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FreeSpace Releases => Mission & Campaign Releases => Topic started by: HLD_Prophecy on November 25, 2016, 03:36:57 pm

Title: [RELEASE] Lost
Post by: HLD_Prophecy on November 25, 2016, 03:36:57 pm
(https://dl.dropboxusercontent.com/s/4ctcaefsyi14qlk/Lost_banner.jpg?dl=0)

Lost is about waking up in the middle of nowhere, alone.

(https://dl.dropboxusercontent.com/s/wm63bvda9uofdyt/screen0033.jpg?dl=0)

It's a short story. I intended it to take no more than ten or fifteen minutes for a full playthrough.

(https://dl.dropboxusercontent.com/s/f9ibmqow3w6vtlu/screen0032.jpg?dl=0)

It really is a short story. I came up with the plot, more or less, in a day; the mod itself has been continouously touched up for the past few years.

(https://dl.dropboxusercontent.com/s/gc5uahuu1scrvw9/screen0035.jpg?dl=0)

Lost was part FRED exercise, part hobby, part relaxing pastime. I hope all enjoy it as much as I enjoyed putting it together.  :)

(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/Lost)

[I can pack up the mod files into a folder (classic manual install style) on request; however I highly recommend using Knossos for simplicity and user-friendliness. .]

CREDITS!

I'd recommend not reading these over until you've finished playing. Credits are also located in 'credits.txt' in the mod files.

Spoiler:
Voice:

HLP user Millbear (Simon) is the talent behind the superb voice clips used in the final mission. Many thanks for his endless patience and professionalism!

Ships:

AF Serio: FSF, Freespaceking.

Akrotiri: Bobbau, Esarai, FSF, Freespaceking.

Malia: Original model by the Inferno team, was upgraded by the ASW team.

Angel: Venom (Nico), with conversion help from Woomeister, HTL model by Vasudan Admiral.


Interface:

HUD and icons came from ASW. Custom HUD sounds are also from ASW. Loading animation is from ASW.

Other interface art was made for me by Spoon.


Weapons:
 
The Defender (Pharnec) and Intruder are from ASW. I don't know who is responsible for them, but thank you whoever you are.


Music:

The scary rise sound effect from the intro scene is from the game NaissanceE. Not a game I recommend playing, unless you crave brutalist architectural nightmares.

HomePlanet_Amb, AD_Battle3, AD_Victory: From the Ancient-Shivan War mod, these are uncredited so I'm not sure who made them.

The_White, Gentle, Gears, Not_Forgotten: From the Kairo Arranged Soundtrack (it's the indie game, not the movie), by Bartosz Szturgiewicz. Used under the Creative Commons license.


Beta Testers:

Xenocartographer and Cazao.
Massive thanks to these two totally awesome dudes and their awesome feedback for bringing my mod from a very rough draft to a possibly-release-worthy state!

General thanks to everyone who answered my innumerable questions through the forums.

Even more thanks to anyone who worked on Ancient-Shivan War.

I'd like to give a shoutout: Most of the music in this mod is taken from the indie game Kairo (http://kairo.lockeddoorpuzzle.com/). It's a pretty awesome game, with a masterfully crafted ambient drone soundtrack by Bartosz Szturgiewicz (goes under the stage name Wounds). The tracks I included are clips, not full tracks, and there are many more to be found in the full OST (https://wounds.bandcamp.com/album/kairo-arranged-soundtrack). If you liked the music, consider giving the album a buy!

On the Bandcamp page linked above, Bartosz specifically permits reuse with credit, under the Creative Commons License.

Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on November 25, 2016, 03:39:44 pm
OH MY GOODNESS I DID IT

I actually RELEASED! A MONTH AHEAD OF SCHEDULE

OH YEAH OH YEAH OH YEAH

Let the bug reports... BEGIN!!!   :D

Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on November 25, 2016, 03:43:31 pm
I want to take this chance to thank my two Beta Testers, Cazao and Xenocartographer. They were totally great, sending me way more feedback than I had thought possible and helping me to make massive changes.

I can't believe that I actually thought it was ready to release before beta-testing. :P Thanks guys, you get kudos!
Title: Re: [RELEASE] Lost
Post by: 0rph3u5 on November 25, 2016, 04:34:32 pm
Congratulations on the release! :D

I will mark this down as "play after my release"
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on November 25, 2016, 04:56:01 pm
Congratulations on the release! :D

I will mark this down as "play after my release"

You mean The Lost Generation, right?

Title: Re: [RELEASE] Lost
Post by: Nyctaeus on November 25, 2016, 09:13:29 pm
Interesting :)

Spoiler:
Somekind of ancient dream? Tenebra-styled set of missions played completly inside of mind of some ancient individual?
I really have no idea what exactly I played, but I like mysterious feel and the whole wtf vibe from it :D. Open each mission, than Background window and enter "starfield.pof" in skybox section.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on November 26, 2016, 09:41:20 am
Interesting :)

Spoiler:
Somekind of ancient dream? Tenebra-styled set of missions played completly inside of mind of some ancient individual?
I really have no idea what exactly I played, but I like mysterious feel and the whole wtf vibe from it :D. Open each mission, than Background window and enter "starfield.pof" in skybox section.


