabling of the subspace engine is done via the best practice method of never-warp with the mission ending events triggering allow-warp, while removing every instance of a never-warp event attached to using the support ship. When I am done, I will post a patch VP for testing the fixed missions.
Title: Re: What are you working on?
Post by: Black Wolf on July 04, 2016, 04:52:26 am
(http://i.imgur.com/VUsxZQH.jpg)

Got the Whiteside ingame. There's still some work to do, testing docking and stuff. But it seems to work so far.

(http://i.imgur.com/zyHOnJC.jpg)
Title: Re: What are you working on?
Post by: Nyctaeus on July 13, 2016, 08:51:44 am

So I decided to redesign the frontal section and stop to copying taiidan desteroyer. I never was a fan of this thing at all. Tell me what you think, guys.
Title: Re: What are you working on?
Post by: Hades on July 13, 2016, 09:36:27 am
Remove the bottom fins on the front and give it a vertical beam layout. The fins on the front make it look derpy and it looks like it has googley eyes.

I also think the pipes don't work, either. They make it look pretty low tech/flimsey because they're on the exterior/part of the shape, instead of recessed detail.
Title: Re: What are you working on?
Post by: Jadehawk on July 13, 2016, 05:54:33 pm
The front looks good, Might want to try removing the fins as mentioned. Should open up some ideas on how to make the front more interesting. :) Good job!
Title: Re: What are you working on?
Post by: fightermedic on August 03, 2016, 06:27:11 am
Started to assign some basic materials to the Apollo
Here is a pic of the bomber variant:
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled_zps61klyh4i.png~original)

next: UV mapping - I am so not looking forward to it
Title: Re: What are you working on?
Post by: Hades on August 03, 2016, 07:31:40 pm
It's looking good so far, but a couple of notes about the 'bomber(intro)" variant:

It's actually the alpha weapon layout with an extra gun or possibly a turret under the nose, proof:

(http://www.hard-light.net/wiki/images/Medium_laser.jpg)
(http://www.hard-light.net/wiki/images/Sfxx.jpg)

The weapons pod under the nacelles actually holds three primaries each instead of missiles. Proof:

http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/gtf0115.jpg
http://img.photobucket.com/albums/v106/NelsonAndBronte/FS2/gtf0109.jpg

Title: Re: What are you working on?
Post by: fightermedic on August 04, 2016, 05:21:39 am
Interesting, never saw that detail, that is making the Apollo Bomber variant more of an early Hercules it seems!
Ok: new plan then, let's have:
A early Apollo variant, like the one in the Alpha:  2 Missile pods in the center, 2*2 Guns wide
The normal Apollo we all know: 2 Missile pods wide, 2*2 Guns in the center
The Bomber variant: 2 missile pods in the center, 2*3 guns wide, turret/extra gun under the nose

Maybe i am also doing an MK2 variant, hmmm..
Title: Re: What are you working on?
Post by: Col.Hornet on August 04, 2016, 09:40:25 am
Interesting, never saw that detail, that is making the Apollo Bomber variant more of an early Hercules it seems!
Ok: new plan then, let's have:
A early Apollo variant, like the one in the Alpha:  2 Missile pods in the center, 2*2 Guns wide
The normal Apollo we all know: 2 Missile pods wide, 2*2 Guns in the center
The Bomber variant: 2 missile pods in the center, 2*3 guns wide, turret/extra gun under the nose

Maybe i am also doing an MK2 variant, hmmm..

How about putting a gattling cannon under it's nose and some chubby wings with missile racks ? With those big engine pods we could receive a s space A-10 :D
Title: Re: What are you working on?
Post by: fightermedic on August 05, 2016, 04:44:12 am
Interesting, never saw that detail, that is making the Apollo Bomber variant more of an early Hercules it seems!
Ok: new plan then, let's have:
A early Apollo variant, like the one in the Alpha:  2 Missile pods in the center, 2*2 Guns wide
The normal Apollo we all know: 2 Missile pods wide, 2*2 Guns in the center
The Bomber variant: 2 missile pods in the center, 2*3 guns wide, turret/extra gun under the nose

Maybe i am also doing an MK2 variant, hmmm..

How about putting a gattling cannon under it's nose and some chubby wings with missile racks ? With those big engine pods we could receive a s space A-10 :D

There are some few gunship class ships already, although we could use a few more for sure
Title: Re: What are you working on?
Post by: Jadehawk on August 05, 2016, 01:29:15 pm
Working on this in my attempt to learn UV mapping. Not so detailed as my previous examples, but even this might tax me to death! It's slow and udderly confusing learning UV mapping....I wish there was a accurate and easy way that works perfectly each time, but press on as I do.

https://p3d.in/kqBdt

Jadehawk
Title: Re: What are you working on?
Post by: fightermedic on August 15, 2016, 03:19:22 am
First serious try at texturing the Apollo:
(http://i1293.photobucket.com/albums/b590/lolaldanee/apollo_zpsokliugeg.png~original)
Title: Re: What are you working on?
Post by: DefCynodont119 on August 15, 2016, 03:41:29 am
@fightermedic
 That Is, I have no words.  :wakka:



@Everyone

As for the few people interested In that dude Me who's making a playable version of the FS2 Intro, Legion's Demise fear not; It will be done. Eventually. . . . I hope. . .
<sidenote> The 2nd mission will have the Juggernath in It, so you could say I'm hitting two birds with one mini campaign.  :p

the main issue right now is that the missions are hard to follow, and the 2nd mission needs more, well; everything. my slow writing is not helping the story ether.
But for my first attempt at FREDing, I am super happy with It so far and what the testers said.
Title: Re: What are you working on?
Post by: mr.WHO on August 15, 2016, 04:12:36 am
I never thought that there can be something more sexy than GTF Perseus, but this oldie Apollo is a beauty!
Title: Re: What are you working on?
Post by: Farkas on August 15, 2016, 08:27:53 am
I love the Apollo since I first played FS1! So Fightermedic, with that Apollos, you make my dream come true!  :nod: :D 
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on August 17, 2016, 03:26:48 am
I worked a bit on the custom head.anis. For the animation itself, I'm using SFM (Source Filmmaker) along with a generic ship fetched from the community workshop. For my whole campaign, I actually wanted to make a mix of animated and live-acted head.anis.

(Person in the image is the generic friendly fighter pilot. Enemies have different helmets.)

[attachment deleted by admin]
Title: Re: What are you working on?
Post by: Mongoose on August 17, 2016, 04:55:18 am
HUDDA HUDDA HUH!
Title: Re: What are you working on?
Post by: Nyctaeus on August 17, 2016, 07:35:07 am
Everything changed since 21st century. Everything escept fire extinguishers.
:yes:

First serious try at texturing the Apollo:
[snip]
Well... Let's say that you convinced me to this model :P.
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on August 17, 2016, 05:01:21 pm
Just finished work on enemy heads.ani. Yes, TF2 models may not be the best but it does the job.

(Example image may contain some Wet Orange Ostrich Approved Humor)

[attachment deleted by admin]
Title: Re: What are you working on?
Post by: Nyctaeus on August 22, 2016, 09:44:03 am
I'm working on hmmmz... Rocks!
(http://i64.tinypic.com/bdjg4h.jpg)
To the other game to be honest, but I really want to make more of them, resize them to various sizes and release as resource package including normal asteroids, and mineral-rich ones [from picture above]. Mining missions can be cool, what we already archieved in Exile :D
Title: Re: What are you working on?
Post by: fightermedic on August 31, 2016, 05:32:32 pm
creating submodels for turrets and creating LODs for Oddgrims Anuket:
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled_zpssgoeyw51.png~original)
Title: Re: What are you working on?
Post by: Hades on September 01, 2016, 07:02:18 pm

Finally got around to modeling the Chronos' concept art. Meant to do it for years but decided to start on it today. Good progress on the mesh so far I think. :)

(http://www.hard-light.net/wiki/images/Cronus.png)
Title: Re: What are you working on?
Post by: LaineyBugsDaddy on September 01, 2016, 07:47:10 pm
I'm working on hmmmz... Rocks!
(http://i64.tinypic.com/bdjg4h.jpg)
To the other game to be honest, but I really want to make more of them, resize them to various sizes and release as resource package including normal asteroids, and mineral-rich ones [from picture above]. Mining missions can be cool, what we already archieved in Exile :D

Um, are you going for a Metroid Prime mod? Because I'd swear those rocks have phazon in them. :P
Title: Re: What are you working on?
Post by: mjn.mixael on September 01, 2016, 08:05:55 pm
creating submodels for turrets and creating LODs for Oddgrims Anuket:
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled_zpssgoeyw51.png~original)

Yes please.
Title: Re: What are you working on?
Post by: General Battuta on September 01, 2016, 08:08:25 pm
Unffffff
Title: Re: What are you working on?
Post by: Trivial Psychic on September 01, 2016, 10:30:46 pm
Hades, I assume you're also gonna make a stock version without the extra turrets?

BTW, you may want to consider moving the ventral turrets more aft to avoid the ventral docking port.  If someone were gonna try to do something like the Taranis towing, that turret would get in the way.
Title: Re: What are you working on?
Post by: Hades on September 02, 2016, 08:44:39 am
Yeah I am. Stock version will probably get the spoiler (if I can make it look good) put back on the ship and the docking port on where the bottom turret is. Three-turreted version will have the docking ports on those cylinders on the side probably. Also there's simply no point in pushing the bottom turret back, almost the entirely bottom of the Chronos is basically 'covered' by the Cain when docked via the bottom.
Title: Re: What are you working on?
Post by: Oddgrim on September 02, 2016, 08:54:00 am
creating submodels for turrets and creating LODs for Oddgrims Anuket:
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled_zpssgoeyw51.png~original)

Looks really good man c: Hope my textures where not too much of a mess.
Title: Re: What are you working on?
Post by: fightermedic on September 02, 2016, 09:37:33 am
it was a bit of a trial and error to adapt for PBR rendering, otherwise they are simpley fantastic

here it is ingame, i am almost finished with everything:
(http://i1293.photobucket.com/albums/b590/lolaldanee/screen0004_zpswi4haz0k.png)


and here, it is loving a hipocrates SO much, kind of funny screen:
(http://i1293.photobucket.com/albums/b590/lolaldanee/screen0003_zpsk4v7svgv.png)
Title: Re: What are you working on?
Post by: Hades on September 02, 2016, 10:26:59 am
That looks good, you and Oddgrim do great work. Keep it up. :)
Title: Re: What are you working on?
Post by: Trivial Psychic on September 02, 2016, 06:33:44 pm
I don't recall that fighter in the first image.  It looks like some sort of tripped-out Myrmidon D.H. covered in ordinance.
Title: Re: What are you working on?
Post by: Buff Skeleton on September 02, 2016, 08:03:32 pm
That and the Hippocrates... looks... really good??? Is that a remake?

[Edit] OH YES http://www.hard-light.net/forums/index.php?topic=91262.0
Title: Re: What are you working on?
Post by: LaineyBugsDaddy on September 02, 2016, 08:14:43 pm
I don't recall that fighter in the first image.  It looks like some sort of tripped-out Myrmidon D.H. covered in ordinance.

The shape is completely wrong for a Myrm. I can't ID it otherwise, though.
Title: Re: What are you working on?
Post by: Droid803 on September 02, 2016, 08:39:18 pm
Probably one of the "lego" fighters?
Title: Re: What are you working on?
Post by: fightermedic on September 03, 2016, 05:56:46 am
Probably one of the "lego" fighters?
Yea, was the first one i released i think, i need to overhaul the textures for pbr anytime soon
Title: Re: What are you working on?
Post by: Oddgrim on September 14, 2016, 12:28:08 pm
(http://i.imgur.com/d7wAqn8.jpg) Secret preview of what I'm modeling now. :p
Title: Re: What are you working on?
Post by: Droid803 on September 14, 2016, 07:14:20 pm
*rotates turtle picture out of the way*
Cute!
Title: Re: What are you working on?
Post by: Mad Bomber on September 15, 2016, 11:17:51 pm
Farting around making -misc.dds for various ships in GIMP. It's surprisingly easy, albeit a bit time-consuming.

[attachment deleted by admin]
Title: Re: What are you working on?
Post by: Jadehawk on September 27, 2016, 01:45:10 pm
Several Vasuden designs:

An old Vasuden Fighter design:
https://p3d.in/df99K

A Vasuden Standard Bomber:
https://p3d.in/M2q56

A Vasuden Heavy Bomber:
https://p3d.in/9IZtL

And an old design updated to a new Vasuden Super Destroyer:
https://p3d.in/dMLiY
Title: Re: What are you working on?
Post by: Trivial Psychic on September 27, 2016, 10:08:41 pm
I am less of a fan of the Fighter and Standard Bomber, the heavy bomber has some appeal to me as a shuttle of sorts, while the destroyer is obviously heavily influenced by the Tannen super-carrier from Inferno.  I like it.
Title: Re: What are you working on?
Post by: Nyctaeus on September 28, 2016, 08:04:42 am
And an old design updated to a new Vasuden Super Destroyer:
https://p3d.in/dMLiY
It's not super destroyer. It's a supercarrier. A cool one!

May I have it?
Title: Re: What are you working on?
Post by: Jadehawk on September 28, 2016, 01:23:59 pm
Hey Betrayal,
Sure, not a problem! Do you want me to complete adding the AA turrets or just as is? I'm at work on lunch break and will upload to Mediafire asap.

Note, the model is a still a WIP. But the overall shape is final. The stand off Armor is a quick addition based on the current wire frame and I will replace this later with a more  smooth Vasuden shaped one.
Title: Re: What are you working on?
Post by: Nyctaeus on September 28, 2016, 05:26:42 pm
I will give it my own turret layout, and perhaps more details to various places. I want to make it more similar to HTL Typhon. This model would be good detailing practice for me.
Title: Re: What are you working on?
Post by: Jadehawk on September 28, 2016, 06:50:13 pm
ok, 10-4..watch you're messages! :)
Title: Re: What are you working on?
Post by: JCDNWarrior on September 28, 2016, 08:30:17 pm
I'm hungry for more Vasudan warships, this design is pretty good, basically Tanen meets Typhon.
Title: Re: What are you working on?
Post by: Droid803 on September 28, 2016, 10:02:40 pm
Oh yus, upgraded Tanen
Title: Re: What are you working on?
Post by: Jadehawk on September 29, 2016, 01:38:21 pm
Another Old Vasuden Fighter gets the treatment: GVF Khepri II

Two hours worth of work...

https://p3d.in/2bXR0

Title: Re: What are you working on?
Post by: Nyctaeus on September 29, 2016, 10:12:32 pm
Looks good. I think I can make mapping of it for FreeSpaceKing's textures he made for low-poly Kherpi for Earth Defence. Make some more details and cockpit plz.
Title: Re: What are you working on?
Post by: Jadehawk on September 29, 2016, 10:30:15 pm
ok, update. Moved the guns and added missiles.
Vasuden Pilot there, need to flesh out the cockpit now.

https://p3d.in/58ZiC
Title: Re: What are you working on?
Post by: Jadehawk on October 01, 2016, 08:32:19 pm
And another one....This time a Vasuden Cruiser:
made along the same way as the previous one I just did.

https://p3d.in/YiF8y
Title: Re: What are you working on?
Post by: Nyctaeus on October 02, 2016, 06:46:43 am
Also pretty interesting. Reimagined Naunet. Please consider upscaling the turrets as they are insanely small for a cruiser-sized warship.
Title: Re: What are you working on?
Post by: starwolf1991 on October 02, 2016, 04:46:09 pm
Very awesome Typhon aesthetics you've got going on there, Jadehawk. I dig it :D

What am I working on? Slapping new glow paint onto the SF Gorgon that's in the FSPort Mediavps. Never done texturing of that kind or scale; going to be rough and possibly ugly. Always had a thing for that fighter though, so wanted to give it some loving.
Title: Re: What are you working on?
Post by: Jadehawk on October 02, 2016, 08:32:55 pm
Thanks guys :) Betrayal, I see what you mean, them small ones are actually anti-fighter turrets. there are 3 large BFG turrets (front and sides) and 2 medium ones (both rear facing) I guess I could rethink the layout and sizes.

Worked on the GVF Khepri II some more. Over all shape is final. Just completed a full cockpit with Pilot. While it may look like the older Khepri, it's really quite different.

https://p3d.in/X05Rj
Title: Re: What are you working on?
Post by: Nyctaeus on October 04, 2016, 11:03:42 am
Knock, knock!
Time for something from me :D

Update for unfinished model no. 1643.
Title: Re: What are you working on?
Post by: Jadehawk on October 04, 2016, 01:19:31 pm
That's different alright :) Looks good and will watch this one. :)
Title: Re: What are you working on?
Post by: Trivial Psychic on October 04, 2016, 05:43:17 pm
Boreas.  Nice!  :yes:
Title: Re: What are you working on?
Post by: Nyctaeus on October 13, 2016, 06:03:14 pm
(http://i864.photobucket.com/albums/ab206/Karolisuaf/prace%203D/Sabre_ingame_zpsmobrxwgi.jpg~original)
Stolen from Col.Hornet's thread for more attention :P. It's been a while since I converted a model. We will release this little baby in a few days.

Blue glass rocks :]
Title: Re: What are you working on?
Post by: AndrewofDoom on October 14, 2016, 08:29:31 pm
Yurifessa Euryphaessa
(http://i.imgur.com/txdvBMD.png)

(http://i.imgur.com/a93QNEM.png)

(Yes I'm aware of the geometry holes. I'll get to fixing them when I do. It's an issue of when I imported it into Silo)
Title: Re: What are you working on?
Post by: T-Man on October 15, 2016, 04:40:39 am
Shall look forward to that model Betrayal; love the shape of that fighter. :yes:

And loving that ship so far Andrew, especially the tower that just screams command area and the Nara-like double rotator (a little worried there's what look like small engines burning right onto the tips of the rotators; handy for cooking food I guess but the crew may have complaints :lol:).
Title: Re: What are you working on?
Post by: Hades on October 15, 2016, 10:25:30 am
I like that ship a lot Andrew, though I would suggest making the top two arms look less flimsey (more connection(s) to the main hull probably) and the bridge a little thinner.
Title: Re: What are you working on?
Post by: Woolie Wool on October 25, 2016, 09:15:47 pm
Replacing another old crappy Twist of Fate mission from a long time ago with a shiny new one:

Title: Re: What are you working on?
Post by: Nyctaeus on October 27, 2016, 05:51:59 pm
- Hear a whisper from your WiP models folder.
- "Finishhhh meee..." it whispered mysteriously.
- Who are you!? What do you want!? Reveal yourself!
- "Finish meeee... Finish... Finishhhh..."
- A wild PM appears!
- It's Woolie Wool!
- "Wear your shackles, slave! You owe me a model!"... Looks like Twist of Fate is back.
Hours of modelling, mapping, texturing, converting later...

(http://i68.tinypic.com/wlf0wo.jpg)
TBD: Turrets, LODs, debris, POF data, table.
Title: Re: What are you working on?
Post by: Droid803 on October 27, 2016, 06:31:14 pm
Is that based off the ol' PVD Saviour?
Title: Re: What are you working on?
Post by: Nyctaeus on October 27, 2016, 06:47:43 pm
Is that based off the ol' PVD Saviour?
It's basicly the HTL Saviour. Woolie uses it under different name.
Title: Re: What are you working on?
Post by: JCDNWarrior on October 27, 2016, 07:47:40 pm
- Hear a whisper from your WiP models folder.
- "Finishhhh meee..." it whispered mysteriously.
- Who are you!? What do you want!? Reveal yourself!
- "Finish meeee... Finish... Finishhhh..."
- A wild PM appears!
- It's Woolie Wool!
- "Wear your shackles, slave! You owe me a model!"... Looks like Twist of Fate is back.
Hours of modelling, mapping, texturing, converting later...

[snip]

TBD: Turrets, LODs, debris, POF data, table.

Wow. WOW. That looks great, Betrayal! Now that's the kind of thing I'm looking for. I always really liked the Typhon, so any variations and new models with similar designs are great to see. Good work!
Title: Re: What are you working on?
Post by: fightermedic on October 28, 2016, 03:13:56 am
woot! i like it
Title: Re: What are you working on?
Post by: Mad Bomber on October 28, 2016, 10:14:28 am
Several Vasuden designs:

An old Vasuden Fighter design:
https://p3d.in/df99K

THE HEPTU LIVES!!! Thankyouthankyouthankyou  :D
Title: Re: What are you working on?
Post by: Woolie Wool on October 28, 2016, 10:59:25 am
- Hear a whisper from your WiP models folder.
- "Finishhhh meee..." it whispered mysteriously.
- Who are you!? What do you want!? Reveal yourself!
- "Finish meeee... Finish... Finishhhh..."
- A wild PM appears!
- It's Woolie Wool!
- "Wear your shackles, slave! You owe me a model!"... Looks like Twist of Fate is back.
Hours of modelling, mapping, texturing, converting later...

(http://i68.tinypic.com/wlf0wo.jpg)
TBD: Turrets, LODs, debris, POF data, table.

That looks awesome.
Title: Re: What are you working on?
Post by: 0rph3u5 on October 28, 2016, 02:26:35 pm
- Hear a whisper from your WiP models folder.
- "Finishhhh meee..." it whispered mysteriously.
- Who are you!? What do you want!? Reveal yourself!
- "Finish meeee... Finish... Finishhhh..."
- A wild PM appears!
- It's Woolie Wool!
- "Wear your shackles, slave! You owe me a model!"... Looks like Twist of Fate is back.
Hours of modelling, mapping, texturing, converting later...

TBD: Turrets, LODs, debris, POF data, table.

Awesome work... WANT IT!!!
Title: Re: What are you working on?
Post by: Col.Hornet on October 28, 2016, 02:39:21 pm
The Sabre interceptor is ready and yours to fly :)


http://www.hard-light.net/forums/index.php?topic=91248.msg1808511#msg1808511
Title: Re: What are you working on?
Post by: Woolie Wool on October 29, 2016, 12:21:25 am
(http://i.imgur.com/Bvmpjlk.jpg)

Working on adapting the PVN HUD to Vasudan fighters in Twist of Fate. Unfortunately the pack is missing some of the 2_ gauges.
Title: Re: What are you working on?
Post by: Woolie Wool on October 29, 2016, 02:21:37 pm
(http://i.imgur.com/sb41IwE.jpg)

Completed 2_ PVN HUD.
Title: Re: What are you working on?
Post by: HLD_Prophecy on November 03, 2016, 10:17:21 am
Oh WOW, that HUD is epic! Needs to be retro-added to Shrouding The Light.
Title: Re: What are you working on?
Post by: 0rph3u5 on November 03, 2016, 04:07:18 pm
Oh pain, thine name is GTI Polaris....

Took me over one hour to get from this:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/TLG/TLG-WIP1-before_zpsqgqcylqf.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/TLG/TLG-WIP1-before_zpsqgqcylqf.png.html)
to this:
(http://i1020.photobucket.com/albums/af321/0rph3u5/FS%20Open/TLG/TLG-WIP1-after_zpse6yjuci5.png) (http://s1020.photobucket.com/user/0rph3u5/media/FS%20Open/TLG/TLG-WIP1-after_zpse6yjuci5.png.html)
(not shown are ten containers I added and then randomized via events to litter up the work space between the Ceres and the smaller Polaris-scaffholds...)

All because the GTI Polaris is soo damn fidly to work with... and I still haven't tested with blowing up the Polaris around the Vindicator will work better than the Ganymedes in terms of debris shower
Title: Re: What are you working on?
Post by: Woolie Wool on November 09, 2016, 11:52:36 pm
Wings 2 dogfight mechanics.
Title: Re: What are you working on?
Post by: LaineyBugsDaddy on November 11, 2016, 12:12:37 am
Reminds me a lot of some of the HUD stuff from TOP GUN: Fire at Will, too. I could get used to that. Looks almost like it could be easier than the default HUD. And that cockpit is super cool.
Title: Re: What are you working on?
Post by: Nyctaeus on November 11, 2016, 08:01:46 am
The only thing that I don't like is sound of a round hitting enemy fighter. Especially with multiple hits, it sounds like a rain falling on metal roof. Rest looks pretty good :yes: !
I'm interested in your model choices, especially which ships you used for each faction. Also if you are looking for plane-looking fighters, you may check out the the Sabre (http://www.hard-light.net/forums/index.php?topic=91248.0).
Title: Re: What are you working on?
Post by: HLD_Prophecy on November 11, 2016, 10:58:15 am
Whoa, Wings is making a comeback? Awesome! I wanted to try the original way back when.
Title: Re: What are you working on?
Post by: Woolie Wool on November 11, 2016, 12:34:23 pm
The only thing that I don't like is sound of a round hitting enemy fighter. Especially with multiple hits, it sounds like a rain falling on metal roof. Rest looks pretty good :yes: !
I'm interested in your model choices, especially which ships you used for each faction. Also if you are looking for plane-looking fighters, you may check out the the Sabre (http://www.hard-light.net/forums/index.php?topic=91248.0).

The Sabre is in the modpack and I shoot down at least one in that video.
Title: Re: What are you working on?
Post by: Nyctaeus on November 11, 2016, 02:06:28 pm
I'm not sure if this is a good place for it, as it's not exactly FS-related content.
(https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/14333775_925509507554451_8094451842190943091_n.jpg?oh=7187b928f8b604c984bff9f8c2d7b4a7&oe=58C04A28)
(https://scontent-waw1-1.xx.fbcdn.net/t31.0-8/14324680_925509444221124_770027140097876090_o.jpg)
(https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/14333023_925509624221106_4635392360486443232_n.jpg?oh=5c522db6c26ba656f8c52ea5162dbaa4&oe=58886BD1)
(https://scontent-waw1-1.xx.fbcdn.net/v/t1.0-9/14317609_925509784221090_8813748775313910059_n.jpg?oh=54530305f593b0b772c08461ed17e20e&oe=58D166B1)
(https://scontent-waw1-1.xx.fbcdn.net/t31.0-8/14324239_925509540887781_828908763026180198_o.jpg)
Stuff I made for BattleMoon RTS project, now abandoned. Just wanted to show this somewhere before I will rework it and use in my portfolio :P

As for FS stuff, I have two models for you guys to judge:
Title: Re: What are you working on?
Post by: Deora11 on November 16, 2016, 02:41:34 am
Been working on a little BSG project for a week now. After watching Blood and Chrome I thought I'd take a stab at the Viper Mk III. I think its going well considering its my first real attempt at modelling in Blender.

Still much to do, such as the exposed piping for the engines and nose, as well as the undercarriage, wings and guns (the wings are currently placeholders from a MK2...... everything else is fresh), and many other details.


And of course no Viper is worthy without a cockpit, so I gave that a shot too.

(http://i.imgur.com/zfomIpI.png)

(http://i.imgur.com/baDiit2.png)

Kinda hard getting the Cockpit to look right, for the simple fact all I have to run with are screenshots I took from the film.  Still got a lot more switches and gauges to add, plus the chair, joystick, side panels and a few other things too.

Just a fun little project of happiness.   :D
Title: Re: What are you working on?
Post by: Col.Hornet on November 16, 2016, 03:54:26 am
Eyyyy, this is a cool stuff ur's building here sir! 

I wish I could play some new Diaspora :D
Title: Re: What are you working on?
Post by: TrashMan on November 25, 2016, 01:27:43 am

Finally got around to modeling the Chronos' concept art. Meant to do it for years but decided to start on it today. Good progress on the mesh so far I think. :)

(http://www.hard-light.net/wiki/images/Cronus.png)

That's what I was aiming for back when I made the Ulmo
Title: Re: What are you working on?
Post by: Neptune on November 25, 2016, 07:45:46 am
First time posting, first time attempting to make something in Blender. Credit to ssmit132 for telling me how to extrude circles, and a friend of mine for giving it a lick of paint (I don't know how to make textures to save my life).

(http://i.imgur.com/LUg4OEq.png)
(http://i.imgur.com/wxByN2c.png)
(http://i.imgur.com/EQMdTPG.png)
(http://i.imgur.com/lFOqr0Q.png)

Title: Re: What are you working on?
Post by: Black Wolf on November 25, 2016, 08:53:22 am
Massive congrats on getting a model in game! Lots of people can do one or two steps, but more often than not, people tend to fall over along the way. So props!

A bit hard to tell the details of the model from these shots, could you post a render with more light? Or upload the mesh to http://p3d.in
Title: Re: What are you working on?
Post by: Neptune on November 25, 2016, 10:19:18 am
Massive congrats on getting a model in game! Lots of people can do one or two steps, but more often than not, people tend to fall over along the way. So props!

Thank you very much. I found the hardest bit was by far texturing (hence why I asked a friend to whack something together for me); I tried mucking around in GIMP (which is how I coloured the missile trails and beams/beamglows), but I couldn't make an actual ship texture. I found UVing more an exercise in "How much spare time do you have" rather then something difficult; the actual model itself was much more difficult in the more traditional sense.

Quote
A bit hard to tell the details of the model from these shots, could you post a render with more light? Or upload the mesh to http://p3d.in

I'm not sure how that website works nor if the mesh would be suitable for it (there's quite a few non-manifold bits especially on the bottom, but it looks and runs fine otherwise), so i elected to upload a few more screenshots. I had Spidey's defaults on during those screenshots, my apologies.

(http://i.imgur.com/oFvfpW7.png)
(http://i.imgur.com/oFu0EG1.png)
(http://i.imgur.com/jA3saAb.png)
(http://i.imgur.com/8viqRe7.png)
Title: Re: What are you working on?
Post by: Nyctaeus on November 25, 2016, 10:37:28 am
Wow, someone dug out the Olemus. It's so ancient... But still cool. Especially with it's Sathanas-like power in form on four spinal beams. Did you remodelled the main hull part, ot just added few polys to engines? It's hard to recognize cuz' of textures, but it look like pretty decent update to mid-poly standard.
Title: Re: What are you working on?
Post by: Neptune on November 25, 2016, 07:07:54 pm
Wow, someone dug out the Olemus. It's so ancient... But still cool. Especially with it's Sathanas-like power in form on four spinal beams.

That's exactly where I was going with it.

(http://i.imgur.com/xz5alvV.png)


Quote
Did you remodelled the main hull part, ot just added few polys to engines? It's hard to recognize cuz' of textures, but it look like pretty decent update to mid-poly standard.

I remodelled it from scratch, but i'm not very happy with it. For all intents and purposes it's finished on the model/pof side and it just needs (another) lick of paint. LOD0 came out to 50k polys total, but i'm not sure if that means anything.

I wanted to keep the design really smooth and minimalistic totally not because I have trouble with detailing and greebling because that's what stood out the most about the original Olemus to me. Terran ships were traditionally big and blocky; the Olemus on the other hand was generally curvy. Sort of like a giant potato.

I'm slowly having a crack at my second model. When or if I get any better, i'd like to revisit this model, as the Olemus was one of my favourite ships from R1.
Title: Re: What are you working on?
Post by: TrashMan on November 27, 2016, 07:07:25 am
...and...
(http://i68.tinypic.com/fly3gm.jpg)
This one is ORC Amalthea, a replacement for recolored Fenris from SF-Junky's project. The first of two almost-finished models for Mystery Project :). The second one is Agneya artillery frigate.

And yup, it's this :D: http://www.hard-light.net/forums/index.php?topic=89073.0

Is that wonderful thing released?
Title: Re: What are you working on?
Post by: Nyctaeus on November 27, 2016, 08:20:25 am
...and...
*snip*
This one is ORC Amalthea, a replacement for recolored Fenris from SF-Junky's project. The first of two almost-finished models for Mystery Project :). The second one is Agneya artillery frigate.

And yup, it's this :D: http://www.hard-light.net/forums/index.php?topic=89073.0

Is that wonderful thing released?
This buggy, wonferful thing called Amalthea? It's not released. Currently one of internal models from Exile and release candidate.

I will probably keep this as pre-release content longside with Agneya. Both models still needs some work. Amalthea requires fixing their VLS missile launchers, and mapping adjustments.
Title: Re: What are you working on?
Post by: Nyctaeus on November 27, 2016, 08:17:08 pm
:bump:

Tired of Bellorophon and Chimera? Need something moar classic?
With some models on my workbench, I recently touched the Eurynome a bit. Replacement for c914's GTCv Tane used in Shadow Genesis. This is WiP model for SG: Reborn and will be released as soon as it's done just like rest of SG:R stuff.
Title: Re: What are you working on?
Post by: Neptune on November 27, 2016, 08:28:19 pm
Wow, that thing looks sweet. Is that just some details, or is that 5 beams on the front?

I love the little helmet style overhang too.
Title: Re: What are you working on?
Post by: Nyctaeus on November 27, 2016, 08:59:48 pm
Thank ya :D. Only two heavy beams will be placed on the front. Two more will be on the sides, and it's gonna have three swarm torpedo tube clusters. It's gonna be dedicated shock-jumper. 3 tubes below spinal beams are navigation sub system. The nose is mostly precision-jump equipment, and it will be filled with cables, antennae and other stuff like this.
Title: Re: What are you working on?
Post by: TrashMan on December 01, 2016, 01:31:20 am
Is that wonderful thing released?
This buggy, wonferful thing called Amalthea? It's not released. Currently one of internal models from Exile and release candidate.

I will probably keep this as pre-release content longside with Agneya. Both models still needs some work. Amalthea requires fixing their VLS missile launchers, and mapping adjustments.

Why you gotta blueball me, man?



Also:
(https://s17.postimg.org/5pj7wcbsr/cvibase.jpg) (https://postimg.org/image/5pj7wcbsr/)
Title: Re: What are you working on?
Post by: Nyctaeus on December 01, 2016, 08:37:36 am
I'm too kind man and release too much stuff :P

And your station is sweet. What are those octagonal, large things? I imagine two of these stations connected to each other by these things.
Title: Re: What are you working on?
Post by: Black Wolf on December 01, 2016, 08:46:27 am
Love me some.stations.

There's detail there, but it feels like it's being lost in that texture. Baking in an AO map, or even just changing p the style of playing you use on some of the greebles would make them pop. A little bit more contrast on the main texture would be good too.youve got a full palette available - use it! at the moment, it kind of gives off an 8bit, pcx kind of vibe.
Title: Re: What are you working on?
Post by: TrashMan on December 02, 2016, 03:49:34 am
I'm too kind man and release too much stuff :P

And your station is sweet. What are those octagonal, large things? I imagine two of these stations connected to each other by these things.

You guess correctly. Those are connection ports.

The station is designed with multi-docking in mind. Aside from the station core (the image), I also have 3 kinds of connectors (double tube, double, wide tube, armored tube) and various other modules (hangar, repair, habitation, multi-dock, shipyard, defense module, etc...) which are almost done, just need texturing. I'll probably finish the connectors and hangard module tomorrow.

I just slapped together a quick texturing job with the maps I had on hand. The station is symetrical on both axes, so I could get away with only UV maping 1/4 of it. But I didn't get around to it yet. I just want to release something usable soon, and can pretty it up further later.
Also, the maps used don't have normals or specular or glow maps active yet.
Title: Re: What are you working on?
Post by: starlord on December 02, 2016, 05:35:21 am
Sweet work betrayal.

By the way, any plans regarding the Barbados?
Title: Re: What are you working on?
Post by: Nyctaeus on December 02, 2016, 06:33:05 am
Sweet work betrayal.

By the way, any plans regarding the Barbados?
Not now. When SG:Reborn already has Barbados in modpack, I doubt if it needs anything from me. 5k polys makes it decent for standards of today, and Oddgrim's tiling job is far better than what other modellers used to do with tiles. Same story goes for Asteria.
Title: Re: What are you working on?
Post by: fightermedic on December 13, 2016, 03:22:26 pm
i am working on this one for quite some time for an university project, although it started as just another lego model
by far the ship that i spent most time on the model and right now on the textures so far
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled_zpsxgqob7lc.png~original)
Title: Re: What are you working on?
Post by: Mad Bomber on December 17, 2016, 10:02:48 pm
Also:
(https://s17.postimg.org/5pj7wcbsr/cvibase.jpg) (https://postimg.org/image/5pj7wcbsr/)

Is that inspired by a base model from Freelancer? http://fl-guide.de/graph/holman_bild.jpg
Title: Re: What are you working on?
Post by: Black Wolf on December 18, 2016, 01:49:41 am
Amongst a vast pile of other projects, I'm working on this for FotG:


It's a K Wing, based on this version:

(https://shinygames.uk/wp-content/uploads/2015/11/k-wing-360-degree.gif)

The K Wing is of the same vintage as the E Wing, and has been decanonised by Disney, but FotG isn't strictly adhering to new canon anyway. :)
Title: Re: What are you working on?
Post by: TrashMan on December 19, 2016, 02:14:11 am
Also:
(https://s17.postimg.org/5pj7wcbsr/cvibase.jpg) (https://postimg.org/image/5pj7wcbsr/)

Is that inspired by a base model from Freelancer? http://fl-guide.de/graph/holman_bild.jpg

Kinda-sorta. I have a military station core that's VERY much inspired by that
Title: Re: What are you working on?
Post by: TrashMan on December 21, 2016, 06:26:23 am
(https://s23.postimg.org/z7864okk7/Copernicus.jpg) (https://postimg.org/image/z7864okk7/)
Title: Re: What are you working on?
Post by: Nyctaeus on January 01, 2017, 07:47:21 pm
(http://i63.tinypic.com/255ucev.jpg)
(http://i66.tinypic.com/2gy7uc4.jpg)
I'm cleaning out and mapping one of Cadius' models he decided to share with Blue Planet. As BP Team never managed to find a place for some of them, Darius passed the models to me as I requested. I really appreciate that.

Texture will be baked, just like majority of my models. This is going to be swarm torpedo-based destroyer for Earth faction in Exile :D.
Title: Re: What are you working on?
Post by: TrashMan on January 02, 2017, 02:39:47 am
Reminds me of ATF ships from X3
Title: Re: What are you working on?
Post by: Unknown Target on January 02, 2017, 09:04:27 am
Nice ship! But the little vertical doodad in the front feels vaguely phallic to me.
Title: Re: What are you working on?
Post by: asyikarea51 on January 02, 2017, 12:26:26 pm
Wings 2 dogfight mechanics.

Curious on this, was this ingame numerical fakery (No offense intended, I just can't think of a phrase that isn't as strong to describe my thoughts atm) or were the fighters literally moving at 900+m/s? (I assume it's legit because of the distances?)

Any engine / guns / missile / ctr meas / etc issues at this speed? What about gliding and strafing?

I have had this stalled idea for ages now, did test mods a few times before with super high speed as presented above (none got far, always left on the back burner or deleted), but I could never get the combat to feel right - or I simply never tried hard enough. In 1v1 engagements of [ai-attack 'Alpha 1']  it was already a luck-based airborne space joust regardless of the capabilities of the individual fighters, and that's not even getting to the later problem of balancing fighter classes overall - light/medium/heavy - let alone any other ship.

How were the agility characteristics tuned based on the speed to get a good... errr... feel? As far as I am aware, I don't think the Starlancer style progressive turn damping is possible in FSO, unless I have not been keeping up with FSO's current feature set...
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on January 04, 2017, 06:10:51 pm
Look at all these people, creating one great thing after another.

And then there's me... poking around in FRED not even being able to throw a single decent mission together.

Oh well, at least I get a bit better each time I delete a mission from my folder.
Title: Re: What are you working on?
Post by: Nyctaeus on January 04, 2017, 07:20:04 pm
Look at all these people, creating one great thing after another.

And then there's me... poking around in FRED not even being able to throw a single decent mission together.

Oh well, at least I get a bit better each time I delete a mission from my folder.
Lemme show You something:
(http://i64.tinypic.com/14lq3i9.jpg)
This is the first thing I ever modelled. I'm calling that "The Sh*tthing", I've done this... 3 years ago?
(http://i68.tinypic.com/sg2xki.jpg)
And this is the last. Head's up man! Everyone here were noobs once. Patience, training, making mistakes... Without such things, there wouldn't be any masters :P. However sometimes I doubt if I made any progress since the sh*tthing xD.

Keep Freding!
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on January 04, 2017, 07:28:09 pm
Look at all these people, creating one great thing after another.

And then there's me... poking around in FRED not even being able to throw a single decent mission together.

Oh well, at least I get a bit better each time I delete a mission from my folder.
Lemme show You something:
(http://i64.tinypic.com/14lq3i9.jpg)
This is the first thing I ever modelled. I'm calling that "The Sh*tthing", I've done this... 3 years ago?
(http://i68.tinypic.com/sg2xki.jpg)
And this is the last. Head's up man! Everyone here were noobs once. Patience, training, making mistakes... Without such things, there wouldn't be any masters :P. However sometimes I doubt if I made any progress since the sh*tthing xD.

Keep Freding!


Thanks for the motivation.

Actually, 'The Sh*tthing' doesn't look too bad. It's only lacking a cockpit.

Heck, I might try doing some modeling, just for the heck of it.


Again, thanks for the motivation.
Title: Re: What are you working on?
Post by: Trivial Psychic on January 04, 2017, 07:42:36 pm
Actually, it looks more like a boxy predecessor to the Hecate, and thus a capital ship, as opposed to a fighter.  The metal girders on the nose and the lack of a clear armored prow make me think that perhaps it could be a freighter of some kind.
Title: Re: What are you working on?
Post by: Nyctaeus on January 05, 2017, 09:58:31 am
If I temember correctly it was somekind of strike frigate [1km+] with pair of hangarbays for rapid fighter deployment. The "wing" is actually launching ramp, and hangar is above it.
Title: Re: What are you working on?
Post by: TrashMan on January 08, 2017, 08:10:49 am
I don't even know. Just hopping from one thing to another.

(https://s24.postimg.org/i5hjgbgj5/galaxy_hangar.jpg) (https://postimg.org/image/i5hjgbgj5/)

(https://s24.postimg.org/4d34koprl/turretz.jpg) (https://postimg.org/image/4d34koprl/)
Title: Re: What are you working on?
Post by: Trivial Psychic on January 08, 2017, 12:04:03 pm
That detailed hanger would definitely be a prime candidate for detail boxes.  It would only render when you're right on top of it.
Title: Re: What are you working on?
Post by: TrashMan on January 09, 2017, 06:31:53 am
That's not even it's full size (it's gonna be longer). I have repair stations, lower-poly fighters and even people sprites.

Aaaaand now I started diddling with improving the Blade.

