Hard Light Productions Forums
Hosted Projects - FS2 Required => FreeSpace Conversion => Silent Threat: Reborn => Topic started by: Galemp on August 26, 2002, 04:38:22 pm
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So it looks like Silent Threat is finally going to be converted to Freespace 2, using my port. Hooray. What Stealth and I have been discussing, though, is the possibility of upgrading Silent Threat to fix some of the mission flaws. We're going to do a 'legacy' campaign with the ST missions as they were originally presented, for the sake of nostalgia, but we're also going to revise each and every Silent Threat mission and make a better campaign with them.
Right now we need some input from FREDders with Freespace 1, Silent Threat, and Freespace 2. What did you hate most in Silent Threat? What would you like to see changed? You can convert missions yourself with your own editing and post them here, or just gripe. Let's try to make a compaign worth playing not just for the historical value.
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I've not played ST myself but I watched a friend play and he got really stuck when he had to destory the largest ship in the game.
In the end the only way he could find to beat it was finding a hiding place inside the ship (away from enemy fighter fire), put game speed to x4, tie a rubber band round the fire button of the joystick and go a away for a few hours!
This always seemed a bit rubbish to me. He was a good player and I know others that had the same problem.
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I hear that one all the time. Have you people failed to notice that you can fly a bomber in the last mission?
Completed that mission on the second try (the first try I used a fighter and when I noticed my mistake I went back and got a bomber)
However it does raise a good point. even in a bomber the last mission is utter rubbish. It really needs some work. At the moment it's just endless waves of loki with some shooting in between
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YES!!! THE LAST MISSION SUCKZ!!!!! I mean, I beat it on first try cuz I used the Ursa, but boy did I have a headache after I blew up the Hades. Sitting there at my friend's house, continually launching Harbingers and calling in support. It was utterly stupid to have to fight that thing for so long. It was so dumb that I called in reinforcements that had about 9 or 10 Ursas (I know that's over the limit but they did it anyway), and they all died in a couple seconds. I was like....:wtf: Also, there's not much action at all and there are only 12 ST campaign missions. If possible, I would like to see all that expanded. It was sooooo retarded :sigh:
EDIT: If you want me to work on it, I'd be happy to do a better job than "they" did :rolleyes:
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a mission before you destroy the hades, where she actually fires her big guns would have been good, at least then you would have known about the shivan super lasers on her. as it is, she didn't do anything except jump in and get blown up...
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Have command give you an order to disable the hades, if you can't within 4 minutes, it leaves and you fail.
when the player disables the hades have 30 ursas jump with harbingers and pummel the hades.
oh yea bring a bunch of hercs too.
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A pair of helios does about 3% hull damage last i remember...thats pathetic. If you ask me, they need to make a new weapon available for that mission and one that does a lot of damage.
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Shush! Your insulting[V]. Okay, screw that, the last mission sucked, though all of the other missions where great. I think they need to add a Nuke for the last mission.
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insulting [V]? they made a sucky mission... sure FS1 and FS2 were good, but ST's last mission sucked :)
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Originally posted by karajorma
I hear that one all the time. Have you people failed to notice that you can fly a bomber in the last mission?
I think he tryed that put there was always too many enemy fighters.
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I found the whole ST storyline very... disjointed. It almost seemed like 2 different campaigns spliced together.
And yeah, the last mission was not a lot of fun. Seems like 20 minutes of shooting at that damn Hades, 'cause of course my useless wingmates get wiped out in the first 5 minutes.
Never tried being a bomber though... might make it more palatable, or at least faster :rolleyes:
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I call my own vote leve it as it was in fs1
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Originally posted by penguin
Never tried being a bomber though... might make it more palatable, or at least faster :rolleyes:
its no faster, and if you dont protect the other bombers your're toast.
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My Opinion of changes to the final mission:
We don't want the GTC Orff to die (she's dear to our heart) (she's a reinforcement by the way). When her hull gets to about 5% her captain says there's nothing more they can do so they leave.
There's not enough room in the Hades' fighterbay to accommadate 99 wings of Loki's. Fiddle around with that.
