Hard Light Productions Forums

Off-Topic Discussion => Gaming Discussion => Topic started by: The E on December 22, 2014, 01:19:54 am

Title: Elite: Dangerous
Post by: The E on December 22, 2014, 01:19:54 am
So, I just bought this based on its apparent goodness, but having never played any of the Elite games, I have no idea what to expect. Given this community's interest in all things space (http://www.portal2sounds.com/298), what can you guys tell me about it? Any particular good starting tips for getting into the game?
Title: Re: Elite: Dangerous
Post by: -Joshua- on December 22, 2014, 01:40:26 am
The elite games inspired Wing Commander: Privateer, Freelancer and the X series. As such it's a very free-form game with not so much in the way of plot (yet?).

Can't tell you much else as it's always online and I am not.
Title: Re: Elite: Dangerous
Post by: Luis Dias on December 22, 2014, 04:02:45 am
This thing is out already? Hm. I won't play it, but it does seem .... visually awesome.
Title: Re: Elite: Dangerous
Post by: -Joshua- on December 22, 2014, 04:06:59 am
The visuals don't impress me that much tbh.
The sounds on the other hand...
Title: Re: Elite: Dangerous
Post by: 666maslo666 on December 22, 2014, 05:51:15 am
Its pretty cool. Still a bit light on content, but this is just the beginning - Frontier are going to add more interesting things to do as time goes on, so I am confident its going to be a great game. And yes, the sounds are of very good quality.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on December 22, 2014, 06:20:35 am
So, I just bought this based on its apparent goodness, but having never played any of the Elite games, I have no idea what to expect. Given this community's interest in all things space (http://www.portal2sounds.com/298), what can you guys tell me about it? Any particular good starting tips for getting into the game?

if my experience in oolite's anything to go by, learn to a) dock and b) aim
Title: Re: Elite: Dangerous
Post by: Smooticus on December 22, 2014, 07:16:56 pm
I also bought this game and i'm loving it so far. ya'll should send me a friend invite in-game and maybe we could take down some assasaination missions for the 200k credit rewards. I've even found some nice trading routes. My ign is Smooticus.
Title: Re: Elite: Dangerous
Post by: TwentyPercentCooler on December 23, 2014, 12:11:38 am
I'm surprised it took this long for a thread - I'd been wanting to ask you guys about this one. A few of my EVE friends are playing it.

I, too, noticed how amazing the soundscape is just from some of the videos they've recorded and shown me. Lots of work went into that. Can't say I'm a huge fan of the interface aesthetic, but minor gripe. On the fence about buying it.
Title: Re: Elite: Dangerous
Post by: Mr. Vega on December 23, 2014, 01:25:18 am
Is it as unwelcoming as Eve?
Title: Re: Elite: Dangerous
Post by: The E on December 23, 2014, 01:52:29 am
Not having played EvE, I have no comparison, but I can say that, just going by how the tutorials play, they definitely nailed the feel of flight. Going into FTL especially feels like an EVENT, something huge and enormous, and it's totally sweet.
Title: Re: Elite: Dangerous
Post by: StarSlayer on December 23, 2014, 08:07:31 am
Make sure you properly go through the shipboard contract menu before engaging in any conflicts.  I was watching some vids and a fella engaged in a mission without properly accepting the contract.  It wasn't until he flew back to base and payed the repair bill and restocking fee that he realized he had made no dinero.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 23, 2014, 12:27:28 pm
Frontier: ELITE 2 veteran.

Learn a trade route, get rich. Upgrade your jump drive and shields.  Not sure how the autopilot is on dangerous but that would also be a priority.

Missiles beat pulse lasers. The imperial courier is the best ship.
Title: Re: Elite: Dangerous
Post by: Sushi on December 30, 2014, 10:45:20 pm
I've been playing this since launch, it's sucked me in pretty thoroughly.

The game really nails the feeling of being in a spaceship better than anything else I've played. The visuals and sounds are extremely well designed to this end, down to little touches like windows frosting over if you turn off life support or instruments steaming if you spend too much time near a star. Flying in hyperspace, docking, fighting... everything is built to have excellent presence. Sound plays as big a part as visuals here: the audio in this game is terrific and makes me wish I had the speakers to do it justice.

The universe is a bit sparse on content: there's just not a huge variety of things to do and kinds of interactions you can have. The ones that are in place, though, are generally very solid and so far have held my interest just fine. I do hope that the game continues to develop more content, it needs it for long-term appeal. There's a lot of potential for emergent scenarios and adventure that just hasn't yet been tapped.

Despite being described as an "MMO" the game is essentially single player, even in the "open" online mode, and unless you go looking for them it's rare to see another player and rarer to actually interact with them. The co-op experience is currently weak but right at the top of Frontier's priority queue to fix.

The ship flight dynamics are semi-newtonian, with a soft speed limit that changes based on engine power and that can be temporarily broken by boosting (like Freespace). There's a "flight assist off" option that lets you do the usual glide&rotate manevers, with the additional wrinkle that it also disables rotational correction. This makes turning it off a tactical choice that usually costs you your ability to aim finely, making it best used in short bursts by most people. The other big notable thing about the flight model is the airplane-like constraints on turn rate that have nothing to do with newtonian physics at all: your ship yaws much slower than it pitches, and both pitch and yaw speed vary based on how fast your ship is moving (there's a sweet spot at about 50% throttle for maximum turn rate). This limit is shamelessly in place to promote a swoopy-chasey sort of dogfight over the mutual dodge&circlestrafe kind of fight you get with other 6DOF games like Descent & Star Citizen. It's not my favorite aspect but in the end it works well enough.

The UI is especially well done and elegant, giving you a ton of control over ship subsystems and modules while also being very easy to use. Power management is nicely essential to combat, even more so than in Freespace, and forces you to make real tradeoffs between defense, maneuverability, and firepower.

Overall, I think any space sim fan should pick it up and try it eventually... but I wouldn't blame anyone for wanting to wait for the price to come down or more breadth and depth of content to be added. Now if you'll excuse me, I need to go experiment with my Viper weapon configurations as I make my way towards Alliance space.
Title: Re: Elite: Dangerous
Post by: BirdofPrey on December 30, 2014, 11:07:09 pm
Is it as unwelcoming as Eve?
Well the community certainly has the same HTFU mentality when it comes to getting ganked by other players.  I saw some of the standard, "your fault, don't fly what you can't afford" comments on their forums.  As for gamewise itself, it is something of a quicksand box yet since there's not that many things to do
Title: Re: Elite: Dangerous
Post by: Rhys on December 31, 2014, 11:38:23 am
It's very slow to start. I spent a lot of time doing simple trade contracts with small rewards. Then I found out that you can go after bounties and make much more money.

I recommend sticking with the sidewinder and selling the free eagle you get. Use that money to upgrade the weapons and get a heat sink launcher.

Just stay away from anacondas. They will ruin your day if you aren't prepared.
Title: Re: Elite: Dangerous
Post by: NGTM-1R on December 31, 2014, 12:17:27 pm
This thing is out already? Hm. I won't play it, but it does seem .... visually awesome.

Every video and stream I've seen of it looks worse than fully upgraded FS2.
Title: Re: Elite: Dangerous
Post by: DahBlount on December 31, 2014, 01:40:51 pm
This thing is out already? Hm. I won't play it, but it does seem .... visually awesome.

Every video and stream I've seen of it looks worse than fully upgraded FS2.

Perhaps it was due to poor streaming and recording quality setups or lowered graphics settings in game?

This video I recorded looks very good in my opinion.


Personally, I like the game so far. Its control scheme is very intuitive but the game does little to actually assist you in learning much of the controls.
I haven't really faced any problems with the game running itself, in fact it is really well optimized. I run the game on a 1440p to 1080p DSR downscale with Ultra graphics at 60 fps or more.

Gameplay can vary depending on what you do. E: D pretty much leaves you to your own devices, so it may not be fun for everyone. The combat can be either boring or exciting because AI are relatively weak but when you find players it really puts your skills and mind to the test.
I would like to see a marker that points out where the enemy is relative to you on your HUD. The radar shows you where they are in 3D space but it's still easy to lose your opponent.
Title: Re: Elite: Dangerous
Post by: NGTM-1R on December 31, 2014, 05:31:31 pm
Perhaps it was due to poor streaming and recording quality setups or lowered graphics settings in game?

This video I recorded looks very good in my opinion.

That does look much better and more in line with most screenshots, but since it remains the only one I've encountered that does, I remain somewhat suspicious of the game's behavior at high settings.
Title: Re: Elite: Dangerous
Post by: Akalabeth Angel on December 31, 2014, 06:32:12 pm
One of the people I watch on youtube has been playing it, may give a few hints on how to start out:

https://www.youtube.com/watch?v=0qArGm2Thyc

He's just been doing some trading and mining. Hasn't done any bounty hunting or anything like that.
Title: Re: Elite: Dangerous
Post by: qazwsx on January 01, 2015, 08:21:44 am
Liking it so far, my in game name is qazwsxal, I'd appreciate the add :)
Title: Re: Elite: Dangerous
Post by: BirdofPrey on January 01, 2015, 08:41:11 am
Well ****.  I hate NPCs so much.  I just got done doing a mission to hunt down some pirate NPCs and was victorious against a couple cobra pilots.  Land in another USS to see another pirate to deal with and the police ram my ship, blowing me up.
All that money and 2 hours work GONE.
Title: Re: Elite: Dangerous
Post by: X3N0-Life-Form on January 01, 2015, 10:36:53 am
*gameplay video*

Man, I wish FSO could have shield effects like that ...
Title: Re: Elite: Dangerous
Post by: TwentyPercentCooler on January 02, 2015, 12:14:38 am
Just bought this last night and have been fiddling with it. Gotta say I'm pretty impressed so far. Just like I could see from the videos, the soundscape and overall immersion factor is just excellent. Attention to detail sells me, because it's rarer than it should be. The game seems pretty nicely optimized, too. My PC is getting a bit long in the tooth and still runs it quite smoothly. Controls are fairly easy to get a handle on. If the biggest problem is lack of content...well, it's a fairly impressive foundation to build the content on.
Title: Re: Elite: Dangerous
Post by: procdrone on January 02, 2015, 12:50:19 am
Well, the game IS impressive, epic in its scale, but well, for now... I'm unable to afford it :/ like 49,99€ its too much for current budged.

Well, I hope you guys are having fun with it at least!
Title: Re: Elite: Dangerous
Post by: TwentyPercentCooler on January 02, 2015, 01:56:16 pm
Well, the game IS impressive, epic in its scale, but well, for now... I'm unable to afford it :/ like 49,99€ its too much for current budged.

Well, I hope you guys are having fun with it at least!

Think of it this way: by the time you get it, it will have had time to mature a little bit. You might even get a sale.  :D
Title: Re: Elite: Dangerous
Post by: Akalabeth Angel on January 02, 2015, 10:34:58 pm
Well, the game IS impressive, epic in its scale, but well, for now... I'm unable to afford it :/ like 49,99€ its too much for current budged.

Well, I hope you guys are having fun with it at least!

Think of it this way: by the time you get it, it will have had time to mature a little bit. You might even get a sale.  :D

Yes they're supposed to be adding features like visiting planets and so forth, or leaving your ship and walking around in future so should be better.
Title: Re: Elite: Dangerous
Post by: Jeff Vader on January 04, 2015, 02:09:12 am
I am EvilBagel and I am poor.
Title: Re: Elite: Dangerous
Post by: TwentyPercentCooler on January 05, 2015, 01:21:07 am
They sure don't start you with much.

Christ, as much as EVE is known for being unfriendly, its new player experience is still Barbie Horse Adventure compared to E:D. Doesn't personally bother me, because bounty hunting is decent money and dogfighting should be pretty familiar to everyone here, but I'm not convinced it's going to win over people new to space sims. The only nice thing I can say is that at least the Sidewinder (your starting ship and the one that's always free if you get blown up) isn't a bad ship at all.

I am glad to see the keyboard + mouse controls are quite serviceable, though. In fact, just like in FSO, I prefer them (a joystick doesn't really have enough axes to really get a handle on flight in 6 DOF), IMO). Turning off flight assist and going full-Newtonian is a fun experience, too.
Title: Re: Elite: Dangerous
Post by: Kopachris on January 05, 2015, 03:35:09 pm
Really?  I thought it was pretty easy to get going.  Made my first profit trading in the first fifteen minutes I played, and I'm sitting at 150,000 credits with an Adder with upgraded weapons and cargo capacity after about 12 hours of play that included a lot of just ****ing around.  Cargo contracts (in the Bulletins menu in space stations) are a really easy way for new players to make some decent money, and then bounties pay pretty well once you've gotten the hang of combat.  Picking up cargo that's just floating around is pretty easy money, too (look for Unidentified Signal Sources while in supercruise mode).  Just go into your Modules and disable pretty much everything except thrusters and power transfer when you're about to enter a space station that has a black market you can sell at so that if the station scans you, they won't be able to detect much.
Title: Re: Elite: Dangerous
Post by: Jeff Vader on January 05, 2015, 03:41:01 pm
Yeah I just suck at computer so I did some grain trading at LHS 3447 for a time before I realized how good the bulletin board deals are.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 07, 2015, 12:41:07 am
Is it hard by normal elite standards or just "elite standard"?
Title: Re: Elite: Dangerous
Post by: Jeff Vader on January 07, 2015, 04:38:12 am
Haven't played previous Elite games, but I'd guess it's standard. The game doesn't hold your hand, comfort you when you're down or give cookies every time you accomplish something. It's more of a "Here's a basic ship and some pocket money. Now get out there and make a living or die in a fire" type mentality.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 07, 2015, 03:10:44 pm
That's elite yep.
Title: Re: Elite: Dangerous
Post by: Kopachris on January 07, 2015, 05:30:25 pm
Here's a basic ship and some pocket money. Now get out there and make a living or die in a fire.

This is probably the most accurate, succinct way of describing it. And I actually really like it that way because so far I'm doing fairly well. Lost my ship a couple times, had to get a small loan to get it back once, but paid it back in an hour by collecting bounties at a resource extraction site in a planet's rings (these are very good places to find pirates, as it turns out).

All that might change once there are more players than NPCs, though. NPCs are generally terrible at combat.
Title: Re: Elite: Dangerous
Post by: Kopachris on January 07, 2015, 08:42:36 pm
Here's a basic ship and some pocket money. Now get out there and make a living or die in a fire.

This is probably the most accurate, succinct way of describing it. And I actually really like it that way because so far I'm doing fairly well. Lost my ship a couple times, had to get a small loan to get it back once, but paid it back in an hour by collecting bounties at a resource extraction site in a planet's rings (these are very good places to find pirates, as it turns out).

All that might change once there are more players than NPCs, though. NPCs are generally terrible at combat.

I posted that this morning, and this evening I accidentally crashed into the wall of a space station, losing my ship and 185000 credits worth of cargo. Took out a loan to get a new ship, and made pretty much **** on my first bounty run. I don't think I'll even have enough to repair my ship.  :banghead:
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 08, 2015, 01:36:04 pm
You got elited.
Title: Re: Elite: Dangerous
Post by: Smooticus on January 08, 2015, 04:16:55 pm
so i've been doing some deep space exploration in elite lately. I have an Asp Explorer that has been upgraded to have a 30 ly jump range and a 6d fuel scoop (502 units/sec max). I'm really impressed by the astronomy side of things, if any of you are into astronomy, you will like exploration in this game. theres nothing more satisfying than being able to visit places that I've looked at through telescopes while growing up.

so in 2 days, 8 hours total, I traveled the following route:
1. (human space) -> Betelgeuse. holy crap this star is ridiculously huge. Betelgeuse is a red hypergiant star, one of the largest known stars in the galaxy. in game, it is just as impressive. I melted 15% of my hull in attempt to scan it, my ship remained damaged throughout the rest of the journey.
2. -> Rigel -> Witchhead Nebula -> Orion Nebula/Barnards loop. the nebulae in this game are amazing in that they are modeled in 3d, their appearance changes as your position changes. it was really rewarding to fly into them and be surrounded by beautiful scenery. the Orion nebula contained a super dense star cluster, I went to town on those systems looking for valuable planets. some of the systems there were inaccessible, perhaps they plan on adding an alien race there to those systems. this area was amazing, probably the highest concentration of nebulae in the galaxy.
3. -> T Tauri -> Pleiades cluster/nebula. T Tauri is a star enrircled by a small nebula, it was the most beautiful place of the whole journey, comparable to the vishnan space from BP1.  The pleiades nebula has a very high concentration of blue, type B stars, which are rare everywhere else in the universe. these blue stars are blanketed in a nebula. totally awesome. I probably found the most valuable planets in this area.  this was the last stop in my journey before heading home.

along the way I scanned ~200-300 star systems and found in total:
ONE earth-like planet (breathable atmosphere)                  ~60k credits
ONE ammonia world with ammonia-carbon based life         ~20k credits
three black holes, all in one system                                    ~120k credits for the whole system
~5 planets with liquid water                                               ~40k credits each
~20 terraformable planets                                                 ~20k credits per planet
lots of systems with useless planets                                 ~1-7k per system
lots of lonely stars                                                             ~200 per star
in total, I earned 1.5 million credits once I cashed in my data. I used the detailed surface scanner, and the advanced discovery scanner. I only used the surface scanner on objects I thought would be valuable, and probably missed like 100 planets with terraforming potential. so I guess the best way to earn credits exploring is to look for planets with terraforming potential, rock/metal planets and moons withing the green zone. (0.5-3 AU on a yellow star)
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 08, 2015, 04:59:04 pm
The Explorer path is something I hadn't thought of. I don't remember having that option as I went full military for the empire in frontier.

The way you described it really grabs me and reminds me of that monologue someone done referring to the universe simulator a while back.

I'd pimp the crap out of an imperial courier........
Title: Re: Elite: Dangerous
Post by: Kopachris on January 09, 2015, 01:44:17 am
Exploration is definitely something I've been planning on doing after I have enough money to get the kit for it (damn those scanners are expensive). Glad to hear it seems like it's worth it, not for the payout, but for the experience and the views.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 09, 2015, 02:02:46 am
Doing it in a python or imperial trader chock full of fuel would be class
Title: Re: Elite: Dangerous
Post by: Rhys on January 10, 2015, 08:51:09 pm
Here's a basic ship and some pocket money. Now get out there and make a living or die in a fire.

This is probably the most accurate, succinct way of describing it. And I actually really like it that way because so far I'm doing fairly well. Lost my ship a couple times, had to get a small loan to get it back once, but paid it back in an hour by collecting bounties at a resource extraction site in a planet's rings (these are very good places to find pirates, as it turns out).

All that might change once there are more players than NPCs, though. NPCs are generally terrible at combat.

I posted that this morning, and this evening I accidentally crashed into the wall of a space station, losing my ship and 185000 credits worth of cargo. Took out a loan to get a new ship, and made pretty much **** on my first bounty run. I don't think I'll even have enough to repair my ship.  :banghead:

Oh god I know how that feels. I had just bought a viper and made about 50,000 in unclaimed bounties when I accidentally hit the afterburners and rammed into the side of a station.
Title: Re: Elite: Dangerous
Post by: Zacam on January 11, 2015, 06:31:45 pm
Splodies galore:


For more entertainment (for in-between your own games, or just some quality streams to garner more information), here are the Twitch streams I frequent the most:
These three have VoiceAttack (http://www.voiceattack.com/) "Personalities" that they've programmed which make their streams highly entertaining:
LondonGaming4Fun (http://www.twitch.tv/londongaming4fun/) (Full Disclosure: I'm a stream chat moderator here)
Rezri (http://www.twitch.tv/rezri/)
FireyToad (http://www.twitch.tv/fireytoad/)

These two don't bother with Voice Attack, but case a great deal of depth in terms of the game itself:
aFleaByte (http://www.twitch.tv/afleabyte/)
Neon Raven (http://www.twitch.tv/neon_raven/)

I'm a backer, but didn't get around to playing until Premium Beta. There has been decent progress made leading up to "Release", but I still can't shake that the release was a little premature. Despite that, though, the mechanics (while they need some serious fleshing out in some cases) are operationally present and functional. I also could have wanted for their Support Tickets system to have a bit more transparency, our use of Mantis has spoiled me greatly in that regard.

Now that the Holidays are over, it has been nice seeing FDev getting back into the mix and addressing updates and some road-map information; namely the recent information that previous Beta testers will be front-line for testing the "Wings" update before it goes live, which should help bring up the second M in "MMO" aspects that have been somewhat lacking.
(To note: It is entirely possible to co-ordinate a multiplayer session in the game, including interdiction's and USS. However, given the way instancing works, you can end up either not seeing what your mates are shooting at, or being the only one shot at.)

In so far as to what exactly will be included in the "Wings" update, still to be determined, but hopefully it will bring in Co-Op mission capabilities at the very least. At a basic level, it should allow for Party/Grouping in Open play (without having to resort to "Group" mode exclusively) while fixing for the above mentioned instancing problem.
Title: Re: Elite: Dangerous
Post by: Rheyah on January 11, 2015, 07:32:19 pm
I am really enjoying Elite at the moment.  If you see me out and about (I am not hard to miss - same name) feel free to demand unfettered access!

Er.

