Hard Light Productions Forums

Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: Col.Hornet on January 25, 2015, 11:25:48 am

Title: GTFg Midgard
Post by: Col.Hornet on January 25, 2015, 11:25:48 am
My new model. I decided to make something Fenris- like because I have not found many ships similar to that design. Don't worry. I did not stop the paint job for Hydra. But there are days when I don't have motivation for painting, however I have many ideas for new models.

GTFg Midgard (View in 3D (https://p3d.in/Eb5nr))
(https://p3d.in/model_data/snapshot/Eb5nr) (https://p3d.in/Eb5nr)
Title: Re: GTFg Midgard
Post by: Mad Bomber on January 25, 2015, 11:27:39 am
Saw this in the other thread and liked it... is that a hangar on the dorsal rear?  ;7
Title: Re: GTFg Midgard
Post by: Col.Hornet on January 25, 2015, 11:49:22 am
Yes. This vessel will be bigger then Leviathan and the hangar bay will be able to store 12 fighters and.
Title: Re: GTFg Midgard
Post by: BirdofPrey on January 25, 2015, 12:15:28 pm
Oh its actually bigger?  I was thinking it would be around the same size, but a little bulkier
Title: Re: GTFg Midgard
Post by: An4ximandros on January 25, 2015, 01:51:39 pm
Yes. This vessel will be bigger then Leviathan and the hangar bay will be able to store 12 fighters and.
The suspense is killing me. :p
Title: Re: GTFg Midgard
Post by: headdie on January 25, 2015, 02:08:16 pm
Oh its actually bigger?  I was thinking it would be around the same size, but a little bulkier

the Fg designation (Frigate) tends to suggest something between a corvette and a destroyer, though that is a "soft" definition as it has no FS canon confirmation
Title: Re: GTFg Midgard
Post by: BirdofPrey on January 25, 2015, 02:59:24 pm
Considering FS ship classes go (smallest to largest) cruiser, corvette, destroyer you can't assume the size based on the name mathing that of a naval designation.

I was commenting more to the effect I figured it would be heavier (more armed and armored), but not necessarily (significantly) larger due to the somewhat shared hullform.
Title: Re: GTFg Midgard
Post by: Colonol Dekker on January 25, 2015, 03:08:18 pm
Whatever it ends up as, I heartily endorse it.
Title: Re: GTFg Midgard
Post by: headdie on January 25, 2015, 03:44:17 pm
Considering FS ship classes go (smallest to largest) cruiser, corvette, destroyer you can't assume the size based on the name mathing that of a naval designation.

I was commenting more to the effect I figured it would be heavier (more armed and armored), but not necessarily (significantly) larger due to the somewhat shared hullform.

Its based on the Iceni being the only canon combat ship which is attributed as a frigate in some game text.  As i say it is a soft definition.
Title: Re: GTFg Midgard
Post by: Col.Hornet on January 25, 2015, 03:54:12 pm
In terms of size.
I consider a frigate as a vessel which is bigger or similar size to a corvette. I admit that the size will be determined by the hangar bay which will have to be big enough to store the fighters and all the equipment needed. Though it's not a carrier I want it to look like a self sufficient multi-role warship. I guess that final length will be around 700- 900 meters.

For now I plan to make a GW- era version armed with railguns and  missiles, however I also consider making a second one, armed with beams. That will make the ship more flexible to use in different campaigns
Next thing I will model will be probably the "sting" equipped with AF missile launcher.

Worst nightmare will be of course the bow of the ship. I never liked it in Fenris/Levy however that part made them quite unique (to me they look like they were a bit inspired by present-day ships) and I want to keep it that way.
Title: Re: GTFg Midgard
Post by: Trivial Psychic on January 26, 2015, 07:40:04 pm
How about calling it a heavy cruiser?
Title: Re: GTFg Midgard
Post by: An4ximandros on January 26, 2015, 08:01:45 pm
Support Cruiser...
Ferry Cruiser...
Light Carrier...

Just ideas.
Title: Re: GTFg Midgard
Post by: Nyctaeus on January 26, 2015, 08:22:09 pm
No.

Because frigates are cool and Fg designation is cool as well!
Title: Re: GTFg Midgard
Post by: AdmiralRalwood on January 26, 2015, 08:31:41 pm
How long is this thing? Unless it's significantly larger than it appears at first glance, I don't think it's really big enough to qualify as a frigate...

