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General FreeSpace => FreeSpace Discussion => Topic started by: Lt. Spanks on March 04, 2015, 06:51:55 pm

Title: Where Be Dat Earth Subspace Nodes
Post by: Lt. Spanks on March 04, 2015, 06:51:55 pm
I know there is only one.
*Sad music plays*

Where is it location wise in the solar system. As canon as possible

Thanks,
-Spanks
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Lt. Spanks on March 04, 2015, 06:55:08 pm
And yes there is a typo in the subject :rolleyes:
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Megawolf492 on March 04, 2015, 08:20:23 pm
From the ending cut-scene of FS1, the node is pretty close to Earth's moon. I'd say probably 1/4-1/3 of the Earth-Moon distance outside of the orbit of the moon (i.e., further from the Earth).
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: BirdofPrey on March 04, 2015, 08:34:44 pm
Which is weird since all the other nodes we've seen have been in the middle of nowhere.

Also FS1 map shows 3 nodes
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: NGTM-1R on March 04, 2015, 10:35:04 pm
We have no idea how nodes relate to the motion of other objects in the system, so saying it's near the Moon may not actually mean anything most of the time; it was near the Moon at that exact moment.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Mars on March 04, 2015, 10:51:20 pm
IIRC some nodes moved around from FS1 to Silent Threat to FS2.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: FrikgFeek on March 04, 2015, 11:08:22 pm
Sol was supposed to have jump nodes to Delta Serpetnis, Beta Aquilae, and Deneb in FS1. Guess the Lucy explosion created some kind of subspace disturbance or whatever that disrupted all 3 nodes.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Mars on March 04, 2015, 11:31:19 pm
I don't know if it was actually officially retconned but the other two were generally considered to have never existed outside of FS1 command briefing animations. What I'm talking about is jump nodes in actual missions. I seem to remember two nodes were placed at a close distance in FS1 and beyond visual range in ST or FS2, but I could be wrong.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: AdmiralRalwood on March 04, 2015, 11:52:30 pm
Volition's official node map shows only one node out of Sol, and :v: declared that it superseded the game. See here (http://www.hard-light.net/wiki/index.php/Node_Inconsistencies) for more information.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: wardog300k on March 05, 2015, 05:21:52 am
I think that best places for all three nodes(which i do consider canon)would be Delta Serpentis-near the Moon
                                                                                                                             Beta Aquilae-middle of nowhere,but closest to Jupiter
                                                                                                                             Deneb-near the Pluton
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Lt. Spanks on March 06, 2015, 09:53:05 am
I know there is only one functioning one, just where is it at.
I think i will end up just placing it somewhere in the far reaches of Sol. I know it might be little bit non canon, but I feel like that is the place to put it.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Phantom Hoover on March 06, 2015, 10:45:52 am
it's really hard not to answer this with BP fluff because BP Thinks Of Everything and its answers are always really slick
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Sololop on March 07, 2015, 03:31:16 pm
Didn't BP put the node out near Neptune, iirc?
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: AdmiralRalwood on March 07, 2015, 03:36:36 pm
Didn't BP put the node out near Neptune, iirc?
The location of the node after the activation of the Sol gate is irrelevant to the location of the node before the Lucifer's destruction, because the Sol gate changes how the node operates.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Lt. Spanks on March 12, 2015, 06:53:03 pm
I sort of remember seeing earth in the cut scene where the Lucifer comes out of subspace and is destroyed, but it wouldn't be that close.
I'm just going to put it in the Kuiper belt, far out of the way, or perhaps near Jupiter
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: General Battuta on March 12, 2015, 07:32:58 pm
In my function as an Advanced FreeSpace Analysis System I have processed all the canonical data I could find about node positions and the best-supported (but not only viable!) hypothesis is that nodes do not obey classical orbital mechanics. Stick it anywhere you want and move it around as you please, because that **** don't orbit, it moves around according to some peculiar subspace logic.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Phantom Hoover on March 12, 2015, 07:45:20 pm
I was thinking about mooting the idea that artificial relocation of subspace nodes is easy enough that the Sol one was just parked above Earth for convenience, but I've quickly decided that the tactical can of worms that opens is too disruptive to the setting.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: karajorma on March 13, 2015, 02:30:57 am
In my function as an Advanced FreeSpace Analysis System I have processed all the canonical data I could find about node positions and the best-supported (but not only viable!) hypothesis is that nodes do not obey classical orbital mechanics. Stick it anywhere you want and move it around as you please, because that **** don't orbit, it moves around according to some peculiar subspace logic.