Once all of your wingmen are destroyed and the Orff is destroyed-or-departed, have the Hades leave and make a couple of follow up missions. I would like to see the Hades get to Deneb where it meets its destruction (it would explain why it is crashed on that planet in Deneb in the FS2 intro cutscene).
It would also be cool to see a very scaled down version of the Shivan Super Laser (as a beam of course) with the equivilence of the SRed or something (make it an orange colour). And perhaps the GTA-VPE capture the Hades or something and study the beam tech and that's where all of our beams come from.
I made my own revised version of the final mission for FS2 last weekend in fact. It was much better. I managed to save my wingmen long enough for them to destroy the Hades.
But honestly, we need to see why the Hades was considered so terrifying, because it didn't show off at all in that mission. Well... Except for its strong hull.
As for the remainder of Silent Threat, I think that some of the sloppy mission design needs to be updated. For example, many ships were left nameless in some missions (like GTC Fenris 12). This needs to be fixed.
Yeah, fix the unbelievably high number of Lokis problem. That's a new ship, it couldn't have been mass produced that quick. Add some retired Apollos and Valkyries, etc.
This is an excellent idea to port Silent Threat. I am very much looking forward to its release. I really enjoyed The Great War port.
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the planet in the cut scene was deneb :D. not capella
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Originally posted by Vasudan Admiral
the planet in the cut scene was deneb :D. not capella
Oops :o . -Edit-
Thanks.
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Damn I forgot about the time compression (x4)!!!!! I hid and put a rubber band around the joystick while I made dinner... (Didn't we all?)
Anyway, make the Hades show her stuff! Only allow 30 wings of fighters (max)... And get some Capital ship reinforcements! Not overkill but an orion here, a Typhon there every few minutes... (we're sending them to you as fast as we can pilot!)...
Now for somethig original. How about having a traitor (ops! I meant a PATRIOT!) on board the Hades who never turned disloyal to the GTVA and is disgusted by the evil that is now the SOC... At some point during the mission you get a partially garbled message,"To all GTVA forces, I have sabotaged the reactor core of the Hades... Focus all your attacks on the Engine room to make the unstable reactor go critical! Tell my wife......[Lost in static mixed with gunfire]...." At this point you have a time limit to disable the Hades main engine otherwise it warps out and they eventually repair the damage... If you destroy the main engine defore that time expires, the hades goes thru a slow death scene enabling a quick pilot to get the hell outta there before they go boom!!! (maybe a cutscene or the nextmission briefing could show the end of The Hades and congratulate you)...
Whaddya think???
Look out! Hades-Nova! :lol:
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I thought ST was actually pretty good, of course, that is with the exception of two missions: the last one, and that other one where you had to capture (I think) this HOL science scruiser. (cannot remember the name or mission number) We all know what was wrong with the final mission: the stupid AIs died almost right away, leaving you to deal with the Hades alone, and there were too many enemy Lokis and Zeus ships (actually, this would be okay if your friends stayed around long enough to protect you). The other mission I was talking about had a similar problem; you had to blow up this nearby destroyer, the HLD Ptah I believe, and the best thing you could get was a Thoth or something. Your wingmen died out as usual, but the destroyer did not launch too many fighters actually; it was just a case of taping down the fire button for ten minutes. If these two problems are fixed up, Silent Threat would be quite an enjoyable campaign.
By the way, GE: for those of us who have FS1, can you keep the voice filenames in the mission files? This way, all one has to do is to move the voc.vp file to the main FS2 directory and extract all of the voice files from freespace.vp and mdsk.vp into the FS2 sounds directory, and the missions will appear with full voice acting.
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anybody else think the hades needs a new texture job? i thought it was a bit gareish.
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I did that in my campaign. :D There is also a retextured Hades out there somewhere.
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Originally posted by Riven
anybody else think the hades needs a new texture job? i thought it was a bit gareish.
It's been done hundreds of times. The best of course is the standard BlackFleet Mod. I hated the original texture, but now that I take a closer look, it does look a little cool.
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Originally posted by PhReAk
...when the player disables the hades have 30 ursas jump with harbingers and pummel the hades...
