Hard Light Productions Forums

Community Projects => The FreeSpace Campaign Restoration Project => Topic started by: Admiral Nelson on October 23, 2018, 11:37:18 am

Title: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on October 23, 2018, 11:37:18 am
Sol: A History

Sol: A History: A prequel to Inferno, Blaise Russel's historical epic follows the political turmoil in Sol after its isolation from the colonies. Lengthy and challenging, S:AH is a major work by one of the community's most successful designers.

S:AH offers you 40+ action packed missions.  This new release has been updated and rebalanced to use assets from Inferno: Nostos as well as from Inferno Alliance and Inferno Alliance Standalone.  Additionally, enemy factions now get their own unique shipsets, instead of just FS1 vessels.  As with anything Inferno related, S:AH is now packed with never before seen models, skyboxes, cbanims and more!  You've flown for the GTVA in Nostos, now try the other side!

1) INSTALLATION

[DOWNLOAD] - Use Knossos:
 
Click below to get started. The latest revision is 1.0.1.
 
(https://fsnebula.org/static/kn_download.png) (https://fsnebula.org/mod/Sol_A_History_Upgraded)

2) CREDITS

Blaise Russel - Original concept and campaign
Inferno team - Inferno assets such as ships, effects, music etc.
Admiral Nelson - Patch to 2.0 as documented below, FREDing, cbanim creation, skyboxes, etc.
FrikgFeek - Testing, balance advice
Nightmare - Testing
Axem - Model assistance, scripts
Woomeister - Models created for INFASA but included here for the first time
Black Wolf - Many civilian and military models, head ANIs
Nyctaeus - modeling
IronBeer - Head ANIs
Legacy FSCRP team (Mobius, ShadowGorrath, etc) - Earlier patches
BtRL team - EA HUD
PIe - Knossos testing

Special thanks to FrikgFeek for his tireless testing and debugging.

3) CHANGES IN THIS RELEASE

NEW INFASA models included in this release created by Woomeister including three never before released fighters, three never before released capital ships and one transport!
NEW Higher poly version of INFA capital ships, such as the Megaera, Tyr, Vidar and more!
NEW Over thirty new cbanims
NEW Hostile ships in earlier versions of S:AH consisted only of those FS1 craft available in FS2.  Now enemy factions get a full range of ships largely taken from INFA and INFASA!
NEW Earlier version of S:AH used Inferno R1.  This version has been updated and rebalanced to use Inferno: Nostos ships and weapons
NEW Skybox based backgrounds replace legacy bitmap backgrounds
NEW FRED bugfixes and modernization as appropriate
NEW Truetype fonts and fiction viewer entries

4) SCREENSHOTS

(https://i.imgur.com/rQQCMGm.png)

(https://i.imgur.com/KgeQw7v.png)

(https://i.imgur.com/BCW4FME.png)

(https://i.imgur.com/4O59wsw.png)
Title: Re: RELEASE: Sol: A History Upgraded
Post by: PIe on October 23, 2018, 11:49:13 am
Just a quick note for Knossos users who already had S:AH installed that due to upload problems, this is a different mod from the version previously available (and now deleted).  It is not an update so you must download it separately.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 23, 2018, 12:16:56 pm
Great news. Sol:A History was one of my favorite campaigns.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Firesteel on October 23, 2018, 12:30:16 pm
Woah, congrats! It looks amazing!
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 23, 2018, 12:55:55 pm
When I try to check some new model in tech romm via "ctrl-shift-S" many of the new models crash the game:


"Error: Can't open model file <GTFr_Atlantis.pof>
File: modelread.cpp
Line: 1057

ntdll.dll! ZwWaitForSingleObject + 10 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 156 bytes
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 13 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on October 23, 2018, 01:08:51 pm
Looks like the version increment in Knossos is causing some issue.  We'll need ngld to comment on what's happening with it.  Stand by.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CapellaGoBoom on October 23, 2018, 10:02:44 pm
I have run into some weird errors when trying S:AH out. I verified the integrity of the files when I got this msg:

An error was detected while validating the game file integrity. The following packages are invalid:
  - Package maps_ships of mod Sol: A History Upgraded
  - Package maps_skyboxes of mod Sol: A History Upgraded
  - Package Models of mod Sol: A History Upgraded

These mods are invalid and need to be redownloaded before they can be played without errors.
Do that now?
---------------------------
&Yes   &No   
---------------------------
After that I tried reDLing those files again. Knossos told me an error occured and it would be posted online. In short, I could not get those files to extract properly