Hey thanks!

Spoiler:
How many times did you try the last mission?

Thanks for the tip, I didn't know that skyboxes were included in the MediaVP's by default. I thought you had to get custom made ones. I'll add them and update the download link. :)
Title: Re: [RELEASE] Lost
Post by: Nyctaeus on November 26, 2016, 09:58:28 am
Spoiler:
One time. I just scanned the Malia and mission ended after all. I was curious where is the Akrotiri, as it's in the database but I didn't meet it in any misssion
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on November 26, 2016, 11:21:52 am
Spoiler:
One time. I just scanned the Malia and mission ended after all. I was curious where is the Akrotiri, as it's in the database but I didn't meet it in any misssion

Spoiler:
The Akrotiri should have come out of the Knossos.

I can neither confirm nor deny that there might possibly be a chance of there being more than meets the eye in that mission.  :p Have you tried disobeying?
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on November 26, 2016, 11:58:00 am
I've updated the download link with 1.1!

Changelog:

-Added starfield.pof skybox to every mission

-??? (http://www.hard-light.net/news/article/hlp-newsletter-november-2016)
Title: Re: [RELEASE] Lost
Post by: Neptune on November 27, 2016, 07:11:40 am
Hmm, atmospheric stuff (like Sync) isn't really my cup of tea, but i'll give it a go. I've seen you posting a lot lately, but i'm new, so take anything from me with a grain of salt :P

-----

Spoiler:

Impressions as i'm playing through:

I don't think the opening cutscene added a great deal - especially with the sudden cut to the pilot select screen.

The Main menu looks nice, however. The font is from BP, correct? It's lovely and nice on the eyes.

Is there a reason for the ship entries being cleared, but the weapons and intel not being cleared? As I said, i'm not really a fan of these kinds of things, but i'm not sure if this is an oversight or supposed to add to the mindgames.

The loading screen looks nice. Now i'm interested in learning how to make a custom one.

----

Well, the first mission is interesting. I spammed Shift-O for a bit trying to get the hud to work and eventually realized it was disabled.

The debris from the start of the second mission is from an Elysium and TAC containers, but a Faustus warped out last mission. Is that a plot point, or something?


The mindgames started to get real around the second mission when I couldn't move through a gap:

(http://i.imgur.com/ceSqGA3.jpg)

Spoiler:
Continuing with the second mission, I found some very...interesting interactions when I tried to play with the interplanetary (http://i.imgur.com/QIcnzGB.png) bovines. (http://i.imgur.com/CsFEWSi.png) Perhaps making them invincible/unable to be moved/clip through wouldn't be a bad idea.

After finally managing to make my spaceship an hero to free myself from the steel prison, I attempted the second mission again.

I scanned the things, then went into Jump Node 0 - Are they meant to be called Jump Node 0 and Jump Node 1? - When leaving Jump Node 0, the message "Jump Now" dissapears, but I am still able to warp. I'm not sure if that's intentional or not.

---

Moving to mission 3 - it seems pretty straightforward. However, the "jump now" feature is still there - If I move out of the jump node, I can still jump. Are you supposed to be able to take down the shivan fighters? My weapons seem pretty weak, and despite giving it a few goes I haven't been able to (But then again, i'm a pretty bad player). If I afterburn to the node, I can jump out before the "desperate" is destroyed (which seems to be the departure cue for the shivan fighters) - is that also intended?

---

Gee, no shields, debris field, bad weapons, and a dragon behind you? After 3 non-combat missions that's kind of evil, man.

After slogging out the gauntlet...Well, I kinda felt like shooting stuff still, so I shot the sentry. And then the Ravana appeared Lion's-den style. Unfortunately I have hit my burners too many times for this to be a big surprise, so it didn't catch me off guard. Nice try though! I'm not sure if it's linked to blowing up the sentry gun or approaching the jump note, but i'll continue regardless and come back later.

---

I booted up the final mission and saw some neutral IFF fighters in the distance. I went over and tried to ram them to death, but before I could succeed everything exploded and the...GTC Orff warped in? How did it get here?

So I rebooted it, and then the Akrotiri warped out in front of my face at ludicrous speed (https://www.youtube.com/watch?v=ygE01sOhzz0&t=37s), smacking me in the face and flinging me across the map. I'll have to wait more then 15 minutes to change my shorts, since now i'm a stain on the edge of my fighter's cockpit.

---

I went back to mission 4, and turns out you can just afterburn right through. Don't need to kill any shivans or anything, or even dodge the Ravana if you burn straight ahead. I'm not sure what the significance of the little turret is - I must have destroyed it just as I got within distance of the portal the first time around.

Overall, this was a pretty great playthrough, but probably not in the way you intended it to be - I had more fun in a JAD-esque way then in an atmospheric kind of way.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on November 27, 2016, 01:56:50 pm
It's kind of hard to quote your whole post Neptune, so I'll just give general responses. Thanks for playing!