Yeah :)
Title: Re: Elite: Dangerous
Post by: Rheyah on January 11, 2015, 07:42:15 pm
so i've been doing some deep space exploration in elite lately. I have an Asp Explorer that has been upgraded to have a 30 ly jump range and a 6d fuel scoop (502 units/sec max). I'm really impressed by the astronomy side of things, if any of you are into astronomy, you will like exploration in this game. theres nothing more satisfying than being able to visit places that I've looked at through telescopes while growing up.

so in 2 days, 8 hours total, I traveled the following route:
1. (human space) -> Betelgeuse. holy crap this star is ridiculously huge. Betelgeuse is a red hypergiant star, one of the largest known stars in the galaxy. in game, it is just as impressive. I melted 15% of my hull in attempt to scan it, my ship remained damaged throughout the rest of the journey.
2. -> Rigel -> Witchhead Nebula -> Orion Nebula/Barnards loop. the nebulae in this game are amazing in that they are modeled in 3d, their appearance changes as your position changes. it was really rewarding to fly into them and be surrounded by beautiful scenery. the Orion nebula contained a super dense star cluster, I went to town on those systems looking for valuable planets. some of the systems there were inaccessible, perhaps they plan on adding an alien race there to those systems. this area was amazing, probably the highest concentration of nebulae in the galaxy.
3. -> T Tauri -> Pleiades cluster/nebula. T Tauri is a star enrircled by a small nebula, it was the most beautiful place of the whole journey, comparable to the vishnan space from BP1.  The pleiades nebula has a very high concentration of blue, type B stars, which are rare everywhere else in the universe. these blue stars are blanketed in a nebula. totally awesome. I probably found the most valuable planets in this area.  this was the last stop in my journey before heading home.

along the way I scanned ~200-300 star systems and found in total:
ONE earth-like planet (breathable atmosphere)                  ~60k credits
ONE ammonia world with ammonia-carbon based life         ~20k credits
three black holes, all in one system                                    ~120k credits for the whole system
~5 planets with liquid water                                               ~40k credits each
~20 terraformable planets                                                 ~20k credits per planet
lots of systems with useless planets                                 ~1-7k per system
lots of lonely stars                                                             ~200 per star
in total, I earned 1.5 million credits once I cashed in my data. I used the detailed surface scanner, and the advanced discovery scanner. I only used the surface scanner on objects I thought would be valuable, and probably missed like 100 planets with terraforming potential. so I guess the best way to earn credits exploring is to look for planets with terraforming potential, rock/metal planets and moons withing the green zone. (0.5-3 AU on a yellow star)

If you can (I don't know how far into the game you can go at this point) but I THINK they have modeled Eta Carinae.  Try and wander over there and see if you survive :)
Title: Re: Elite: Dangerous
Post by: Sushi on January 12, 2015, 03:06:35 pm

If you can (I don't know how far into the game you can go at this point) but I THINK they have modeled Eta Carinae.  Try and wander over there and see if you survive :)

https://forums.frontier.co.uk/showthread.php?t=68375

It's from a year ago, though, no idea if it's changed since then or not.
Title: Re: Elite: Dangerous
Post by: Kopachris on January 12, 2015, 04:29:01 pm
Of course, in 3301 Eta Carinae as we know it might not even exist anymore. There's still some debate about whether or not it would go supernova (as seen from Earth) within the next century or so, and having FSD essentially subtracts 7500 years from its lifetime.

That said, I'm disappointed it looks like they haven't modeled the homunculus nebula, but I'm still gonna have to visit it.
Title: Re: Elite: Dangerous
Post by: Cobra on January 14, 2015, 12:56:33 am
I've been thinking about picking up this game, though mostly because I read about the ASTRA voice pack. :nervous:
Title: Re: Elite: Dangerous
Post by: Smooticus on January 14, 2015, 02:29:56 am
If you can (I don't know how far into the game you can go at this point) but I THINK they have modeled Eta Carinae.  Try and wander over there and see if you survive :)

That's actually my next planned destination, but its probably going to take 2 days travel (up to 350 jumps) just to get there. have you also been following the awesome news NASA is publishing on eta carinae?
I dont think eta carinae is going to have as big of a radius as betelgeuse, as eta carinae is still technically main sequence if i'm not mistaken. also, the current in-game eta carinae nebula seems to be placeholder, the real nebula complex is absolutely gigantic (its the one from BP1's vishnan sectors) and once they add it in it should be at least as fancy as the cluster of nebulae around the orion nebula. there are also some star clusters in the area that are much more interesting than those found in the orion and pleiades nebulae. I havent been able to find those clusters in the galaxy map, so hopefully frontier will add them soon.

so I'll try to get there before the end of the month, I might even livestream it. Either way, I'll post the story here when i'm done.

edit: the real Carina nebula is something like 1000 ly across, ingame the largest nebula is barnard's loop at 400 ly across. heck, im gonna make a thread about this in the ED forums.
Title: Re: Elite: Dangerous
Post by: Kopachris on January 17, 2015, 03:36:13 pm
I have a Cobra Mk. III that I use primarily for exploration. I've decided to name her (in my head, since the game doesn't let you name ships) Urania, after the muse of astronomy from Greek mythology. In Elite: Dangerous, you can scan unexplored star systems and sell the sensor data to a cartography company. As astronomy was very important for navigation back then (and in E:D's time), the name seems especially apropos.
Title: Re: Elite: Dangerous
Post by: Jeff Vader on January 17, 2015, 04:23:21 pm
I'm trying to make money so I could get a Cobra as well. Then again, pimping my current Adder (or space Toyota) doesn't seem like a bad alternative.
Title: Re: Elite: Dangerous
Post by: Sushi on January 18, 2015, 09:55:50 pm
A little video I threw together from some Shadowplay footage...

https://www.youtube.com/watch?v=SrO2RxpxhpY
Title: Re: Elite: Dangerous
Post by: Rhys on January 19, 2015, 04:28:41 pm
Just a reminder. Don't fuel scoop between two adjacent stars. This kills the spaceship. I went from 90% heat to around 180% in about three seconds. RIP cobra.
Title: Re: Elite: Dangerous
Post by: CKid on January 19, 2015, 05:01:32 pm
WOW! Awesome video Sushi.

Reading the comments here ended up making me get the game. After a rough start, and lots of googling, I learned the basics of the game and am greatly enjoying it. Currently flying a heavily upgraded Eagle. I honestly don't even feel the need to get the viper when I can just about out turn every other ship type.
Title: Re: Elite: Dangerous
Post by: Ulala on January 20, 2015, 02:43:14 pm
All this discussion has me tempted, but the prospect of "content still pending" has me nervous about dropping $60 before it's delivered. Anyone care to allay my fears?
Title: Re: Elite: Dangerous
Post by: Kopachris on January 20, 2015, 04:45:11 pm
All this discussion has me tempted, but the prospect of "content still pending" has me nervous about dropping $60 before it's delivered. Anyone care to allay my fears?

I'm going to go ahead and say "Nope." If the game being "unfinished" bothers you in the slightest, I'd recommend against buying the game now. Personally, I love it as it is and I'm really excited for the updates to come, but if what's there now doesn't intrigue you enough to buy it or you have any fears or anxieties about "content still pending," wait.
Title: Re: Elite: Dangerous
Post by: Sushi on January 21, 2015, 10:26:04 am
All this discussion has me tempted, but the prospect of "content still pending" has me nervous about dropping $60 before it's delivered. Anyone care to allay my fears?

I'm going to go ahead and say "Nope." If the game being "unfinished" bothers you in the slightest, I'd recommend against buying the game now. Personally, I love it as it is and I'm really excited for the updates to come, but if what's there now doesn't intrigue you enough to buy it or you have any fears or anxieties about "content still pending," wait.

+1, absolutely correct. If in doubt, wait it out.
Title: Re: Elite: Dangerous
Post by: Ulala on January 21, 2015, 04:23:01 pm
Will do. Thanks guys. :)
Title: Re: Elite: Dangerous
Post by: Jeff Vader on January 22, 2015, 03:00:06 am
Yeah, it's not like the game is going to get more expensive or smaller over time. I went and bought it, but usually wait until the prices drop because paying less for something is fun.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on January 22, 2015, 09:04:08 am
The only real compulsion I feel towards buying it sooner rather than later is that I don't want to miss out on the most vibrant period of multiplayer, but since proper multiplayer hasn't been added yet I'm happy to wait.
Title: Re: Elite: Dangerous
Post by: BirdofPrey on January 22, 2015, 10:25:25 am
I haven't seen all that much vibrant multiplayer since I can't say I have seen too many players.
Title: Re: Elite: Dangerous
Post by: Kopachris on January 22, 2015, 02:56:00 pm
Currently, I'm trying to make my way here:

(http://puu.sh/eSsTj/3c34b01366.jpg)

This is a star in the Berkeley 59 cluster, in NGC 7822. For those who haven't played it yet: In the game, you can scan unexplored star systems and sell the sensor data to a cartography company. Black holes are worth about 35,000 credits each (same value as the ship you start out with--even so, exploration is probably the least lucrative career choice), and apparently the game's procedural star system generator decided to make this cluster very rich with black holes. Most stars in the cluster are accompanied by at least one black hole, but I've seen a few on the map with two black holes, and this one has three.

The only catch is that my FTL drive is limited to 25.76 light years at a time, and the map can only plot a course up to a 100 light year radius (update to bring that up to 1000 Ly coming up soon). To get to my destination, I have to hop from star to star, refueling from hydrogen in the star's corona, mapping as I go.

To give you an idea of how long this will take: I've traveled a straight-line distance of about 400 light years since I set out several hours ago (I took the above picture after traveling that 400 light years). I started my journey here:

(http://puu.sh/eRK6N/c7dda73ab9.png)
(Viewed from Earth using Stellarium (http://www.stellarium.org/))

A couple other glory shots:

(http://puu.sh/eS2HH/e438b278be.jpg)
The orange giant star Arcturus (α Boötis) from a distance of 1 AU, the same distance the Earth is from the Sun.

(http://puu.sh/ehWSz/60ddf566d3.jpg)
The Borogroves are always mimsy (http://www.jabberwocky.com/carroll/jabber/jabberwocky.html) when I'm coming in to dock at a station. (Slithy Toves there is a non-player character. The name was probably picked by one of the game's Kickstarter backers.)

(http://puu.sh/eBogT/582a6fcd17.jpg)
Gravitational lensing around a procedurally-generated black hole closer to home. The event horizon itself isn't visible because it's only a few kilometers in diameter, and I'm about half the distance between the Earth and the Moon from the black hole.
Title: Re: Elite: Dangerous
Post by: emkay on January 22, 2015, 05:01:39 pm
I don't plan to play it, but if I was, I'd do it that way (hope this is not a re-post - I checked, but may have missed it):

www.youtube.com/embed/PUFIFL7zwXQ
Title: Re: Elite: Dangerous
Post by: Sushi on January 23, 2015, 03:33:50 pm
I haven't seen all that much vibrant multiplayer since I can't say I have seen too many players.

It really depends on where you go. Certain systems are hotspots of player activity and are absolutely stuffed with players.
Title: Re: Elite: Dangerous
Post by: Turambar on February 02, 2015, 09:49:52 am
Mmmmmmm.  That New Imperial Clipper smell.
Title: Re: Elite: Dangerous
Post by: Luis Dias on February 02, 2015, 10:06:29 am
It looks gorgeous. It also looks extremely boring, but in the best sense. It is the kind of game that takes its time to unfold, and that time itself is an extremely interesting experience, I'm with little doubts about that. My problem is that I have no time for it at all, so this is kind of the worst game that could ever be pitched to me. Oh well.
Title: Re: Elite: Dangerous
Post by: Smooticus on February 07, 2015, 12:48:49 am
Currently, I'm trying to make my way here:

Oh, do you mean here?
(http://i.imgur.com/RKkKIxe.png?1)
also notice my hull at 67%, I tried to scan a black hole that is very close to a blue star, the black hole sucked me out of supercruise. when I fired up my FSD to escape the combined heat from the FSD, the black hole, and the star heated my ship up to 230% and I lost a third of my hull integrity. gotta be careful when scanning those black holes.
Title: Re: Elite: Dangerous
Post by: Kopachris on February 07, 2015, 03:26:50 am
Yes, there. I've since returned. I also got too close to a black hole and was pulled out of supercruise. My hull was barely damaged, but that wasn't the first time I'd gotten too close to something and my canopy started to crack that time. The prospect of being out in the middle of nowhere, thousands of light years from any station, with only 7.5 mins of oxygen... :shaking:

I kept her in one piece, though, and finished the survey and made it home safe and sound.
Title: Re: Elite: Dangerous
Post by: Smooticus on February 10, 2015, 01:01:02 am
Kopachris you should try taking a picture of the Betelgeuse star from 1 AU* away. JK, dont, bad things will happen. But if you haven't been there its worth a visit, though.

I'm interested for when 1.1 comes out, it will show the name of the first person who DSS scanned each object. Theres a planet orbiting it very deep within the burn raduis, I scanned it (while in pain). I'm interested to see if I'm the only one dumb enough to have scanned it. hoping to get my name on as many objects in the universe before the update pops, making it obvious which objects have never been scanned.

*edit: I derped and said Ly instead AU
Title: Re: Elite: Dangerous
Post by: Luis Dias on February 10, 2015, 04:40:31 am
1 ly away from Betelgeuse seems fairly safe to me ?
Title: Re: Elite: Dangerous
Post by: The E on February 10, 2015, 06:20:43 am
Yeah, 1 Ly is not an issue.

Getting closer than 30 Lightminutes however becomes problematic.
Title: Re: Elite: Dangerous
Post by: Smooticus on February 10, 2015, 07:48:23 am
Yeah I saw my mistake... fixed it.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on February 17, 2015, 07:45:32 am
I know we're 8 light minutes from sol. How far is Mars?
Title: Re: Elite: Dangerous
Post by: The E on February 17, 2015, 08:00:31 am
Mars' orbit takes it between 1.3 and 1.6 AU from the sun, which equates to somewhere between 10 and 13 light minutes.
Title: Re: Elite: Dangerous
Post by: Demitri on October 07, 2015, 12:40:09 pm
Apologies for the necro but was just wanting to see what ppl's thoughts are so far with the 1.4 update? Haven't tried CQC yet myself. From what I can tell in general play however is that interdicting and being interdicted (especially NPCs) seems to be a lot more difficult.

On a side note, cannot wait for Horizons.
Title: Re: Elite: Dangerous
Post by: Veers on October 08, 2015, 05:04:59 am
This is a good reminder for me to update.. dunno why I let it slide in the first place.
Title: Re: Elite: Dangerous
Post by: Sushi on October 29, 2015, 03:16:40 pm
CQC is extremely fun, but it's been hard to consistently find matches (in the last week, for me at least, straight-up impossible). A real shame because the mode is very well done and a hoot to play.

In other news, the Horizons stuff seems to be coming along nicely:

https://www.youtube.com/watch?v=yJv3EXH0yqY
Title: Re: Elite: Dangerous
Post by: CKid on October 29, 2015, 04:34:30 pm
I have been keeping an eye on Horizons. The SRV is pretty cool, I just don't know if it's worth the price they are asking for. I did play few games in CQC and it is enjoyable, however I just purchased the Fed Drop-ship and have been busy grinding credits to upgrade it.

(http://i.imgur.com/8M7t0O9.png)

(http://i.imgur.com/dvjXFAQ.png)
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 29, 2015, 05:48:22 pm
mate you have made a bad purchasing decision
Title: Re: Elite: Dangerous
Post by: CKid on October 29, 2015, 06:24:18 pm
What? The DropShip? Things a beast, just add hull reinforcement packages to all internal compartments and you got a indestructible gunship.
Title: Re: Elite: Dangerous
Post by: Ghostavo on October 30, 2015, 09:06:55 am
Anyone have problems finding missions since the last patch? I was regularly getting 1 or 2 million credit missions and now I barely find any above 300 thousand.
Title: Re: Elite: Dangerous
Post by: rance on October 30, 2015, 09:17:36 am
Ghostavo: If your talking about those high paying long ranger smuggling missions, they've need nerfed to pay out less. They did pay a bit too much. 
Title: Re: Elite: Dangerous
Post by: Ghostavo on October 30, 2015, 09:21:40 am
There goes my dream of having a quick Anaconda then... :( was halfway there.
Title: Re: Elite: Dangerous
Post by: rance on October 30, 2015, 09:28:56 am
Do what I did and buy a Python. I believe it's what the youth of today call "A Pimp-mobile":



[attachment DELETED!! by Strong Bad]
Title: Re: Elite: Dangerous
Post by: Ghostavo on October 30, 2015, 09:34:44 am
I'm in an almost fully kitted Python currently, but I'm starting to regret it. Each time I get into a fight it turns so slowly.
Title: Re: Elite: Dangerous
Post by: rance on October 30, 2015, 02:28:32 pm
It takes getting used to, the Python is much better at PvE than PvP. I recommend getting used to switching around your power management to maximize your turn rate, learn how to use FA-Off and fly backwards when attacking smaller ships. However you could sell all that and buy something like a Clipper, Fer De Lance, FedAssult/Gunship and see if that works better for you.

I mainly stick with the Python because it's a good Mulit-role ship that I own a skin for.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 30, 2015, 03:18:45 pm
What? The DropShip? Things a beast, just add hull reinforcement packages to all internal compartments and you got a indestructible gunship.

Oh, I guess with the armour rebalance that's actually practical now.

vulture 4 lyfe
Title: Re: Elite: Dangerous
Post by: Veers on October 30, 2015, 05:49:46 pm
Started playing again in the last few days, wasn't paying attention and ran out of fuel at.. MCC 339 or something I think. I had a Sidewinder in SP with a fuel scoop as I was just flying around exploring at the time. But didn't realise I didn't have it in MP (ship previously destroyed).

Theres a group of players called the FuelRats, call them and they'll come out and supply you with fuel. I thought that was quite neat!

I'm thinking of getting the Adder next, I can get some better Cargo and Exploration out of it than the Sidewinder. That seems to be what I enjoy the most so far. (also flying towards Alliance space, 32 jumps to go)
Title: Re: Elite: Dangerous
Post by: IronBeer on October 30, 2015, 06:08:42 pm
Veers, the Adder is good if you're still trying to figure out what you like. I had trouble with the pilot's seat being noticeably off of the ship's center-line, though.
Title: Re: Elite: Dangerous
Post by: rance on October 30, 2015, 06:30:16 pm
Or you could buy a Hauler because it has air conditioning :P
http://i.imgur.com/0aTf6P8.png?1
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 30, 2015, 07:06:24 pm
The Hauler is unquestionably the best exploration platform in the game. It's incredibly cheap and its jump range with an exploration rig is 28ly vs. 32 or so for ships that cost ten times as much. Refitting your ship is absurdly cheap and exploration takes forever; don't waste time trying to fly a generalist outside the inhabited bubble.
Title: Re: Elite: Dangerous
Post by: Veers on October 31, 2015, 04:50:03 am
I'll probably take the Adder, simply because I don't know what I really want to do just yet. So it helps with a bit of both.

But I'm not upgrading until I make it to an Alliance-held system anyway (Can't use the map very well, on my way to LP 385-58)
Title: Re: Elite: Dangerous
Post by: Turambar on November 02, 2015, 09:30:02 am
I'm mining at the Kaushpoos CG in my Clipper. 

It's pretty lucrative.
Title: Re: Elite: Dangerous
Post by: Turambar on November 06, 2015, 11:43:30 am
Since the last post i've earned 60 million from mining and the CG
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on November 26, 2015, 08:06:27 pm
Bump because it's currently 66% off on Steam, which is a pretty amazing deal.
Title: Re: Elite: Dangerous
Post by: Scourge of Ages on November 26, 2015, 08:27:27 pm
I saw. I picked it up, did the training, and tooled around a little bit.
It's amazing looking, but I feel like it would be improved about 300% with VR. So I can't wait for that even more now.
Title: Re: Elite: Dangerous
Post by: rance on November 27, 2015, 09:18:47 am
Yeah if anyone wants to buy it, now is the time as it's only £10 until December 1st. Alas Fallout 4 has taken up a lot of my time but I'll likely return to the cockpit of my Python (not an innuendo) when horizons is released.
Title: Re: Elite: Dangerous
Post by: Scotty on November 27, 2015, 03:00:30 pm
Just picked it up.  Lack of a real tutorial is annoying, but after figuring out how to request docking things seem fine.  Onward.
Title: Re: Elite: Dangerous
Post by: rance on November 27, 2015, 04:25:13 pm
There are training missions that cover most things, but they aren't the most clear. I hope you enjoy it!
Title: Re: Elite: Dangerous
Post by: MatthTheGeek on November 27, 2015, 04:50:49 pm
There are training missions that cover most things, but they aren't the most clear. I hope you enjoy it!
There aren't training missions. There are sandboxes, mislabelled "training missions", where you are left to your own devices to helplessly search through pages of control bindings to find the one thing you're trying to do.
Title: Re: Elite: Dangerous
Post by: rance on November 27, 2015, 05:27:06 pm
IIRC They put prompts up one the screen for which buttons your supposed to press.
Title: Re: Elite: Dangerous
Post by: Scotty on November 27, 2015, 07:45:57 pm
They do that for some of them.  Docking and Landing are not those ones.
Title: Re: Elite: Dangerous
Post by: rance on November 28, 2015, 05:00:12 am
Ah ok, didn't know that. Still once you get the controls set up and know not to fly into a sun it's a pretty great game imo.
Title: Re: Elite: Dangerous
Post by: Bryan See on December 15, 2015, 01:36:34 pm
I bought Elite: Dangerous back in July for my birthday present of 2015, and, I've been playing it rarely, because I'm focusing on more masters study at UPM, the development of Shattered Stars, etc.
Title: Re: Elite: Dangerous
Post by: rance on December 15, 2015, 02:43:25 pm
The 1.5 Ships update and the 2.0 Horizons expansion came out today, I'm still waiting for the download but now might be a good time to jump back in if your interested.
Title: Re: Elite: Dangerous
Post by: The E on December 16, 2015, 07:05:01 am
Drove around in Horizons a bit yesterday.