I have a ****ing mental condition......
Title: Re: What are you working on?
Post by: Deora11 on January 10, 2017, 07:09:42 pm
Lolz. Atleast you've released some stuff. I've got a dozen good models laying around and none of them have even reached the UV mapping stages yet. I find it hard to stay focused with lots of ideas and interests running around.

Stupid brain, why you no focus!
Title: Re: What are you working on?
Post by: LaineyBugsDaddy on January 10, 2017, 09:19:27 pm
Deora11, there's always the option to release such models as you think are ready to be UVmapped to the community and let someone else have a go at them.
Title: Re: What are you working on?
Post by: Nyctaeus on January 10, 2017, 10:03:02 pm
Lolz. Atleast you've released some stuff. I've got a dozen good models laying around and none of them have even reached the UV mapping stages yet. I find it hard to stay focused with lots of ideas and interests running around.

Stupid brain, why you no focus!

Less new projects, more focus on current ones. Don't take more than 2-3 models at once as it will make you exhausted and causes quality drop of each model.

Ships needs love :P
Title: Re: What are you working on?
Post by: TrashMan on January 11, 2017, 09:23:22 am
Deora11, there's always the option to release such models as you think are ready to be UVmapped to the community and let someone else have a go at them.

I did that and no one touched anything (that I know off).
the Modular station was part of the released modelpack. if you want something done right (or done at all), do it yourself
Title: Re: What are you working on?
Post by: Black Wolf on January 11, 2017, 10:15:28 am
Both positions are valid when it comes to releasing unfinished models. I've personally completed or have in progress multiple ships modelled to LoD0 stage by others, where I did the UV, LoDs, debris, conversion, texture etc. It does happen... But it's rare, and you either need to have a really, really great model, or get lucky and fill a niche that someone needs.

It doesn't hurt to release meshes though.
Title: Re: What are you working on?
Post by: Goober5000 on January 11, 2017, 11:59:15 pm
I have the impression that UVmapping is the biggest bottleneck in the entire process.  A lot of models stall at that point, and there aren't many people who are both good at, and dedicated to, the art of UVmapping.
Title: Re: What are you working on?
Post by: Black Wolf on January 12, 2017, 12:07:29 am
Kind of. I think it's actually more that UV mapping is the first step after modelling for a lot of people, and it's boring. Texturing isn't exactly a cakewalk, amd LoDding, making debris and conversion all have the potential to stymie development.

I think it's more that UV mapping is kind of a natural place for people to stop. The fun, creative, relatively easy part is done, the harder, less fun parts are ahead - easy to lose motivation.
Title: Re: What are you working on?
Post by: Nyctaeus on January 12, 2017, 07:49:42 am
I have the impression that UVmapping is the biggest bottleneck in the entire process.  A lot of models stall at that point, and there aren't many people who are both good at, and dedicated to, the art of UVmapping.
When someone is good at both modelling and mapping, the second task is not really a Nightmare. I mapped the Eurynome in... 2 hours? I guess. Texturing was more time-consuming.

The biggest problem of making UV maps is coming from geometry. When you mapped billions of polygons in your life you exactly know how to make geometry suitable for large, unstretched and clean UV isles. I didn't realise I know such a thing for a long time. Newer users used to aim at superstrange greebles, small interiors and other parts of unusual geometry "which are cool", and later they just don't know how to UV it quickly... Or resulting in numerous small isles which are a torment to texture.

Yeah... "Modelling with mapping in mind" - One of the best pharses I've heard here :P
Title: Re: What are you working on?
Post by: Droid803 on January 15, 2017, 07:34:06 pm
I have happily scavenged other people's LOD0s rather than building my own from time to time, but as Black Wolf said, it really needs to fill a niche I need.
I try to take things I built myself to completion before starting anything else just as a rule of thumb. Seems to work out since I think I have something like a 90+% completion rate of ships I start making (it just becomes a matter of time?).

Also helps to have friends to collaborate on things. Like, sometimes I model LOD0 and UVmap, and get AndrewofDoom to texture. Sometimes he does LOD0, I UVmap and texture, etc. Experience different parts of the workflow.

I'm not good at UVmapping, not by a long shot. I just do it because I have to. It seems to be the one thing that nobody else really ever wants to do, which is what I think Goober is getting at when he say's it's the bottleneck. If you don't learn to do it yourself, it is very hard to find someone willing to take a LOD0 and throw you it back unwrapped.


Back on topic:


Concept of what early terran warships looked like in DE, so intended to have a bit more in common with the Impervious-class. p3d ate my smooth groups.
AndrewofDoom's been bugging me to replace the Karuna model.
...but really it's just an excuse to have myspace Takao - i know it's silly stop laughing at me :(
Title: Re: What are you working on?
Post by: ssmit132 on January 16, 2017, 01:50:08 am
...but really it's just an excuse to have myspace Takao - i know it's silly stop laughing at me :(

I didn't know I wanted this until now. :P
Title: Re: What are you working on?
Post by: Nyctaeus on January 16, 2017, 05:24:10 am
Interesting design...

Third top cannon is pointless due to it's very small angle of fire. I would go for full Bismarck config here. Also something is wrong with the spinal... Boxes? They needs some more detail or remodelling into something less boxy.

Title: Re: What are you working on?
Post by: Col.Hornet on January 16, 2017, 05:35:41 am
Interesting design...

Third top cannon is pointless due to it's very small angle of fire. I would go for full Bismarck config here. Also something is wrong with the spinal... Boxes? They needs some more detail or remodelling into something less boxy.

Yeah, but look at IJN Takao. It had such weird turret configuration and Droid wanted to replicate it here :P But I've never been a big fan of IJN designs. US Navy all the way (Iowa-class <3) :P!
Title: Re: What are you working on?
Post by: AndrewofDoom on January 17, 2017, 08:13:29 pm
I maek teckschure


Spoiler:
Blame Hades for the bad bridge placement.
Title: Re: What are you working on?
Post by: Nyctaeus on January 17, 2017, 09:08:44 pm
Yeee, I blame him. He's the worst modeller in the universe, he shound have no right to breathe, speak, eat in McDonalds...

But this thing is sweel, and I absolutly love it :D!
Title: Re: What are you working on?
Post by: Col. Fishguts on January 26, 2017, 04:01:29 pm
Pewpew!

(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rdW8yVjBtdk5uSlU)
(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rd3JJWHlPQ0hjR0E)
(https://drive.google.com/uc?export=download&id=0B8E1oi6H-R3rOU5aUlFrQUVGNWM)
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on January 26, 2017, 04:19:51 pm
Okay, after playing around with the program (Wings3D) and finding some very useful functions and keybinds, I finally managed to make my first ship, which actually looks like a ship and not... a shoebox with engines strapped on it.

(http://i.imgur.com/WY4gcnv.jpg)

Not sure if it should be a scout or a ramming frigate...

(http://i.imgur.com/7t5AsrR.jpg)

It's an alien ship (Narzok, but they don't exist in a mod...yet...).

I added those two bars at the front part to prevent it from looking too... phallic.



EDIT: Also, I'm so glad Wings3D makes UV mapping (if it is what I think it is) such a breeze. I mapped this thing in... I dunno, about 1 minute. I've heard horror stories of UV mapping here...

Who knows, maybe what I described here is probably not UV mapping at all and I just made a total fool out of myself...can anyone explain to me what UV mapping is in a nutshell, just to make sure?
Title: Re: What are you working on?
Post by: Trivial Psychic on January 26, 2017, 11:12:23 pm
That upper design looks like it could be some kind of mobile communications ship.
Title: Re: What are you working on?
Post by: Bryan See on January 27, 2017, 09:22:53 am
That upper design looks like it could be some kind of mobile communications ship.
Mobile communications ship? What race it belongs to?
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on January 27, 2017, 09:56:19 am
That upper design looks like it could be some kind of mobile communications ship.
Mobile communications ship? What race it belongs to?

It belongs to a race in a campaign which hasn't been released yet, since I need to finish another one first.
The race's name is 'Nozrak' by the way.
Title: Re: What are you working on?
Post by: Bryan See on January 27, 2017, 10:30:33 am
That upper design looks like it could be some kind of mobile communications ship.
Mobile communications ship? What race it belongs to?

It belongs to a race in a campaign which hasn't been released yet, since I need to finish another one first.
The race's name is 'Nozrak' by the way.
Nozrak? Who are they? Are they hostile or friendly?

And what campaign?
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on January 27, 2017, 10:35:50 am
That upper design looks like it could be some kind of mobile communications ship.
Mobile communications ship? What race it belongs to?

It belongs to a race in a campaign which hasn't been released yet, since I need to finish another one first.
The race's name is 'Nozrak' by the way.
Nozrak? Who are they? Are they hostile or friendly?

And what campaign?

Definetly hostile.
Nozrak are basically aliens that search out star systems, check for intelligent lifeforms and try to take their planets. The Scout (see model) is tasked with finding those lifeforms.

The campaign doesn't even have a name yet, let alone, a mission. I will release more details about it once I am ready to fully focus on it, which means I need to get my current project out of the way.
Title: Re: What are you working on?
Post by: JSRNerdo on January 28, 2017, 05:57:21 am
34 vars.
Over 60 sexps.
One almost-complete capship command base.
Title: Re: What are you working on?
Post by: Nyctaeus on January 28, 2017, 06:50:03 am
Does it even look like Nightmare warship o__O?
Title: Re: What are you working on?
Post by: Trivial Psychic on January 28, 2017, 08:19:14 am
It's a Vasudan ship with feathers.  :)
Title: Re: What are you working on?
Post by: whitearrow on February 01, 2017, 05:57:08 pm
She's not dead...
Title: Re: What are you working on?
Post by: esarai on February 01, 2017, 09:42:36 pm
*snip*

Holy crap, instant detail-boner.  Epic work!
Title: Re: What are you working on?
Post by: Bryan See on February 02, 2017, 01:30:45 am
*snip*

Holy crap, instant detail-boner.  Epic work!
You're alive! Thank god! Anyway, I complement you, Esarai. :D
Title: Re: What are you working on?
Post by: T-Man on February 05, 2017, 05:59:30 am
Started up a few weeks back a little long-term pet project involving the old SOC Galatea (http://www.hard-light.net/wiki/index.php/SOC_Galatea) model; looking to make it into a pre-FS1-era heavy carrier (that is meant to have inspired the design of the Orion later on). It'll eventually have different turreting too. Progress has been good so far (though it would be rude of me to call it 'modelling' atm as it has been entirely moving around and modifying parts of the old model for now :lol:).
(http://i.imgur.com/EpUB8Wym.png) (http://imgur.com/EpUB8Wy)(http://i.imgur.com/2kkesOlm.png) (http://imgur.com/2kkesOl)
Title: Re: What are you working on?
Post by: Nyctaeus on February 06, 2017, 04:03:50 am
Plz, don't move the tower. It looked much better where it was before. Galatea is already so cool and doesn't need big changes in overall shape. Just details. Lots of details.

I fully support upgrading of that model as it was always cool, and they were also two attempts of HTLing this thing. Both failed -___-. I can make some greebles and other stuff if you want some small collab.
Title: Re: What are you working on?
Post by: T-Man on February 06, 2017, 12:38:58 pm
Plz, don't move the tower. It looked much better where it was before. Galatea is already so cool and doesn't need big changes in overall shape. Just details. Lots of details.

I fully support upgrading of that model as it was always cool, and they were also two attempts of HTLing this thing. Both failed -___-. I can make some greebles and other stuff if you want some small collab.

Shall move it back (actually agree with you it looked better in old place in hindsight). And huge thanks shall defo take you up on the offer when base model is done; openly confess my modelling skills atm are low compared to what other modellers can manage on here (I'll be lucky to manage retail quality :o), so would mean a lot to have someone of your skill give it a going over :yes:.
Title: Re: What are you working on?
Post by: Nyctaeus on February 06, 2017, 12:53:55 pm
Cheers, dude. Feel free to work at your own pace. Send this to me if you suffer lack of ideas or anything :P. I like sharing the model few times between me and the one I'm collaborating with, just like cumulative modelling project.
Title: Re: What are you working on?
Post by: Nyctaeus on February 07, 2017, 07:01:16 pm
The monster is finally ready. Time to texture this beast!

Edit:
whitearrow, Did you think about remodelling base shape and adapt the details into new model? It's quite noticable that this ship is your first model, and the whole process of learning how to make cool starship is visible there. From ugly big plates and randomly subdivided sections, to breathtakling greebles and turrets. Looking at skill you gained since the first WiP shot I think you just need fresh start of something new :P.
Title: Re: What are you working on?
Post by: mr.WHO on February 09, 2017, 11:09:49 am
Are these tripple tubes on left "wing" and these things on the fron of bottom "wings" the torpedo/missile launchers?
Title: Re: What are you working on?
Post by: Nyctaeus on February 09, 2017, 11:19:38 am
I restored torpedo launchers alongside with hangar and ramp. Their layout is pretty much the same as retail Lindos used to have. Both triple tube clusters are launchers. The third one is underneath the launching ramp.
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on February 18, 2017, 07:42:20 am
I made more spaceships, which are a bit better detailed than my first one. It's a whole album by the way.

http://m.imgur.com/a/Y8hkR

First one's a 'Subspace Inhibitor Frigate' (note the ring). That large spike is its only direct weapon.

Second one is a stealth fighter. 'Nuff said.

Third one is a light Terran fighter. Very fast but vet fragile.

Fourth is a 'mobile Turret platform'. That large flat surface will later have a bunch of turrets on them. Can also be retrofitted to be a bomber.
Title: Re: What are you working on?
Post by: Nyctaeus on February 18, 2017, 08:00:02 am
I like the second one. Looks like something organic and would work well as vasudan ship.
Title: Re: What are you working on?
Post by: Hades on February 18, 2017, 08:59:51 am
Edit:
whitearrow, Did you think about remodelling base shape and adapt the details into new model? It's quite noticable that this ship is your first model, and the whole process of learning how to make cool starship is visible there. From ugly big plates and randomly subdivided sections, to breathtakling greebles and turrets. Looking at skill you gained since the first WiP shot I think you just need fresh start of something new :P.
Personally, I think his smooth plating looks a lot better than your haphazard shotgun greebling. He seems to have a good understanding of where and how to do greebling, which is armor paneling is generally smooth and clean or simple while deeper more mechanical bits of the ship are more visually noisy and industrial.

Frankly by comparison, your ship is a mess. It's random clashing details thrown about with no real sense as to what they do for the ship as a whole, aesthetically or otherwise. To make matters worse, you've also used an incredibly visually busy set of tiles on top of it all. That isn't to say his ship doesn't need work or that yours is entirely faulty, but that just as there's a thing as too simple there's also such a thing as too complex, and while simplicity can have incredible depth complexity does not instantly obtain depth.

These are things I've learned about visual design over the years that I didn't fully appreciate when making models like the Medusa, which I still regret how overdone the detailing on the pods are. I ended up doing less with more and now I kick myself over it years later. So basically this isn't meant to be an attack on you, Betrayal, but more me giving you my opinion that you need to show more restraint with your modeling because you're technically a fine modeler but I disagree with how you approach greebling.
Title: Re: What are you working on?
Post by: Nyctaeus on February 18, 2017, 10:54:01 am
As for texture work of Lindos, I have to agree. Lindos is basicly tilemapped model, but textures were baked into generated UVs. I'm not a fan of this technique, but it's extremly time consuming compared to standard UVing and painting plates and other stuff via digital painting. The effort I cannot handle currently due to constand high number of projects I'm working on, so I'm unable to make proper UVs and painted textures to all of them. Plus this is actually first non-tiled capship in Earth Alliance fleet in Inferno. Whatever I do, I have to keep it visually similar to other warships to keep general theme of the faction. Yes, we all sorely miss FSK inside Inferno Team.

I got your point about details, but Lindos isn't gonna be slender and subtle shape like majority of your models. My approach to this model was to make raw and industrial details, to show up what EA actually is. There is no place for rules of aesthetics here, but crude militaristic doctrine and ship style derived straight from GTA. You know that story. Every model by you is the same, with the same oversmoothed lines and overall similarity and while this is aesthetically acceptable, it failed in some cases like Orion. I don't want to be limited in that case.

Eurynome (https://p3d.in/e/XtIv0+load) is perfect example of my personal approach how the ship should look like for me and how I actually model and texture with no limitations or external recommendations and when I have enough time and patience.

I appreciate all cricism and I agree with lot of points, but I've never seen a finished model all by yourself so I doubt if you know how much work a single, high poly model require to be finished all by yourself. You are experianced modeller, but I never seen If you can do anything more. I also don't know how your personal situation is, neither do I care but mine is forcing me to use worse looking, but time consuming solutions. The whole and neverending tilemapping bulls**t came from people who lack basic understanding that finishing a model is more important than polishing it. Grim legend of failure projects with tons of unfinished assets is well known here.

And yes, I'm laughting with Col.Hornet on fb chat that Lindos is incredibly ugly, but it's finished :P.
As for whitearrow's frigate, I hold up what I said before. He's greebling work is admirable, but lots of sections are underdetailed and modelled in typical newbie style similar to what Jadehawk shown us before. His frigate would benefit a lot from remodelling base shape, or at least some sections.
Title: Re: What are you working on?
Post by: Phantom Hoover on February 18, 2017, 11:46:30 am
As for whitearrow's frigate, I hold up what I said before. He's greebling work is admirable, but lots of sections are underdetailed and modelled in typical newbie style similar to what Jadehawk shown us before. His frigate would benefit a lot from remodelling base shape, or at least some sections.


If you go into the Dimensional Eclipse board you'll see lots of underdetailed, smooth ships which are 'noobish' by your standards but somehow manage to look much better than your models, so I'm going to throw another vote into the "whitearrow should do the exact opposite of this advice" box.
Title: Re: What are you working on?
Post by: Aesaar on February 18, 2017, 01:23:06 pm
I appreciate all cricism and I agree with lot of points, but I've never seen a finished model all by yourself so I doubt if you know how much work a single, high poly model require to be finished all by yourself. You are experianced modeller, but I never seen If you can do anything more. I also don't know how your personal situation is, neither do I care but mine is forcing me to use worse looking, but time consuming solutions. The whole and neverending tilemapping bulls**t came from people who lack basic understanding that finishing a model is more important than polishing it. Grim legend of failure projects with tons of unfinished assets is well known here.
Nice attempt to delegitimise Hades' opinion.  But I have finished models all by myself, and I held off on commenting because Hades said basically what I wanted to say.  I agree with what he said completely.

You're a talented modeler from a technical perspective.  I have no real criticisms of your technical ability, and I admire your willingness to help others complete their models (I've never been able to manage the will to do that).  Your artistic sense, however, is profoundly uninteresting to me.  The Eurynome is a perfect example.  Technically quite nice, but the ship's design itself is, to put it bluntly, mediocre  (I'd be willing to bet you feel the same way about my designs), and I strongly dislike your approach to detailing. 

But while you're quite willing to blame Esarai and I for why model threads get no attention these days, I think this is precisely the reason your models get little attention.  You'll notice Col. Hornet's threads don't really have the same issue.

I find whitearrow's model to be considerably more interesting than the Eurynome, in spite of the model's technical flaws.  It could inspire an HTL in 10 years.  I don't think the Eurynome will unless you do it yourself.
Title: Re: What are you working on?
Post by: General Battuta on February 18, 2017, 02:09:34 pm
Stopppppppp modeling and rigging is a rare talent around here and you're all precious
Title: Re: What are you working on?
Post by: Phantom Hoover on February 18, 2017, 06:51:49 pm
I respect Betrayal's attitude of "I just want to finish these models and get them in the game" a great deal, I have to say.
Title: Re: What are you working on?
Post by: Black Wolf on February 18, 2017, 09:01:34 pm
I respect Betrayal's attitude of "I just want to finish these models and get them in the game" a great deal, I have to say.

This. But equally, Hades has made some of my favorite FS models,and taken ages to do them. In fact, I can think of models that I really like produced by every individual in this debate - nobody has a monopoly on the "right way" to produce a model.

There's a lot to be said for knowing your own style, and using that knowledge to finish and release models inside a reasonable timeframe so that it can actually be used by FREDders. There's also something to be said for spending years creating a masterpiece. One way or the other is not "better", and if people from either school of thought want to give advice to other modellers, it's nobody's right to try to shut them down based on how they do their own.

And I am definitely not going to let this thread of all threads deteriorate into insults. There's absolutely no problem with people politely discussing the value of speed vs detail, or greebling density/style, but this isn't the place. Start a new thread.
Title: Re: What are you working on?
Post by: Bryan See on February 26, 2017, 10:43:21 am
Here's my work on the Galactic Rim World's most widely used space superiority fighter, the GRF Caranayodhin, currently for my mod, Shattered Stars. This model is now based on the untextured, high-poly AF Corybant from the model dump for the Act 3 of Ancient-Shivan War rather than the AF Kato/Vishnan Missionary in Inferno, Ancient-Shivan War and Blue Planet.

(http://i63.tinypic.com/ieje6w.png)

Note there's a diamond-like feature on the top of the fuselage, and a "show ship" cockpit currently under WIP (I wanted it to be rounded and sharped).

EDIT: This is one of the many fleet assets specifically for that mod.
Title: Re: What are you working on?
Post by: Phantom Hoover on February 26, 2017, 12:16:02 pm
...That looks an awful lot like that Vasudan interceptor that fightermedic made last year.
Title: Re: What are you working on?
Post by: fightermedic on February 26, 2017, 01:51:37 pm
which is based on exactly that model :P
Title: Re: What are you working on?
Post by: Trivial Psychic on February 26, 2017, 05:20:00 pm
I also looks reminiscent of the Cylon fighter from New BSG.
Title: Re: What are you working on?
Post by: Bryan See on February 26, 2017, 10:39:01 pm
which is based on exactly that model :P
I said earlier, it's based on the AF Corybant from the model dump of Act 3 of the Ancient-Shivan War. It's the first of many assets created specifically for my campaign/mod.
Title: Re: What are you working on?
Post by: fightermedic on February 27, 2017, 12:51:32 pm
Still working on this one:
(http://i1293.photobucket.com/albums/b590/lolaldanee/Untitled_zpsneitciar.png~original)

the textures are making progress :)
Title: Re: What are you working on?
Post by: Phantom Hoover on February 27, 2017, 01:57:35 pm
That looks good but man I think you should try harder to break up the shapes of the lego bricks in your models!
Title: Re: What are you working on?
Post by: Bryan See on March 08, 2017, 12:08:55 pm
After more than three years of inactivity, I've decided to release the first pic of the newly-remade version of the hi-poly GTS Hygeia. Showing a two-seater cockpit. A true step towards hi-poly.

(http://i68.tinypic.com/2nu8ba.png)
I'm back at finishing my model that was the first I ever started three years ago. This time I'm at the right direction of most modelers take, namely being hi-poly.

EDIT: This is not a Shattered Stars ship. It's a FreeSpace ship. Terran support ship GTS Hygeia.
Title: Re: What are you working on?
Post by: Bryan See on April 03, 2017, 10:54:25 am
Since fightermedic has released the textured version of the AF Corybant as the GVF Corybant last January, I've decided to show off my redone GRF Caranayodhin, inspired by both the Corybant and the AF Kato, specifically for my mod I'm working on for long. preliminary GRW small interceptor design.

However, I did take one of my engines from the SC Raguel cruiser and model out of it. The result is nothing taken from other models made by others, even Volition :)

It may be Shivan-like, but rest assured, it's definitely 100% alien-like. With a diamond-shaped cockpit glass and a full "show ship" cockpit with Diaspora-like HUD displays and fightermedic's ones.

As of now, there are three (and six?) more fighters, three bombers, three cruisers, two corvettes, one (or two) frigate(s), four destroyers, one battleship, one carrier, one dreadnought, one juggernaut, two transports, one freighter, one cargo pod, one AWACS, and one support ship to touch on in the GRW Fleet created specifically for the mod.

I'm in the process of texturing it and getting it into game with PBR assets and height/displacement maps, and making it COLLADA-ready.

[attachment stolen by Russian hackers]
Title: Re: What are you working on?
Post by: den5 on May 16, 2017, 11:12:06 am
Slowly working on starfury.

https://drive.google.com/open?id=0B1CsRdAF3LrFNnhfUlVSQkpKX0U
Title: Re: What are you working on?
Post by: 0rph3u5 on May 16, 2017, 02:57:53 pm
Slowly working on starfury.

https://drive.google.com/open?id=0B1CsRdAF3LrFNnhfUlVSQkpKX0U


Very nice :nod:
Title: Re: What are you working on?
Post by: Nyctaeus on May 20, 2017, 09:22:37 am
(http://i67.tinypic.com/es4uat.jpg)
(http://i63.tinypic.com/9h2cn4.jpg)
(http://i65.tinypic.com/uvmvd.jpg)
Single layered 8192x4096px skysphere in WiP stage. Currently I'm trying to figure out why it's stretched a bit.
Title: Re: What are you working on?
Post by: bomb3rman on May 21, 2017, 05:55:07 am
My first campaign is almost ready to release. Doing a final playthrough to kill the last bugs that I can find...

ETA of "Friends and Foes: Retribution" within the next 7 days  :P

Teaser 1:

(http://picload.org/image/ridaaaal/teaser1.png) (https://picload.org/image/ridaaaal/teaser1.png)

Teaser 2:

(https://img4.picload.org/image/ridaaaai/teaser2.png) (https://picload.org/image/ridaaaai/teaser2.png)
Title: Re: What are you working on?
Post by: Axem on May 21, 2017, 08:13:15 pm
Rocks!

Rusty rocks
(http://i.imgur.com/WciyaHb.jpg)
(That one with the lobes is going to get redone)

Rocky rocks
(http://i.imgur.com/L1pVPXG.jpg)

Bluey rocks
(http://i.imgur.com/EtTJw52.jpg)
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on May 23, 2017, 10:08:31 am
A whole bunch of ships 'ere. Nothing particularly special, most of them are basically trash tier, but I noticed that my modeling got better with each ship.

(http://i.imgur.com/wSES98F.jpg)

I suck at capships even more than at fighters, but I can't avoid them forever though...

Also, here's a video of some of them in action: https://www.youtube.com/watch?v=v87WkWKwM8c&feature=youtu.be
Title: Re: What are you working on?
Post by: DefCynodont119 on June 13, 2017, 04:48:41 pm
The release for my "Legion's Demise" campaign is so close I can taste it. . . .


And it tastes like imperfect grammar, but otherwise fun mission design. (I hope)


This is my first campaign so I will release it as an "open beta" don't let that term fool you; It will be VERY polished by that time, I'm just calling it that because I plan on using the feedback and help I get and updating it constantly until It's ready for: "AbsoluteTotalCanNotGetAnyBetterThenThisFullyVoiceActedMostPolishedItCouldPossiblyBe100%PerfectlyBalanced Full Campaign Release"




[attachment stolen by Russian hackers]
Title: Re: What are you working on?
Post by: Nyctaeus on June 13, 2017, 08:57:30 pm
Is this a Battle of Deneb :D?
Title: Re: What are you working on?
Post by: DefCynodont119 on June 13, 2017, 09:57:01 pm
Deneb right it is ;7
Title: Re: What are you working on?
Post by: Nyctaeus on June 14, 2017, 10:21:47 am
Deneb right it is ;7
Nice! I always wanted to be part of this, but no one ever recreated it in actual mission. I guess it's gonna be BoE-type mission, right? Make sure you have specified goals for player, and set majority of fighting warships as background. Big battles tends to be really messy in fanmade campaigns, so try to avoid that.
Title: Re: What are you working on?
Post by: DefCynodont119 on June 14, 2017, 01:50:21 pm
Deneb right it is ;7
Nice! I always wanted to be part of this, but no one ever recreated it in actual mission. I guess it's gonna be BoE-type mission, right? Make sure you have specified goals for player, and set majority of fighting warships as background. Big battles tends to be really messy in fanmade campaigns, so try to avoid that.

That's Good advice! (I know because I already took those ideas to heart)

The main mission is divided up into goal-specific segments, with lots of secondary objectives too keep the player busy. Mission time is normally around 17:00-ish minutes.

There is also a short seconded mission after it that's centered around escorting the escaping ships to a GTI rendezvous point, and the GTC Juggernath makes an appearance too!
Title: Re: What are you working on?
Post by: 0rph3u5 on June 14, 2017, 01:52:17 pm
On Monday, I reviewed some of the side stories for The Lost Generation - Ashcroft

On Tuesday, I started a draft for a new campaign (not Of Shivans and Men-related), wrote some scenes to develop some characters, the rules for the scenario and the essential plot lines.

Today, I am drew up concepts for 5 missions, out of 12-16.

Tomorrow, I could replay a certain section of the Freespace 2 main campaign for research into canon.



Do I need to be stopped?
Title: Re: What are you working on?
Post by: Nyctaeus on June 14, 2017, 03:19:01 pm
On Monday, I reviewed some of the side stories for The Lost Generation - Ashcroft

On Tuesday, I started a draft for a new campaign (not Of Shivans and Men-related), wrote some scenes to develop some characters, the rules for the scenario and the essential plot lines.

Today, I am drew up concepts for 5 missions, out of 12-16.

Tomorrow, I could replay a certain section of the Freespace 2 main campaign for research into canon.



Do I need to be stopped?
Definitly not :P

I remember one of your project that was especially interesting. FS1 era, Ancients and two Orions on the blockade of Knossos portal [one slayed by pair of shivan beams]. Plz tell me it's something similar :D.
Title: Re: What are you working on?
Post by: 0rph3u5 on June 15, 2017, 01:57:16 am
I remember one of your project that was especially interesting. FS1 era, Ancients and two Orions on the blockade of Knossos portal [one slayed by pair of shivan beams]. Plz tell me it's something similar :D.

Ah, Shard of Infinity... the object lesson that brought me to the original question
That project really fast became my creativity and ambition out of control. Took me a while to realize that this was making it bad. (But keep your eye open after the release of the The Lost Generation - Ashcroft, I just might share video of missions that were abandoned.)

As for the answer to your question, I long lost my appetite to "fate of world/galaxy/universe"-style stories (doesn't mean there are no good ones though) and no longer have a desire to write those.  Esspecially since once up to stakes and scale too much, narrative artistry becomes meaningless to a degree; I may be a hack but if you are hack at least to try fail in manner that produces an possibily interesting failure.

The "weather"-project, let's call it that, is a more personal story and requires me to create a sense of intimacy for the story to work (one of current problems is that I might have taken that too far). I also want to be a meditation rather than a sermon, so there is problem number two.
Title: Re: What are you working on?
Post by: Nyctaeus on June 15, 2017, 06:07:16 am
If I start any new project, it would be more ambiental and reflective than SG and Exile. Mostly because of fact that majority of released campaigns are "save the world" scenario rather than independent tale about specific events, taking place hidden from eyes of common people. Blizzard already made me tired in case of settings like that.

What I liked in the Shard of Infinity was the feeling coming from it. Clearly FS1 style with some mysteries like Ancients, beams in shivan ships, Knossos, new warships designed in FS1 style... I guess it was set in Reconstruction era, huh? Or even alternate timeline? I'm kinda tired of shining, next generation warships like TEI fleet. With addon of dyson sphere from one screenshot and some coherent writing, it made me extremly curious what story and secrets lies behind this particular setting.
Title: Re: What are you working on?
Post by: Bryan See on June 16, 2017, 02:34:55 pm
I've made a leap in redesigning the models used in my now-stand alone Shattered Stars.

It is called the GRF Dravaka, also known as the GRW Small Interceptor. It has 2 internal primary mounts and one external secondary mount, and a "show ship" cockpit.


It's the first of many in the GRW Fleet.

You may recall it as the small version of the AF Kato and the AB Attis. The former was HTL'd by Esarai (whom I PM'ed a month earlier) long ago.
Title: Re: What are you working on?
Post by: 0rph3u5 on June 16, 2017, 04:20:57 pm
What I liked in the Shard of Infinity was the feeling coming from it. Clearly FS1 style with some mysteries like Ancients, beams in shivan ships, Knossos, new warships designed in FS1 style... I guess it was set in Reconstruction era, huh? Or even alternate timeline? I'm kinda tired of shining, next generation warships like TEI fleet. With addon of dyson sphere from one screenshot and some coherent writing, it made me extremly curious what story and secrets lies behind this particular setting.

Yeah it was Reconstruction Era (in a sense*), I brought in some ships from Inferno: Alliance like the Tyr and the Antaeus to fill roles that were useful (e.g. because the Ancients had no shields I made expert Jousters, which meant you had to kill them either at long range or really close range; which Flak-turret are just good at)

*It was basically meant to be a separate time line, where the Ancients had found a Dyson Sphere of older construction with a technology on it that let them wait out the destruction of their Empire in a sort of suspended time. However as the Dyson Sphere was damaged and the Ancients really didn't know what they were doing (part of their backstory) they resolved to "recruit" another species to help them, try to first conquer the Vasudans then luring a GTA counter attack into a trap. After the Terrans escaped the trap, a science team consisting of GTI holdouts then opened one Knossos devices the Ancients used to suppress the natural jump nodes and the Shivans flooded in (until the Ancients finally managed to shut down the portal again). At the final battle above Dyson Sphere would then damage it futher causing it collapse on itself and similar to the end of Transcendent eliminate the timeline in which it existed.
Originally there was also a lot more events that hinted on the damaged "time machine" concept by having alternate timelines "bleeding" into each other, but ultimately that was scrapped (or rather I decided to make a dedicated story out of it which I didn't finish yet). Similarly there is still an element in there that the Shivans might not even be "contemporary" Shivans of the reconstruction period.

On a mechanical level, you might know that I don't like time travel stories due to the problems with agency, stakes and that the ability to time travel actually would fundamentally alter the concept of causality for the time traveler. The reset to default at the end was a stab at that - 30+ missions and in the end non of it even mattered.
Also as you might imagine, the Star Trek: Voyager two-parter "Year of Hell" (http://memory-alpha.wikia.com/wiki/Year_of_Hell_(episode)) was a major source of inspiration.
Title: Re: What are you working on?
Post by: Nyctaeus on June 16, 2017, 06:19:31 pm
While I also dislike time travel stories, but this one would be quite potent with different ending and it's excellent setting for further evolution of post great-war era terran and vasudan fleets. In the age of boring, shiny, ultra advanced ships and post-capella campaigns I always wanted to see different approach to terran and vasudan ship design, derived stricte from FS1 technology. I made Atum with setting like that in mind, for Woolie Wool's Twist of Fate. It's a shame to see both SoI and ToF dead than.
Title: Re: What are you working on?
Post by: Bryan See on June 16, 2017, 11:09:04 pm
Me too, but I haven't given up on that.
Title: Re: What are you working on?
Post by: 0rph3u5 on June 17, 2017, 06:49:11 am
I have finished penning the outline of the "weather project":

Final count 12 missions total; 9 combat mission, 2 that will be 100% non-combat ones, 1 that may be non-combat.
Now to tally all models I will need.

ps. Did someone make a mainhall for a Typhon?
Title: Re: What are you working on?
Post by: Trivial Psychic on June 17, 2017, 08:48:10 am
ps. Did someone make a mainhall for a Typhon?
I would welcome this.
Title: Re: What are you working on?
Post by: bomb3rman on June 17, 2017, 05:54:37 pm
Almost finished bringing a lot of Wing Commander Saga from Klavs ship pack into my mod. Especially the Kilrathi-ships make a very good addition if you put them to a new fraction with some ancient Near Eastern background  :lol:
Title: Re: What are you working on?
Post by: Nyctaeus on June 17, 2017, 09:03:10 pm
Carrier model I'm working on for some game project, but also I want to include this in Exile as ORS tactical carrier. Based on sketches by Lukasz159, but I also made custom alterations and took some minor inspiration from Hiigaran ships. It  probably won't appear in the first release of Into the Dark Waters, but in further update of the modpack. It's supposed to look like kinda old design, so I hope I succeed :P
Title: Re: What are you working on?
Post by: Bryan See on June 18, 2017, 07:25:09 am
A human design you mean.
Title: Re: What are you working on?
Post by: starbug on June 18, 2017, 01:49:28 pm
Well i have taken a break from my United Terran Republic fleet, seem to have got a bit of artistic block for their Cruiser class, so i started work of the republics rivals the Colonial Alliance.

This is what i have come up with

The Colonial Destroyer Armiger class. This is the mainstay of the Colonial fleet. It is a torpedo destroyer. armed with 5 VLS, 2 medium railguns and a couple of anti fighter/torpedo turrets. Unlike the Republic ships that can multi task. Colonial ships are designed with one specific aim, in this instance FTL in and launch its torpedo's from a safe distance, without having to enter close quarter combat. The ship will normally be escorted by 2 anti-fighter corvettes for figther/bomber protection.

As for the design i wanted to do something very different for this group and i am pleased with how this has come out so far.
Title: Re: What are you working on?
Post by: Goober5000 on June 19, 2017, 03:47:49 pm
ps. Did someone make a mainhall for a Typhon?

Indeed someone did, albeit for FS1.  Check out the Vasudan Flight Deck from here (https://web.archive.org/web/20060210025156/http://archives.volitionwatch.com:80/fs1/mods/interface.php3).
Title: Re: What are you working on?
Post by: Trivial Psychic on June 19, 2017, 05:35:39 pm
I don't suppose its compatible with the current FS-Port at 1080p resolution?
Title: Re: What are you working on?
Post by: Goober5000 on June 19, 2017, 06:16:48 pm
What you see is what you get.  But someone ought to try sending a message to the email address in the readme to see if Sewer Urchin is willing to send that .br3 model file.  That would allow rendering at higher resolutions.

Failing that, it's always possible to use image resizing to get a hi-res version.
Title: Re: What are you working on?
Post by: 0rph3u5 on June 22, 2017, 04:58:32 am
Let me put it here too:


Title: Re: What are you working on?
Post by: Nyctaeus on June 22, 2017, 06:40:28 am
Looks cleaner, than the version I played the last time. I guess there are still no chances to save the convoy?
Title: Re: What are you working on?
Post by: 0rph3u5 on June 22, 2017, 07:02:19 am
Looks cleaner, than the version I played the last time. I guess there are still no chances to save the convoy?

I am still working on that... but I am also rather fond of the fact that the GTVA blockade is effective (despite the Monitor being buffed through the roof in the hull department, as it the same ship that holds down the Knossus in "Endgame").
Title: Re: What are you working on?
Post by: Novachen on June 22, 2017, 11:54:24 am
I am currently working on a fixed german translation for the FreeSpace Port.

Actually i have to say, that this is a pain in the ass. Because this game is so ridiculous and have hilarious errors.

We all know the node-inconsistencies, but i never realized before, that this game has a lot of missions where the system names changes between the different stages of a mission file. There is a complete other system mentioned in the debriefing as in the command briefing... and the mission itself takes place in a system, where you have a jump node that leads to the system where you already should be, according to the command/mission briefing.

And sometimes you do not have a clue, which system is the right one you should use :D.
If you read the story of the game through the mission files... it makes no sense at all.

Even i am surprised how little text the individual missions have...


ps. Did someone make a mainhall for a Typhon?

Indeed someone did, albeit for FS1.  Check out the Vasudan Flight Deck from here (https://web.archive.org/web/20060210025156/http://archives.volitionwatch.com:80/fs1/mods/interface.php3).

Actually that one looks surprisingly good for a pre-FS2 one.
Title: Re: What are you working on?
Post by: starbug on June 25, 2017, 02:16:43 pm
Heres another ship i am working on for the Colonial Alliance the Aesir class frigate.
Title: Re: What are you working on?
Post by: Black Wolf on July 04, 2017, 10:20:43 am
(http://i.imgur.com/84bGuoH.jpg)

Blackwood Station mainhall WiP. lots of work to do yet, on the right hand side at the very least. Probably some more general detail, something on the platform, maybe another person somewhere. Then it's corridors and animation, which I've barely done before. Should be fun!
Title: Re: What are you working on?
Post by: Nyctaeus on July 04, 2017, 10:45:19 am
:yes: :yes: :yes:

Blackwood Station? Is this Twisted Infinities related?
Title: Re: What are you working on?
Post by: Black Wolf on July 04, 2017, 11:06:39 am
Yep. Interface is the one area we never messed with too much. Not any more. :)
Title: Re: What are you working on?
Post by: Goober5000 on July 04, 2017, 11:41:43 am
Looks cool. :)
Title: Re: What are you working on?
Post by: Trivial Psychic on July 04, 2017, 02:49:00 pm
May I suggest a multi-era mainhall?  For example, use the exact same thing you've got right now, but with an Apollo or Ulysses so this could be used as an Arcadia mainhall for other campaigns.
Title: Re: What are you working on?
Post by: Hades on July 06, 2017, 10:35:42 am
That's a really rad mainhall but the Myrmidon stands out pretty badly.

Also:
(http://i.imgur.com/xaAlCyR.png)

Pretty much done with this, just gotta do debris and PBR conversion. Hoping to release it in a few days.
Title: Re: What are you working on?
Post by: Goober5000 on July 06, 2017, 10:09:46 pm
Pretty much done with this, just gotta do debris and PBR conversion. Hoping to release it in a few days.

:yes:

This will come in handy for Deus Ex Machina II; I have in mind a callback to the original DEM's subplot about attacks from allied cargo containers.  Do you plan to do the TTC and TSC containers as well?
Title: Re: What are you working on?
Post by: Black Wolf on July 06, 2017, 10:45:42 pm
That's a really rad mainhall but the Myrmidon stands out pretty badly.
You're not wrong, but there's not really a better Myrmidon available as far as I know, and I definitely want a Myrmidon in the shot.

There are only really a handful of polies on the screen... Maybe I'll just re-UV that little section.

Re the idea of a multi era main hall... Well, TBH this is more or less a practice run with a very specific purpose - not sure it'll be valuable for others making FS1 era campaigns compared with Mjn's much superior mainhalls. There's also going to be TI ships flying past outside in misc animations, which would need to be redone.

However, like I said, it's a practice run. I'm hoping to do TV War war era Terran and Vasudan mainhalls if this one goes well.
Title: Re: What are you working on?
Post by: Black Wolf on July 06, 2017, 11:17:50 pm
And an update:

(http://i.imgur.com/AcsCqJf.jpg)
Title: Re: What are you working on?
Post by: Goober5000 on July 07, 2017, 05:57:46 pm
That's a really rad mainhall but the Myrmidon stands out pretty badly.

You're not wrong, but there's not really a better Myrmidon available as far as I know, and I definitely want a Myrmidon in the shot.