Spoiler:
As for the atmosphere and plot... I guess all I can say is that I didn't mean for it to appeal to people if you don't like atmospheric stuff like Sync. I'm not sure what to say, it's just the genre I chose to work with. I'm not trying to be anywhere near as good as Sync and Transcend...  :p

Yes, the Faustus is related to an important plot point.

My intention was that you're supposed to run when the Shivans show up, not fight. The missions are supposed to be runs from the start, just shoot to the node.

The interplanetary bovines is a reference to a comment that Axem made about my mod. I wasn't intending the player to interact much with the station, so if you got stuck then... you got stuck.

The font I used for the buttons is actually called TradeMarker Light. I've used it for creative projects ever since I saw how it was used in Lego's Bionicle theme. The font I used for the title is called Goudy Trajan, also having been used in Bionicle.

The opening movie was never intended to be much. It took me all of ten minutes to throw together in windows movie maker. I mostly did it for fun, and I was bothered by how the default cutscene had nothing to do with the mod.

The Akrotiri jumping on top of you didn't happen to me, it's supposed to jump in at the Knossos. Thanks for telling me about it, I'll see if anyone else has the problem and fix it if so.

And just a final note - please remember that this is my first mod.  :) I'm just an amateur, and I had to ask like a hundred questions on the forums just to get it to work as it did. I'm no Axem, and at the end of the day Lost was largely a FREDing exercise.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on November 27, 2016, 03:28:31 pm
I've updated to 1.2!

Changelog:
Spoiler:
-Made Key cargo show up

-Removed ability to give orders to Key

-Made Terran debris in mission 4 Unknown (was previously Friendly)
Title: Re: [RELEASE] Lost
Post by: Neptune on November 27, 2016, 06:15:42 pm
It's kind of hard to quote your whole post Neptune, so I'll just give general responses. Thanks for playing!

No problem. Despite this kind of stuff not being my cup of tea - as I mentioned, I quite enjoyed it.

Quote
And just a final note - please remember that this is my first mod.  :) I'm just an amateur

Hey, so am I! You did a great job, and I wanted to present my playthrough in a slightly different way with more then just the usual "Yeah it was good."
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on November 28, 2016, 02:35:20 pm
It's kind of hard to quote your whole post Neptune, so I'll just give general responses. Thanks for playing!

No problem. Despite this kind of stuff not being my cup of tea - as I mentioned, I quite enjoyed it.

Quote
And just a final note - please remember that this is my first mod.  :) I'm just an amateur

Hey, so am I! You did a great job, and I wanted to present my playthrough in a slightly different way with more then just the usual "Yeah it was good."

Right - I mean, I'm glad you enjoyed it even if it was in a JAD-ish way. :P
Title: Re: [RELEASE] Lost
Post by: MitoPL on January 07, 2017, 06:30:45 pm
Well, this was refreshing. Something that hasn't been done since Sync, I suppose...
Spoiler:
Did I see everything that has been in these mere 5 missions by burning through first 4 ones and looking at both endings of no. 5?
Now, should I go for an over-interpretation? Is it somehow related to purpose of all the events of Freespace? Is the science ship a symbol of humanity tinkering with something they shouldn't tinker with? Is the freighter a symbol of somehow awakening the Destroyers by us and getting kicked by them hard?
...did the Faustus awaken the player's avatar?
Is Orff a symbol of humanity recovering from the second Incursion? Would this mean that Shivans have been somehow stopped by the Child refusing to release "it"?

... is all of this somehow related to BP's Great Darkness?
I have so many questions.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 09, 2017, 08:59:14 am
Well, this was refreshing. Something that hasn't been done since Sync, I suppose...
Spoiler:
Did I see everything that has been in these mere 5 missions by burning through first 4 ones and looking at both endings of no. 5?
Now, should I go for an over-interpretation? Is it somehow related to purpose of all the events of Freespace? Is the science ship a symbol of humanity tinkering with something they shouldn't tinker with? Is the freighter a symbol of somehow awakening the Destroyers by us and getting kicked by them hard?
...did the Faustus awaken the player's avatar?
Is Orff a symbol of humanity recovering from the second Incursion? Would this mean that Shivans have been somehow stopped by the Child refusing to release "it"?

... is all of this somehow related to BP's Great Darkness?
I have so many questions.

But if I told you the answers it would ruin the fun. :P

Spoiler:
I guess I can say that you don't need to worry about reading too much into it. I think the truth is less complicated than you may be thinking.

GTI does have a habit of tinkering with things that they shouldn't and waking up things that were better left asleep. Just sayin'.  ;)
Title: Re: [RELEASE] Lost
Post by: MitoPL on January 09, 2017, 01:24:02 pm
Well, so I think I'll get it a bit simpler.

Spoiler:
So either the GTI found this... entity and the campaign is the recollection of its memories that have been recovered by the GTI...
Or the GTI awakened it and the player is just there, witnessing the events, making decisions.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 13, 2017, 06:42:54 pm
Well, so I think I'll get it a bit simpler.

Spoiler:
So either the GTI found this... entity and the campaign is the recollection of its memories that have been recovered by the GTI...
Or the GTI awakened it and the player is just there, witnessing the events, making decisions.