(http://i.imgur.com/pdn7vRB.png)
I found a strange rock formation. I call it "Mount Anaconda".

(http://i.imgur.com/stSugXy.png)
Is there something cooler than ringed planets? No. There is not.
Title: Re: Elite: Dangerous
Post by: Kszyhu on December 16, 2015, 05:05:22 pm
There's already an early footage of Cobra Mk III flying on earth-like planet (Warning, loud):
Title: Re: Elite: Dangerous
Post by: rance on December 16, 2015, 05:28:47 pm
There's already an early footage of Cobra Mk III flying on earth-like planet (Warning, loud):

2 Things:

1) How much money?

2) I'll buy it. :P
Title: Re: Elite: Dangerous
Post by: DahBlount on January 15, 2016, 11:54:48 pm
I've been slowly making my way to a nebula about 23.4k Ly from Sol.

I've found some pretty cool things.
(http://puu.sh/m7k7o/934759460d.png)
(http://puu.sh/m7lWo/f874b8bab0.png)
(http://puu.sh/mpKo2/91661a734b.png)
(http://puu.sh/mpRlZ/b7a97ab2ee.png)
(http://puu.sh/mxpRu/2d45375b11.png)
(http://puu.sh/muVF9/5112b9982b.png)
This planet is... a little extreme, but life finds a way.
(http://puu.sh/muXAq/c5c0aed159.png)

Just today I found this:
(http://puu.sh/mxvAF/051ea23e8c.png)
Title: Re: Elite: Dangerous
Post by: Scotty on January 16, 2016, 12:58:02 am
Is that... a planet orbiting within two or three light seconds of its primary star?
Title: Re: Elite: Dangerous
Post by: AdmiralRalwood on January 16, 2016, 02:39:54 am
Is that... a planet orbiting within two or three light seconds of its primary star?
Given that it's a little under seven light seconds from his ship... that would definitely seem to be the case. If not within one light second of the star. :wtf:
Title: Re: Elite: Dangerous
Post by: DahBlount on January 16, 2016, 10:27:40 am
It was about 1.3ish Ls from its star. I was able to get to about .3 Ls from the planet before I started heating up a great deal.

Have a closeup. Turns out the planet is a bit squished for some reason.
(http://puu.sh/mxvH7/8295f3e323.png)

Edit: Just found this.
(http://puu.sh/my0tk/4c8af742a6.png)
Title: Re: Elite: Dangerous
Post by: CKid on January 16, 2016, 08:36:42 pm
Has anyone here checked out the Barnacles in and around the Pleiades Nebula? I picked up and outfitted an ASP just to see what the fuss was about. You can mine them for materials and the larger ones for meta-alloys.

(http://i.imgur.com/ZFKOHqX.png)
(http://i.imgur.com/Wk3tEyE.png)
(http://i.imgur.com/IrmCKCF.png)

The sound effects and music that plays in the vicinity of them makes my skin crawl. I love it.
Title: Re: Elite: Dangerous
Post by: DahBlount on January 16, 2016, 09:53:32 pm
Could you perhaps mouse over the planet in the system map, zoom in as close as possible without going to the planetary map, and tell me what you hear in the background besides wind?
Title: Re: Elite: Dangerous
Post by: Kszyhu on January 17, 2016, 07:03:40 am
Is that... a planet orbiting within two or three light seconds of its primary star?

It's a L-type brown dwarf, so I guess it's not as unbelievable at it would be for such an arrangement around a bigger star (though I have a screenshot of a gas giant orbiting a star almost identical to the Sun at around 5 light seconds). It can be a quirk of Stellar Forge, though, like an earth-like planet around a neutron star or a ammonia world bigger and heavier than some gas giants.

Could you perhaps mouse over the planet in the system map, zoom in as close as possible without going to the planetary map, and tell me what you hear in the background besides wind?

All I can hear (at JC-U b3-2 planet 1, the one with crashed Anaconda) is a metallic droning/ringing sound, nothing out of ordinary for a high metallic content planet.

Edit:
I've found something in my screenshot folder:
(http://i.imgur.com/RCPcB1m.jpg)
1.74 light seconds from the star, surface temperature of over 5000K, and the atmosphere of rock vapour.
Title: Re: Elite: Dangerous
Post by: DahBlount on January 17, 2016, 09:56:37 am
I was talking about the planet that had the Barnacle on it, not the crashed Anaconda (unless those are one and the same).

I had a moment of anger yesterday when I found out that certain nebula can't be jumped into even if you have the jump range. It really sucks because that means that not every system within a possible jump range is actually reachable. Wish there was a way around this.

This was about as close as I could get, within my 31 Ly jump range from the next system inside the nebula:
(http://puu.sh/mykXV/8fb9380948.png)

Nebula in question is Pueliae AA-A H0. People have tried coming out this way before from what I can see, but nobody has been able to access the systems within the nebula.
Title: Re: Elite: Dangerous
Post by: CKid on January 17, 2016, 10:29:38 am
Barnacles have so far been spotted and conformed on 3 planets, Merope 5 C, Pleiades Sector JC-U b3-2 1, and Pleione 11 A. My screenshots are from Pleiades Sector JC-U b3-2 1. Looking at the planets in question, there is no odd sounds coming from them, other then what Kszyhu mentioned.
Title: Re: Elite: Dangerous
Post by: DahBlount on January 17, 2016, 12:54:03 pm
I see.

I've started my long trek back to the Bubble. Hoping to make a bit of creds off the data from the 500 systems I've fully explored in addition to the systems I did specific explorations in.
Title: Re: Elite: Dangerous
Post by: Sushi on January 17, 2016, 09:00:57 pm
Barnacles have been found on four planets, actually: There are some barnacles on Pleiades Sector JC-U b3-2 2 as well (the other planet in the binary pair).

So that nebula DahBlount mentioned is unreachable even when using the jump boosting that came in 2.0?

And since it's topical, here's my "Sag-A and back" highlights album: http://imgur.com/a/m8NvH

Lately I've been mostly playing CQC though. It's completely ruined "regular" PvP in open for me, CQC is much much more fun.
Title: Re: Elite: Dangerous
Post by: DahBlount on January 17, 2016, 11:21:46 pm
So that nebula DahBlount mentioned is unreachable even when using the jump boosting that came in 2.0?
Yep, I'm not sure why, I was within jumping distance of several stars within the nebula, but no joy. I could even get within jumping range of stars that were outside the nebula, but obscured by it, so the jump vector was going through the nebula, but I couldn't even jump to those systems.
Title: Re: Elite: Dangerous
Post by: AdmiralRalwood on January 17, 2016, 11:58:59 pm
If I had to guess, that nebula has probably been set aside for usage in a future expansion.
Title: Re: Elite: Dangerous
Post by: Scourge of Ages on January 18, 2016, 12:18:39 am
Has anybody taken a few hours and just tried to supercruise into the nebula?
Title: Re: Elite: Dangerous
Post by: DahBlount on January 18, 2016, 12:49:01 am
Has anybody taken a few hours and just tried to supercruise into the nebula?
It doesn't work that way. Systems are instanced so you can't actually supercruise between systems.
Title: Re: Elite: Dangerous
Post by: AdmiralRalwood on January 18, 2016, 02:34:48 am
Although if you're asking if anyone has tried to supercruise from one system to another, the answer is yes (you can actually reach the hyperspace waypoint, but you're still "in" the other system, so there's nothing there).
Title: Re: Elite: Dangerous
Post by: BirdofPrey on January 18, 2016, 05:38:53 am
Reminds me of a story (not sure if true) I once heard about someone warping between systems.
While it's not instanced, systems are on separate nodes, so you aren't registered as being in another system until you jump into it all the same.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on January 18, 2016, 07:37:37 am
I've heard that there are large areas of space outside the bubble hat are permit-locked, so that's probably what DahBlount has run into.

(http://i289.photobucket.com/albums/ll222/The_Natoorat/memes/61960417.jpg)
Title: Re: Elite: Dangerous
Post by: Turambar on January 18, 2016, 11:56:42 am
(http://i.imgur.com/2wzpDdU.jpg)

Just got the A8 Thrusters for my Cutter.  They cost as much as a brand new Anaconda.
Title: Re: Elite: Dangerous
Post by: Hades on January 19, 2016, 01:17:14 am
(http://i.imgur.com/rUPaQBK.png)

You better watch out you filthy imperial!
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on January 19, 2016, 05:47:26 am
can i take this opportunity to advertise my services as a mercenary
Title: Re: Elite: Dangerous
Post by: Turambar on January 19, 2016, 10:13:23 am
can i take this opportunity to advertise my services as a mercenary

Protect me from Hades!

My rebuy is 22 mil and i only have 11 mil!!!
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on January 19, 2016, 10:21:31 am
the fee for my assistance will be ten million
Title: Re: Elite: Dangerous
Post by: Turambar on January 19, 2016, 10:36:51 am
Well, instead, I just bought a Courier, so now my rebuy is 1 mil, and i can dick around and have fun until i have operating expenses for the cutter again (or i'll hop back in when i see some good trade routes open up)
Title: Re: Elite: Dangerous
Post by: Hades on January 20, 2016, 10:48:27 am
(http://i.imgur.com/TVLkFpL.png)
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on January 20, 2016, 12:13:53 pm
nice python you have there
Title: Re: Elite: Dangerous
Post by: Sushi on January 21, 2016, 12:31:14 pm
Pfft, you and your silly big ships.

Happily puttering around in my Viper Mk4, it's a lot better than I thought it would be. Still need to try the other new (small) ships too!

Some really fantastic terrain on some of these planets. e.g.

(http://images.akamai.steamusercontent.com/ugc/544174641541067174/53E89E9E94F1377660C2B5998C00C42795F024E2/)

And yeah, I jumped down in an SRV. Landed with 2% hull left. :)
Title: Re: Elite: Dangerous
Post by: rance on January 21, 2016, 01:11:33 pm
For me, the most fun I get out of the SRVs is taking pictures and mountain climbing:



[attachment DELETED!! by Strong Bad]
Title: Re: Elite: Dangerous
Post by: DahBlount on January 24, 2016, 01:39:57 am
Did a 5k Ly run heading towards the Bubble again.

I'm not that far away...
(http://puu.sh/mHxwA/e65baf5fa0.png)
Title: Re: Elite: Dangerous
Post by: Sushi on January 24, 2016, 07:53:08 pm
Had some CQC matches last night that turned my into a nervous wreck.

Title: Re: Elite: Dangerous
Post by: Bryan See on January 24, 2016, 10:38:14 pm
Impressive :D
Title: Re: Elite: Dangerous
Post by: est1895 on January 28, 2016, 10:08:10 pm
So, I can see some of you have been playing Elite: Dangerous and saw this video using a THRUSTMASTER HOTAS WARTHOG.

My first question is, if your gonna play this game, would you suggest this controller?

Second, is there a better controller in your opinion?

https://www.youtube.com/watch?v=CK1qYNEZMCo

Title: Re: Elite: Dangerous
Post by: DahBlount on January 28, 2016, 10:13:25 pm
There's a reason the Warthog costs over 450 USD, it's ****ing great. It's basically a consumer replica of the A-10 Warthog's flight stick and throttle with a few extra buttons on the base. I'd highly recommend it if you have the dosh to throw at it, but if not, the Thrustmaster T.Flight X HOTAS works very well.

In other news, I got back to the bubble today, earned 18 million credits and bought this bad boy:
(http://puu.sh/mNB6I/a539389902.png)
Title: Re: Elite: Dangerous
Post by: rance on January 29, 2016, 10:18:42 am
So, I can see some of you have been playing Elite: Dangerous and saw this video using a THRUSTMASTER HOTAS WARTHOG.

My first question is, if your gonna play this game, would you suggest this controller?

Second, is there a better controller in your opinion?

https://www.youtube.com/watch?v=CK1qYNEZMCo



I assume you own a flightstick but encase you don't, the game is totally playable with keyboard and mouse or xbox controller as well. Just encase that was keeping you from buying it.
Title: Re: Elite: Dangerous
Post by: est1895 on January 29, 2016, 11:58:41 am
Well, there are other things I'm still trying to get.

Current System:
1. AMD Phenom Tricore CPU
2. ASUS M3N-HD/HDMI MB
3. 6GB memory
4. CRT Monitor (yeah hard to believe right?)
5. 12mb internet speed
6. (2) 150gb Velociraptor hard drives

Need I say more?

So I'm trying to upgrade, one piece at a time.
Title: Re: Elite: Dangerous
Post by: DahBlount on January 30, 2016, 09:26:26 am
After the rather long server outage yesterday, FDev is offering 20% bonuses to mission rewards, bounties, and combat bonds for 48 hours. Let's get to it friends.
Title: Re: Elite: Dangerous
Post by: DahBlount on January 30, 2016, 08:59:58 pm
The Gang's all here. (IronBeer, Hades, and myself from right to left)
(http://puu.sh/mQ5b1/7d7609a39d.png)
Title: Re: Elite: Dangerous
Post by: AdmiralRalwood on January 30, 2016, 10:32:04 pm
The Gang's all here. (IronBeer, Hades, and myself from right to left)
...Is one of you invisible? I only see two ships there.
Title: Re: Elite: Dangerous
Post by: DahBlount on January 30, 2016, 11:04:03 pm
IronBeer is using the Black Friday skin on his FAS, if you look very closely with the image scaled up, you can see him to the right of the Corvette (Hades).
Title: Re: Elite: Dangerous
Post by: rance on January 31, 2016, 04:30:42 pm
IronBeer is using the Black Friday skin on his FAS, if you look very closely with the image scaled up, you can see him to the right of the Corvette (Hades).

Holy crap that's good camo. I have the black friday skin on my FDL but I still stick out like a sore thumb.
Title: Re: Elite: Dangerous
Post by: Kszyhu on January 31, 2016, 07:06:18 pm
The combination of black and silver some ships get with this paintjob (FDLs, Diamondbacks) looks great, though.
Title: Re: Elite: Dangerous
Post by: Det. Bullock on January 31, 2016, 10:06:11 pm
So, I can see some of you have been playing Elite: Dangerous and saw this video using a THRUSTMASTER HOTAS WARTHOG.

My first question is, if your gonna play this game, would you suggest this controller?

Second, is there a better controller in your opinion?

https://www.youtube.com/watch?v=CK1qYNEZMCo

From what I understand the Warthog is more something for real life fighter jet simulators and as such requires more strength than usual and many say that's not very good for space stuff.
Title: Re: Elite: Dangerous
Post by: Sushi on January 31, 2016, 10:31:15 pm
When landing on planets, watch out for skimmers:

Title: Re: Elite: Dangerous
Post by: CKid on February 07, 2016, 08:55:19 pm
If you own Horizons, Frontier just gave you a free gold paint job for the ASP Explorer.
Title: Re: Elite: Dangerous
Post by: rance on February 08, 2016, 09:30:21 am
Also frontier have announced the next few updates. 2.1- to 2.3 and have reorganized the way season expansions are sold. They are now classified as DLC on steam as opposed to a separate game and the price and has been adjusted accordingly. IMO it's unfortunate this caused the game to lose a lot of its ratings on steam but I think it'll be able to recover now.
Title: Re: Elite: Dangerous
Post by: Kszyhu on February 08, 2016, 10:22:06 am
I'm afraid the "60$ DLC" misconception will be almost impossible to kill, and the chance for the retraction of unfavourable reviews based on this is minimal.
Title: Re: Elite: Dangerous
Post by: Unknown Target on February 16, 2016, 12:45:42 pm
I might actually get this;

https://www.elitedangerous.com/en/arena/

$7 arena only module.
Title: Re: Elite: Dangerous
Post by: Sushi on February 16, 2016, 05:01:10 pm
I've been playing CQC (aka Arena) pretty extensively since it came to the game, love it. Best 6DOF multiplayer fighting I've had since Descent.

Really excited to see the increased player population.
Title: Re: Elite: Dangerous
Post by: Scotty on February 16, 2016, 05:21:22 pm
That would be pretty nice.  I tried getting into Arena and the matchmaker timed out for every two minutes for a solid half hour because literally no one was playing at entry level.
Title: Re: Elite: Dangerous
Post by: Hades on February 16, 2016, 05:36:08 pm
I might actually get this;

https://www.elitedangerous.com/en/arena/

$7 arena only module.
From what I've heard, buying the Arena module also lowers the price of the base game by 7 dollars so if you've got any interest in the main game but want a decent idea of how movement and combat feel then it's probably a good way to find out. I could be wrong about this though.
Title: Re: Elite: Dangerous
Post by: Sushi on February 17, 2016, 05:19:58 pm
From what I've heard, buying the Arena module also lowers the price of the base game by 7 dollars so if you've got any interest in the main game but want a decent idea of how movement and combat feel then it's probably a good way to find out. I could be wrong about this though.

You got it right. The only caveat is that combat in the regular game is much slower paced than it is in Arena. It's similar, but not the same.
Title: Re: Elite: Dangerous
Post by: Unknown Target on February 20, 2016, 11:29:40 pm
I might actually get this;

https://www.elitedangerous.com/en/arena/

$7 arena only module.
From what I've heard, buying the Arena module also lowers the price of the base game by 7 dollars so if you've got any interest in the main game but want a decent idea of how movement and combat feel then it's probably a good way to find out. I could be wrong about this though.

Bought it.

This game ****ing rocks.

Why is the max yaw rate so low compared with roll? Any way to change this? H does not seem to cycle targets well.

Wish I had more time to play it right now.
Title: Re: Elite: Dangerous
Post by: Sushi on February 21, 2016, 12:16:15 am
Bought it.

This game ****ing rocks.

Why is the max yaw rate so low compared with roll? Any way to change this? H does not seem to cycle targets well.

Wish I had more time to play it right now.

You mean compared to pitch? Basically to make dogfighting more interesting. Although different ships have different yaw / pitch ratios, some even very close to 1:1.

If you're trying to cycle targets in Arena, it doesn't work. The only targeting keybind that works in Arena is "target forward." The rest only work in the regular game. (Do they still show up in options if you only have Arena? I can see that getting confusing).
Title: Re: Elite: Dangerous
Post by: Unknown Target on February 21, 2016, 08:56:14 am
I don't think they show up as options. I can't seem to look around (hat switch does not work), and toggling flight assist on or off seems to have no effect, either visually on the HUD or physically in the flight dynamics.
Title: Re: Elite: Dangerous
Post by: AdmiralRalwood on February 21, 2016, 11:35:17 am
toggling flight assist on or off seems to have no effect, either visually on the HUD or physically in the flight dynamics.
Do you have it set as an actual toggle, or set that you need to hold it down? It would be very weird if toggling flight assist wasn't available in Arena.
Title: Re: Elite: Dangerous
Post by: Unknown Target on February 21, 2016, 06:09:09 pm
Hm let me see how I set it up. Also, how do I talk in-game to everyone?
Title: Re: Elite: Dangerous
Post by: CKid on February 27, 2016, 04:21:33 pm
So I began working on my imperial rank (which was none) after hearing that your major factions military rank will effect what levels of modifications you will be allow to make to your ship in the upcoming 2.1 update. This gave me the opportunity to finally pilot some imperial hardware.

(http://i.imgur.com/uHGebBP.png)

(http://i.imgur.com/lskYeub.png)

I am in love with the Imp Eagle. Bigger powerplant than it's standard count-part, so bigger guns and more than enough speed to catch up to or run away from any ship.
Title: Re: Elite: Dangerous
Post by: procdrone on February 27, 2016, 04:36:02 pm
i get a feeling that the Empire gets too much love from both players and devs, Alliance and Federations seems kinda unpopulated and underrated.
Title: Re: Elite: Dangerous
Post by: IronBeer on February 29, 2016, 09:52:03 am
i get a feeling that the Empire gets too much love from both players and devs, Alliance and Federations seems kinda unpopulated and underrated.
Three words: "Federal Assault Ship".

(Snip)
iEagle is a fun little bird. Pop a Plasma Accelerator into that C2 slot and cackle while taking down NPC Anacondas.
Title: Re: Elite: Dangerous
Post by: Kszyhu on March 02, 2016, 10:02:11 am
Welp, Horizons 2.1 patch is going to be delayed by six weeks, with beta starting in May. This is going to upset quite a lot of people...

