Hard Light Productions Forums
Modding, Mission Design, and Coding => The Modding Workshop => Topic started by: OverDhill on March 05, 2020, 12:32:55 pm
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Can I extract the header table and place it is /data and make small changes to it to customize it? I am looking to use MVPS-4.1.23. If where is the header table located so I can extract it and where would I place the modified table (which /data) so that it would override the one in the VP file?
I have created a header table for The Babylon project so I am a bit familiar with the table but as of yet I have not figured where the header file is that is used for MVPS-4.1.23 and also not sure where to place it when I modify it.
Thanks
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Which table do you mean with "header table"?
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The one that handles where the gauges are and other things.
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Hud_gauges.tbl is not a retail table, so you won't find one there. MediaVPs uses the modular version in MV_Root. MV_Root-hdg.tbm.
Additional details available on the wiki.
https://wiki.hard-light.net/index.php/Hud_gauges.tbl (https://wiki.hard-light.net/index.php/Hud_gauges.tbl)
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Well I extracted mv_root-hdg.tbm from mv_root.vp and placed it in K:\Games\FreespaceOpen\FS2\MVPS-4.1.23\data
I then modified one little item to test it out. I moved it to .25 instead of .5 (which is how I tested FSPort to make sure it was working) but when I ran FSO using VPS-4.1.23 there was no change. Here is what I changed
+Mini Target Shields:
Origin: (0.25, 0.5)
Offset: (-25, 86)
Filename: 2_targhit1
3 Digit Hull Offsets: (12,13)
2 Digit Hull Offsets: (15,13)
1 Digit Hull Offsets: (20,13)
So again I am pretty sure I have the correct file and I know what the change does on the screen but I am unsure as to where the extracted file should go if the above directory is not correct.
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Well I extracted mv_root-hdg.tbm from mv_root.vp and placed it in K:\Games\FreespaceOpen\FS2\MVPS-4.1.23\data
It should be data/tables - the engine doesn't read table files out of place
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Duh..... must be age or lack of sleep. Thanks