Well, do you want the truth?

Thanks for playing, by the way, glad you liked it. :D
Title: Re: [RELEASE] Lost
Post by: MitoPL on January 13, 2017, 07:15:44 pm
Well, I'm so damn intrigued that I simply can't resist... :P

Perhaps if not here (if you don't want to spoil it for someone) than just PM me with that?
Title: Re: [RELEASE] Lost
Post by: JSRNerdo on February 07, 2017, 05:08:19 am
Why do I keep randomly self-destructing at the start of missions
Title: Re: [RELEASE] Lost
Post by: niffiwan on February 07, 2017, 06:10:15 am
FSO is trying to tell you something  :nervous:
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 07, 2017, 11:19:35 am
Why do I keep randomly self-destructing at the start of missions

Uh oh.

Um...

So, do you always self-destruct at the same time? Does it happen on every mission?
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 07, 2017, 01:30:09 pm
I just made a little change -
Spoiler:
the intro cutscene is now 101% more fun!

Don't skip the default FS2 intro after the splash screen.

Get Lost 1.3 here! (link killed by OP :))
Title: Re: [RELEASE] Lost
Post by: JSRNerdo on February 07, 2017, 06:00:20 pm
I self-destruct at the very start of the mission, seemingly at random. When I restart I also self-destruct. It went away after I replayed the previous mission though  :confused:
Title: Re: [RELEASE] Lost
Post by: Goober5000 on February 08, 2017, 12:14:43 am
Which mission, which previous mission, post your fs2open log, etc.  Reports consisting of just "it doesn't work" aren't very helpful.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 09, 2017, 01:24:54 pm
I self-destruct at the very start of the mission, seemingly at random. When I restart I also self-destruct. It went away after I replayed the previous mission though  :confused:

So are you saying that it's not a problem now? Do you really really want to find out what went wrong or are you okay now that the problem is gone?
Title: Re: [RELEASE] Lost
Post by: Goober5000 on February 10, 2017, 05:48:00 pm
Well, I just played this.  I liked it, and it was short enough that I got through it in maybe 10 or 15 minutes, as advertised.

Spoiler-free points:

Spoilerrific points:
Spoiler:
  • I was able to figure out that a) I should run away from the Shivans, and b) that I should replay the last mission to try both endings.  So those aspect worked.
  • I still have no idea what actually happened, or what was the significance of the ships, the missions, or the narration.  Or who was sending the narration - presumably the ship in the final mission, but there was no clue as to why or for what purpose.  The campaign does a good job of establishing mood but not much else.  There's only the hint of a story, rather than an actual story.
  • Aside from checking out the alternate ending to the last mission, there's not much replay value.
Bottom line: this was a fun little diversion, and short enough to be effective at what it did.  It was also technically proficient, more so than I would have expected from a first-time modder.
Title: Re: [RELEASE] Lost
Post by: MitoPL on February 11, 2017, 06:47:48 am
Oh, right... Isn't the loading bar ripped of ASW? :P
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 11, 2017, 09:07:50 am
Oh, right... Isn't the loading bar ripped of ASW? :P

Uh... I don't know what you're talking about.  :nervous:  :p
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 11, 2017, 09:17:45 am
Thanks for the review Goober, so glad that you liked it! :D I needed Mjn.Mixael's tutorial along with some framework borrowed from ASW to make the mainhall work. The loading animation is lazily borrowed from ASW, sorry if that's lame.

Thanks for the tip, I'll put adding a game_settings.tbl on my to-do list.

Would it make sense to say that I never played Transcend or Sync? Seriously, all I know about them is hearsay. It's on my bucket list though, and I really should do it
Spoiler:
before I finish the sequel


Spoiler:
Only a hint of a story is what I was going for. I have the plot in my head, but I think it's staying there.  ;) (except for MitoPL, who asked me to explain it to him) I made the decision to sacrifice playability early on, so there's not a lot of traditional gameplay going on. Making a campaign even moderately replayable is a skill that I don't think I have right now, but I'd like to learn in the future.
Title: Re: [RELEASE] Lost
Post by: MitoPL on February 11, 2017, 03:11:05 pm
On the contrary - this loading animation isn't lame at all - I'm actually surprised that it wasn't used in many other campaigns (if any)...
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 11, 2017, 07:29:10 pm
On the contrary - this loading animation isn't lame at all - I'm actually surprised that it wasn't used in many other campaigns (if any)...