I have also uploaded a debug for you guys to look at: https://fsnebula.org/log/5bcfe007cb0d33228b9fc5a4

One more thing before I forget...I tried installing the mod a 2nd time but the same thing happened
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CapellaGoBoom on October 23, 2018, 10:04:48 pm
When I try to check some new model in tech romm via "ctrl-shift-S" many of the new models crash the game:


"Error: Can't open model file <GTFr_Atlantis.pof>
File: modelread.cpp
Line: 1057

ntdll.dll! ZwWaitForSingleObject + 10 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 156 bytes
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 13 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes

I too had trouble viewing some ships. The game would just crash entirely with no error log
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Trivial Psychic on October 24, 2018, 01:29:29 am
I have indicated in the MVP3.8 release thread that I am not a Knossos user, so I have downloaded the SAH VPs and installed them manually.  What I need to know is what dependencies I need for the mod.ini file.  Are the Nostos and other assets preinstalled with this package, meaning that I only need to include MVP3.8 (or 2014) dependencies, or do they use dependencies with the Nostos folder AND the Media VPs?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: FrikgFeek on October 24, 2018, 03:16:24 am
[multimod]
primarylist = ;
secondarylist = FSPort MediaVPs, FSPort, MediaVPs_2018;


This is what you need for dependancies if you're using wxL.

Change MediaVPs_2018 to whatever you have them named as.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: theperfectdrugsk on October 24, 2018, 07:29:32 am
I have run into some weird errors when trying S:AH out. I verified the integrity of the files when I got this msg:

An error was detected while validating the game file integrity. The following packages are invalid:
  - Package maps_ships of mod Sol: A History Upgraded
  - Package maps_skyboxes of mod Sol: A History Upgraded
  - Package Models of mod Sol: A History Upgraded

These mods are invalid and need to be redownloaded before they can be played without errors.
Do that now?
---------------------------
&Yes   &No   
---------------------------
After that I tried reDLing those files again. Knossos told me an error occured and it would be posted online. In short, I could not get those files to extract properly

I have also uploaded a debug for you guys to look at: https://fsnebula.org/log/5bcfe007cb0d33228b9fc5a4

One more thing before I forget...I tried installing the mod a 2nd time but the same thing happened

I'm running into the same problem.  I'm also getting the CTD when previewing ship models.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on October 24, 2018, 07:32:21 am
[multimod]
primarylist = ;
secondarylist = FSPort MediaVPs, FSPort, MediaVPs_2018;


This is what you need for dependancies if you're using wxL.

Change MediaVPs_2018 to whatever you have them named as.

Maybe add this with Hidden tag to the OP?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: ssmit132 on October 24, 2018, 09:49:57 am
I can confirm that I am also getting the issues with maps_ships, maps_skyboxes and Models. Even after checking the integrity and trying to re-download, Knossos (supposedly) downloads them but then they get stuck at "extracting" and do not appear in the mod's folder. Wen all three are downloaded, I get a "critical error" from Knossos. This error also appeared when I installed the mod initially.

Hidden Text: Show
(https://i.imgur.com/Lzmg7Ii.png)
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on October 24, 2018, 11:04:42 am
Yes, there is a fix needed in Knossos.  This should be available tomorrow.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Iain Baker on October 24, 2018, 06:05:28 pm
Hi there!

I'm getting a 'I couldn't find an executable. Aborted' message pop up when I try to launch it. Any ideas?

Cheers :-)
Title: Re: RELEASE: Sol: A History Upgraded
Post by: theperfectdrugsk on October 24, 2018, 06:19:31 pm
Everything downloaded and launched just fine for me just now.  Thanks guys for awesome mods and quick fixes!
Title: Re: RELEASE: Sol: A History Upgraded
Post by: emark4 on October 24, 2018, 09:37:51 pm
So basically this is Inferno but on the EA side, and I'll be flying the claymores mk1- 3 as my main fighter.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on October 24, 2018, 10:44:35 pm
Error: sah-mod.tbm(line 16):
Error: Missing required token: [#END]. Found [#Ignored Mission File Names] instead.

File: parselo.cpp
Line: 290

ntdll.dll! ZwWaitForSingleObject + 10 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 156 bytes
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20171031_e2d8502_x64_SSE2.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 13 bytes
ntdll.dll! RtlUserThreadStart + 29 bytes

I downloaded all the files manually and put them in a folder but it wouldn't start.