For comparison, the Fenris is 253 meters long, the Deimos is 717 meters long, and the Iceni (the only canonical frigate) is 998 meters long. The impression I get from the P3D preview is that this isn't that much bigger than the Fenris; even if it's twice as long, it still sounds more like an oversized cruiser or an undersized corvette than a frigate.

Of course, I have no idea how big it actually is, hence why I'm asking.
Title: Re: GTFg Midgard
Post by: headdie on January 26, 2015, 08:40:56 pm
How long is this thing? Unless it's significantly larger than it appears at first glance, I don't think it's really big enough to qualify as a frigate...

For comparison, the Fenris is 253 meters long, the Deimos is 717 meters long, and the Iceni (the only canonical frigate) is 998 meters long. The impression I get from the P3D preview is that this isn't that much bigger than the Fenris; even if it's twice as long, it still sounds more like an oversized cruiser or an undersized corvette than a frigate.

Of course, I have no idea how big it actually is, hence why I'm asking.

In terms of size.
I consider a frigate as a vessel which is bigger or similar size to a corvette. I admit that the size will be determined by the hangar bay which will have to be big enough to store the fighters and all the equipment needed. Though it's not a carrier I want it to look like a self sufficient multi-role warship. I guess that final length will be around 700- 900 meters.

For now I plan to make a GW- era version armed with railguns and  missiles, however I also consider making a second one, armed with beams. That will make the ship more flexible to use in different campaigns
Next thing I will model will be probably the "sting" equipped with AF missile launcher.

Worst nightmare will be of course the bow of the ship. I never liked it in Fenris/Levy however that part made them quite unique (to me they look like they were a bit inspired by present-day ships) and I want to keep it that way.

So heavy ("tactical" with the hanger?) Corvette, 850-900+ range I would be comfortable calling it a Frigate

end of the day what ever Hornet calls it who ever uses it will almost undoubtedly rename/reclassify it to suit their needs anyway so Hornet says its a frigate, its a frigate.
Title: Re: GTFg Midgard
Post by: BirdofPrey on January 26, 2015, 08:47:33 pm
As mentioned before, ship size names in Freespace are total bunk anyways
Title: Re: GTFg Midgard
Post by: An4ximandros on January 26, 2015, 08:56:33 pm
I would be totally okay with establishing a new nomenclature. :warp:
Title: Re: GTFg Midgard
Post by: AdmiralRalwood on January 26, 2015, 10:55:17 pm
[snip]
I don't know how I missed that. :nervous: Thanks, headdie.
Title: Re: GTFg Midgard
Post by: Hades on January 27, 2015, 01:30:08 pm
I really like what you've done here, the proportions feel right and it's a novel idea.

A couple of suggestions however. I think the docking ring should be circular (doesn't need to be, but it's my personal preference) and perhaps something on the chin to balance out the bottom engine, but otherwise it's looking pretty good!
Title: Re: GTFg Midgard
Post by: Cyborg17 on January 27, 2015, 07:19:23 pm
I really like this model as well!  Keep going!
Title: Re: GTFg Midgard
Post by: Trivial Psychic on January 27, 2015, 11:24:01 pm
"Pocket Destroyer"
Title: Re: GTFg Midgard
Post by: Col.Hornet on January 28, 2015, 08:21:13 am
Hi. Today I added 2 blocks of missile launchers. Not sophisticated ones but there's no point in overdetailing it.

#Hades
I found a solution for the docking hatches :D
As for the chin. I'd rather keep it just like in Fenris/Levy
Title: Re: GTFg Midgard
Post by: BirdofPrey on January 28, 2015, 10:08:45 am
I agree with Hades on the docking hatches.  Didn't notice it at first, but yeah hexagonal hatches loot wierd.
I think the chin if fine, though, if it needs to be balanced in the front, I'd rather say add something to the forward superstructure.
Title: Re: GTFg Midgard
Post by: crizza on January 28, 2015, 12:57:58 pm
I like the gatling turret :D
What about some sorte of...elevation on the chin?
like on the hull of the Diomedes...one could place a beamdish there or something like that.
Title: Re: GTFg Midgard
Post by: Nyctaeus on January 28, 2015, 05:19:05 pm
It's supposed to be armed with three spinal railguns in triangular configuration similar to Bellorophon main cannons, but smaller and 2-3 VLS launchers. We may consider making alternate versions with FS2 or post-capella armament.
Title: Re: GTFg Midgard
Post by: NeonShivan on January 28, 2015, 05:50:39 pm
It's supposed to be armed with three spinal railguns in triangular configuration similar to Bellorophon main cannons, but smaller and 2-3 VLS launchers. We may consider making alternate versions with FS2 or post-capella armament.

