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Hosted Projects - FS2 Required => Blue Planet => Topic started by: General Battuta on November 03, 2015, 04:02:46 pm

Title: RELEASE — Blue Planet
Post by: General Battuta on November 03, 2015, 04:02:46 pm
(http://blueplanet.hard-light.net/bpheader.jpg)

B L U E  P L A N E T

From our odyssey into Hell, we have returned with a gift: the Ancient technology to build a portal between Delta Serpentis and Sol.

To restore the link to our blue planet.

To return home after all these years.



Fifty years ago, the Shivans devastated our worlds and cut us off from Earth. Eighteen years ago we struck back, and met disaster. Our economy in shambles, our people ready to revolt, we once again find ourselves on the edge of extinction.

Now we look homeward. The GTVA 14th Battlegroup will spearhead the effort to re-establish contact with Earth.

The FreeSpace story continues. Join us.

(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/blueplanetcomplete)


(http://blueplanet.hard-light.net/sidebar1.jpg)

(http://blueplanet.hard-light.net/sidebar6.jpg)

  • STORYTELLING

    Experience the saga. Follow the clues. To find the truth you'll need to master military theory, cosmology, and the art of killing. All you risk losing are your friends, your loved ones, your sanity, your free will, and any hope for the future of intelligent life.

  • GAMEPLAY

    You can't go back. Face down ruthless, intelligent Fury AI. Fight alongside — and against — devastating warships that finally behave like titans with thousands of people aboard. Fly capital ships, command entire fleet battles, win the trust and love of your comrades, and confront a fate worse than death in the spaces of your own mind.

  • ART

    Starring fleets of next-generation warships, painstakingly balanced weapons and fighters built on cutting-edge mechanics, and a professional voice cast backed by our own community's talented and enthusiastic amateurs!

  • COMMUNITY

    Get involved! At the heart of Blue Planet is the internet's most active, intellectually challenging FreeSpace discussion. Raise theories, debate tactics, interact with the game universe, and help shape future installments. Discover other amazing campaigns. You'll make everything better. Never stop posting!




(http://blueplanet.hard-light.net/sidebar3.jpg)

(http://blueplanet.hard-light.net/sidebar4.jpg)


WHAT'S INSIDE

  • More than fifty missions. Hours of music and voice acting. A story that was named 'the best military science fiction of the year' in 2014. This is the world of Blue Planet.

  • Age of Aquarius. Begin the story with 2007's smash hit, fully voice acted and lovingly retuned. Join the 14th Battlegroup on a desperate flight through a nightmare of burnt rock, cold fire, and horrifying visions. Give up your humanity to save everything you love. Keep an eye out for new story content, hidden secrets, rebalanced weapons, and hints of what's to come!

  • War in Heaven: Part 1. The war will change you forever. Bloody yourself in a dark, militant psychological drama. Fly some of the most beloved missions ever made, from social battles to epic fleet fights. Now fully voice acted by a professional cast, rebalanced, rebuilt, and packed with new content!

  • War in Heaven: Part 2. Push yourself to the limits of morality to discover the truth. Take on strange and dizzying new missions alongside the elite of the elite. Hang out with your comrades and prep for the next mission in the Dreamscape, now featuring integrated training. Expanded, revamped, rewritten, and ready to hunt.

  • FreeSpace Blue: Replay the classic FreeSpace 2 campaign with retuned weapon balance and enhanced missions. Join us in identifying tweaks and changes we can make.




TECHNICAL DETAILS AND TROUBLESHOOTING

We owe this community an enormous debt, and we are tremendously grateful to all of you for your help, support, and advice. Blue Planet is a labor of love, and we hope that you enjoy playing it as much as we've enjoyed building it. We owe special thanks to our fellow modders and to the Source Code Project and FreeSpace Upgrade Project teams for their patience and generosity.

My game gives me lots of errors when I try to start!

Be sure you're running a recent build, as described in Step 4 below!

Be sure that you have the 2014 MediaVPs installed to your FreeSpace 2 folder, in a folder called MediaVPs_2014!

Be sure that you're not running a DEBUG BUILD!

I get really bad performance! How can I make the game smoother?
Disable shadows in the launcher's graphics settings. If that doesn't work, turn off deferred lighting too.

The voices are too loud/quiet

Adjust your audio settings by pressing F2.

I want to talk about Blue Planet!

Join us in the forum discussion (http://www.hard-light.net/forums/index.php?topic=70746.0) or on IRC! (http://chat.mibbit.com/?channel=%23bp&server=irc.esper.net) (#bp on irc.esper.net)
Title: Re: RELEASE — Blue Planet
Post by: General Battuta on November 03, 2015, 04:03:08 pm
Installing Blue Planet

>>>You MUST get a recent build to play! Here's a link! (http://www.hard-light.net/forums/index.php?topic=92181.0)<<<


Download the build appropriate to your system, unpack it and put it in your FS2 directory.