Edit: Yup, a ****storm.
Title: Re: Elite: Dangerous
Post by: Turambar on March 03, 2016, 10:30:35 am
I'll have to find the optimum time in the lull of players to get sweet trade deals.
Title: Re: Elite: Dangerous
Post by: Sushi on March 04, 2016, 04:38:21 pm
I missed the storm. In fact I've seen more reactions along the lines of "oh good they're finally taking quality seriously."
Title: Re: Elite: Dangerous
Post by: Kszyhu on March 04, 2016, 05:44:03 pm
Well, "a ****storm" might be somewhat too dramatic. Fartstorm, maybe? There was quite a lot of whining, though, predictions of no bug fixing for over two months, and assorted doomsaying (https://www.reddit.com/r/Games/comments/48o4o2/elitedangerous_horizons_first_content_update_has/ for example). The situation certainly didn't do FDev any favours.
Title: Re: Elite: Dangerous
Post by: Sushi on March 04, 2016, 11:15:18 pm
Meanwhile, I dip my toe into the "fan trailer" waters:

Title: Re: Elite: Dangerous
Post by: Det. Bullock on March 05, 2016, 08:49:18 am
Meanwhile, I dip my toe into the "fan trailer" waters:

Nice.  :yes:
Title: Re: Elite: Dangerous
Post by: Kszyhu on March 13, 2016, 06:58:47 pm

Canyon Run, or "Does anyone want to give me 2000$ so I can run this setup?"
Title: Re: Elite: Dangerous
Post by: Lorric on August 31, 2016, 10:59:31 am
Does anyone here even play this game anymore? This thread was in the middle of the 4th page. Nearly half a year since the last post.

Aliens are coming to the game pretty soon it would seem. And I got to thinking. About alien capital ships.

This game could have the possibility to have capital ships with all the power you'd expect of them. Requiring wave after wave after wave of players working together to take down. Capable of swatting ships like flies, blowing the smaller ships away in one or two hits and the biggest away in just a few. Facing them in battle could be truly terrifying and exhilarating. So what do you think? Would you like to face such a thing? Or would you prefer any such ships to be more in line with the capital ships already in game or in other games where a single player can take one down?
Title: Re: Elite: Dangerous
Post by: The E on August 31, 2016, 11:25:10 am
Does anyone here even play this game anymore? This thread was in the middle of the 4th page. Nearly half a year since the last post.

Aliens are coming to the game pretty soon it would seem. And I got to thinking. About alien capital ships.

This game could have the possibility to have capital ships with all the power you'd expect of them. Requiring wave after wave after wave of players working together to take down. Capable of swatting ships like flies, blowing the smaller ships away in one or two hits and the biggest away in just a few. Facing them in battle could be truly terrifying and exhilarating. So what do you think? Would you like to face such a thing? Or would you prefer any such ships to be more in line with the capital ships already in game or in other games where a single player can take one down?

Umm.

Lorric.

Anti-capship combat has been in the game for a very long time (I wanna say since release, but I'm not sure). At this time, they cannot be taken down by players, only driven off.
Title: Re: Elite: Dangerous
Post by: CKid on August 31, 2016, 12:02:15 pm
Still playing. Just visited the alien shipwreck that was discovered yesterday in the Pleiades Sector.
Title: Re: Elite: Dangerous
Post by: Lorric on August 31, 2016, 01:27:18 pm
Does anyone here even play this game anymore? This thread was in the middle of the 4th page. Nearly half a year since the last post.

Aliens are coming to the game pretty soon it would seem. And I got to thinking. About alien capital ships.

This game could have the possibility to have capital ships with all the power you'd expect of them. Requiring wave after wave after wave of players working together to take down. Capable of swatting ships like flies, blowing the smaller ships away in one or two hits and the biggest away in just a few. Facing them in battle could be truly terrifying and exhilarating. So what do you think? Would you like to face such a thing? Or would you prefer any such ships to be more in line with the capital ships already in game or in other games where a single player can take one down?

Umm.

Lorric.

Anti-capship combat has been in the game for a very long time (I wanna say since release, but I'm not sure). At this time, they cannot be taken down by players, only driven off.
Yes, I know. Human capships are pretty rare in the canon, and thus not expendable. They also look to be pretty typical game capships in terms of their power. That's why I made mention of in line with the capital ships already in game. Would people prefer capships to stay like that or be extremely destructive?

Alien capital ships would be something else. You could blow these. And I'm asking should they be super powerful, more like what you'd expect them to be if real. You could also have both Worlds with like gunboats that a single player could kill, maybe frigates that a wing could take down, etc. But a destroyer could be more like what I described above. With big guns that would obliterate ships.
Title: Re: Elite: Dangerous
Post by: CKid on August 31, 2016, 04:26:54 pm
The problem I see with a destroyer taking down ships in only a few shots is the insurance costs that the players will endure. I wouldn't want to risk my multi-million credit ship if it stands little chance to survive knowing that I could only rebuy 3 or 4 times before having to start over in a sidewinder. Not everyone has billions of credits.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on August 31, 2016, 04:41:53 pm
It is not like Elite makes it difficult to store your ship and buy a disposable fighter you can rebuy a hundred times over.
Title: Re: Elite: Dangerous
Post by: Scotty on August 31, 2016, 06:03:23 pm
Yeah but Elite also made it so that evading shots when you're actually being shot at in dedicated fashion is very difficult and largely amounts to either being able to take a significant number of shots without issue or finding someone else to interpose between you and the attacker who can do that instead.  If you suddenly make those shots able to reliably destroy high end equipment in just a few shots, they're going to be practically one-shotting those disposable fighters and forcing your players to endure an unfun Sisyphean grind or lose hundreds of millions of credits strikes me as a gameplay decision that is a lose-lose.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on August 31, 2016, 06:25:22 pm
By 'disposable fighter' I mean like a Vulture or something with a 20 million base cost or so capable of mounting shield boosters or HRPs, not an Eagle.
Title: Re: Elite: Dangerous
Post by: Lorric on August 31, 2016, 06:39:20 pm
You could get around the issue with credits by having the faction getting attacked pay all or most of the cost of those lost ships. And or huge bounties for taking it down.

There'll be ways to balance the weapons so they're powerful but it's not a slaughter that's over in seconds unless you're unlucky enough to be one of the first to get hit.
Title: Re: Elite: Dangerous
Post by: deathfun on August 31, 2016, 10:53:47 pm
To answer your previous question Lorric, I still play it. More extensively now since NMS was a bust
I love me my gunship right now

As for huge bounties, 150k is a bit low for what you're doing but I have no complaints about the Cap ship stuff. They could do for less blindspots however, that alone would make them a bit more challenging to take out

Course, I'd rather just be able to own one but that's just me. Ramming speed!
Title: Re: Elite: Dangerous
Post by: jr2 on September 01, 2016, 10:53:39 am
To answer your previous question Lorric, I still play it. More extensively now since NMS was a bust
I love me my gunship right now

As for huge bounties, 150k is a bit low for what you're doing but I have no complaints about the Cap ship stuff. They could do for less blindspots however, that alone would make them a bit more challenging to take out

Course, I'd rather just be able to own one but that's just me. Ramming speed!

Ever play Rebel Galaxy (http://rebel-galaxy.com/)? | Overview (http://rebel-galaxy.com/media-2/) | GOG (https://www.gog.com/game/rebel_galaxy)
Title: Re: Elite: Dangerous
Post by: deathfun on September 01, 2016, 02:52:57 pm
It's on my wishlist, but I haven't picked it up yet due to the sheer size of my backlog right now
Title: Re: Elite: Dangerous
Post by: Sushi on September 06, 2016, 03:59:52 pm
Still playing regularly, especially the CQC/Arena mode. In the main game, I'm currently hanging out near Jaques and am 3/4 of the way through a journey to circumnavigate a tiny moon in my SRV.
Title: Re: Elite: Dangerous
Post by: Lorric on September 06, 2016, 05:55:39 pm
Still playing regularly, especially the CQC/Arena mode. In the main game, I'm currently hanging out near Jaques and am 3/4 of the way through a journey to circumnavigate a tiny moon in my SRV.
Interesting. How long do you think it will take you in total to complete the circumnavigation?
Title: Re: Elite: Dangerous
Post by: Det. Bullock on September 06, 2016, 06:58:19 pm
I'm not sure I would try that, it took me a while to get used to the SRV and map the controls properly, I'm not even sure if combat would be feasable for me in that thing.
Title: Re: Elite: Dangerous
Post by: Sushi on September 07, 2016, 02:46:34 pm
Still playing regularly, especially the CQC/Arena mode. In the main game, I'm currently hanging out near Jaques and am 3/4 of the way through a journey to circumnavigate a tiny moon in my SRV.
Interesting. How long do you think it will take you in total to complete the circumnavigation?

I'm 3/4 of the way done, and 3 hours in. I've been on hold waiting for the planet to rotate a bit before doing the last stretch (should be ~1 hour more) so I can catch the sun rising in front of me as I roll around the planet. :) Admittedly, this is a ridiculously fast speed I don't think anyone has managed before over such a long distance. The "Hutton Cup" SRV race was 600km and the winner took a bit over 5 hours. I'm doing more than twice that in an hour less time.

I've been targeting 80-100 m/s as a decent pace that eats up ground without exhausting my supply of repairs too quickly. Going even faster is certainly possible (https://www.youtube.com/watch?v=jD7O-iRTONo), but too dangerous for long-distance travel and too hard on my stocked materials for mid-run repairs. :)
Title: Re: Elite: Dangerous
Post by: AdmiralRalwood on September 07, 2016, 03:11:40 pm
Yeeesh; and I usually think of 30 m/s as "going fast" in an SRV. If I ever need to go long-distance, I hop back in my ship and fly there.
Title: Re: Elite: Dangerous
Post by: Luis Dias on September 07, 2016, 05:07:26 pm
And me thinking going on a 5 minute walk on a No Man's Sky planet was already a tad fancy...
Title: Re: Elite: Dangerous
Post by: deathfun on September 07, 2016, 10:09:00 pm
And me thinking going on a 5 minute walk on a No Man's Sky planet was already a tad fancy...

Shots firrrrred
Someone recently got me the Horizons pass and I am far too excited to throw overcharged multicannons on my gunship
Title: Re: Elite: Dangerous
Post by: The E on September 09, 2016, 06:30:32 am
Okay, so I recently had occasion to essentially start over from scratch. Here's my tips for new players eager to get out of the Sidewinder and into bigger and better ships.

1: When you start out, try to find people to wing up with. The HLP Elite crew has a discord channel here (https://discord.gg/M9pbf), we can also be found in #elitedangerous on esper.net (or #bp). Most of us will be ready and willing to help you out.
2: Do missions. Almost every station you come across has a missions board where you can find a few short-haul contracts that'll bring in a few thousand credits.
3: Get used to the grind. Elite is a game that has a very slow progression in terms of your ranks (You are graded as a combat pilot, explorer and trader; certain missions are locked until you have passed rank threshholds).
4: Never fly something you cannot afford to lose. The moment you stick your nose out of a station's docking area and head into supercruise, there's a chance that someone (be it player or AI) will try to interdict you. If that goes sideways (and it will) and your bank account can't afford the insurance payment, you're back at square one and probably very frustrated.
5: Look out for accelerators. These are opportunities that give a massive return on investment. The easiest ones are the so-called Community Goals, these are timed events where players have to perform particular actions until a given goal is met or the timer runs out, participants get a bonus payment in accordance with their contribution to the goal (and whatever you do to fill the goal will also net you money).
By far the biggest accelerators however are long range trading missions or long range smuggling missions. These will regularly pay out several hundred thousand credits per ton of cargo, but they do require ships equipped for long range work. The Sothis run (named for the Sothis system, a newly colonized system 400 Ly away from the main human civilization) is the current go-to opportunity here, and to do them profitably, all you need is a Cobra Mk 3 fitted with a fuel scoop, the biggest Frame Shift Drive you can afford, and lots of cargo racks (example build here (https://coriolis.io/outfit/cobra_mk_iii/0p0tdFaldd8sdf41717----03034301012o.Iw1-kA==.Aw1-kA==)).
Be prepared for a very long trip out, then a bunch of reputation-building missions going back and forth between Sothis and Ceos (a neighbouring system that was also recently colonized), and then a long trek back to civilization. Luckily, most of the trade goods offered at Sothis are legal, so you won't have to do any smuggling, and there won't be a string of wannabe pirates and cops on your ass the entire way back (Robigo smuggling runs, which have higher payouts per ton than Sothis runs, are notoriously unchill because the AI will cheat to get to you).
6: Know the external tools. Elite is really bad about providing certain kinds of information within its interface, but luckily, external sites exist that make planning your next move much easier. My two go-to sites are https://coriolis.io to experiment with ship builds before sinking money into them, and https://eddb.io/ which has a comprehensive database of most (all?) stations in ED, and what they're selling.

Meanwhile, I am now in a shiny golden Asp, and will try to get back to an Anaconda this weekend.

(http://i.imgur.com/38PdWxY.png)
Title: Re: Elite: Dangerous
Post by: Kszyhu on September 09, 2016, 07:14:32 am
certain missions are locked until you have passed rank threshholds).

Not since 2.1 they aren't. Right now the ranks are only indicators of mission difficulty.

One more thing - if you are interdicted and you don't have to stay in the system, there is a relatively easy way to GTFO. Immediately after interdiction reduce your throttle to 0%, and in the meantime select another system. After a few seconds you'll submit to the interdiction and land in real space with no 30 second (or a minute, I can't remember right now) FSD cooldown. Boost, deploy chaff, boost, deploy a heatsink if the enemy uses thermal weapons, boost, charge your FSD the second it's operational, boost, fly erratically, boost, jump out.
Remember that the FSD charge is slowed down when the heavier enemy is in a vicinity, but only for supercruise-real space transition (low-wake jump), never for intersystem jumps (high-wake jump).

Oh, and a subjective piece of advice - do not grind too hard, it's a surefire way to hate the game, and bigger ships aren't that much fun when compared to smaller spacecraft and the difference in price is taken into account.
Title: Re: Elite: Dangerous
Post by: The E on September 09, 2016, 07:23:02 am
Not since 2.1 they aren't. Right now the ranks are only indicators of mission difficulty.

Huh, that's useful to know.

Quote
One more thing - if you are interdicted and you don't have to stay in the system, there is a relatively easy way to GTFO. Immediately after interdiction reduce your throttle to 0%, and in the meantime select another system. After a few seconds you'll submit to the interdiction and land in real space with no 30 second (or a minute, I can't remember right now) FSD cooldown. Boost, deploy chaff, boost, deploy a heatsink if the enemy uses thermal weapons, boost, charge your FSD the second it's operational, boost, fly erratically, boost, jump out.
Remember that the FSD charge is slowed down when the heavier enemy is in a vicinity, but only for supercruise-real space transition (low-wake jump), never for intersystem jumps (high-wake jump).

Yep, this is generally the best way to evade interdictions. If you're good enough, and you've fitted your ship accordingly, you can also try to fight back, but chances are that any trade ship will have no real chance against the AI (used to be that the AI was a total pushover. It's not anymore.)
Title: Re: Elite: Dangerous
Post by: Luis Dias on September 09, 2016, 07:40:18 am
That's a very fine ship. E:D is quite gorgeous. A pity that I can't waste dollars in videogames right now.
Title: Re: Elite: Dangerous
Post by: Kszyhu on September 09, 2016, 07:49:29 am
I dunno, I find AspE being one of the ugliest ships in-game. If only DBX wasn't a piece of crap...
Title: Re: Elite: Dangerous
Post by: Luis Dias on September 09, 2016, 08:02:57 am
It's quite pretty in its bulkiness and weird flat geometry. I really like it.
Title: Re: Elite: Dangerous
Post by: General Battuta on September 09, 2016, 09:50:42 am
Should I do this Sothis run if I want a ****ton of money
Title: Re: Elite: Dangerous
Post by: deathfun on September 09, 2016, 12:49:54 pm
Should I do this Sothis run if I want a ****ton of money

Yes? I don't see why you wouldn't. Money!

Quote
4: Never fly something you cannot afford to lose. The moment you stick your nose out of a station's docking area and head into supercruise, there's a chance that someone (be it player or AI) will try to interdict you. If that goes sideways (and it will) and your bank account can't afford the insurance payment, you're back at square one and probably very frustrated.

Keep task manager open at all times
Why? There'll be times bull**** may happen and you just want to kill the process
ALT-F4 doesn't work, killing the process does

And it actually will save you some hull % and frustration if you do it prior to blowing the hell up. Is it a cheese? Sure, but there are times where bull**** happens. For example, you are doing bounty hunting, engage what appeared to be a lone target but turns out that target was actually in a wing of three despite no information for that being displayed on ship information. Then you can't jump out because friendship (yes I know it's frameshift) inhibition

Suppose it just depends on you as a player in the end. Do you want to take advantage of a cheese to save frustration and enjoy the game more, or keep taking monetary hits because you've found yourself in situations you can't win

Do NOT do the above in Open/Against players
Title: Re: Elite: Dangerous
Post by: Det. Bullock on September 09, 2016, 06:19:03 pm
Do I buy a Type 7 or wait until I finished building my federation rep with some more money and buy a clipper in imperial space?
Title: Re: Elite: Dangerous
Post by: Scotty on September 09, 2016, 06:20:30 pm
The Clipper looks roughly five hundred times better, so that gets my vote.
Title: Re: Elite: Dangerous
Post by: CKid on September 09, 2016, 07:46:36 pm
I find Sothis gets UA bombed too often. Aditi is also another great place for long range trading/smuggling.
Title: Re: Elite: Dangerous
Post by: Turambar on September 09, 2016, 07:50:22 pm
Do I buy a Type 7 or wait until I finished building my federation rep with some more money and buy a clipper in imperial space?

Save up for the clipper, and good clipper parts.

The clipper is one of the most 'worth it' ship upgrades in the game.
Title: Re: Elite: Dangerous
Post by: DrewToby on September 10, 2016, 08:05:27 am
Jumping on the Clipper too. I've gone from Clipper to Federal Assault Ship to FDL, and honestly, I still miss the Clipper the most.

I just bought Horizons and the FDL looking like a modern space shuttle tickles me every time I land on a planet. That jump range is brutal, though. I might just give up and go back to the Clipper. The Engineers are all so far away from each other...
Title: Re: Elite: Dangerous
Post by: deathfun on September 10, 2016, 03:55:40 pm
Equip Gunship with additional 6A and 5A fuel tank, move anywhere in bubble with ease!
Shoddy jump range? Who cares! Fuel for daaaays

On an unrelated note: https://forums.frontier.co.uk/showthread.php/286967-IMPORTANT-OFFICIAL-SHIP-TRANSFER-POLL

Poll going on as to whether or not to make ship transfers instant or delayed when 2.2 comes out. Cast your votes!
Title: Re: Elite: Dangerous
Post by: Unknown Target on September 12, 2016, 10:46:04 pm
Just curious, how does this game compare to Independence War 2?
Title: Re: Elite: Dangerous
Post by: Kszyhu on September 13, 2016, 09:27:16 am
Flight model is worse IMO, but not terribly so. Speeds are limited, the maneuverability depends on it and is the greatest at 50% of max throttle. There's something approximating flight assist off setting from I-War, but the flight model stops compensating both linear motion and rotation, so the skill ceiling is higher. Intrasystem fast travel is pretty much LDS (about on the level of LDS grade 1 when it comes to dullness) with no autopilot and few quirks (slowdowns near planets, dropping out at anything but the lowest speed is in inadvisable, but should be tried at least once for the sound effects alone). Missions have no story whatsoever and are quite simple "kill an NPC", "kill X random NPCs from a certain faction", "transport/acquire some cargo" and so on. There are no colliding megafreighters dropping a lot of cargo, though, and that's a damn dealbreaker :( I haven't tried piracy, but I think it's one of the weakest careers available.
Anyway, I find it worse and somewhat duller than I-War 2 (it's an Elite game, after all), but it's still ok.
Title: Re: Elite: Dangerous
Post by: General Battuta on September 13, 2016, 11:06:08 am
I cleared 60 million in one run last night, Sothis op
Title: Re: Elite: Dangerous
Post by: deathfun on September 13, 2016, 12:14:24 pm
I cleared 60 million in one run last night, Sothis op

While not as profitable (but still nets a pretty penny), I prefer stacking Massacre missions for Conflict Zones
Grab a wing, head on off and go nutso! For me anyhow, I'd rather enjoy making money than just making money
Also entirely justifies my dakka build Gunship :P
Title: Re: Elite: Dangerous
Post by: The E on September 13, 2016, 02:15:53 pm
Pretty game is pretty.

(https://i.imgur.com/WXtakVc.png)
Title: Re: Elite: Dangerous
Post by: deathfun on September 13, 2016, 04:33:18 pm
(http://images.akamai.steamusercontent.com/ugc/250336503415461270/FD1CA579B4BB2A1AAC0F736B09B67497407A9882/)

NPC Eagle le derped at a settlement
Title: Re: Elite: Dangerous
Post by: Det. Bullock on September 15, 2016, 09:49:45 am
I followed a tip off, installed a detailed surface scanner and took the long route exploring and scanning everything.
At the tip off coordinates I've found a downed beacon (with a sentry skimmer fortunately my panicked response when it rose from the beacon was shooting it, got a 20.000 cr scan from the beacon), some remains and finally a wrecked convoy of three or four ships surrounded by sentry skimmers, the largest wreck being either a Python or Anaconda.
I've took everything that wasn't bolted down (including a container of gold that somehow ended up on the python/anaconda wreck and required some creative manouvering to get) and scanned the wreck (more or less 400.000 credits).
I managed to get back (fastest route this time) without being scanned (I stopped to a couple of nav beacons for system data) and with only one failed interdiction attempt, once arrived in LTT 149 I got another 200.000 credits in exploration data and some small change from the stolen stuff.