I tend to like that premise because it explains why no one set up permanent defences around nodes. It's pointless trying to set up a defence system if the node is going to end up moving away from it.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: BirdofPrey on March 13, 2015, 07:08:23 am
In my function as an Advanced FreeSpace Analysis System I have processed all the canonical data I could find about node positions and the best-supported (but not only viable!) hypothesis is that nodes do not obey classical orbital mechanics. Stick it anywhere you want and move it around as you please, because that **** don't orbit, it moves around according to some peculiar subspace logic.
The why I have been thinking about it is that nodes are (relatively) fixed in relation to the star.  The problem is that EVERYTHING ELSE is moving.  Planet X isn't going to be near the node all the time, and if you tried blockading the node, you'd have to expend a bunch of propellant to counteract gravitational forces trying to move you away from the node.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: FrikgFeek on March 13, 2015, 11:46:26 am
Maybe it would be possible to place sentries in  the actual subspace tunnels. Obviously you can't put mjolnirs in there as capships exploding would collapse the node(or maybe you could configure them to only cripple enemy warships without destroying them), but the subach-armed sentries would be pretty good at picking off recon wings going through the node.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: wardog300k on March 13, 2015, 11:54:37 am
Maybe it would be possible to place sentries in  the actual subspace tunnels.
That is a good idea,few Alastors would be great way of keeping enemies out.However the question is,can they stay in Subspace?
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Phantom Hoover on March 13, 2015, 12:03:22 pm
"oh no guys, they've put an alastor in the tunnel"

"what are we going to do!"

"idk maybe fly around it using all the unbounded space on every side"
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: FrikgFeek on March 13, 2015, 12:24:46 pm
So don't put in 1, put in like 500. Or make some kind of system that turns them off until a fighter flies nearby, I'm sure it can't be too difficult. And even if you force enemy fighters to take a detour, you'll still know they're coming if you have some kind of remote sensor feed(we know from FS1 that it's possible to communicate with fighters inside subspace so it shouldn't be too difficult to set it up.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Phantom Hoover on March 13, 2015, 12:55:15 pm
500 sentry guns is an absolutely massive investment for something which won't even tickle warships and will mostly just inconvenience fighters.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: FrikgFeek on March 13, 2015, 01:01:33 pm
It's a floating box with a subach on it. How expensive can it be anyway? I'm sure they had more than a thousand Amazon Drones since pretty much every pilot in the GTA got to blow up around 10 of them during basic training. And they'll be much more effective in subspace since shields don't work there, they could rip through fighters that get in range.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Phantom Hoover on March 13, 2015, 01:05:15 pm
Well the cost of deploying an Alastor's clearly hefty enough that you never encounter more than a dozen of them at any one time in canon.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: AdmiralRalwood on March 13, 2015, 01:07:44 pm
And then there's also the fact that the GTVA moved to simulators for pilot training, so maybe those Amazon Drones are more expensive than you might think.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: FrikgFeek on March 13, 2015, 01:13:16 pm
Eh, are we really deducing Alastor costs a lot just because the retail engine was too weak to render a ton of them simultaneously? By that logic a Belial(the Shivan sentry) is more expensive than a Sathanas because we never see more than 15ish of them but we see 80 Saths in Capella.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: wardog300k on March 13, 2015, 03:04:17 pm
I don't really think that Shivans would care to go round,they would probably attack,and if they don't send anything heavier than Basilisk or Astaroth,Alastors would be efficient.I mean,as FrikgFeek said it is a box with two cannons,they could put like 20,that should provide great anti-fighter cover,and they could probably blow up a Cain as well.Or GTVA could make some special box that's supposed to hang around in subspace.

EDIT:I just tested 6 Gungnirs vs 6 Serpents and 1 Raguel,Gungnirs won with all of them surviving at round 80% hull integrity.If we take that single Gungnir is as strong as three Alastors,20 Alastors would prove as excellent defense.

[attachment deleted by nobody]
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: NGTM-1R on March 13, 2015, 03:58:14 pm
Maybe it would be possible to place sentries in  the actual subspace tunnels. Obviously you can't put mjolnirs in there as capships exploding would collapse the node(or maybe you could configure them to only cripple enemy warships without destroying them), but the subach-armed sentries would be pretty good at picking off recon wings going through the node.