I have a few ideas for a custom loading animation that I'd like to add if I was to overhaul Lost.
Title: Re: [RELEASE] Lost
Post by: hack-wizard on February 11, 2017, 10:59:12 pm
I had typed up some remarks, but I fear I have *lost* them!  :lol:

Just kidding, it's a pretty short yet interesting little mini-campaign and very well done
Title: Re: [RELEASE] Lost
Post by: praseodym on February 12, 2017, 01:07:40 pm
Nice atmosphere, I like it

Spoiler:
Especially the Orff
;7
Title: Re: [RELEASE] Lost
Post by: Hunter on February 12, 2017, 07:21:58 pm
I mirrored this to FSFILES @ http://sectorgame.com/fsfiles/uploads/Projects%20-%20Campaigns%20-%20TCs/Campaigns/SCP%20Campaigns/Lost_v.1.3%20-%20A%20Brief%20Story.zip

Let me know if it changes :)
Title: Re: [RELEASE] Lost
Post by: Crashdown117 on February 14, 2017, 07:32:16 am
Just played through the campaign (twice, as recommended here) and I liked it. I especially enjoyed that it was something different both in terms of gameplay and storytelling, though I don't have much of a clue about what was actually going on there (which strangely enough is something I like about it). So thank you for making me use my brain on a video game rather than just looking through the objectives or waiting for somebody to tell me what to do and I hope you're planning to bring us a sequel or another campaign like this one.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 14, 2017, 11:12:23 am
Hey hack-wizard, praseodym, Hunter, and Carshdown, glad you guys all liked it! Thanks!

And Crashdown...

Spoiler:
There are plans for a sequel in the works. And I have some changes that I'd like to make to Lost. I'll not say more than that.  ;)
Title: Re: [RELEASE] Lost
Post by: -Joshua- on February 15, 2017, 02:16:14 pm
Hmm, that was interesting. I have some ideas about what was going on, but let's not.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 18, 2017, 06:46:56 pm
Hmm, that was interesting. I have some ideas about what was going on, but let's not.

Thanks, glad you liked it!

(keeping your ideas to yourself is fine. Maybe if we meet in the afterlife we can discuss it. ;))
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on November 05, 2017, 12:48:28 pm
Just so's y'all know, I haven't forgotten about Lost.

No sir. I'd like to tell more brief stories.

Stuff is happening, just extremely slowly.

Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on December 12, 2017, 11:44:46 am
I've got updates ready for Lost, I'm just thinking about adding
Spoiler:
a cutscene
that would take me a fair bit of work.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 20, 2018, 08:25:25 pm
Hmm...

(https://www.dropbox.com/s/frecln90g77mnb3/progress%20will%20be%20lost.png?raw=1)

Good stuff coming guys, just a little longer!
Title: Re: [RELEASE] Lost
Post by: Rogue Assassin04 on January 28, 2018, 05:38:09 am
seems like the GTI has discovered something big, like:-

Spoiler:
The Brahmans or the ancients, something like a cryogenic sleep..

and probably they were there like the Sanctuary, hiding from the Shivans or the Great Darkness.

the Key? i think they are in another universe (GTI and the entities), and they locked themselves away to keep away from the shivans. and GTI is the Key

Maybe the GTI=Fedayeen. and by saying GTI, i am suspecting that this happens between 2335 to the fall of project Hades.

maybe rogue Faction? and they feature the Angel Scout fighter (i Think) so this may even date before the shivans and puts the time in the Terran Vasudan war. or even before that.


this is just my overall thoughts...
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 28, 2018, 03:58:57 pm
Hey Rogue Assassin, thanks for your thoughts! It feels great to know that people like my work. You might want to give it a replay when Lost 2.0 comes out very, very soon! There's a few more things added that might make the story more interesting. Or more unclear. You decide. ;)

Spoiler:
Your comments are very insightful, nice theorizing!

GTI did indeed wake something up, but what?

Something was locked away... or did it lock itself away? For protection, or some other purpose?

Also you should know that Lost is in my own mythos, it has nothing to do with Blue Planet. So there's no Brahmans, Great Darkness, that kind of stuff. :)

I'll also say that I believe the truth is simpler than you might think...  ;) And some elements of the plot are designed to confuse... and misdirect.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 28, 2018, 04:13:30 pm
It's here!


It's been more than a year since I first released Lost. Now almost a year's worth of changes have been packed into:

(https://www.dropbox.com/s/gbxzhrd423a858a/Lost_banner_2.0.png?raw=1)

Get it here! (https://www.dropbox.com/s/f3yclujzf88ari7/Lost%202.0.zip?dl=0)

It's not an earth-shattering, massively plot-altering update, but there is some cool stuff in here that I think enhances the immersion and atmosphere.

Changelog:
Spoiler:
-Added pressed button animations

-Added Fiction

-Cleared Intelligence from Intel Database

-Added super cool interface art from Spoon

-Added intro cutscene at the beginning of first mission

-Fixed player's ability to jump out at node, now player's jump drive is disabled again if the player leaves the node

-Increased radius of area where jump is allowed, now radius is 575, used to be 550

-Added Apotheosis arrival cue

-Altered secret and cargo canisters in m2

Have fun! Please give feedback and report bugs and stuff, what you have to say helps me improve my modding!

A newsletter mention would be real nice. ;)



Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 28, 2018, 04:14:37 pm
Oh, and could somebody help me by uploading this to FSMods or FreespaceFiles or whatever it is that we're using now? I'd like to have this archived somewhere besides my personal Dropbox. Thanks!
Title: Re: [RELEASE] Lost
Post by: PIe on January 28, 2018, 04:21:43 pm
I can upload it to Knossos if you want.
Title: Re: [RELEASE] Lost
Post by: Nightmare on January 28, 2018, 05:17:07 pm
Is the story still as brief as it was described before? I'd like to play it, but I'm a bit busy elsewhere.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 28, 2018, 08:34:33 pm
I can upload it to Knossos if you want.