It was a nice experience, while not as profitable as the last tip off it was far more relaxing and I kept taking screenshots of the wreck, by next month I'll have to buy a bigger hard drive.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on September 17, 2016, 05:39:29 pm
Is there a demo of this?
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on September 17, 2016, 06:43:04 pm
You can get the combat demo/tutorial through this (https://github.com/xaduha/Combat-Demo-Downloader). (It's not piracy, you're just downloading the game and not using the stuff that requires an account.)

Also n.b. that while very fun it also escalates the difficulty way faster than the actual game will; don't get put off if you can't get through the later missions.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on September 18, 2016, 03:22:14 am
Thank you very much indeed. :yes:

If my alienware laptop can handle it, I'm considering purchase.
Title: Re: Elite: Dangerous
Post by: deathfun on September 18, 2016, 11:03:44 am
Thank you very much indeed. :yes:

If my alienware laptop can handle it, I'm considering purchase.

The game is actually incredibly well optimized
I'd imagine you could handle it, even with an older rig
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on September 18, 2016, 12:29:04 pm
i7 octacore with 16gb of ram and a geforce  GTX680m ;)
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on September 18, 2016, 12:40:58 pm
It ran playably on my dust-choked 630m so you should be OK.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on September 18, 2016, 04:58:21 pm
The downloader was interesting.
It runs perfectly.  I'm a bit sad I can't FSD anywhere buuuuut it is a demo....
Title: Re: Elite: Dangerous
Post by: deathfun on September 19, 2016, 04:10:22 pm
The downloader was interesting.
It runs perfectly.  I'm a bit sad I can't FSD anywhere buuuuut it is a demo....

I personally recommend you pick it up. The bundle that is, having Horizons is a good idea at this stage now
Title: Re: Elite: Dangerous
Post by: DahBlount on September 20, 2016, 07:24:38 pm
After lots of engineering and several Sothis runs, I've finally rigged up an ASPlorer for a journey to the Core. I'm starting at Farseer Inc. in Deciat.
(http://puu.sh/rilLt/438cefa565.png)
I'm hoping to see some interesting things along the way.
Title: Re: Elite: Dangerous
Post by: CKid on September 20, 2016, 07:40:50 pm
Make sure you drop in on a neutron star or 2 once 2.2 goes live.

Title: Re: Elite: Dangerous
Post by: DahBlount on September 20, 2016, 10:20:14 pm
Will do. In the mean time, after traveling a few thousand light years, I've decided to stop at a deep blue gas giant for the night.
(http://puu.sh/riuNI/a59458b8f1.png)
Title: Re: Elite: Dangerous
Post by: deathfun on September 21, 2016, 01:31:05 am
There was some scuttlebutt going on that some Engineer upgrades were being nerf'd in 2.2
Anyone here hear about that? I got the info from someone who was watching my stream. Apparently it's mostly a weapon focused nerf

EDIT: Well here's a ****ing ****ty story
Was landing at a Penal colony only to have a skimmer fly in front of my ship, blow up and piss off the settlement
I die within moments sans being able to get to my task manager and lose the cargo I had been holding onto for my wingman

Seriously. **** skimmers
Suppose it's my fault for ending up on the ground, but sometimes I overshoot speed wise. Still. Skimmer, flying in front of me. That's a first
Title: Re: Elite: Dangerous
Post by: Det. Bullock on September 23, 2016, 01:59:38 pm
Since I got bored with the Colonia Connection CG I did the Federation exploration data CG.
I bought back scanners and Fuel Scoop, set the most economical route and off I went, 102 jumps to get there and 94 reports on the first travel (and quite a lot of money since I also surface-scanned the main star in each system), I also mapped a button to select the next system to make things a bit snappier after about 30/40 jumps.
The intention was to travel back and get on with hauling power generators buuuuut... Since this time I selected the fastest route I ended up traveling to different systems, scanned them as well and got back to Pleiades Sector IH-V C2-5 to deposit another fourty-something reports.
I also hit the 300ly from starting system requirement for one of the engeneers, I think it's the first time I went out of the bubble.
Title: Re: Elite: Dangerous
Post by: Sushi on October 02, 2016, 01:10:28 pm
Some stuff I've been up to in Elite!

Circumnavigating a tiny moon in an SRV:

Winning through superior sneaky tactics in CQC/Arena:

Jumping an SRV over a mountain, complete with epic backdrop and in-game music kicking in perfectly:


I'm not in the 2.2 beta but the new ship-launched fighters look amazing, really looking forward to trying them out.
Title: Re: Elite: Dangerous
Post by: General Battuta on October 02, 2016, 01:40:50 pm
17 Drac is ****ed up by civil war, where can I grind out my last fed rank
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 07, 2016, 08:10:53 pm
There's a new bounty hunting CZ going on, and with it an enormous cluster**** of ganking in open:


The dogfights in this game are so, so great.
Title: Re: Elite: Dangerous
Post by: The E on October 11, 2016, 02:28:29 am
Wait, so, at the end there you were chasing him at 430-450, and he was getting away.

Engineering is OP.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 11, 2016, 03:50:39 am
Does the horizons season pass get me every other expansion?  Also, I hate the control scheme mouse and keyboard  :ick:

(Still only played the combat demo)
Title: Re: Elite: Dangerous
Post by: The E on October 11, 2016, 04:02:20 am
Horizons gets you access to everything in the Horizons "Season", which consists of the Planetary Landings update (2.0), the Engineers update (2.1), the Guardians update (2.2, currently in beta), the Commanders update (2.3, forthcoming, includes an avatar editor and multicrew gameplay), and an unnamed 4th update. It should be noted that 2.2 is massively behind schedule at this point*, and there's no date yet for 2.3 and 2.4.

Presumably, the 3.x series will again be a season pass purchase.


EDIT: * Massively behind schedule in Elite terms, not SC terms; 2.2 was originally announced for the Summer, and is coming out sometime this month
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 11, 2016, 04:31:36 am
Wait, so, at the end there you were chasing him at 430-450, and he was getting away.

Engineering is OP.

Sort of, but it's a red queen's race. Everyone gets the same statboosts, so even after the grind the balance is barely different to the base: he got away because he was in a Clipper and the Clipper is a fast ship.

Also, I hate the control scheme mouse and keyboard  :ick:

(Still only played the combat demo)

So did I until I went into the controls and rebound mouse x axis to yaw and a/d to roll, and after that I loved it.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 11, 2016, 05:57:06 am
Realistically how much time a week do I need to invest in this to get any worthwhile progression?  (From a married point of view)
Title: Re: Elite: Dangerous
Post by: The E on October 11, 2016, 06:34:57 am
Progression can be painfully slow when you're soloing it all; I would recommend asking around for other people to help you along a bit until you can get to ships that are actually fun (I think you can get to a Cobra 3, which is the first true multirole ship in the lineup, in two to four hours when you're teaming up with others). After that, it will take a long time to get the ressources together for what would be endgame ships in a traditional MMO; Elite is a game which gets by on the strength of its flightmodel, graphics, sound design and encounter design, and rewards long engagement with the game (which is fancyspeak for there being a lot of stupidly painful grinding in there that everyone seeks to bypass as much as possible).

To directly answer your question: You can progress relatively quickly to a point where you can get a very good allrounder ship, but getting the really awesome stuff (like PH's Fer de Lance up there) will take some doing. I would refer you to my getting (re-)started post here (http://www.hard-light.net/forums/index.php?topic=88890.msg1828888#msg1828888) for what to expect.
Title: Re: Elite: Dangerous
Post by: deathfun on October 11, 2016, 09:21:50 pm
There's actually something entirely else that can be considered
Recently, I came across a Penal Colony in LFT 90, Yamazaki or some such. This place pumps out a ridiculous amount of Skimmer missions to complete and do (This will naturally require Horizons)

You can have the crappiest ship in the game but still make decent cash (when allied with any of these factions, you can net anywhere between 2-5 million per skimmer massacre mission. Just make sure you don't accidentally accept a Goliath Massacre one. You won't have fun)

Few hours at a time can get you about thirty million, no need to team up with anyone as it's purely solo, and you don't need a fancy ship since it's entirely SRV.

It might take a while to get all the factions to be buddy buddy, but it's worth it.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 12, 2016, 05:28:26 am
Thanks for the quick feedback. It's greatly appreciated,  if the hard light brigade is frequent enough I'd be inclined to get the full horizons set. :yes:
Title: Re: Elite: Dangerous
Post by: deathfun on October 12, 2016, 12:34:34 pm
If you're looking to having some stupidly hilarious combinations of ships, I highly recommend it
Engineers are awesome
Specially when they make my gunship a better turning gun platform of death
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 12, 2016, 01:07:11 pm
I've an affinity for combat specific engineers ;) wait out for a few days and I may well be flying with you all soon.

Standard elite beginnings right?
Cheap fighter with no jump drive?
Title: Re: Elite: Dangerous
Post by: The E on October 12, 2016, 01:14:16 pm
You get a basic Sidewinder for free. It has 2 pulse lasers, an FTL drive, 4 tons of cargo space, and a tendency to evaporate if something with weapons looks at it funny.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 12, 2016, 02:14:57 pm
I've an affinity for combat specific engineers ;) wait out for a few days and I may well be flying with you all soon.

Standard elite beginnings right?
Cheap fighter with no jump drive?

the ORIGINAL elite started you in an expensive medium multirole with a hyperdrive actually

(all player ships in e:d have hyperdrive though the starter one has really ****ty range)
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 13, 2016, 01:12:04 am
At least there's no Lifter option like in frontier.
Title: Re: Elite: Dangerous
Post by: deathfun on October 13, 2016, 05:28:59 pm
Quote
I've an affinity for combat specific engineers ;) wait out for a few days and I may well be flying with you all soon.

Well there is a Steam sale most likely coming up, if you're willing to wait

As for the Engineers...
http://inara.cz/galaxy-engineers

Best start your research early :P

I won't mind flying in a wing with ya at any rate, although I don't hang out in Open
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 14, 2016, 01:13:44 am
So they're like a Stat boost?
Also.......is it cross platform?
Title: Re: Elite: Dangerous
Post by: The E on October 14, 2016, 01:34:33 am
So they're like a Stat boost?

More or less, yes. The Engineers offer different upgrade routes for your basic gear, you can use them to specialize your ship to fit your playstyle.

Quote
Also.......is it cross platform?

It's available on Windows, MacOS and the xbone. Windows and Mac clients can play together, xbone players are stuck with each other. If you want to join up, hop on the discord channel mentioned upthread, and we'll get a wing going; I'll probably be playing this evening.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 14, 2016, 12:43:15 pm
I'm keen to get on but haven't bought it yet.  I'm due to purchase a new ISDS border collie pup or three this weekend and if I have change then that's going on POWER TOOLS to help me re-roof a garden building.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 21, 2016, 03:40:01 pm
Got the puppy,

but also got commander edition of the game straight from the developers  site.

Elite Dangerous,
Horizons Season pass

few skins too :yes:

Downloading now :nod:
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 22, 2016, 05:14:59 pm
Right I'm in. (Not through steam but direct digital purchase I might add) so give me some of your commander names to search for.

I'm Dobbsy.



Hope to fly with you soon...
Title: Re: Elite: Dangerous
Post by: CKid on October 22, 2016, 05:44:43 pm
CKid
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 22, 2016, 06:04:24 pm
Request sent. Currently in Dahan :/
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 22, 2016, 07:13:39 pm
i'm Phantom Hoover, i probably won't kill you until your rebuy is something to write home about
Title: Re: Elite: Dangerous
Post by: IronBeer on October 22, 2016, 08:02:06 pm
I go by "Anthem Z" in Elite. Hope to see the rest of the HLP crew sometime.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 23, 2016, 01:37:49 am
Another complete noob question, what happens when I inevitably die? Do I get any sort of ship save or is it all pay to replay?
Title: Re: Elite: Dangerous
Post by: The E on October 23, 2016, 01:54:32 am
when you die, you have to rebuy. Which means that you have a choice between paying 10% of your current ship's cost to get another one with the exact same configuration (minus any cargo you were carrying, of course), or starting over from scratch in the free Sidewinder everyone gets.
Title: Re: Elite: Dangerous
Post by: Det. Bullock on October 23, 2016, 11:14:09 am
Which essentially means: don't take any risks unless you have the equivalent of at least three times the rebuy cost of your ship in your bank account.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 23, 2016, 11:28:55 am
And swallow your pride and downgrade or sell a couple of modules if you get near that point. It takes much, much less time to earn the money to buy the module again than it will to work all the way back up from a Sidewinder.
Title: Re: Elite: Dangerous
Post by: General Battuta on October 23, 2016, 01:17:35 pm
You should also weigh your ship's rebuy cost against the risks of whatever activity you're doing. Say you want to go farm bounties in a hazardous RES site — you can expect to make a million every half-hour (?) or so, but losing your ship once might cost you millions.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 23, 2016, 04:14:32 pm
What's Battutas name on ED?
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 23, 2016, 04:51:14 pm
Rear Admiral Commander General Battuta
Title: Re: Elite: Dangerous
Post by: deathfun on October 23, 2016, 10:21:06 pm
Your timing is rather impeccable to say the least what with 2.2 being released this Tuesday
Oh how I'm looking forward to having a fly deployable from my mobile turret platform
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 24, 2016, 01:10:38 am
I've done no prep/research due to free time being a precious rare commodity. And found myself out of fuel and monies.

Best trade route from a horizons start?
Title: Re: Elite: Dangerous
Post by: The E on October 24, 2016, 06:35:24 am
Your first steps in the game should consist of you picking up missions from the mission board. Those will be more efficient than trying to find commodities you can trade profitably on your starting budget and ship.

Depending on when you're on, chances are someone in the HLP Elite Discord will be on too, and probably be willing to spot you a couple tons of cargo to get you over the initial hump faster (said initial hump being defined as getting to your first Cobra and your first million).
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 24, 2016, 06:52:18 am
Thanks for the info E. HLP Elite discord, googling that now. ;)
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 24, 2016, 06:55:56 am
No, he means this thing: https://discord.gg/jgBbC

(Winging up with someone in a big ship with lots of guns and sharing their bounty payments is probably the most fun and effective way of getting starter cash, though. Join the Discord and we can set you up.)
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 24, 2016, 08:01:44 am
I've got the app, (I'm at work at this time) but the short code doesn't give me anything. I'm going to spend a bit if time finding my way around the app :yes:
Title: Re: Elite: Dangerous
Post by: Det. Bullock on October 24, 2016, 09:05:13 am
When you are in a sidewinder first and foremost upgrade your FSD and do money by taking data couriering missions, you can stack as many of them as you please (as long as they don't have commodities as part of the recompense, in that case you need cargo space even to just accept the mission) and can get you to a better ship easily enough.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 24, 2016, 06:37:05 pm
Hey Bullock I saw you in CQC! Use the Imperial Fighter, it's pretty solidly the best.
Title: Re: Elite: Dangerous
Post by: Turambar on October 25, 2016, 08:55:57 am
Hey Bullock I saw you in CQC! Use the Imperial Fighter, it's pretty solidly the best.

Sounds like Imperial Everything
Title: Re: Elite: Dangerous
Post by: Det. Bullock on October 25, 2016, 09:07:22 am
Hey Bullock I saw you in CQC! Use the Imperial Fighter, it's pretty solidly the best.
I tried it a few times but I need a better loadout for it, a lot of the times I found myself hammering at other people shields doing little to no damage which means enough time for someone else to tear me apart when I was too distracted to evade. :/

At least for the condor I have decent weapons and the manouverability isn't too bad.
Title: Re: Elite: Dangerous
Post by: deathfun on October 25, 2016, 09:38:24 pm
Hey Bullock I saw you in CQC! Use the Imperial Fighter, it's pretty solidly the best.

Sounds like Imperial Everything

I'm detecting Slaver Scum about...
:P
Title: Re: Elite: Dangerous
Post by: Sushi on October 27, 2016, 10:38:34 am
Feel free to add CMDR Tannik Seldon if you'd like. Although I spend at least as much time in CQC as the main game, at least when matches can be found.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 28, 2016, 01:16:56 am
Will do.  :yes:
Title: Re: Elite: Dangerous
Post by: DahBlount on October 29, 2016, 02:15:23 pm
FDev added a few new POI types in addition to the volcanism and surface life.
(http://puu.sh/rZJzS/a743d895c2.png)
Destroyed SRV

Additionally, I've been finding ships that are rather out of place this far from the bubble(8.3k Ly):
(http://puu.sh/rYa40/4d3d1ff2fb.png)
Title: Re: Elite: Dangerous
Post by: Kszyhu on October 29, 2016, 02:22:01 pm
Crashed SRVs are old, first shown in either 2.0 or 2.1.
Title: Re: Elite: Dangerous
Post by: DahBlount on October 29, 2016, 02:51:52 pm
Ah. I'd never seen them before.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 29, 2016, 08:08:58 pm
Since it seems unfair to only post videos of bad games, here's a wing fight I FCed earlier today (mic input was not recorded so my tactical mumbling is not included):


It was very fun, especially the part where we won.
Title: Re: Elite: Dangerous
Post by: General Battuta on October 29, 2016, 10:20:01 pm
Here's a version with PH's voice which he didn't post because he's weird and doesn't realize his voice sounds great?

Title: Re: Elite: Dangerous
Post by: Det. Bullock on October 29, 2016, 11:41:19 pm
A curiosity: why only multicannons?
I usually put in one or two beams to wear down the shields more quickly on a different weapon bank, countermeasures have their own button.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 30, 2016, 06:04:27 am
Multies are way, way less demanding on your WEP capacitor, which is very important in high-level combat which is all about shunting pips around quickly for optimal performance; and with engineering they're just as good vs. shields.
Title: Re: Elite: Dangerous
Post by: CKid on October 30, 2016, 08:47:01 am
That may not be the case for long. 2.2 added grade 5 mods for pulse lasers and incendiary rounds got nerfed. The meta is maybe about to be changed. Will have to wait and see.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on October 30, 2016, 10:36:21 am
fresh elite discord link: https://discord.gg/VrRQB
Title: Re: Elite: Dangerous
Post by: deathfun on October 30, 2016, 11:21:33 pm
A curiosity: why only multicannons?
I usually put in one or two beams to wear down the shields more quickly on a different weapon bank, countermeasures have their own button.

Because my Gunship demands that I have so much dakka that the sound layering starts to bug up
And as mentioned earlier, it's effective against shields once you engineer them to hell and back

You're able to throw a lot of fire downrange which *typically* is able to keep shields under a consistent and constant fire
Specially once folks start deploying shield cell banks, it's always nice to be able to out output them

But, also as stated, Incendiary took a bit of a hit, but I haven't seen too much of a killing efficiency drop yet. I am however, less worried about my heat buildup so that's always nice
Title: Re: Elite: Dangerous
Post by: DahBlount on November 03, 2016, 05:26:24 pm
After doing some research I was able to determine the correct method for searching for volcanic sites on planets. After searching for about half an hour, I found some Silicate Vapour Geysers(Asp for scale):
(http://puu.sh/s5yXS/751c8b6030.png)
There's also more for about another kilometer behind my SRV in this shot.
Title: Re: Elite: Dangerous
Post by: CKid on November 03, 2016, 06:16:11 pm
Would you be willing to share your method? I've searched for guides to find geysers but have come up with nothing helpful.

N/M should have checked Discord.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on November 05, 2016, 02:47:00 pm
I found one I like and i'm sticking with it until i get a LOT more money.

(https://s12.postimg.org/ck60ar6tp/Dobbsyeagle.jpg)
Title: Re: Elite: Dangerous
Post by: Sushi on November 16, 2016, 05:22:33 pm
My latest SRV stunt shenanigans:

Title: Re: Elite: Dangerous
Post by: Phantom Hoover on November 24, 2016, 05:56:36 pm
It seems that not even the developers themselves are safe from the evil sociopathic gankers in Open:

Title: Re: Elite: Dangerous
Post by: Colonol Dekker on November 25, 2016, 11:26:55 am
Was this last night's race to see who could earn most in an hour'ish? I may have caught a bit of that and it was sloooooooow to watch.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on November 25, 2016, 11:55:55 am
It mostly was, but the video I posted is set to start playing right at the best part of the stream.
Title: Re: Elite: Dangerous
Post by: Blue Lion on November 25, 2016, 12:37:19 pm
Is this still easy to get into as a new player? I assume its MMO type but I wouldn't be overpowered out?
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on November 25, 2016, 12:45:27 pm
I've only had it a fortnight or so and have less than a dozen hours under my belt. It's definitely not OP.  You've got a single player kind of option too.
Title: Re: Elite: Dangerous
Post by: The E on November 25, 2016, 12:47:40 pm
Is this still easy to get into as a new player? I assume its MMO type but I wouldn't be overpowered out?