The UTF Comanche (http://www.hard-light.net/wiki/index.php/File:Comanche.png) "ugly" fighter (originally HTL'd by VA, in fact) has a Myrmidon missile bay stuck on the side.  Since the Myrmidon is only barely visible, you could try putting a Comanche there instead.
Title: Re: What are you working on?
Post by: Nyctaeus on July 14, 2017, 07:56:06 am
(http://i65.tinypic.com/qn1uzr.jpg)

This thing require lots of work, but at least I made something that I can call a planet :P
Title: Re: What are you working on?
Post by: Nyctaeus on July 22, 2017, 05:36:56 pm
(http://i67.tinypic.com/jk8tv9.jpg)
I remember it was supposed to be called AC Iraklion but was dropped from ASW. I added some thing here and there... Pure recreationally done stuff and I doubt if it ever go through baking stage.
Title: Re: What are you working on?
Post by: 0rph3u5 on July 24, 2017, 05:38:02 am
(http://i67.tinypic.com/jk8tv9.jpg)
I remember it was supposed to be called AC Iraklion but was dropped from ASW. I added some thing here and there... Pure recreationally done stuff and I doubt if it ever go through baking stage.

For "some reason" I like it :D
can you finish it? it is still my go to ancients ship below the juggernaught
Title: Re: What are you working on?
Post by: Nyctaeus on July 24, 2017, 08:39:28 am
If you wish :P. Basicly I just need to bake and convert it.
Title: Re: What are you working on?
Post by: Nyctaeus on July 24, 2017, 12:23:05 pm
:bump:

I finished it ^^ (http://www.hard-light.net/forums/index.php?topic=93739.0)
Title: Re: What are you working on?
Post by: Col.Hornet on August 07, 2017, 12:47:17 pm
I'm currently learning the Substance Painter program. Here are the results after a few days of practice. New texture for the missile I made long time ago.

(https://s6.postimg.org/44ir6g0o1/pilum1.jpg) (https://postimg.org/image/auz8fvntp/)

(https://s6.postimg.org/4vbhc831d/pilum2.jpg) (https://postimg.org/image/u1cfj24bh/)


The p3d view does not fully show the actual result because I don't know yet how to convert all the textures properly to fit them for p3d needs.
Title: Re: What are you working on?
Post by: Nyctaeus on August 07, 2017, 02:36:13 pm
(https://cdn.discordapp.com/attachments/319576881236017153/344141782164045824/Menshairafinal.jpg)
I think I'm making progress :P
Title: Re: What are you working on?
Post by: Nyctaeus on August 10, 2017, 10:40:31 am
I just cannot resist :P. This ship is sooo cool!
Title: Re: What are you working on?
Post by: Bryan See on August 28, 2017, 12:53:41 pm
I just cannot resist :P. This ship is sooo cool!
The Minos super-destroyer, that I called as the Svaamin-class warship in my original TC mod Shattered Stars, is cool. I think it should include PBR maps, as well as AO.
Title: Re: What are you working on?
Post by: Bryan See on August 28, 2017, 01:00:15 pm
I've started reworking the TSJ Amaterasu model by Esarai to not only unify all textures into one (with PBR maps), but also make it high-poly and more alien-like, which fits into my style of the mod's Authority faction (as the dreadnought, inspired by the First Order Dreadnought in Star Wars: The Last Jedi, originally as the juggernaut).

[attachment stolen by Russian hackers]
Title: Re: What are you working on?
Post by: Nyctaeus on August 28, 2017, 02:52:13 pm
Merge all submodels into one. Delete all turrets except for one big beam. Now get all UV isles, separate them into 3 different materials, average island scale, pack islands and bake them. You will need to redo LODs and debris, if it had them.
Title: Re: What are you working on?
Post by: Colonol Dekker on August 29, 2017, 01:05:06 am
I'm liking the "product" being produced by HLP the next generation.
Title: Re: What are you working on?
Post by: bomb3rman on August 29, 2017, 06:53:56 am
I finally understood how to use Checkpoints and avoid the red-alert-method with the shipsave/load-script  :nod:

Yeah, a lot of bugs can be eliminated now! :)
Title: Re: What are you working on?
Post by: Bryan See on August 30, 2017, 09:13:44 am
Merge all submodels into one. Delete all turrets except for one big beam. Now get all UV isles, separate them into 3 different materials, average island scale, pack islands and bake them. You will need to redo LODs and debris, if it had them.
Thanks for the tip. Because I'm upgrading this because I felt inspired by The Last Jedi's First Order Dreadnought.
Title: Re: What are you working on?
Post by: Colonol Dekker on August 30, 2017, 03:14:16 pm
What's a uv Isle?  :confused:

First order dreadnought :yes:
Title: Re: What are you working on?
Post by: Neptune on August 31, 2017, 05:49:43 am
What's a uv Isle?  :confused:

From what limited stuff I have saved of ShadowWolf's great tutorial. (http://i.imgur.com/mpkjJbi.png)
Title: Re: What are you working on?
Post by: Droid803 on September 01, 2017, 07:01:17 pm
It's more like "what am I NOT working on", but here, this exists.
From what I heard, it sounds like it's getting cut from whatever I originally made it for, so the arrangement to get this finished is shot.
If anyone wants to actually finish it then just give me a poke and I'll send you a copy of the files, otherwise it can just rot on my HDD forever (rip).

Title: Re: What are you working on?
Post by: Trivial Psychic on September 01, 2017, 07:05:56 pm
Nice Reliant.
Title: Re: What are you working on?
Post by: Nyctaeus on September 01, 2017, 08:13:57 pm
Niceeee.

May I have a copy? I promise it won't be tilebaked if I ever finish it.
Title: Re: What are you working on?
Post by: T-Man on September 02, 2017, 02:06:42 am
Sorry to hear about the shooting-down of it's original project Droid803; the model looks absolutely gorgeous so far, and admittedly the Reliant was sorely in need of some modernising so hats off to you on a great job.

Would it be possible for me to have the files please? I would like to look into working it into TVWP.
Title: Re: What are you working on?
Post by: Commander Zane on September 02, 2017, 05:57:56 am
Damn. I always liked the Reliant and this looks great.
Title: Re: What are you working on?
Post by: TrashMan on September 02, 2017, 08:45:29 am
Would anyone be interested in a 3D Max scene (or .3ds objects) or many different turrets?

(https://thumb.ibb.co/bVzemv/Turrets_WIP1.jpg) (https://ibb.co/bVzemv)

Most are mapped and ready for use on ships

Title: Re: What are you working on?
Post by: starbug on September 02, 2017, 09:13:42 am
those turrets look cool, i would be interested
Title: Re: What are you working on?
Post by: TrashMan on September 02, 2017, 09:33:24 am
those turrets look cool, i would be interested

Alright, I'll pack up the files and texures and put it up for download later
Title: Re: What are you working on?
Post by: TrashMan on September 02, 2017, 03:59:09 pm
Here you go:
http://www.mediafire.com/file/xap2qy5qqp2w76q/TURRET_RESOURCEs.rar

The scene, the objects and textures
Title: Re: What are you working on?
Post by: starbug on September 03, 2017, 01:45:30 pm
cheers,  downloading :)
Title: Re: What are you working on?
Post by: Nyctaeus on September 09, 2017, 06:55:39 pm
Hmmm... What is that? A mutated Faustus? Waht this thing is doing on my HD?

...

Awww... I cleaned and mapped it for Goober long time ago. For Scroll I guess? Dagger was supposed to texture this, but Dagger is gone.
Where are all my tilez and Faustus texture? It will be a quick... Wait! Goober said he would chop off my head if I act as lazy asshat, and overlap it with anykind of bul****t... Maybe Gooby used milder words?

...

I think I have Substance Painter trial somewhere...
(http://i63.tinypic.com/4k8rrk.jpg)
Title: Re: What are you working on?
Post by: Goober5000 on September 09, 2017, 07:09:49 pm
Ooh, this looks fantastic. :)
Title: Re: What are you working on?
Post by: Col. Fishguts on September 11, 2017, 04:13:00 am
Welcome to the world of non-tile-shat models.

This looks pretty seet!
Title: Re: What are you working on?
Post by: mr.WHO on September 14, 2017, 10:06:27 am
This might be a bit off-topic (as there is no "working" here) but I found a concept that screams "new Hercules", so If there is a bored modder who is looking for inspiration...
https://alpyro.deviantart.com/art/SPaceship-08-664898208
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on September 16, 2017, 04:56:31 am
I made a space whale! Nothing special, just a space whale. With very sharp teeth

(https://i.imgur.com/hEcjKCD.jpg)

Also a sort-of flesh corrupted version of one of my older ships to see how well I do with more complex texturing...

(https://i.imgur.com/JpcIfoO.jpg)
Title: Re: What are you working on?
Post by: starlord on September 16, 2017, 07:20:46 am
That is great. Looks like homeworld beast ships.
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on September 16, 2017, 07:28:13 am
That is great. Looks like homeworld beast ships.

Thanks. That's what I was basing them on, actually.
Title: Re: What are you working on?
Post by: Nyctaeus on September 16, 2017, 10:50:51 am
The first one is interesting. Might work as Nightmare bomber or cruiser.
Title: Re: What are you working on?
Post by: starlord on September 16, 2017, 12:32:53 pm
Actually the first look like sinistar unleashed designs. That game had IMO the coolest organic looking ships.
Title: Re: What are you working on?
Post by: Trivial Psychic on September 16, 2017, 05:17:53 pm
Agreed on the Nightmare assessment, though I'm also getting a vibe of the Purgell from Star Wars: Rebels.  It's the trailing tentacles.

The other one, without the arm things it reminds me of the Lumatti ship from Babylon 5 "Acts of Sacrifice".
Title: Re: What are you working on?
Post by: Bryan See on September 29, 2017, 12:02:48 pm
Over the past month, I've been fixing the model of Esarai's TSJ Amaterasu. All of the subobjects, including all turrets, have been removed to give the model a clean slate to be improved upon.

I've been thinking I wanted to make it more similar to the First Order Dreadnought that will be going to be featured in the upcoming Star Wars: The Last Jedi film (its length is 7,669.72 m, compared to Amaterasu's 7,172 m). But more weaponry than usual.

(https://s26.postimg.org/xq9ucxzs5/TSJ_Amaterasu_Blender_WIP_170930.png) (https://postimg.org/image/xq9ucxzs5/)
Title: Re: What are you working on?
Post by: Nyctaeus on September 29, 2017, 08:28:53 pm
Yeah, all those boxes and other random stuff deserved to die. Especially with Arcadia tiles slapped on. It looked like mosaic of somekind. IMHO this model needs completely new detail work to be pretty.

Anyway first models of Esarai were still better than mine :P
Title: Re: What are you working on?
Post by: Vidmaster on October 06, 2017, 05:21:53 am
Smeeling a bit of Homeworld Cataclysm's the BEAST here...
Title: Re: What are you working on?
Post by: Bryan See on October 06, 2017, 02:49:16 pm
Yeah, all those boxes and other random stuff deserved to die. Especially with Arcadia tiles slapped on. It looked like mosaic of somekind. IMHO this model needs completely new detail work to be pretty.

Anyway first models of Esarai were still better than mine :P
Agreed. I'm working on it.
Title: Re: What are you working on?
Post by: Bryan See on October 09, 2017, 01:03:04 pm
So, as Nyctaeus requested, I have completely removed all Arcadia tiles over the TSJ Amaterasu. Instead, I remodeled them, based on Esarai's. In fact, I'm starting to be more like him.

(https://s26.postimg.org/41mkbp751/TSJ_Amaterasu_Blender_WIP_171010.png) (https://postimg.org/image/41mkbp751/)
Title: Re: What are you working on?
Post by: Nyctaeus on October 10, 2017, 11:42:10 am
"Suggested" is a proper word here.

Try to differentate your surfaces a little. Avoid approach of making make large, flat surfaces and than filling them with numerous genereric plating and stuff. Don't be afraid of flat surfaces and breaking main lines of your ship with details. Less but well placed details are better, than numerous generic hull plates.
Title: Re: What are you working on?
Post by: Col.Hornet on October 10, 2017, 01:18:46 pm
"Suggested" is a proper word here.

Try to differentate your surfaces a little. Avoid approach of making make large, flat surfaces and than filling them with numerous genereric plating and stuff. Don't be afraid of flat surfaces and breaking main lines of your ship with details. Less but well placed details are better, than numerous generic hull plates.

Also. When you make chunks of details, try to use various heights. Let's say, make one plate and another one next to it with different height and shape. It will be more eye-catching
Title: Re: What are you working on?
Post by: Bryan See on October 11, 2017, 09:48:57 am
"Suggested" is a proper word here.

Try to differentate your surfaces a little. Avoid approach of making make large, flat surfaces and than filling them with numerous genereric plating and stuff. Don't be afraid of flat surfaces and breaking main lines of your ship with details. Less but well placed details are better, than numerous generic hull plates.

Also. When you make chunks of details, try to use various heights. Let's say, make one plate and another one next to it with different height and shape. It will be more eye-catching
But how? Like spires? Like the First Order Dreadnought (see below) from Star Wars The Last Jedi?
(http://vignette.wikia.nocookie.net/starwars/images/6/63/FirstOrderDreadnought.png/revision/latest?cb=20170925003110)
(http://vignette.wikia.nocookie.net/starwars/images/a/ae/Orbital_auto_cannons.jpg/revision/latest?cb=20170824103454)
Title: Re: What are you working on?
Post by: Col.Hornet on October 12, 2017, 08:07:22 am
"Suggested" is a proper word here.

Try to differentate your surfaces a little. Avoid approach of making make large, flat surfaces and than filling them with numerous genereric plating and stuff. Don't be afraid of flat surfaces and breaking main lines of your ship with details. Less but well placed details are better, than numerous generic hull plates.

Also. When you make chunks of details, try to use various heights. Let's say, make one plate and another one next to it with different height and shape. It will be more eye-catching
But how? Like spires? Like the First Order Dreadnought (see below) from Star Wars The Last Jedi?
(http://vignette.wikia.nocookie.net/starwars/images/6/63/FirstOrderDreadnought.png/revision/latest?cb=20170925003110)
(http://vignette.wikia.nocookie.net/starwars/images/a/ae/Orbital_auto_cannons.jpg/revision/latest?cb=20170824103454)

I'd rather stay as far away from SW-style designs as possible if I were you. Especially the imperial/ First Order ones. From up close those ships may be extremely well detailed, but the overall shape is very very simple. Looking at ISD, we have a triangular, spearhead like hull covered with little, tiny armor plates and other details. It looks very well from up close, because they had to film a lot of very close flybys. But from far all I see is a boring chunk of metal. First Order dreadnought looks like a giant, flat, metal toast. Try to break down the big flat surfaces by adding big chunks of material on the hull. Lesser but bigger details will be more visible then a lot of small plates or pipes slapped on the ship.

That dreadnought's cannons are the only details that are eye catching, the rest is boring flat surface, try making more of such details like their mounts. Try to look at your model from far distance from time to time. If you see your details from far away (like the player during the mission), that's good.
Title: Re: What are you working on?
Post by: TrashMan on October 15, 2017, 07:23:03 am
I though that the Cobra frigate was a bit....underwhelming. So meet it's big brother:

(http://i66.tinypic.com/2wr2ooj.jpg)


Title: Re: What are you working on?
Post by: Nyctaeus on October 15, 2017, 10:45:41 am
I like it, just as I always liked original appearance of Cobra. Updated original would be cool tool!

How is her armament? 2 spinal BFGreens :P?
Title: Re: What are you working on?
Post by: TrashMan on October 15, 2017, 11:33:19 am
Nah, that would be overkill..

Not so sure yet, but I'm thinking 2 BGreens (or a rapid-fire but weaker beam type), 4 torpedo launchers and a bunch of smaller weapons
Title: Re: What are you working on?
Post by: Bryan See on October 16, 2017, 05:26:33 am
I thought the re-done TSJ Amaterasu thought me, but I'm designing one that's inspired by the Resistance Bomber from Star Wars: The Last Jedi, but it's horizontal, rather than vertical. :)

P3d link (https://p3d.in/e/oo3vX)
Title: Re: What are you working on?
Post by: TrashMan on October 18, 2017, 07:18:29 am
Because why not?

(http://i64.tinypic.com/314bk08.jpg)
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on October 18, 2017, 10:46:56 am
Oooooooh that looks really nice.
Title: Re: What are you working on?
Post by: Trivial Psychic on October 18, 2017, 06:10:00 pm
Cool!  A remake (http://www.hard-light.net/wiki/index.php/GTBC_Blade) of a remake (http://www.hard-light.net/wiki/index.php/SOC_Orc).
Title: Re: What are you working on?
Post by: Nyctaeus on October 18, 2017, 07:14:02 pm
Blade is cool. Blade needs HTL. NuBlade is cool. Amen.
Title: Re: What are you working on?
Post by: DefCynodont119 on October 18, 2017, 10:49:29 pm
IT'S ALMOST HAPPENING

Hidden Text: Show
(https://steamuserimages-a.akamaihd.net/ugc/872995837435754218/0AB75D4AA4D79FF508327B428EE84E93C90A1308/)


I can not wait to get this out there!

I'm Still polishing it, I gotta make sure it's absolutely ready, Legion's Demise should be out soonish though!
Title: Re: What are you working on?
Post by: Goober5000 on October 18, 2017, 11:46:54 pm
IT'S ALMOST HAPPENING

[snip]

I can not wait to get this out there!

I'm Still polishing it, I gotta make sure it's absolutely ready, Legion's Demise should be out soonish though!

Cool!  Can't wait to play it. :)
Title: Re: What are you working on?
Post by: TrashMan on October 19, 2017, 04:17:56 am
IT'S ALMOST HAPPENING

Hidden Text: Show
(https://steamuserimages-a.akamaihd.net/ugc/872995837435754218/0AB75D4AA4D79FF508327B428EE84E93C90A1308/)

Looking at this I'm reminded that I never did put a separate download (in the FOW shippack) for the the more detaield Gutted GTD destroyer? (aka Legion).
Should really get around to it.
Title: Re: What are you working on?
Post by: Bryan See on October 21, 2017, 01:25:10 am
IT'S ALMOST HAPPENING

Hidden Text: Show
(https://steamuserimages-a.akamaihd.net/ugc/872995837435754218/0AB75D4AA4D79FF508327B428EE84E93C90A1308/)
That's cool.


I can not wait to get this out there!

I'm Still polishing it, I gotta make sure it's absolutely ready, Legion's Demise should be out soonish though!
Title: Re: What are you working on?
Post by: TrashMan on October 23, 2017, 07:58:27 am
Small update:

(http://i65.tinypic.com/2lddi1.png)
Title: Re: What are you working on?
Post by: coffeesoft on October 24, 2017, 04:39:30 am

After a big break, trying to recover some stopped work   :)

Finishing the animations of the rebel pilots, here the first tests.

(https://s25.postimg.org/l4xx8yplb/Xwing_Pilot_TEST1.jpg)



Title: Re: What are you working on?
Post by: TrashMan on October 27, 2017, 04:31:15 am
Looking nice
Title: Re: What are you working on?
Post by: Nyctaeus on October 27, 2017, 04:35:31 am
Yeah, looks cool! Did you model this guy yourself, or found it and just animated it?
Title: Re: What are you working on?
Post by: coffeesoft on October 28, 2017, 02:27:27 am
Quote
Yeah, looks cool! Did you model this guy yourself, or found it and just animated it?

The body was ripped from  a video game, i have actually 3 different rebel pilots, maybe there's more on my HD collection....
Model was rigged using MIXAMO web tool, is free and really easy to rig, just you need to adjust some points in the body and it create the final complete rig.  :)

https://www.mixamo.com/#/ (https://www.mixamo.com/#/)

(https://s25.postimg.org/qia730dan/home-rig.jpg)


About the faces, was created with FaceGen Modeller

Is another nice tool ( not free ), you can create many random faces really easy, and it creates all the morphs needed for animation, expressions, Phonemas...

https://facegen.com/modeller.htm (https://facegen.com/modeller.htm)

After that i made the final character mixing the rigged body and the face with his expressions.
Title: Re: What are you working on?
Post by: TrashMan on October 28, 2017, 06:31:55 am
(https://s1.postimg.org/5sqpate0cr/progress.jpg) (https://postimg.org/image/5sqpate0cr/)
Title: Re: What are you working on?
Post by: TrashMan on November 05, 2017, 12:00:47 pm

(https://s1.postimg.org/1j7g1bl9dn/Cobra_XWIP.jpg) (https://postimg.org/image/1j7g1bl9dn/)
(https://s1.postimg.org/97c7p2mkgb/Cobra_X.jpg) (https://postimg.org/image/97c7p2mkgb/)

At this stage, no debirs or LOD's, and there's a lack of greebles (I have a separate texture for greebles like escape pods, haches, antenna and random stuff) and nameplate. Textures are very early WIP.
But i werks.

EDIT: Was the limit for turrets always 3 fire points? I thought it was 4?
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on November 05, 2017, 01:13:46 pm
I got my first full-conversion (if you can call it that) mission done.
The whole thing is a bit buggy, but it's got custom weapons, custom sounds (some, not all) and most importantly, custom ships.
I have a video of me playing through it (because I still wouldn't really consider it safe for release...)
The only real issue so far is that the "sabotage subsys" for all engines doesn't want to go off at the very end.



Also, my most recent (and so far, the best one I've done) creation:

(https://i.imgur.com/DydCkH4.jpg)

Modeled after the 194X Fubuki-class Destroyer (minus the torpedo launchers).
Title: Re: What are you working on?
Post by: LionSGI on November 09, 2017, 11:29:51 am
hello!

i am working recently on this one:

(https://i.imgur.com/d3uVN64.png)
(https://i.imgur.com/tJEj7gV.png)
(https://i.imgur.com/i5gUuZR.png)

it has about 15k polys (tris) and 1x 4096x4096 (for the main hull) and 1x 1024x1024x32 (for the superstructure) but i guess i need to add more, because this one is a larger ship (about 150m long)

it has no LODs yet unfortunately, and needs more texture work. it would be better with bumpmap, but i do not know if it is worth the work doing all little things in 3D on this corellian type ship... :)
i also thought of making an EP1-3 mod (i did not saw any, maybe i missed something?) but there are so few blueprints from these ships... i used a front and bottom view blueprint (i could not find any more views) for making this one. if someone has some blueprints (especially of CIS ships) or would like to work on such a mod, please contact me, thanks!
Title: Re: What are you working on?
Post by: 0rph3u5 on November 17, 2017, 09:40:53 am
(http://media.moddb.com/images/members/5/4078/4077319/Unbenannt.png)

Thinking of new ways to utilize the space stations we have for gameplay purposes. I think you can guess what I am planning here :D (hint: there will be no big explosion(s), even the NTF holds to safety standards)

Now I only need to add a few secondary installations and then see how to add sentires. And cargo containers. And cargo moving drones...
Title: Re: What are you working on?
Post by: Goober5000 on November 17, 2017, 09:17:26 pm
Some sort of refuelling station, or refinery?  It looks cool. :)  I especially like the last pylon placed at an angle.
Title: Re: What are you working on?
Post by: 0rph3u5 on November 19, 2017, 07:17:49 am
Its the main section of a refuelling station/arsenal.

The raised bit actually was so the fuel tower's lower tanks are nowhere near what would be space through which ships appraoch. Coincidentally it also allows an Orion to fit under there (although it may still hit the fuel tower on account of the turret)
Title: Re: What are you working on?
Post by: wookieejedi on November 19, 2017, 11:29:19 am
hello!

i am working recently on this one:

it has about 15k polys (tris) and 1x 4096x4096 (for the main hull) and 1x 1024x1024x32 (for the superstructure) but i guess i need to add more, because this one is a larger ship (about 150m long)

it has no LODs yet unfortunately, and needs more texture work. it would be better with bumpmap, but i do not know if it is worth the work doing all little things in 3D on this corellian type ship... :)
i also thought of making an EP1-3 mod (i did not saw any, maybe i missed something?) but there are so few blueprints from these ships... i used a front and bottom view blueprint (i could not find any more views) for making this one. if someone has some blueprints (especially of CIS ships) or would like to work on such a mod, please contact me, thanks!

Looks great! If you are interested in doing Star Wars stuff in FSO shoot me a PM!
Title: Re: What are you working on?
Post by: Nyctaeus on November 19, 2017, 09:11:00 pm
[snip

Thinking of new ways to utilize the space stations we have for gameplay purposes. I think you can guess what I am planning here :D (hint: there will be no big explosion(s), even the NTF holds to safety standards)

Now I only need to add a few secondary installations and then see how to add sentires. And cargo containers. And cargo moving drones...
I see you have very fancy skybox here. I'm wondering where did you get it :P

Station looks interesting. Nice usage of gas refinery. Is this Of Shivans and Men related content?
Title: Re: What are you working on?
Post by: coffeesoft on November 20, 2017, 05:41:52 am

I love this kind of stations and big structures, but I do not know how to prevent the ships from hitting him continuously, crazy pilots  :lol:
Title: Re: What are you working on?
Post by: bomb3rman on November 20, 2017, 02:20:52 pm
I'm rearranging stuff for Friends and Foes 2, actually. The first 8 missions are almost finished.

But now to the downside: My HDD crashed. I have a copy of the FaF2 campaign stuff including all models and tables. But all my star maps, notes and the (almost) complete outline of the campaign are gone... This will need some time to rebuild everything, but I already have some new ideas. I take it as a challenge: Everything I can't remember wasn't worth to be written down, anyway  :p
Title: Re: What are you working on?
Post by: Mito [PL] on November 20, 2017, 05:07:09 pm
How bad did it crash? Perhaps you could be able to retrieve some of the data stored on it using some kind of free software tool.
Title: Re: What are you working on?
Post by: bomb3rman on November 21, 2017, 02:31:43 am
I think pretty Bad, sadly. Windows 10 always tried to do CHKDSK on start,  but it didn't work well. Now I have Win 7 on my 2nd Hdd. I thought I had stored everything away but I forgot about my notes. So I made a fast formating. The crashed Hdd wasn't even recognized by Win 7 before that. But yes, maybe I should have a second look with some free Software.
Title: Re: What are you working on?
Post by: coffeesoft on November 21, 2017, 02:42:06 am

I was testing some programs with a broked and unreadable HD some time ago with good results, ok, some data can´t be recovered, but 80% was extracted. Some data can be recovered even after a format process.

If you want to try....

Easy Recovery Professional
Title: Re: What are you working on?
Post by: 0rph3u5 on November 21, 2017, 09:59:59 am
I see you have very fancy skybox here. I'm wondering where did you get it :P

Its a placeholder just to reduce of the ammount of undefinined black in the image - however it is used in the missions that come before the use of this installation

Is this Of Shivans and Men related content?

If you follow the link to the moddb it will actually tell you in the describtion that it is an NTF installation in Sirius.
However developing a location that could easily have been there in-universe 30+ years before the NTF might just cut out a step in developing another mission further done that might have additional development challanges - esspecially since there is huge difference between a military operation and let's say... a heist :D
Title: Re: What are you working on?
Post by: bomb3rman on November 21, 2017, 02:01:54 pm
It worked! I used another program because the one coffeesoft mentioned wasn't able to recover in free mode, but now I was able to get my notes and starmaps back! Thanks guys :)
Title: Re: What are you working on?
Post by: coffeesoft on November 22, 2017, 02:21:23 am

Quote
It worked! I used another program because the one coffeesoft mentioned wasn't able to recover in free mode, but now I was able to get my notes and starmaps back! Thanks guys :)

Good news !!   :p
Title: Re: What are you working on?
Post by: Mito [PL] on November 22, 2017, 06:40:23 pm
Wooo! See? Don't give up so easily!  :D
Title: Re: What are you working on?
Post by: Oddgrim on November 23, 2017, 04:51:44 pm
Finalizing some unfinished business... baking glows and wrapping my head around the whole fsu conversion process again.  :P

(https://i.imgur.com/IJ2IIVl.jpg)
Title: Re: What are you working on?
Post by: DahBlount on November 23, 2017, 06:02:11 pm
Holy **** dude, welcome back for starters. Been waiting on this for awhile.
Title: Re: What are you working on?
Post by: starwolf1991 on November 24, 2017, 01:51:40 am
I've been working on some mini-projects as mental exercises or as a form of killing boredom. In particular, my focus is upon writing, model editing or learning to better FRED. Not expecting them to culminate into much but I guess you never know what might result. Anyway, one mini project I have ongoing and do rather enjoy is introducing glow-pointing to Exile's ORC Amalthea (Cause I'm a sucker for Fenris/Leviathan family cruisers). Obligatory W.I.P view included:

(https://i.imgur.com/pOGrEnQ.png)
Title: Re: What are you working on?
Post by: Oddgrim on November 25, 2017, 02:32:05 pm
Very funky glows.

Holy **** dude, welcome back for starters. Been waiting on this for awhile.
ohai *waves*

Also, why do I keep making faces on my textures?  :confused: Must be some kind of curse.

(https://i.imgur.com/UKQ0BlA.jpg)

edit:

(https://i.imgur.com/q3NXAIx.jpg)

Ingame shot. woop.





Title: Re: What are you working on?
Post by: Nyctaeus on November 25, 2017, 06:31:22 pm
I've been working on some mini-projects as mental exercises or as a form of killing boredom. In particular, my focus is upon writing, model editing or learning to better FRED. Not expecting them to culminate into much but I guess you never know what might result. Anyway, one mini project I have ongoing and do rather enjoy is introducing glow-pointing to Exile's ORC Amalthea (Cause I'm a sucker for Fenris/Leviathan family cruisers). Obligatory W.I.P view included:

[snip]
Looks awesome! I would be glad to include her in upcoming patch for Exile :].
Title: Re: What are you working on?
Post by: Oddgrim on November 27, 2017, 06:13:52 am
More unfinished models c:
Creating the pof itself and adding more stuff.


(https://i.imgur.com/NyNlQED.jpg)
Title: Re: What are you working on?
Post by: starwolf1991 on November 27, 2017, 07:58:50 am
Dayyyyyum, Oddgrim! These new Vasudan models are worthy of mad respect. Very glad to see them in great form and getting that needed loving.

Also, why do I keep making faces on my textures?  :confused: Must be some kind of curse.

The answer is easy. Because everything Vasudan needs to stare into our souls in eerie silence. Or maybe to psych us out in battle. Take your pick!  :D

Looks awesome! I would be glad to include her in upcoming patch for Exile :].

That is the plan for when I have finished it :yes:
Title: Re: What are you working on?
Post by: Oddgrim on November 27, 2017, 08:44:08 am
Dayyyyyum, Oddgrim! These new Vasudan models are worthy of mad respect. Very glad to see them in great form and getting that needed loving.

Also, why do I keep making faces on my textures?  :confused: Must be some kind of curse.

The answer is easy. Because everything Vasudan needs to stare into our souls in eerie silence. Or maybe to psych us out in battle. Take your pick!  :D


haha thanks man, that explains a lot actually, I do feel drained after a long session so maybe that is the reason?  :nervous:
Title: Re: What are you working on?
Post by: TrashMan on November 29, 2017, 07:53:01 am
*SNIP*

Thinking of new ways to utilize the space stations we have for gameplay purposes. I think you can guess what I am planning here :D (hint: there will be no big explosion(s), even the NTF holds to safety standards)

Now I only need to add a few secondary installations and then see how to add sentires. And cargo containers. And cargo moving drones...

Noice. But if you wanted a modular look, isn't there a modular station out there already? I remember someone making one.

Also this:
https://www.hard-light.net/forums/index.php?topic=92858.0
Title: Re: What are you working on?
Post by: 0rph3u5 on November 30, 2017, 05:48:09 am
*SNIP*

Thinking of new ways to utilize the space stations we have for gameplay purposes. I think you can guess what I am planning here :D (hint: there will be no big explosion(s), even the NTF holds to safety standards)

Now I only need to add a few secondary installations and then see how to add sentires. And cargo containers. And cargo moving drones...

Noice. But if you wanted a modular look, isn't there a modular station out there already? I remember someone making one.

Also this:
https://www.hard-light.net/forums/index.php?topic=92858.0

I actually forgot you made it, I am sorry.

But since the installation I want (https://www.hard-light.net/forums/index.php?topic=93216.0) for a secondary installation, I will give it a look.
Title: Re: What are you working on?
Post by: Nyctaeus on December 05, 2017, 09:16:57 am
Wait... What? I have Scroll badge o___O?

...and internal access??

How drunk I was a week ago?

Anyway, perhaps I should make some usage from this :P. Ladies and gentleman, ISF variant of NuUdjat:
(http://oi65.tinypic.com/24fitjn.jpg)
(http://oi66.tinypic.com/67r1xe.jpg)
Title: Re: What are you working on?
Post by: Goober5000 on December 05, 2017, 02:47:41 pm
Wait... What? I have Scroll badge o___O?

...and internal access??

How drunk I was a week ago?

:wtf: :lol:

Just don't post any unreleased models publicly without our approval. :)

The Udjat looks spectacular, by the way. :yes:  Did you use any specific words for the Vasudan letters?
Title: Re: What are you working on?
Post by: Nyctaeus on December 05, 2017, 04:19:14 pm
Thanks :). No, just random tapping on my keyboard.
Title: Re: What are you working on?
Post by: Goober5000 on December 05, 2017, 09:44:11 pm
Hmm.  Would you like some Vasudan text to put on there?  That's what we did with the Scroll medals screen. :drevil:
Title: Re: What are you working on?
Post by: Nyctaeus on December 06, 2017, 03:29:39 am
Go ahead and post your proposals :P. I need to reconvert it's textures due to one small issue, so I can change letterings too.
Title: Re: What are you working on?
Post by: Goober5000 on December 06, 2017, 11:03:25 am
How many letters long is it?  Looks like 25 on each side, is that right?
Title: Re: What are you working on?
Post by: Nyctaeus on December 06, 2017, 11:54:14 am
Doesn't matter. I can change amount of letters, and font size. Go crazy
Title: Re: What are you working on?
Post by: Oddgrim on December 07, 2017, 04:52:30 pm
So I've been working on something special...


(https://i.imgur.com/M8DlISu.jpg)

Damnit! shoo! go away turtle! the bes is done already, go there!
Title: Re: What are you working on?
Post by: TrashMan on December 08, 2017, 02:23:58 pm
Wait... What? I have Scroll badge o___O?

...and internal access??

How drunk I was a week ago?

Anyway, perhaps I should make some usage from this :P. Ladies and gentleman, ISF variant of NuUdjat:
(http://oi65.tinypic.com/24fitjn.jpg)
(http://oi66.tinypic.com/67r1xe.jpg)

Swwwwet.

I've been meaning to try my hand at HD Udjat, but I see someone beat me to it. And done and a helluva good job.


Where can I gets it? I wants it, preciousssssss.
Title: Re: What are you working on?
Post by: Nyctaeus on December 08, 2017, 02:45:05 pm
Wait... What? I have Scroll badge o___O?

...and internal access??

How drunk I was a week ago?

Anyway, perhaps I should make some usage from this :P. Ladies and gentleman, ISF variant of NuUdjat:
[snip]

Swwwwet.

I've been meaning to try my hand at HD Udjat, but I see someone beat me to it. And done and a helluva good job.


Where can I gets it? I wants it, preciousssssss.
Your copy is waiting for you in Dock 63 (https://www.hard-light.net/forums/index.php?topic=94217.0), NyctiYards, Altair system. Thanks to special offer, special forces variant is added gratis! Hurry up before it expire!

Workers of my shipyards are reeeeally busy recently :P
Title: Re: What are you working on?
Post by: TrashMan on December 08, 2017, 03:50:27 pm
Your copy is waiting for you in Dock 63 (https://www.hard-light.net/forums/index.php?topic=94217.0), NyctiYards, Altair system. Thanks to special offer, special forces variant is added gratis! Hurry up before it expire!

Workers of my shipyards are reeeeally busy recently :P

Many thanks, venerable Tech-magos.
Title: Re: What are you working on?
Post by: tomimaki on December 09, 2017, 09:40:32 am
So I've been working on something special...


(https://i.imgur.com/M8DlISu.jpg)

Damnit! shoo! go away turtle! the bes is done already, go there!
Turtle strikes back!

Looks like Tauret :p
Title: Re: What are you working on?
Post by: TrashMan on December 09, 2017, 09:51:43 am
PROGRESS:

(https://s7.postimg.org/ks4wkp85j/Mstaion3.jpg) (https://postimg.org/image/ks4wkp85j/)

(https://s7.postimg.org/9sjp962br/Mstation1.jpg) (https://postimg.org/image/9sjp962br/)

(https://s7.postimg.org/l4waqxnvb/Mstation2.jpg) (https://postimg.org/image/l4waqxnvb/)

- new shipyard module (for smaller capitals)
- short connector module
- Defense Module 1 (no turrets yet)

In the works:
- warehouse/storage module
- large shipyard/dock (for a large capital)
- defense module 2
Title: Re: What are you working on?
Post by: Nyctaeus on December 09, 2017, 10:31:54 am
Lovely :yes:
Title: Re: What are you working on?
Post by: bomb3rman on December 09, 2017, 02:35:21 pm
This is great! I'm soooo waiting for this modular station to be finished  :) :P
Title: Re: What are you working on?
Post by: DefCynodont119 on December 09, 2017, 09:07:28 pm
(https://steamuserimages-a.akamaihd.net/ugc/888763074295478266/78405800C3BD51C761064A8A763AB44D4B5B8956/)


Tomorrow or the next day, (or after) depending on if life gives my time.


.VP and checksums made, just one final batch of tests and we are good to go!

This is my first mod so i'm being extra careful.
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on December 13, 2017, 06:04:37 am
Oi!
I've taken a bit of an art change from purely futuristic spaceships to something that looks more like today's jets but in space.
For this one (F/A-12 'Gremlin'), I've taken a bit of inspiration from the F-14.

(https://i.imgur.com/ohPL69u.png)

(https://i.imgur.com/17QTwCc.png)
I had "Danger Zone" playing in the background while trying to get this picture.

(https://i.imgur.com/WHTqgkc.jpg)
"Watch the birdie"
Title: Re: What are you working on?
Post by: DefCynodont119 on December 15, 2017, 01:23:30 am
Well, I just did my first campaign release,  :shaking:  I hope all goes well.  :P

Title: Re: What are you working on?
Post by: TrashMan on December 17, 2017, 06:06:54 am
Large Shipyard module is getting along fine.

Defense module got some teeth.

(https://s13.postimg.org/n4o0q528j/Mstatio4.jpg) (https://postimg.org/image/n4o0q528j/)

(https://s13.postimg.org/plzrxf9ab/Mstatio5.jpg) (https://postimg.org/image/plzrxf9ab/)
Title: Re: What are you working on?
Post by: Nyctaeus on December 18, 2017, 10:17:51 am
(http://oi66.tinypic.com/157jvr.jpg])
I modelled this for BWO 2 years ago, than some real life problems occured and I had to disappear... But now I found it. With BWO is unlikely to be still active, I will make heavy, military dropship from it, and release it.

This baby needs name :P . Suggestions?
Title: Re: What are you working on?
Post by: 0rph3u5 on December 18, 2017, 02:50:40 pm
How about "Anteros"?

It's the name of smaller deity from Greek Mythology who is both patron to requited love and the deity you would have turned to as a scorned lover. Anteros is also identified as brother to Eros (today more commonly known as cupid) and part of the Erotes, a retinue of Aphrodite made up of winged gods - all of which are in some fashion associated with the ancient Greek views on love, sexuality and (non-marital) partnership.
Title: Re: What are you working on?
Post by: Nyctaeus on December 18, 2017, 02:53:50 pm
How about "Anteros"?

It's the name of smaller deity from Greek Mythology who is both patron to requited love and the deity you would have turned to as a scorned lover. Anteros is also identified as brother to Eros (today more commonly known as cupid) and part of the Erotes, a retinue of Aphrodite made up of winged gods - all of which are in some fashion associated with the ancient Greek views on love, sexuality and (non-marital) partnership.
Approved :]
Title: Re: What are you working on?
Post by: tomimaki on December 18, 2017, 02:59:38 pm
Mule or Ursus (from "Quo Vadis") or Alcides (another name for Heracles).
Title: Re: What are you working on?
Post by: Nyctaeus on December 18, 2017, 06:51:28 pm
(https://cdn.discordapp.com/attachments/319576035626844162/392478359029940225/Przechwytywanie.JPG)
Anteros is almost ready. Basicly I wanted to go for post-capella era first, but Poseidon painting is soo ugly and so tempting [at once!] so I guess it will be T-V era dropship.
Title: Re: What are you working on?
Post by: bomb3rman on December 19, 2017, 03:10:34 am
I really don't know how you do this, Nyctaeus, but almost every damn ship you create can be used instantly in my campaign since I really was looking for another kind of boarding pod/heavy troop carrier :lol:

Title: Re: What are you working on?
Post by: Nyctaeus on December 19, 2017, 06:23:12 am
Soooo is this your mind I was reading recently? Damn it :P ! I wanted to mentally connect to read throughts of your president.

Anyway I'm glad that my work is useful :)
Title: Re: What are you working on?
Post by: Oddgrim on December 19, 2017, 08:01:08 am
(https://cdn.discordapp.com/attachments/319576035626844162/392478359029940225/Przechwytywanie.JPG)
Anteros is almost ready. Basicly I wanted to go for post-capella era first, but Poseidon painting is soo ugly and so tempting [at once!] so I guess it will be T-V era dropship.

That one turned out pretty well, it gives of a eve online kind of wibe here which is all good to me, since that game has quite a few good capital ship designs. c:
Title: Re: What are you working on?
Post by: Mito [PL] on December 19, 2017, 09:42:09 am
With a bit different proportions (mostly longer middle part of the hull) this would also be a very nice warship... But i know, there is a shortage of misc vessels out there, too. A very pretty ship, can't wait to see it in mission.
Title: Re: What are you working on?
Post by: 0rph3u5 on December 19, 2017, 01:34:59 pm
Rewrote parts of the 2008/09 script for the 2nd part of the original The Lost Generation-project. This makes some much needed character revisions that should result in less contrived plot developments. Now only the visual direction needs a major fix and I could move on to gameplay revisions.
Work for the new year, I guess. :)
Title: Re: What are you working on?
Post by: TrashMan on December 20, 2017, 07:18:49 am
I tried using those texturing tools a few time (Substance Painter 2 and another one), but it always derps on me for one reason or another and (like inverting half the faces on the mesh on import or some other weird things).

