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FreeSpace Releases => Asset Releases => Topic started by: FredFrost on June 09, 2019, 12:39:41 pm

Title: Asset Release: Battlestar Head-Ani-Pack 1
Post by: FredFrost on June 09, 2019, 12:39:41 pm
Just a frakking pack of frakking Head-Anis I made.

2 male Viper pilots, 2 female Viper pilots, 2 Cylon Centurion pilots.

Next Pack will include some "Command-Anis".


Preview:



Download: https://sectorgame.com/fsfiles/download/dXBsb2Fkcy9Nb2RpZmljYXRpb25zL01pc2NlbGxhbmVvdXMvQmF0dGxlc3RhckhlYWRBbmlQYWNrMS56aXA=/h/272ae13264e3312382d9bca91be32244 (https://sectorgame.com/fsfiles/download/dXBsb2Fkcy9Nb2RpZmljYXRpb25zL01pc2NlbGxhbmVvdXMvQmF0dGxlc3RhckhlYWRBbmlQYWNrMS56aXA=/h/272ae13264e3312382d9bca91be32244)
Title: Re: Asset Release: Battlestar Head-Ani-Pack 1
Post by: Nightmare on June 09, 2019, 12:59:03 pm
Very Cool :yes: :yes:

BTW, you can use lossless formats like PNG (or APNG) for that instead of the old ani format.
Title: Re: Asset Release: Battlestar Head-Ani-Pack 1
Post by: 0rph3u5 on June 09, 2019, 01:09:38 pm
Those "death"-versions are so 1978  :yes:

Also, always had a thing for the '78 helmets. Just nice design.
Title: Re: Asset Release: Battlestar Head-Ani-Pack 1
Post by: FredFrost on June 09, 2019, 01:12:53 pm
@Nightmare: PNG-Pics in a Head-Ani?

Sometimes I feel like the "very old Buck Rogers in the 25th Century of Freespace-Modding" with all the newer stuff.  :lol:
Title: Re: Asset Release: Battlestar Head-Ani-Pack 1
Post by: Nightmare on June 09, 2019, 01:18:00 pm
Yep, just take a look here: https://wiki.hard-light.net/index.php/Multimedia_Files#EFF
The files are named the same way as you need to have them for ANIbuilder (HudAnim_0000 and so on), tied into an EFF.

Code: [Select]
$Type: PNG
$Frames: 5
$FPS: 1

You can also use APNG format as seen below in the wiki article, but I haven't managed to get it working myself (though others did).
Title: Re: Asset Release: Battlestar Head-Ani-Pack 1
Post by: FredFrost on June 09, 2019, 01:29:31 pm
I will stick to the Ani-Format for a while, but I will try the ".eff"-method too.
Does the HUD not need this "15 shades of grey"-palette anymore?
Title: Re: Asset Release: Battlestar Head-Ani-Pack 1
Post by: Nightmare on June 09, 2019, 01:39:42 pm
For HeadAnims, no - WoD and JAD have beautiful colore headanims; for everything else - dunno, might end up looking strange if you try.
Title: Re: Asset Release: Battlestar Head-Ani-Pack 1
Post by: Col. Fishguts on June 11, 2019, 12:12:39 pm
Cool stuff :yes: I'm still chipping away at my own little BSG mod and head ANIs is something I can't really do myself, so thanks for sharing :)
I could totally use more of these and some command style heads as well.

As for formats, the palette-limited ANIs fit the 1978 analogue electronics style pretty well IMO, especially with the green tint of the default HUD.
Title: Re: Asset Release: Battlestar Head-Ani-Pack 1
Post by: FredFrost on June 11, 2019, 02:44:05 pm
Just stay tuned, Col. Fishguts.

Next pack will provide you some "Colonial Command-Anis" for use in your mod.

I also reworked the Pilot-Anis a bit. I have been an idiot and came up to late with the idea to "gimp" the real cockpit-frame of my kitbash-Vipers for the "Backgroundpic" :lol:


(https://www.minpic.de/k/7vws/lcufn/)
Title: Re: Asset Release: Battlestar Head-Ani-Pack 1
Post by: Col. Fishguts on June 11, 2019, 02:59:04 pm
That's a neat idea with the cockpit.
I would suggest making cockpit/framing a bit darker. Right now those background elements are better visible than the face/helmet.
I think it would look better if the face/helmet is the brightest part of the image, with the background layer being around half the brightness that it is now.

Something like this



[attachment eaten by a Shivan]