I hope you were kidding! :wtf: Ursa's a very expensive and there's not that many available in this timeframe. It would be better to send in a couple of cruisers than that many Ursa's, which would eventually do the same job.
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Originally posted by LtNarol
A pair of helios does about 3% hull damage last i remember...thats pathetic. If you ask me, they need to make a new weapon available for that mission and one that does a lot of damage.
You going to explain why we still don`t have that weapon in FS2 then? The Helios is the most powerful bomb in FS2 how on earth are the GTA going to have something more powerful in ST?
As for flying the bomber I finished the mission first time I played with an Ursa and I`m not that good a player :)
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I always thought the Harbinger was a kind of nuke. Wasn't it reserved for planetary bombardment before the Ursa came into being? Surely it would have to be like a nuke for it to be used effectively for bombarding planets.
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Originally posted by Pegasus V
I hope you were kidding! :wtf: Ursa's a very expensive and there's not that many available in this timeframe. It would be better to send in a couple of cruisers than that many Ursa's, which would eventually do the same job.
im not kidding.. i want to see explosions. plus losing 30 ursas is less of a loss than a cruiser (30 people to about 300).
remember it doesn't have to make sense, we're dealing with command
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Originally posted by PhReAk
plus losing 30 ursas is less of a loss than a cruiser (30 people to about 300).
not quite... remember when they introduced the "Ursa" in Freespace 1 they said it 'costs as much as a small moon'... sure maybe it doesn't have as many LIVES on board, but it's sure got a lot more expensive warheads and other sensitive electronic equipment :D
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Okay, here's an idea: have maybe 5-6 Fenrises jump in once the Hades is disabled to take care of it. You watch in horror as one is vaporized by the Hades main beam. Command orders you to take out the beam cannons and scan the weapons subsystem. Thus:
-More cruisers to pummel the Hades
-A demonstarion of its power
-How the GTVA acquired beam weaponry
-Another objective
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Originally posted by Star Dragon
Now for somethig original. How about having a traitor (ops! I meant a PATRIOT!) on board the Hades who never turned disloyal to the GTVA and is disgusted by the evil that is now the SOC... At some point during the mission you get a partially garbled message,"To all GTVA forces, I have sabotaged the reactor core of the Hades... Focus all your attacks on the Engine room to make the unstable reactor go critical! Tell my wife......[Lost in static mixed with gunfire]...." At this point you have a time limit to disable the Hades main engine otherwise it warps out and they eventually repair the damage... If you destroy the main engine defore that time expires, the hades goes thru a slow death scene enabling a quick pilot to get the hell outta there before they go boom!!! (maybe a cutscene or the nextmission briefing could show the end of The Hades and congratulate you)...
Whaddya think???
Look out! Hades-Nova! :lol:
BLAH! I think you got in all wrong :wtf: GTVA never existed back then. I think you knew that, but you overlooked it anyway :rolleyes:
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Originally posted by AqueousShadow
BLAH! I think you got in all wrong :wtf: GTVA never existed back then. I think you knew that, but you overlooked it anyway :rolleyes:
Not to mention the SOC. Back then it was the GTI...
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Originally posted by Stealth
not quite... remember when they introduced the "Ursa" in Freespace 1 they said it 'costs as much as a small moon'... sure maybe it doesn't have as many LIVES on board, but it's sure got a lot more expensive warheads and other sensitive electronic equipment :D
Whats so expencive about a giant steel brick with a couple of nukes?
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Originally posted by Pegasus V
Not to mention the SOC. Back then it was the GTI...
:nod: Thanx for reminding me :D
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Originally posted by demon442
Whats so expencive about a giant steel brick with a couple of nukes?
They're the biggest of their class, they are very manauverable compared to a cruiser, they have shields, they have high powered weaponry. And of course a big ass payload. All of these things, a cruiser does not have. They're like the Ferrari of the bombers. An expensive, special bomber.
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I don't agree with you but I can't think of anything coherent to say.
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Originally posted by demon442
I don't agree with you but I can't think of anything coherent to say.