It's a pitty, since my texturing skills are lacking.
Title: Re: What are you working on?
Post by: Nyctaeus on December 20, 2017, 07:43:02 am
I tried using those texturing tools a few time (Substance Painter 2 and another one), but it always derps on me for one reason or another and (like inverting half the faces on the mesh on import or some other weird things).

It's a pitty, since my texturing skills are lacking.
I may say switching from PS to SP wasn't easy. Mostly because in SP you paint directly on the mesh, and controling the program may be tricky at first glance. But controls are fully adjustable so you can rotate and to other things the same as Blender or whatever U use.
To understand true nature of SP, you need to understand nature of PBR. As for the soft itself, notable things to understand are: First: No more specular as metal/rough or spec/gloss are PBR equivalents and they are much better. Second: You need to know which channel is for what. Third: Adjustable materials with tons of options. Fourth: Mixing various materials in different ways. Fiveth: Procedural effects.
Title: Re: What are you working on?
Post by: starwolf1991 on December 21, 2017, 09:55:21 pm
Latest workings? Briefly mentioned on the HLP Discord, I've been working on improving some of the dialogue in Exile. Damn happy to be helping out too. It's been a fun process and I hope others will appreciate what's being put into the missions I've been assigned when I finish them. Also, I finished glow-pointing the Amalthea and salvaged previous work in order to apply lights to the Syr Darya (Sagittarius). Appropriate timing considering 'tis be the season for blinking, colorful lights xD
Title: Re: What are you working on?
Post by: TrashMan on December 22, 2017, 05:44:54 am
I tried using those texturing tools a few time (Substance Painter 2 and another one), but it always derps on me for one reason or another and (like inverting half the faces on the mesh on import or some other weird things).

It's a pitty, since my texturing skills are lacking.
I may say switching from PS to SP wasn't easy. Mostly because in SP you paint directly on the mesh, and controling the program may be tricky at first glance. But controls are fully adjustable so you can rotate and to other things the same as Blender or whatever U use.
To understand true nature of SP, you need to understand nature of PBR. As for the soft itself, notable things to understand are: First: No more specular as metal/rough or spec/gloss are PBR equivalents and they are much better. Second: You need to know which channel is for what. Third: Adjustable materials with tons of options. Fourth: Mixing various materials in different ways. Fiveth: Procedural effects.

I'm getting to old for this ****. Literally.

Might be faster to find a good texturer to help me finish some of my ships.
Title: Re: What are you working on?
Post by: Nyctaeus on December 22, 2017, 06:37:17 am
I tried using those texturing tools a few time (Substance Painter 2 and another one), but it always derps on me for one reason or another and (like inverting half the faces on the mesh on import or some other weird things).

It's a pitty, since my texturing skills are lacking.
I may say switching from PS to SP wasn't easy. Mostly because in SP you paint directly on the mesh, and controling the program may be tricky at first glance. But controls are fully adjustable so you can rotate and to other things the same as Blender or whatever U use.
To understand true nature of SP, you need to understand nature of PBR. As for the soft itself, notable things to understand are: First: No more specular as metal/rough or spec/gloss are PBR equivalents and they are much better. Second: You need to know which channel is for what. Third: Adjustable materials with tons of options. Fourth: Mixing various materials in different ways. Fiveth: Procedural effects.

I'm getting to old for this ****. Literally.

Might be faster to find a good texturer to help me finish some of my ships.
It won't be :P. Texture artist is currently the rarest profession here, with no active texture artists currently involved in the community. People with texturing skills here are all also modellers. Actually I decided to learnt how to texture things because there is noone here to do it for me :P.

Latest workings? Briefly mentioned on the HLP Discord, I've been working on improving some of the dialogue in Exile. Damn happy to be helping out too. It's been a fun process and I hope others will appreciate what's being put into the missions I've been assigned when I finish them. Also, I finished glow-pointing the Amalthea and salvaged previous work in order to apply lights to the Syr Darya (Sagittarius). Appropriate timing considering 'tis be the season for blinking, colorful lights xD
...and I may say he's doing a hell of a good job :yes:
Title: Re: What are you working on?
Post by: TrashMan on December 23, 2017, 09:14:29 am
I'm getting to old for this ****. Literally.

Might be faster to find a good texturer to help me finish some of my ships.
It won't be :P. Texture artist is currently the rarest profession here, with no active texture artists currently involved in the community. People with texturing skills here are all also modellers. Actually I decided to learnt how to texture things because there is noone here to do it for me :P.

We really need to draw in some talent (more texture artists).
I'm past my prime, I'm not learning as fast I once did.
Title: Re: What are you working on?
Post by: Scooby_Doo on December 25, 2017, 06:47:02 pm
I'm getting to old for this ****. Literally.

Might be faster to find a good texturer to help me finish some of my ships.
It won't be :P. Texture artist is currently the rarest profession here, with no active texture artists currently involved in the community. People with texturing skills here are all also modellers. Actually I decided to learnt how to texture things because there is noone here to do it for me :P.

We really need to draw in some talent (more texture artists).
I'm past my prime, I'm not learning as fast I once did.
I hear you there, things have changed quite a bit since I started.
Title: Re: What are you working on?
Post by: TrashMan on December 27, 2017, 02:40:10 pm
(https://s17.postimg.org/vsucz7d4b/Arch_New.jpg) (https://postimg.org/image/vsucz7d4b/)

Almost all turrets done. Just have to finish the base for the coilgun and fusion turrets.

Since UV mapping the ship is going very slowly, I have been working on a tile mapped version (not the image. The image is just turret setup test.)
Hopefully done by new years.
Title: Re: What are you working on?
Post by: Oddgrim on December 30, 2017, 05:48:05 pm
zods! one zod! Almost done with this one! c:
(missing some colour correction and detailing on the feet)
(https://i.imgur.com/8hcoWps.jpg)
Title: Re: What are you working on?
Post by: Trivial Psychic on December 30, 2017, 06:25:46 pm
Wicked!

You gonna make one in a flight suit?
Title: Re: What are you working on?
Post by: Oddgrim on December 30, 2017, 06:42:39 pm
Wicked!

You gonna make one in a flight suit?

That is planned yes, got a very early setup here.

(https://i.imgur.com/ma8nUuQ.jpg)
Title: Re: What are you working on?
Post by: Nyctaeus on December 30, 2017, 09:32:15 pm
Is this Blender sculpting tool? I wasn't aware it's that powerful tool. Spectacular work :yes:
Title: Re: What are you working on?
Post by: Oddgrim on December 31, 2017, 06:13:13 am
Is this Blender sculpting tool? I wasn't aware it's that powerful tool. Spectacular work :yes:

Thanks, yes that's the sulpting tool for blender or more specifically the multires modifer, however it's nowhere near powerful as Zbrush when it comes to polygon editing and handling. For instance if using multires you cannot do any editing to the base mesh or the multires layer risks at becomes distorted.
Title: Re: What are you working on?
Post by: Nyctaeus on December 31, 2017, 08:41:24 am
Is this Blender sculpting tool? I wasn't aware it's that powerful tool. Spectacular work :yes:

Thanks, yes that's the sulpting tool for blender or more specifically the multires modifer, however it's nowhere near powerful as Zbrush when it comes to polygon editing and handling. For instance if using multires you cannot do any editing to the base mesh or the multires layer risks at becomes distorted.
Thanks for letting me know. I'm about to start my adventure with sculpting and I wonder if Blender sculpting tool is any useful. I want to start with Sculptris so far to learn basics, than switch to ZBrush.
Title: Re: What are you working on?
Post by: Oddgrim on December 31, 2017, 05:14:11 pm
BAM!  :D
Title: Re: What are you working on?
Post by: 0rph3u5 on December 31, 2017, 05:18:35 pm
Nice ... somehow gives me the urge to pose the guy like some renaissance sculptures :)
Title: Re: What are you working on?
Post by: Scooby_Doo on January 01, 2018, 12:36:22 am
Happy New Year!

And to add to the collection...

Rendered with Iray so it's rather noisy.  I can't seem to take screenshots in fs2 anymore, it just captures my desktop instead.  Good news my models aren't actually that texture intensive anymore, however, it's rather poly intensive. Since I don't have shaders to work with I had to use decals... lots and lots of decals. In fact the whole thing is cover in decals.  The good thing is anything from a small fighter to a massive bomber should only need the same amount of textures. My attempt at faking texture atlas-ing.

 And I'm kinda switching themes too.  Outside of Star Citizen (cough cough Duke Nukem Forever) WC seems to be kinda dead or at least asleep, so I'm merging the technology with Star trek since I've been playing STO for some time now.  Some of the ships shouldn't be a problem, others I just can't see it working well.
(https://i.imgur.com/hIVrl26.jpg)
(https://i.imgur.com/fP6rFOZ.jpg)
The models don't seem nearly as grimy ingame as they do in Painter for some reason.
Title: Re: What are you working on?
Post by: Nyctaeus on January 01, 2018, 09:22:42 am
You need to set longer rendering time. Grainy look is a result of short time you set for Iray to capture light from environment and ship itself. The longer rendering time you set, the more smooth your render will be. You may also need to adjust your rendering presets as pbr-metal-rough will always be a little grainy.

IRay is briliant renderer, but it requires lots of RAM and Nvidia graphics card.
Title: Re: What are you working on?
Post by: Scooby_Doo on January 01, 2018, 02:37:39 pm
Think I had it set to 40 or 50, didn't notice any real improvement after that and since I've got an AMD card, it's all done via cpu.  What I'm more concerned about was lack of ingame screenshot ability.

Funny thing, I was looking for my original version of the ship... I did manage to get back into photobucket, well it dates back to  3-15-05.   :eek2:

Edit: LOL didn't dawn on me to actually take screenshots of Painter... duh
(https://i.imgur.com/4Od94Oo.jpg)
(https://i.imgur.com/hg1a7EN.jpg)
(https://i.imgur.com/hqLTDFU.jpg)
(https://i.imgur.com/MtISEw7.jpg)
Title: Re: What are you working on?
Post by: Nyctaeus on January 01, 2018, 05:02:24 pm
So basicly there is nothing you can do about it. Your computer lacks power to gather environment lightning faster. Even with some crazy rendering time, it is likely to crash at some point of rendering.
Title: Re: What are you working on?
Post by: AdmiralRalwood on January 03, 2018, 07:41:15 pm
What I'm more concerned about was lack of ingame screenshot ability.
...? You mean in FSO? Printscreen button shouldn't have stopped working (although like most things they now get stored in appdata).
Title: Re: What are you working on?
Post by: Scooby_Doo on January 04, 2018, 01:18:54 am
What I'm more concerned about was lack of ingame screenshot ability.
...? You mean in FSO? Printscreen button shouldn't have stopped working (although like most things they now get stored in appdata).

Yes, the clipboard shows the entire desktop, it's as if FSO isn't running at all.  Is there suppose to be an entry in appdata for screenshot saves?  I know the Saga version stored screenshot tga files in the Documents folder.
Title: Re: What are you working on?
Post by: Oddgrim on January 04, 2018, 04:44:15 am
Yeah the printcreen in FSO is a bit janky at the moment not sure why its like this though. :/
Anyway, I've started to stuff vasudans into the shuttle using pre-rendered sprites. c:

(https://i.imgur.com/2JYPGzM.jpg)
Title: Re: What are you working on?
Post by: Nyctaeus on January 04, 2018, 09:07:29 am
I have no idea why, but now I'm wondering if zods can use terran toilets o___O
Title: Re: What are you working on?
Post by: HLD_Prophecy on January 04, 2018, 10:56:42 am
Some grudges cannot be forgotten. Some secrets were better left hidden.

(https://www.dropbox.com/s/6jpshny9hhqgivx/screen0019.png?raw=1)

Another mini-project, the successor to Lost arrives (hopefully) this year. It's been in highly delayed production for the past year. FREDing is, I'd say, 70% done. How much I can do depends on how I balance it with work on Scroll, which is a higher priority.

This one is even tinier than Lost, so be prepared for a really short story.  ;)

EDIT: A content update for Lost is also in the works, with some cool new stuff.
Title: Re: What are you working on?
Post by: AdmiralRalwood on January 05, 2018, 04:13:55 pm
Is there suppose to be an entry in appdata for screenshot saves?
%APPDATA%\HardLightProductions\FreeSpaceOpen\screenshots\
Title: Re: What are you working on?
Post by: Scooby_Doo on January 05, 2018, 11:41:50 pm
Is there suppose to be an entry in appdata for screenshot saves?
%APPDATA%\HardLightProductions\FreeSpaceOpen\screenshots\
HardLightProductions\FreeSpaceOpen exists, but it's empty.  I just did a complete reinstall of fs2, didn't solve the problem but at least the brightness issue I was having is gone, probably a remnant from Saga. 

PS. it is the print screen and not some other key?  Just in case  :nervous:

Edit: Ok can we just ignore this problem... my complete fault.  They were being stored in the freespace2\screenshots folder, however, it's in tga format that explorer doesn't have a preview for and the screen0032.tga was made back in 2013.  Since there was no 0033 I just assumed it was not being stored.  Turns out it had started over again at 0001.
Title: Re: What are you working on?
Post by: Scooby_Doo on January 10, 2018, 12:04:43 am
Tada!  Have a few more things to clean up/work on (need to work on animations and I'll have to skip the cockpit for now) and it'll be ready for launch, hopefully.
(https://i.imgur.com/3QIiRvD.jpg)
Title: Re: What are you working on?
Post by: Nyctaeus on January 11, 2018, 05:26:14 am
Recently started for Starwolf. With Joh [Iraklion] and Geb [Moires] already turned into Ancient warships, I think it's Duat o'clock :P. I want to make dedicated Ancient warship killer from it.
Title: Re: What are you working on?
Post by: HLD_Prophecy on January 12, 2018, 08:15:38 am
This looks awesome! It's got "shock-jump" written on it.
Title: Re: What are you working on?
Post by: Nyctaeus on January 12, 2018, 10:32:36 am
(http://oi68.tinypic.com/oky2ig.jpg)
(http://oi68.tinypic.com/2zq8oib.jpg)
(http://oi64.tinypic.com/8vsneg.jpg)
Geeez... Something is wrong with normalmaps.

To be finished and released before next ice age.
Title: Re: What are you working on?
Post by: Nyctaeus on January 14, 2018, 11:58:01 am
(https://cdn.discordapp.com/attachments/386811867491729408/402157243770077214/Przechwytywanie.JPG)
Obviously WiP but it had to happen. One day or another :P. It even uses original UV by FSF. Now I just need to make proper normalmap for it.

Edit:
(https://cdn.discordapp.com/attachments/386811867491729408/402177874578112534/Przechwytywanie.JPG)
And with new normalmap!
Title: Re: What are you working on?
Post by: xenocartographer on January 14, 2018, 12:08:02 pm
That is a very pretty ship.
Title: Re: What are you working on?
Post by: Nyctaeus on January 15, 2018, 02:50:11 pm
(http://oi63.tinypic.com/2ajx5ad.jpg)
...and the Silenus :).

Both will be released when I'm done with shield icons.
Title: Re: What are you working on?
Post by: Nyctaeus on January 17, 2018, 11:25:27 am
May I reign in this thread again :P?

Basicly I started something infuenced by Anan from OTT modeldump...
(http://oi67.tinypic.com/1zx1lhg.jpgp)
But it quickly become something different xD. This is terran-shivan hybrid interceptor. One step further of researching shivan technology after Loki.
Title: Re: What are you working on?
Post by: Oddgrim on January 17, 2018, 01:08:24 pm
May I reign in this thread again :P?

Basicly I started something infuenced by Anan from OTT modeldump...
(http://oi67.tinypic.com/1zx1lhg.jpgp)
But it quickly become something different xD. This is terran-shivan hybrid interceptor. One step further of researching shivan technology after Loki.

Yes you may, so long you pay the appropriate tax of neat looking ships :p
Title: Re: What are you working on?
Post by: Nightmare on January 17, 2018, 01:22:00 pm
It looks like the Anan and the Ladiel (also OTT) were having a child together... so cute...
Title: Re: What are you working on?
Post by: Trivial Psychic on January 17, 2018, 11:33:16 pm
I was gonna say it looks like a cross between a Myrmidon main hull without the stub wings, an elongated Perseus cockpit and neck, with a bit of Vasudan with the inward-curved engine baffles.

An impressive design nonetheless.
Title: Re: What are you working on?
Post by: Nyctaeus on January 18, 2018, 09:40:06 am
(http://oi65.tinypic.com/rcqx5v.jpg)
:D
Title: Re: What are you working on?
Post by: mjn.mixael on January 18, 2018, 10:08:42 am
I really like the design of that. It's different than a lot of what I've seen around here before.
Title: Re: What are you working on?
Post by: Nightmare on January 18, 2018, 10:58:02 am
It also looks a bit similar to the GTF Persephone (HTL Banshee) from BWO. So this is rather an athmospheric craft?
Title: Re: What are you working on?
Post by: Nyctaeus on January 18, 2018, 11:39:48 am
Similar to this, similar to that... Jesus guys, Loki and Anan were only things I had in mind :P.

No, she is probably not atmospheric capable craft.
Title: Re: What are you working on?
Post by: Nightmare on January 18, 2018, 11:47:12 am
But its a really nice ship after all. :nod:
Title: Re: What are you working on?
Post by: xenocartographer on January 18, 2018, 12:20:49 pm
The funny thing is, I can see it as either a warship or a fighter. How's it scale?
Title: Re: What are you working on?
Post by: Nyctaeus on January 18, 2018, 12:37:21 pm
The funny thing is, I can see it as either a warship or a fighter. How's it scale?
(http://oi67.tinypic.com/rtkolc.jpg)
Something like 25m.
Title: Re: What are you working on?
Post by: xenocartographer on January 18, 2018, 01:35:14 pm
Ah, no, I meant, would it look good scaled up to ~Fenris size? Because in the screenshot you posted, my first thought was that it was a warship, until I realized it was the same interceptor from before.
Title: Re: What are you working on?
Post by: HLD_Prophecy on January 18, 2018, 01:54:34 pm
Good grief, how do you get all this stuff done so quickly? You've put out a ton of awesome content lately, and what with the semester beginning and all...
Title: Re: What are you working on?
Post by: Nyctaeus on January 18, 2018, 03:36:42 pm
Good grief, how do you get all this stuff done so quickly? You've put out a ton of awesome content lately, and what with the semester beginning and all...
Thank you! Whatever I do here is just a part of my overall work. I share my modelling time between HLP, 2 gaming projects and sometimes other commissions. If I have a break from work, I execute my will to bring you folks the best stuff I can make for usage in potential projects. In short: I love modelling, I hate idling and I hate wasting time.

...and no. I actually do have social life :P
Ah, no, I meant, would it look good scaled up to ~Fenris size? Because in the screenshot you posted, my first thought was that it was a warship, until I realized it was the same interceptor from before.
I doubt so. It has lots of details distinctive for fighters, especially cockpit. This one is for upcoming Starwolf's project, but if I have a moment I may make cruiser sized ship in the same style.
Title: Re: What are you working on?
Post by: HLD_Prophecy on January 19, 2018, 09:19:15 am
Quote
Thank you! Whatever I do here is just a part of my overall work. I share my modelling time between HLP, 2 gaming projects and sometimes other commissions. If I have a break from work, I execute my will to bring you folks the best stuff I can make for usage in potential projects. In short: I love modelling, I hate idling and I hate wasting time.

...and no. I actually do have social life :P

I just wish I was that productive.  :p

But hey, you're doing what you do best. Thanks for making awesome community stuff!

EDIT: Incidentally, are you allowed to tell me what gaming projects you're doing modelling work for? I'd totally like to see your work for other projects.
Title: Re: What are you working on?
Post by: Nyctaeus on January 19, 2018, 01:17:07 pm
You are too kind, man :P

One is space-sim with similar mechanics to FS, but with original universe and more dieselpunk theme. Second is 4x RTS space game. Unfortunately I'm unable to reveal more details so far.
Title: Re: What are you working on?
Post by: Nyctaeus on January 19, 2018, 02:40:28 pm
(http://oi64.tinypic.com/2qjvzwk.jpg)
(http://oi65.tinypic.com/ehk5mc.jpg)
(http://oi65.tinypic.com/wiwqw4.jpg)
LODs, debris, shield icon and she is all yours :D
Title: Re: What are you working on?
Post by: Nightmare on January 19, 2018, 03:06:58 pm
This really fits the GTI/Hades theme nicely. I'll bet there will be several campaign designers whi will thank you for your work. :)
Title: Re: What are you working on?
Post by: HLD_Prophecy on January 19, 2018, 10:22:42 pm
@Nyctaeus: Sounds cool, lots of space stuff!  :) Would like to see what you've done if those games are ever released.

Here's a question: Were I to give you a bunch of scans showing a very geometrically simple ship from a comic book, would you be willing to try your hand at recreating it for me? Or would you not know unless you saw it?
Title: Re: What are you working on?
Post by: Nyctaeus on January 19, 2018, 10:45:32 pm
So far I started two big projects... And I finished two big projects :)

As for the ship, with less amount of work for some projects around here and outside this place, I would certainly be willing to. Sadly I cannot afford to make ships just only for fun. If you want to submit a request, check my request thread (https://www.hard-light.net/forums/index.php?topic=93925.0), familiarize with rules and see if you count.
Title: Re: What are you working on?
Post by: HLD_Prophecy on January 20, 2018, 11:18:52 am
Aha, I see. This would be a very much non-essential ship that I might or might not ever use in a mod, so yeah. I'll leave you to stuff that's actually important for in-progress mods.  :yes:

Maybe if I ever seriously plan to use it I'll get back to you about that. It really is a very simple/cartoonish ship, so textures/detailing would be minimal.
Title: Re: What are you working on?
Post by: Deora11 on January 26, 2018, 10:06:16 pm
My current little project to which I'm dedicated to complete. Currently have half of it UV mapped, and the light rig is almost complete. None of it is present in this fact sheet, but its just a little tangent I thought was kinda cool.

(https://i.imgur.com/H42B9es.png)
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on January 27, 2018, 10:54:14 am
Currently trying to rebuild all of my previous models and textures because a Windows 10 update went awry, and the only way of fixing it is to basically format the entire drive and I forgot to backup any of my models/textures/whatever. So it's gone. All of it. 

Boy I sure am excited to start from zero.
Title: Re: What are you working on?
Post by: bomb3rman on January 27, 2018, 11:33:45 am
Have you tried a restore program like Recuva? It helped me a while ago to get my data back after some serious HDD crash...
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on January 27, 2018, 11:37:50 am
Except the drives are fine, but it's with Windows itself where the problem lies.

I don't know, apparently some of the data is still there after restoration, but the "some" wasn't specific. I have a small drive where Windows resides and a bigger one where most of my files are. Maybe they will remain untouched. I'll find out later when all is done.
Title: Re: What are you working on?
Post by: bomb3rman on January 27, 2018, 12:17:38 pm
Good luck ;)
Title: Re: What are you working on?
Post by: bobbtmann on January 27, 2018, 04:44:34 pm
You haven't reformatted yet, have you? I once had a windows update screw up my computer, so I accessed my files using an operating system on a flash drive (I used Ubuntu). Then I backed up my files and reformatted my computer.

That was Windows XP, so I don't know if it can still be done with Windows 10.
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on January 27, 2018, 04:55:14 pm
Problem's fixed now, and it was only the small drive (containing only my modeling and texturing programs) that was wiped. The bigger one with the files themselves is untouched, so thankfully the only thing I lost was an unfinished capship model in Blender.
Title: Re: What are you working on?
Post by: HLD_Prophecy on January 27, 2018, 10:05:56 pm
Problem's fixed now, and it was only the small drive (containing only my modeling and texturing programs) that was wiped. The bigger one with the files themselves is untouched, so thankfully the only thing I lost was an unfinished capship model in Blender.

Great, glad to hear it!
Title: Re: What are you working on?
Post by: Nyctaeus on January 29, 2018, 07:10:35 pm
(http://oi65.tinypic.com/2816f75.jpg)
...and the last request for Starwolf's mysterious project.
Title: Re: What are you working on?
Post by: Trivial Psychic on January 29, 2018, 08:44:59 pm
Ooh!  Another legacy of the old Inferno R2 that never saw the light of day... the campaign I mean... the model was released in a dump.
Title: Re: What are you working on?
Post by: TrashMan on January 30, 2018, 05:36:54 am
Nice.
I actually saw that mesh and though of re-working it myself. You beat me to it. Not that I mind given what a great job you did
Title: Re: What are you working on?
Post by: Nyctaeus on January 30, 2018, 10:46:31 am
(https://cdn.discordapp.com/attachments/386811867491729408/407939294750048256/belly.jpg)
:D
Title: Re: What are you working on?
Post by: bomb3rman on January 30, 2018, 10:57:32 am
What's it going to be? Looks like a small cruiser/gunship to me :=)
Title: Re: What are you working on?
Post by: Nightmare on January 30, 2018, 11:41:27 am
The original GTC Bellerophon was about 350m, bit larger than Fenris; dunno if it's still that size, for I almost didn't recognize it as good as it looks now...  :)
Title: Re: What are you working on?
Post by: Nyctaeus on January 30, 2018, 11:53:49 am
The original GTC Bellerophon was about 350m, bit larger than Fenris; dunno if it's still that size, for I almost didn't recognize it as good as it looks now...  :)
And it's still a cruiser. In the project it's gonna be used, it's light cruiser of one of Post-GW terran factions in Sol, so it's gonna be a little bit smaller. 280m is enough for a ship for it's type.

She is not random kitabash like rest of stuff I made for this mod, so she is gonna be released.
Title: Re: What are you working on?
Post by: TrashMan on January 31, 2018, 06:07:13 am
How's it's weapon loadout looking?
Title: Re: What are you working on?
Post by: Nyctaeus on January 31, 2018, 08:38:02 am
Go ahead and check yourself (https://www.hard-light.net/forums/index.php?topic=94434.0) :).
Title: Re: What are you working on?
Post by: den5 on January 31, 2018, 09:52:02 am
The Nova class dreadnought wip. I need advice. Currently turret barrels uses 12 edges cylinder, the missile launcher has 8 edges cylinder. It's ok or can be more polys? I'm thinking about 16 and 12.

(http://i68.tinypic.com/zvalc3.jpg)
(http://i66.tinypic.com/2ahw6zn.jpg)
Title: Re: What are you working on?
Post by: Nyctaeus on January 31, 2018, 11:37:21 am
For a turret that big, 16-edged cylinders will be fine. Hovewer there should not be significant difference. Properly alligned sharp edges and smoothing will be crucial in that case.

If you really care about round look of your turrets, you can always make high-poly barrels of 32 edges, bake normalmap from it and apply it to 12-edged version. Hi-poly baking is the best known way of cheating things like that.

Very nice model, btw :yes:
Title: Re: What are you working on?
Post by: HLD_Prophecy on January 31, 2018, 06:57:29 pm
It looks super cool! I'm a huge fan of massive cannons and this ship really has an artillery look to it. I'd like to see this in a mod.
Title: Re: What are you working on?
Post by: Mito [PL] on January 31, 2018, 07:28:18 pm
This is how Karuna should look like.
Title: Re: What are you working on?
Post by: karajorma on January 31, 2018, 09:06:39 pm
It looks super cool! I'm a huge fan of massive cannons and this ship really has an artillery look to it. I'd like to see this in a mod.

It's from Babylon 5. There's already a version in TBP.
Title: Re: What are you working on?
Post by: bomb3rman on February 01, 2018, 06:20:24 am
PromptBox, Variables and Team Loadout fully working. The shopping can start :)
Title: Re: What are you working on?
Post by: starwolf1991 on February 01, 2018, 11:54:43 pm
A lot being worked on; much for discussion at a later date. Currently, what I can mention is that I'm moving to finish the missions I've been assigned for editing in Exile. I also threw in another freebie. Expect some improved visuals for the fighter-mounted weapons of the Earth Federated Nations. Because, even Earthers need to be able to dazzle the Shivans with some pew pew.

Hoping people will enjoy the edits when Exile 1.2 happens. It's been a privilege and a wonderful experience.
Title: Re: What are you working on?
Post by: Oddgrim on February 03, 2018, 03:01:38 pm
Doing some testing,  trying to make more realistic skin with using a subsurface scattering shader nodesetup.
(https://i.imgur.com/M2hI18K.jpg)
Title: Re: What are you working on?
Post by: Trivial Psychic on February 03, 2018, 04:39:50 pm
Seeing this gave me an idea... though I'm probably not the first person to think of this.  I've seen some commercials for the new iPhone advertising motion emoji heads that can talk, speaking your message and even inflections.  What are the options of replacing or supplementing our ani heads with what amounts to a rendered pof?  We have pof rendering replacing the anis in ship and weapons selection screens, is it feasible to have 3D rendered heads and backgrounds to replace the head anis?
Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on February 03, 2018, 05:03:16 pm
Apparently I seem to be better at modelling when I'm drunk.

I found this file named "AAAAAAAAAA.wings" with this model in it
I only remember a bottle of alcohol and some trace memories of this thing. It does look better than most of the trash I bring up.

(https://i.imgur.com/Cbda0o3.png)

The only thing I find confusing is why the hell I decided to put some landing gear on it.
Title: Re: What are you working on?
Post by: Nyctaeus on February 07, 2018, 02:12:21 pm
I called models like it "Quick Upgrade". Modelled for fun in my free time.
Title: Re: What are you working on?
Post by: Nightmare on February 07, 2018, 02:23:01 pm
So the GTI Achilles is getting HTLed, too? Are you going to rerelease every community made ship now? :D
Title: Re: What are you working on?
Post by: Nyctaeus on February 07, 2018, 02:38:33 pm
I'm not sure if I finish this one, as I have no purpose for this. Just wanted to see what I can do with this design. Besides it's small, token upgrade far from being typical HTL. I will probably dump it.
Title: Re: What are you working on?
Post by: Nightmare on February 07, 2018, 02:58:25 pm
Na, OK~
Title: Re: What are you working on?
Post by: Oddgrim on February 09, 2018, 04:47:01 am
Modeling a zod pilotsuit. heres a quick helmet articulation test. c:

(https://i.imgur.com/6EclrnE.png)
Title: Re: What are you working on?
Post by: Trivial Psychic on February 09, 2018, 06:54:09 am
AVENGE ME!!!!
Title: Re: What are you working on?
Post by: Cyborg17 on February 09, 2018, 03:42:01 pm
X-COM Vasudan Edition
Title: Re: What are you working on?
Post by: 0rph3u5 on February 10, 2018, 10:11:52 pm
The Nova class dreadnought wip. I need advice. Currently turret barrels uses 12 edges cylinder, the missile launcher has 8 edges cylinder. It's ok or can be more polys? I'm thinking about 16 and 12.

You magnificent fiend :D



Modeling a zod pilotsuit. heres a quick helmet articulation test. c:

Very good ....
Title: Re: What are you working on?
Post by: LionSGI on February 12, 2018, 03:37:12 pm

... and i thought it was an easy sunday afternoon project retrofitting my Radiant-VII model for Clone Wars, but it turned out a nightmare. the model they used in the animated series has "not so much" common with the model they used in Episode I... and even they used at least two versions of this  model for the series (the other one has escape pods instead of the docking rings)... i do not think, that my two models (Radiant-VII and C-70) share a single vertex anymore... :D i had to rewatch the series and rely on screencaps; i hope i got all the main features of this ship. and of course it needs to be textured :D

any help is welcome (especially in texturing :) )



enjoy!

Title: Re: What are you working on?
Post by: Col.Hornet on February 25, 2018, 12:34:52 am
Clone Wars era mod for Freespace :O !?

YES YES YES.
Title: Re: What are you working on?
Post by: Stardust on February 26, 2018, 11:41:23 am
Since Majorvador released his Sins of a Blue Planet TC for Sins of a Solar Empire in an alpha state, I've been playing with the game files, adding abilities, but also borrowing effects from the Distant Stars mod and enhancing the weapon effects, which as stock are all but invisible at any kind of range.

https://steamuserimages-a.akamaihd.net/ugc/920295477558447225/263ADAFE6C35C3DC4EC95D421D2331E87E945EE5/
https://steamuserimages-a.akamaihd.net/ugc/920295477558446816/A140B03FFD6B026F78E8B803762BA284F943EEB0/
https://steamuserimages-a.akamaihd.net/ugc/920295477558446009/EDBEC4C819F303629CBAF54F5712E383DC58CABB/
https://steamuserimages-a.akamaihd.net/ugc/920295477558520421/A49195D04FC9EF6C7F9500ACC31360FA9C39CEDB/
https://steamuserimages-a.akamaihd.net/ugc/920295477558445572/3555FC27BD630B57C88D53868917639433918C27/
https://steamuserimages-a.akamaihd.net/ugc/920295477558550384/26984AD072DF471746BA07B423773018E86E4F9B/

I've been trying to reach him to see if he'd like them, and some help to move it along, but haven't gotten any reply after a couple weeks as of this writing. So until I do hear back, it'll sit safe on my hard drive and my dropbox for me to enjoy. :P
Title: Re: What are you working on?
Post by: majorvader111 on February 26, 2018, 11:07:26 pm
Since Majorvador released his Sins of a Blue Planet TC for Sins of a Solar Empire in an alpha state, I've been playing with the game files, adding abilities, but also borrowing effects from the Distant Stars mod and enhancing the weapon effects, which as stock are all but invisible at any kind of range.

https://steamuserimages-a.akamaihd.net/ugc/920295477558447225/263ADAFE6C35C3DC4EC95D421D2331E87E945EE5/
https://steamuserimages-a.akamaihd.net/ugc/920295477558446816/A140B03FFD6B026F78E8B803762BA284F943EEB0/
https://steamuserimages-a.akamaihd.net/ugc/920295477558446009/EDBEC4C819F303629CBAF54F5712E383DC58CABB/
https://steamuserimages-a.akamaihd.net/ugc/920295477558520421/A49195D04FC9EF6C7F9500ACC31360FA9C39CEDB/
https://steamuserimages-a.akamaihd.net/ugc/920295477558445572/3555FC27BD630B57C88D53868917639433918C27/
https://steamuserimages-a.akamaihd.net/ugc/920295477558550384/26984AD072DF471746BA07B423773018E86E4F9B/

I've been trying to reach him to see if he'd like them, and some help to move it along, but haven't gotten any reply after a couple weeks as of this writing. So until I do hear back, it'll sit safe on my hard drive and my dropbox for me to enjoy. :P


Sorry i never got back to you stardust, been busy with things, thanks for the screen shots but personally im not a big fan of them, don't take this the wrong way but personally i'm trying to create an authentic freespace mod for sins.

I'm personally not a fan of effects that are in my opinion over the top which unfortunately show up in quite a lot of sins mods, with this in mind i will be giving particle effects another pass over soon.
Title: Re: What are you working on?
Post by: Stardust on February 27, 2018, 01:03:43 pm
Not a problem, I appreciate the feedback. It's not a critique, more an observation of mine; in FSO the sky's full of glowing, shiny, and colorful effects, which seemed to be lacking in SOTBP. If I wasn't focused right in close on a given ship, I couldn't tell whether it was firing - or being fired upon - unless they were using beams. You're welcome to have them, either way, maybe it will save you some work down the road? It is, after all, your project, so I completely understand where you're coming from and that you want to create a certain aesthetic and gameplay style with it. Let me know.
Title: Re: What are you working on?
Post by: Jadehawk on March 13, 2018, 06:15:38 pm
When I get the time, I'll do some 3D modeling and now a days I look over what I already have done and see if I can improve things. This used to be a Vasuden Bomber when I started it. But stopped as I felt it was not anyhting they would do. So what to make it as?

I figured in the Freespace universe, you would see Pirates, Mercenaries and all that, so decided this would be a Mercenary combat ship. Cockpit is there with two pilots, while not shown has room for a small cargo compartment and a crew area or a small troop compartment. Three AAA turrets and 4 heavy cannons round out the ship.

https://p3d.in/RZoCb

Title: Re: What are you working on?
Post by: Nightmare on March 13, 2018, 06:40:57 pm
Now that's a really neat thing :)

I actually don't know if GTVA would like to have mercs using ships with 3 AAA turrets and 4 heavy cannons, but what about some kind of Vasudan special police force?

And BTW, what has become of your other Vasudan things? I mean not only the 2 recent ones, but you made some interesting stuff a few years back.
Title: Re: What are you working on?
Post by: Jadehawk on March 13, 2018, 07:05:28 pm
Yeah not sure about that too, but what the hey ;)

I still have them all and even improved that oval looking Vasuden Bomber I made into a GVT transport type.

https://p3d.in/s7eLU

A nice tactical transport, fast and even comes with shields, but not as strong as fighters. Also with cockpit

Here is the GVF Mafdat I made and improved it some:

https://p3d.in/wJXuH

This is a very light very fast interceptor. Light armor, but very strong shields. Only 4 cannons and 4 missile tubes too. I'm not 100% on the engines though. Cockpit included.
Title: Re: What are you working on?
Post by: Nightmare on March 13, 2018, 07:14:30 pm
Do you plan to finish them someday? ;7

As with the 2 other ships- you surely might find somebody in this community who could convert them. :)
Cause they're pretty and HQ models. :nod:
Title: Re: What are you working on?
Post by: Jadehawk on March 13, 2018, 10:26:38 pm
I wish I had the time to learn UV mapping as I never had even though I attempted several times already. I just do not have the time learning UV Mapping. Heck I have not done any of my aviation profiles lately either. I hope to someday, but not for quite sometime. I have tried to learn some UV mapping, but it's just not working out well for me. UV mapping is currently not as sophisticated to be fast, simple and accurate to make a proper template for me to use.

Having said that, if ANYONE WHO READS THIS WISHES TO COMPLETE THESE, LET ME KNOW. If not, then someday when I can do proper UV mapping, I'll complete them.
Title: Re: What are you working on?
Post by: Jadehawk on March 20, 2018, 01:25:50 pm
Deleted, something is not working. BBS :)

Ehh ok this post went weird while at work on lunch break....

Updated the GVF Mafdat with new engines and some minor detailing.

https://p3d.in/LquvE
Title: Re: What are you working on?
Post by: Trivial Psychic on March 20, 2018, 11:22:06 pm
I think that the wings and fuselage should have a plated appearance, similar to the Serapis.
Title: Re: What are you working on?
Post by: Nyctaeus on March 21, 2018, 11:12:40 am
I have several current projects for several mods. BtA, Inferno... Among them, there is this:
(http://oi68.tinypic.com/5bwvp1.jpg)
(http://oi66.tinypic.com/91j75s.jpg)
It's in pretty good shape, so it's about time to show this. Some of you may remember this. Original is Venom's work, and I'm reworking it into Asgard - terran superdestroyer and flagship of one of terran factions from Starwolf's secret project.
Title: Re: What are you working on?
Post by: Jadehawk on March 21, 2018, 01:35:20 pm
Yes you are quite right Trivial Psychic and that brings it to my problem. You see, there are two ways I can show this. One is the plated appearance and the other is like how the GVF Shu is. I am leaning toward the plated version, but also might try it like the GVF Shu does.
Title: Re: What are you working on?
Post by: Trivial Psychic on March 21, 2018, 03:11:20 pm
I have several current projects for several mods. BtA, Inferno... Among them, there is this:
(http://oi68.tinypic.com/5bwvp1.jpg)
(http://oi66.tinypic.com/91j75s.jpg)
It's in pretty good shape, so it's about time to show this. Some of you may remember this. Original is Venom's work, and I'm reworking it into Asgard - terran superdestroyer and flagship of one of terran factions from Starwolf's secret project.

For reference, here's the original SOC Galatea (http://wiki.hard-light.net/index.php/SOC_Galatea).
(http://wiki.hard-light.net/images/2/26/Hero.jpg)
Title: Re: What are you working on?
Post by: LionSGI on March 22, 2018, 03:32:35 am
Clone Wars era mod for Freespace :O !?

YES YES YES.

it COULD be, but we are only three people involved into this at the moment: 2 devs and one supporter (that would be You! :D )

so if someone else thinks we need a Clone Wars mod, then feel free to get in touch; any help is needed.

but for now, i only have 3 (similar) objects i created; if i have some time in the future i will create some more, but progress will be very slow...

i made a quick repaint (the red one) of the C-70 as seen in TCW S06/E07

if someone wants to improve them further or would like to use them in their own mods, feel free to contact me; i would be happy to donate them for good :)



Title: Re: What are you working on?
Post by: Jadehawk on March 22, 2018, 11:08:03 pm
Ok, so some more work and I get it this far:



Better?  :)
Title: Re: What are you working on?
Post by: Jadehawk on March 23, 2018, 06:06:44 pm
I also made this version which I started earlier and a little bit different. Figured the Vasudens also were part of the SOC branch and made this as an enhanced version of armor plating.


Title: Re: What are you working on?
Post by: Jadehawk on March 27, 2018, 03:37:23 pm
SO found the old Aldo model, pulled it up and made this:


Title: Re: What are you working on?
Post by: Nyctaeus on March 27, 2018, 03:39:37 pm
Apis is cool!
Title: Re: What are you working on?
Post by: Nightmare on March 27, 2018, 03:43:53 pm
You really should get somebody who can do UV mapping for you, these models are WAY too good to stay untextured. :)
Title: Re: What are you working on?
Post by: Jadehawk on March 27, 2018, 05:17:45 pm
Thanks, I wish I had the time myself to learn, but my modeling is all I got time for as it's easy to stop and start. UV mapping to me is time consuming and very extensive. I tried several times to learn, but nothing made sense and I could not stop save and come back. Nothingness, someday I'll have a chance too, just not for the time being. I figured I'll just improve my modeling, show then here and wait for the day I do got time to UV map. Heck I dont even got the game running on my computer at the moment.

Thanks again for the kind words :) 
Title: Re: What are you working on?
Post by: Bryan See on March 28, 2018, 12:02:16 pm
After nearly four years of silence, I've decided to restart the entire SDn Sariel model from scratch. Using the rear as a basis that would be used for my forthcoming SJ Amritaya renovation, I've modeled it from the ground up. It comprises over 16,000 triangles. It has four VLS torpedo launchers, the first Shivan ship to sport such a thing.