It is reasonably easy, as long as you steer clear of PvP. PvP is currently in a state where being competitive requires more than a few hours of grinding for credits and gear; If you wish to jump in, most of us on the HLP ED discord channel (link somewhere upthread) will be able and willing to help you get over the initial hump.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on November 25, 2016, 12:49:45 pm
It mostly was, but the video I posted is set to start playing right at the best part of the stream.

That guy  :pimp:

Friend O!

Is this still easy to get into as a new player? I assume its MMO type but I wouldn't be overpowered out?

It is reasonably easy, as long as you steer clear of PvP. PvP is currently in a state where being competitive requires more than a few hours of grinding for credits and gear; If you wish to jump in, most of us on the HLP ED discord channel (link somewhere upthread) will be able and willing to help you get over the initial hump.
They're / we're a good bunch.
Title: Re: Elite: Dangerous
Post by: Blue Lion on November 25, 2016, 04:01:38 pm
That discord link expired
Title: Re: Elite: Dangerous
Post by: DahBlount on November 25, 2016, 04:31:04 pm
Here's one that's set to never expire. https://discord.gg/9CzsZEz
Title: Re: Elite: Dangerous
Post by: -Joshua- on November 26, 2016, 06:07:50 am
It seems that not even the developers themselves are safe from the evil sociopathic gankers in Open:

You win the internet.
Title: Re: Elite: Dangerous
Post by: Blue Lion on November 26, 2016, 08:37:52 am
So apparently I do not know how to fly or land a spaceship and would probably die immediately in real life. I'm not sure this is worth a joystick purchase yet.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on November 26, 2016, 09:27:47 am
Only buy a joystick for Elite if you actually want to play with one for fun: mouse is objectively the better control device. Also: go into controls and bind yaw to the mouse x-axis and roll to the a/d keys; it's much nicer to use than the default controls.
Title: Re: Elite: Dangerous
Post by: Blue Lion on November 26, 2016, 12:50:48 pm
That might explain why I'm spinning all over the damn place
Title: Re: Elite: Dangerous
Post by: Det. Bullock on November 26, 2016, 01:10:32 pm
I bought the midnight paintjob for the Python, I couldn't resist.

Meanwhile it seems that the sale of the century CG is bringing quite a bit of money and for once it isn't stuck to the low tiers.

That might explain why I'm spinning all over the damn place
A mouse can be a bit too sensitive to manouver, especially something as nimble as the starting Sidewinder.
While the mouse is technically more precise, a Joystick is more fun and I dare say, practical, you can technically do without a throttle (the way the controls are laid out the keyboard is actually fine for Elite) but a stick, even a cheap one, is overall more intuitive.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on November 26, 2016, 01:19:10 pm
Just turn down sensitivity if you're having trouble?
Title: Re: Elite: Dangerous
Post by: Scotty on November 26, 2016, 01:25:18 pm
And for the love of god remap roll off of the mouse x-axis.  That's really the only problem I had with the default maps.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on November 26, 2016, 03:15:26 pm
I followed the yaw switch advice and it's as natural as free space now.
Title: Re: Elite: Dangerous
Post by: Blue Lion on November 27, 2016, 08:39:09 am
Yea it's taking some time to get used to. The tutorial kinda sucks honestly. I still have no idea how to locate places in deeper space to go to. I'm gonna have to read some articles or wikis or something.

Also should I be in Open or Solo play?
Title: Re: Elite: Dangerous
Post by: Det. Bullock on November 27, 2016, 08:45:58 am
Yea it's taking some time to get used to. The tutorial kinda sucks honestly. I still have no idea how to locate places in deeper space to go to. I'm gonna have to read some articles or wikis or something.

Also should I be in Open or Solo play?

Use the left menu and you can bring up the list of in-system destinations (you can select and lock onto them with this menu) and in-range systems (same) and bring up the galaxy map if you need to plan longer routes.

Personally I never play open, both because my connection sucks and I don't like to get ganked.

My advice is not following tutorials to the letter (if you do they tend to end in a few minutes), always play a bit with menus and keyboard commands, even by hitting random keys just to see what they do.
Before getting the full game I kept flying in the asteroid field of the first tutorial mission instead of shooting the targets for example, I played with the menus and set up the controls to my liking.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on November 27, 2016, 03:55:12 pm
You should play in Open unless you've actually been ganked enough to get bored with it. Interacting with other players is fun (even if some of them just want you dead for no reason) and you have nothing to fear unless you're dumb and flying something you can't afford to lose.
Title: Re: Elite: Dangerous
Post by: Kszyhu on November 27, 2016, 06:34:39 pm
Two n00b-tips for playing in open:
a)Never, ever fly without enough cash for a rebuy (you can check the amount needed on the right-hand side MFD)
b)If interdicted by a player (CMDR prefix, hollow square/triangle on the radar), throttle down immediately, select another system in a meantime (unless you're too attached to your current one). When you drop to real space, boost and jump to a selected system (high wake jump) as soon as possible. The spool-up of an FSD during real space-supercruise transitions (also known as low wake jumps) is slowed down if a ship of sufficient mass is in proximity, but the limitation isn't there for inter-system jumps.
Title: Re: Elite: Dangerous
Post by: Sushi on December 24, 2016, 09:47:28 am
Seasonal festivities!

Title: Re: Elite: Dangerous
Post by: Cobra on December 25, 2016, 12:39:17 pm
Someone sell me on this. I'm interested, but something I can't quite pinpoint makes me hesitant to pull the trigger.
Title: Re: Elite: Dangerous
Post by: DahBlount on December 25, 2016, 05:15:04 pm
One of the big concerns I've heard is the whole "you have to make your own fun" aspect of ED, which requires that you go find stuff to do instead of being told how you can make your way through the EDverse. My biggest suggestion is just talking with others about what they do and setting goals for yourself. Others think that ED lacks content, which was fairly true for awhile, but it's started picking up with the addition of the Horizons updates and we should start seeing even more content as season 3 moves along through.

Do some more research, it might bring to light what exactly you have an issue with.
Title: Re: Elite: Dangerous
Post by: CKid on December 25, 2016, 07:31:07 pm
That was real sweet of you Sushi, wish my experiences with interdictions were that friendly.  :beamz:
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 26, 2016, 03:15:15 am
Get the demo. 
Think of it as Frontier elite 2 on uber steroids.
Title: Re: Elite: Dangerous
Post by: Cobra on December 26, 2016, 05:03:36 am
Get the demo. 
Think of it as Frontier elite 2 on uber steroids.

I have not played the Elite games before.

Also, demo? What demo?
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 26, 2016, 05:58:40 am
https://github.com/xaduha/Combat-Demo-Downloader

You can't do any interstellar or even interplanetary stuff. But it's a really good way of seeing if you like the flight model and how it runs on your individual setup.

I recommend swapping mouse from roll to yaw before you do anything else.
Title: Re: Elite: Dangerous
Post by: Cobra on December 26, 2016, 07:27:24 am
https://github.com/xaduha/Combat-Demo-Downloader

You can't do any interstellar or even interplanetary stuff. But it's a really good way of seeing if you like the flight model and how it runs on your individual setup.

I recommend swapping mouse from roll to yaw before you do anything else.

I have a full HOTAS setup with pedals, and I got the Arena standalone when it was free. Flight model isn't bad, actually, but I find the combat in a deathmatch setting rather plodding.
Title: Re: Elite: Dangerous
Post by: Det. Bullock on December 26, 2016, 09:03:06 am
https://github.com/xaduha/Combat-Demo-Downloader

You can't do any interstellar or even interplanetary stuff. But it's a really good way of seeing if you like the flight model and how it runs on your individual setup.

I recommend swapping mouse from roll to yaw before you do anything else.

I have a full HOTAS setup with pedals, and I got the Arena standalone when it was free. Flight model isn't bad, actually, but I find the combat in a deathmatch setting rather plodding.

If so, then go to the training missions and start playing with all the extra controls if you haven't done it yet, the FSD ones and the basic gunnery ones are ideal for just that.
Title: Re: Elite: Dangerous
Post by: CKid on January 05, 2017, 05:04:59 pm
They are finally here:
http://xboxdvr.com/gamer/DP%20Sayre/video/25337753
http://xboxdvr.com/gamer/DP%20Sayre/video/25337808
http://xboxdvr.com/gamer/DP%20Sayre/video/25338081

Spooky.  :shaking:
Title: Re: Elite: Dangerous
Post by: The E on January 06, 2017, 03:19:28 am
On one hand: Yay Thargoids!

On the other: Oh god, they're going to drag this out for months until angry forum threads pop up complaining about how thargoid interdictions are too frequent, aren't they.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 06, 2017, 07:36:48 am
We can all hide behind you and batutta.

I traded my eagle in for a Cobra mk 3 and 500k. Spent a bit on slightly better pew pews. I having trouble remembering which scanner gets me instant bounty cash ins. 

Is anyone on later tonight to do some high res?
Title: Re: Elite: Dangerous
Post by: The E on January 06, 2017, 07:39:16 am
I'll be around, but I'm mostly going to be looking for alien encounters
Title: Re: Elite: Dangerous
Post by: Lorric on January 06, 2017, 08:16:08 am
Was that some random NPC jumping in and taking a few pot shots during the encounter?

EDIT: Yes it was. :D

Kind of messes up the moment. At least it got out of the way when the alien showed up. I like the alien ship a lot.
Title: Re: Elite: Dangerous
Post by: Luis Dias on January 06, 2017, 09:02:57 am
What does the alien do there? Apart from a light show.
Title: Re: Elite: Dangerous
Post by: Lorric on January 06, 2017, 09:06:48 am
What does the alien do there? Apart from a light show.
That's it for now. It's a scripted sequence, it apparently scans you then leaves. There are videos of people shooting up the alien, it just ignores it and takes no damage.

If scripted encounters are the way they intend to go, hopefully this is just the first of many kinds of encounters that will happen as time passes.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 06, 2017, 09:43:20 am
I'll be around, but I'm mostly going to be looking for alien encounters

Hopefully I can /will be able to join you. It seems like they all involve being pulled out of "warp" although if you keep your wing beacon lit we should be able to render assistance :)
Title: Re: Elite: Dangerous
Post by: CKid on January 06, 2017, 11:44:44 am
I was jumping around the Aries dark region and Pleiades sector last night with no success. Trying again tonight but this time I'll be carrying a couple unknown artefacts.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 06, 2017, 12:34:49 pm
I can see the thargoid reaction being a bit different after the scan if it thinks you have its great great aunties ashes on board.  :nod:
Title: Re: Elite: Dangerous
Post by: Cobra on January 06, 2017, 01:02:45 pm
**** it. I'm getting Elite Dangerous. I should pay for the most expensive options, I suppose?
Title: Re: Elite: Dangerous
Post by: The E on January 06, 2017, 01:13:30 pm
**** it. I'm getting Elite Dangerous. I should pay for the most expensive options, I suppose?

Assuming you're refering to what Steam calls the "Commander Deluxe Edition", then yes. You definitely need the base game, and Horizons is kinda required by now.
Title: Re: Elite: Dangerous
Post by: Lorric on January 06, 2017, 02:43:55 pm
I can see the thargoid reaction being a bit different after the scan if it thinks you have its great great aunties ashes on board.  :nod:
I read that picking up an unknown artefact lures the alien in, though some have had the encounter without one.
Title: Re: Elite: Dangerous
Post by: Sushi on January 09, 2017, 01:44:51 pm
In non-Thargoid news, I decided to make my SRV go faster.

Title: Re: Elite: Dangerous
Post by: Cobra on January 09, 2017, 02:24:57 pm
The Dovahkiin-esque music just makes it so much better. :lol:
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 09, 2017, 03:54:30 pm
I like that.

Both add me and we can all copy James May Richard Hammond and Jeremy Clarkson.
Title: Re: Elite: Dangerous
Post by: Cobra on January 12, 2017, 03:30:58 pm
So I got the game. Advanced Combat Training is ridiculous, gave up. Picked my starting ship as Commander's Sidewinder. Flew around for 10 minutes, promptly got blown out of space.  Oi.
Title: Re: Elite: Dangerous
Post by: Det. Bullock on January 12, 2017, 08:27:41 pm
So I got the game. Advanced Combat Training is ridiculous, gave up. Picked my starting ship as Commander's Sidewinder. Flew around for 10 minutes, promptly got blown out of space.  Oi.

Do NOT engage in combat with your sidewinder, also, screw around with the various non-combat tutorials to learn the control and how to pilot the ship because otherwise you will get blown up very often.

The two combat tutorials are there as an exercise, it's like the impossible gauntlet missions in the Freespace "mission simulator".
Title: Re: Elite: Dangerous
Post by: Cobra on January 12, 2017, 08:33:47 pm
Lots of little piss jobs. A few decently-paying ones but I can't plot routes to the destinations.

Love the game, and the Vega voicepack I bought for VoiceAttack makes it even better for me, but fuuuuck is it difficult to make money to do anything. At least at the start, anyway.
Title: Re: Elite: Dangerous
Post by: The E on January 12, 2017, 11:38:54 pm
You should hop on the discord so we can arrange a quick session where we can help you get started.
Title: Re: Elite: Dangerous
Post by: DahBlount on January 13, 2017, 12:45:47 am
Should we append the HLP ED discord link to the OP?
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 13, 2017, 01:02:44 am
Cobra, add me (Dobbsy).
I'm fairly new to this too and this site helped me get to my first self made 500k.
http://www.elitedangeroustrading.com/
Title: Re: Elite: Dangerous
Post by: Det. Bullock on January 13, 2017, 02:09:10 pm
Lots of little piss jobs. A few decently-paying ones but I can't plot routes to the destinations.

Love the game, and the Vega voicepack I bought for VoiceAttack makes it even better for me, but fuuuuck is it difficult to make money to do anything. At least at the start, anyway.

Upgrade the FSD, use the galaxy map filters and possibly get a fuel scoop (a bit dangerous to use at the start but worth it for long hauls as you don't have to dock to refuel), data couriering missions are best for the sidewinder as you aren't limited by cargo space, you can stack more missions toghether without issue (there is an upper limit but I hit it only a few days ago after 300 hours of play so don't worry about it).
Title: Re: Elite: Dangerous
Post by: Cobra on January 13, 2017, 02:49:20 pm
As I told The_E in ED...

Yo dawg, I heard you like Cobras, so we put a Cobra in your Cobra while you do stuff while you do stuff.

Pretty fortunate that ending up in a station to sell illicit cargo led me to finding out that a Cobra MkIII was for sale there. In the span of two days I've had three ships. Pretty nice turnover.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on January 13, 2017, 04:28:58 pm
I always think the newbie ships go by too fast; they're very fun to fly and they often have better sound and modelling work than the big workhorses.
Title: Re: Elite: Dangerous
Post by: Cobra on January 18, 2017, 07:51:50 pm
(http://i.imgur.com/h1VlhTG.jpg)

Apparently Overwatch characters are making an appearance...

"I JUST KILLED TORR-BYORN!"
Space Dust: "IT'S TERR-BYERN!"
Title: Re: Elite: Dangerous
Post by: Lorric on January 18, 2017, 08:08:17 pm
As I told The_E in ED...

Yo dawg, I heard you like Cobras, so we put a Cobra in your Cobra while you do stuff while you do stuff.

Pretty fortunate that ending up in a station to sell illicit cargo led me to finding out that a Cobra MkIII was for sale there. In the span of two days I've had three ships. Pretty nice turnover.
It's funny, until I read this I hadn't really realised that Elite Dangerous has a ton of ships named after snakes.
Title: Re: Elite: Dangerous
Post by: Cobra on January 18, 2017, 08:57:54 pm
All of the ones made by Delacy, it seems.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 19, 2017, 12:17:12 am
Falcon delacy.

Falcon delicacy.

Bird of preys food.

Big birds eat snakes.



that's how I read it in Frontier Elite 2.




I miss the lifter :(
Title: Re: Elite: Dangerous
Post by: Det. Bullock on January 19, 2017, 06:33:47 am
(http://i.imgur.com/h1VlhTG.jpg)

Apparently Overwatch characters are making an appearance...

"I JUST KILLED TORR-BYORN!"
Space Dust: "IT'S TERR-BYERN!"

There are a lot of easter eggs in the names or random NPCs and stations.

Title: Re: Elite: Dangerous
Post by: Phantom Hoover on January 19, 2017, 08:02:39 am
All of the ones made by Delacy, it seems.

It's all the ones that were in the original Elite, plus a few new ones that kept the theme. Zorgon Peterson and Lakon have snakeships as well.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on February 07, 2017, 12:39:34 am
Is this a new one from the latest update or am I just in denial that there's YET another one of us

http://inara.cz/galaxy-engineer/14
Title: Re: Elite: Dangerous
Post by: Cobra on February 07, 2017, 12:57:53 am
I was wondering when you'd notice that. Though "Colonel" is spelled differently. :D
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on February 07, 2017, 02:49:16 am
They've spelt it correctly (same as most) I choose my way as I am generally an arsehole most of the time :nod:
Title: Re: Elite: Dangerous
Post by: Cobra on February 08, 2017, 10:35:54 am
"Warning: capital-class signature detected."
*space-time rips apart, foghorns sound*
*LATIN CHANTING INTENSIFIES*

(http://i.imgur.com/RFnVJ3w.jpg)
(http://i.imgur.com/ic1Q6Vf.jpg)
(http://i.imgur.com/hAaqgtd.jpg)

CAPITAL SHIPS ARE AMAZING.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on February 09, 2017, 03:12:05 am
The Leviathan. o7 good hunting imperial scum.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on April 13, 2017, 12:34:48 am
Shameless bumping herein.

So 2.3 is ready to drop in the next few days, and we get avatars here to tie in with the release of the commander creator ;)

Anyone else quite looking forward to it?  Bwcause i want to take advantage of the new DBX slot, I need to jump back to the bubble from a third of the way to colonia, I can't even use suicidewinder lest my engineered systems go to waste. 
Title: Re: Elite: Dangerous
Post by: CKid on April 13, 2017, 12:25:02 pm
Took a break a while back. Got burned out collecting rare commodities for engineers so they would make nice things for me. Now sounds like a good time to hop back in.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on April 13, 2017, 02:32:53 pm
You take all your nice engineered things and you get them together.  All the things, together....

Get them together.

;)


Now is a good time, I just wish I could preload the update.
Title: Re: Elite: Dangerous
Post by: Det. Bullock on April 13, 2017, 09:41:24 pm
So, I've jumped back in to try the holo-me.
It has really good cutomization options, not quite Saints Row level but damn close, I was able to whip a fairly good likeness without much effort though I sincerely wonder why I had to bind the "hold to rotate" mouse button manually.
I also did a short trip to the new CG location sicne I was only four jumps away and got to 25% with what i had lying around in my hold.

EDIT

Also: finally you can see the orientation of whatever space station you are pointing at in supercruise, that was nice.
Title: Re: Elite: Dangerous
Post by: deathfun on April 14, 2017, 04:47:12 am
I myself was largely underwhelmed by this update. Before I was looking forward to it, multicrew sounded great, changes to shield stuff would net more interesting loadouts, being able to customize my look is always fun...
...but multicrew was lackluster (rank determines payout? I can't mix and match multicrew and non-multicrewed ships in a wing despite having the wing space for it?), holo-me was amusing and the most interesting bit, but the levels of customization aren't up to the same levels present in other games AND THE ****ING SUIT OPTIONS ARE BOLLOCKS. At least, AT LEAST they provided us with six free choices, but the $ amount they're looking for is ridiculous, for what is otherwise pretty lackluster options. Not even paying for different types of suits, just colours. Suppose that is in line with ship skins, which have countless options for certain ships but others have... one or none at all.

Naming ships is nice, general fluff but still nice.

I am looking forward to seeing those megaships they mentioned, but I'd honestly prefer that these new assets actually got used in some sort of mission format (if I am wrong about this do let me know, I haven't seen anything like that yet). Adding cool stuff is great, but seeing them utilized as more than just new places to dock would be nice. They're ships afterall. Could totally have missions pertaining to their destruction and piracy

The running joke for myself at any rate, is that I still can't buy a Farragut. God I want one of those.

I don't know at any rate. First impressions on the biggest aspects of this update have just left me feeling disappointed. However, the rejiggering of exploration scanning is something I very much welcome and am now more looking forward to that 5k LY trip I've been postponing for half a year (I'm immensely lazy)

Oh, one last thing
Not being able to access ship outfitting while multicrew is engaged?
BOLLOCKS
Title: Re: Elite: Dangerous
Post by: Sushi on April 14, 2017, 05:09:02 pm
Multicrew definitely has some weird limitations applied.

That said, flying fighters off someone else's fighter is roaring good fun.
Title: Re: Elite: Dangerous
Post by: Sushi on April 30, 2017, 09:56:31 pm
Did anyone else get involved in the Salome event on the 29th? What did you think?

My thoughts, briefly:

* It was fun.
* It was really chaotic at just about every level.
* I participated essentially as a spectator, which is about all I expected to manage. Not ideal but hard to see how it could have been any different.
* The outcome was appropriately dramatic.
* It's as close to EvE-style intrigue and mass organization as I ever want to come.
Title: Re: Elite: Dangerous
Post by: Cobra on April 30, 2017, 10:57:28 pm
I hear there was never any actual "influence" as it was mostly staged.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on May 01, 2017, 04:02:18 am
I don't feel it was explained enough to the casual / infrequent flier.
Title: Re: Elite: Dangerous
Post by: Sushi on May 09, 2017, 12:23:56 pm
I'm having an adventure.