Now that we have that out of the way, let's install BP! There are two methods. Using the automated FSOInstaller is easiest. But you can also install manually.


Step 1: Get the files!

(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/blueplanetcomplete)

Step 2: Start your Launcher (http://www.hard-light.net/forums/index.php?topic=67950.0).

Select the build you downloaded in the beginning as your current build of FreeSpace Open.

Then go to the 'mods' tab and select Blue Planet! You should see the words 'The FreeSpace story continues. Join us.'

Start the game, and have fun!

[ ] I used the installer to install Blue Planet.
[ ] I downloaded a recent build of FreeSpace Open!
[ ] I have the 2014 MediaVPs, a pack of assets that Blue Planet relies on! It's in my FreeSpace 2 folder under 'MediaVPs_2014'.
[ ] I selected my new build in the launcher, selected Blue Planet as a mod, and hit play!
[ ] I posted my thoughts!
Title: Re: RELEASE — Blue Planet
Post by: General Battuta on November 04, 2015, 06:56:28 am
Manual Install Checklist

Too close for installers. I'm switching to guns!

>>>You MUST get a recent build to play! Here's a link! (http://www.hard-light.net/forums/index.php?topic=92181.0)<<<

Download the build appropriate to your system, unpack it and put it in your FS2 directory.


Step 1: Get the files!

If you can't or do not want to use the Installer, you can get the files manually.

These are the essential files. Get them all!
Hidden Text: Download links • Show
Blue Planet Core (http://fsblueplanet.creshal.de/releases/installer/bpc-core.7z)
Blue Planet Visuals 1 (http://fsblueplanet.creshal.de/releases/installer/bpc-visuals1.7z)
Blue Planet Visuals 2 (http://fsblueplanet.creshal.de/releases/installer/bpc-visuals2.7z)
Blue Planet Visuals 3 (http://fsblueplanet.creshal.de/releases/installer/bpc-visuals3.7z)
Blue Planet Visuals 4 (http://fsblueplanet.creshal.de/releases/installer/bpc-visuals4.7z)
Blue Planet Audio 1 (http://fsblueplanet.creshal.de/releases/installer/bpc-audio1.7z)
Blue Planet Audio 2 (http://fsblueplanet.creshal.de/releases/installer/bpc-audio2.7z)
Blue Planet Audio 3 (http://fsblueplanet.creshal.de/releases/installer/bpc-audio3.7z)
The Remastered FS2 campaign (http://fsblueplanet.creshal.de/releases/installer/bpc-fs2blue.7z)

Step 2: You can download the OPTIONAL packages.

These are high-resolution textures, handle with care!

Hidden Text: Download links • Show
Blue Planet Advanced Textures (http://fsblueplanet.creshal.de/releases/installer/bpc-advanced.7z)

Step 3: Extract everything to your FreeSpace 2 directory!

You should end up with a folder called 'bpcomplete', with nine .vp files in it, a mod.ini, a bitmap image, and some links. (You'll have twelve .vp files if you got the optional packages).

(And you'd better be sure you have the 2014 MediaVPs installed too (http://www.hard-light.net/forums/index.php?topic=86475.0), right in your FreeSpace 2 folder, with the name MediaVPs_2014).



Step 4: Start your Launcher (http://www.hard-light.net/forums/index.php?topic=67950.0).

Select the build you downloaded in the beginning as your current build of FreeSpace Open.

Then go to the 'mods' tab and select Blue Planet! You should see the words 'The FreeSpace story continues. Join us.'

Start the game, and have fun!



[ ] I have all the necessary files from Step 1.
[ ] I have extracted them all to my FreeSpace 2 directory, so I have a folder called 'bpcomplete' with at least 9 .vp files in it. Or I let the Installer take care of this.
[ ] I downloaded a recent build of FreeSpace Open!
[ ] I have the 2014 MediaVPs, a pack of assets that Blue Planet relies on! It's in my FreeSpace 2 folder under 'MediaVPs_2014'.
[ ] I selected my new build in the launcher, selected Blue Planet as a mod, and hit play!
[ ] I posted my thoughts!
Title: Re: RELEASE — Blue Planet
Post by: vmiess on March 22, 2016, 11:58:21 am
Where is Act 3 in WIH ?
I have reinstalled everyting but there is still Act 1- Act 2
Title: Re: RELEASE — Blue Planet
Post by: rance on March 22, 2016, 12:17:25 pm
Ok so in your Campaign Select screen there should be 2 WiH Campaigns, that is all there is currently.
Title: Re: RELEASE — Blue Planet
Post by: Phantom Hoover on March 22, 2016, 01:16:57 pm
Yeah, it sounds like you're getting confused by the labelling. "War In Heaven 1" is acts 1 and 2. "War in Heaven 2" is act 3.
Title: Re: RELEASE — Blue Planet
Post by: jedi19941 on June 10, 2016, 02:18:21 am
Don't know where else i can ask, but will this BP cockpit mod (http://www.hard-light.net/forums/index.php?topic=71151.120) work with the re-release?
Nvm. It works flawlessly.
But I get this error at the end of WiH1 and upon starting WiH2
Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "bp2-betty-sct.tbm - On State Start"]:6: in function 'initbetty'
   [string "bp2-betty-sct.tbm - On Frame"]:6: in main chunk
   [C]: in function 'ParseCSVLine'
   [string "journal-sct.tbm - On Game Init"]:211: in function 'ApplySaveData'
   [string "journal-sct.tbm - On Game Init"]:719: in function 'jsv'
   [string "?"]:1: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------
Could not find index 'Player' in type 'HookVariables'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
Name:      (null)
Name of:   (null)
Function type:   (null)
Defined on:   0
Upvalues:   0

