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Off-Topic Discussion => Gaming Discussion => Topic started by: Rodo on June 01, 2015, 10:59:24 am

Title: XCOM 2. The advent administration is here.
Post by: Rodo on June 01, 2015, 10:59:24 am
The official site that started it all, a good marketing move:

http://www.adventfuture.org/

IGN blew it (or someone on 2k did) by revealing a trailer to public before the marketing site schedule:

http://www.ign.com/articles/2015/06/01/xcom-2-announced-ign-first?read&utm_source=IGN%20hub%20page&utm_medium=IGN%20(front%20page)&utm_content=1&utm_campaign=Coverstory

It's got that Apocalypse vibe, doesn't it? :D
Title: Re: XCOM 2. The advent administration is here.
Post by: crizza on June 01, 2015, 02:56:16 pm
Holy... that looks great :D
Title: Re: XCOM 2. The advent administration is here.
Post by: Rodo on June 01, 2015, 03:57:23 pm
Awww balls, the advent site now only redirects to xcom.com. I loved that hacking like effect on that site, wish they hadn't taken it out to put the new one.
Aditionally, the new one kind of makes my browser implode! (and not in a good way  :ick:)
Title: Re: XCOM 2. The advent administration is here.
Post by: StarSlayer on June 01, 2015, 05:58:30 pm
Once more into the breach!
Title: Re: XCOM 2. The advent administration is here.
Post by: Lepanto on June 01, 2015, 06:48:41 pm
Guess the Commander in EU must've played on Long War Ironman Impossible, with obvious results.

Was kinda looking forward to
Spoiler:
a game set after the victory in EU, with humanity now having to deal with whatever ominous threat the Uber-Ethereal warned us about.
But if it's more X-COM, I'll take it! :D
Title: Re: XCOM 2. The advent administration is here.
Post by: Vrets on June 01, 2015, 06:51:59 pm
I should play the first one, I guess. Apparently, I even own it, somehow.

So, it's good, then?
Title: Re: XCOM 2. The advent administration is here.
Post by: Lepanto on June 01, 2015, 07:51:17 pm
I should play the first one, I guess. Apparently, I even own it, somehow.

So, it's good, then?

Oh, very much so! Its tactical combat and base-management are deep without being overwhelmingly complex. You can build a squad of elite soldiers through firefight after firefight, mourning when your best guys are killed by RNG bad luck, but soldiering on and finally driving the aliens off Earth.
Title: Re: XCOM 2. The advent administration is here.
Post by: deathfun on June 01, 2015, 08:35:37 pm
RNG and bad luck don't apply to Long War
Just insane amounts of **** you

But, I'm definitely looking forward to more XCOM!
Title: Re: XCOM 2. The advent administration is here.
Post by: Scourge of Ages on June 01, 2015, 08:45:59 pm
Snakemeeeeeeeeeeen!
Title: Re: XCOM 2. The advent administration is here.
Post by: TrashMan on June 02, 2015, 04:53:43 am
*Remains cautiously skeptical*
Title: Re: XCOM 2. The advent administration is here.
Post by: Gortef on June 02, 2015, 05:13:05 am
Oh sweet hesus! That looks great.
Title: Re: XCOM 2. The advent administration is here.
Post by: qwadtep on June 03, 2015, 12:11:45 am
i'm skeptical, but hopeful for this, although the buff sectoids look ****ing ridiculous
I assumed it's an "uplifted" human, hence the dramatic reveal. And teeth.

Quote
also why snakemen have tiddy

why firaxis


snake girls a qt (http://i.imgur.com/rFzSdYU.png)

apologies if WoD2 is pushed back another year because spoon decides to add a lamia race
Title: Re: XCOM 2. The advent administration is here.
Post by: Scourge of Ages on June 03, 2015, 12:20:24 am
i'm skeptical, but hopeful for this, although the buff sectoids look ****ing ridiculous
I assumed it's an "uplifted" human, hence the dramatic reveal. And teeth.

Ohh, that would make sense. I just assumed it was an Ethereal without all the robes and floating... and two arms...
Title: Re: XCOM 2. The advent administration is here.
Post by: JCDNWarrior on June 03, 2015, 07:31:24 am
I'm really happy to see the game's announced! It's pretty brilliant to basically reconcile all the players that never finished it. I'm hoping that the trailer is as in-engine, gameplay-like as possible. There's some technical improvements to be made in making the game seem more real-time while still being turn-based, although I'm happy enough with the old formula.
Title: Re: XCOM 2. The advent administration is here.
Post by: The E on June 03, 2015, 08:24:14 am
I'm hoping that the trailer is as in-engine, gameplay-like as possible. There's some technical improvements to be made in making the game seem more real-time while still being turn-based, although I'm happy enough with the old formula.

The trailer is nothing but a cinematic. In-game assets, probably, and maybe even some in-game animations, but definitely not in any way indicative of the actual gameplay.
Title: Re: XCOM 2. The advent administration is here.
Post by: Fury on June 17, 2015, 04:07:16 am
Gameplay trailer: https://youtu.be/AzAKyj-KK-E
Title: Re: XCOM 2. The advent administration is here.
Post by: Scotty on June 17, 2015, 07:35:38 am
My body is ready.
Title: Re: XCOM 2. The advent administration is here.
Post by: TrashMan on June 17, 2015, 08:34:40 am
The future of XCOM. Enjoy:

(http://static.fjcdn.com/pictures/Xkcd+2+fighter+alpha_4cd666_5570369.jpg)

Title: Re: XCOM 2. The advent administration is here.
Post by: MP-Ryan on June 17, 2015, 09:16:30 pm
Well ****, apparently I need to finish off my final two achievements in the last installment.