Thanks much! I'd appreciate that a lot.  :)
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 28, 2018, 08:37:07 pm
Is the story still as brief as it was described before? I'd like to play it, but I'm a bit busy elsewhere.

Oh yeah.  :nod: I'd have updated the front page if the length changed. Just added fluff and atmosphere. It's still real short.

Spoiler:
Unless you spend lots of time deciphering the fiction viewer entries...   :D
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 30, 2018, 01:25:05 pm
download link is down for a moment while I fix the zip file. I accidentally uploaded the vp with some leftover development files still in there. I'm cleaning it up to cut down on memory.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 30, 2018, 04:18:00 pm
Link should be working again.

Are we using FreespaceFiles or FSMods for file hosting these days? Could someone help me archive Lost there?
Title: Re: [RELEASE] Lost
Post by: ngld on January 30, 2018, 06:12:03 pm
FSMods currently isn't available (it's in the process of being resurrected).
FSFiles (http://sectorgame.com/fsfiles/) has a short help text at the top (just use the provided username & password on the login form at the bottom of the page, go to the folder where you want to upload and click the upload icon on the right side below the help text).

I think most of the mods have been uploaded to the SCP Campaigns (http://sectorgame.com/fsfiles/?dir=uploads/Projects%20-%20Campaigns%20-%20TCs/Campaigns/SCP%20Campaigns) folder.
Title: Re: [RELEASE] Lost
Post by: Rogue Assassin04 on January 31, 2018, 04:47:11 am
Hey Rogue Assassin, thanks for your thoughts! It feels great to know that people like my work. You might want to give it a replay when Lost 2.0 comes out very, very soon! There's a few more things added that might make the story more interesting. Or more unclear. You decide. ;)

Spoiler:
Your comments are very insightful, nice theorizing!

GTI did indeed wake something up, but what?

Something was locked away... or did it lock itself away? For protection, or some other purpose?

Also you should know that Lost is in my own mythos, it has nothing to do with Blue Planet. So there's no Brahmans, Great Darkness, that kind of stuff. :)

I'll also say that I believe the truth is simpler than you might think...  ;) And some elements of the plot are designed to confuse... and misdirect.

Another master mind! this screws with my head... plus the campaign has a lot of potential... i shall check out the campaign 2.0 and let you know!
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 31, 2018, 03:11:12 pm
Another master mind! this screws with my head... plus the campaign has a lot of potential... i shall check out the campaign 2.0 and let you know!

Whoa, I'm no mastermind...  :p if you want a mastermind see Ransom Arceihn's stuff. Lost is a pale shadow of Sync and Transcend.

Although I have to say that if Lost did manage to mess with your head, it was a success. :)

Please do let me know your thoughts if you have a mind to, I need/want all the feedback I can get.  :nod:
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 31, 2018, 03:32:28 pm
I got it uploaded to FreespaceFiles, thanks ngld!
Title: Re: [RELEASE] Lost
Post by: Rogue Assassin04 on February 01, 2018, 06:43:40 am
Another master mind! this screws with my head... plus the campaign has a lot of potential... i shall check out the campaign 2.0 and let you know!

Whoa, I'm no mastermind...  :p if you want a mastermind see Ransom Arceihn's stuff. Lost is a pale shadow of Sync and Transcend.

Although I have to say that if Lost did manage to mess with your head, it was a success. :)

Please do let me know your thoughts if you have a mind to, I need/want all the feedback I can get.  :nod:


Gotcha. So there is a reference to Sync and Transcend.. Basically, this may have happened.

Spoiler:
There are ancients who are locked up.
GTI wants to communicate. Makes a volunteer ready to extract data and info.

Volunteer goes mad. Transcend begins..

Then GTI created sync as a cover up..

Or something similar. As both missions will meet... And probably be related.

Idk... I'm just throwing wild guesses.

Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 01, 2018, 11:38:01 am
To RogueAssassin:

Spoiler:
Good ideas, but you should know that Lost is not intended to be in the same universe as Sync and Transcend, that's not what I meant. they're just stylistically inspired by Sync and Transcend.  :)

The Ancients are locked up, GTI did wake something up, and there will be a cover-up involved.

If you want to know a secret, my next minimod, Knowledge, will continue the plot in a small way. How it does continue the plot will be for you to discover.  :nod:

Thanks for showing interest in my work, I really am glad to know that people like it.  :yes:
Title: Re: [RELEASE] Lost
Post by: Rogue Assassin04 on February 02, 2018, 07:04:25 am
To RogueAssassin:

Spoiler:
Good ideas, but you should know that Lost is not intended to be in the same universe as Sync and Transcend, that's not what I meant. they're just stylistically inspired by Sync and Transcend.  :)

The Ancients are locked up, GTI did wake something up, and there will be a cover-up involved.

