Merc Spoiler:
It's totally worth getting a merc ASAP. You can only have one at a time, but they stick with you after the initial one time payment until they are destroyed, plus they are relatively cheap for whatever stage in the game you are at. They don't take a percentage of a mission payout, sometimes they may kill a ship with a bounty and you don't get said bounty. Also you can pretty much micro manage them if you wish. They all fly gunships, can really help with fighter screening or just providing another target for the enemy.
Yeah, comparing this to EVE is totally misleading. I was mostly PVE for credits in EVE, the combat quickly became a chore, especially salvaging the battlefield afterwards. Sure, the missions are going to get repetitive eventually in any open ended game, but until that point, you don't feel so forced to do chores. You already bought the game. Don't need a three month subscription to train up skills.
Freelancer is brought up a lot as a comparable game which is fair, but I stand by the opinion combat is a lot more AC: Black Flag ship to ship fighting.
I'm going to stop campaigning on this thread for the game now, like I said, I found it pretty solid for a 20 hour story and I feel like I'm repeating myself going on about what it is and isn't. I will gladly answer any questions or respond to any bragging rights anyone brings up to the best of my abilities :warp:
Merc Spoiler:
It's totally worth getting a merc ASAP. You can only have one at a time, but they stick with you after the initial one time payment until they are destroyed, plus they are relatively cheap for whatever stage in the game you are at. They don't take a percentage of a mission payout, sometimes they may kill a ship with a bounty and you don't get said bounty. Also you can pretty much micro manage them if you wish. They all fly gunships, can really help with fighter screening or just providing another target for the enemy.
Yeah, comparing this to EVE is totally misleading. I was mostly PVE for credits in EVE, the combat quickly became a chore, especially salvaging the battlefield afterwards. Sure, the missions are going to get repetitive eventually in any open ended game, but until that point, you don't feel so forced to do chores. You already bought the game. Don't need a three month subscription to train up skills.
Freelancer is brought up a lot as a comparable game which is fair, but I stand by the opinion combat is a lot more AC: Black Flag ship to ship fighting.
I'm going to stop campaigning on this thread for the game now, like I said, I found it pretty solid for a 20 hour story and I feel like I'm repeating myself going on about what it is and isn't. I will gladly answer any questions or respond to any bragging rights anyone brings up to the best of my abilities :warp:
Well I did find it quite neat for what it is. took me about what... 3-4 afternoons to play through the story and try out some of the Dreadnoughts and I'd say it was definitely worth the money.
Way more Enjoyment/Fun per hour played than I'd get playing some MMO-Grinder/Eve PvE in any case lol.
I mean ... it has that Firefly vibe going, that kickass soundtrack and quite solid gameplay centered around blowing huge spaceships to bits with large explosions. Perfect afternoon/after-work enjoyment ;-)