Hard Light Productions Forums

Hosted Projects - FS2 Required => Blue Planet => Topic started by: hardcorecrush on April 08, 2016, 10:48:57 am

Title: Turret deployment bug during Eye of the Storm
Post by: hardcorecrush on April 08, 2016, 10:48:57 am
I have a problem with the shells of the Ignatus not hitting the platforms in Eye of the Storm, which means the turrets will never be deployed. Instead they fly past the platforms and start orbiting them.

Screenshot attached of the shells missing the platforms.
(http://i.imgur.com/rfAiVlH.png)

[attachment DELETED!! by Strong Bad]
Title: Re: Turret deployment bug during Eye of the Storm
Post by: Italianmoose on April 08, 2016, 10:53:07 am
o.O

Usual questions, what OS, release version, install method, etc.? I've played through that mission reasonably recently and it appeared to be fine on that front.
Title: Re: Turret deployment bug during Eye of the Storm
Post by: hardcorecrush on April 08, 2016, 11:40:41 am
Win7
FS2 Open 3.7.3 12b9806
And installed BP via the installer .jar installer (IIRC)
The issue seems to be random, some of the "shells" works fine, others miss the platforms. I haven't found a way of reliably reproduce it.
Title: Re: Turret deployment bug during Eye of the Storm
Post by: GhylTarvoke on April 08, 2016, 11:55:50 am
It's a really unpredictable bug. It happened to me consistently for a while, and then it stopped for no reason at all.
Title: Re: Turret deployment bug during Eye of the Storm
Post by: Axem on April 08, 2016, 12:10:00 pm
Yeah, this has been reported before (http://www.hard-light.net/forums/index.php?topic=90934.0) and I could never get to reproduce the problem myself...

The best course of action I can recommend is just "restart until it starts working". :blah:
Title: Re: Turret deployment bug during Eye of the Storm
Post by: Phantom Hoover on April 08, 2016, 12:36:47 pm
Given the amount of trouble that these have caused would it not be better to decouple the deployment logic from the effect and just spawn the turrets after a certain delay?
Title: Re: Turret deployment bug during Eye of the Storm
Post by: Axem on April 08, 2016, 01:05:44 pm
I wouldn't want to completely decouple the effect/deployment. Its a cool effect and I really love the look of it (when it works anyway). What I might do is have a fail safe timer that if after however long and this thing is still in the air, then just give up and deploy.