Source:      (null)
Short source:   
Current line:   0
- Function line:   0
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "bp2-betty-sct.tbm - On State Start"]:5: in function 'initbetty'
   [string "bp2-betty-sct.tbm - On Frame"]:6: in main chunk
   [C]: in function 'ParseCSVLine'
   [string "journal-sct.tbm - On Game Init"]:211: in function 'ApplySaveData'
   [string "journal-sct.tbm - On Game Init"]:719: in function 'jsv'
   [string "?"]:1: in main chunk
------------------------------------------------------------------

1: Userdata [HookVariables]
2: String [Player]
------------------------------------------------------------------
Any help?
Title: Re: RELEASE — Blue Planet
Post by: General Battuta on June 11, 2016, 11:01:36 pm
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: RELEASE — Blue Planet
Post by: jedi19941 on June 12, 2016, 04:45:18 am
Here's the log file. I'm using 3.7.4 RC2 build because the build you recommended gave me 404
Starting WiH2, the game freezes and stops responding.


[attachment DELETED!! by Strong Bad]
Title: Re: RELEASE — Blue Planet
Post by: AdmiralRalwood on June 13, 2016, 02:25:34 am
Starting WiH2, the game freezes and stops responding.
Actually, it's just loading the intro cutscene; FSO stops responding to the operating system during that time, so sending an event (e.g. by clicking the mouse while it's loading) will cause Windows to become convinced it's crashed (because it doesn't immediately respond to the event).