Maybe in FS2's timeline, it became pretty cheap. But in Silent Threat, it's a relatively new ship and new ships are pretty expensive.
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You're right on both counts... I got to play Silent Threat ONCE! Right when it came out I hurried up and played it through, then put it on the shelf. FS2 came out and a 'friend' wanted to try it so I recommended he try FS1 first (and ST while he was at it.). I never got all my FS1 discs back, and the ST disc was scratched to hell and back. Needless to say he didn't get FS2 from me... So if I got the names wrong sorry :(
I thought it was a good idea... At least it was different. I was thinking of the colossus, when Bosch's (SP?) man threw a wrench into the beam system or whatever... (bad boy!) :devil:
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Originally posted by Star Dragon
Damn I forgot about the time compression (x4)!!!!! I hid and put a rubber band around the joystick while I made dinner... (Didn't we all?)
Nope, battery in the left control button...:D :D :D
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Yeah I played through FS1 with a keyboard and mouse too. That last mission in ST really sucked, though I can't remember it being all that difficult. I generally go for capship weapons, and the lokis ignore the cruiser when it arrives, so I didn't have to do all that much of the work.
By the way, has anyone noticed that command gets about 5 orders of magnitude more idiotic after the GTVA was formed?
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Originally posted by Pegasus V
They're like the Ferrari of the bombers. An expensive, special bomber.
and they're also like the cadillac of bombers :D
couldn't resist :D :D :D :D ;) :p :)
I don't agree with you but I can't think of anything coherent to say.
c'mon demon, in the 'FS2' universe it may be cheap, but back then it was powerful, shielded (like Pegasus V mentioned, and did a very good job of it) electronics, sensors, radio, MANUEVERABILITY AND ENGINES, WARHEADS!!! VERY EXPENSIVE WARHEADS!!! :)
lol
also remember that this is all fiction, it's not real :)
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Originally posted by Stealth
c'mon demon, in the 'FS2' universe it may be cheap, but back then it was powerful, shielded (like Pegasus V mentioned, and did a very good job of it) electronics, sensors, radio, MANUEVERABILITY AND ENGINES, WARHEADS!!! VERY EXPENSIVE WARHEADS!!! :)
Shields: i'll give you that one..
Electronics: Nothing out of the ordanary that I saw.
Sensors: Normal fighter sensors as far as i can tell.
Radio: Normal fighter comms.
Manuverability: What manuverability? Put some fenris engines on that **** and you have a point.
Warheads: Warheads come seperatly, if i remember correctly the gta used harbingers for planetary bombardment so the had to have been arround before the ursa. If the harbinger came out with the ursa and had the ursa in mind during optimization you would have a point.
The real money spender is all the hull plating and subsystem reinforcement.
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The best part of the ST CD was the Destiny of Peace Campaign that came with it.
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DoP was very good. It was converted to FS2 by me, but it still needs the weaponry fixed.....
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Originally posted by demon442
Whats so expencive about a giant steel brick with a couple of nukes?
Uhm, perhaps the fact that it is a space-worthy giant steel brick with nukes? :p
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I'd say lower the Hades hull hitpoints to 200000 (it 800000 in ST, and I think in FS2 its only 400000). This make it only twice as strong as an Orion (or indeed the installation).
If this is still too hard, maybe make a special Harb bomb which does 1.5X the damage of the normal one.
This is what I suggest.
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I do agree with people, the final mission was rather, poor in certain areas. Flying a bomber is about the only way to do it i think (thats what I did;) )
I have almost finished porting it into FS2, where the Hades is MUCH nastier! (Tough with many lower powered beams!!!!), but I have not quite finished balancing it.
The key reinforcement comes in the form of a destroyer with 6 squadrons (2 of Ulyssuses, 2 of Valkryies and of 2 Medusas), wihch jumps in at close range behind the Hades to ensure that its salvo turrets are in range;7 .