Could not find index 'LuaSEXPs' in type 'Mission'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
   [C]: ?
   [string "markbox-sct.tbm - On Game Init"]:283: in main chunk
------------------------------------------------------------------

1: Userdata [Mission]
2: String [LuaSEXPs]
------------------------------------------------------------------


Title: Re: RELEASE: Sol: A History Upgraded
Post by: PIe on October 24, 2018, 11:23:53 pm
Use a nightly.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on October 24, 2018, 11:34:57 pm
I just tried a recent nightly and I was able to get into the campaign, but there was zero text on the pilot entry screen and zero text on the Command Briefing screen (but the CB picture was there).  This doesn't work either.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: jr2 on October 25, 2018, 12:41:32 am
Reminding myself to put this in main page announce, disregard post plz.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: ngld on October 25, 2018, 01:32:19 am
Do you use an AMD card? If so, you probably hit this bug (https://github.com/scp-fs2open/fs2open.github.com/issues/1901). Please try running a debug build and see if that changes anything. Any information you could provide on that bug might be very helpful since AFAIK no coder has been able to reproduce it, yet.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CapellaGoBoom on October 25, 2018, 12:00:24 pm
This upgrade is well deserved :) love the unique ship models for the rebs!
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 25, 2018, 12:20:18 pm
Little bug on second mission - you can order miner fighters to depart before hostilities commence - this makes mission unfinishable as you cannot achive "destroy fighters" objective.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on October 25, 2018, 12:42:18 pm
Thank you for the note -- the same is true in the following mission.  Please post anything like this you see as with Knossos is it very easy to push out patches.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on October 25, 2018, 02:29:51 pm
Do you use an AMD card? If so, you probably hit this bug (https://github.com/scp-fs2open/fs2open.github.com/issues/1901). Please try running a debug build and see if that changes anything. Any information you could provide on that bug might be very helpful since AFAIK no coder has been able to reproduce it, yet.


Yes, for my computer I use an AMD card.  Radeon HD 6770
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 26, 2018, 10:02:04 am
"kinda bug" - in act two, mission "return of the executioner" I hear the beam power up sound that is very short (like 0.2 or 0.4 second) and looped.
I don't know if this is sound of any weapon or turret but is very anoying.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 26, 2018, 10:57:31 am
More bugs:
When I go to F4 > Message screen, the lower 1/3 part of the message interface is all black and doesn't show most recent messages.


I cannot start act 3 at all - game crash when I try to start the campaign:

Error: Can't open model file <Asteroid-BrownSmall.pof>
File: modelread.cpp
Line: 1057

ntdll.dll! ZwWaitForSingleObject + 10 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 156 bytes
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181023_e1db71f_x64_SSE2.exe! <no symbol>
kernel32.dll! BaseThreadInitThunk + 13 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes



P.S. No Zagreus light destroyer from INF:A? I kinda liked that design and I'm no fond on a idea that rebels sell ship design to eachother (Still better than using old GW1 ships, but still).
Title: Re: RELEASE: Sol: A History Upgraded
Post by: FrikgFeek on October 26, 2018, 04:30:02 pm
That error comes from using an older version of MediaVPs. You need to use 3.8.x, which contains those asteroid assets.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 27, 2018, 05:30:24 am
I have MediaVP 3.8.2 installed, but when I go into Knossos Sol:AH > Details > Modify, it seems this mod only use MediaVP 3.7.2.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on October 27, 2018, 06:19:03 am
I've pushed an update which for now should use the older mvp assets instead to fix that issue, as well as to fix the other things such as the inappropriate player orders or beam up noises.

There really wasn't anyplace to use the Zagreus as there is only one UNU destroyer in S:AH, which thus should be the upgraded Megaera model.

The note on the messages screen might be worth mentioning in the high resolution interface thread.  The old interface seems to display a fixed number of lines that does not take font size into consideration.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 27, 2018, 12:47:29 pm
OK after update I manage to clear act 3 without any problems.

Sidenote: Stinger seems to unable to hit a ****, if **** do an movement other than fly in straight line. The missiles seems to be slower than most fighters and lighter bombers.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 28, 2018, 02:55:33 pm
In Act 4, "Demobilisation" mission if you fail to stop cruisers from escape you cannot end the mission - no depart, no failure message, nothing - when you jump out it will say you departed without authorization.