If you want to know a secret, my next minimod, Knowledge, will continue the plot in a small way. How it does continue the plot will be for you to discover.  :nod:

Thanks for showing interest in my work, I really am glad to know that people like it.  :yes:

Anytime man...

maybe... in another perspective:

Spoiler:
why were the Ancients locked up?
probably they wanted to isolate themselves from the shivans. But shivans can travel through all kinds of nodes... and hence a massive Exodus took place. eliminated the Ancients who stood their ground, made a last stand. remaining ships dispersed and were hiding... but the key? i guess the key is the mind... uniting the whole species as a collective minded society... or something like that?? IDK man... im trying to explore from all angles...

why did GTI need to poke their nose?
thats the big Question....

Thanks for making the user's brain work for a while.. xD

Epic concepts tho. Waiting for more campaigns like these. :)
Title: Re: [RELEASE] Lost
Post by: perihelion on February 03, 2018, 05:50:42 pm
Just before I play this, is the version uploaded on Knossos the most current version?  It has a post-date of 1/29/2018.  If there were bugfixes or any other changes made since then, I'd rather wait until that version is on Knossos.  Since this is an atmospheric story, I don't want to ruin the experience!
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 03, 2018, 06:19:18 pm
Just before I play this, is the version uploaded on Knossos the most current version?  It has a post-date of 1/29/2018.  If there were bugfixes or any other changes made since then, I'd rather wait until that version is on Knossos.  Since this is an atmospheric story, I don't want to ruin the experience!

That should be right. I've updated 2.0 a tiny bit, just to remove some leftover files, but nothing that changes gameplay. I'll get around to pushing that tiny update to the Knossos version sooner or later, just download the version that's there now and enjoy! I don't anticipate making any notable changes to the story in the future.

but who knows :D

Hope you enjoy!
Title: Re: [RELEASE] Lost
Post by: perihelion on February 03, 2018, 08:42:30 pm
That was a very interesting vignette!

"My eyes cannot close in sleep;
I am troubled and cannot speak."
Title: Re: [RELEASE] Lost
Post by: Nightmare on February 04, 2018, 05:47:22 pm
Just played through, I really liked the athmosphere and the music. :)
A bit more information about what I'm seeing would be helpful, I sometimes screw up when I'm told to figure out things myself... (or atleast I have no clue about it).

I noticed that there still seems to be some issue with the vp file (no bug or error), but the files are present in the main folder and a second time in the (correct) data folder, that doubles the size of the vp to over 600mb.

Also, just a funny detail, I've noted that
Spoiler:
civdepot-normal and civdepot-shine make up over 25% of the modpack size.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 04, 2018, 07:51:17 pm
Just played through, I really liked the athmosphere and the music. :)
A bit more information about what I'm seeing would be helpful, I sometimes screw up when I'm told to figure out things myself... (or atleast I have no clue about it).

I noticed that there still seems to be some issue with the vp file (no bug or error), but the files are present in the main folder and a second time in the (correct) data folder, that doubles the size of the vp to over 600mb.

Also, just a funny detail, I've noted that
Spoiler:
civdepot-normal and civdepot-shine make up over 25% of the modpack size.

So glad that you liked it! If the music was to your taste I highly recommend that you give the Kairo soundtrack a try over at Bandcamp. (https://wounds.bandcamp.com/album/kairo-arranged-soundtrack) :)

Thanks for the tip about the vp file! I have no idea how that happened, I need to check that out.

Spoiler:
Whoa. I don't know if I'll do anything about that. I might take the time to switch it out for a simpler Terran installation, but I'll still need something small.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 04, 2018, 07:52:50 pm
That was a very interesting vignette!

"My eyes cannot close in sleep;
I am troubled and cannot speak."

Thanks!

Spoiler:
Oh yeah, those were fun to include and they pertain to the story in an indirect way. That's not my writing though, do you know where it came from?  ;)
Title: Re: [RELEASE] Lost
Post by: Nightmare on February 04, 2018, 07:55:54 pm
Spoiler:
Whoa. I don't know if I'll do anything about that. I might take the time to switch it out for a simpler Terran installation, but I'll still need something small.

Spoiler:
No need to change the station, just find somebody who can compress dds a bit. :)
Title: Re: [RELEASE] Lost
Post by: Goober5000 on August 27, 2018, 09:45:04 pm
Finally played version 2.0.  The cutscene at the beginning was well done, but I didn't get much more out of it than my last post (https://www.hard-light.net/forums/index.php?topic=92823.msg1841446#msg1841446).  However, based on updates, there's supposed to be fiction viewer entries?  They didn't show up for me; I got blank screens before every mission.

I will also reiterate my recommendation to set Lost as the default campaign.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 15, 2019, 04:20:53 pm
Hi all!

As some of you know, I've cut way back on the time I spend on HLP. My only current project is judging the screencap contest. But I haven't forgotten Lost!  :D

It's in bad need of an update. The versions in the release post and the Knossos version are NOT consistent, actually technically speaking the dropbox version is most recent. The most major change I need to make is adding voice acting from Millbear! He's done some great voice lines for the ending, can't wait for you all to hear it!