(https://s26.postimg.org/k2k3equvt/SDn_Sariel.png) (https://postimages.org/)
Title: Re: What are you working on?
Post by: Scooby_Doo on March 30, 2018, 06:45:25 pm
Another ship in the works...... polys and normal maps.  I wish we could write shaders, that would cut polycounts down and at the same time bring detail up.

(https://i.imgur.com/0aQd726.jpg)
(https://i.imgur.com/Jdv08Le.jpg)
Title: Re: What are you working on?
Post by: xenocartographer on March 30, 2018, 07:19:50 pm
That ship looks familiar somehow. Should I recognize it from somewhere?
Title: Re: What are you working on?
Post by: Trivial Psychic on March 30, 2018, 08:28:01 pm
While the engines are a giveaway.
Title: Re: What are you working on?
Post by: Scooby_Doo on March 30, 2018, 08:46:01 pm
That ship looks familiar somehow. Should I recognize it from somewhere?
The base model was from the old Wing commander Sheffield class destroyer.  It was one of my first re-models (and keeps being that too).  As for the nacelles, ya I've been playing STO a lot.  Been merging the two worlds together.

As for the shaders, I had one designed for the Unreal engine.  Basically you would have the shader combine multiple textures on different UV channels to form a detailed texture.   First layer would be the plain ship texture on a texture atlas.  On the second layer there would be more detailed transparent textures (like ambient occlusion).  You could even do a third with just normal maps to produce a detailed skin.
Title: Re: What are you working on?
Post by: Jadehawk on March 30, 2018, 09:37:53 pm
well I hope this one is acceptable next to Scoobys awesome work..ahem! :P

My version of the Boreas...


Title: Re: What are you working on?
Post by: Colonol Dekker on March 31, 2018, 08:15:45 am
I spotted that Sheffield ;)
Title: Re: What are you working on?
Post by: m!m on March 31, 2018, 01:09:33 pm
As for the shaders, I had one designed for the Unreal engine.  Basically you would have the shader combine multiple textures on different UV channels to form a detailed texture.   First layer would be the plain ship texture on a texture atlas.  On the second layer there would be more detailed transparent textures (like ambient occlusion).  You could even do a third with just normal maps to produce a detailed skin.
If you say "different UV channels" do you mean that each vertex has multiple UV-coordinates assigned to it? The other features should already be supported by the FSO rendering engine.
Title: Re: What are you working on?
Post by: Axem on March 31, 2018, 01:23:18 pm
Yeah, basically. You can have a tiled texture and then overlay stuff like an dirt/detail or an AO map on top of that so it all blends together giving you a better looking texture/material.
Title: Re: What are you working on?
Post by: Scooby_Doo on March 31, 2018, 02:36:34 pm
As for the shaders, I had one designed for the Unreal engine.  Basically you would have the shader combine multiple textures on different UV channels to form a detailed texture.   First layer would be the plain ship texture on a texture atlas.  On the second layer there would be more detailed transparent textures (like ambient occlusion).  You could even do a third with just normal maps to produce a detailed skin.
If you say "different UV channels" do you mean that each vertex has multiple UV-coordinates assigned to it? The other features should already be supported by the FSO rendering engine.

Axem got it, ya.  For example, if I remember this right. I had channel one for the base hull texture.  I did a simple uv map (channel 1) for it, then used a texture atlas for the texture.  Channel 2 I made a much better uv map, this map I baked the ambient occlusion into and added extra details (scratches).  Channel 3 was a normal map that was used on certain parts of the mesh.  It contained a copy of channel 2's uv map projected onto it.  This allowed the shader to use the normal map while at the same time copying the texture of the underlying mesh.  It was used for panel lines, rivets, etc...  This way you don't need a panel line decal for the base texture, a panel line decal for blue texture, red texture, yellow...etc.


As you can see on the panel lines (including the upper blue ones) it maintains the hull texture
(https://i.imgur.com/0cyL5IJ.jpg)
Title: Re: What are you working on?
Post by: m!m on March 31, 2018, 03:05:31 pm
Yeah, that's a little too much for the FSO rendering engine to handle :nervous:
I would like to have a material system as flexible as UnrealEngine but there are a lot of reasons why this doesn't work in FSO at the moment :(
Title: Re: What are you working on?
Post by: Jadehawk on March 31, 2018, 08:58:34 pm
One wonders if we should update the game to a new rendering engine as unreal? Start a GO FUND ME site? Just wondering.
Title: Re: What are you working on?
Post by: Scooby_Doo on March 31, 2018, 10:02:40 pm
Yeah, that's a little too much for the FSO rendering engine to handle :nervous:
I would like to have a material system as flexible as UnrealEngine but there are a lot of reasons why this doesn't work in FSO at the moment :(

Couple things we would need,

1.) multiple uv channels (this would require both the engine and psc2 to be updated).  It would probably have to be stored either at the end of the POF file or as a seperate POF2 file (for compat sake).

2.) Ability to load textures other than the ones assigned to the ship (since shaders can use other textures)

3.) Finally good shader support. I know shaders are there, but I don't know the state of being able to use your own.
Title: Re: What are you working on?
Post by: m!m on April 01, 2018, 04:04:55 am
One wonders if we should update the game to a new rendering engine as unreal? Start a GO FUND ME site? Just wondering.
I thought about this some times already but I always arrived at the conclusion that it's too much work given the current state of the rendering engine.

1.) multiple uv channels (this would require both the engine and psc2 to be updated).  It would probably have to be stored either at the end of the POF file or as a seperate POF2 file (for compat sake).
If that would be implemented it would be better to just use a better format (such as glTF) which supports flexible vertex formats by default. The biggest problem I see here is performance. Since the current format is static all the model data can be uploaded into a single GPU buffer and while rendering the buffer binding doesn't have to be changed. If we allowed dynamic vertex layouts then optimization would be delegated to the modder and in most cases that will probably not work well since any documentation would be outdated as soon as the rendering engine is changed again.

2.) Ability to load textures other than the ones assigned to the ship (since shaders can use other textures)
This could probably be solved by creating a generic rendering material system but I have no idea how much work that would require.

3.) Finally good shader support. I know shaders are there, but I don't know the state of being able to use your own.
FSO actually "allows" to override the shaders used by the engine but they are no included in the backwards compatibility guarantee since otherwise we would never have been able to add things like deferred shading or shadow mapping. Customizing shaders would either result in very little customization in order to allow future changes to the rendering engine or it would require a very complex system that is somehow designed to be future-proof. UnrealEngine doesn't have this problem since the shaders only target one engine version and if some new feature is introduced in an update it's possible that your shaders get broken.
Title: Re: What are you working on?
Post by: SL1 on April 01, 2018, 08:16:36 pm
I've been experimenting with cobbling together some head anis from footage of another game. Right now, I have three anis that I think might be good as all-purpose pilot heads. I'd very much like some feedback on them, because they have a potentially significant flaw and I'd like to know how noticeable it is.

http://www.mediafire.com/file/nsu1d8axwp3wh59/ani-test.zip

Some notes:

- I used the .eff method. I couldn't quite figure out how to make an ani directly. I've included a demo mission (ani-test-1) that uses them in messages.

- For some reason, switching back to another mod after deactivating this one gives me an error that says "The pilot savefile for this campaign is invalid for the current mod. Please select another campaign or switch to the correct mod in order to use this campaign." I don't know what's causing it. It appears to be harmless, but you might want to create a new pilot for this mod just to be safe. And I'd certainly appreciate if anyone could tell me how to fix it.

- I'd appreciate if you played the demo mission first before looking at it in FRED or looking at the file names in the VP. There's something about these anis that I want to know whether or not it's particularly noticeable if you're not looking for it, and knowing the file names would tell you what to look for.


That said, here's what I'd like to know if you noticed:

Spoiler:
The pilots' helmets have names on them. Male Pilot 1 is Slater, Female Pilot 1 is Kreysig, and Male Pilot 2 is Daniels. These anis were edited together from footage of an old game called G-Police: Weapons of Justice, and those are the characters' names. If the names are noticeable, that would obviously severely limit the use of these anis for general purposes. I know basically nothing about video editing (putting these together is the first time I've even used a video editor), so I don't know how difficult it would be to cover the names up somehow.
Title: Re: What are you working on?
Post by: bomb3rman on April 04, 2018, 12:41:50 pm
I managed to untie my mod from BP... Took a whole damn afternoon to do so, but now all necessary tables, models, maps, sounds, weapons and effects are copied to my own mod folder. This way I can delete the dependency from Blue Planet and changes on BP won't break my mod ;) This way I also learned a lot more about the different table files.
Title: Re: What are you working on?
Post by: Jadehawk on April 06, 2018, 01:57:41 pm
Been working on my version of the GTD Masashi I saw some time ago as I liked the overall look. I'll post something later when I get home.

Happy Friday folks :)
Title: Re: What are you working on?
Post by: Stardust on April 06, 2018, 04:36:31 pm
well I hope this one is acceptable next to Scoobys awesome work..ahem! :P

My version of the Boreas...




I would 3D print this, if I had a 3D printer.
Title: Re: What are you working on?
Post by: Jadehawk on April 08, 2018, 05:40:41 pm
Thanks and yeah I would do that myself too.  ;7

a little bit late on my version of the GTD Masashi . For now I'm calling it the GTD Antaris


Title: Re: What are you working on?
Post by: Nightmare on April 08, 2018, 06:07:18 pm
GTD Orion=>EACa Auriga
GTSD Bastion=>GTD Antaris

This one looks a bit strange though IMO... I think it could take some design elements from the GTD Sirona; would make it look more Terran.
Title: Re: What are you working on?
Post by: Jadehawk on April 09, 2018, 08:16:51 am
Thanks for the input! As it is now, I'm pretty much open what to do with this. I'll take a look at the Sirona which I have myself.
Title: Re: What are you working on?
Post by: Nightmare on April 09, 2018, 09:41:38 am
Thanks for the input! As it is now, I'm pretty much open what to do with this. I'll take a look at the Sirona which I have myself.

Here's another thing that has atleast some similarities with your ship. I don't know who made this and it wasn't ever finished, but it's a really cool looking ship, probably a corvette. Besides being an overall good looking thing (I really like the way this thing is structured), you might want to take a look at the way the 2 side parts are made, they could be if they were larger - like those you already have on your model - be used as concept in case you want to edit the fighterbays a bit.

[attachment stolen by Russian hackers]
Title: Re: What are you working on?
Post by: LionSGI on April 10, 2018, 04:21:28 pm

has several issues, for example: it is in landing configuration... just a WIP :)

can someone make the wing move? i thought with the s-foil function somehow... is it possible?

Title: Re: What are you working on?
Post by: Black Wolf on April 10, 2018, 07:29:44 pm
As long as the wings are separate submodel, they can be made to move using the animation code (http://wiki.hard-light.net/index.php/Animation_Code). You can either set it up so that they're moved by the FREDder making the mission, or you can link it to things that happen in mission, like firing the weapons or using the afterburner. Those probably aren't quite right for a Firespray though - you likely either want them to be just shifted manually (since they'll spend 99% of their time horizontal) or link them to the engines being in use.

That is a tiny bit trickier, because you'll need to use a lua script, but it's already written, so it's essentially just a matter of using one extra file and changing the ship it references to the Firespray. Grab my GTFg Jupiter (https://www.hard-light.net/forums/index.php?topic=93336.0) and use the -sct.tbm included as your base (or just leave it for FREDders, as above :)). NB, if you do use it, credit Xenocartographer for the script, not me.

Title: Re: What are you working on?
Post by: LionSGI on April 11, 2018, 12:06:11 am
As long as the wings are separate submodel, they can be made to move using the animation code (http://wiki.hard-light.net/index.php/Animation_Code). You can either set it up so that they're moved by the FREDder making the mission, or you can link it to things that happen in mission, like firing the weapons or using the afterburner. Those probably aren't quite right for a Firespray though - you likely either want them to be just shifted manually (since they'll spend 99% of their time horizontal) or link them to the engines being in use.

That is a tiny bit trickier, because you'll need to use a lua script, but it's already written, so it's essentially just a matter of using one extra file and changing the ship it references to the Firespray. Grab my GTFg Jupiter (https://www.hard-light.net/forums/index.php?topic=93336.0) and use the -sct.tbm included as your base (or just leave it for FREDders, as above :)). NB, if you do use it, credit Xenocartographer for the script, not me.

thank You for the suggestions! i thought about it, You were right: the wings are most of the time in flying (horizontal) position, and only moved to vertical when landing and docking. i guess, one can link it to the docking function too, since there is really no landing scenario in space... :) it would not make much sense to let the player move the wings, but i think it would be cool to allow this - just for fun :)

i hope there are FREDers out there who will use it, because i do not know anything about FRED.... if i decide to use the script, i will give credit. also, if someone would like to use this model, please contact me. as with my other models, this one is also free to use.


Title: Re: What are you working on?
Post by: Wet Orange Ostrich Toilet on April 22, 2018, 12:28:25 pm
I worked on a fighter I *may* have inspired a bit from the Arwing from Star Fox.

I call it the LC-40 "Starfire"

(https://i.imgur.com/l9motgu.png)
Title: Re: What are you working on?
Post by: LionSGI on July 23, 2018, 05:18:29 pm

Everybody too busy to post?  (i hope so) :D

finally, after a long time, i managed to texture the Slave One, it is painted as it was used by Jango Fett, i hope You like it:


i also uploaded my very first model for FreeSpace2Open, the Radiant VII to p3d:

Title: Re: What are you working on?
Post by: Nightmare on July 23, 2018, 07:00:19 pm
Everybody too busy to post?  (i hope so) :D

My FRED work sadly doesn't yield in things worth posting screens yet... :(

Quote
finally, after a long time, i managed to texture the Slave One, it is painted as it was used by Jango Fett, i hope You like it:

Nice :yes:
Title: Re: What are you working on?
Post by: Colonol Dekker on July 24, 2018, 05:51:55 am
I'm loving that cruiser.
Title: Re: What are you working on?
Post by: Bryan See on August 01, 2018, 06:46:21 pm
I've uploaded the WiP of the DeathBall A (Death Ball A or sometimes known as Death Ball or DeathBall) in use by the Unknown Intellectual Mechanised Species (UIMS), an enemy faction of Galaxian 3 and Starblade.
Title: Re: What are you working on?
Post by: Galemp on August 10, 2018, 05:05:08 am
"But Galemp" you exclaim, "Why are you kitbashing all these FS1 models? Haven't you done enough already?" To which I reply, "Never."


This kitbash of the GTB Athena merges two fuselages, and replaces one cockpit/life support system with a giant cannon, for use as an experimental weapons platform. The co-pilot acts as a dedicated gunner for this weapon, monitoring targeting and testing results in real-time.

In the final model, this is gonna be a weapon turret with narrow forward FOV. I'm looking forward to mounting an AAA beam on it.
Title: Re: What are you working on?
Post by: Trivial Psychic on August 10, 2018, 05:57:36 am
Take a cue from the Germans and call it the Athena-Z.
Title: Re: What are you working on?
Post by: Fusion on August 10, 2018, 07:11:49 am
Currently working on the story, outlines, and ship list for a campaign. Approximately 75% done with the former and 20% done with the latter two. Approaching things from a different perspective - I'll say it's a story no one has done before and is based from a retired veteran - not military or mercenary - point of view. Expect plenty of hot FS1 and pre-Great War vs FS2 action, GTI conspiracies, and most important of all, an actual in-game use for the Green Beam. Will probably be putting a 'help wanted' thread up soon.
Title: Re: What are you working on?
Post by: Oddgrim on August 24, 2018, 04:56:42 pm
(https://i.imgur.com/T0NFqSV.jpg)
(https://i.imgur.com/EgaBG51.jpg)
Title: Re: What are you working on?
Post by: Goober5000 on August 25, 2018, 12:28:58 am
Code: [Select]
HEADZHEADZHEADZHEADZ
SO MUSY TITCHY TASTY
Title: Re: What are you working on?
Post by: Oddgrim on August 25, 2018, 08:43:19 am
Code: [Select]
HEADZHEADZHEADZHEADZ
SO MUSY TITCHY TASTY

:D

edit:

(https://i.imgur.com/LBDGaEi.png)
Title: Re: What are you working on?
Post by: Goober5000 on August 25, 2018, 08:01:25 pm
Code: [Select]
STRIKE FIRST
203RD

Neat. :cool:
Title: Re: What are you working on?
Post by: HLD_Prophecy on August 25, 2018, 08:29:24 pm
Take a cue from the Germans and call it the Athena-Z.

Use it to tow massive unwieldy transports that don't have engines. :D
Title: Re: What are you working on?
Post by: Oddgrim on August 29, 2018, 05:34:02 am
Too spooky.  :shaking:

Title: Re: What are you working on?
Post by: 0rph3u5 on August 29, 2018, 06:07:58 am
(https://i.imgur.com/T0NFqSV.jpg)

Just realized I no longer have the vasudan typeface... Anyone got a link to that?
Title: Re: What are you working on?
Post by: Nightmare on August 29, 2018, 06:29:34 am
3 of 'em.

[attachment stolen by Russian hackers]
Title: Re: What are you working on?
Post by: 0rph3u5 on August 29, 2018, 06:42:35 am
Thank you, Nightmare ... a bit redundant now that I saw that the FSPort MediaVPs actually contain a HOL-skin for the Typhon...

Meanwhile work continues on a "cinematic" that opens with the glorious shot attached, which is going to look more awkard with a ship in focus and all the pyrotechnics enabled...

[attachment stolen by Russian hackers]
Title: Re: What are you working on?
Post by: niffiwan on August 29, 2018, 07:48:49 am
Too spooky.  :shaking:


 :wtf:  What are you cooking up with Axem?!?!  :p
Title: Re: What are you working on?
Post by: Jadehawk on August 29, 2018, 08:12:26 am
Well that should simplify the texture process  :lol:
Title: Re: What are you working on?
Post by: Oddgrim on August 29, 2018, 08:25:08 am
Too spooky.  :shaking:


 :wtf:  What are you cooking up with Axem?!?!  :p

 :eek2: wha wut? Planning something? With Axem? Who is Axem? What _is_ an Axem even? Are I Axem? Are we Axem???  :headz:

Title: Re: What are you working on?
Post by: Bryan See on August 29, 2018, 02:43:37 pm
Too spooky.  :shaking:


 :wtf:  What are you cooking up with Axem?!?!  :p

 :eek2: wha wut? Planning something? With Axem? Who is Axem? What _is_ an Axem even? Are I Axem? Are we Axem???  :headz:



No.

As for the Shattered Stars project, I have many things to work on, namely the Battura, Bosconian and Sadeen ships to appear in the mod.
Title: Re: What are you working on?
Post by: Nightmare on August 29, 2018, 03:28:14 pm
:wtf: Does that mean that you think you were meant or did you just not like the joke?
Title: Re: What are you working on?
Post by: Axem on August 29, 2018, 05:30:49 pm
Wait... am I... am I BRYAN SEE??

 :headz:
Title: Re: What are you working on?
Post by: Nightmare on August 29, 2018, 06:03:38 pm
Wait... am I... am I BRYAN SEE??

 :headz:

Admit it, you newly only tested in secret how people would react to SiN and cosplay references in JAD. ;)
Title: Re: What are you working on?
Post by: 0rph3u5 on August 29, 2018, 08:03:18 pm
:eek2: wha wut? Planning something? With Axem? Who is Axem? What _is_ an Axem even? Are I Axem? Are we Axem???  :headz:

Distinction of identity is an illusion, for in truth "we" are already joined as the One. To reject the wholesome unity in One'ness is to subject not just the "self" but also the whole of the One to existential angst and anguish.
Title: Re: What are you working on?
Post by: 0rph3u5 on August 30, 2018, 03:44:23 am
(https://media.moddb.com/images/members/5/4078/4077319/fromthessaltmines.png)

... testing pyrotechnics for a cutscene... also testing an overlay...
Title: Re: What are you working on?
Post by: Jadehawk on August 30, 2018, 08:39:56 am
That's a freakin weird Moon ya know. I mean it's like a space bean pod. Can we say..BODY SNACHERS? 0.0
Title: Re: What are you working on?
Post by: 0rph3u5 on August 30, 2018, 10:59:56 am
That's just a little bug in that old background from... 10 years ago...



Meanwhile:

Title: Re: What are you working on?
Post by: Nightmare on August 30, 2018, 11:29:10 am
That looks pretty cool. But why is there a subspace whirl appearing every time one of these meteors shows up?
Title: Re: What are you working on?
Post by: Oddgrim on August 30, 2018, 02:15:18 pm
That's just a little bug in that old background from... 10 years ago...



Meanwhile:


nifty lookin!
Title: Re: What are you working on?
Post by: 0rph3u5 on August 31, 2018, 03:57:00 am
But why is there a subspace whirl appearing every time one of these meteors shows up?

That's just an oversight with the testing envoirment:
You see the "meteor" is actually just a missile covered in particle effects, so to control when it is spawned via weapon-create I set the events condition to a has-arrived-delay of a reinforcement ship, the ship then get ship-vanish'ed but I keep forgetting setting the No Warp Effect-flag on arrival.
Title: Re: What are you working on?
Post by: Nightmare on August 31, 2018, 05:36:46 am
But why is there a subspace whirl appearing every time one of these meteors shows up?

That's just an oversight with the testing envoirment:
You see the "meteor" is actually just a missile covered in particle effects, so to control when it is spawned via weapon-create I set the events condition to a has-arrived-delay of a reinforcement ship, the ship then get ship-vanish'ed but I keep forgetting setting the No Warp Effect-flag on arrival.

Ah, OK. How many different weapons do you use for the spawn effects of the second meteor? I was working on something similar a while back and used 3 weapons for that kind of effect. It didn't look anywhere near as good as yours though.
Title: Re: What are you working on?
Post by: Bryan See on August 31, 2018, 02:32:23 pm
That was the second UIMS model I've undertaken, after the Deathball A. Apparently I'm trying to create a destroyer-size UIMS Hammerhead (from Galaxian 3/Starblade) based on the one seen in Star Ixiom, but I decided to create a low-poly (retail) as a placeholder. This placeholder looks similar to the small version of the First Order Dreadnought, leading me to create a Hammerhead-2 derivative.
(https://s26.postimg.cc/58kmzco2d/UIMS_Hammerhead_WIP.png) (https://postimg.cc/image/58kmzco2d/)
A hi-poly version following the Deathball A is forthcoming.
Title: Re: What are you working on?
Post by: Oddgrim on September 01, 2018, 11:10:50 am
Modeling a shivan. so so so many legs. (https://i.imgur.com/sAEGNcB.png)
Title: Re: What are you working on?
Post by: Nightmare on September 01, 2018, 03:00:24 pm
Modeling a shivan. so so so many legs. (https://i.imgur.com/sAEGNcB.png)

Do you plan to export it as in-game modell as well when you're done? ;7
Title: Re: What are you working on?
Post by: Oddgrim on September 02, 2018, 05:44:12 am
Modeling a shivan. so so so many legs. (https://i.imgur.com/sAEGNcB.png)

Do you plan to export it as in-game modell as well when you're done? ;7

That is a possibility c:
Title: Re: What are you working on?
Post by: 0rph3u5 on September 04, 2018, 03:06:01 pm
Quote
$Created: 08/03/07 at 22:02:57
$Modified: 09/04/18 at 16:31:39

It only took 11 years, one month, 18 houres and 28 minutes to fix the traffic pattern around Luxor Station in The Light of Antares - PROGRESS!
Title: Re: What are you working on?
Post by: Goober5000 on September 04, 2018, 06:32:28 pm
Quote
$Created: 08/03/07 at 22:02:57
$Modified: 09/04/18 at 16:31:39

It only took 11 years, one month, 18 houres and 28 minutes to fix the traffic pattern around Luxor Station in The Light of Antares - PROGRESS!

:D  That's a situation I've found myself in before.  Good job getting over that hurdle.  Keep it up! :yes:
Title: Re: What are you working on?
Post by: coffeesoft on September 23, 2018, 08:36:39 am
Testing a Death Star surface...  ;)

(https://i.postimg.cc/7YdQS7sS/Surface2_000000.jpg)

(https://i.postimg.cc/Dy8MW5g2/Surface1_000000.jpg)
Title: Re: What are you working on?
Post by: Mongoose on September 23, 2018, 06:27:35 pm
Yesssssss
Title: Re: What are you working on?
Post by: Nightmare on September 23, 2018, 06:33:14 pm
Whoaa this... :yes:

One question that comes to my mind: Do you still get small particle fountains spewing out of it when I shoot it or did you replaced that with something awesome?
Title: Re: What are you working on?
Post by: Trivial Psychic on September 23, 2018, 11:13:04 pm
Does it use detail boxes?
Title: Re: What are you working on?
Post by: Black Wolf on September 24, 2018, 02:29:05 am
That looks spectacular!
Title: Re: What are you working on?
Post by: Oddgrim on September 24, 2018, 06:04:10 am
noice XD
Title: Re: What are you working on?
Post by: coffeesoft on September 24, 2018, 07:38:27 am
Quote
One question that comes to my mind: Do you still get small particle fountains spewing out of it when I shoot it or did you replaced that with something awesome?

That remains the same  :)

Quote
Does it use detail boxes?

Not yet, at the moment I'm just doing some tests of number of polys and tiles.
I want to know the difference between many small pieces or bigger ones. ( Talking about engine limits )



Title: Re: What are you working on?
Post by: Colonol Dekker on September 25, 2018, 02:42:54 pm
Do larger tiles with repeating UV maps save more memory?

(I know not engine technical mumbo jumbo)
Title: Re: What are you working on?
Post by: coffeesoft on September 25, 2018, 07:51:24 pm
Quote
Do larger tiles with repeating UV maps save more memory?

I don't know how to check...  The flag " show memory usage " is ticked, but i don´t see any info on the screen.

Anyway, repeating UV maps seems to work really good
Title: Re: What are you working on?
Post by: wookieejedi on September 25, 2018, 03:14:27 pm
Quote
Do larger tiles with repeating UV maps save more memory?

I don't know how to check...  The flag " show memory usage " is ticked, but i don´t see any info on the screen.

Anyway, repeating UV maps seems to work really good

Does the show memory usage record data in the fso log when running debug builds?
Title: Re: What are you working on?
Post by: PIe on September 26, 2018, 06:32:34 pm
That flag was functionally removed two years ago but the option still showed up in the launcher.  There should have even been a big warning popup telling you that.
This should be fixed in the next nightly.
Title: Re: What are you working on?
Post by: coffeesoft on September 26, 2018, 10:34:57 pm
Quote
That flag was functionally removed two years ago but the option still showed up in the launcher.  There should have even been a big warning popup telling you that.
This should be fixed in the next nightly.

Thanks for the info, I remember that I used it once, but I was not sure.
Title: Re: What are you working on?
Post by: Woolie Wool on October 05, 2018, 07:22:37 pm
(https://i.imgur.com/a3nXCOr.png)
A mission for FreeSpace: Legion, a project involving Andreas Rybak, NeonShivan, Unidentified Pilot Dude, and myself.

Yes, the Apollo is every bit as outmatched in this confrontation as you'd expect.
Title: Re: What are you working on?
Post by: Nightmare on October 05, 2018, 07:48:37 pm
Looks good. :)
Judging from the ship classes, is that some sort of reconstruction-era campaign?
Title: Re: What are you working on?
Post by: Woolie Wool on October 05, 2018, 11:17:00 pm
A few years after Capella, but Act 1 mostly involves non-state actors who use obsolete equipment.
Title: Re: What are you working on?
Post by: Mito [PL] on October 06, 2018, 04:01:46 pm
Tempests on Apollo? Oh my God. (Waiting for FrikgFeek to intervene)
Title: Re: What are you working on?
Post by: bomb3rman on October 25, 2018, 02:59:49 pm
Now that my relocation is complete, I can finally get back to FRED :)
Title: Re: What are you working on?
Post by: TrashMan on October 26, 2018, 10:29:43 am
A quick test of the weapon setup and tables.
The model is actually UV mapped and I'm in the process of making textures for it.
(https://i.postimg.cc/Wt5wqkfS/screen0002.png) (https://postimg.cc/Wt5wqkfS)
Title: Re: What are you working on?
Post by: Nightmare on October 26, 2018, 10:37:46 am
Oh that's nice. :) I think I already know a place where this could be used. :D
Title: Re: What are you working on?
Post by: HLD_Prophecy on October 26, 2018, 10:52:37 am
It's nice man great job! The mysteries of modeling and *shudders* mapping shall forever remain obscured to me. :P
Title: Re: What are you working on?
Post by: 0rph3u5 on October 26, 2018, 12:22:46 pm
Refurbishing all missions for a small-scale release (you might have seen me look for testers elsewhere already)

... the additions include this nifty little thing just to get some feedback:
(https://media.moddb.com/images/members/5/4078/4077319/screen0040.png)
Title: Re: What are you working on?
Post by: TrashMan on October 26, 2018, 04:50:21 pm
Now I'm stuck creatively. I'm making 3 separate .pofs - 3 different version of the new blade, with different turret (meshes) setups.
Basically a standard version, an assault version and an escort version.

And I can't decide on what to put. I got a large selection of turrets and possibilities. There's a bunch of small terran turrets and AAf beams, and modulars are the bigger ones.

(https://i.postimg.cc/7fg4jrhd/undecisive.jpg) (https://postimg.cc/7fg4jrhd)

Variable slots (and possiblilites):
Front beam turret - MGreen (missile launchers),
2 side mounted turrets  -(SGreen beams, torpedo/missile launchers or anti-fighter missiles on the screenshot it has missile/torpedo launchers)
4 wings turrets / top and bottom big turrets - quadripple flak turrets, pulse beams, huge-ass gattling turrets, large multi-purpose turrets, dedicated anti-cap turrets, missile launchers.

I can also use different models for the smaller ones (red)


The screenshot is the (current) setup for the Escort variant ATM - 4 flak cannons on the wings, 2 AF gattling turrets, 1 beam cannon and 2 AF missile launchers.

I can't decide for Assault and Standard. I have been staring at the screen for an hour and can't decide and it's killing me .. perhaps I will have to make more than 3 versions.


Title: Re: What are you working on?
Post by: Colonol Dekker on October 27, 2018, 01:41:55 am
Stubby turrets on the wings look most fitting.  Big boy barrels on top?
Title: Re: What are you working on?
Post by: TrashMan on October 27, 2018, 05:49:19 pm
In the end I couldn't decide and made 5 different versions:
(https://i.postimg.cc/gLcJhSHc/screen0007.png) (https://postimg.cc/gLcJhSHc)
(https://i.postimg.cc/7C7frTL4/screen0009.png) (https://postimg.cc/7C7frTL4)
(https://i.postimg.cc/S2fRJF8t/screen0010.png) (https://postimg.cc/S2fRJF8t)


The anti-fighter variant is untouchable, because 4*4 flak (barrels ROF increase) shreds fighters like NOTHING, and that without the other weapons (which includes super gattlings and AF missiles)
Title: Re: What are you working on?
Post by: TrashMan on November 04, 2018, 11:07:08 am
More progress:
Debris and first pass on the UV map done.
The textures needs work, but everything else is working. 99% complete

(https://i.postimg.cc/z3GNxrWV/screen0012.png) (https://postimg.cc/z3GNxrWV)

(https://i.postimg.cc/yDcCDYqr/screen0016.png) (https://postimg.cc/yDcCDYqr)

(https://i.postimg.cc/fVCncqLx/Blade1.jpg) (https://postimg.cc/fVCncqLx)

(https://i.postimg.cc/06XT367j/Blade2.jpg) (https://postimg.cc/06XT367j)
Title: Re: What are you working on?
Post by: Nightmare on November 04, 2018, 11:24:34 am
:yes: Which variants does this ship have now?

BTW, if you want to make the fighter-shredder thing different gameplay-wise, you could make a custom Flak weapon that only attacks TAGed ships.
Title: Re: What are you working on?
Post by: TrashMan on November 04, 2018, 12:11:39 pm
S (standard) - 4x4 flak, 1MBeam, 2 SBeams, 2x2 heavy laser/fusion/plasma/whatever turrets (heavy hitting blobs with more range)
A (assault) - 4x4 flak, 1MBeam, 2 SBeams, 2x1 pulse beam cannon (low-damage, short duration beam cannon. Think lasgun from 40K, but slower RoF)
E (escort) - 4x4 flak, 1MBeam, 2x8 Missile Launcher, 2 Skyguard Gattling Cannons
D (Destroyer) - 4x2 Fusion Mortar, 2x8 Torpedo Launcher, 2x2 TAC cannons (low-power, long range gun)
F () -  4x2 Proton Blaser (improved Terran Turret), 1MGreen, 2x8 Geodess Missiles (swarm), 2x4 pulse beam cannon.

The other weapons are the same: 3x2 Terran Turret, 10 Terran Turret, and 5 AAAf

Since the "wings" on the side are separate objects, I was thinking of maybe a version with sensor pods and similar, but that's maybe for the future
Title: Re: What are you working on?
Post by: Bryan See on November 05, 2018, 03:10:27 am
UIMS ships from Galaxian 3 in action.
(https://i.postimg.cc/xXhjZJ5h/Shivan-UIMS-forces-1.png) (https://postimg.cc/xXhjZJ5h)
Title: Re: What are you working on?
Post by: Bryan See on November 10, 2018, 11:24:56 am
UIMS Hammerhead from the UGSF series (Galaxian 3, Starblade and Star Ixiom).

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/UIMS_Hammerhead_WIP_November_2018.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/uims-hammerhead-wip-november-2018)

It's loosely based on the Star Ixiom version, whose length is 800 m, but doubled. As a result, it's more like a frigate in FreeSpace convention.
Title: Re: What are you working on?
Post by: Black Wolf on November 10, 2018, 07:54:47 pm
For some reason, I really like that shape Bryan See. Obviously can't pick out much by way of detail, but I think it's the cutouts on the flat shape. I will steal that particular idea if I ever find a place for it. :p

This is what I'm messing around with in my (rare) free time in between baby duties:

(https://i.imgur.com/GIJKX80.jpg)

Textures are still deeply WiP
Title: Re: What are you working on?
Post by: Nightmare on November 10, 2018, 08:23:02 pm
:yes: Awesome job as always :D
Is it for something specific?

And BTW, did you made any progress on TI so far?
Title: Re: What are you working on?
Post by: Trivial Psychic on November 10, 2018, 10:49:11 pm
It looks like some kind of triple dry-dock.
Title: Re: What are you working on?
Post by: Black Wolf on November 11, 2018, 09:59:50 am
It looks like some kind of triple dry-dock.

Yep, three way dry dock that I'm going to use for a shipyard. It is for something specific, a nice simple campaign with an interesting basic premise that I may or may not ultimately do, but I will have plenty of uses for it in other projects (Frontlines for one, and the individual pices, once textured, can be reworked into other sorts of shipyards, I have an idea for that too).
Title: Re: What are you working on?
Post by: Nightmare on November 11, 2018, 10:14:12 am
If it's to become a shipyard, how big is it then, and what kind of ships are being manufactured there then- fighters/bombers? As with all these details it looks rather small.

So there's no chance seeing TI anytime soon...ish or...?
Title: Re: What are you working on?
Post by: Bryan See on November 11, 2018, 10:23:48 am
Here's another two of the WIP UIMS fighter projects, the Faker or Twinhook B type, and the Flatter. Both from Galaxian 3. I intend to high-poly them.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/UIMS_Faker_WIP_November_2018.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/uims-faker-wip-november-2018)

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/20181010_UIMS_Flatter_WIP.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/20181010-uims-flatter-wip)
Title: Re: What are you working on?
Post by: Black Wolf on November 12, 2018, 03:46:15 am
 
If it's to become a shipyard, how big is it then, and what kind of ships are being manufactured there then- fighters/bombers? As with all these details it looks rather small.

So there's no chance seeing TI anytime soon...ish or...?

The actual drydock/shipyard bits are intended to be roughly 1000m long, so I'm mostly thinking cruisers and corvettes, but the exact dimensions will be decided on during the pof building stage. The plan I have in mind for it means it will need to be at least able to fit cruisers.

As for TI, I did actually get right back into it for awhile a few months back, and I found a mission I'd previously balanced pretty well is now impossible. So I'm nervous that a whole bunch of it might need rebalancing and I think that's kind of scared me off it. Maybe I should just dump what's there, I don't know... :blah:
Title: Re: What are you working on?
Post by: Nightmare on November 12, 2018, 07:18:39 am
I think before you truly consider dumping TI you should ask for aid on HLP. :) There was still interest in the other thread, so it's surely worth an attempt. I can help testing if necessary, but my FREDing skills might be not good enough though.
Of course only if RL is giving you enough time for that and you still have the motivation. :nod:
Title: Re: What are you working on?
Post by: Bryan See on November 12, 2018, 12:19:08 pm
UIMS Talken from Shattered Stars, based on one from Galaxian 3:
(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/UIMS_Talken_WIP_November_2018.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/uims-talken-wip-november-2018)
Title: Re: What are you working on?
Post by: NeonShivan on November 12, 2018, 04:04:29 pm
Bryan, if you can make models of your own why do you have ones from BSG?
Title: Re: What are you working on?
Post by: 0rph3u5 on November 12, 2018, 05:54:48 pm
This is what I'm messing around with in my (rare) free time in between baby duties:

*cut for time*

Textures are still deeply WiP

I am sorry I nearly missed this .... No idea what to do with it right now, as I have the layout form TLG3's Arginusae-mission all drawn and ready to go; maybe it I can find some use of it in Of Shivans and Men, the Cooperative needs some (former) GTA installations to heist after all...

So good work, keep it up!

I found a mission I'd previously balanced pretty well is now impossible. So I'm nervous that a whole bunch of it might need rebalancing and I think that's kind of scared me off it.

Been there over a year ago with Light of Antares, it was the replay that launched a thousand quality of live changes :)

I figured out that I was just forgetting an essential rule that I was keeping back then - in the case of LoA it was remembering the missions 3-5 require a lot of squad management and the campaign overall requires a hightened awareness of your surroundings. Solved that just by changing the wording in the directives, adding targeting groups and putting a few navpoints into the HUD.
Title: Re: What are you working on?
Post by: Bryan See on November 13, 2018, 05:22:19 pm
Bryan, if you can make models of your own why do you have ones from BSG?
Because it may be similar, but the Shattered Stars storyline has something to do with it. :)

And here's the WIP shot of the UIMS Scutter.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/UIMS_Scutter_WIP_November_2018.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/uims-scutter-wip-november-2018[/url)
Title: Re: What are you working on?
Post by: Colonol Dekker on November 13, 2018, 05:24:45 pm
As already mentioned,  I do hope you've got permission to use them.
Title: Re: What are you working on?
Post by: Bryan See on November 13, 2018, 06:13:22 pm
As already mentioned,  I do hope you've got permission to use them.
As I said, they are placeholders, and hi-poly versions of them will be forthcoming, I assure you.
Title: Re: What are you working on?
Post by: Colonol Dekker on November 14, 2018, 08:10:57 am
Permission still needed for placeholder use.
Title: Re: What are you working on?
Post by: Bryan See on November 16, 2018, 04:02:12 pm
Permission still needed for placeholder use.
The user in question is zxthehedgehog. You might want to reach him via Dragon's Lair Fans forum.
Title: Re: What are you working on?
Post by: Mito [PL] on November 16, 2018, 05:22:34 pm
No, it's you who needs to reach this guy since you are the person using his/her content.
Title: Re: What are you working on?
Post by: Nyctaeus on November 16, 2018, 09:52:26 pm
Using 10-poly models as placeholders? Sure, okay, perfectly clear.

Using 10-poly models as placeholders made by someone else? Lol, nope. I can't freaking get that. You have some basic modelling skills, and overlapping your placeholders even with some stretched tiles is 1-minute job. Why do ya bother with permissions if your own placeholders are 5-minute job?
Title: Re: What are you working on?
Post by: Nightmare on November 16, 2018, 10:09:03 pm
In case one can find anything else and doesn't have much time, you can always slap some debris pieces from various ships together in a good looking (or alteast not crashing or copyright breaking) way.
Title: Re: What are you working on?
Post by: NeonShivan on November 17, 2018, 01:13:32 am
No, it's you who needs to reach this guy since you are the person using his/her content.

More like NBC Universal cause they made Battlestar Galactica.
Title: Re: What are you working on?
Post by: Mito [PL] on November 17, 2018, 01:33:38 am
Oh, okay, I thought it was about these dozen-poly models. But the point still stands. It stands even more since it's about a large company that could just sue you into the ground, and maybe get HLP tangled into this somehow.
Title: Re: What are you working on?
Post by: Nightmare on November 17, 2018, 01:58:33 am
I don't get it. Are there any pics of these non-Diaspora BSG ships or did I just miss the post? Are those 10 poly ships from some forgotten BSG game? :confused:
Title: Re: What are you working on?
Post by: Rampage on November 17, 2018, 04:36:06 pm
You have some basic modelling skills, and overlapping your placeholders even with some stretched tiles is 1-minute job.

Bryan is a master 3D artist.  He made the Raguel from scratch all the way to its shiny PBR maps and did it alone; he says so here:
https://www.hard-light.net/forums/index.php?topic=93638.0 (https://www.hard-light.net/forums/index.php?topic=93638.0)

R
Title: Re: What are you working on?
Post by: Nyctaeus on November 17, 2018, 06:36:02 pm
You have some basic modelling skills, and overlapping your placeholders even with some stretched tiles is 1-minute job.

Bryan is a master 3D artist.  He made the Raguel from scratch all the way to its shiny PBR maps and did it alone; he says so here:
https://www.hard-light.net/forums/index.php?topic=93638.0 (https://www.hard-light.net/forums/index.php?topic=93638.0)

R
So now it's his Raguel... Interesting. I'm wondering what author of this model may have to say. I think I remember that guy.
Title: Re: What are you working on?
Post by: Bryan See on November 17, 2018, 06:54:12 pm
You have some basic modelling skills, and overlapping your placeholders even with some stretched tiles is 1-minute job.