There are also several missions in the previous acts that "fail to inform you about your fail or progress to fail", but I forgot to note which of them.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Rhymes on October 28, 2018, 03:18:28 pm
I'm getting a strange issue where the game crashes to desktop whenever I try to load the Leviathan in the tech room. No error, no nothing. Just instantly exits to windows. Oddly enough, the issue doesn't occur when I'm running fast debug. Help?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on October 28, 2018, 03:42:39 pm
Does the debug log has an entry then? I had an occasion where the regular built crashed to desktop and the debug built as well, but it lived long enough to provide a solution (even though it doesn't crash here).

BTW EAEngParticles-shp has no #Ship Classes and #End, I think the table is ignored.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 28, 2018, 03:43:25 pm
There really wasn't anyplace to use the Zagreus as there is only one UNU destroyer in S:AH, which thus should be the upgraded Megaera model.

Zagreus would fit well as UNU destroyer as it's a bit less massive (just like UNU is a bit less massive comparing to Jovians and Saturnian). It would also share some design similarities with UNU corvette (is it me or that corvette appear only in one mission?).

That way Tempest/Megarea could be Saturnian destroyer, so they could be a bit less carbon copy of Jovians.

That way we could have someting liek this:
Jovians - Orions on steroids
Saturninans - Megarea
Uranian-Neptunian - Zagreaus
Title: Re: RELEASE: Sol: A History Upgraded
Post by: praseodym on October 29, 2018, 12:55:14 pm
Code: [Select]
Error: sah-mod.tbm (line 18)
Error: Missing required token: [#END]. Found [$Mission File Name: mdu-03] instead.

File: parselo.cpp
Line: 290
I am running Ubuntu 16.04 64bit with the 3.8.0 Appimage

Ideas?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: praseodym on October 29, 2018, 12:57:57 pm
Code: [Select]
Error: sah-mod.tbm (line 16)
Error: Missing required token: [#END]. Found [#Ignored Mission File Names] instead.

File: parselo.cpp
Line: 303
with the 3.8.1 Appimage dated 20180506
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on October 29, 2018, 02:49:45 pm
You need a more recent nightly.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Trivial Psychic on October 29, 2018, 10:10:03 pm
So I've finally started playing this, but I initially loaded up a debug FRED and tested every ship to make sure it all loaded properly.  I get an error with the beam prototype model about not being able to load the sm-trans texture.  Oddly enough, it IS in the VP file.  Not sure what's causing that.  There also appears to be a missing texture asterod9 (yeah, I know it's not spelt right), which I eventually found in the Inferno Alliance VPs.  There's also a warning about docking normals with umb90.pof, which I don't understand either.  Finally, as I started the first mission, I ended up with no primary weapons.  Since there wasn't any combat in the first mission, it wasn't a problem and I thought that perhaps it was some kind of plot choice so you couldn't destroy anything, but then when I checked the loadout room in the 2nd mission, there were no primaries there either.  Would creating a new pilot help?

I also noticed a problem that I tracked back to the 3.8X Media VPs, so it's not a problem with SAH.  It seems that the new Leviathan wasn't included, but the tables for it were.  Fortunately, I had the model in my 2014 VP folder.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on October 29, 2018, 10:18:22 pm
Quote from me from the testing thread (concerning mission 1):

Quote
During my first playthrough I didn't had any weapons in that mission. I didn't had the problem when playing the mission through the techroom. I restarted the campaign and it worked fine. 
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Trivial Psychic on October 29, 2018, 10:23:57 pm
I guess I missed that one.  I'll try it again.  Thanks.

[EDIT]
Just tried it, but had no change.  I still had secondaries (as before), but no primaries.

Here's my mod file:

[launcher]
modname      = Sol: A History - 2018
image255x112 = SAH.bmp;
infotext     = Sol: A History: A prequel to Inferno, Blaise Russel's historical epic follows the political turmoil in Sol after its isolation from the colonies. Lengthy and challenging, S:AH is a major work by one of the community's most successful designers.
website      = http://inferno.hard-light.net/;
forum        = http://www.hard-light.net/forums/index.php?board=20.0;

[multimod]
primarylist = ;
secondarylist = FSPort-MediaVPs_2014, FSPort, MediaVPs_38;

It's almost as if my pilot isn't authorized to use any primaries.  I'm gonna try and change pilots.