So many good games coming. Such a huge backlog already. So little time. Argh.
Title: Re: XCOM 2. The advent administration is here.
Post by: CKid on August 20, 2015, 05:18:30 pm

Oh yes...
Title: Re: XCOM 2. The advent administration is here.
Post by: crizza on August 22, 2015, 07:12:09 am
Nice and I like the nod towards the Games Com in Cologne :D
Title: Re: XCOM 2. The advent administration is here.
Post by: Scotty on August 23, 2015, 12:59:10 am
I am hype.
Title: Re: XCOM 2. The advent administration is here.
Post by: Kano_Slayer on August 23, 2015, 04:43:00 am
I am hype.

Your not the only one...  :nod: :nod: ;) ;) :D :D
Title: Re: XCOM 2. The advent administration is here.
Post by: TrashMan on August 27, 2015, 12:29:35 pm
Have they re-worked the weapon mechanics?
Are shots actually tracked? Can bullets individually hit object in between?
Or are they just effects that will again pass trough stuff and cause me endless irritation?
Title: Re: XCOM 2. The advent administration is here.
Post by: Scotty on August 27, 2015, 06:14:01 pm
Shots are tracked in XCOM: Enemy Unknown.

This becomes very painfully apparent the first time you miss a shot, hit a wall and blow it open, and expose another pod that you are not prepared to deal with on your last action of the turn.
Title: Re: XCOM 2. The advent administration is here.
Post by: NGTM-1R on August 27, 2015, 06:26:13 pm
Are shots actually tracked? Can bullets individually hit object in between?

I'm not entirely sure what you think happens in the game, because you can sure as hell watch the shot hit stuff it wasn't supposed to. If you're complaining about limited animations in the game leading to funny-looking shots, that's because it's a game. Deal with it.
Title: Re: XCOM 2. The advent administration is here.
Post by: Scourge of Ages on August 27, 2015, 08:12:31 pm
If you're complaining about limited animations in the game leading to funny-looking shots, that's because it's a game. Deal with it.

And hopefully will be fixed in 2, I'm sure they've noticed the problem in 1 and taken steps to correct it. I hope. Because it definitely was distracting.

Or are you talking about near misses possibly doing collateral damage to surrounding enemies? Like you could blind-fire in the original and in TFTD and score a kill or two if the aliens were standing in front of one another. Or you could miss a shot and hit the hidden alien standing next to your target.
Because that would be pretty sweet.
Title: Re: XCOM 2. The advent administration is here.
Post by: TrashMan on August 28, 2015, 03:29:03 am
Shots are tracked in XCOM: Enemy Unknown.

This becomes very painfully apparent the first time you miss a shot, hit a wall and blow it open, and expose another pod that you are not prepared to deal with on your last action of the turn.

Didn't appear that way to me. I had shot pass trough 2 cars or other objects to hit me. It appears as the shot only takes into account the target and it's direct cover and nothing more.
Also, multiple shots act like one. Either the entire burst hits, or the entire burst misses. No individual bullet tracking.

I have never seen the shots damage anything in between, I have never seen shots that miss hit anything else. No accident can happen. No diviations.
Title: Re: XCOM 2. The advent administration is here.
Post by: jr2 on August 28, 2015, 06:45:31 am
Well, the shots don't travel in a straight line, they zigzag along the grid, and, elevation comes in to play, if for example the enemy is on the 2nd floor, his shot can pass over the car, again, along a zigzag path following the 3D (well, 2.5D) game area grid.
Title: Re: XCOM 2. The advent administration is here.
Post by: NGTM-1R on August 28, 2015, 12:20:44 pm
I have never seen shots that miss hit anything else.

You literally have not played the game. Cars blowing up because they took the hit rather than the person behind them. Walls being blasted open because of plasma fire. These are not uncommon occurrences. A pitched firefight can destroy a section of an urban map very quickly.

Jesus Christ, when I LP'd it I made a note of a shot tracking through a glass door that destroyed the door instead of continuing on in the first post.

EDIT: Game has been delayed three months. I am sadface.
Title: Re: XCOM 2. The advent administration is here.
Post by: Phantom Hoover on August 28, 2015, 02:56:31 pm
I don't think Trashman can quite comprehend the idea that Enemy Unknown was perfectly capable of tracking shot trajectories but the devs made a design decision not to use it for the crucial hit/miss mechanic. To him, simulating the ballistics of each individual bullet is just objectively superior.
Title: Re: XCOM 2. The advent administration is here.
Post by: deathfun on August 28, 2015, 07:05:21 pm
I can get where Trashman is coming from. Bullets phasing through objects and said objects being unphased by the bullets isn't unheard of
But Trashman, it's also important to note *that this isn't 100% of the time*
Maybe here and there will bullets just phase through terrain, but not everytime will objects being struck by bullets outright ignore it

However, it is hilarious when suppressing fire and/or missed shots *still end up hitting someone*
"I just ate a faceful of plasma! But, since it wasn't aimed at me, I'm okay!"
"The suppressing fire is coming my way... and it's hitting me... but that's alright, it's not actually damaging fire! Must be set to 'irrelevant' "

Title: Re: XCOM 2. The advent administration is here.
Post by: CKid on December 10, 2015, 05:08:23 pm
New Trailer

Title: Re: XCOM 2. The advent administration is here.
Post by: Scotty on December 10, 2015, 05:45:22 pm
Don't forget the hands on look (https://www.youtube.com/watch?v=I9vG-N0ILB0) at a couple of random missions, and customization (https://www.youtube.com/watch?v=7-cSh3aPDPw).
Title: Re: XCOM 2. The advent administration is here.
Post by: crizza on December 12, 2015, 07:31:36 am
Awesome, but that delay sucks^^