Bryan is a master 3D artist.  He made the Raguel from scratch all the way to its shiny PBR maps and did it alone; he says so here:
https://www.hard-light.net/forums/index.php?topic=93638.0 (https://www.hard-light.net/forums/index.php?topic=93638.0)

R
So now it's his Raguel... Interesting. I'm wondering what author of this model may have to say. I think I remember that guy.
It me. Bryan See. I started it when I realised at that time there was shortage of hi-poly Shivan models years before the release of Inferno: Nostos. When you took over, I started another Shivan ship, the Shivan Battleship/Dreadnaught Sariel and two years later I started work on the Shivan juggernaut Amritaya. All of these, including the Raguel, will appear in my mod, Shattered Stars, as well as another crossover mod. I plan to re-do the Vinaashak and the Shiamak.
Title: Re: What are you working on?
Post by: Nightmare on November 17, 2018, 07:28:40 pm
So now it's his Raguel... Interesting. I'm wondering what author of this model may have to say. I think I remember that guy.
C'mon, you can make models so quick that you don't even remember them afterwards. ;)
Title: Re: What are you working on?
Post by: Nyctaeus on November 17, 2018, 11:26:27 pm
So now it's his Raguel... Interesting. I'm wondering what author of this model may have to say. I think I remember that guy.
C'mon, you can make models so quick that you don't even remember them afterwards. ;)
Maybe. Or even perhaps.

Bryan barely started it. I had to redo basicly everything, except for the tail and parts of the arms. In the end only those and few details on the engines are his job. Majority of geometry, mapping, texturing, conversion and everything else were done by me.

I don't want to sound like crazy about my stuff. Raguel is also using parts of Cain and Bhaal, so c914 and half of ED Team contributed to this as well. Also this is community asset I don't claim, but only developed and published for general usage. Anyway, let's keep things as clear, as it's possible. Bryan, don't ever take full credit for collab work. Especially when your contribution was about 10% of the job. I don't deny your participation, but Raguel is mine.
Title: Re: What are you working on?
Post by: Bryan See on November 18, 2018, 08:14:32 pm
So now it's his Raguel... Interesting. I'm wondering what author of this model may have to say. I think I remember that guy.
C'mon, you can make models so quick that you don't even remember them afterwards. ;)
Maybe. Or even perhaps.

Bryan barely started it. I had to redo basicly everything, except for the tail and parts of the arms. In the end only those and few details on the engines are his job. Majority of geometry, mapping, texturing, conversion and everything else were done by me.

I don't want to sound like crazy about my stuff. Raguel is also using parts of Cain and Bhaal, so c914 and half of ED Team contributed to this as well. Also this is community asset I don't claim, but only developed and published for general usage. Anyway, let's keep things as clear, as it's possible. Bryan, don't ever take full credit for collab work. Especially when your contribution was about 10% of the job. I don't deny your participation, but Raguel is mine.
Thanks for that, Nyctaeus. In return, I use your models in my mod, Shattered Stars.
Title: Re: What are you working on?
Post by: Nyctaeus on November 18, 2018, 10:34:24 pm
Feel free to use anything you find appropiate as long as you give proper credit.
Title: Re: What are you working on?
Post by: 0rph3u5 on November 25, 2018, 12:26:30 pm
Working on a new version of the NTF Iceni's Garde Squadron-logo for TLG - Ashcroft as a diversion... After realizing no matter how much I try, the imitation of a 18th/19th century French army officer brass belt buckle is way out of my league, I have begun dissolving the design in to abstract shapes...

... and it turned out to look a bit like the ST:R GTI Phoenix crossed with the FS2 SOC Jackal Corvidae crossed with the NTF Logo ... and the NTF Logo that is supposed to be at the centre isn't even in it yet :) - I might not be a total loss as a graphics desinger yet. (Still not much to look at)

The big problem are going to be the colours, as NTF Logo iself is made up of mostly dark colours (which limits the use of bright colours) ... but then turning it into a reflection of the SOC Jackal Raven/Crow by making it all black and glossy does have its charms (maybe instead of just having spread wings, just add a few angles so the wings look like they fold around the NTF logo, in a way more angular version of the broken elipses around the SOC Jackal Bird ... yeah that could work)

EDIT: edit made when I looked at the cb_loop-a_b.ani in quite some time, and I realized that its not a jackal but a raven/crow in the SOC logo ... why do I remember that thing having ears?

Title: Re: What are you working on?
Post by: Strygon on November 27, 2018, 04:34:19 pm
So I've been piling up ship model after ship model in my "Unfinished Ships" folder, always forgetting to texture them. But I've recently started working on said pile, starting with probably the biggest piece o' work.

(https://i.imgur.com/WrPJQ1j.png)

(https://i.imgur.com/fvpZAow.png)

The NSFD Spearhead-Class Heavy Destroyer

(good god texturing this thing is gonna take so long)
Title: Re: What are you working on?
Post by: Nyctaeus on November 27, 2018, 06:12:16 pm
So I've been piling up ship model after ship model in my "Unfinished Ships" folder, always forgetting to texture them. But I've recently started working on said pile, starting with probably the biggest piece o' work.
Properties -> Modifiers -> Edge Split :D
Title: Re: What are you working on?
Post by: Strygon on November 27, 2018, 06:20:38 pm
So I've been piling up ship model after ship model in my "Unfinished Ships" folder, always forgetting to texture them. But I've recently started working on said pile, starting with probably the biggest piece o' work.
Properties -> Modifiers -> Edge Split :D

Oh, thank you kindly. I never actually knew about that function.
Title: Re: What are you working on?
Post by: Nyctaeus on November 30, 2018, 04:24:42 pm

Rebuild of Earth Alliance medical ship. Kinda different style than what I usually do, but I want something with lots of greebles for semi-realistic look. This one will be released when I'm done with it. As a gift from Inferno Team for you folks, to satisfy community needs for utility ships.
Title: Re: What are you working on?
Post by: HLD_Prophecy on November 30, 2018, 05:56:24 pm
Nice, I like it! Needs turrets though. An LTerSlash will do nicely.  ;)
Title: Re: What are you working on?
Post by: 0rph3u5 on November 30, 2018, 09:36:53 pm
I wants it, I needs it.

Nice, I like it! Needs turrets though. An LTerSlash will do nicely.  ;)

Lets not have a repeat of the Hippocrates.
Title: Re: What are you working on?
Post by: Nightmare on November 30, 2018, 09:56:49 pm
I wants it, I needs it.

If you use the tilemapped version you can reskin it. UVing makes it much harder... :drevil:
Title: Re: What are you working on?
Post by: Nyctaeus on November 30, 2018, 10:10:44 pm
tilemapped
(https://i.ytimg.com/vi/m7E-NFJaAgk/maxresdefault.jpg)

It will be UVed and PBR-textured. If anybody has any request for certain skins, I gladly offer my services :]
Title: Re: What are you working on?
Post by: 0rph3u5 on November 30, 2018, 10:56:50 pm
If anybody has any request for certain skins, I gladly offer my services :]

Maybe one that is less "busy" than the current crop of the Inferno-EA textures? Perhaps closer to the Fenris or Black Wolf's textures for the GTFg Jupiter (https://wiki.hard-light.net/index.php/GTFg_Jupiter), so it would not look out of place next to those?
Title: Re: What are you working on?
Post by: Nyctaeus on December 01, 2018, 12:26:25 am
If anybody has any request for certain skins, I gladly offer my services :]

Maybe one that is less "busy" than the current crop of the Inferno-EA textures? Perhaps closer to the Fenris or Black Wolf's textures for the GTFg Jupiter (https://wiki.hard-light.net/index.php/GTFg_Jupiter), so it would not look out of place next to those?
Can be done.
Title: Re: What are you working on?
Post by: tomimaki on December 01, 2018, 01:23:17 pm
Nice ship :yes:
Size?
Title: Re: What are you working on?
Post by: Nyctaeus on December 01, 2018, 03:06:10 pm
Nice ship :yes:
Size?
Same as original Askelpios. About 750m
Title: Re: What are you working on?
Post by: Bryan See on December 01, 2018, 04:48:23 pm
Nice ship :yes:
Size?
Same as original Askelpios. About 750m
How accurate. Maybe I'll try that. On every UIMS model. And UGSF's. And possibly SOC.
Title: Re: What are you working on?
Post by: Nyctaeus on December 01, 2018, 09:51:48 pm
I'm not sure if I understand you correctly. It's hard for me to estimate exact size, because new model for Askelpios is significantly different compared to low-poly version released with Nostos. So far I won't export it to PCS2 so I can't tell you exact dimensions.
Title: Re: What are you working on?
Post by: 0rph3u5 on December 01, 2018, 11:35:13 pm
If anybody has any request for certain skins, I gladly offer my services :]

Maybe one that is less "busy" than the current crop of the Inferno-EA textures? Perhaps closer to the Fenris or Black Wolf's textures for the GTFg Jupiter (https://wiki.hard-light.net/index.php/GTFg_Jupiter), so it would not look out of place next to those?
Can be done.

On behalf of the S.A.R. Teams of the Scylla and the Avicenna, thank you.
Title: Re: What are you working on?
Post by: Bryan See on December 03, 2018, 10:27:28 am
If anybody has any request for certain skins, I gladly offer my services :]

Maybe one that is less "busy" than the current crop of the Inferno-EA textures? Perhaps closer to the Fenris or Black Wolf's textures for the GTFg Jupiter (https://wiki.hard-light.net/index.php/GTFg_Jupiter), so it would not look out of place next to those?
Can be done.

On behalf of the S.A.R. Teams of the Scylla and the Avicenna, thank you.
So do I.
Title: Re: What are you working on?
Post by: Bryan See on December 13, 2018, 06:51:43 pm
Somebody else already uploaded the video (for those who can't play the game):

At the 00:18 mark, there's a UIMS Hammerhead from Starblade/Galaxian 3/Star Ixiom. This model is now under renovation.

(https://i.postimg.cc/sMXpfFB9/WIP-UIMS-Hammerhead.png) (https://postimg.cc/sMXpfFB9)
As usual, I'm working on the UIMS Hammerhead, based on the Starblade version, taking cues from Galaxian 3 and Star Ixiom.
Title: Re: What are you working on?
Post by: Mito [PL] on December 13, 2018, 07:48:19 pm
The video is showcasing how critically your mod is broken. And you take it as a showcase of anything? You're so ignorant that I'm actually impressed.
Title: Re: What are you working on?
Post by: Colonol Dekker on December 13, 2018, 11:05:54 pm
I'm brushing up on my Fred skills which really aren't that much more current than retail / BWO era.  It's still data/missions right :nervous:

I tried to make one in Nostos under the inf1/data/missions but it didn't show up in the tech room.


Also revisiting blender as elsewhere mentioned.   Keen to get UV mapping beaten.
Title: Re: What are you working on?
Post by: HLD_Prophecy on December 14, 2018, 01:42:48 am
cool dekker!

stuff:

(https://www.dropbox.com/s/u67f4gxtcwr7nde/voice%20lines.PNG?raw=1)

 :D
Title: Re: What are you working on?
Post by: Nightmare on December 14, 2018, 02:04:10 am
I'm brushing up on my Fred skills which really aren't that much more current than retail / BWO era.  It's still data/missions right :nervous:

I tried to make one in Nostos under the inf1/data/missions but it didn't show up in the tech room.


Also revisiting blender as elsewhere mentioned.   Keen to get UV mapping beaten.

Good luck with that! :) :yes:
Title: Re: What are you working on?
Post by: Bryan See on December 14, 2018, 04:03:54 am
The video is showcasing how critically your mod is broken. And you take it as a showcase of anything? You're so ignorant that I'm actually impressed.
That model is just a temporary. What I am making is intended to replace that. As I've said, it will incorporate cues from Galaxian 3 and Star Ixiom.
Title: Re: What are you working on?
Post by: Nightmare on December 14, 2018, 04:09:32 am
I think the missing textures are of a higher priority.
Title: Re: What are you working on?
Post by: Bryan See on December 14, 2018, 10:37:13 am
I think the missing textures are of a higher priority.
Create from hi-poly -> bake them into normal and height maps -> and then make PBR assets from here. Add turrets.
Title: Re: What are you working on?
Post by: Colonol Dekker on December 14, 2018, 12:51:54 pm
Are you explaining how you'll do it, or what you expect from us? :confused:
Title: Re: What are you working on?
Post by: Nyctaeus on December 14, 2018, 01:08:17 pm
I think the missing textures are of a higher priority.
Create from hi-poly -> bake them into normal and height maps -> and then make PBR assets from here. Add turrets.
I would really like to see you doing so.
Title: Re: What are you working on?
Post by: Bryan See on December 14, 2018, 01:12:30 pm
Are you explaining how you'll do it, or what you expect from us? :confused:
By remodelling into hi-poly.
Title: Re: What are you working on?
Post by: Mito [PL] on December 14, 2018, 01:41:40 pm
Are you telling US how to do YOUR work? Or you just can't spell?

And that video was showing how one of your "visionary" cough cough scripts breaks your first mission - with player being totally locked out of any control over the fighter.

Edit: How about we keep discussion about Shattered Stars confined only to the release and discussion topics?
Title: Re: What are you working on?
Post by: 0rph3u5 on January 02, 2019, 03:08:24 am
... trying to figure out why an attempt to add some interesting functionality to the @Stiletto II gave it a 4-figures velocity upon upon launch ...
Title: Re: What are you working on?
Post by: Galemp on January 02, 2019, 09:28:59 am
Anyone remember my Mekhet cruiser? I'm making a new one.

Title: Re: What are you working on?
Post by: HLD_Prophecy on January 02, 2019, 09:34:06 am
The front looks a little scary, almost Shivan, like the maw of a space predator.  :shaking:  :D
Title: Re: What are you working on?
Post by: Nightmare on January 02, 2019, 09:47:42 am
Looks a bit fragile to me right now.
Title: Re: What are you working on?
Post by: Nyctaeus on January 02, 2019, 10:42:03 am
I like it, but currently it looks like a transport or freighter. Zod military warships are usually bulky and massive.
Title: Re: What are you working on?
Post by: Nyctaeus on January 02, 2019, 10:56:25 am
(https://i.imgur.com/oHDs0LX.jpg)
(https://i.imgur.com/FXpDBD9.jpg)
Background upgrade for upcoming Inferno Nostos patch :]
Title: Re: What are you working on?
Post by: Nightmare on January 02, 2019, 10:58:38 am
@Nyctaeus:  :yes: fits the athmosphere of the mission (I assume I guessed the right mission :nervous: ) much better.

@Galemp: For context - https://wiki.hard-light.net/index.php/File:Concept_gvc_mentu.jpg
Title: Re: What are you working on?
Post by: Trivial Psychic on January 03, 2019, 12:19:30 am
Gapemp, the aft section of your cruiser doesn't feel Vasudan to me.  It seems more trek or Babylon 5.
Title: Re: What are you working on?
Post by: Strygon on January 03, 2019, 02:02:31 am
(https://i.imgur.com/eo62d4m.png)

Looking forward to texturing this little number (no i'm not)
Title: Re: What are you working on?
Post by: Colonol Dekker on January 03, 2019, 02:42:39 am
Cheyenne class dropship
Title: Re: What are you working on?
Post by: Galemp on January 03, 2019, 02:04:52 pm
@TrivialPsychic: Yeah, the Trek feel was intentional but as I'm moving along it's feeling more out of place. I'm working on the outboard pods now.
Title: Re: What are you working on?
Post by: 0rph3u5 on January 03, 2019, 04:10:02 pm
Gapemp, the aft section of your cruiser doesn't feel Vasudan to me.  It seems more trek or Babylon 5.

The entire ship is a Brakirii cruiser and the Ferengi Maradeuer had been spliced together...



Prepping a campaign package for distribution ...

Also, I hereby request permission to beat on the Campaign Editor. A Lot.
Title: Re: What are you working on?
Post by: Nightmare on January 03, 2019, 04:29:11 pm
Just use Notepad, take an existing campaign file and copy everything together as you need.
Title: Re: What are you working on?
Post by: Trivial Psychic on January 04, 2019, 01:29:34 am
@TrivialPsychic: Yeah, the Trek feel was intentional but as I'm moving along it's feeling more out of place. I'm working on the outboard pods now.
My thought was something more linear, say taking inspiration from the Anuket
Title: Re: What are you working on?
Post by: Nyctaeus on January 06, 2019, 10:31:09 pm
(https://i.imgur.com/37Rl4HO.jpg)
I texture Earth Alliance carrier Auriga for upcoming Inferno patch. Painting you see is scheme of Martian Fleet.
Title: Re: What are you working on?
Post by: Colonol Dekker on January 07, 2019, 01:42:34 am
Does substance generate texture and UV realtime?

Looks quality by the way.
Title: Re: What are you working on?
Post by: Nyctaeus on January 07, 2019, 02:11:32 am
Does substance generate texture and UV realtime?

Looks quality by the way.
Nope. But I do :D

Substance generate dusts, dirts, scratches, particle effects etc. I use them to enchance look of my metal plating and details. Rest is hand-painted + lots of details stemples. As for UVs, never trust any automatic UV mappers. As one "popular" proverb says: "Be a man, UV your stuff yourself!".
Title: Re: What are you working on?
Post by: Colonol Dekker on January 07, 2019, 03:47:49 am
I learned on lithunwrap but never mastered it so I hear where you're coming from bud. 
Title: Re: What are you working on?
Post by: Galemp on January 08, 2019, 06:05:37 pm

Revised the mesh to bring it closer to the concept art and further from the old Trekhet.
Title: Re: What are you working on?
Post by: Nyctaeus on January 08, 2019, 06:21:48 pm
I like this one much better. It's a good candidate to become small, patrol-escort warship maybe with single beam under the teeth. The same spot would be perfect for some cargo, converting this thing to freighter.
Title: Re: What are you working on?
Post by: Nightmare on January 08, 2019, 07:37:42 pm
What kind of warship is this supposed to become? Could be an escort cruiser... or a glass cannon. ;7
Title: Re: What are you working on?
Post by: Galemp on January 08, 2019, 07:43:09 pm
It's a light Vasudan cruiser, definitely glass cannon material. I intend to mount two SVas on the front teeth, Rakshasa-style, with an underslung AAAf. Flak turrets on the tail. Compatibility with, say, Petbe cargo containers is a nice thought.
Title: Re: What are you working on?
Post by: Nightmare on January 08, 2019, 09:45:34 pm
Is this from Scroll or is it for something different? I could think of Petbe cargo container sized things the would fit well... :D
Title: Re: What are you working on?
Post by: Trivial Psychic on January 09, 2019, 07:20:35 pm
I approve of this design iteration.
Title: Re: What are you working on?
Post by: LionSGI on January 12, 2019, 02:44:15 pm
Meanwhile at Hoersch-Kessel Drive Inc...

(http://www.lionsgi.com/blender/munificent_b4w_1.png)

(http://www.lionsgi.com/blender/munificent_b4w_2.png)

it is about ~110k polygons (in real it is "only" ~98k, the remaining are "pimpgons" :) i used them for pimping the model, with the glow effect, which i think looks great); and it has a single 4096x4096x32 texture.

sorry, i could not upload it to p3d, because they convert down textures for free users, and it looks anything but this after the conversion... :( so i used my own hosting for that.

DISCLAIMER:
by clicking on http://www.lionsgi.com/blender/index.html (http://www.lionsgi.com/blender/index.html) you agree to load about 110k of polygons, 64M textures and some javascript (made/exported by Blend4Web Blender plugin) into your browser. i take NO WARRANTY for anything that may happen because of this! (it loads pretty slow, have patience (the file is 22M))

if you have some questions or suggestions or if you would like to use my models please contact me.  i am still looking for help creating the Clone Wars mod, so if you would like to contribute, you are welcome! :)

Title: Re: What are you working on?
Post by: Nightmare on January 12, 2019, 02:55:26 pm
Is this Clone Wars mod related to FotG in any kind? One way or another, I'd LOVE to see this thing in-game one day. ;7
Title: Re: What are you working on?
Post by: wookieejedi on January 12, 2019, 03:09:29 pm
Is this Clone Wars mod related to FotG in any kind? One way or another, I'd LOVE to see this thing in-game one day. ;7

This model looks terrific.  It's not part of FotG, but we do encourage and support each other! Once FotG is finally released the community is of course will be able to add expansions and additions!
Title: Re: What are you working on?
Post by: Nyctaeus on January 12, 2019, 03:30:46 pm
Ships of Trade Federation are one of my favorites from SW franchise. Your rework is excelent! I see what you've done with engines and that engine glow is tricky and clever. Can't wait to see the Providence :D

One issue here: Although your polycount is impressive, it does not look like 100k poly model. Mostly due to the coloring of all the greebles. Try to make them darker than main sections maybe? Or use both lighter and darker shades? It will highlight all the greebles.
Title: Re: What are you working on?
Post by: HLD_Prophecy on January 12, 2019, 04:17:10 pm
I love that Munificent! One of my favorite all-time star wars ships! Nice work, thumbs up!  :D

@Nyctaeus: Absolutely, agreed. I was always a CIS junkie.  :nod:
Title: Re: What are you working on?
Post by: Strygon on January 12, 2019, 05:33:12 pm
(https://i.imgur.com/EA66Pi2.png)

Got this new class of bombers ready for action. They're slow, bulky and huge.
Added a secondary gunpoint on every single missile slot, and boy lemme tell ya it was a massive slog.

Speaking of massive, I've begun working on a capship far bigger than any other capship I have finished. Either a battleship or a dreadnought, not too sure yet.

(https://i.imgur.com/BAb9ABD.png)

Title: Re: What are you working on?
Post by: LionSGI on January 13, 2019, 03:26:38 am

One issue here: Although your polycount is impressive, it does not look like 100k poly model. Mostly due to the coloring of all the greebles. Try to make them darker than main sections maybe? Or use both lighter and darker shades? It will highlight all the greebles.

thanks for the suggestion, you are absoultely right, i saw this problem too. i tried to play with colors on some areas, but the "internal" sections (under the front hull) remained so. the problem is, that i ran out of texture space, one 4096x4096x32 takes up 64M of texture RAM (uncompressed), which i do not know if it is too much or OK nowadays. my vga has "only" 512M so, 64M is about 12% of it... :) (i know the nv8600GT is not the "best" anymore :D )
as i promised to Wookieejedi, i show the texture layout of this model:
(http://baab.hu/_lionsgi/blender/munificent_texlayout.png)

and this is how it looks on the model in 3D:
http:/www.lionsgi.com/blender/munificent_texlayout.png (http://www.lionsgi.com/blender/munificent_texlayout.png)

as you can see i use the light green area (at the right bottom) of about 2600x800 pixels as a general greebles texture that covers up about 50% of the mostly visible area of the model. if we would unwrap the whole to see the interrior parts too (under the front hull section) we would come up with about 75% of total polygon area... yes, the internal parts despite they use about 27k polygons (1/4th of total polygons; thats the total polycount of the Consular class (https://p3d.in/fsuWS) i made :D )  get lost in the surrondings because of this. unfortunately the front section with the big CIS logo uses a lot of room so i had to sacrifice other areas to keep it. anyway, i still have some unused area of 600x500pixels (at the right middle) i will try to play with that and hopefully i can improve it a bit :) i wanted to visualise this internal part of this model in that detail, because i think it would be cool, if one could just fly through it with a smaller craft, although i have not tried it (yet), if it would fit or work....

also others suggested AO baking would improve this. well, i have not ever tried that, but i am interrested in it. i have some concerns that it would not much improve this particular one, because it is mainly textured from the "outside" and the model is convex, so it does not cast self shadows on most parts... but i will try that if i get to it :D

if someone has spare time to play with this, i can give the model and the texture; it is a layered .svg, you can easily do anything (recolor, resize, modify)  with that


edit reason: i fixed a typo, but i am sure there are several left :)
Title: Re: What are you working on?
Post by: Nyctaeus on January 13, 2019, 03:51:04 am
Don't be afraid of using multiple UV textures. My recent models like HTL Tereus use 2-3 just for the sake of texture quality. If you use Power of Detailboxes™, you will avoid lag. In fact, single texture for 100k poly model is madness. In your case, very good looking madness :P

I estimated 20-25k poly limit per single texture for my models. Unless you do some tricky mapping methods, like isles overlapping, go for multiple UVs. After thousands of mapped polys I rarely have problems with UV arrangement, but the worst thing is running out of UV space before you finish mapping. Multiple UVs provide all the freedom you need.

In this case, I would go for two textures. One for main section, and second for greebles. A lot of details may share the same UV space, because their AO will be almost identical. Looking at your UV alignment I see it's not too late to do this.
Title: Re: What are you working on?
Post by: Colonol Dekker on January 13, 2019, 05:05:57 am
That file viewer is fantastic on my phone! !!  (Note 3)

Couldn't see the hangar though :/
Title: Re: What are you working on?
Post by: Bryan See on January 13, 2019, 05:50:56 am
Me too.
Title: Re: What are you working on?
Post by: LionSGI on January 14, 2019, 10:31:56 am
i updated the colors on the Munificent (http://www.lionsgi.com/blender/index.html) as suggested (thanks Nyctaeus) , i added some contrast and fixed some untextured polygons (perhapas there are still several left that i have overseen :) )  i hope i did not went too far with the color shades, now the interior can be seen from bigger distance. i tried lighter/closer shades, but they were less distinctive. it depends much on the lighting, the WebGL scene is light other way than the GLSL in Blender, it makes a big difference. one have to put this into the game actually, to figure out the right colors...  i observed another thing: it depends on the monitor/screen you are using to view. a few weeks back i turned down the brightness on my monitors to .6, bacause my eyes hurt/burned when sitting too much on front of them. at work i have a different monitor, colors on it are less intense... i will leave this as it is for now, until i or somebody else has the time to put this into the game :)

@Colonol Dekker, Bryan See: if you are missing the hangar bay(s) from the Munificent, it is because it did not have any (they were really unnecessary for droids) the ILM/LucasFilm model did not have it either. i watched the TCW series and in it the Munificent had a small hangar. i guess it was a necessary solution to them, so they could use this ship for some episodes. if i remember right the Recusant had no hangars eiher. despite this, i will make a version with hangar later probably :)
i do not know how the Blend4Web viewer looks on todays smartphones; i am pretty oldfashioned, i only own a dumbphone (a RAZR V3 :D ) that i am still satisfied with :)



Title: Re: What are you working on?
Post by: Colonol Dekker on January 14, 2019, 05:21:59 pm
My mistake.  I thought it was grievous flagship.
Title: Re: What are you working on?
Post by: LionSGI on January 15, 2019, 01:06:10 am
My mistake.  I thought it was grievous flagship.

that is yet to come, somewhere in the future :)
Title: Re: What are you working on?
Post by: starlord on January 15, 2019, 03:16:25 am
great work on that ship.

Might be pushing it, but a subjugator or lucrehulk in the future would be the cake.
Title: Re: What are you working on?
Post by: Nyctaeus on February 02, 2019, 09:17:38 pm
(https://i.imgur.com/tysyErZ.jpg)
Infurrno!

Ye, whole Claymore family is being reworked by me and Rampage. Ramp is doing modelling part, I cover everything in PBR glory :]
Title: Re: What are you working on?
Post by: Woolie Wool on February 02, 2019, 09:20:19 pm
Awwwww, man, no engines on pods? That was one of the signatures of the Claymore line!
Title: Re: What are you working on?
Post by: Nightmare on February 02, 2019, 09:22:03 pm
So this is the second child of the Claymore family?
Title: Re: What are you working on?
Post by: Nyctaeus on February 02, 2019, 09:44:32 pm
Awwwww, man, no engines on pods? That was one of the signatures of the Claymore line!
Family is growing, design envolves. And sharp edges of the wings give it... Predatory look :)
So this is the second child of the Claymore family?
Ye, it's Clay II. I work on all three at the same time.
Title: Re: What are you working on?
Post by: Woolie Wool on February 03, 2019, 11:58:44 am
Will the Claymore I at least have the engines on the wings?
Title: Re: What are you working on?
Post by: Nyctaeus on February 03, 2019, 12:52:08 pm
Nope. New versions have unique wings, but all follow the same aesthetics.
Title: Re: What are you working on?
Post by: Bryan See on March 02, 2019, 12:06:46 pm
The UIMS fleet from the UGSF series.

Y'all had said earlier that I didn't author 99.9 percent of them, but I actually did convert all these UIMS models ripped from the PSX games to FSO, which are nothing but placeholders for the high-poly makeovers. One of them is the UIMS Defiant Class (the other one is the Deathball A).

You may know the Defiant Class (not to be confused with the starship from Star Trek) from Star Ixiom (http://milky.geocities.jp/ykv1000/starixiom/ixiom_enemies.html#boss_UIMS) and the bonus scenario featured in the PlayStation port of the theme park attraction, Galaxian 3.
Title: Re: What are you working on?
Post by: mr.WHO on March 08, 2019, 01:23:50 pm
(https://i.imgur.com/tysyErZ.jpg)
Infurrno!

Ye, whole Claymore family is being reworked by me and Rampage. Ramp is doing modelling part, I cover everything in PBR glory :]

If original EAF Claymore and EAF Stentor had a child it would looks like this.
Title: Re: What are you working on?
Post by: HLD_Prophecy on March 13, 2019, 10:07:36 am
woooooooooooooooooooooooow

MAN that's terrific! Nice work!  :D



For my part I am finally opening FRED back up and spending a few minutes a day reworking/renovating/cleaning up Lost for it's final major iteration.  :nod:  It feels good to work on it for a bit, a modding project that's not stressful.
Title: Re: What are you working on?
Post by: Black Wolf on March 17, 2019, 06:09:58 am
(https://i.imgur.com/VSHeFjW.jpg)

This is a very, very early WiP of a ship I've kind of wanted to do for a long time. I'm calling it a "Picket Ship" - Designed to be a sort of mobile anti-fighter vessel, about the size of a large bomber (40m long) intended to bulk up the anti-fighter defences of ships like the Orion. This thing lacks a subspace drive, and is meant to be purely defensive. Plasma cannons, flak cannons and a pair of AAA beams, plus forward weapons like a fighter, but those are relatively minor compared to its turrets. Class name is not yet decided, but I'm thinking either Dardanus or Chuditch.
Title: Re: What are you working on?
Post by: Colonol Dekker on March 17, 2019, 06:23:20 am
Very cool and I like the styling.
Title: Re: What are you working on?
Post by: Nightmare on March 17, 2019, 09:40:48 am
So this is basicly a mini-Harpy without subspace drive? Neat.

Awesome design as always. :)
Title: Re: What are you working on?
Post by: Galemp on March 19, 2019, 12:13:32 pm
Logo for a new faction. Keeping it clean and simple.

I've finally figured out how to do node compositing and post-processing, time to play around with it!

[attachment eaten by a Shivan]
Title: Re: What are you working on?
Post by: 0rph3u5 on March 19, 2019, 01:33:58 pm
Chuditch.

Dasyurus geoffroii?



Other suggestions:
- Actaeon: A mythological greek hunter and heron of city Thebes. Died being torn apart by his own hunting dogs after having been transformed into a stag by Artemis, whom he had seen bathing naked. His story is generally remembered now for the "hunter becoming the hunted" as an ironic punishment; in antiquity it might also served as an alegory to ritual animal sacrife to regain a deities favour.
- Spartoi (note: Plural): In greek mythology, the "sown" warriors that grew from the teeth of dragons planted in the earth. In the tale of Cadmus, he was able to make those he had created on the advice of Athena to fight each other by tossing a stone into their ranks. The remaining spartoi were then to supposed to have founded the warrior elite of the city Thebes. (Note: sowing dragons teeth is also one of the labours of Jason during his stay in Clochis)
- Talos: In greek mythology, a man-like figure out of bronze that guarded the island of Crete. When the Argo tried to pass the island, he hurlded boulders at it to keep the ship away. In order for the Argo to pass, he had to be enchanted and then killed by Medea.
Title: Re: What are you working on?
Post by: Black Wolf on March 20, 2019, 08:21:32 pm
Chuditch.

Dasyurus geoffroii?

Yep. :D They're small, but they have sharp teeth. :)
Title: Re: What are you working on?
Post by: Galemp on March 22, 2019, 02:18:09 pm
Esarai made a Terran juggernaut (https://wiki.hard-light.net/index.php/TSJ_Amaterasu) a long time ago. Since there's not much utility for such things outside of a specific campaign centerpiece, I grabbed the mesh and remixed it into something more viable. It's supposed to be a counterpart to the GTC Atlantis. (https://wiki.hard-light.net/index.php/GTC_Atlantis) What do you think?

Title: Re: What are you working on?
Post by: Nightmare on March 22, 2019, 03:36:08 pm
There's already a GTC Atlantis in ED. Could be either something T-V hybrid or something pre-FS1 IMO.
Title: Re: What are you working on?
Post by: Galemp on March 22, 2019, 04:00:19 pm
This new model I'm calling the GTC Avalon, and it's supposed to be the smaller, less armored cousin to ED's Atlantis.
Title: Re: What are you working on?
Post by: Nightmare on March 22, 2019, 04:19:41 pm
This new model I'm calling the GTC Avalon, and it's supposed to be the smaller, less armored cousin to ED's Atlantis.

I should read more careful. :nervous:

So Avalon=>Atlantis is supposed to be a couple like Fenris=>Leviathan?
Title: Re: What are you working on?
Post by: Galemp on March 22, 2019, 04:23:49 pm
That's the idea; the Atlantis started with the Avalon's frame and layered thick armor onto it, and wedged a beam cannon between the front mandibles. Result, fewer opportunities for turret placement but lots more hitpoints.
Title: Re: What are you working on?
Post by: Nightmare on March 22, 2019, 04:34:31 pm
I'd prefer this to be rather some sort of prototype rather than a full ship class, but that's just my personal liking. :)
Title: Re: What are you working on?
Post by: 0rph3u5 on March 22, 2019, 06:53:21 pm
Esarai made a Terran juggernaut (https://wiki.hard-light.net/index.php/TSJ_Amaterasu) a long time ago. Since there's not much utility for such things outside of a specific campaign centerpiece, I grabbed the mesh and remixed it into something more viable. It's supposed to be a counterpart to the GTC Atlantis. (https://wiki.hard-light.net/index.php/GTC_Atlantis) What do you think?

Looks good, but I think the texture in the "unarmored" areas doesn't look to scale with the rest of ship IMO.

something pre-FS1 IMO.

Too many turrets
Title: Re: What are you working on?
Post by: Nightmare on March 22, 2019, 07:25:46 pm
something pre-FS1 IMO.

Too many turrets

It indeed seems to have quite a lot of turrets.
Title: Re: What are you working on?
Post by: Colonol Dekker on March 23, 2019, 04:59:42 am
I like that a huge gun-bearing ship bears a lot of guns.   I approve this design and wish it all the successes it deserves.


/me smashes a bottle of Bosch beer over the bow.
Title: Re: What are you working on?
Post by: Galemp on March 23, 2019, 05:28:11 pm
GTC Avalon slides into subspace

It's nice to have a ship that can effectively use the LTerSlash. It's criminally overlooked.
Title: Re: What are you working on?
Post by: 0rph3u5 on March 24, 2019, 05:24:53 pm
I like that a huge gun-bearing ship bears a lot of guns.

Call me a minimalist, but I find ships with less guns to have much more utility than those bristling with it. And I will remain ciritical of this community's tendency to produce overgunned ships to my or said trends bitter end.

E.g. with you loose all turrets but the multiparts from the Avalon and then use the gap between the primary and secondary hull to mount, like 4, ship-to-ship-missile or torpedoes - voila, ship with a neat niche as strike-jump torpedo boat for attacks on installations (when normal bombers can't be deployed - like at time when there is no intersystem-drives for fighters and carriers were rare and precious)
Title: Re: What are you working on?
Post by: Colonol Dekker on March 25, 2019, 01:15:29 am
I like that a juggernaut bristles, as it jolly well should.   I also like stylistic less armoured ships.   But a big fleet flagship should be heaving with cannon.    Like the man-o-war of old.   How many guns did HMS Victory have?   I forgot but it was more than a few dozen.
Title: Re: What are you working on?
Post by: 0rph3u5 on March 25, 2019, 11:20:07 am
Dekker, you have weird priorities.

Can't really fault you for wanting a Spanish Armada in FS, 'cause how Terran ships tend to be broadside-oriented designs. (It is actually quite consistent that all three canon species have their main weapons in FS2 oriented around one axis each. - Terrans, lateral; Vasudans, dorsal>ventral; Shivans, anterior>>posterior; notable exceptions being the Hecate and the Demon)
Title: Re: What are you working on?
Post by: Colonol Dekker on March 25, 2019, 12:06:07 pm
I don't think my priorities are weird.   I'm just an old battleship romantic.  I also prefer to associate with the victorious Royal Naval Fleets over some Spaniards Armada ;)

Each to their own though.  Good observations regarding the zods.   The Aten is the only one off the top of my head with a general spread of weapons non forward facing.
Title: Re: What are you working on?
Post by: 0rph3u5 on March 26, 2019, 09:28:37 am
Meanwhile, following folding the bonus mission TLG-J back into the campaign via an easy branch, I am writing Hammer of Light-scripture/mythology which can exist with openly acknowledging any kind "Chariot of Gods"-buisness.



I also prefer to associate with the victorious Royal Naval Fleets over some Spaniards Armada ;)

 :rolleyes:
Title: Re: What are you working on?
Post by: Nightmare on March 26, 2019, 09:50:28 pm
Meanwhile, following folding the bonus mission TLG-J back into the campaign via an easy branch, I am writing Hammer of Light-scripture/mythology which can exist with openly acknowledging any kind "Chariot of Gods"-buisness.

So the Ancients were more like Reptiloids? ;)
Title: Re: What are you working on?
Post by: 0rph3u5 on March 27, 2019, 07:46:46 am
That should have been a "without" (dont drink and post, makes you sloppy); the "without Chariot of the Gods"-stuff makes it extra hard because you have to do "insipiration" and "revelation" without doing encounters with spirits/angels/demons/monsters/gods, and then write it so it can believed.
Title: Re: What are you working on?
Post by: Goober5000 on March 27, 2019, 05:00:48 pm
(It is actually quite consistent that all three canon species have their main weapons in FS2 oriented around one axis each. - Terrans, lateral; Vasudans, dorsal>ventral; Shivans, anterior>>posterior; notable exceptions being the Hecate and the Demon)

Huh.  That's a very interesting observation.
Title: Re: What are you working on?
Post by: 0rph3u5 on March 28, 2019, 12:06:31 am
It not exactly a non-obvious observation - and as said only works for FS2 as it basically relies on the placemet of anti-capital beams.

And the list of ships it doesn't apply to is actually longer than the Demon and Hecate (but not by much), e.g. there is also retail loadout of the Mentu (but that's so all over the place) - and it doesn't apply to anything below a cruiser.
Title: Re: What are you working on?
Post by: 0rph3u5 on April 02, 2019, 03:38:43 pm
(https://pbs.twimg.com/media/D3LN_rKWAAA8She.png)

... only tangential relations to my last posts.
Title: Re: What are you working on?
Post by: Colt on April 02, 2019, 03:50:52 pm
Hmm, is that Vasudan? More The Lost Generation inbound?
Title: Re: What are you working on?
Post by: 0rph3u5 on April 02, 2019, 03:54:03 pm
Hmm, is that Vasudan?

Yes.

More The Lost Generation inbound?

No.
Title: Re: What are you working on?
Post by: Colt on April 02, 2019, 04:31:23 pm
Hmm, is that Vasudan?

Yes.

More The Lost Generation inbound?

No.
So for the fun of it I tried translating it (using Walking on Ashes as reference), here's what I got.

Spoiler:
  E G A          I S           N I
_ _ _ _       _ _ _ _        _ _ _ _
I'm guessing VEGA MIST ____
That doesn't sound good  :nervous:
Title: Re: What are you working on?
Post by: 0rph3u5 on April 02, 2019, 06:28:41 pm
That doesn't sound good  :nervous:

7/12 correct
Title: Re: What are you working on?
Post by: Jadehawk on April 05, 2019, 01:06:16 pm
trying to figure out 3D Coat...seems promising for UV Mapping.
Title: Re: What are you working on?
Post by: Nightmare on April 05, 2019, 01:14:58 pm
trying to figure out 3D Coat...seems promising for UV Mapping.

Finally some UV maps. ;7 Good luck! :yes:
Title: Re: What are you working on?
Post by: Colonol Dekker on April 05, 2019, 02:06:21 pm
Is it a plugin or a standalone editor?   Always keen to broaden my knowledge of what's available.
Title: Re: What are you working on?
Post by: Jadehawk on April 05, 2019, 11:55:25 pm
Hi Guys, I'm on the 30 day free trial and 3D Coat has the tools to pretty much do everything. By that I mean 3D modeling (not sure full modeling as I have not messed with that part yet) But I did Import my .obj models into it and tried various ways to UV map. The easiest is auto UV map which pretty much does is all. Not the best way mind you, but can be great for simple models boxes, crates, etc. The pro version gives you unlimited layering and all the bells and stuff. But that version is $349.00 USD. The standard version is $99.00 USD, but you only get 7 layers. That does not bother me as I can export the UV map into my Corel Paintshop Pro and work from there. Secondly, you can edit the textures while in 3D mode. Kinda fun on the tutorials provided. Also, adding pre set textures and much more as I only scratched the surface on the whole thing.

GO here and check it out, You can also get a free trial version to give it a spin.

https://3dcoat.com/home/
Title: Re: What are you working on?
Post by: Bryan See on April 09, 2019, 12:13:17 pm
I’ve been into a modelling spree lately and fleshed out two models belonging to the Unknown Intellectual Mechanized Species, though I intend them to be used as vessels in use by Terran or some other alien factions.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/UIMS_Defiant_Class.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/uims-defiant-class-wip)

This, of course, is the Defiant Class (name comes from Star Ixiom). You may remember the craft from the bonus game included in the Sony PlayStation port of Galaxian 3 and Star Ixiom.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/UIMS_Danube_Class.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/uims-danube-class-wip)

This is the Danube Class, an original UIMS corvette similar to the Terran Deimos, Vasudan Sobek and the Shivan Moloch.

I’ve only almost started the final touch-ups on the modelling but should be finishing them up in the coming days. Then it’s on to texturing (with PBR assets and heightmaps), debris, turrets and subsystems!
Title: Re: What are you working on?
Post by: 0rph3u5 on April 09, 2019, 01:00:55 pm
For kicks I just found use for the ECM Herc (https://www.hard-light.net/forums/index.php?topic=94961.0):

Every 15 seconds, roll a d3:
1 - Tag 1 enemy ship at a range of up 2000m. Tagged ships become priority 200 target for the Hercs escorts.
2 - Zap 1 enemy ship at range <500m with an EMP of 200 for 5 seconds.
3 - Zap 1 enemy ship at range <500m with an EMP of 100 for 10 seconds.