This problem should hopefully be fixed in 3.8, but in the meantime, just leave your computer alone next time you try to start the campaign so it can finish loading (it takes about half a minute on my system, and a lot longer with a Debug build).
Title: Re: RELEASE — Blue Planet
Post by: m!m on June 13, 2016, 03:05:02 am
Does it freeze right at the start (immediately after starting FSO in the launcher) or when you start a mission? If it's immediately at the start then FSO shouldn't freeze but at mission start the issue described by AdmiralRalwood could happen. Your log shows that a mission is being loaded so I guess the second possibility is what happens in which case it's more or less "expected".
Title: Re: RELEASE — Blue Planet
Post by: exb on August 19, 2016, 03:36:38 am
fyi, there is no bitmap in any of the manual download files.
Title: Re: RELEASE — Blue Planet
Post by: CecilNecros on September 16, 2016, 07:50:17 pm
So, I have really been enjoying the amazing campaigns Blue Planet has to offer, but upon getting to War in Heaven, Part 2, I was surprised to find a lack of voice acting. All characters speak through a hideous text to speech system. I installed the mod through the freespace open installer. Should I try reinstalling it manually, or is there no voice acting for part 2 of War in Heaven?
Title: Re: RELEASE — Blue Planet
Post by: Aesaar on September 16, 2016, 08:43:57 pm
Part 2 has no VA, no.  You can deactivate the text-to-speech in the launcher.  TBH, that thing should really be off by default.
Title: Re: RELEASE — Blue Planet
Post by: AdmiralRalwood on September 16, 2016, 10:03:15 pm
Part 2 has no VA, no.  You can deactivate the text-to-speech in the launcher.  TBH, that thing should really be off by default.
It is off by default. (https://github.com/scp-fs2open/wxLauncher/blob/46413cfbd89e1fb18dd113b12495229b1ab8163b/code/global/BasicDefaults.cpp#L40-L43)
Title: Re: RELEASE — Blue Planet
Post by: Aesaar on September 16, 2016, 10:04:54 pm
Huh.  Ok then.
Title: Re: RELEASE — Blue Planet
Post by: CecilNecros on September 17, 2016, 07:20:52 am
So, is there no hope for there being a voice acting in the future? I absolutely loved the VA for both War in Heaven 1 and Age of Aquarius, and I doubt I'd be as immersed in the final chapter of the trilogy without it.
Title: Re: RELEASE — Blue Planet
Post by: FrikgFeek on September 17, 2016, 07:50:14 am
WiH part 2 isn't really the final part of the trilogy and it's unlikely to get voice acted any time soon. Maybe in like 5 years or something, but I wouldn't hold my breath.
Title: Re: RELEASE — Blue Planet
Post by: LaineyBugsDaddy on September 20, 2016, 05:45:59 pm
Yeah, WiH Pt. 2 is only the second half of part 2.
Title: Re: RELEASE — Blue Planet
Post by: AdmiralRalwood on September 20, 2016, 06:01:34 pm
Yeah, WiH Pt. 2 is only the second half of part 2.
...No, it's the 3rd act out of 5.
Title: Re: RELEASE — Blue Planet
Post by: LaineyBugsDaddy on September 20, 2016, 09:03:44 pm
To quote MacGuyver, "Oops."
Title: Re: RELEASE — Blue Planet
Post by: Luis Dias on September 21, 2016, 03:57:58 am
That's why it's called part 2! Come on it's obvious from the title alone, and the writer being Douglas Adams.
Title: Re: RELEASE — Blue Planet
Post by: mjn.mixael on September 25, 2016, 02:18:39 pm
FYI, the bpcomplete option in the installer does not install the mod image referenced in the mod.ini!
Title: Re: RELEASE — Blue Planet
Post by: Darius on September 25, 2016, 08:30:13 pm
Thanks, that should be fixed now.
Title: Re: RELEASE — Blue Planet
Post by: BigJerk on October 14, 2016, 06:37:52 am
So the way I understand it, WiH 1 and 2 are only the first two parts of the full series.  Considering the ending of Act 5 (or lack thereof, if you take my meaning), am I correct in assuming there's another campaign still waiting to be released that will continue/finish the War in Heaven campaign series?  I would hate to see it scrapped completely; the entire Blue Planet storyline, from AoA to WiH 2 are truly my favorite campaigns, even over the original fs2 campaigns.  The storytelling is some of the best I've seen, even over professional game developer storytelling.  So is there more to come, or am I holding my breath indefinitely?
Title: Re: RELEASE — Blue Planet
Post by: Luis Dias on October 14, 2016, 06:55:54 am
The campaign is still being worked on AFAIK, but given how it's not a professional setup, years can fly by without any new release. It's all being done out of love and personal dedication from volunteers. Personally I'm optimistic enough to hope to play the remaining War in Heaven campaign before 2020 comes along!
Title: Re: RELEASE — Blue Planet
Post by: General Battuta on October 14, 2016, 04:45:06 pm
Things are very slow right now because I gotta make my next book. But you never know when somebody will go nuts and crunch out a few missions in a couple months!

One way or another, the story will be finished. (The Granite Hunter forum game helped get some interesting story material out into the open.)
Title: Re: RELEASE — Blue Planet
Post by: BigJerk on October 20, 2016, 02:59:21 pm
You just made my day, General Battuta.  I understand (or perhaps I don't, but I have a general idea) of the immense amount of work you and the Blue Planet team put into this, and I will gladly wait ten years for a new campaign.  I just hadn't heard any word whatsoever regarding its continuation, so I was getting worried.  On an entirely different topic, has your post count exceeded your IQ yet?   :p
Title: Re: RELEASE — Blue Planet
Post by: LazPL on November 04, 2016, 11:10:50 am
Hello! I just played the latest BP, downloaded with the installer. But in the first mission of act III, having just destroyed the "unknown alien" fighters, the game crashed and gave me the below output. Any idea what this can be & how to fix it? Attaching the BP log as well.
Thanks!!

ntdll.dll! ZwWaitForSingleObject + 12 bytes
KERNELBASE.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_4_SSE2.exe! SCP_DumpStack + 213 bytes
fs2_open_3_7_4_SSE2.exe! ReleaseWarning + 318 bytes
fs2_open_3_7_4_SSE2.exe! sexp_debug + 220 bytes
fs2_open_3_7_4_SSE2.exe! eval_sexp + 5719 bytes
fs2_open_3_7_4_SSE2.exe! eval_when_do_one_exp + 267 bytes
fs2_open_3_7_4_SSE2.exe! eval_when + 475 bytes
fs2_open_3_7_4_SSE2.exe! eval_sexp + 930 bytes
fs2_open_3_7_4_SSE2.exe! mission_process_event + 297 bytes
fs2_open_3_7_4_SSE2.exe! mission_eval_goals + 268 bytes
fs2_open_3_7_4_SSE2.exe! game_simulation_frame + 739 bytes
fs2_open_3_7_4_SSE2.exe! game_frame + 302 bytes
fs2_open_3_7_4_SSE2.exe! game_do_frame + 397 bytes
fs2_open_3_7_4_SSE2.exe! gameseq_process_events + 199 bytes
fs2_open_3_7_4_SSE2.exe! game_main + 522 bytes
fs2_open_3_7_4_SSE2.exe! WinMain + 222 bytes
fs2_open_3_7_4_SSE2.exe! __scrt_common_main_seh + 253 bytes
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1081 bytes
ntdll.dll! RtlSubscribeWnfStateChangeNotification + 1028 bytes