[2nd EDIT]
I just tested it with a pilot that I've used with Port campaigns and VOILA... primaries are back.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: FrikgFeek on October 30, 2018, 05:20:34 am
It's because the previous pilot was already "saved" without all the missing starting weapons. A new pilot(or deleting the save files for the old one) gets around that issue.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on October 30, 2018, 06:02:29 am
Hmmm restarting the campaign through the campaign selection room did work for me. Is it possible that the starting weapon selection isn't loaded when a campaign is automatically selected via game_settings.tbl?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 30, 2018, 12:02:17 pm
I noticed a strange thing in Act 4:
EAF Stentor is mentioned to be the latest and fastest fighter in Sol, yet I'm regulary outrun by Latonas and Alcaeuses - I can barelly keep up with them if I use afterburner.
I didn't use any extreme power setting (like 0 power to the engine) and in tables Latona max speed is 70, Alcaeus is 80 and Stentor is 98.

Yet in game, when I fly Stentor at 98 speed it looks like Latonas and Alcaueses just laught at me :(.
Is it possible something is wrong with direction speed change while doing frequent turns?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: praseodym on October 30, 2018, 01:20:04 pm
Works with the 20181021 build. But a bit whacky. Any ideas to run it more smoothly?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: ssmit132 on October 31, 2018, 06:18:32 am
So now I've got to play this with the fixed vps, and I've been enjoying it a lot, aside from a few missions that felt hard to me (which is not a fault of the upgrade - I probably had trouble with these missions in the original). I think there's a good balance between nostalgia and the introduction of new elements such as the unique ships for different factions and new dialogue/music. :)

Spoiler:
I was also pleased that Sons of War made the two asteroid stations not the two moons of Mars - that was a pretty ridiculous moment in the original S:AH. :p

There's a few minor issues that I wanted to report so far (I've played all but the final campaign):
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on October 31, 2018, 11:58:55 am
I've pushed out another iteration to fix the various small issues noted above, as well as to lock the Leviathan down to the older HTL version for now.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 31, 2018, 01:07:25 pm
After update I can't run the mod: "Couldn't find executable - aborted".

I verified file integrity and didn't found anything, but I can no longer see FRED start options there.

Edit: Nevermind - FSO update o latest version fixed the issue.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: mr.WHO on October 31, 2018, 02:19:36 pm
OK, I finished an entire campaign and I think final mission is a bit too easy comparing to original.
Original was  constant 100% fight against wave and wave and wave of fighters and bombers.

Personally I'd throw another rag tag group of cruisers and freighters to take out by player (while Lindos mow the other one).
Also adding several more waves of fighters and bombers wouldn't hurt.


Overall this is great remake of great campaign.
I love the changes you made, the updates with INF:A ships and retconning to fit INF:Nostos storyline better.

The only thing I'd add is some next-gen rebel turrets, as FS1 blob turrets, even in greater numbers are nothing.
I love the rebel Phoenix V missile turrets are so deadly - in attack on Mars dual asteroids, that one gunship mow half of my wingmen in opening salvos - I felt fear in FS2 for the first time since very, very long ago and it wasn't Juggernaur, it was puny gunship!).
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Garfield on November 03, 2018, 04:26:22 pm
Awesome to see S:AH is back! It looks great and I'm excited to play it, but text and models aren't loading for me. I can still play missions, but there's no briefing or mainhall text and the ships are invisible except for glowing parts and cockpits. I'm using the FSO 3.8.1-20181028 build that came with the Knossos install if that helps.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: ngld on November 03, 2018, 05:01:40 pm
Are you using an AMD card?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Garfield on November 03, 2018, 09:48:42 pm
Are you using an AMD card?

Yes, I'm using an AMD Radeon HD 7570
Title: Re: RELEASE: Sol: A History Upgraded
Post by: ngld on November 04, 2018, 02:08:37 am
There's been a few reports with the same issue, all of the affected people use AMD Radeons. Apparently, AMD's OpenGL driver doesn't like the way FSO renders that part since it works fine on other cards.

I have no idea what the cause could be (since I don't know much about OpenGL) but hopefully a coder with an AMD card can look into the issue and fix it.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: OverDhill on November 04, 2018, 04:36:31 pm
What version of the MediaVPS should this be using?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on November 04, 2018, 07:05:09 pm
What version of the MediaVPS should this be using?


