I should play the first one, I guess. Apparently, I even own it, somehow.
So, it's good, then?
i'm skeptical, but hopeful for this, although the buff sectoids look ****ing ridiculousI assumed it's an "uplifted" human, hence the dramatic reveal. And teeth.
snake girls a qt (http://i.imgur.com/rFzSdYU.png)also why snakemen have tiddy
why firaxis
i'm skeptical, but hopeful for this, although the buff sectoids look ****ing ridiculousI assumed it's an "uplifted" human, hence the dramatic reveal. And teeth.
I'm hoping that the trailer is as in-engine, gameplay-like as possible. There's some technical improvements to be made in making the game seem more real-time while still being turn-based, although I'm happy enough with the old formula.
I am hype.
Are shots actually tracked? Can bullets individually hit object in between?
If you're complaining about limited animations in the game leading to funny-looking shots, that's because it's a game. Deal with it.
Shots are tracked in XCOM: Enemy Unknown.
This becomes very painfully apparent the first time you miss a shot, hit a wall and blow it open, and expose another pod that you are not prepared to deal with on your last action of the turn.
I have never seen shots that miss hit anything else.