imo a Post-Capella version would make sense, an upgrade to the Leviathan and Fenris. It would also work good for Reunification based mods as a ship for the Sol faction for obvious reasons.
Title: Re: GTFg Midgard
Post by: Col.Hornet on January 28, 2015, 05:56:37 pm
So far I'm not touching the chin. It's the most difficult part of the model and I will make it after I obtain the shape of other sections.
New version of the secondary engine. More flat and it doesn't break the side profile of the ship as much as the old one. It felt a bit "ass heavy".
Title: Re: GTFg Midgard
Post by: Col.Hornet on January 30, 2015, 06:29:00 pm
Small update.
Using the boolean tool in blender I'm slowly making the entire model a one solid piece. now I will focus on the engine section.
Title: Re: GTFg Midgard
Post by: Rheyah on February 02, 2015, 11:15:22 am
I -love- Fenris designs.  Seriously :)
Title: Re: GTFg Midgard
Post by: bobbtmann on February 05, 2015, 04:24:17 pm
I like how you've actually made it feel bigger. It's one thing to say something is x meters long, and it's another thing to make it feel like x meters long. This model feels bigger. Good job.

As a suggestion, I wouldn't mind seeing what a trailing engine (similar to the Deimos) would look on that bottom missile turret.

 A lot of the FS2 ships featured separate engine pods. I think they serve to break out of the visual box that many ships find themselves in. It provides a bit of variation to the form. The nice thing about using engines to do that is they can be large enough to work with the rest of the ship without just being a frivolous extension on the ship.
Title: Re: GTFg Midgard
Post by: Col.Hornet on February 06, 2015, 10:37:30 am
Finally I started making the bow. maybe it's a little shame but I'm copying the geometry that Hades used to make Fenris's bow. However I don't have any other solution for this :/ .
Title: Re: GTFg Midgard
Post by: BirdofPrey on February 06, 2015, 11:11:49 am
Eh don't needlessly repeat work that's already been done.  They say imitation is the best form of flattery and Hades has some pretty awesome work
. . .
. . .
when it's actually finished
Title: Re: GTFg Midgard
Post by: Colonol Dekker on February 06, 2015, 11:15:35 am
Work from a backup and try numerous ideas out.  I want you to do a hammerhead variant. Inspired by moi.
Title: Re: GTFg Midgard
Post by: Col.Hornet on February 13, 2015, 04:44:47 pm
Hello and welcome everyone.

I decided to stay with current bow shape. I'm satisfied with it. I tried different combinations and shapes but... they did not feel "fenris- like" at all. The damn bow is something that makes that design unique. Currently I'm adding armour plates all over the place and other random details.
Title: Re: GTFg Midgard
Post by: Colonol Dekker on February 13, 2015, 04:54:25 pm
I like the headlights  :yes:  ;)
Title: Re: GTFg Midgard
Post by: Col.Hornet on February 13, 2015, 05:17:02 pm
You mean forward cannons? Mah, I forgot to delete them before uploading the model.  I was trying different cannon configurations and this one seems to be fine.
Title: Re: GTFg Midgard
Post by: BirdofPrey on February 13, 2015, 05:37:19 pm
Looking nice. 

When you say cannon configurations, do you mean number and location, or whether they are sunken, flush or on spars?

I am beginning to think, considering the rest of the elements of the ship, the pod thing on the bottom of the engine section doesn't seem to fit.  The rest of the pieces slowly angle in to each other as a continuous block with no spars or anything.  That section on the bottom of the engine section doesn't gel with the rest, it gets smaller rather than larger where it connects to the superstructure, and is connected to the rest of the rear segment through another, thinner element.  To me, it gives the look that it's some sort of aftermarket booster engine (and the reason it looks like an engine is it has the same sort of overall shape), not an item original to the ship and part of the structure.
Title: Re: GTFg Midgard
Post by: Col.Hornet on February 13, 2015, 05:54:00 pm
Secondary engine will stay on it's place however I need to give it more love. As you noticed the connection between it and the main structure is a bit too thin. I will add some elements there to fill the space between engines to make everything more compact.
Title: Re: GTFg Midgard
Post by: BirdofPrey on February 13, 2015, 06:08:33 pm
Well I was thinking build out the transition form the superstructure to the engine at the bottom to also transition to the secondary, so it looks more connected and make the area between the bottom of the engine to the top of the pod so it looks more like a platform than a spar between the two