In other words, can this work with 2014 or 2018 MediaVPs?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: PIe on November 04, 2018, 08:51:18 pm
First of all, there are no 2018 MVPs.  There's only the 3.8 MVPs.  Yes I know this is nitpicky but as the recent thread shows, using a consistent versioning scheme helps those who don't really know what they're doing and who aren't using Knossos (even if they should be).
That being said, it should be compatible with the latest MVPs.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on November 04, 2018, 08:53:56 pm
First of all, there are no 2018 MVPs.  There's only the 3.8 MVPs.  Yes I know this is nitpicky but as the recent thread shows, using a consistent versioning scheme helps those who don't really know what they're doing and who aren't using Knossos (even if they should be).
That being said, it should be compatible with the latest MVPs.

Just to be sure, so it can work with the latest MVPs (3.8 as you say) and the ones released in 2014 (I think they're now called 3.7.2)?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: PIe on November 04, 2018, 09:11:39 pm
On Knossos, it uses the 3.7.2 (formerly 2014) MVPs but is set up to be compatible with v3.8, so it should work with either.  I can't say for sure since I haven't played it, but that's how it's set up on Knossos.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on November 04, 2018, 09:37:36 pm
I tested it with the 3.8.x ones and it worked fine for me, but judging from the bug reports several other errors slipped by so I'm not entirely sure. :warp:
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Trivial Psychic on November 12, 2018, 07:22:01 am
Just finished the campaign last night.  I had never played it under it's original release, though I had thought about it many times over the years.  Excellent campaign, that I almost think could be Inferno cannon... if it weren't for INF:A of course.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CapellaGoBoom on November 12, 2018, 02:47:41 pm
I wonder if INFA will get the remaster treatment?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on November 12, 2018, 05:54:15 pm
The INF team worked on a sequel (INFA2) and a edited version of INFA in the past, but it is unclear if/when it happens as it has been on-hold for several years (over half a decade now); therefore I'm not sure if it'd make sense to remaster the old INFA at this point.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on November 12, 2018, 06:34:14 pm
AFAIK those projects are all dead; the assets made for them are used here in SAHU so that the effort invested in them is not wasted.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on November 12, 2018, 07:10:44 pm
I've heard that some team members wanted to finish INFA but the rest of the team wanted to focus on Nostos:

Realistically we may eventually resurrect INF:Alliance and/or INF:Gateways, but right now our goal is to patch R1 and work on R2.

Also, not everything from INFA went into SAH-U, for example the Zelos superbomber and the HTL Zagreus weren't part of this release.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on November 13, 2018, 01:20:51 am
The Zagreus has been publicly available for years, so there was no question of waste if not used here.  I do see I was not aware of the Zelos; The ship of that name in your Ships DB is something that looks like an Apache gunship with no rotors and not a super bomber:
(http://media.moddb.com/images/games/1/13/12022/INFASA_Screenshot_25.jpg)

I'm not sure what became of this model, or if it was ever finished.  The cockpit looks empty in this screenshot (the only one I can find).
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on November 13, 2018, 01:48:58 am
:warp:
Apparently I've lost the overview a bit regarding the Zagreus, I had it for so long that I forgot that it was the new version...

There were a couple other ships like a few old low-poly Vasudan ships that were handed to wardog300k (the "archives" ships) and then disappeared, as well as a superdestroyer named JCSD Europa (somehow similar to the Hades in plot concept) which also left only a screen behind. Everything else is (including the other Arcadia extensions) part of Nostos now.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: MitoPL on November 13, 2018, 03:50:48 pm
Well, I'm a bit over halfway of this and it's really enjoyable to play. It mixes up the style of older FS mods with new assets and some novelties regarding mission design. And thanks to it I'm starting to get used to Hard/Insane :D
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on November 13, 2018, 04:13:37 pm
I'm not sure what became of this model, or if it was ever finished.  The cockpit looks empty in this screenshot (the only one I can find).
Apparently it was: https://www.hard-light.net/forums/index.php?topic=36740.msg893754#msg893754

This article contains some links too: https://www.moddb.com/games/infasa/news/implementation-of-subspace-missiles
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on November 13, 2018, 04:41:29 pm
That thread shows a "redesigned Apollyon" model I haven't seen as well.  I asked about the Europa superdreadnought, but was given to understand it was only ever a very low poly placeholder ship.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: MitoPL on November 17, 2018, 01:29:56 am
Alright, I've finished this one and it's very, very solid. Blaise's S:AH has risen from the ashes and started knocking down HLP's gates.
I've definitely enjoyed it and I'm really grateful for the remake! :D