For referrence: The FS1 EM Pulse missile does an EMP of 300 for 10 seconds. The FS2 EMP Adv. does an EMP of 375 for 15 seconds.

Not planning on making it a player controlled thing but a nice background mechanic for some missions. Events when the release is done.
Title: Re: What are you working on?
Post by: HLD_Prophecy on April 09, 2019, 04:45:53 pm
Finally got Lost cleaned up/consolidated on Knossos, release topic revamped.  :) Millbear's voice acting is finally in the mod where it belongs, I hope people have the chance to enjoy it as he worked hard.

Now I hope to finish up the successor and then lay active modding development to rest (just bugfix/maintainence after that). It'll be fun!  :cool:
Title: Re: What are you working on?
Post by: Nightmare on April 09, 2019, 05:47:50 pm
finish up the successor

And that would be?
Title: Re: What are you working on?
Post by: HLD_Prophecy on April 10, 2019, 12:35:36 pm
finish up the successor

And that would be?

"Knowledge" an even smaller minimod. Originally I took it much more seriously as a sequel, even with the idea of it leading to a trilogy of sorts. That idea faded under the weight of reality; Knowledge at this point is a very soft sequel but not much in the way of proper resolution. I like the term 'postscript'. It's something that happened after is all.  :)
Title: Re: What are you working on?
Post by: Nightmare on April 10, 2019, 01:11:49 pm
Could you write down what you intended for the trilogy (I didn't even understood what Lost was going to tell me)?
Title: Re: What are you working on?
Post by: HLD_Prophecy on April 10, 2019, 06:33:31 pm
Well, to be honest at this point I'd rather not. Is that cool? What vestiges of a 'backstory' and 'plot' that remain in the 'continuity' are the remants of a lot of paring down on my part. Any mental drafts that I had of a larger trilogy, though fun to make, aren't 'canon' at this point and so aren't really relevant to understanding Lost/Knowledge in their current forms.  :)

TL;DR: I'm not near the level of Ransom Arceihn but he never did explain Sync/Transcend, that was part of the fun. I'd like to do the same thing here.  :)

Title: Re: What are you working on?
Post by: HLD_Prophecy on April 10, 2019, 06:35:13 pm
In other words: the best I think I can put it is, don't take it too seriously. I believe that people could assume that there's much more to the story than is actually there.

It really is just a brief story.  ;)
Title: Re: What are you working on?
Post by: Nightmare on April 10, 2019, 08:20:14 pm
Well I'll have to deal with it the way it is then. :cool:
Title: Re: What are you working on?
Post by: 0rph3u5 on April 15, 2019, 05:36:10 pm
Quote from: HG_03.fs2
$Created: 08/01/07 at 13:29:56
$Modified: 04/16/19 at 00:03:07

11 years, 6 months, 14 days, 10 houres, 33 minutes and 9 seconds. Talk about a delay between original creation and update, but had to squeeze it somewhere.

Reworked the download from the wreckage, to incoperate elements cut from the original release and add modern quality of life-features:
- Moved status message for the download to Directives, including proper counter.
- Included the option for the download to be interrupted by moving too far from the source. (It was in the original idea, couldn't make it work then.)
- Download time set to 200 seconds, up from 120. (For the sake of the Counter - needs proper testing)
- Added a couple of messages including the missing Mission Failed messages.

Also, Memories of the Great War has a working Knossos-compatible version now. No solid timetable for the re-release as other stuff has priority.
Title: Re: What are you working on?
Post by: AdDur on April 15, 2019, 06:25:35 pm
Well, I haven't played "Memories" in pre-Knossos era, so its reworked version is one of the campaigns i'm really eager to play.
Title: Re: What are you working on?
Post by: Nightmare on April 15, 2019, 06:58:40 pm
Quote from: HG_03.fs2
$Created: 08/01/07 at 13:29:56
$Modified: 04/16/19 at 00:03:07

11 years, 6 months, 14 days, 10 houres, 33 minutes and 9 seconds. Talk about a delay between original creation and update, but had to squeeze it somewhere.

A good chunk of the INF missions also has dates like that. I better hope for you that you can deliver the same quality. :p ;)
Title: Re: What are you working on?
Post by: 0rph3u5 on April 16, 2019, 02:12:25 am
Well, I haven't played "Memories" in pre-Knossos era, so its reworked version is one of the campaigns i'm really eager to play.

I missed the 10-year anniversary by a mile, so please do not hold you breath.

A good chunk of the INF missions also has dates like that. I better hope for you that you can deliver the same quality. :p ;)

*looks at badge, ponders what to say*
No.
Title: Re: What are you working on?
Post by: 0rph3u5 on April 16, 2019, 06:26:13 am
Had a little fun with the Horus before lunch - can't have to logo spill on the brighter part of the texture because that's repeated elsewhere. Other colours are possible, but the red is good contrast and not too far from the otherwise "earthy" colours of vasudan designs.

Similar attempts with the Thoth went ... not so good. Anubis is next in line.

HoL-logo in red from the wiki (https://wiki.hard-light.net/index.php/File:HolRed.png)

[attachment eaten by a Shivan]
Title: Re: What are you working on?
Post by: 0rph3u5 on April 16, 2019, 07:18:03 am
... and here is the first pass at the Anubis - front of the ship already look quite like the HoL-logo, so I only used the "crescent". Again, alternative colours are possible.

And this too, I used the HoL-logo by Mjnmixael and Galemp.

EDIT: v3 (https://www.hard-light.net/forums/index.php?topic=95578.msg1883013#msg1883013) adds a broken stripe and a vasudan inscription ("We return the universe to its true purpose") to the fin above the pilot.

[attachment eaten by a Shivan]
Title: Re: What are you working on?
Post by: Galemp on April 16, 2019, 09:48:31 am
Oh I love these!! Please share once you're done!
Title: Re: What are you working on?
Post by: Nightmare on April 16, 2019, 12:48:07 pm
Is that green thing part of the model?
Title: Re: What are you working on?
Post by: 0rph3u5 on April 16, 2019, 01:10:49 pm
Is that green thing part of the model?

You mean to the two green orbs on the bottom of the Anubis? Those are docking points for the support ship - You can tell FRED to display indicators for fighterbay paths and docking points.

Oh I love these!! Please share once you're done!

Will do. Expect them with either Vega must burn or the re-release of Light of Antares; one of those I will finish before the month is out.
Title: Re: What are you working on?
Post by: AdDur on April 16, 2019, 03:06:38 pm
Well, i'm still young, so i can wait till 20-th anniversary!
Title: Re: What are you working on?
Post by: Nightmare on April 16, 2019, 03:16:53 pm
I'd presume that Orpheus plans to get it done earlier...
Title: Re: What are you working on?
Post by: AdDur on April 16, 2019, 03:50:24 pm
Always anticipate the worst - then you will be constantly positively surprised.
Title: Re: What are you working on?
Post by: Nightmare on April 16, 2019, 04:12:26 pm
Always anticipate the worst - then you will be constantly positively surprised.

Making a good mod is like building a cathedral. :D
Title: Re: What are you working on?
Post by: AdDur on April 16, 2019, 04:20:33 pm
Vega burns... I see a connection...
Title: Re: What are you working on?
Post by: 0rph3u5 on April 17, 2019, 02:02:30 am
Well, i'm still young,

I am not ... although I can still crunch with the best of them. (which is not as good as thing as it sounds)

I'd presume that Orpheus plans to get it done earlier...

I specifically set up Memories of the Great War on Knossos in a way that allows me to easily fork off a release candidate for the individual campaigns when I need to (or once all are done to fold them back into a one stop solution). So no more hiding behind the fact that Rain on Ribos IV makes sad and mad in equal measure each time I look at it - 19 year old me was too eager to get things done to worry about good design.



Always anticipate the worst - then you will be constantly positively surprised.

Making a good mod is like building a cathedral. :D

If it wouldn't be in bad taste, I would have an architecture joke for this.
Title: Re: What are you working on?
Post by: Nightmare on April 18, 2019, 06:19:56 am
If it wouldn't be in bad taste, I would have an architecture joke for this.

It takes years to built, but only 1 HD crash to take it down?
Title: Re: What are you working on?
Post by: 0rph3u5 on April 29, 2019, 11:20:20 am

Now with 100 percent less seizure-inducing lighting!

(There is a second scene to that Epilogue; three if you count the credits)
Title: Re: What are you working on?
Post by: Nyctaeus on April 29, 2019, 07:58:47 pm
Meantime, your Prophet of Squating is lurking in the shadows, slowly forging various strange things in his shipyards using dark, arcane, slav magic...

(https://i.imgur.com/roP3Whp.jpg)
I decided that I need something new to let myself grow... Like PBR zods. And what's the best opportunity to achieve that goal? The answer is simple - collaboration with one of the best of vasudan makers in the community. GalEmp's GVC Mekhet - vasudan-shivan hybrid cruiser is slowly taking shape as my experimental rabbit. Two big projects wants to deliver you two hi-poly vasudan capital ships, so I better be prepared to cover them with pretty textures when the time comes.
Title: Re: What are you working on?
Post by: Nightmare on April 29, 2019, 08:03:05 pm
:yes:

Configuration is still the same?

It's a light Vasudan cruiser, definitely glass cannon material. I intend to mount two SVas on the front teeth, Rakshasa-style, with an underslung AAAf. Flak turrets on the tail. Compatibility with, say, Petbe cargo containers is a nice thought.
Title: Re: What are you working on?
Post by: Nyctaeus on April 29, 2019, 08:26:03 pm
Yay. I only make texture for this baby. Stats, role and lore explanation are GalEmp's part.
Title: Re: What are you working on?
Post by: Galemp on April 29, 2019, 10:22:04 pm
squeeeeee!
Title: Re: What are you working on?
Post by: Autohummer on April 30, 2019, 06:52:37 am
I think I probably should be posting this in my thread on the other side of the forum, since I don't know if this would ever go to Freespace, but people don't tend to go there very often and I sometimes want to shoot at Shivans and the CSA with homegrown spacecraft, so....

(https://i.imgur.com/Tkn1IOf.png)

Je vous présenter Monsieur LeBrrt.

Any recommendations would be welcome. Also, any idea on how to make uv mapping and texturing less tedious or at least more of a success would be doubly appreciated.
Title: Re: What are you working on?
Post by: Trivial Psychic on April 30, 2019, 04:17:29 pm
Cool.  Clearly A-10 inspired, but the twin booms look to have come from the P-38 or HD Vampire.
Title: Re: What are you working on?
Post by: Nightmare on April 30, 2019, 05:49:12 pm
I think I probably should be posting this in my thread on the other side of the forum

This is a modding community, so pls show off your work where a significant number of people can appreciate them! The Arts & Talents board is plain dead aside the single RPG thread that seems out of place there due to activity.
Title: Re: What are you working on?
Post by: Mito [PL] on May 01, 2019, 05:33:32 am
These cannons on the nose... Dear God...
Title: Re: What are you working on?
Post by: Autohummer on May 01, 2019, 11:10:58 am
Cool.  Clearly A-10 inspired, but the twin booms look to have come from the P-38 or HD Vampire.

Originally I had the horizontal stabiliser up top and the whole thing looked like a lovechild of an A-10 and a De Havilland Sea Vixen. The problem with that configuration was that the horizontal stabiliser blocked the glorious engines when looked at from chase view.


This is a modding community, so pls show off your work where a significant number of people can appreciate them! The Arts & Talents board is plain dead aside the single RPG thread that seems out of place there due to activity.

Well, I happen to be on that forum game too! Looks like I'll be posting ships here in the future, then. Thanks.


These cannons on the nose... Dear God...

Primary armament in FS-style terms would be 1 bank of 4 30mm 6-barrel Gatling guns and 1 bank of 1 200mm electromagnetic ball bearing launcher. Unlinkable, because the plane doesn't have enough juice to simultaneously run the guns while charging the capacitors, and the recoil of firing everything would probably throw it way off course. After playing on the Valkyrie a lot I have learned that the most sensible gun placement would be to stick them as close together and in-line with the cockpit as possible.
Title: Re: What are you working on?
Post by: Nightmare on May 01, 2019, 11:38:08 am
This is a modding community, so pls show off your work where a significant number of people can appreciate them! The Arts & Talents board is plain dead aside the single RPG thread that seems out of place there due to activity.

Well, I happen to be on that forum game too! Looks like I'll be posting ships here in the future, then. Thanks.

The forum game thread was the only one with posts from this year though.
Title: Re: What are you working on?
Post by: Valiran on May 24, 2019, 03:38:59 pm
Just got back to looking at this site after a few years of college and I am loving the work I see here! :D My only complaint is that Esarai hasn't been seen for the last couple years. His art was some of my favorite in all of FSOpen. :sigh:
Title: Re: What are you working on?
Post by: Colonol Dekker on May 24, 2019, 04:09:19 pm
Yeah I remember you from his fleetpack thread.
Title: Re: What are you working on?
Post by: General Battuta on May 24, 2019, 04:24:25 pm
Just got back to looking at this site after a few years of college and I am loving the work I see here! :D My only complaint is that Esarai hasn't been seen for the last couple years. His art was some of my favorite in all of FSOpen. :sigh:

He hangs out with us on #bp sometimes, Rockstar has (in typical game studio fashion) devoured his life with endless crunch.
Title: Re: What are you working on?
Post by: Nyctaeus on June 10, 2019, 12:37:40 pm
Gopniks in my shipyard are off-duty. May be finished or not.
Title: Re: What are you working on?
Post by: 0rph3u5 on June 10, 2019, 12:57:01 pm
Looks ED'ish - Can't say I'm a fan of that design, but work is impressive as ever  :yes:
Title: Re: What are you working on?
Post by: Trivial Psychic on June 10, 2019, 01:08:04 pm
Looks like a rough cross between a Rakshasa and a Moloch.
Title: Re: What are you working on?
Post by: Nightmare on June 10, 2019, 01:10:19 pm
From the top view it looks more like an ant TBH. :nervous:
Title: Re: What are you working on?
Post by: Colt on June 10, 2019, 01:19:11 pm
Oooo, Rakshasa 2.0. Looking mighty good! Is this a new ship or a update to an existing one? It looks familier.

From the top view it looks more like an ant TBH. :nervous:

A really scary ant at that. From the side it looks a bit like the Lucifer (it got tired of holding it's arms up  :lol:)

Title: Re: What are you working on?
Post by: Nyctaeus on June 10, 2019, 01:20:42 pm
It comes from Sins of a Blue Planet under the name Ahriman along with another, strange looking shivan corvette. I work on her mostly to have a testbed for PBR shivan textures. As a stuff not associated with any project, I will release her... If she is ever finished.
Title: Re: What are you working on?
Post by: Nightmare on June 10, 2019, 01:21:52 pm
Didn't you wanted to work on a certain different Shivan ship anyway? ;7
Title: Re: What are you working on?
Post by: Nyctaeus on June 10, 2019, 01:47:05 pm
Didn't you wanted to work on a certain different Shivan ship anyway? ;7
This ship deserves some practice before I take it on my workbench, if it ever happen :P
Title: Re: What are you working on?
Post by: Nightmare on June 10, 2019, 01:52:18 pm
Didn't you wanted to work on a certain different Shivan ship anyway? ;7
This ship deserves some practice before I take it on my workbench, if it ever happen :P

I see you're aiming for more than just 99.9999% perfection. :D
Title: Re: What are you working on?
Post by: 0rph3u5 on June 18, 2019, 02:39:47 am
(https://media.discordapp.net/attachments/223511363807346691/590442510615314442/Unbenannt.png)
Title: Re: What are you working on?
Post by: Colonol Dekker on June 18, 2019, 03:05:02 am
 Same as any other day. (https://en.m.wikipedia.org/wiki/Unexploded_ordnance)
Title: Re: What are you working on?
Post by: Nyctaeus on June 18, 2019, 11:06:47 am
Ehhh... Here?
Or here?
Or maybe... Here?
Or maybe in shipyards of two more people I'm aware of? :P
Title: Re: What are you working on?
Post by: Nightmare on June 18, 2019, 11:26:58 am
If you'd give only 1 of them 1/10th the love you gave to the Nemesis, the whole community would be eternally grateful.
Title: Re: What are you working on?
Post by: Colt on June 18, 2019, 11:29:19 am
I've only seen the first one. That last one looks sick though.
Title: Re: What are you working on?
Post by: Nyctaeus on June 18, 2019, 11:41:31 am
If you'd give only 1 of them 1/10th the love you gave to the Nemesis, the whole community would be eternally grateful.
I would like to, but project of this magnitude would require several weeks from me. A weeks I don't have because my game, because Inferno and because making money. Let's hope and pray to ancient spirits of subspace and beams that Esarai will one day finish his one.

...and it would not be only 1/10 of love I poured into NuMesis :P
Title: Re: What are you working on?
Post by: Nightmare on June 18, 2019, 11:52:02 am
Just that Esarai is next to never around (though he seems to be on Discord sometimes), leave alone doing FS related work. :(
Title: Re: What are you working on?
Post by: General Battuta on June 18, 2019, 03:00:46 pm
Rockstar is busy crunching him to death.
Title: Re: What are you working on?
Post by: mjn.mixael on June 18, 2019, 03:40:11 pm
Triple AAAAAAAAA studios always treat their employees so well.
Title: Re: What are you working on?
Post by: Nightmare on June 18, 2019, 04:10:00 pm
So no Demon :/
Title: Re: What are you working on?
Post by: Galemp on June 18, 2019, 07:05:52 pm
Can we just have a DAE uploaded somewhere so we can all pick away at it? Preferably the second one.
Title: Re: What are you working on?
Post by: Nightmare on June 18, 2019, 07:13:11 pm
Somehow I immediatly fell for Oddgrims Demon. Perhabs bobbtmanns looks more shivanistic, and Esarais is more detailed so far, but I like this one most. :D
Title: Re: What are you working on?
Post by: Trivial Psychic on June 18, 2019, 07:49:53 pm
I am not a fan of the second one... especially with that tung sticking out.
Title: Re: What are you working on?
Post by: 0rph3u5 on June 19, 2019, 03:17:57 am
#1 seems to be hard to appricate/evaluate because it's missing an extrapolation of the overall shape. Detail is well and good, if you can't show how it fits with the rest of the ship, it just feels out-of-place.

#2 certainly captures an organic aesthetic but doesn't have the angular/spikey/hard edges counterpoints to those semi-organic lines that is part of other shivan desings, like the Azrael or the Ravana. That would propably be in the future though.

#3 too lacks a bit of angular/spikey/hard edges counterpoints. But what I find most disagreeable about is the mock-up turrets, I just prefer the multiparts on the HTL Lucifer with their triangular design over the round ones from Cain/Lilith - it's a more alien-looking design.

If I had to chose I would like Option 3.

Now, if one were to accept some "in-kind contributions" an incentive that could certainly be arragned ;) -- no promises though.
Title: Re: What are you working on?
Post by: Nyctaeus on June 26, 2019, 11:53:53 am
(https://i.imgur.com/sYmSF5n.jpg)
Now with Black Wolf's blessing I can officially show this. I made shivan cruiser as testbed for PBR shivan textures, than Nightmare proposed... Something better for my experiments.
Title: Re: What are you working on?
Post by: Nightmare on June 26, 2019, 12:04:20 pm
Hello little corvette, aren't you the cutest thing ever~
Title: Re: What are you working on?
Post by: General Battuta on June 26, 2019, 12:56:14 pm
That's fantastic. Feels distinctly Shivan but also new.
Title: Re: What are you working on?
Post by: perihelion on June 26, 2019, 03:26:51 pm
Dude, that thing breathes menace!  It looks like a Sathanas and a Moloch had a demonic love child.
Title: Re: What are you working on?
Post by: Nyctaeus on June 26, 2019, 04:11:33 pm
It's Vasudan Admiral's design - the same guy who made HTL Hades or the model that later become UEI Kumari. I just provided it with some fancy lights and polygons :]

(https://i.imgur.com/ZHOMtFJ.png)
(https://i.imgur.com/nllgWRa.png)
Title: Re: What are you working on?
Post by: Firesteel on June 26, 2019, 05:54:16 pm
Damn, that looks great. I also misread that as *a* Vasudan Admiral's design and got a bit confused.
Title: Re: What are you working on?
Post by: Galemp on June 26, 2019, 06:04:23 pm
Damn, and it's *this close* to being a high-poly SCv Bryn.
Title: Re: What are you working on?
Post by: Nightmare on June 26, 2019, 06:18:56 pm
Both are great designs, but distinctly different for what they are.
Title: Re: What are you working on?
Post by: Trivial Psychic on June 26, 2019, 06:52:27 pm
I also see some similarities to the Hedetet (https://wiki.hard-light.net/index.php/GVD_Hedetet) design.
Title: Re: What are you working on?
Post by: 0rph3u5 on June 27, 2019, 03:47:29 am
*cut for time*
Now with Black Wolf's blessing I can officially show this. I made shivan cruiser as testbed for PBR shivan textures, than Nightmare proposed... Something better for my experiments.

Damn good job - both in terms of design and execution.
Title: Re: What are you working on?
Post by: mr.WHO on June 28, 2019, 11:47:47 am
It's Vasudan Admiral's design - the same guy who made HTL Hades or the model that later become UEI Kumari. I just provided it with some fancy lights and polygons :]

(https://i.imgur.com/ZHOMtFJ.png)

Will it be in Inferno mod?
Title: Re: What are you working on?
Post by: Rampage on June 28, 2019, 12:04:11 pm
Will it be in Inferno mod?

No.

Maybe...
Title: Re: What are you working on?
Post by: Nyctaeus on June 28, 2019, 02:07:06 pm
It belong to Twisted Infinities. As Black Wolf is responsible for maintaining TI, it's his call if I can release her or use in other mods.

If he agree, I will also prepare destroyer variant for public usage.
Title: Re: What are you working on?
Post by: Nightmare on June 28, 2019, 02:46:54 pm
There's already a number of Shivan ships of which not all made it on screen yet.
Title: Re: What are you working on?
Post by: Strygon on June 28, 2019, 06:50:56 pm
I have decided to crawl out of my hiatus hole and begin working on A Cold Day in Hell again. I'm experimenting with various things, such as NVG-like effects for nighttime missions, tanks for ground attack/CAS missions and the like.

(https://i.imgur.com/iUjo7iJ.png)

(https://i.imgur.com/dkfG5jw.png)

(https://i.imgur.com/pbMHqQv.png)

I've also made a couple of small changes to Operation: Cloak and Dagger (nothing major, just new sounds for the afterburner and some basic Head.ANIs although the art for them is very old)
Do keep in mind that O:CaD was originally supposed to have anime-esque Head.ANIs like it does right now, I simply ran out of time to make them.

The art is kind of old, and I had to animate it by hand because Emofuri kept crashing and Live2D requires intelligence which I do not have.
Title: Re: What are you working on?
Post by: Nightmare on June 28, 2019, 06:54:43 pm
Good to see A Cold Day in Hell is still being worked on. BTW, to my experience you can improve the look of terrain by adding AO maps (even if they're bad), so that they don't look like plastic anymore.
Title: Re: What are you working on?
Post by: Nyctaeus on July 12, 2019, 12:10:50 pm
From the "Nyx vs Strange ****" - Animal Planet original series...
[coming soon]
It's this (https://wiki.hard-light.net/index.php/Aesir). I literally have no idea what the hell I'm doing.
Title: Re: What are you working on?
Post by: Nightmare on July 12, 2019, 01:23:59 pm
It's a lovely animal.
Title: Re: What are you working on?
Post by: Trivial Psychic on July 12, 2019, 11:58:10 pm
It looks to me like it could be some kind of fighter drop-carrier.  A number of fighters are docked to the underside of the wings.  The ship jumps in, fighters undock and engage, then it jumps out again, or sticks around and provides long-range fire support.
Title: Re: What are you working on?
Post by: NeonShivan on July 15, 2019, 08:29:39 pm
It looks to me like it could be some kind of fighter drop-carrier.  A number of fighters are docked to the underside of the wings.  The ship jumps in, fighters undock and engage, then it jumps out again, or sticks around and provides long-range fire support.

We need to take out the Arsenal Bird!
Title: Re: What are you working on?
Post by: Nyctaeus on July 15, 2019, 09:08:20 pm
I won't disclose any details regarding this ship as Act I of TI is very likely to happen, but considering it's actual purpose I can say that after your feedback TP, I decided to add a fighterbay. It's likely to appear in similar role you proposed.
Title: Re: What are you working on?
Post by: Colt on July 16, 2019, 01:37:24 am
It looks to me like it could be some kind of fighter drop-carrier.  A number of fighters are docked to the underside of the wings.  The ship jumps in, fighters undock and engage, then it jumps out again, or sticks around and provides long-range fire support.

We need to take out the Arsenal Bird!

Daredevil intensifies
Title: Re: What are you working on?
Post by: Nyctaeus on July 22, 2019, 12:13:22 pm
Lel, Nyx and Rampage are trying to copy Ragingloli!
Title: Re: What are you working on?
Post by: TechnoD11 on July 22, 2019, 12:17:23 pm
Lel, Nyx and Rampage are trying to copy Ragingloli!

Lookin' Good!
Title: Re: What are you working on?
Post by: Nightmare on July 22, 2019, 01:19:56 pm
can't wait to dock with it
Title: Re: What are you working on?
Post by: Nyctaeus on July 24, 2019, 05:36:52 pm
(https://i.imgur.com/nDDH1RN.jpg)
Title: Re: What are you working on?
Post by: Nightmare on July 24, 2019, 05:41:37 pm
Rearment complete when? ;7
Title: Re: What are you working on?
Post by: Nyctaeus on July 24, 2019, 05:44:39 pm
Rearment complete when? ;7
Soon™
Title: Re: What are you working on?
Post by: Nightmare on July 24, 2019, 05:49:17 pm
Does it equip my fighter with PBR weapons?
Title: Re: What are you working on?
Post by: Nyctaeus on July 24, 2019, 06:02:06 pm
If I make new textures for MVP missiles :P
Title: Re: What are you working on?
Post by: Nightmare on July 24, 2019, 06:04:16 pm
Mmmhh you could just rename the -shine maps to -reflect~ ;)
Title: Re: What are you working on?
Post by: Nyctaeus on July 24, 2019, 06:06:31 pm
Mmmhh you could just rename the -shine maps to -reflect~ ;)
A Very Special Someone approves :yes:
Title: Re: What are you working on?
Post by: Colonol Dekker on July 24, 2019, 11:55:52 pm
Yes, yes I do 😘
Title: Re: What are you working on?
Post by: Jadehawk on July 25, 2019, 07:45:55 am
Ya know what would be nice? Them re-supply ships have some kind of a turret to defend themselves. a turret with twin Kaisers equipped would be nice.

Just a thought! Lovely ship by the way! 
Title: Re: What are you working on?
Post by: Nightmare on July 25, 2019, 08:18:38 am
Ya know what would be nice? Them re-supply ships have some kind of a turret to defend themselves. a turret with twin Kaisers equipped would be nice.

Just a thought! Lovely ship by the way!

I love the idea, but I would rather think about an ammo based one- might be contra-sense but in the end every ammunition stored in there and waiting to be loaded onto a fighter is a dead weight; and if supplies run low call the next one. Also, even if you just mount some Morning stars on it you could still keep fighters from blowing you up while rearming.
Title: Re: What are you working on?
Post by: 0rph3u5 on July 25, 2019, 10:19:17 am
Am I the only one who get headache from looking at that texture? - Not that it is ugly, quite the opposite; but its just so "busy".
Title: Re: What are you working on?
Post by: Nightmare on July 25, 2019, 10:53:55 am
Seems to be Texture + JPG artifacts.
Title: Re: What are you working on?
Post by: OneOneThree on July 25, 2019, 11:17:26 am
Hidden Text: Show
(https://i.imgsafe.org/08/08392a8110.jpeg)
Title: Re: What are you working on?
Post by: Nightmare on July 25, 2019, 11:19:28 am
YYYYYEEEEEESSSSSSSSS :yes: :yes:
Title: Re: What are you working on?
Post by: 0rph3u5 on July 25, 2019, 11:27:47 am
*cut for time*

Nice ... if I was looking for fighters for Pendragon (https://www.hard-light.net/forums/index.php?topic=95636.0) I would be lining up for WIP model. But alas, Drone/Remotes-focussed combat doesn't like fighterplane-likes :)
Title: Re: What are you working on?
Post by: Nyctaeus on July 25, 2019, 11:50:33 am
Lel, I don't make simple textures, I mentioned it several times and I won't change my mind. If anybody wants simpler maps, I encourage to download Gimp.
Title: Re: What are you working on?
Post by: 0rph3u5 on July 25, 2019, 12:13:22 pm
Lel, I don't make simple textures, I mentioned it several times and I won't change my mind. If anybody wants simpler maps, I encourage to download Gimp.

You do you.  :yes:

And I will continue to like smooth surfaces and elegant lines. :D
Title: Re: What are you working on?
Post by: Nyctaeus on July 25, 2019, 12:34:16 pm
I don't even know how to paint stuff that is not believable and [almost] reliastic to me :P
Title: Re: What are you working on?
Post by: Colonol Dekker on July 25, 2019, 12:47:14 pm
Hidden Text: Show
(https://i.imgsafe.org/08/08392a8110.jpeg)


You make models too?  Well I may as well quit  :lol: :lol: :lol:
Title: Re: What are you working on?
Post by: Nightmare on July 25, 2019, 01:12:22 pm
I don't even know how to paint stuff that is not believable and [almost] reliastic to me :P

If you reached perfection once it's hard to come back to average isn't it
Title: Re: What are you working on?
Post by: TechnoD11 on July 25, 2019, 02:15:40 pm
Hidden Text: Show
(https://i.imgsafe.org/08/08392a8110.jpeg)

This looks fantastic. You and Nyx both are churning out some quality stuff!
Title: Re: What are you working on?
Post by: Nyctaeus on July 25, 2019, 05:29:22 pm
(https://i.imgur.com/uyOWT1Q.png)
Thrusters went piździec. You will get her today guys.

BTW. Yes, she has turrets xD
Title: Re: What are you working on?
Post by: Nightmare on July 25, 2019, 05:52:28 pm
BTW. Yes, she has turrets xD

Support III - Rearm HARDER
Title: Re: What are you working on?
Post by: OneOneThree on August 13, 2019, 04:10:15 pm
(https://i.imgsafe.org/32/3228ca6cd7.png)

(https://i.imgsafe.org/32/324e5995da.png)

I heard some capships need killing.

Came out to 10,400 polys.
Title: Re: What are you working on?
Post by: Nightmare on August 13, 2019, 04:27:19 pm
OMG it's really getting ingame! :eek:
Title: Re: What are you working on?
Post by: OneOneThree on August 14, 2019, 08:48:52 pm
Soon™

Title: Re: What are you working on?
Post by: TechnoD11 on August 14, 2019, 09:15:10 pm
Soon™


hnnnnnnngggg

I want it
Title: Re: What are you working on?
Post by: Colonol Dekker on August 15, 2019, 12:59:24 am
 :eek2:


.



Want
Title: Re: What are you working on?
Post by: Nightmare on August 15, 2019, 02:43:26 am
 :yes: :yes: :yes: :yes: :yes:

Such a beautiful thing~
Title: Re: What are you working on?
Post by: wistler on August 15, 2019, 11:20:50 am
(https://i.imgur.com/uyOWT1Q.png)
Thrusters went piździec. You will get her today guys.

BTW. Yes, she has turrets xD

That model looks great! You said it’s available, do you have a link perhaps?
Title: Re: What are you working on?
Post by: 0rph3u5 on August 15, 2019, 11:31:20 am
*cut for time*

Obvious place to look is obvious (https://www.hard-light.net/forums/index.php?topic=95789.0), if you know this forum well
Title: Re: What are you working on?
Post by: Nightmare on August 15, 2019, 03:31:41 pm
Obvious place to look is obvious (https://www.hard-light.net/forums/index.php?topic=95789.0), if you know this forum well

The only "obvious" place to find things is the forum search, atleast mostly.
Title: Re: What are you working on?
Post by: 0rph3u5 on August 17, 2019, 03:10:03 am
Obvious place to look is obvious (https://www.hard-light.net/forums/index.php?topic=95789.0), if you know this forum well

The only "obvious" place to find things is the forum search, atleast mostly.

It's on the board literally titled "Asset Releases" and with summary of purpose of "Releases of ships, fleet packs, weapons, backgrounds, graphics and more. Anything someone might look for to build up their mod."
It's obviously the first place to look. I saw that the tone of the orignal post was really patronizing, so I added the qualifier.
Title: Re: What are you working on?
Post by: Nightmare on August 17, 2019, 05:48:00 am
Most obvious place to look for graphics and ships are my ShipsDB and EffectsDB of course, the reset of the board is just your average release topic. ;)

(And in case of the scripting releases it is indeed the last place to look for working things - aside Axems repo and a handful of other things, everything is outdated/broken/spread over several pages of posts)
Title: Re: What are you working on?
Post by: 0rph3u5 on September 17, 2019, 11:33:27 am
(https://media.discordapp.net/attachments/272938862395916289/623539507324780555/Unbenannt.png?width=1251&height=683)

Currently re-building the Texture of the TAC 3#medical for the MVP version of the container - I will have to re-do the entire lower thrid of the side panel as it no longer fits the geometry. I guess I am the only one using these because otherwise someone might have noticed that these have fallen by the wayside (I was pretty miffed to see my carefully arranged GTA field hospital in Rain on Ribos IV reduced to brown boxes).

EDIT: I did a short-cut so not use up more time trying to emulate the material-filter over white-grey areas and now the lower half of the container is just normal texture in grey.
Title: Re: What are you working on?
Post by: 0rph3u5 on September 18, 2019, 08:21:14 am
(https://media.discordapp.net/attachments/272938862395916289/623834012355526656/screen0191.png?width=1214&height=683)

... and now only the glowpoints are left to do.
Title: Re: What are you working on?
Post by: Cyborg17 on September 18, 2019, 04:47:58 pm
Looking surprisingly good for cargo!
Title: Re: What are you working on?
Post by: Nightmare on September 18, 2019, 06:16:25 pm
Interesting take on the military supply chain part :yes:
Title: Re: What are you working on?
Post by: Nyctaeus on September 20, 2019, 07:43:10 am
(https://i.imgur.com/Be9rdeJ.jpg)
Applying finishing touches, and slowly mowing towards conversion. Finally. Orange-cyan painting is a staple of martian fleet.

From many people who wanted to make whole HTL fleet on their own, me and Rampage will be the first who succeed :]
Title: Re: What are you working on?
Post by: Nightmare on September 20, 2019, 08:18:34 am
From many people who wanted to make whole HTL fleet on their own, me and Rampage will be the first who succeed :]
:yes:
It must require megatons of color to paint them all~
Title: Re: What are you working on?
Post by: Nyctaeus on September 20, 2019, 08:33:17 am
EA are not some weak Buntu. If there is a need, they will find a way to satisfy it :].
Title: Re: What are you working on?
Post by: Nightmare on September 20, 2019, 08:45:58 am
Yeha they're not some bunch of lazy hippy commies~
Title: Re: What are you working on?
Post by: 0rph3u5 on September 20, 2019, 08:02:27 pm
No ammount of detail or paint is going to the make Lindos not a pain to frame ... Looks good though.
Title: Re: What are you working on?
Post by: Nyctaeus on September 20, 2019, 08:17:44 pm
No ammount of detail or paint is going to the make Lindos not a pain to frame ... Looks good though.
Believe me, development process was as wicked and twisted, as the design actually is... And equally satisfying.
Title: Re: What are you working on?
Post by: Nyctaeus on September 24, 2019, 03:40:59 pm
Raven2001's old, dumped destroyer. I picked it up to test detail ideas for upcoming Terran-GTVA ships from Inferno.

It's not associated with any project so if I ever finish it, it will be released. It's large, 2,7km warship designed to fight large opponents, with it's pair of long-range, artillery beam cannons. Phaeton is lightly armored for a destroyer, so it requires bombers to strip off it's target from main cannons before it engages in mid-range combat.
Title: Re: What are you working on?
Post by: Nightmare on September 24, 2019, 03:43:15 pm
Quote
not associated with any project

Well I'm trying to change that (sort of)~ :D
Title: Re: What are you working on?
Post by: Colt on September 24, 2019, 03:53:40 pm
I'm seeing a vague Colossus/Hecate/Solaris hybrid.
Title: Re: What are you working on?
Post by: Nyctaeus on September 24, 2019, 04:09:56 pm
I'm seeing a vague Colossus/Hecate/Solaris hybrid.
Colly and Hecate are probably only original inspirations. The design is much older than Solaris, as it was released in modeldump probably in 2005.
Title: Re: What are you working on?
Post by: Nightmare on September 24, 2019, 04:46:21 pm
Perhaby Colt meant the INFR1 Solaris? Or the BP one?
Title: Re: What are you working on?
Post by: Trivial Psychic on September 24, 2019, 05:11:48 pm
Those fins appear to lack purpose.  Could they be some kind of jamming pannels designed to prevent lock of enemy torpedoes with EMP, or jam beams a la BP?
Title: Re: What are you working on?
Post by: Nightmare on September 24, 2019, 05:46:36 pm
Tell that to a Hecate. :D
Title: Re: What are you working on?
Post by: Colt on September 24, 2019, 07:16:11 pm
Tell that to a Hecate. :D
I like to think of the Hecate's panels as being a sort of extra layers of armour to protect critical systems in the front or something from attacks to the side. The wing-like panels towards the back? I dunno. Well, you get to take off from them at one point I guess.

In regard to the Solaris, I was referring to the BP one.
Title: Re: What are you working on?
Post by: Nightmare on September 24, 2019, 07:20:25 pm
I thought about Hecates wings as some sort of ablative armor, that prevents bombs from exploding on the main hull of the ship (atleast the most pivotal points, like the hangar).
Title: Re: What are you working on?
Post by: Goober5000 on September 25, 2019, 10:01:29 pm
It looks like it was a "first draft" of the GTD Golgotha from BWO.
Title: Re: What are you working on?
Post by: Nightmare on September 26, 2019, 03:48:14 am
Doesn't the design of the Golgatha date back to 2000 or 2001?
Title: Re: What are you working on?
Post by: Colonol Dekker on September 26, 2019, 05:01:05 am
It's before that.  I remember it when the (I think archangel🤔?) reelased
Title: Re: What are you working on?
Post by: Nightmare on September 26, 2019, 10:13:29 am
The Golgatha was already present in the BWO trailer from 2000 or 2001, Ravens model dump was 2004/5. Don't know what you mean with Archangel~
Title: Re: What are you working on?
Post by: Goober5000 on September 26, 2019, 10:59:34 am
The BWO trailer can be downloaded here (https://www.freespacemods.net/download_119.html).
Title: Re: What are you working on?
Post by: Nightmare on September 26, 2019, 12:09:35 pm
Yeah but it's just confusing. 2001 is over and it's still not out.
Title: Re: What are you working on?
Post by: Autohummer on October 01, 2019, 01:26:44 pm
(https://i.imgur.com/MyQBN2Z.png)

Progress on Monsieur LeBrrt is slow. UV'ing this thing is hurting my fingers :( Meanwhile, I have other models that haven't yet been textured. I dare not dream of the time when I have to get around doing it.


(https://i.imgur.com/vvPPLj9.png)
(https://i.imgur.com/r9FkRFh.png)

This is the Gale, a ~16m long Loki/Dragon equivalent, for buzzing around the player and giving them headaches. Can be fitted with conformal fuel tanks.


(https://i.imgur.com/90syEqj.png)
(https://i.imgur.com/YCWYYSZ.png)

The Hyacinth is a medium-sized multipurpose craft that can serve a variety of purpose. Here, one is shown with cargo bay doors open and another mounted with a MASER cannon for anti capital ship duty. (size and firepower equivalent to a homeworld 2 corvette)


(https://i.imgur.com/lHrDv49.png)

The Swordfish is a class of fast frigates ostensibly designed for counter-piracy missions. Officially, their sleek, "civilian" shape makes them less confrontational than blocky military ships when policing space lanes. They can also operate in atmosphere and underwater. Special warfare variants of this ship carry subspace devices that allow it to submerge in subspace as well, allowing them to move into position undetected and, using specialised torpedoes, attack targets in realspace. (size and firepower equivalent to a homeworld 2 frigate)


(https://i.imgur.com/QRakkqe.png)

The Hurricane-class expands on the Swordfish concept to create a slightly larger vessel with additional weapons systems for high-intensity warfare. (size and firepower equivalent to a homeworld 2 frigate)


(https://i.imgur.com/1oOG1sY.png)

The Type 075 Lisbik-class Destroyer is a mainstay destroyer designed to be cheap, heavily armoured and well armed. (size and firepower equivalent to a homeworld 2 frigate)


(https://i.imgur.com/lU5ZmWX.png)
(https://i.imgur.com/KnSgoSf.png)

The Takov-class cruiser is the backbone of the fleet. (size and firepower equivalent to a homeworld 2 destroyer)
Title: Re: What are you working on?
Post by: Nightmare on October 01, 2019, 01:31:27 pm
Amazing stuff you got there! :) Are they for a specific mod?
Title: Re: What are you working on?
Post by: Autohummer on October 01, 2019, 01:41:03 pm
Thanks! :) I started off making them as a hobby and eventually put them together under a faction, it would be nice if I eventually got them into a mod so I can actually play with them instead of just looking at them, but I think I should finish the UVing first. Are there any tricks you use when you texture/UV to make it faster and simpler?
Title: Re: What are you working on?
Post by: Nightmare on October 01, 2019, 01:46:15 pm
Personally I'm just good at admiring other peoples' work, I hope somebody knows some tricks (if there's no reply here, just try on Discord). :nod:
Title: Re: What are you working on?
Post by: Colonol Dekker on October 01, 2019, 03:42:45 pm
UV-ing is in my view without doubt the most annoying part of modelling.  I never got to complete grips with it because I got distracted by real life.  But I know there are a multitude of great tutorials out there.  Just focus on tutorials for your software of choice.