We have no evidence it's possible to jump into a tunnel from the opposite end. Part of what makes Good Luck work is that you saw the Lucifer jump, you know what it did exactly, so you can follow it into the tunnel. There's a "layering" or something going on here where ships normally end up in different tunnels, or you wouldn't need the Ancients tech to follow.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Trivial Psychic on March 13, 2015, 06:39:32 pm
Maybe it would be possible to place sentries in  the actual subspace tunnels. Obviously you can't put mjolnirs in there as capships exploding would collapse the node(or maybe you could configure them to only cripple enemy warships without destroying them), but the subach-armed sentries would be pretty good at picking off recon wings going through the node.
Screw the Subachs; arm them with Maxims!  That way you can pick off enemy fighters FAR outside the range of most primaries and secondaries, and shred through their hulls with ease.  Enough of 'em and you'd also be able to knock out cruisers rapidly.  Granted, that would go for engagements in normal space as well.

Important fact, simply taking out a ship in a subspace corridor wouldn't collapse a node... despite "Homesick".  It took a Lucifer's five reactors going up at the same time to do it, and its a fair bet that most ships, with the possible exception of a Sathanas, would have the death-yield enough to take down a node.  If it was that easy, then they wouldn't have needed to load down the Bastion and Nereid with Meson bombs to get the same result.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: niffiwan on March 13, 2015, 06:54:30 pm
If it was that easy, then they wouldn't have needed to load down the Bastion and Nereid with Meson bombs to get the same result.

That could be deliberate overkill, the GTVA didn't have time for a 2nd attempt at collapsing the nodes if the 1st attempt failed.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Mongoose on March 13, 2015, 07:47:31 pm
Yeah, that was probably a matter of covering their bases, but I also agree that there's no evidence stating that a normal destroyer explosion within subspace would torpedo a node.  Hell, the only canonical times we've seen a successful node collapse is when a ship is actively entering/exiting a node, so a large explosion in the middle of the tunnel may not do anything at all.

I also agree with NGTM-1R that the node corridors most likely don't act like a traditional tunnel, and thus there's no way to actively park something in there so that every other ship entering the node would encounter it.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: FrikgFeek on March 13, 2015, 09:36:58 pm
I'm obviously not going to take Homesick on anything subspace related seriously, what with the ~6km distance between all nodes making the journey across known space take 20ish minutes and a small fighter group randomly finding a node by flying around for 20 seconds.

Though in FS2 they collapse nodes with Orions blowing up. Or maybe the meson bombs are just that damn powerful and Allied Command were 100% sure that a meson would be enough to bang the notes and not 100% sure an Orion would.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Mars on March 13, 2015, 11:43:40 pm
IIRC they packed the Bastion with ~ 8 of those bombs.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: wardog300k on March 14, 2015, 03:07:56 am
I think its more than 8...

[attachment deleted by nobody]
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Mars on March 14, 2015, 09:31:35 am
 :eek2: Apparently I never looked too closely. My point is, the GTVA clearly felt that an exploding Orion wouldn't be nearly enough.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: wardog300k on March 14, 2015, 03:48:06 pm
Well if they decided to use about 30 or so  Meson bombs,than they knew a single exploding Orion won't be anywhere near the amount of force necessary to collapse the node.

Another thing:if they can afford detonate destroyers with over 60 experimental bombs,they must be either cheap or the GTVA is really rich.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: FrikgFeek on March 14, 2015, 04:12:25 pm
Or the situation escalated past the Godzilla Threshold and the military was given a blank check to stop the shivans in any way possible.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: wardog300k on March 14, 2015, 04:30:34 pm
Another thing that was bothering me is why have they sealed Capella?Sathanas fleet was first saw in binary system,until they crossed two systems,GTVA could've tried to seal off Gamma Draconis,they would lose one destroyer and lock down useless system,and everyone would be happy.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: Nyctaeus on March 14, 2015, 05:11:00 pm
Well... Actually there may be thousands of interstellar subspace connections in every system. As far as I remember, techroom says there are many nodes in Sol but Sol-DS node was first stable enough to travel through it so it's the only listed one. Subspace node network may be much dense than official map describes. Plus we have numerous listed and non checked nodes in various systems where Shivans attacked in FS1 like Ross 128, Ikeya, Ribos etc. Sol may be connected with much more stars, but GTA never discovered more stable nodes.
Title: Re: Where Be Dat Earth Subspace Nodes
Post by: karajorma on March 14, 2015, 09:41:10 pm
Another thing that was bothering me is why have they sealed Capella?Sathanas fleet was first saw in binary system,until they crossed two systems,GTVA could've tried to seal off Gamma Draconis,they would lose one destroyer and lock down useless system,and everyone would be happy.

They didn't have time to seal off Gamma Draconis before the Shivans jumped into Capella. In fact, had the Shivans not stopped to destroy Capella, I doubt they would have been in time to stop them leaving Capella too.