On the other side, this is the first time I've ever been dealt so much damage and killed so many times by collisions with random fighters. It also occurs to me a bit that friendly forces seem to have fightercraft a bit inferior to their enemies, while it's the other way around with capital ships. Or maybe it's because of the difficulty setting I chose, whatever.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on November 26, 2018, 07:02:17 pm
I have pushed out a small patch which corrects some minor bugs, but more importantly removes the Knossos dependency on the fsport media vps, which in turn enables it to work with the latest mediavps.  Note that the Leviathan is deliberately locked to the earlier model for now as it meshes better with some of the custom ships in S:AH.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: 5thAce on December 01, 2018, 06:23:09 am
Really excited to play this, but my fps has been tanking at some points during battle. Also every time i restart a mission (through death or manual restart) my idle fps (when there is no action going on) seems to drop, like it will be 120 fps, then 100 fps, then 70 etc, each restart

My specs are:
Windows 10 64 bit
EVGA GTX 1070 TI
I7 4790k
16GB DDR3

using knossos and 3.8.1.20181129_097eb92 build

Anything I can do to improve my fps?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Admiral Nelson on December 01, 2018, 05:52:58 pm
I'd suggest asking that in the scp subsection -- I doubt a mod / campaign could produce such behavior on its own.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: theperfectdrugsk on December 02, 2018, 12:58:01 pm
Really excited to play this, but my fps has been tanking at some points during battle. Also every time i restart a mission (through death or manual restart) my idle fps (when there is no action going on) seems to drop, like it will be 120 fps, then 100 fps, then 70 etc, each restart

My specs are:
Windows 10 64 bit
EVGA GTX 1070 TI
I7 4790k
16GB DDR3

using knossos and 3.8.1.20181129_097eb92 build

Anything I can do to improve my fps?


This probably pretty obvious...but you might want to check in nvidia control panel whether it's trying to use integrated or dedicated graphics.  Every once in a while a new nightly switches on me and I have to go back and change it myself.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: MitoPL on December 02, 2018, 11:12:47 pm
It's a PC, 1070ti and 4790k are full-blown PC size energy hogs that would never ever run in a laptop. Its video output is locked to and only to the graphics adapter to which the monitor is connected on system startup. Besides, his issues show after restarting the mission a couple times, not the game. And I can't even imagine an integrated GPU capable of running FSO in full detail in 60FPS in a respectable resolution :P.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: jr2 on December 03, 2018, 04:47:45 am
Intel iGPUs have started to suck a little less (I could run Crysis on medium 1080p IIRC?) and I believe it's now possible for even desktop PCs to use one GPU to render while outputting to another to save power. 

Not sure if that's happening or not, but I believe it's possible.  You could try submitting a log file?  Might help.  Do it in the other thread though.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on February 01, 2019, 10:54:54 pm
Error: sah-mod.tbm(line 16):
Error: Missing required token: [#END]. Found [#Ignored Mission File Names] instead.

File: parselo.cpp
Line: 290





I got this error when trying to start this.  Any suggestions?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on February 01, 2019, 11:14:02 pm
Also, if I do the manual download option and therefore I have to make my own mod.ini, what should the mod.ini in the campaign folder look like?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: PIe on February 01, 2019, 11:29:23 pm
Are you using a nightly?  #Ignored Mission File Names isn't in 3.8.0.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on February 02, 2019, 07:55:02 am
[launcher]
modname      = Sol: A History;
image255x112 = SAH.bmp;
infotext     = Sol: A History- upgraded;

[multimod]
secondrylist = FreeSpacePortMVP,FreeSpacePort,MediaVP;
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on February 02, 2019, 02:29:16 pm
Are you using a nightly?  #Ignored Mission File Names isn't in 3.8.0.

I was using a post 3.8.1 nightly.  I take it I should just use the regular 3.8.0?


As for Nightmare's post:
Do I then need to add "_2014" or "_38" to the end of those? 
I've had to do that in the past to get certain VP versions to be used.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on February 02, 2019, 03:38:18 pm
I tested this with the 2018 MVPs.

As for builts, I'm always using the most recent ones from the nightly board. Easiest way to avoid compatibility issues (this doesn't apply to MVPs, however).
Title: Re: RELEASE: Sol: A History Upgraded
Post by: AdmiralRalwood on February 02, 2019, 06:10:46 pm
secondrylist
I think we can guarantee you're not using a launcher old enough to need that ancient typo.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on February 02, 2019, 08:14:22 pm
5.5gold for retro!
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on February 12, 2019, 07:42:41 pm
Are you using a nightly?  #Ignored Mission File Names isn't in 3.8.0.

