Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on June 28, 2019, 01:10:16 am
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Here is the nightly for 28 June 2019 - Revision ed5b4b9
Group: Linux
nightly_20190628_ed5b4b9-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20190628_ed5b4b9/nightly_20190628_ed5b4b9-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20190628_ed5b4b9/nightly_20190628_ed5b4b9-builds-Linux.tar.gz))
Group: MacOSX
nightly_20190628_ed5b4b9-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20190628_ed5b4b9/nightly_20190628_ed5b4b9-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20190628_ed5b4b9/nightly_20190628_ed5b4b9-builds-MacOSX.tar.gz))
Group: Win64
nightly_20190628_ed5b4b9-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20190628_ed5b4b9/nightly_20190628_ed5b4b9-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20190628_ed5b4b9/nightly_20190628_ed5b4b9-builds-Win64.zip))
Group: Win32
nightly_20190628_ed5b4b9-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20190628_ed5b4b9/nightly_20190628_ed5b4b9-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20190628_ed5b4b9/nightly_20190628_ed5b4b9-builds-Win32.zip))
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commit 816d8e5
Author: SamuelCho
Commit: SamuelCho
Make sure various model rendering/collision code reference submodel instances instead of the prototype data.
code/model/modelcollide.cpp | 10 ++++++++--
code/model/modelread.cpp | 4 +++-
code/ship/shipfx.cpp | 2 +-
3 files changed, 12 insertions(+), 4 deletions(-)
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commit c6d9327
Author: Goober5000
Commit: Goober5000
address clang complaint
code/parse/sexp.cpp | 1 -
1 file changed, 1 deletion(-)
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commit e2ce0be
Author: Goober5000
Commit: Goober5000
tweak comment
code/mission/missionparse.cpp | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
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commit a98fd2c
Author: Goober5000
Commit: Goober5000
use the new 'mission_check_ship_yet_to_arrive' function when appropriate
code/ai/aigoals.cpp | 2 +-
code/mission/missionparse.cpp | 6 +++---
code/parse/sexp.cpp | 50 +++++++++++++++++++++----------------------
code/ship/ship.cpp | 30 --------------------------
code/ship/ship.h | 2 --
5 files changed, 28 insertions(+), 62 deletions(-)
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commit 5444e81
Author: Goober5000
Commit: Goober5000
add new function for properly evaluating ship arrivals
code/mission/missionparse.cpp | 22 +++++++++++++++++++---
code/mission/missionparse.h | 1 +
2 files changed, 20 insertions(+), 3 deletions(-)
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commit 83276a3
Author: Goober5000
Commit: Goober5000
if ship is departing to jump node, add that to the script hook
code/ship/ship.cpp | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)