Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 07, 2016, 09:40:31 am
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Here is the nightly for OS X on 07 Jul 2016 - Revision 876663f
Open non-feature issues in Mantis (http://scp.indiegames.us/mantis/view_all_set.php?type=3&source_query_id=611): 123
Group: Standard
fso_Standard_20160707_876663f.tgz (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20160707_876663f.tgz)
MD5Sum (http://swc.fs2downloads.com/builds/OSX/fso_Standard_20160707_876663f.md5)
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commit a43bb9a
Author: Samuel Cho <Thu Jul 7 00:11:09 2016 -0700>
Commit: Samuel Cho <Thu Jul 7 00:13:39 2016 -0700>
OpenGL 2.1 spec doesn't support texture LOD lookups in the fragment shader unless we use GL_ARB_shader_texture_lod. Should allow PBR to work on Mac now.
code/graphics/gropenglshader.cpp | 1 +
1 file changed, 1 insertion(+)