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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on December 08, 2014, 04:13:59 am

Title: Nightly (FreeBSD): 08 Dec 2014 - Revision 11190
Post by: SirKnightly on December 08, 2014, 04:13:59 am
Here is the nightly for FreeBSD on 08 Dec 2014 - Revision 11190

Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 126

Group: Standard
fso_Standard_20141208_r11190.tar.bz2 (http://swc.fs2downloads.com/builds/FREEBSD/fso_Standard_20141208_r11190.tar.bz2)
MD5Sum (http://swc.fs2downloads.com/builds/FREEBSD/fso_Standard_20141208_r11190.md5)

Code: [Select]
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r11182 | Goober5000 | 2014-12-02 23:14:12 -0600 (Tue, 02 Dec 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

minor reorganization
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r11183 | Goober5000 | 2014-12-03 02:03:12 -0600 (Wed, 03 Dec 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/parse/sexp.h

added a sexp to pause and unpause music that is currently playing
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r11184 | Goober5000 | 2014-12-03 02:32:27 -0600 (Wed, 03 Dec 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp

it's good to check whether the music is paused, for bulletproof-ness
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r11185 | Goober5000 | 2014-12-03 02:43:43 -0600 (Wed, 03 Dec 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/sound/audiostr.cpp

when the game returns from a paused state, don't unpause the music paused by sexp
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r11186 | Goober5000 | 2014-12-03 22:45:38 -0600 (Wed, 03 Dec 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionmessage.cpp

this should fix Mantis #2888 (allow for head.ani files without letter suffixes)
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r11187 | Goober5000 | 2014-12-04 00:17:13 -0600 (Thu, 04 Dec 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/parse/sexp.cpp
   M /trunk/fs2_open/code/sound/audiostr.cpp
   M /trunk/fs2_open/code/sound/audiostr.h

a more future-proof way to keep track of explicitly paused audio
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r11188 | Goober5000 | 2014-12-07 15:17:21 -0600 (Sun, 07 Dec 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/mission/missionparse.cpp

move this around for more logical flow
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r11189 | MageKing17 | 2014-12-07 15:21:32 -0600 (Sun, 07 Dec 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/io/keycontrol.cpp

Fix mantis #3133. Fixes logic errors in factor_table not being sure if it's supposed to be 0-based or 1-based at different times.
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r11190 | Goober5000 | 2014-12-07 20:59:35 -0600 (Sun, 07 Dec 2014) | 1 line
Changed paths:
   M /trunk/fs2_open/code/freespace2/freespace.cpp

fix Mantis #3135: account for the case when the game is paused before being minimized
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