Hard Light Productions Forums

Hosted Projects - Standalone => Wing Commander Saga => Topic started by: OverDhill on January 12, 2018, 10:34:17 pm

Title: Knossos installer?
Post by: OverDhill on January 12, 2018, 10:34:17 pm
Has there any discussion about getting WCS into the Knossos installer?  It would nice to see this available to a new group of players.
Title: Re: Knossos installer?
Post by: The E on January 13, 2018, 01:08:40 am
Given that Knossos only works with FSO 3.8 and that WCS is incompatible with that version of the engine, it's probably not going to happen.
Title: Re: Knossos installer?
Post by: Admiral Nelson on January 13, 2018, 07:39:10 am
I'll be making a beta WCS for "normal" FSO release within the week.  That will work with Knossos.
Title: Re: Knossos installer?
Post by: The E on January 13, 2018, 07:56:15 am
Are you going to reimplement the sexps the WCS team added in? I mean, we have that technology in the nightly builds now, you could reimplement the sexps using lua.....
Title: Re: Knossos installer?
Post by: Admiral Nelson on January 13, 2018, 08:07:36 am
The missions all work 99% now in regular FSO.  I've either replaced with a Standard SEXP or made a script to address anything else.  What's missing is the hide-ship-name stuff Admiral Ralwood mentioned he had in a WIP code branch, and the "force-battle-music" SEXP for which I don't have a solution at the moment -- thus a "beta" release.
Title: Re: Knossos installer?
Post by: OverDhill on January 16, 2018, 02:22:46 pm
I and I am sure others appreciate the work being done.
Title: Re: Knossos installer?
Post by: gevatter Lars on October 19, 2019, 02:49:32 pm
A little late but thanks for the conversion. I will try it out.