Also-  that Takov <3
Title: Re: What are you working on?
Post by: Jadehawk on October 02, 2019, 07:36:21 am
UV Mapping is also my "Harbinger". I still cant get grips with it yet and I admit, not being able to have the required time to be patient and to successfully learn to make one like I want it. Maybe when I retire!
Title: Re: What are you working on?
Post by: Autohummer on October 07, 2019, 09:26:59 am
I fought the the Harbinger, I didn't exactly win, but I think I got something out of the fight.
(https://i.imgur.com/2p5PT4p.png)
Title: Re: What are you working on?
Post by: LionSGI on October 20, 2019, 03:40:25 pm
Great thread, keep posting!
Everytime someone posts his/her work it motivates me to do some work on my own models :D

Next in the line is:

(http://www.lionsgi.com/blender/recusant_b4w_1.png)

(http://www.lionsgi.com/blender/recusant_b4w_2.png)

74k of polygons + 10k of pimpgons :) uses one 4096x2048x32 and one 1024x1024x32 texture, they are 40M uncompressed.

You can view it in 3D on my site: http://www.lionsgi.com/blender/ (http://www.lionsgi.com/blender/) (be patient, it has to download 23M before it does anything)

Sorry, no hangar this time either, but i promise, i will choose one with a hangar next time. ;)

And as always: If You would like to help me with this project, You are welcome!

Title: Re: What are you working on?
Post by: mjn.mixael on October 20, 2019, 06:15:34 pm
(https://i.imgur.com/U6GQIJp.png)
Title: Re: What are you working on?
Post by: DefCynodont119 on October 21, 2019, 02:10:16 am
AHHHHHH IT'S TOO GLORIOUS!!! MY EYES CAN'T TAKE THE EXCELLENCE OF THE ANTWERP!!!!
HYPE!

. . .



what's an antwerp?
Title: Re: What are you working on?
Post by: 0rph3u5 on October 21, 2019, 02:39:07 am
what's an antwerp?

A city in Flanders, Belgium.

Prior and during the age of Reformation it was a trading hub, following the Dutch Revolt (1585) its protestant citizens were forced to leave by their victorious catholic overlords; which in a roundabout way caused to the Dutch Golden Age as skilled workers and traders made their homes elsewhere, e.g. Amstedam.
Title: Re: What are you working on?
Post by: gevatter Lars on October 21, 2019, 03:53:46 am
(http://www.lionsgi.com/blender/recusant_b4w_1.png)

74k of polygons + 10k of pimpgons :) uses one 4096x2048x32 and one 1024x1024x32 texture, they are 40M uncompressed.

I am quite out of the loop, is this model to be used ingame? Can FSO display it in that detail or do you make use of a LOD system?
What is the current polygone limite per "Scene" / Area of engagment currently?

PS: Models looks very nice. Is there a reason the brigde is bright green?
Title: Re: What are you working on?
Post by: Nightmare on October 21, 2019, 04:33:19 am
74k of polygons + 10k of pimpgons :) uses one 4096x2048x32 and one 1024x1024x32 texture, they are 40M uncompressed.

I am quite out of the loop, is this model to be used ingame? Can FSO display it in that detail or do you make use of a LOD system?
What is the current polygone limite per "Scene" / Area of engagment currently?

The  New EASD Nemesis has 205k poly for LOD0, and uses 5 4k maps while running fine in-game.
Title: Re: What are you working on?
Post by: gevatter Lars on October 21, 2019, 06:24:16 am
Oh okay. You got a picture of it and also are there other ships around it too?
I mean haveing one big ship running fine is okay but I back then there was a limit on how much polys you could run fine at onces. So what happens if you put the Nemesis and several other ships together? I mean is there still a limit or is FSO so good that you can go into the millions by now or is the limiting factor more in the textures used?

Also you got pictures or one of this nice 3D previews I see around here now.
Title: Re: What are you working on?
Post by: mjn.mixael on October 21, 2019, 07:04:03 am
AHHHHHH IT'S TOO GLORIOUS!!! MY EYES CAN'T TAKE THE EXCELLENCE OF THE ANTWERP!!!!
HYPE!

. . .



what's an antwerp?

I often name things with historical references. Mefistifele, for example is an old Opera where the main character Faust strikes a deal with the devil (who is named Mefistifele).

0rph3u5 is correct on the source of the name, but not quite there in the reference. Antwerp was a key city near the end of WW2.
Title: Re: What are you working on?
Post by: Colonol Dekker on October 21, 2019, 07:18:26 am
I'm getting serious starship troopers - rebel alliance hybrid vibes from that, and I love it 👍👍👍
Title: Re: What are you working on?
Post by: LionSGI on October 21, 2019, 09:22:58 am

74k of polygons + 10k of pimpgons :) uses one 4096x2048x32 and one 1024x1024x32 texture, they are 40M uncompressed.

I am quite out of the loop, is this model to be used ingame? Can FSO display it in that detail or do you make use of a LOD system?
What is the current polygone limite per "Scene" / Area of engagment currently?

PS: Models looks very nice. Is there a reason the brigde is bright green?

thank You!
Lucas thought  (i agree with him at this) it would look cool to have a "glowing" bridge, i have gone a bit far wih that - maybe :) It has no reason, droids do not need lights anyway, nor hangars; but Star Wars is fantasy, no Sci-Fi :)
I love SW, because Lucas let design spacecraft from junkyard scrap and actual parts. if You look at (some) SW ships, You actually think they could work if You put them together. :)

i do not know of a polygon limit in FSO, but for sure there is one. Or maybe none (or memory limit of the machine that is running the game), i have not looked at the source code. I guess one might hit the FPS limit first :D
One can do wonders with detail boxes in FSO, but it must be a hell of a work. Unforunately i did not had any time to do LODs for my models or convert them for the game (i did it once just to try out); i hope some people will join this project and help me with the work...

And i thoght i was getting too far with 74k polygons, and it turns out it it just LOD3/LOD4 object for the  "New EASD Nemesis" - LOL :D
Title: Re: What are you working on?
Post by: Nightmare on October 21, 2019, 09:46:48 am
Pic of new Nemesis: https://www.hard-light.net/forums/index.php?topic=36740.msg1884688#msg1884688
It's an in-game model so it's supposed to have stuff around ^^
I think the model is in Nyx P3D (link in his sig) too.
Title: Re: What are you working on?
Post by: Nightmare on October 21, 2019, 09:57:23 am

74k of polygons + 10k of pimpgons :) uses one 4096x2048x32 and one 1024x1024x32 texture, they are 40M uncompressed.

I am quite out of the loop, is this model to be used ingame? Can FSO display it in that detail or do you make use of a LOD system?
What is the current polygone limite per "Scene" / Area of engagment currently?

PS: Models looks very nice. Is there a reason the brigde is bright green?

thank You!
Lucas thought  (i agree with him at this) it would look cool to have a "glowing" bridge, i have gone a bit far wih that - maybe :) It has no reason, droids do not need lights anyway, nor hangars; but Star Wars is fantasy, no Sci-Fi :)
I love SW, because Lucas let design spacecraft from junkyard scrap and actual parts. if You look at (some) SW ships, You actually think they could work if You put them together. :)

i do not know of a polygon limit in FSO, but for sure there is one. Or maybe none (or memory limit of the machine that is running the game), i have not looked at the source code. I guess one might hit the FPS limit first :D
One can do wonders with detail boxes in FSO, but it must be a hell of a work. Unforunately i did not had any time to do LODs for my models or convert them for the game (i did it once just to try out); i hope some people will join this project and help me with the work...

And i thoght i was getting too far with 74k polygons, and it turns out it it just LOD3/LOD4 object for the  "New EASD Nemesis" - LOL :D

Poly count isn't the only thing that counts, design and texture do too and that ship is such a beautiful thing. :) There is no polylimit in general but you might experience weird problems if you have more than 65536 vertices+normals per subobject.
Title: Re: What are you working on?
Post by: Nyctaeus on October 21, 2019, 10:42:47 am
LOD0 of NuMesis is 56232[parent] + 149278[children] = 205510 tris in total. The polycount doesn't really matter as long as mesh is properly mapped. Nemesis uses 5 unique textures, but it's actually pretty high for UVed mesh. I made shivan corvette of about 70k tris and she still use single texture. You just need enough UV space to keep your maps sharp. Amount of unique materials depends fully on amount of surfaces and size of your ship.

You need to establish a compromise between quality and amount of unique materials your mesh use. Fewer materials [unique texture slots model uses] - the better, but also you risk quality of your texture.

Look at HTL Typhon, for example. It's textures are quite blurry because it uses only single texture slot. GalEmp prefers to UV his ships for maximum efficiency, sacrificing some quality. Scooby Doo's ships are the other end. His ships use many unique UV textures + shared textures of details etc. Scooby's ships looks very sharp and detailed at close distance even with 2048x2048px maps, but also his models are also quite resource consuming. My ships are between Scooby and GalEmp.

Now it's your time. Pick your poison. I picked both + I acquired skills of making "tight-as-****" packed UV maps :]

Also you don't need detailboxes. I like them, but it's not a neccesity. If your mesh is more than 65536 vertices+normals in total, you can just split the middle part and include it in hierarchy as child of LOD0. See HTL Hades for example.

Huh, and LOD1 of Nemesis is 61488, LOD2 is 18346 and LOD3 is 4902 :P
Title: Re: What are you working on?
Post by: 0rph3u5 on October 21, 2019, 10:43:03 am
0rph3u5 is correct on the source of the name, but not quite there in the reference. Antwerp was a key city near the end of WW2.

Hehe... you were talking on Discord about making a certain type of mission and I just glued to the first "that-type-of-scenario" I could think of in the history of Antwerp - also the whole "a population is displaced only for them to go on and make great contributions to a society that is not the people doing the displacing" would have been a good fit for BtA's time period, with a Terran majority displacing a Vasudan minority somewhere.
Title: Re: What are you working on?
Post by: gevatter Lars on October 21, 2019, 11:04:05 am
LOD0 of NuMesis is 56232[parent] + 149278[children] = 205510 tris in total. The polycount doesn't really matter as long as mesh is properly mapped. Nemesis uses 5 unique textures, but it's not about polycount. I made shivan corvette of about 70k tris and she still use single texture. You just need enough UV space to keep your maps sharp. Amount of unique materials depends fully on amount of surfaces and size of your ship.
Also you don't need detailboxes. I like them, but it's not a neccesity. If your mesh is more than 65536 vertices+normals in total, you can just split the middle part and include it in hierarchy as child of LOD0. See HTL Hades for example.
Huh, and LOD1 of Nemesis is 61488, LOD2 is 18346 and LOD3 is 4902 :P

Okay, thanks for the info.
Title: Re: What are you working on?
Post by: Autohummer on October 21, 2019, 12:51:21 pm
(https://i.imgur.com/LuvdK0E.png)
(https://i.imgur.com/CXciSZu.png)
Retribution GR.7 operated by VA-1983 "Northfists" of the FMN Fleet Air Arm, assigned to the carrier FMS Shinano

(https://i.imgur.com/cJ8QJD0.png)
(https://i.imgur.com/jkaGxEY.png)
Retribution GR.7 "Monsieur LeBrrt" operated by No. 9824 Assault Fighter Squadron, FMAF, based at Laurent AFB, Ville-de-Lis, Continental Vinan Confederacy, Vinan Continent, Moreillia

Techroom briefing:

Retribution GR.7 Assault Fighter
Manufacturer: Imperial Albinionian Lillanedre Aircraft Design Office, Federal Moreillian Aircraft and Spacecraft Company
Operator: Federal Moreillian Air Force, Federal Moreillian Navy Fleet Air Arm
Description: Extremely durable and heavily armed attacker craft designed for assaulting fortified surface/space targets. Famous for its main armament, a 200mm Tempestine "Shock Rifle" capable of penetrating destroyer-class armour, backed up by quadruple GAU-99M1 Marauder 30mm Gatling cannons and generous pylon capacity.

The Retribution owes its creation to the invention of the shock rifle, which was in turn inspired by the Cobert tragedy. The Lumindore factory of Cobert and Company, a precision scientific and medical instruments manufacturer established before the Collapse, was destroyed when ultra-powerful permanent magnets on its MRI scanner assembly lines accidentally propelled mild steel ball bearings at speeds in excess of 2,000 m/s, while only 16 ball bearings were launched in total, it was enough to destroy the entire 358-year-old factory floor, killing 27 employees in the process. One ball bearing, in particular, was found lodged in a public library bookshelf 330 metres from the site of the disaster, having penetrated a total of 6 buildings, an empty bus and 3 full bookshelves in total. Although magnetic weapons were already a mature technology, an electromagnetic weapon small enough to be fitted onto a fighter-sized frame remained unfeasible due to the size and bulk of the capacitors and generators required to operate it. The Cobert tragedy showed that very strong permanent magnets could be used in lieu of electromagnets in a magnetic weapon, if the permanent magnets could be somehow temporarily demagnetised with less effort than powering a electromagnetic weapon of equivalent power.

The result of research to that end was the Tempestine Shock Rifle, able to propel 200mm ferromagnetic rounds at 2,500 m/s at a rate of 1,000 rounds per minute. The Tempestine is known to create extremely powerful shockwaves when fired in atmosphere, which more than doubles its destructive potential compared to its performance in vacuum. Despite being weaker than a capital-class railgun, the Tempestine was the most powerful weapon of its mass and size. However, it remains too large to be adapted into any existing Moreillian fighter. The Tempestine became essentially "a gun waiting for a plane" to carry it.

In 205 AC, it was decided that a new assault fighter airframe would be created specifically to accommodate the gun. Designers looked at previous assault fighters and found the Albinionian Defiant Assault Fighter to be an excellent starting point. Despite being more than 160 years old and bound to an oxygen-nitrogen atmosphere, the Defiant served many of the same roles as the new assault fighter, up to a similar weapons configuration of a quad array of 30mm Gatling cannons. Much of the new attacker's fuselage was based on the Defiant, but the sheer size of the Shock Rifle required the engines and many other systems to be placed outside the central fuselage. Thus, the attacker was built as a twin-boom aircraft with its engines placed in outboard nacelles. Despite its unconventional configuration, the aircraft is surprisingly cheap, the most expensive component being the Shock Rifle itself. It is also one of the most durable aerospace strikecraft in the Moreillian arsenal, having returned from missions after losing more than 60% of its control surfaces, one engine and hydraulics. After an incident when a flight of Retributions were heavily damaged by the lead plane firing a Tempestine shot, pilots are instructed not to fire their shock rifles when flying in close formation to prevent damaging friendly aircraft.

Spoiler:
The Retribution was still undergoing operational evaluation in 209 AC when the Narnian War broke out. After the high-profile assassination of Council President Tollen Akari and Jadis' sudden invasion of Moreillian and Calormene territory, the Retribution was rushed into front-line service in a desperate bid to halt the advance of the White Witch's army. After several victories where Moreillian Retributions played an instrumental role, it was decided that the Retribution was to be immediately greenlit for mass production. Moreillia's Calormene allies, in particular, clamoured for the new assault fighter to be exported as military aid, stating that the fighters were "as important to [their] armies as water and shelter from the sun." Eventually, 120 Retribution GR.3 aircraft were provided to the Republic of Calormen Space Corps on a lend-lease basis, where they performed a series daring raids in support of ground forces. Due to the ground-based nature of the Narnian War, wartime Retribution production was prioritised over other types and a total of 1,350 were built by the end of the war. 16 were lost in the war for varying reasons, but only 5 were shot down in battle and 8 returned to base after sustaining heavy damage, but were written off afterwards, aptly demonstrating the Retribution's resilience.


Weapon stats, if I end up deciding to mod it in FS (firerate stepped down by a factor of 10 from the "actual" rate for sanity reasons):

Name   GAU-99M1 Marauder 30mm Rotary Cannon
Range   1 300 m   
Rate of fire   6.50 s-1   
Velocity   1010 ms-1   
Damage   15   
Armor damage   15   
Shield damage   12   
Subsystem damage   4.5

Name   Tempestine 200mm Shock Rifle
Range   2500 m   
Rate of fire   5.00 s-1   
Velocity   2500 ms-1   
Damage   30   
Armor damage   30   
Shield damage   30   
Subsystem damage   30
(Huge, Shudder)
Title: Re: What are you working on?
Post by: mr.WHO on October 22, 2019, 11:02:46 am
Where all this ammuniton for 4 miniguns goes into? Or is it have like total 2 seconds of consecutive fire?
I don't even ask for 200mm main gun.
Title: Re: What are you working on?
Post by: X3N0-Life-Form on October 22, 2019, 12:39:38 pm
I'm guessing it's using the same kind of inflatable ordnance technology commonly found in the Freespace universe (and various other games). You know, the thing that allow you to carry a bazillion missiles, or torpedoes bigger than your fighter.
Title: Re: What are you working on?
Post by: Trivial Psychic on October 22, 2019, 05:56:32 pm
There's a matter-energy replicator instead of a magazine.  It replicates the round in the chamber.
Title: Re: What are you working on?
Post by: Nightmare on October 22, 2019, 07:10:43 pm
There's a matter-energy replicator instead of a magazine.  It replicates the round in the chamber.

Yeah, but taking videos of how the bullets are replicating in their chamber is strictly prohibited by GTVA High Command ;)
Title: Re: What are you working on?
Post by: Autohummer on October 23, 2019, 11:39:35 am
Bear with me, I did spend time figuring out how to fit so many bullets into the thing before I did it.

(https://upload.wikimedia.org/wikipedia/commons/thumb/b/b3/GAU-10_Drawing.jpg/330px-GAU-10_Drawing.jpg)
(https://media.defense.gov/2005/Dec/29/2000570916/-1/-1/0/051128-F-1234P-008.JPG)

If these drawings are to be trusted, the ammo drum for the GAU-8 is actually not as big as one may think. Also, the Marauder gun fires 30mm caseless rounds, so in theory the size of a cartridge would be smaller than the 30×173 mm used in the Avenger, thus allowing more rounds to be carried in the same volume. I estimate the ammunition available for each gun to be same as that of the A-10, 1350 rounds. Total sustained firing time is about 17 seconds. (possible bad maths warning!)

The rest of the fuselage is completely taken up by the shock rifle, its mechanisms, generators and ammunition storage. Although it can fire 1000 rounds per minute, only 500 rounds can be crammed into the ammunition bay (it literally fires 200mm mild steel ball bearings), meaning it has only sufficient ammunition for 30 seconds of sustained firing. (possible bad maths warning!)

The Retribution is thus extremely dependent on ammunition resupplies compared to, say, a Herc, but it isn't abusing hammerspace. Yet.
Title: Re: What are you working on?
Post by: mr.WHO on October 23, 2019, 12:18:32 pm
Bear with me, I did spend time figuring out how to fit so many bullets into the thing before I did it.

If these drawings are to be trusted, the ammo drum for the GAU-8 is actually not as big as one may think. Also, the Marauder gun fires 30mm caseless rounds, so in theory the size of a cartridge would be smaller than the 30×173 mm used in the Avenger, thus allowing more rounds to be carried in the same volume. I estimate the ammunition available for each gun to be same as that of the A-10, 1350 rounds. Total sustained firing time is about 17 seconds. (possible bad maths warning!)

The rest of the fuselage is completely taken up by the shock rifle, its mechanisms, generators and ammunition storage. Although it can fire 1000 rounds per minute, only 500 rounds can be crammed into the ammunition bay (it literally fires 200mm mild steel ball bearings), meaning it has only sufficient ammunition for 30 seconds of sustained firing. (possible bad maths warning!)

The Retribution is thus extremely dependent on ammunition resupplies compared to, say, a Herc, but it isn't abusing hammerspace. Yet.

Well done dude, this really bring better light to entire model.
Also 17s and 30s of sustained fire is not bad (enough to be practical for the game, but not too much to be unplausible) - I was very suprised when I first found out what is the firight time/capacity of real life fighters.
Title: Re: What are you working on?
Post by: Colonol Dekker on October 24, 2019, 12:53:11 am
The inner diameter of one of those barrels is tiny compared to the ammo drum.   Belt fed will hold loads.  Buuut there is a reason it's brrrrt brrrt brrrrt.   Not brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrt.
Title: Re: What are you working on?
Post by: Colt on October 27, 2019, 11:34:23 pm
Side project stuff.

(https://imgur.com/sNBRFU8.png)

(https://imgur.com/R8Jfvmb.png)

(https://imgur.com/sJvRIoE.png)

Credits: Nyctaeus for the Fenris. Axem for the HUD. Might revert to the base HUD unless I can find a way to keep those messages there longer.
Title: Re: What are you working on?
Post by: Nyctaeus on October 28, 2019, 12:02:49 pm
:yes:

A small note: HTL Fenris has separate debris texture, but this one also fits to main hull. If you use Texture Replacement and replace FenrisMain with FenrisDead, you will get awesome-looking hulk :]. All of my newer PBR models have this feature.
Title: Re: What are you working on?
Post by: Colt on October 28, 2019, 04:10:23 pm
:yes:

A small note: HTL Fenris has separate debris texture, but this one also fits to main hull. If you use Texture Replacement and replace FenrisMain with FenrisDead, you will get awesome-looking hulk :]. All of my newer PBR models have this feature.
Hah! Thanks for the heads-up. I completely forgot I could do that.

Here's an updated (and now slightly beaten) version of it. Also tossed on a damaged nameplate to complete the look. :p

(https://imgur.com/yScbrT7.png)
Title: Re: What are you working on?
Post by: Nightmare on October 28, 2019, 05:00:00 pm
Nice detail! :yes:
Title: Re: What are you working on?
Post by: Nyctaeus on October 28, 2019, 05:01:12 pm
Remember about changing FenrisMain-reflect to FenrisDead-Reflect :P. Same with -normal.
Title: Re: What are you working on?
Post by: Nightmare on October 28, 2019, 05:06:41 pm
Remember about changing FenrisMain-reflect to FenrisDead-Reflect :P. Same with -normal.

Results count in the end; doing above is a good way to achive results, but you can experiment on that. When I made a derelict ship I mixed alive and debris Textures intentionally, the dissonance between the maps created a more unique look. You'll have a chance that it looks totally broken too.
Title: Re: What are you working on?
Post by: Nyctaeus on October 29, 2019, 08:23:34 pm
(https://i.imgur.com/5ekv2Ri.png)
(https://i.imgur.com/AT21U4i.png)
Variant of PeterV's Arpyia (https://wiki.hard-light.net/index.php/GTVFg_Arpyia). The mesh suffered from numerous issues, so I purged PeterV's sins and replaced with mine :D. I also reworked her maps to look more classic. Will appear in Act II of Scroll of Atankharzim :].
Title: Re: What are you working on?
Post by: Colt on October 29, 2019, 08:34:56 pm
Now I'm even more excited for Scrolls 2. :nod:

Remember about changing FenrisMain-reflect to FenrisDead-Reflect :P. Same with -normal.

Results count in the end; doing above is a good way to achive results, but you can experiment on that. When I made a derelict ship I mixed alive and debris Textures intentionally, the dissonance between the maps created a more unique look. You'll have a chance that it looks totally broken too.
Unfortunately the skybox's reflection is amplified when I changed them to the dead-reflect versions. Looks pretty nice with main and greeb replaced though. :yes:
Title: Re: What are you working on?
Post by: Nightmare on October 29, 2019, 09:01:49 pm
Now I'm even more excited for Scrolls 2. :nod:

Good decision. :yes: :yes:
Title: Re: What are you working on?
Post by: Nyctaeus on October 29, 2019, 09:58:09 pm
(https://i.imgur.com/1IwvFuX.jpg)
...and this screenshot from the darkest depths of NyctiShipyards. For you guys to know what just received top priority :]
Title: Re: What are you working on?
Post by: Colt on October 30, 2019, 12:10:51 am
That's some Level Phi intel there. Looking forward to seeing the best ship in the game look even nicer. :D
Title: Re: What are you working on?
Post by: Colonol Dekker on October 30, 2019, 02:31:03 am
#hailblender
Title: Re: What are you working on?
Post by: starbug on November 02, 2019, 11:08:23 am
With the recent release of the Babylon Project, and it bringing up so many lovely memories i had of it, i decided to try and update the EAS Nova as despite never doing much in the show, or even appearing that much i love the design and thought i would give it a go to upgrade the existing model to give it a bit more detail. So i exported it to 3ds max and used the original as my blueprint and began to build this.


I am pretty happy with how it is turning out but i would be very appreciative of any feedback or tips :)
Title: Re: What are you working on?
Post by: Lafiel on November 02, 2019, 09:53:35 pm
Since there isn't too much material (apart from some abandoned 2003 thread), I'm currently working on models for an eventual Crest / Banner of the Stars-Themed TC.
So far I got two Abh ships + an Abh Mine modelled and equipped with provisional textures and normalmaps (though I am not quite content with those yet, I guess. Texturing has never been my forte).

Roil-class Assault Ship:
(https://i.imgur.com/ZIUAoDr.png)
(https://i.imgur.com/EbLDCfR.png)
(Yes, this one still needs Thruster Points)

Mine:
(https://i.imgur.com/HKlvqnP.png)

Roth-Class Patrol Ship:
(https://i.imgur.com/kTJ8duC.png)
(https://i.imgur.com/BOqITdL.png)
(https://i.imgur.com/bvPTIA2.png)

For now, I'll balance these Ships and try to make a tech-demo-y style mission.
If someone has ideas or suggestions, I'd love to hear them.
Title: Re: What are you working on?
Post by: Nightmare on November 02, 2019, 09:57:08 pm
That looks pretty cool~ :)

What's the scape of the project in terms of ship count?
Title: Re: What are you working on?
Post by: Lafiel on November 02, 2019, 09:59:07 pm
For now I have aimed for 4 - 6 Abh ships and a similar amount of United Mankind Ships (which are easier though, less round things :D ).
I thought I'd see how far I can get with that first, before I make way too many for the first Iteration of the Mod.
Title: Re: What are you working on?
Post by: Nyctaeus on November 02, 2019, 10:01:17 pm
Don't worry. Textures are nobody's forte here.

Looks good :yes:
Title: Re: What are you working on?
Post by: Nyctaeus on November 05, 2019, 10:26:57 pm
(https://i.imgur.com/e8H0uqq.jpg)
I guess it's self-explaining, so I just leave it here :]
Title: Re: What are you working on?
Post by: Colt on November 06, 2019, 12:05:21 am
Unless my eyes are deceiving me, I think I see an actual docking port!
Title: Re: What are you working on?
Post by: Colonol Dekker on November 06, 2019, 05:23:15 am
That's just damn gorgeous
Title: Re: What are you working on?
Post by: Nightmare on November 06, 2019, 09:30:14 am
That's just damn gorgeous

QFT
Title: Re: What are you working on?
Post by: Trivial Psychic on November 06, 2019, 09:18:14 pm
I'm pretty sure I've asked this before, but as it's been a while since I've seen progress on this, I'll ask again.

Are you gonna make a version with the side multi-part turrets?
Title: Re: What are you working on?
Post by: Nyctaeus on November 06, 2019, 10:18:14 pm
If there is a need for it for mod usage or something, I can make a variant with side turrets.
Title: Re: What are you working on?
Post by: Hades on November 08, 2019, 07:37:18 am
I did sort of model spots for them, albeit I think I made them a little too small. The square near the back and the grey fin closer to the front that protrudes downward.
Title: Re: What are you working on?
Post by: Oddgrim on November 11, 2019, 02:49:15 pm
*random shivan noises*  :p
(https://i.imgur.com/JgDdpf6.png)
(https://i.imgur.com/KM1LEIn.png)

(https://i.imgur.com/e8H0uqq.jpg)
I guess it's self-explaining, so I just leave it here :]
:yes:  :D
Title: Re: What are you working on?
Post by: mjn.mixael on November 11, 2019, 02:59:41 pm
Um....


SQUEEEEEEEEEEEEEE

EDIT: A point has been made on Discord...

He who tries to upgrade the Demon shall vanish from HLP forever

Rip Oddgrim.
Title: Re: What are you working on?
Post by: Oddgrim on November 11, 2019, 03:19:06 pm
Um....


SQUEEEEEEEEEEEEEE

EDIT: A point has been made on Discord...

He who tries to upgrade the Demon shall vanish from HLP forever

Rip Oddgrim.

This is true. RIP me.  :shaking:
Title: Re: What are you working on?
Post by: Rhymes on November 11, 2019, 03:31:12 pm
Holy **** oddgrim that looks amazing. Don't let it eat you.
Title: Re: What are you working on?
Post by: Nightmare on November 11, 2019, 03:41:25 pm
OMG ITS HAPPENING :jaw: :jaw: :jaw:

(and it looks damn good too btw)
Title: Re: What are you working on?
Post by: Mito [PL] on November 11, 2019, 03:46:11 pm
I feel butterflies in my stomach.
Title: Re: What are you working on?
Post by: Nyctaeus on November 11, 2019, 03:50:27 pm
I ****ing missed you, man :yes: :yes:
Title: Re: What are you working on?
Post by: Colt on November 11, 2019, 03:55:02 pm
(https://img.fireden.net/tg/image/1502/37/1502375399916.png)

I think I'm going to faint.
Title: Re: What are you working on?
Post by: 0rph3u5 on November 12, 2019, 12:32:13 pm
*random shivan noises*  :p
(https://i.imgur.com/JgDdpf6.png)
(https://i.imgur.com/KM1LEIn.png)

Ohne Worte...
Title: Re: What are you working on?
Post by: Nyctaeus on November 15, 2019, 11:29:49 am
Next!
Title: Re: What are you working on?
Post by: Nightmare on November 15, 2019, 12:16:50 pm
Splendid FSU week for sure~
Title: Re: What are you working on?
Post by: mjn.mixael on November 15, 2019, 12:51:07 pm
Splendid FSU week for sure~

Call your local representatives modellers. There's plenty of work to be done. Nyx and Oddgrim don't have to do it all.
Title: Re: What are you working on?
Post by: Nyctaeus on November 15, 2019, 01:42:35 pm
Splendid FSU week for sure~

Call your local representatives modellers. There's plenty of work to be done. Nyx and Oddgrim don't have to do it all.
Graphic designers are mostly powered by beer, but even we have to eat from time to time.
Title: Re: What are you working on?
Post by: DefCynodont119 on November 15, 2019, 01:50:55 pm
Call your local representatives modellers. There's plenty of work to be done. Nyx and Oddgrim don't have to do it all.

if DahBlount is reading this and has some spare time, now would be a nice time to get started on finishing that Orion please. . .   :p   
Title: Re: What are you working on?
Post by: Nyctaeus on November 15, 2019, 01:56:58 pm
Call your local representatives modellers. There's plenty of work to be done. Nyx and Oddgrim don't have to do it all.

if DahBlount is reading this and has some spare time, now would be a nice time to get started on finishing that Orion please. . .   :p   
He lost his WiP during some unfortunate HD crash
Title: Re: What are you working on?
Post by: DefCynodont119 on November 15, 2019, 02:02:18 pm
Dang.  :sigh:
Title: Re: What are you working on?
Post by: 0rph3u5 on November 15, 2019, 02:39:11 pm
Next!

Neat. Can there be a vasudan-adaptated variant (pilot, different color stripes) once you are texturing it, please? - Using the Myrm as a stop-gap between the Toth and a thrid generation fighter is one of the short-cuts I've fallen in love with :)
Title: Re: What are you working on?
Post by: Nyctaeus on November 15, 2019, 02:48:19 pm
Ye.
Title: Re: What are you working on?
Post by: Nightmare on November 15, 2019, 04:56:46 pm
Speaking of Orions, does anybody have a copy of this? https://p3d.in/Mv7sz
Title: Re: What are you working on?
Post by: Nyctaeus on November 22, 2019, 12:16:24 pm
Next!
Advanced WiP of one of my FSU projects. I'm gonna make couple more, than texture everything in row.
Title: Re: What are you working on?
Post by: Nightmare on November 22, 2019, 04:51:49 pm
Oh yeah just a couple more, like, half of Terrans FS2 fleet~ ;)
Title: Re: What are you working on?
Post by: Axem on November 22, 2019, 08:45:59 pm
Nice. :cool: :yes:
Title: Re: What are you working on?
Post by: Nyctaeus on December 05, 2019, 09:48:34 am
(https://i.imgur.com/iet0q3e.jpg)
Title: Re: What are you working on?
Post by: Nightmare on December 05, 2019, 10:02:20 am
More dangerous or not the Aeolus is sexier. Other ships are lining up to dock with it.
Title: Re: What are you working on?
Post by: Colt on December 05, 2019, 10:13:33 am
I really like those turrets.
Title: Re: What are you working on?
Post by: Goober5000 on December 05, 2019, 10:40:14 am
More dangerous or not the Aeolus is sexier. Other ships are lining up to dock with it.

How did you dig up a quote from 2006? :lol:
Title: Re: What are you working on?
Post by: Nightmare on December 05, 2019, 10:46:55 am
I remembered that somebody had it in their signature (don't know who and no link either). But forum search is quite good, I entered the phrase "Aeolus is sexier" and had 3 matches.
Title: Re: What are you working on?
Post by: Trivial Psychic on December 05, 2019, 11:34:09 pm
I really like those turrets.
They look backwards though.
Title: Re: What are you working on?
Post by: 0rph3u5 on December 06, 2019, 12:05:47 am
I really like those turrets.
They look backwards though.

They look more like tank turrets
Title: Re: What are you working on?
Post by: Rhymes on December 06, 2019, 12:18:05 am
turrents too thicc
Title: Re: What are you working on?
Post by: 0rph3u5 on December 09, 2019, 12:41:32 am
(https://i.imgur.com/oK6sbwF.png)

SD Demon, Missile Destroyer Mk III

EDIT: and now included in a release: https://www.hard-light.net/forums/index.php?topic=95764.0
Title: Re: What are you working on?
Post by: Oddgrim on December 09, 2019, 04:41:53 pm
(https://i.imgur.com/4jYEkjd.png)
Glowmap+displacement map test.  :D
Title: Re: What are you working on?
Post by: Nightmare on December 09, 2019, 09:34:54 pm
Ahhhh that's the kind of christmas decoration that warms my heart~ :)
Title: Re: What are you working on?
Post by: Trivial Psychic on December 10, 2019, 12:48:43 am
Shivan Borg?
Title: Re: What are you working on?
Post by: Oddgrim on December 10, 2019, 01:57:13 am
Ahhhh that's the kind of christmas decoration that warms my heart~ :)
Well you're not wrong ;p
Shivan Borg?
Not quite, its part of the new demon maps. c:
Title: Re: What are you working on?
Post by: Nyctaeus on December 10, 2019, 06:17:29 am
Don't let him troll you! It's still 12 tris :P
Title: Re: What are you working on?
Post by: Nyctaeus on December 11, 2019, 12:01:45 am
(https://i.imgur.com/bw20RZ2.jpg)
So far so good :]
Title: Re: What are you working on?
Post by: Nightmare on December 11, 2019, 10:37:20 am
Nice stripes. :)
Title: Re: What are you working on?
Post by: Jadehawk on December 11, 2019, 01:19:09 pm
Shivan Borg?

Ohhh NOOOOOOOOO......we're screwed now...unless we get Seven of nine on our side! :-D
Title: Re: What are you working on?
Post by: Nightmare on December 11, 2019, 02:08:11 pm
Shivan Borg?

Ohhh NOOOOOOOOO......we're screwed now...unless we get Seven of nine on our side! :-D
bosch
Title: Re: What are you working on?
Post by: Trivial Psychic on December 11, 2019, 02:24:41 pm
Bosch of Borg  :lol:
Title: Re: What are you working on?
Post by: Elaheh_Aiza on December 11, 2019, 05:57:46 pm
So because freespace is so awesome (and because I have a new rig), I decided to give 3d modelling another shot. I have like nine projects going on and I can't even texture them right now, but I giggle like a child at the idea of making a campaign with them in the future.

Warship 2(View in 3D (https://p3d.in/aTbyq))(https://p3d.in/model_data/snapshot/aTbyq) (https://p3d.in/aTbyq)

I know my stuff sucks compared to the pros on this thread but hey! :P
Title: Re: What are you working on?
Post by: Nyctaeus on December 11, 2019, 07:19:16 pm
A good start tho :yes: . I see good eye for proportions and not bad composition of shapes. Stuff is clearly centered around sections and form clean, main lines. Need something for this large flat areas on top and bottom, but I see it's early WiP.

Is this FS ship? It could be.
Title: Re: What are you working on?
Post by: Goober5000 on December 12, 2019, 12:43:51 am
Nicely done, @Elaheh_Aiza!  And...

:welcome:
Title: Re: What are you working on?
Post by: Nightmare on December 12, 2019, 04:49:03 pm
It looks somewhat like BPs UEF ships, certainly a very good start!
Title: Re: What are you working on?
Post by: Trivial Psychic on December 12, 2019, 05:28:31 pm
Throw it 90 degrees on its side and it could also be a 3D primary weapon model.
Title: Re: What are you working on?
Post by: Nightmare on December 13, 2019, 08:31:09 am
That probably too. :nod:
Title: Re: What are you working on?
Post by: Elaheh_Aiza on December 13, 2019, 07:08:44 pm
Thanks for all the encouragement everyone!
Here is another WIP to feast upon and critic if you feel like it.

Warship(View in 3D (https://p3d.in/9BP8K))(https://p3d.in/model_data/snapshot/9BP8K) (https://p3d.in/9BP8K)

Ignore the names by the way, they are all coded to refer to a sketch sheet of mine, they are not final at all.


This is my biggest baby so far (Size wise) It is supposed to have "mobile space station" vibes.
Title: Re: What are you working on?
Post by: Trivial Psychic on December 14, 2019, 08:11:00 am
It reminds me of some freighter or carrier designs I've seen.
Title: Re: What are you working on?
Post by: Nightmare on December 14, 2019, 09:19:50 am
I always hoped that somebody would do some sort of mobile installation, even though this one does indeed more look like a heavy carrier.
Title: Re: What are you working on?
Post by: Elaheh_Aiza on December 14, 2019, 11:10:41 am
I mean, you can always strap the colossus' engines onto an Arcadia and call it a day...

Hold up, I have a sketch of a gta space station that has no purpose. I can redesign one side and see what happens.
Title: Re: What are you working on?
Post by: 0rph3u5 on December 16, 2019, 05:09:24 am
It reminds me of some freighter or carrier designs I've seen.

The Reliant from Starlancer (https://starlancer.gamepedia.com/ANS_Reliant)
Title: Re: What are you working on?
Post by: Nightmare on December 16, 2019, 11:30:31 am
I mean, you can always strap the colossus' engines onto an Arcadia and call it a day...

Hold up, I have a sketch of a gta space station that has no purpose. I can redesign one side and see what happens.

I just felt that having your industrial base lost when the Shivans take over a system is a bad thing, so having a mobile military/or industrial station would be a way to cope with that. I didn't had anything more than the concept in mind though.
Title: Re: What are you working on?
Post by: LionSGI on March 30, 2021, 02:52:03 pm
Finally the Invisible became visible!
I hope everybody is OK, just wanted to show You, what i am working on:


(http://lionsgi.com/blender/providence_new.png) (http://www.lionsgi.com/blender/index.php?providence=yes#providence)
If You are ready to load about 120k polygons and a 4096x4096 texture into Your browser, click on the image! :)

I also retextured the Munificent, now it looks much better. It got AOmap and DIFFmap and reUVd the whole thing. I also got rid of its brownish color, now it is dark grey as the other CIS ships. The mesh is the same as it was before.
(http://lionsgi.com/blender/munificent_new.png) (http://www.lionsgi.com/blender/index.php?munificent=yes#munificent)

If anyone has some freetime, feel free to join this project :)
Title: Re: What are you working on?
Post by: Colonol Dekker on March 30, 2021, 04:47:50 pm
Alas, I see no image upon which to click.
Title: Re: What are you working on?
Post by: LionSGI on March 31, 2021, 04:06:22 am
Alas, I see no image upon which to click.

i had some problems with linking (my bad, i was too n00b :D ) These should be fixed now. If You still do not see the images here is the link:

http://www.lionsgi.com/

Title: Re: What are you working on?
Post by: Colonol Dekker on March 31, 2021, 06:03:56 am
That site is darn tootin.
Title: Re: What are you working on?
Post by: LionSGI on April 08, 2021, 08:07:52 am

Firespray-31 retexture:

(http://lionsgi.com/blender/firespray-ep2_new.png) (http://www.lionsgi.com/blender/index.php?firespray-ep2=yes#firespray-ep2)

If anyone has some freetime, feel free to join this project :)
Title: Re: What are you working on?
Post by: Goober5000 on April 18, 2021, 11:15:46 pm
Nice work.  I took a look through your previous posts and you have posted some really good looking models. :yes:
Title: Re: What are you working on?
Post by: Deora11 on July 11, 2023, 10:59:08 pm
So, I know this topic hasn't been posted in for quite a while, and it saddens me as I used to enjoy seeing what people were tinkering with, even if it isn't FS2 related. I understand that life moves on, and a lot of people who may have been on here frequently have probably moved on to other things and different paths in life. For me, my first ever mod I created for a game, and first ever one that's actually worked ingame was on the freespace 2 engine. This was around 6 years ago and I was really proud of that accomplishment. Back in those days, my modelling skills were non-existent, and over the years I've been doing projects here and there to slowly build my skills up.

Many of you may have seen a few project here and there of mine, though I haven't actually released anything. 1 in particular would be my WIP Viper mk3 from BSG that I started over 4 years ago. Well, I've since found it hiding out back somewhere, and after kicking up the old 2003 xbox game, decided I'd have a go at building some cool models, inspired by both the game, TOS and RDM universes. I know deadlock came out, but doesn't hurt to be creative. Keep in mind, the Mk3 I have took roughly 12 months of on and off modelling to get it where it is atm, however, the Viper Mk1/B and Raiders took roughly 12 hours to get to where they are now. Note, I've been switching between all 4 of them.

(https://i.imgur.com/wDJCL08.png)
(https://i.imgur.com/QnxikiV.png)

3d modelling is a hobby I do in my down time (which there is a limited time of), and I always enjoy building things and learning new skills. It's not something I'll give up on soon, and I hope one day I can actually give people content that they'd enjoy, and hope to spark interest for others, like so many have done for me.

Though this topic may be dead, it'll never be forgotten. If anyone out there just has something neat they wanna show, or maybe have some advice or input, please, throw it up. I'll always been keen to see what you guys are working on.
Title: Re: What are you working on?
Post by: Jadehawk on July 27, 2023, 11:49:12 am
I hear ya about not much posting going on. I too have been mostly busy creating Star Wars models and have done an Advance Long Range TIE Interceptor, a New X-Wing, a new Corellian Light freighter, Corellian Tactical Cruiser and so on. I have also been learning 3d Coat much more than I ever have and have created some renders with it. I have posted my work on Facebook Star Wars and Star Wars Modeling groups as a result. :)