I might not be entirely sane. :)
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on May 09, 2017, 12:43:58 pm
Good luck mate. :yes:

Add CMDR Dobbsy.
He will support you.
Title: Re: Elite: Dangerous
Post by: Jeff Vader on May 09, 2017, 02:57:54 pm
Nice!
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on May 10, 2017, 12:35:55 am
Sushi. ..........

What's your commander name because I have this guy on my in game friends list already.

https://forums.frontier.co.uk/showthread.php/350723-quot-The-Aquarian-Job-quot-goes-badly-wrong-How-I-lost-a-ship-mid-race-but-am-still-in-the-running
Title: Re: Elite: Dangerous
Post by: Sushi on May 10, 2017, 10:00:41 am
I'm CMDR Tannik Seldon. And yes, you're already on my friends list IIRC.

Reached the halfway mark last night, woohoo!
Title: Re: Elite: Dangerous
Post by: Lorric on May 10, 2017, 10:22:54 am
Do you enjoy such journeys, or is it just a grind?
Title: Re: Elite: Dangerous
Post by: CKid on May 10, 2017, 11:52:45 am
Been keeping an eye on your thread on the ED Forums. Good Luck with your journey.
Title: Re: Elite: Dangerous
Post by: Lorric on May 10, 2017, 01:02:56 pm
Been keeping an eye on your thread on the ED Forums. Good Luck with your journey.
*Reads it*

It's a very good thread. :)
Title: Re: Elite: Dangerous
Post by: CKid on May 12, 2017, 12:23:56 pm
Congratulations on finishing Sushi! That was quite the adventure, even the Devs are impressed. I wouldn't be surprised if you make it into the next ED newsletter.
Title: Re: Elite: Dangerous
Post by: Lorric on May 12, 2017, 01:03:38 pm
(https://media.licdn.com/mpr/mpr/AAEAAQAAAAAAAAWIAAAAJGMzZWEwZGYyLWMzYzUtNDdmMC1hMDljLTE3NzU5YmQ1ZjFkNQ.jpg)

That puts a new spin on this little cliche. :pimp:
Title: Re: Elite: Dangerous
Post by: Sushi on May 14, 2017, 09:52:33 pm
Do you enjoy such journeys, or is it just a grind?

Apparently. I had just shy of 10000km driven in the SRV before I started! :) I wouldn't have done it if I didn't think I would basically enjoy it. (Admittedly, by the end I was quite ready to be done, the short timeframe meant some uncomfortable squeezing of my real-life schedule and a bit less sleep than I would have liked).

Hooning around planets is something I've always enjoyed. You can get into a nice sort of zen zone leaping from hillock to hillock, trying to plan an optimal course through the terrain ahead, listening to the pleasant ambient soundtrack.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on May 15, 2017, 07:38:17 am
Been rinsing quince planetary scans.  Made 32 million yesterday.   How to invest it...... :confused:
Title: Re: Elite: Dangerous
Post by: IronBeer on May 18, 2017, 11:04:47 am
Been rinsing quince planetary scans.  Made 32 million yesterday.   How to invest it...... :confused:

Into your ship of course. Unless you'd be interested to hear a deal I might have on some seaside property on Mercury...
Title: Re: Elite: Dangerous
Post by: Mpez on June 30, 2017, 01:41:31 pm
Bought the game 2 days ago. Everything is clunky as hell. I love it.

It's good that I don't have the time to actually play it too much, as I can look up all the guides when commuting to work. Currently doing 50-100k delivery missions, as it seems that trading is not the way to go with the sidewinder. Will probably have a go at bounty hunting.
Title: Re: Elite: Dangerous
Post by: Cobra on June 30, 2017, 02:06:20 pm
Don't do bounty hunting in a Sidewinder. You will get murdered.
Title: Re: Elite: Dangerous
Post by: Mpez on June 30, 2017, 02:50:50 pm
Heard about going to safe systems and waiting for police to attack pirates and then joining in to collect bounty at the end. That isn't an option I take it?
Title: Re: Elite: Dangerous
Post by: The E on June 30, 2017, 03:07:05 pm
Not in a Sidey.

The problem is that Sideys are very fragile and can't dish out much damage; if you do get into a fight and the enemy concentrates on you (which is very likely), you will get shot down. As your accumulated bounty vouchers vanish upon death, it's very hard to to make more money than what you can get for doing courier missions (those are, after all, explicitly designed to let you get through the early game).

My recommendation would be to get enough money for a Viper and a couple decent guns to put on it, then you can go bounty hunting.

Also, assuming you are in a timezone compatible with Europe, you can try our elite Discord here (https://discord.gg/AZw7jXB), if I have the time, I can give you a leg up towards your first few millions.
Title: Re: Elite: Dangerous
Post by: Mpez on June 30, 2017, 03:38:35 pm
I actually joined the discord through an old link posted in this thread :D will say hi there once I've got more than 20-30 minutes to play.

Thanks for the advice regarding first steps. Bought myself a better frame shift drive, so will be easier to do a few more courier missions.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on July 01, 2017, 06:26:21 am
Stack data courier missions with a goal of achieving a cobra. You could upgrade your sidey shields and try a has res site. If you get lucky and the cops are in anacondas you only need to get a few cheeky hits in on confirmed wanted (after scanning) BIG ships then RUN while the cops do the hard work.  Cash your multi hundred grand bounties in and you could have a million in an afternoon.
Title: Re: Elite: Dangerous
Post by: Mpez on July 02, 2017, 11:25:44 am
Sounds good. I'll do some missions and try bounty hunting and getting horribly murdered in the sidewinder tonight. Then onto getting cash for the cobra. I'll probably buy a hauler midway just to make things interesting
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on July 03, 2017, 02:58:20 am
Use this to plan the best trade profit in your hauler. You wont make millions at the start (quickest return lies in bounty hunting) but this might help especially if you're giving trade a serious try.   (Trading over multiple jumps) https://eddb.io/trade/single
Title: Re: Elite: Dangerous
Post by: Sushi on July 03, 2017, 03:48:13 pm
You absolutely can bounty hunt in a sidewinder, just choose your targets very carefully. Nav beacons are a good bet for low-level opponents, as are unidentified signal sources (look for weapons fire detected, threat 1).
Title: Re: Elite: Dangerous
Post by: Mpez on July 04, 2017, 12:42:12 pm
Thanks for the info :) Didn't actually switch to the hauler as earner 2 million quickly with the courier missions and switched to cobra. Now I bought a passanger cabin and did a few passenger missions.

Now I'm thinking of either gathering 4 mil and buying a type6 for trading https://coriolis.io/outfit/type_6_transporter/02A4D4A2D2D2D4C-----0404030343012h.Iw1-kA==.Aw1-kA==?bn=19.74%20LY.

Or going the crazy route and outfitting a hauler with discover scanner and a good drive and going exploring https://coriolis.edcd.io/outfit/hauler?code=A0p0t3F0l3d3s3f2---2u432i2f.AwRj4ig%3D.Aw19A%3D%3D%3D..EweloBhAWEoUwIYHMA28QgIwV0A%3D&bn=Kamikaze%20Explorer.

EDIT: ok, decision made. This is exciting. Can't wait to see how I'm gonna die :D

(http://oi66.tinypic.com/v6lzly.jpg)
Title: Re: Elite: Dangerous
Post by: Mpez on July 04, 2017, 07:06:32 pm
So, I thought it would be cool to go to the Coalsack nebula, for the glorious sights.

(https://steamuserimages-a.akamaihd.net/ugc/859475350338676675/B6FF94FF623A25A4486BDA84419257E137A4127A/)

WHAT WAS I THINKING?

Seriously though, exploring is cool. I'm having a blast.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on July 05, 2017, 02:50:51 am
I love exploring too. (Diamondback explorer bias as you can see from my profile pic) add CMDR Dobbsy already if you haven't and fire me a o7.
Title: Re: Elite: Dangerous
Post by: Lorric on July 15, 2017, 07:51:59 am
Here's a nice video. Somewhat old news but not mentioned in this thread. I don't know who started it, but I certainly know who finished it.

Title: Re: Elite: Dangerous
Post by: Colonol Dekker on July 15, 2017, 04:10:49 pm
I know who started it....
Dirty imperials.

Have you been to the thargoid base yet, or seen the sleeper ships?
Title: Re: Elite: Dangerous
Post by: Lorric on July 15, 2017, 04:12:51 pm
I don't have the game but I keep tabs on it as it has potential to be something I might want in the future. I've been to the Thargoid Base via Youtube, but that's the first I've heard of Sleeper Ships.
Title: Re: Elite: Dangerous
Post by: Mpez on July 16, 2017, 12:29:48 pm
I love exploring too. (Diamondback explorer bias as you can see from my profile pic) add CMDR Dobbsy already if you haven't and fire me a o7.

Sorry for a late response, was on holiday. Invite sent. I'm in ADHD mode, switching between exploring in a hauler, transporting passengers in a cobra and trading in a type6 (should probably do transport runs in the type6 as well now). Will switch to bounty hunting in a Viper soon.

This game is great!
Title: Re: Elite: Dangerous
Post by: Mpez on July 19, 2017, 06:19:39 pm
The Viper is cool.

But Witch Head nebula is cooler

(https://steamuserimages-a.akamaihd.net/ugc/845965912169258528/4DA5D16141344A7E9FFD686441D568A8407E4727/)

Slowly thinking about buying Horizons
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on July 20, 2017, 12:30:52 am
Don't think.   Buy the pass.   Then get the 2.4 pass.....

Title: Re: Elite: Dangerous
Post by: Mpez on July 20, 2017, 01:42:04 am
Wait, 2.4 will need a separate pass?!
Title: Re: Elite: Dangerous
Post by: Cobra on July 20, 2017, 01:47:29 am
If you get Horizons you get the season pass, too.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on July 20, 2017, 02:21:02 am
Is that right?

Well blow me down.   
#moneysaved
Title: Re: Elite: Dangerous
Post by: Mpez on July 20, 2017, 03:25:54 am
Phew. Now I just need to wait for another steam sale. Judging by what I can see on steamdb, it might happen around September, so enough time to get burned out on the standard content.
Title: Re: Elite: Dangerous
Post by: Mpez on July 22, 2017, 02:57:04 am
(https://steamuserimages-a.akamaihd.net/ugc/845966089748505001/DC664777D0DFFA9A1DBA274755EF244917E21FFB/)

Goodbye, Witch Head. Hellooo Orion

(https://steamuserimages-a.akamaihd.net/ugc/845966089748510635/ABAD13EAD8B29F47F67A796CC981DF14CB19D92F/)

Damn, the nebulas are so pretty

(https://steamuserimages-a.akamaihd.net/ugc/845966089748584215/548DD2754941CFABAB00846CBF9C0CDAED17FF2B/)
Title: Re: Elite: Dangerous
Post by: Lorric on September 21, 2017, 03:53:12 pm

On the 26th, the Thargoids will be in the game properly when patch 2.4 drops...
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on September 21, 2017, 04:21:28 pm
Battuta in his vette, "The Tequila Hangover" was the biggest threat to my safety lately ;)



He knows why.



Loose rounds make frowns.
Title: Re: Elite: Dangerous
Post by: Lorric on September 21, 2017, 04:31:24 pm
Sounds like the name of the ship is a reflection of the flying of the pilot. ;)
Title: Re: Elite: Dangerous
Post by: CKid on September 21, 2017, 09:19:51 pm
Getting pretty excited for the 26th. For the last few days, I've been grinding missions for credits. Never know how many rebuys you'll need after the invasion.
Title: Re: Elite: Dangerous
Post by: Mpez on September 22, 2017, 12:30:52 pm
I wonder what they aim for with this release in a mechanical sense, which aspect of the game will be improved. I personally hope for a long mission chain, sort of mini campaign which has actual story and pacing (e.g. NOT massacre 99 thargoids in Maia system). I also want npcs that you could fly with during these missions, but that probably won't happen (why can't I hire an npc vulture that will fly with me and do pve? I can already have a small fighter fly with me so that shouldn't be super hard to implement).

What I fear is that the pacing will be terrible and you'll need to spend too much time doing meaningless crap just to get a cool moment or two (I guess I just described the game). I fear I'll spend more time reading about the expansion on reddit or looking stuff up on YT rather than actually experiencing it ingame. I really don't want to go through a detailed spreadsheet again to find out where the cool stuff is happening and what is the optimal way to do it so I don't get that bored in the process.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on September 22, 2017, 01:15:26 pm
I already feel like i have to do meaningless crap to get to the cool stuff (engineer my hold to get UA in order to get hyperdicted etc etc)

I wonder how the console players are coping with it assuming they dont have optional keyboards?
Title: Re: Elite: Dangerous
Post by: Mpez on September 22, 2017, 01:22:01 pm
Right. It's a shame, really. There are things that make this great amazing and there really are no other games like this. But the MMO progression is killing me.
Title: Re: Elite: Dangerous
Post by: General Battuta on September 25, 2017, 02:28:08 am
This game is a space job simulator, shamelessly exploit EDDB and the community for ways to get rich quick. "Fun" is reserved for combat CGs and chilling with friends in a hazres.
Title: Re: Elite: Dangerous
Post by: Mpez on September 25, 2017, 05:12:42 am
Right. The problem is that it's designed for single player yet doesn't provide any meaningful npc interaction, probably assuming that you will actually want to play with players.

I've got enough cash to fly an A-rated non-engineered FDL, own all of the low tier ships (it's still fun to fly the eagle and hauler) + enough cash to buy a tradeaconda so I can get some decent cash when Quince gets shut down. I'm at the point when I know I don't want to waste time grinding for the big 3 ships and it seems that I really need to find artificial goals to keep playing. It seems that I hit the point where I know most of the mechanics and game loops and there is not a tonne to do now, besides maybe doing more exploring and checking out mining.

Granted, I'm 150h in and that's more than I've spent on any other game in the last 7-8 years probably, so it makes sense that the game is getting stale and I had my share of fun, but it's just so frustrating to know that this game has still so much potential which will probably never get realised.

Now to think of it, I guess I expected this game to be more of an RPG and/or to have at least a simple storyline which you could do like in Freelancer, X3 or Darkstar One even. Maybe I need to find a role playing group ingame
Title: Re: Elite: Dangerous
Post by: General Battuta on September 25, 2017, 08:58:18 am
Engineering is sooort of fun in a masochistic way (barring the materials which are very difficult to farm, I'm looking at you Marco)
Title: Re: Elite: Dangerous
Post by: Mpez on September 25, 2017, 02:00:53 pm
Well, you can play with that, but it's not like it will give you a new asset to play with, just a small boost in module performance.

I guess it's difficult to change things radically now to reduce the grind, but I hope Frontier won't make the game even more grindy with new updates (they did mention reworking some of the mechanics in the later updates).

On a completely different note, I just recently discovered and fell in love with this video:

EDIT: corrected typos
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on September 25, 2017, 03:16:29 pm
I wanted a Mk4 as well :C
Title: Re: Elite: Dangerous
Post by: General Battuta on September 25, 2017, 03:42:55 pm
Well, you can play with that, but it's not like it will give you a new asset to play with, just a small boost in module performance.

If by 'small' we mean 'ludicrous', yeah. Engineered kit is super OP
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on September 25, 2017, 04:05:22 pm
As proven by my bud Archon Fury in his "Sidey vs the galaxy" series.  :pimp: :yes:
Title: Re: Elite: Dangerous
Post by: Mpez on September 26, 2017, 01:42:22 am
Well, you can play with that, but it's not like it will give you a new asset to play with, just a small boost in module performance.
If by 'small' we mean 'ludicrous', yeah. Engineered kit is super OP

Well ok, if this system works for others then I'll stop being bitter about it. With all of that whining I almost forgot to do some housekeeping before 2.4 hits:

(https://steamuserimages-a.akamaihd.net/ugc/877497130882936200/91AC41A38753F279A250AFB72CE71738DE7796C4/?interpolation=lanczos-none&output-format=jpeg&output-quality=95&fit=inside|1024:576&composite-to%3D%2A%2C%2A%7C1024%3A576&background-color=black)
Title: Re: Elite: Dangerous
Post by: Mpez on September 27, 2017, 05:39:26 pm
Hhh...HAI

(https://steamuserimages-a.akamaihd.net/ugc/867364351714615593/C19CAED42207A40D2B2AA1D4063B52F65520DCDB/)
Title: Re: Elite: Dangerous
Post by: Turambar on September 27, 2017, 07:42:30 pm
Maybe I should go park my expensive cutter somewhere safe and fly around in something where I can afford to die a lot...
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on September 28, 2017, 12:29:16 am
I'll be electing to use either my eagle or impeagle
Title: Re: Elite: Dangerous
Post by: Lorric on September 29, 2017, 07:27:38 pm
A group of players destroy a Thargoid near a megaship and a planet.

Title: Re: Elite: Dangerous
Post by: Mpez on October 03, 2017, 03:25:49 pm
So... did you dive in into the new content? I did check out the 'pacifist' side of things, exploring the damaged big ship, crash site and did some non-hostile encounters with the Thargoids. Pretty fun stuff. I also like that the Thargoids are basically a cool demanding boss fight right now. Not hoping for more mechanics for more pacifistic players, but getting a few more cool places to explore is fine, I guess.

(https://steamuserimages-a.akamaihd.net/ugc/867364967422446183/BFB502AE2BEC9A5576717CAE211FC48B83013FE9/)
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 03, 2017, 04:58:28 pm
Due to limited time and the impending arrival of my own universe changing antagonist unborn Son,  any time I spend on ED has to maximise output, so I'm rinsing the Rhea > LG Hydrae passenger runs.  Also get your free sunglasses on the frontier store while they last!
Title: Re: Elite: Dangerous
Post by: CKid on October 03, 2017, 09:07:14 pm
A patch came out just today that nerfed Rhea into the ground. Also the AX missiles are no longer effective against the Thargoids.
Title: Re: Elite: Dangerous
Post by: Jeff Vader on October 04, 2017, 01:10:59 am
Also get your free sunglasses on the frontier store while they last!
Oo, nice. Thanks for the heads-up!
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on October 04, 2017, 03:05:13 pm
Because commanders should look pimp!
Title: Re: Elite: Dangerous
Post by: Mpez on December 14, 2017, 10:28:46 am
(https://steamuserimages-a.akamaihd.net/ugc/915785115794912755/64F292C4F4A16A85938E218EF5E9E2DDC779BCA2/)
Soo... things are happening in the Pleiades sector
Title: Re: Elite: Dangerous
Post by: Det. Bullock on December 14, 2017, 10:34:46 am
What the hell?
At the moment I'm extremely far away from the bubble, what's going on exactly?
Title: Re: Elite: Dangerous
Post by: Lorric on December 14, 2017, 05:02:43 pm
What the hell?
At the moment I'm extremely far away from the bubble, what's going on exactly?

The Thargoids, that's what. They've hit some of Aegis' stations. Check these out:



While it's something that already happened and not a battle players could be involved with, I'm impressed with what they've done, actual real damage modelled on the stations, pieces of the exterior blown away and the interior all torn up, explosions going off, massive pieces of debris floating around, and the whole atmosphere of it all with the voice work and alarms going off and your ship getting roasted. Landing pads reserved for ships evacuating people off the stations to the rescue ships.
Title: Re: Elite: Dangerous
Post by: Scourge of Ages on December 14, 2017, 05:37:30 pm
Hmm, I wonder where I left my Adder parked?
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 15, 2017, 01:16:18 am
My passenger python is parked at merope.   Buuuut I parked it there the night before this all kicked off and haven't managed to get back onto my laptop let alone played a game due to having a 4 week old baby  :lol:


Gawd I hope the station I parked in is still there when I manage to log back in. ...
Title: Re: Elite: Dangerous
Post by: CKid on December 15, 2017, 05:48:04 am
No worries. If you had a ship parked at a station which comes under attack, it will be transferred to the nearest undamaged station/starport.
Title: Re: Elite: Dangerous
Post by: Sushi on December 22, 2017, 03:13:50 pm
Type-10 looking pretty good:

https://gfycat.com/DefiniteThirstyGnat

Title: Re: Elite: Dangerous
Post by: Mpez on December 22, 2017, 04:00:38 pm
Does it have the same cockpit as a type-9? Was expecting some nice cockpit eye-candy and now I'm a bit worried.
Title: Re: Elite: Dangerous
Post by: DahBlount on December 22, 2017, 07:35:56 pm
It's a heavily modified Type-9, so most likely not going to be much difference in the cockpit.
Title: Re: Elite: Dangerous
Post by: Det. Bullock on December 22, 2017, 08:08:10 pm
Lately I have been doing passenger missions, at first with a Python which unfortunately wasn't as adept at long range missions as I thought.
I did a mission to the center of the Galaxy with it, first time I really got far from the bubble, but while it was extremely long (at 25 ly it took at least 1500 jumps to come and go from my destination which was at a whopping 25.000 light years from my home base of 9 Ceti, it took me two weeks with two entire weekends travelling) it also got me from pathfinder to pioneer and got my nickname plastered on quite a few celestial bodies including several earth-likes and a crapton of money (I went from 148 millions to about 300).
Afterwards I finally decided to get my old Asp properly equipped for exploration, unfortunately I couldn't improve the FSD beyond what I had already done almost two years ago (I think) before running out of the difficult to get materials but I improved scanning time of my surface scanner and expanded the undersized 3A power plant to support grade A engines and thrusters properly (just in case I need to land somewhere).
Then I got rid of as much weight as I could, including for the first time my weapons (I stored the engineered ones, sold the rest)  reaching a jump distance of 44 ly.
My present mission while shorter than the last one is still pretty far away (15.000 ly) but it will only take 357 jumps to get there (the Python took 800 or so for a similar distance), I'll probably never make as much money scanning stuff but it won't need me to stay entire weekends just jumping from a system to another to make it back before the mission expires.

