Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on February 08, 2020, 01:13:04 am
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Here is the nightly for 08 February 2020 - Revision 1c2d8a3
At least one of the nightly builds failed!
Group: Linux
nightly_20200208_1c2d8a3-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20200208_1c2d8a3/nightly_20200208_1c2d8a3-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20200208_1c2d8a3/nightly_20200208_1c2d8a3-builds-Linux.tar.gz))
Group: MacOSX
nightly_20200208_1c2d8a3-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20200208_1c2d8a3/nightly_20200208_1c2d8a3-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20200208_1c2d8a3/nightly_20200208_1c2d8a3-builds-MacOSX.tar.gz))
Group: Win64
nightly_20200208_1c2d8a3-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20200208_1c2d8a3/nightly_20200208_1c2d8a3-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20200208_1c2d8a3/nightly_20200208_1c2d8a3-builds-Win64.zip))
Group: Win32
nightly_20200208_1c2d8a3-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20200208_1c2d8a3/nightly_20200208_1c2d8a3-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20200208_1c2d8a3/nightly_20200208_1c2d8a3-builds-Win32.zip))
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commit ae026f8
Author: asarium
Commit: asarium
Add generic uniform block for low frequency data
.clang-format | 8 +-
code/def_files/data/effects/batched-f.sdr | 8 +-
code/def_files/data/effects/batched-v.sdr | 7 +-
code/def_files/data/effects/bloom-comp-f.sdr | 13 +-
code/def_files/data/effects/blur-f.sdr | 23 +-
code/def_files/data/effects/default-material-f.sdr | 23 +-
code/def_files/data/effects/default-material-v.sdr | 19 +-
code/def_files/data/effects/effect-distort-f.sdr | 11 +-
code/def_files/data/effects/effect-distort-v.sdr | 7 +-
code/def_files/data/effects/effect-f.sdr | 55 +++
code/def_files/data/effects/effect-g.sdr | 58 +++
code/def_files/data/effects/effect-particle-f.sdr | 49 --
code/def_files/data/effects/effect-screen-g.sdr | 56 ---
code/def_files/data/effects/effect-v.sdr | 35 +-
code/def_files/data/effects/fog-f.sdr | 14 +-
code/def_files/data/effects/fxaa-v.sdr | 9 +-
code/def_files/data/effects/ls-f.sdr | 21 +-
code/def_files/data/effects/passthrough-f.sdr | 8 +-
code/def_files/data/effects/passthrough-v.sdr | 4 +-
code/def_files/data/effects/post-f.sdr | 47 +-
code/def_files/data/effects/post-v.sdr | 4 +-
code/def_files/data/effects/rocketui-f.sdr | 10 +-
code/def_files/data/effects/rocketui-v.sdr | 9 +-
code/def_files/data/effects/shadowdebug-f.sdr | 10 -
code/def_files/data/effects/shadowdebug-v.sdr | 8 -
code/def_files/data/effects/shield-impact-f.sdr | 23 +-
code/def_files/data/effects/shield-impact-v.sdr | 17 +-
code/def_files/data/effects/smaa-blend-f.sdr | 4 +-
code/def_files/data/effects/smaa-blend-v.sdr | 4 +-
code/def_files/data/effects/smaa-edge-f.sdr | 4 +-
code/def_files/data/effects/smaa-edge-v.sdr | 4 +-
code/def_files/data/effects/smaa-neighbour-f.sdr | 4 +-
code/def_files/data/effects/smaa-neighbour-v.sdr | 4 +-
code/def_files/data/effects/tonemapping-f.sdr | 6 +-
code/graphics/2d.cpp | 4 +-
code/graphics/2d.h | 6 +-
code/graphics/opengl/ShaderProgram.cpp | 550 +--------------------
code/graphics/opengl/ShaderProgram.h | 37 +-
code/graphics/opengl/gropengldeferred.cpp | 47 +-
code/graphics/opengl/gropengldraw.cpp | 23 +-
code/graphics/opengl/gropenglpostprocessing.cpp | 264 ++++++----
code/graphics/opengl/gropenglshader.cpp | 324 ++++++------
code/graphics/opengl/gropenglshader.h | 32 +-
code/graphics/opengl/gropengltnl.cpp | 184 ++++---
code/graphics/util/UniformBufferManager.cpp | 13 +-
code/graphics/util/UniformBufferManager.h | 3 +-
code/graphics/util/uniform_structs.h | 155 +++++-
code/source_groups.cmake | 6 +-
48 files changed, 993 insertions(+), 1241 deletions(-)