[attachment deleted by admin]
Title: Re: RELEASE — Blue Planet
Post by: tomimaki on November 04, 2016, 02:05:14 pm
Don't destroy them ;)
Title: Re: RELEASE — Blue Planet
Post by: MitoPL on November 04, 2016, 02:11:26 pm
Wait. No window with a fancy text on it after the crash? :P
Title: Re: RELEASE — Blue Planet
Post by: FrikgFeek on November 04, 2016, 02:16:28 pm
Read the assertion maybe?
Title: Re: RELEASE — Blue Planet
Post by: LazPL on November 05, 2016, 06:11:40 am
Wait. No window with a fancy text on it after the crash? :P

Yes, that's  pasted into my post...
Title: Re: RELEASE — Blue Planet
Post by: MitoPL on November 05, 2016, 07:22:32 am
I am pretty sure this is the mission called First Contact.

Now that's how you bork First Contact:
Spoiler:
Among the ways and the walls there was a path of fire. But that path has gone out. This is known to us by the faculty that is ours alone, the forbidden sight, that which in its totality devoured the silver panontos but which in fraction grants us our sight.

This is wrong. This is not as it should be. It shall be corrected.


ntdll.dll! ZwWaitForSingleObject + 21 bytes
kernel32.dll! WaitForSingleObjectEx + 67 bytes
kernel32.dll! WaitForSingleObject + 18 bytes
fs2_open_3_7_3_SSE_20151121_71cf169.exe! <no symbol>
fs2_open_3_7_3_SSE_20151121_71cf169.exe! <no symbol>
fs2_open_3_7_3_SSE_20151121_71cf169.exe! <no symbol>

At least, that's what happened for me when I killed the two unknown fighters  :rolleyes:
Title: Re: RELEASE — Blue Planet
Post by: The E on November 05, 2016, 07:29:49 am
LazPL: Welcome to BP, where we will crash the game when you do something you really shouldn't. That crash is entirely intentional :P
Title: Re: RELEASE — Blue Planet
Post by: General Battuta on November 05, 2016, 10:42:56 am
If you can't see the message from the aliens when the crash pops up, though, that's a bug!
Title: Re: RELEASE — Blue Planet
Post by: LazPL on November 05, 2016, 05:57:41 pm
If you can't see the message from the aliens when the crash pops up, though, that's a bug!

I'll replay it and see what gives! Thanks!
Title: Re: RELEASE — Blue Planet
Post by: Zweistein000 on November 19, 2016, 07:28:51 pm
It's been years since I properly checked this, so please bear with me. Lest time I lpayed this War in heaven hadn't even begun asking for voice actors.

War in Heaven parts 1 and 2 represent the full 5 acts of war in heaven or 3 out of 5 acts with the remaining 2 still needing to be written?

Title: Re: RELEASE — Blue Planet
Post by: Aesaar on November 19, 2016, 10:22:23 pm
3 out of 5 acts have been released.  Only the first two have voice acting.
Title: Re: RELEASE — Blue Planet
Post by: Snarks on December 29, 2016, 10:25:30 am
Two small comments with minor spoilers:
Spoiler:
Can Levi die consistently? The scene is so much more epic when he loses his ****, but it doesn't seem like this happens every playthrough. Can the space suit's helmet be darkened/blacked out? The low poly face inside of it looks really out of place compared with how nice the rest of the game looks. It kinda ruins the mood in that one particular scene.
Title: Re: RELEASE — Blue Planet
Post by: herkie423 on May 11, 2017, 05:40:17 am
Hello guys 

Just a tiny hiccup. There are no radar icons yet. Just green lines. So I made a radar-shp.tbm file for this. I did the same for my downloaded Shadow Genesis.
Title: Re: RELEASE — Blue Planet
Post by: wistler on October 13, 2017, 10:53:34 am
Hi

I'm trying to reinstall BP but whenever I start the game I'm getting 'error!' messages. Whats the best build to play BP with, because I'm not having any luck with 3.6.17 (BP) 3.7.4 or 3.8.0