I also bought a nameplate pack, the basic one since I only had € 2,57 on my pre-paid card and didn't want to risk spending all of it on decorated nameplates I might not have liked.
Title: Re: Elite: Dangerous
Post by: deathspeed on December 22, 2017, 09:36:08 pm
I'm tempted to get this every time it goes on sale on Steam, but I am sure it is too hard-core sim for my tastes.  I don't even like using energy management in FreeSpace.  I just wanna blow things up and explore.  Like, maybe be a fighter pilot instead of a ship commander.  But they I read about things like this epic rescue mission (https://forums.frontier.co.uk/showthread.php/395703-The-Void-Beyond), and I want to be a part of this universe.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 23, 2017, 03:27:39 am
It's as hardcore or softcore as you make it. 

Bullock,  try Palin missions with that python.   It's my go to at the moment.
Title: Re: Elite: Dangerous
Post by: Det. Bullock on December 23, 2017, 06:38:49 am
I'm tempted to get this every time it goes on sale on Steam, but I am sure it is too hard-core sim for my tastes.  I don't even like using energy management in FreeSpace.  I just wanna blow things up and explore.  Like, maybe be a fighter pilot instead of a ship commander.  But they I read about things like this epic rescue mission (https://forums.frontier.co.uk/showthread.php/395703-The-Void-Beyond), and I want to be a part of this universe.
It's not that hardcore really, it's pretty streamlined in places and can be played with a gamepad.

It's as hardcore or softcore as you make it. 

Bullock,  try Palin missions with that python.   It's my go to at the moment.
*googles it*
Alien finding missions?
I might give them a try when I come back to the bubble, planetary missions have become much more pleasant since I got my new graphic card (fluid frame rate when getting close to Farseer Inc? What sorcery is this!?).

EDIT

Now that I remember it, are they buggy like the one with the obelisks?
Because I play in Solo and it couldn't be completed if not in open or in a group.

EDIT2

Isn't Maia currently wrecked by the Thargoids?
Though I guess they could fix it by the time I get back.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 23, 2017, 08:48:54 am
Obsidian orbital is fine.  Look for "thargoid scout crash site"  totally worth it and easy materials for Palin.  Multi millions in yen minutes if quick ;)  (don't worry about corrosion damage)
Title: Re: Elite: Dangerous
Post by: OverDhill on December 23, 2017, 08:55:31 am
I'm tempted to get this every time it goes on sale on Steam, but I am sure it is too hard-core sim for my tastes.  I don't even like using energy management in FreeSpace.  I just wanna blow things up and explore.  Like, maybe be a fighter pilot instead of a ship commander.  But they I read about things like this epic rescue mission (https://forums.frontier.co.uk/showthread.php/395703-The-Void-Beyond), and I want to be a part of this universe.

I feel the same way. Might be my age but when a game becomes too much like work I move on... LOL
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 24, 2017, 02:35:41 am
The full game (base game and horizons season pass) is on sale from the frontier store at this very moment.   Down to 16 quid when it's usually 40, so over 50% off, and you can link it to steam.
Title: Re: Elite: Dangerous
Post by: deathspeed on December 29, 2017, 08:47:15 am
It's as hardcore or softcore as you make it. 


Hmm, that's good to know.  I'm still on the fence, though.  I tend to not do well with open world games - i buy them with grand plans then never play them for more than a few minutes.  I think I need the structure of a mission based game.  I also don't have the patience any more for steep learning curves.

I have X3: Terran Conflict but i've never played it, so maybe I'll try that.
Title: Re: Elite: Dangerous
Post by: Turambar on December 29, 2017, 12:42:22 pm
I really appreciate them giving out free sunglasses to everyone.  Now we're all cool space dudes and dudettes, and not a bunch of wacked out space meth heads.

They go great with my gold jumpsuit.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 29, 2017, 06:14:29 pm
Also as of the 28th (just gone) for a week, the federal dropship, assault ship and gunship are all 20% off and no rank requirement.
Title: Re: Elite: Dangerous
Post by: starwolf1991 on December 30, 2017, 01:24:50 am
Grab them while they are hot, gents! They make pretty decent combatants against all those murder flowers, if that's your cup of tea. Outside that, pretty good investments overall.
Title: Re: Elite: Dangerous
Post by: Det. Bullock on December 31, 2017, 04:26:23 pm
So, since I did about a hundred screenshots during my trip to Rings Galore with the Python and since only now I uploaded a selection of said screenshots, here they are, starting with a couple of multi-star systems:
(http://i66.tinypic.com/2yl1n28.jpg)
(http://i66.tinypic.com/30d9y78.jpg)
My first earth-like:
(http://i65.tinypic.com/v3ite0.jpg)
(http://i68.tinypic.com/jubhqr.jpg)
A descent to a high gravity ringed planet (let's just say that I was terrorized of wrecking my Python while landing):
(http://i63.tinypic.com/rkprw7.png)
(http://i65.tinypic.com/2holq88.png)
(http://i64.tinypic.com/13z4iyx.png)
(http://i64.tinypic.com/30ij7zn.png)
(http://i64.tinypic.com/2ey8b3b.png)
(http://i66.tinypic.com/10nt3y0.png)
(http://i64.tinypic.com/122z0a1.png)
(http://i68.tinypic.com/2dqprg6.png)
A few other pictures, the fourth one is of two earth-likes forming a binary planetary system, it's not particularly pretty but getting the two in the same picture was difficult:
(http://i68.tinypic.com/1zeba0h.png)
(http://i68.tinypic.com/11ke6vo.png)
(http://i66.tinypic.com/c2uft.png)
(http://i64.tinypic.com/2l8jgxd.png)
(http://i67.tinypic.com/70e5mx.png)
Title: Re: Elite: Dangerous
Post by: Mongoose on January 01, 2018, 12:02:05 am
Quote
Binary systems give me the creeps.
Title: Re: Elite: Dangerous
Post by: Mpez on January 05, 2018, 07:44:14 pm
Do you do long range exploring in that python? Never considered that before, I thought conda/asp/diamondback explorer are the main ones that get picked for that. The screens with the ringed planet and the sun are pretty cool :)

Remember me saying engineering is grindy/boring? I might've... engineered a vette today.

(https://steamuserimages-a.akamaihd.net/ugc/919164805703296953/E5811CC22A09BBB03C1A2CB4B377E697FCBD0C79/)
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 06, 2018, 05:10:43 am
I've re-purposed my python a few times and it's not a bad explorer it just takes a little bit longer than it would in my DBX (#dbx4life).

I got about 20kly before Spaaaaace madness kicked in and I turned around in order to make those sweet sweet FAS FDS FGS purchases.   


Be prepared for the engineering to take a massive positive change. 
Title: Re: Elite: Dangerous
Post by: Det. Bullock on January 06, 2018, 09:20:04 am
Do you do long range exploring in that python? Never considered that before, I thought conda/asp/diamondback explorer are the main ones that get picked for that. The screens with the ringed planet and the sun are pretty cool :)

Remember me saying engineering is grindy/boring? I might've... engineered a vette today.

Only once, it was my first try at long range passenger missions and only because I was scared enough of the void I needed a beefier ship to feel safe, I already had the FSD modded but a 25ly jump range meant entire weekends travelling stopping only for potential earth-likes (I mapped the system map to a momentarily unused button on the HOTAS specifically to make the travels go faster) and being an exploration noob I didn't think of reconfiguring my ship to lose weight.
Once I returned I got out my old Asp Explorer and lost all the extra weight to reach 44 ly (I tried to get a better FSD mod but unfortunately all my rolls failed and got bored with farming resources), which is MUCH better.
Currently I'm returning from a passenger mission to Gandharvi, 360 jumps coming and going, currently going at 20 jumps a day so I can do some surface scans instead of just honking and moving on.
(http://i68.tinypic.com/2qdorxl.png)


Title: Re: Elite: Dangerous
Post by: Lorric on July 29, 2018, 04:32:28 pm
 :lol: This is so cheesy. :D


Flight log of an npc who engaged a thargoid when they first showed up. If you only want to hear the recording, skip to 3:40.
Title: Re: Elite: Dangerous
Post by: Lorric on November 05, 2018, 04:11:41 pm
So, someone has found some very interesting things inside a gas cloud:


Alien lifeform?


Makes me think of Star Control 2 and the Slylandro. :)
Title: Re: Elite: Dangerous
Post by: IronBeer on December 11, 2018, 04:47:42 pm
So the big, new Q4 patch goes live today. I've been talking with some of HLP's resident Elite fans on IRC regarding a new feature added in the update: Squadrons!

Yes, at long last, E:D has a proper social and organizational feature so like-minded pilots can easily play together, and lemme tell you, E:D can be a lot more fun with friends. There's a lot to unpack with squadrons themselves, but I remember how excited we all were years ago at the prospect of setting up an HLP squadron in ....well pretty much any new space game.

So, one thing a squadron can do is choose a system in-game to be their base/home. After said discussions, the front-runner candidate system is, fittingly enough, Ross 128.

The system is kind of small and unobtrusive, yet it's well-arranged and has decent services, and of course massively important to the Freespace franchise that brought us all here in the first place.

I'm planning on starting a (semiofficial?) HLP squadron later today- I wanted to formalize my intention in this thread so everybody could see and so we could maybe throw around some names.
Title: Re: Elite: Dangerous
Post by: Achillion on December 11, 2018, 04:51:27 pm
+1 for Ross 128
Title: Re: Elite: Dangerous
Post by: The E on December 11, 2018, 07:42:05 pm
Ross 128 is a fine choice
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 11, 2018, 07:43:01 pm
I was leaning towards capella but Ross 128 is where it all started in suppose.  What was that station called in the FS1 intro?
Title: Re: Elite: Dangerous
Post by: Nightmare on December 11, 2018, 08:10:14 pm
Riviera
Title: Re: Elite: Dangerous
Post by: Turambar on December 12, 2018, 12:55:14 am
It looks like Ross 128 requires federal rank to visit, so I think we should pursue other options.

There are 3 systems named Deneb that have stations, and one is a pretty good pick, named Deneb Algedi.

Title: Re: Elite: Dangerous
Post by: IronBeer on December 12, 2018, 01:26:33 am
It looks like Ross 128 requires federal rank to visit, so I think we should pursue other options.

There are 3 systems named Deneb that have stations, and one is a pretty good pick, named Deneb Algedi.
Yeah, didn't realize Ross 128 was permit-locked. That's kind of a bummer... We can keep looking for an alternate, but Deneb Algedi looks pretty good too!

But more importantly:
There was a possible group name so obvious I can't believe I didn't see it. How's the "Hard Light Privateers" sound?
Title: Re: Elite: Dangerous
Post by: lostllama on December 12, 2018, 01:16:52 pm
What about The Hard Lighters? I think there was a group of HLP'ers on MWO (or some other Battletech MP game) with that name.

A lighter is a kind of ship in the maritime sense, but "privateers" is more exciting I suppose.

I'm currently just being a loner in ED but some day I might want to tag along.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 12, 2018, 01:49:20 pm
Buccaneers please.   I'm fed all the way so permit lock isn't an issue. 


#betterfedthandead
Title: Re: Elite: Dangerous
Post by: IronBeer on December 13, 2018, 01:49:53 am
Ok, looks like headquarters and the like doesn't actually matter.

The Hard Light Privateers are live! Find us under the tag "HLP1"
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 27, 2018, 08:55:16 am
Right, mining is now fun.   10 mil from 2 asteroids.    20 minutes work from launch to landing.     


I've not seen any squadron activity though despite joining a while back.     Can has officer status?
Title: Re: Elite: Dangerous
Post by: IronBeer on December 27, 2018, 12:25:46 pm
I've not seen any squadron activity though despite joining a while back.     Can has officer status?
Sure!

Sorry, haven't been terribly active lately on account of Christmas vacay and whatnot.

Edit: Done. The squad members I know to be HLP-ers are now Senior Officers.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 27, 2018, 02:24:33 pm
Appreciate the promotion ;)

We should have a weekly event, a group has res bounty hunt etc.
Title: Re: Elite: Dangerous
Post by: deathspeed on December 27, 2018, 07:13:32 pm
Dammit, you all are making me want to buy this game, even though i have an enormous backlog of unplayed games and even FSO mods!
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 28, 2018, 04:37:15 am
Check out the Chapter 4 video below...........I'm not on commission but it's a bajillion times nicer than that other game.

Title: Re: Elite: Dangerous
Post by: Det. Bullock on December 29, 2018, 02:27:40 pm
In the last few weeks I started a mapping tour of the Earth-likes I discovered during my journeys, I really, really like the new system for exploration.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on December 29, 2018, 03:19:25 pm
Me too.   Having (much like I imagine you have) spent hours flying between planets to scan them, this new system is brilliant!
Title: Re: Elite: Dangerous
Post by: OverDhill on December 30, 2018, 08:22:11 pm
I really need to try this game again. I just couldn't get past the learning curve and how boring it seems to be. But with Star Citizen (more Squadron 42 for my interest years away) maybe time to re-look into again.  Also X4 looks impressive but I suspect the learning curve to be even higher for it.
Title: Re: Elite: Dangerous
Post by: Scotty on December 30, 2018, 08:42:28 pm
The learning curve is steep, but beyond some difficulty with making sure keybinds are up to date and learning the processes for higher level gameplay (i.e. 'how to dock at a space station', 'how to accept and complete missions') it's not inherently more or less difficult based on your progression.
Title: Re: Elite: Dangerous
Post by: Scotty on January 06, 2019, 09:18:18 pm
Rebought my old Cobra Mk III, going bounty hunting for ****s and grins.  I forgot how much fun the combat in E:D could be.
Title: Re: Elite: Dangerous
Post by: Det. Bullock on January 28, 2019, 10:10:51 am
I finally got to the farthest I ever arrived from the Bubble, that is Rings Galore in the WEPAI QU-G C-26-1890 system, and since it is just 32 Jumps to Sagittarius A I decided to visit it before setting course to Ghandarvi for the return trip.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 28, 2019, 12:37:41 pm
You could hang about and head back with distant worlds 2?
Title: Re: Elite: Dangerous
Post by: Det. Bullock on January 28, 2019, 03:43:40 pm
You could hang about and head back with distant worlds 2?
I prefer not to be tied up in those things, the MMO part of Elite has never been my favourite and I prefer to play in a way that allows me not to log in when I don't feel like it.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on January 28, 2019, 04:46:51 pm
Solo it is O7
Title: Re: Elite: Dangerous
Post by: Sushi on March 28, 2019, 10:13:26 am
Currently enjoying a long SRV trek in the First Great Planetary Expedition (aka "Distant Wheels"): https://forums.frontier.co.uk/threads/the-first-great-planetary-expedition.479505/

3d map: http://buckyballracing.org.uk/kumay.html

Title: Re: Elite: Dangerous
Post by: Colonol Dekker on March 28, 2019, 04:44:07 pm
I'm jealous I can't commit to any of these nice big events.

Look forward to cashing that exploration data in. 
Title: Re: Elite: Dangerous
Post by: lostllama on April 11, 2019, 11:41:26 am
I noticed that at some point (or maybe it's always been there?) a playlist feature was added to the right-hand side cockpit console, so you can listen to the audio descriptions in the codex (the potted histories etc. of the different powers and so on). This got me wondering if you could add your own tracks to it but it seems that's not an option.

Whilst searching for an answer on this I discovered a couple of fan-made unofficial radio stations. They broadcast mostly music but also some in-game info, hints and tips too.
Radio Skvortsov (http://radio.entropy101.com/) - Covers a range of genres from the 60's to now, mostly in English but with the occasional foreign tune included. It even includes some tracks that I wasn't expecting to hear (Yes' Homeworld (The Ladder) to name one, and some random user-made tracks that can be found on YouTube).

Radio Sidewinder (https://www.radiosidewinder.com/) - Generally a range of electronic, ambient, new age and techno-type stuff. Mostly instrumental.

Just something different to listen to when you're long hauling or whatever.
Title: Re: Elite: Dangerous
Post by: Det. Bullock on April 11, 2019, 01:20:08 pm
I usually just run a podcast or some music in the background (and I thank Ash vs The Evil Dead for making me aware of Space Truckin' by Deep Purple) using Media Player Classic, I don't trust my wi-fi to actually be able to support an on-line game while streaming a radio.
Title: Re: Elite: Dangerous
Post by: Achillion on April 18, 2019, 02:19:13 pm
Managed to get some Spacing time after a long absence and sent in a request to join the squad.  Appreciate an acceptance from whoever has the POWER.  Yaknow, if you want.  :)
Title: Re: Elite: Dangerous
Post by: Det. Bullock on May 11, 2019, 12:45:13 pm
I finally got back to the bubble, boy the new signal scanner messed with my OCD in the last ten or so jumps, I think I burned through two podquisition podcasts just by stopping and collecting all the stuff it detected.
And now thanks to all the collected data I'm officially a billionaire.
I did switch to the Python and did some module optimizing due to the fact that I didn't use it since before they integrated the old Detailed Surface Scanner into the discovery scanner, I'm undecided between keeping the 6a shields or lowering to a 5a or smaller for extra cargo space for trading missions. Unfortunately Minerva seems to be in a civil war or some other sort of turmoil so there weren't many cargo missions available and I'm not in the mood for combat missions (besides, I want to keep my rank low to avoid getting jumped by high level pirate NPCs) so I logged off for now and I think I'll let it rest for a bit.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on May 11, 2019, 05:12:37 pm
You're a billionaire now, why not build one of each type ;)

I'd be using a T9 for serious cargo runs with fighter escorts.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on July 07, 2019, 04:27:41 am
:bump:

Thoughts?


Obviously not a lot to go on, but it would be nice for HLP to field a Colossus/Orestes etc.

Title: Re: Elite: Dangerous
Post by: IronBeer on July 07, 2019, 11:14:44 am
:bump:

Thoughts?
New capital ship(s)?  :)

Fleet carrier(s)?  :)


New surface vehicles when tho?
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on July 07, 2019, 02:54:54 pm
I'd settle for modular weapons for the SRV.  Anti armour/anti ship/anti xeno.
Title: Re: Elite: Dangerous
Post by: z64555 on July 28, 2019, 05:37:52 pm
So I got this game, and presumably there's a squad.

My Cmdr name is z64555, as usual.  Please give me a shout here on the forums, IRC, or discord if you want to be friended otherwise I may just ignore the request.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on July 29, 2019, 02:11:11 am
I'm on there as Dobbsylondon mate.
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on August 24, 2019, 12:24:29 pm
An unabashed bump for this.. Apologies for a day late.


More info here..

https://forums.frontier.co.uk/threads/gamescom-reveals-fleet-carrier-details.520110/


But key points as below

Quote from: Frontier_forum


Ownership
Purchasable with a large amount of credits.
One Fleet Carrier per Commander. Available for base game and Horizons players.


Capacity
Fleet Carriers have a total of 16 Landing Pads, composed of:
8 Large
4 Medium
4 Small
Set permissions to allow others to dock at your Fleet Carrier.


Operations
All Fleet Carriers feature rearm, refuel and repair services.
Commanders can choose a number of loadouts for their Fleet Carrier, governing services/module and ship availability to support a number of different activities, such as:
Bounty Hunter
Mercenary
Pirate
Trader
Smuggler
Miner
Explorer
Search and Rescue


Travel
500 LY jump range (per jump)
Schedule jumps from the Galaxy Map when you want and from wherever you are in the galaxy.
Commanders require a unique resource to fuel the Fleet Carrier in order for it to jump.



Clearly being full time working father of two children aged under two there is no way I'll be affording one of these before they move out 😂😂


Who wants to donate the GTVA Colossus to the Hard Light squadron then?   ;7

Title: Re: Elite: Dangerous
Post by: z64555 on August 24, 2019, 12:39:33 pm
Its probably in the hundreds of milluons, if not in the Billions range.

Turambar can probably afford it.  :yes:
Title: Re: Elite: Dangerous
Post by: Colonol Dekker on August 24, 2019, 05:10:05 pm
I reckon GenBat and Der_E have gpr a fair stash of cash.
Title: Re: Elite: Dangerous
Post by: Phantom Hoover on August 24, 2019, 05:48:23 pm
i have the better part of a billion in storage, though it may have been wiped out by parts cost adjustments
Title: Re: Elite: Dangerous
Post by: IronBeer on August 24, 2019, 09:00:05 pm
I hope they add ways for players to pool money for a massive purchase like a carrier...

That said, it looks (right now) like carriers are going to be personal, meaning players don't need any sort of squad affiliation to get and operate one. There was some mention of docking permissions, and I'd bet dollars to donuts that "squad only" is an option.

Colossus could very well be a go! :)