Plans: I will be working on Lost, just very slowly, as I can find time. I hope to remove the dropbox version entirely and switch over to Knossos. Anyone who needs a separate download could contact me. The mod needs a major re-test, running the whole thing through the debug build many times as it hasn't been testing since 3.7.4, I think. The problems that Goober and others mentioned above are still standing.  :rolleyes:

Beyond that, I used to have a myriad ideas for future modding projects, but I'm now planning to lay new mod creation to rest for good. However, I do have a successor to Lost mostly completed, called "Knowledge". It's an even shorter/smaller project than Lost - if Lost was a "brief story" Knowledge is a "scenario" or a "vignette". Considering using the subtitle "A Nightmare" but I'm torn between that being a shameful ripoff of Chesterton or a legitimate homage.  :lol: That's been in the works for quite some time now, all missions are done and it's only connecting them all that needs to be done.

But yeah, that's where things are now. :)

Title: Re: [RELEASE] Lost
Post by: Nightmare on January 15, 2019, 04:39:18 pm
You could add that the version on Knossos is not identical to the OP.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 15, 2019, 06:04:29 pm
You could add that the version on Knossos is not identical to the OP.

I did actually say that.  ;)
Title: Re: [RELEASE] Lost
Post by: Nightmare on January 15, 2019, 06:12:49 pm
But not everybody would skip directly to the end (and I checked the OP this time). :D
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 15, 2019, 07:01:57 pm
Aha, thanks, beg pardon I misunderstood.  :p OP is updated, check it out!  :lol:
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on January 30, 2019, 01:20:36 pm
Just bumping to display the warning from the release post (people might drop by the thread [latest post] now and then):

UPDATE JANUARY, 2019: The dropbox download version from this thread and the version on Knossos are NOT identical! Both versions are badly outdated, although the dropbox version is newer. I am IN THE PROCESS of updating the Knossos version, which will then become the ONLY regularly available version. I recommend NOT DOWNLOADING OR PLAYING LOST until I've finished!

You CAN play Lost now through the Dropbox link below, but I would greatly appreciate it if you would bear with me until I release the proper version, as there are awesome additions and appropriate bugfixes/optimizations in the pipeline that you will miss out on if you play it as it is!

As a matter of fact, please simply regard this entire release post and Lost as a whole to be VERY OUTDATED. Work is progressing SLOWLY, but I am very happy to give updates by pm or forum post, just ask!  :)
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on February 18, 2019, 09:09:03 am
Hi all!

Am anticipating time to work on Lost over Spring Break, which is a couple of weeks away.  :) I really do want you all to hear Millbear's VA work, it's great!
Title: Re: [RELEASE] Lost
Post by: neoterran on March 18, 2019, 06:58:54 pm
Did ya ever get any time ? :)
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on March 18, 2019, 07:04:27 pm
Did ya ever get any time ? :)

Indeed I did! :) Not enough time to finish it, however, but things are coming together.  :nod:
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on April 08, 2019, 09:11:34 am
LOST 3.0.1 is DONE

YAY!  :)

OP/credits/descriptions in various places have been revamped. Superb voice acting by community member Millbear added! Give him some appreciation and check out his work in this latest version.  :yes: FS1 music now replaces Joshua_Menu. This was a style choice. Various fixes to pacing, bugs, and long-forgotten problems.

Feel free to give it a try!

Lost was originally intended to be a springboard for larger future projects. As time's passed, I've gotten a better feel for my limits and the time that I can afford to spend modding. I hope to finish up and release the mini-sequel (really just a postscript at this point) called Knowledge. It's already mostly done anyway. After that, It'll just be support and tweaking the two. No more new projects, I'm done!  :nod:

Thanks all for incredible support! Feedback on the latest version is very much appreciated. You can now download it on Knossos from the link in the OP. Stay cool,
HLD_Prophecy
Title: Re: [RELEASE] Lost
Post by: Nightmare on April 23, 2019, 04:56:53 pm
Is there a specific reason why you use the low-poly version of the GTF Angel?

A couple normal maps seem to be missing too.
Title: Re: [RELEASE] Lost
Post by: HLD_Prophecy on April 23, 2019, 06:22:08 pm
Never knew there was a hi-poly Angel, can you point me to it?  :)

Which maps now?  :confused:
Title: Re: [RELEASE] Lost
Post by: PIe on April 23, 2019, 06:43:24 pm
Probably the one from BtA.
If I may self-promote something relevant here, try ModelExtractor (https://www.hard-light.net/forums/index.php?topic=95042.0) to get the POF file and all its textures automatically.  In this case, the POF name is "Angel.pof".
Title: Re: [RELEASE] Lost
Post by: Nightmare on April 23, 2019, 06:52:52 pm
Includ'd.
Title: Re: [RELEASE] Lost
Post by: Nightmare on April 23, 2019, 06:58:46 pm
Speaking of self-promotion...

https://www.hard-light.net/forums/index.php?topic=94364.0
https://www.hard-light.net/forums/index.php?topic=94951.0