Thanks!
Title: Re: RELEASE — Blue Planet
Post by: General Battuta on October 13, 2017, 11:44:01 am
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: RELEASE — Blue Planet
Post by: wistler on October 14, 2017, 10:08:01 am
Here you go. Let me know if you need anything else.
Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace 2 Open version: 3.7.4.20160704
Passed cmdline options:
  -missile_lighting
  -3dshockwave
  -soft_particles
  -post_process
  -fxaa
  -enable_shadows
  -mod blueplanet2,blueplanet,mediavps_2014
Building file index...
Found root pack 'C:\Games\Freespace 2\blueplanet2\adv-bp2.vp' with a checksum of 0x4d6319c8
Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' with a checksum of 0x4f978a6b
Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' with a checksum of 0x64e738b9
Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' with a checksum of 0xbaa4dbd6
Found root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' with a checksum of 0x9689af32
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' with a checksum of 0xd8f529e2
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Advanced.vp' with a checksum of 0x337ffc37
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' with a checksum of 0x23b7997e
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' with a checksum of 0xa69eade8
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' with a checksum of 0x070ae320
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' with a checksum of 0x6fbd3357
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Music.vp' with a checksum of 0x6c8f665e
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' with a checksum of 0x04a9e65a
Found root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Root.vp' with a checksum of 0x107a739e
Found root pack 'C:\Games\Freespace 2\Root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'C:\Games\Freespace 2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'C:\Games\Freespace 2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'C:\Games\Freespace 2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'C:\Games\Freespace 2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'C:\Games\Freespace 2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'C:\Games\Freespace 2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'C:\Games\Freespace 2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'C:\Games\Freespace 2\blueplanet2\' ... 0 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\adv-bp2.vp' ... 33 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-audio1.vp' ... 243 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-core.vp' ... 92 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals1.vp' ... 682 files
Searching root pack 'C:\Games\Freespace 2\blueplanet2\bp2-visuals2.vp' ... 2480 files
Searching root 'C:\Games\Freespace 2\blueplanet\' ... 0 files
Searching root 'C:\Games\Freespace 2\mediavps_2014\' ... 1 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_A-Glows.vp' ... 1735 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Advanced.vp' ... 1654 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Assets.vp' ... 2015 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_CB_ANI_2.vp' ... 57 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Effects.vp' ... 2063 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Music.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_RadarIcons.vp' ... 24 files
Searching root pack 'C:\Games\Freespace 2\mediavps_2014\MV_Root.vp' ... 848 files
Searching root 'C:\Games\Freespace 2\' ... 15 files
Searching root pack 'C:\Games\Freespace 2\Root_fs2.vp' ... 157 files
Searching root pack 'C:\Games\Freespace 2\smarty_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\sparky_fs2.vp' ... 3027 files
Searching root pack 'C:\Games\Freespace 2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'C:\Games\Freespace 2\stu_fs2.vp' ... 2355 files
Searching root pack 'C:\Games\Freespace 2\tango1_fs2.vp' ... 32 files
Searching root pack 'C:\Games\Freespace 2\tango2_fs2.vp' ... 15 files
Searching root pack 'C:\Games\Freespace 2\tango3_fs2.vp' ... 10 files
Searching root pack 'C:\Games\Freespace 2\warble_fs2.vp' ... 52 files
Found 27 roots and 19001 files.
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Game Settings Table: Using Standard Loops For SEXP Arguments
Game Settings Table: Using standard event chaining behavior
Game Settings Table: External shaders are DISABLED
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "ALC_EXT_EFX".
You are not using OpenAL Soft. Disabling enhanced sound.

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Generic Software on Speakers (Realtek High Definition Audio)
  Capture device: <not available>
... OpenAL successfully initialized!
Initializing OpenGL graphics device at 1280x960 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : GeForce GTX 960/PCIe/SSE2
  OpenGL Version   : 4.5.0 NVIDIA 385.41

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_ARB_shader_texture_lod".
  Using extension "GL_ARB_texture_float".
  Using extension "GL_ARB_draw_elements_base_vertex".
  Using extension "GL_EXT_framebuffer_blit".
  Using extension "GL_EXT_geometry_shader4".
  Using extension "GL_EXT_texture_array".
  Using extension "GL_ARB_uniform_buffer_object".
  Found extension "GL_EXT_transform_feedback", but can't find the required function "glBeginTransformFeedbackEXT()".  Extension will be disabled!
  Using extension "GL_ARB_draw_instanced".
  Using extension "GL_ARB_texture_buffer_object".
  Found special extension function "wglSwapIntervalEXT".

Compiling new shader:
Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
Shader Variant Features:
Compiling new shader:
Particle Effects
   Loading built-in default shader for: effect-v.sdr
   Loading built-in default shader for: effect-particle-f.sdr
   Loading built-in default shader for: effect-screen-g.sdr
Shader Variant Features:
Geometry shader point-based particles
Compiling new shader:
Distortion Effects
   Loading built-in default shader for: effect-distort-v.sdr
   Loading built-in default shader for: effect-distort-f.sdr
Shader Variant Features:
Compiling new shader:
Deferred Lighting
   Loading built-in default shader for: deferred-v.sdr
   Loading built-in default shader for: deferred-f.sdr
Shader Variant Features:
Compiling new shader:
Clear Deferred Lighting Buffer
   Loading built-in default shader for: deferred-clear-v.sdr
   Loading built-in default shader for: deferred-clear-f.sdr
Shader Variant Features:

Compiling new shader:
Post Processing
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: post-f.sdr
Shader Variant Features:
Compiling new shader:
Bloom Brightpass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: brightpass-f.sdr
Shader Variant Features:
Compiling new shader:
Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Horizontal blur pass
Compiling new shader:
Gaussian Blur
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: blur-f.sdr
Shader Variant Features:
Vertical blur pass
Compiling new shader:
FXAA
   Loading built-in default shader for: fxaa-v.sdr
   Loading built-in default shader for: fxaa-f.sdr
Shader Variant Features:
Compiling new shader:
FXAA Prepass
   Loading built-in default shader for: post-v.sdr
   Loading built-in default shader for: fxaapre-f.sdr
Shader Variant Features:
  Max texture units: 4 (32)
  Max client texture states: 4 (8)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 16384x16384
  Max render buffer size: 16384x16384
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  OpenGL Shader Version: 4.50 NVIDIA
... OpenGL init is complete!
Size of bitmap info = 797 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-turretHotkey-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-trigger-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-tcard-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-stupid-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-equip-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-debrisgrav-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-csc-sct.tbm' ...
TBM  =>  Starting parse of 'bp2-betty-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
WARNING: "Too many icons in icons.tbl; only the first 105 will be used" at missionbriefcommon.cpp:295
Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
sounds.tbl(line 629): Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, ] instead.

ERROR: sounds.tbl(line 629):
Error: Missing required token: [#Flyby Sounds End]. Found [$UEF: 0 T_flyby1.wav, 0, 0.75, ] instead.

File: parselo.cpp
Line: 331
Still opened files:
Title: Re: RELEASE — Blue Planet
Post by: The E on October 14, 2017, 10:12:14 am
Please make sure that you have installed BP using the installer. You are using a wildly outdated version of the mod.
Title: Re: RELEASE — Blue Planet
Post by: wistler on October 14, 2017, 02:39:41 pm
Hi E, I was struggling to get the installer to work so i tried installing manually.

Just tried the launcher again and seems to be working so fingers crossed it solves the problem thanks!
Title: Re: RELEASE — Blue Planet
Post by: Helljumper441 on June 22, 2018, 11:39:16 am
Hello all,


LONG time fan of this mod, and trying to install it once more on my new laptop.

When i tried to use the installer, it keeps saying that "There was a problem accessing the remote sites. please check your connection and try again"

i also tried using java enabled one as well as the .exe and same result.


a manual download of all files results in me being unable to extract any of the files, which is frustrating beyond belief. Tried using win zip and kept getting error messages when attempting an unzip.


Any help would be greatly appreciated. Thank you.
Title: Re: RELEASE — Blue Planet
Post by: General Battuta on June 22, 2018, 04:07:09 pm
Try using 7zip to unzip them.
Title: Re: RELEASE — Blue Planet
Post by: Helljumper441 on June 23, 2018, 02:44:57 am
Try using 7zip to unzip them.


Just tried that one, got the same "access denied" message, so thats now three different programs ive been blocked from... I'm scratching my head here as it seems like my system has locked itself down and i dont know which permissions to change to allow these programs to function properly.
Title: Re: RELEASE — Blue Planet
Post by: rubixcube on June 23, 2018, 08:34:07 am
Just tried that one, got the same "access denied" message, so thats now three different programs ive been blocked from... I'm scratching my head here as it seems like my system has locked itself down and i dont know which permissions to change to allow these programs to function properly.

Sounds like something is off with your computer.

This Stack Overflow page might be helpful https://superuser.com/questions/387158/why-does-7-zip-exe-return-access-is-denied-with-these-arguments-parameters (https://superuser.com/questions/387158/why-does-7-zip-exe-return-access-is-denied-with-these-arguments-parameters)

Title: Re: RELEASE — Blue Planet
Post by: Renegade Paladin on July 01, 2018, 04:09:59 pm
So, is there no hope for there being a voice acting in the future? I absolutely loved the VA for both War in Heaven 1 and Age of Aquarius, and I doubt I'd be as immersed in the final chapter of the trilogy without it.
All anyone ever needs to do to get me to record for this is drop me a line.  I'd love to reprise the GTC Duke, or take on a new role if she doesn't show up again. 