I used FSO 3.8.0 (official, not a nightly) and got the same error message.

Error: sah-mod.tbm(line 16):
Error: Missing required token: [#END]. Found [#Ignored Mission File Names] instead.

File: parselo.cpp
Line: 290


Title: Re: RELEASE: Sol: A History Upgraded
Post by: Nightmare on February 12, 2019, 07:56:38 pm
According to https://wiki.hard-light.net/index.php/Game_settings.tbl#.23Ignored_Mission_File_Names

you need 3.8.2.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: ngld on February 12, 2019, 08:32:07 pm
3.8.2 hasn't been released, yet.

@CT27 The nightly you used last time was probably too old. Try using a more recent nightly. Also, please mention which nightly you used next time this comes up.

I used FSO 3.8.0 (official, not a nightly) and got the same error message.
Since 3.8.0 is even older than the nightly you used before, this is not suprising.

Are you using a nightly?  #Ignored Mission File Names isn't in 3.8.0.

I was using a post 3.8.1 nightly.  I take it I should just use the regular 3.8.0?
That was a misunderstanding. PIe thought you were using 3.8.0 and was trying to tell you that you need a nightly.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on February 12, 2019, 08:51:09 pm
I just tried the January 9, 2019 nightly.


I saw the MediaVPs 3.8 screen but then a "warning" box came up.  However, this box had no text in it.  I clicked on the button that one would usually click on to pass the screen.  When I clicked on the button to try and start the campaign, there was a command briefing picture present but no text.  The regular mission briefing had no text and only ship icons present (the ship icons were just on a black background without the usual grid lines that are on a mission briefing screen).  When I tried to start a mission, it crashed.


For some reason campaigns don't seem to show stuff properly whenever I use a nightly beyond October 31, 2017.
Also, for what it's worth, my computer's graphics right now are AMD Radeon HD 6770.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Trivial Psychic on February 13, 2019, 12:44:19 am
I used to experience lighting issues when consistently using any builds newer than the 2017-10-31 build.  I say consistently, because often I could use a newer build but only for a while (time indeterminate) before it would break.  After that point, that build would not longer work.  All that changed when I performed a system rebuild and got a new video card.  After that point, the graphical anomalies disappeared.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on February 14, 2019, 03:02:51 pm
I used to experience lighting issues when consistently using any builds newer than the 2017-10-31 build.  I say consistently, because often I could use a newer build but only for a while (time indeterminate) before it would break.  After that point, that build would not longer work.  All that changed when I performed a system rebuild and got a new video card.  After that point, the graphical anomalies disappeared.

What card were you using before and which one are you using now?
Title: Re: RELEASE: Sol: A History Upgraded
Post by: Trivial Psychic on February 14, 2019, 05:49:46 pm
Old = HD5770
New = RX570
Title: Re: RELEASE: Sol: A History Upgraded
Post by: CT27 on February 15, 2019, 06:44:07 pm
Old = HD5770
New = RX570

For me I currently have a Radeon HD 6770 and my next computer that I get later this year will probably be a GTX 1070 (I know that's not the newest one but I saw a good deal on a prebuilt system with it and I've heard that should be more than enough for FSO).
Title: Re: RELEASE: Sol: A History Upgraded
Post by: SL1 on February 18, 2019, 06:26:51 am
Any tips for increasing FPS? I'm dropping below 30 if I try to watch the whole battle in End of an Era, so I need to turn some stuff down. I'm not very knowledgeable about this kind of thing, though, so I don't really know what the biggest FPS killers are.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: FrikgFeek on February 18, 2019, 01:16:27 pm
Shadows are by far the biggest framerate killer, especially on AMD GPUs. If that's not helping try decreasing the lighting quality in the in-game settings to 4, which disables laser lighting, really helps with high firerate weapons and huge battles.
If that's still slow start disabling unnecessary HUD elements or setting them to popup. You don't really need a constant reminder that Auto-target is on and auto-speed is off for example, you can safely set those to popup. The vector graphics used for FSO's HUD aren't exactly well optimised so you can gain some frames there.
Title: Re: RELEASE: Sol: A History Upgraded
Post by: MitoPL on February 20, 2019, 07:40:05 am
You can also disable "deferred lighting" in launcher graphic settings. If memory serves, it will disable the majority of lighting effects which should drastically increase FPS.