And hi, long time, no log in.  I turned in voice acting lines for basically every male part for War in Heaven part 1 but I dropped off of playing before it was implemented and don't even know if any of my recordings got used.  I recently reinstalled X-Wing: Alliance to show my nephew what Star Wars games used to be like, though, and it's put the Freespace bug back on me again.  :)  Can't wait to try some of the new stuff.
Title: Re: RELEASE — Blue Planet
Post by: Buckshee Rounds on October 10, 2018, 05:38:23 pm
I reinstalled FS2 recently and tried to download BP, but the manual links are broken and FSOpen Installer doesn't list the mod. Help.
Title: Re: RELEASE — Blue Planet
Post by: Nightmare on October 10, 2018, 05:54:19 pm
Use the manual links from the Knossos website. It's in the top nav-bar.
Title: Re: RELEASE — Blue Planet
Post by: PIe on October 10, 2018, 06:26:26 pm
Better yet, just install and use Knossos.
Title: Re: RELEASE — Blue Planet
Post by: Buckshee Rounds on October 11, 2018, 08:34:56 am
That did the trick, thanks!
Title: Re: RELEASE — Blue Planet
Post by: Belisarius on October 16, 2018, 01:04:49 am
Sorry for the dead links. I'm going to contact the hoster and tell hm to re-up the files if possible.

A few months back there was a problem with a few licences and the server had to move. I'm sorry for the inconveniance.
Title: Re: RELEASE — Blue Planet
Post by: Darius on October 16, 2018, 05:50:08 am
I'll take the opportunity to point the link to Knossos  for now.
Title: Re: RELEASE — Blue Planet
Post by: Nalin Srivastava on February 12, 2019, 04:59:48 am
Can you guys add glow point overrides again pls like you did in the first release of act 3. Graphics really looked good with glowpoint overrides
Title: Re: RELEASE — Blue Planet
Post by: Durandal7 on September 09, 2019, 04:30:50 am
Would it be possible to add an optional cockpit mod like it was done here? https://www.hard-light.net/forums/index.php?topic=71151.msg1666291#msg1666291 (a single .vp file to drop in the blueplanetcomplete-1.0.5 folder)

I would do that myself if I had the skill, for now I tried adding the "show ship" in the flags section of the bp-shp.tbm file, but it did not work :(
Title: Re: RELEASE — Blue Planet
Post by: Nightmare on September 09, 2019, 12:05:02 pm
AFAIK it requires some specification in the ships.tbl too. A BP cockpit mode was done before, so wouldn't it just have to be added to Knossos?
Title: Re: RELEASE — Blue Planet
Post by: Durandal7 on September 09, 2019, 02:54:26 pm
Maybe they are not in Knossos because they don't work anymore? adv-bp2-cockpits worked with Blue Planet: War in Heaven, but now it's Blue Planet Complete and it does not work anymore.
There are actually 2 tables inside that mod: "bp2-shp.tbm" and "bp2-pit-shp.tbm". There are however also models (.pof) and maps (.dds). In the .dds files I spotted the static MFDs (Multi-Functional Displays) that I remember seeing when I played with the cockpit mod a few years ago, but that type of file is not present in other cockpit mods, so maybe they are not important. I mean, there are even sound files packaged in this .vp mod.
Title: Re: RELEASE — Blue Planet
Post by: Nightmare on September 09, 2019, 03:55:55 pm
IIRC they were made by Dragon who once was part of the BP team (but remained somewhat separate) but left HLP later, so it was most likely only his pet project.
Title: Re: RELEASE — Blue Planet
Post by: Ghaleon4 on September 15, 2019, 05:40:29 pm
Hello!
I absolutely have cockpits working or can get them to work in any contemporary/popular mod:  FSPort (MediaVPs), MediaVPs 3.8, and Blue Planet Complete at least.
It's been awhile since I configured them, and have installed them in such a way that I think they pretty much work in *any* mod.

Durandal7 is correct, you have to edit the ship tables and some other scripting asset to get the cockpit to load for certain ships, and to use the right hud.

Honestly, if someone wanted to just look at how I did it sometime, I'd just show you all my files.
Title: Re: RELEASE — Blue Planet
Post by: Iain Baker on September 16, 2019, 02:11:37 pm
Hello!
I absolutely have cockpits working or can get them to work in any contemporary/popular mod:  FSPort (MediaVPs), MediaVPs 3.8, and Blue Planet Complete at least.
It's been awhile since I configured them, and have installed them in such a way that I think they pretty much work in *any* mod.

Durandal7 is correct, you have to edit the ship tables and some other scripting asset to get the cockpit to load for certain ships, and to use the right hud.

Honestly, if someone wanted to just look at how I did it sometime, I'd just show you all my files.


It would be awesome to have these as options in the next Media VP update :-)
Title: Re: RELEASE — Blue Planet
Post by: csharporbflat1 on November 07, 2019, 11:29:38 am
so it is now about 5 years since release and I really enjoyed acts 1-3. Has acts 4-5 ever been voice acted? Was kind of left hanging and would be nice to finish the mission.
Title: Re: RELEASE — Blue Planet
Post by: Nightmare on November 07, 2019, 11:32:00 am
Acts 4 and 5 of WiH aren't out yet. I doubt there will be more VA as it consumes a lot of time that the team dedicates to making playable content when they find the time to do that.