The Hades does have a HUGE number of craft (my guess is that the HANGERBAY runs down the core of the ship, while the FIGHTER LAUNCHBAY is the section in the prow)
Oh, and the intial force against the station consisted of of 2 wings of hercs, 1 wing of medusas, 1 wing of Lokis, and a Leviathan:D
Although your wingmen, even with higher grade AI, still get wipped.......
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Originally posted by Pegasus V
have the Hades leave and make a couple of follow up missions. I would like to see the Hades get to Deneb where it meets its destruction (it would explain why it is crashed on that planet in Deneb in the FS2 intro cutscene).
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I had wondered about that........
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Never |)|-|34R, Silent Threat: Reborn, is almost here!
:blah:
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Ahhh.... The Hades, my namesake:nod:
Give it Lucifer beams. Then make the player watch as the GTD Soyakaze is wiped out. While it is dying, the GTD Myrmidon jumps in and launches a buttload of fighters and bombers, and backs-up like six Leviathan class cruisers.
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Lucifer beams (http://www.3dap.com/hlp/hosted/scroll/misc/lucybeam/lucybeamscreenie.html)!
Happily brought to you by The Scroll of Atankharzim (http://www.3dap.com/hlp/hosted/scroll/).
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What's the matter with the link to the Sathanas rift? I copy-paste it and it won't work. A little off topic.......
Nice beam.
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The link was pointing to the wrong file. Try now.
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Works now, thanks. I'll try it out tonight.
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Originally posted by Knight Templar
Never |)|-|34R, Silent Threat: Reborn, is almost here!
:blah:
heh...
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Blasphemer!!
Non beleiver!! Stone him!!
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I swear man... how old is this thread?
*brings out giant T-C beam*
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Did you do anything to the mission 'Hellfire'? That was my favorite in ST.
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Thats the one with the four crusiers and your wingmen die in like 2 minutes and there 12 shivan fighters right? :)
Nope we haven't done anything to it.. yet. :drevil:
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Originally posted by Knight Templar
Thats the one with the four crusiers and your wingmen die in like 2 minutes and there 12 shivan fighters right? :)
Nope we haven't done anything to it.. yet. :drevil:
That's the one. I just love how they scream INCOMING!! after you jump out.
Change the cruisers to destroyers!! :D
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uh.. we'll see how it works out.. :)
It was quite a challenging mission though.
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Actually, thanks for bumping this up. 'Twill be useful. Can I ask an admin to move this to the Port forum? Thanks.
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Originally posted by Knight Templar
uh.. we'll see how it works out.. :)
It was quite a challenging mission though.
I didn't find it to be that hard, it was insanely fun. I consider it to be the best mission in ST.
I don't know how much my input matters but I think it'd be cool if another wave of cruisers or a destroyer is sent in after the Hellfire group is destroyed.
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Originally posted by GalacticEmperor
Actually, thanks for bumping this up. 'Twill be useful. Can I ask an admin to move this to the Port forum? Thanks.
Gosh, sorry I missed dis.
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Originally posted by ShadowWolf_IH
a mission before you destroy the hades, where she actually fires her big guns would have been good, at least then you would have known about the shivan super lasers on her. as it is, she didn't do anything except jump in and get blown up...
how about that and more missions with them like say 10? just GTI vs GTVA, and 4 more just shivan,GTVA, also me whant more Vasudans on my team:mad: that got so old all you get are humans!? the Vasudans should've been there too!
also I would like to have seen the GTI useing that Dragon Tranz ship in like the last battle, and another distroyer, GTVA one Vasudan and then BOOM! SHIVAN SUPER LASERS SHOOT! That would be cool, and when the heades jumps in it lounches those insted of Lokis, and more apollos/other shivan craft.
With like four other GTI ships in the last mission battling other GTVA ships.............:nod:
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CHILL OUT DUDE!! :shaking:
Seriously... we know what we're doing. Don't worry.
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Originally posted by GalacticEmperor
CHILL OUT DUDE!! :shaking:
Seriously... we know what we're doing. Don't worry.
OK-ok could you make it so the GTI usess the GTB Zeus almost all the time only not using it when their runing a heavy bomber strike? And some escort stuff, and more invualment by the Vasudans. Given that the GTVA is in place by that time would it be posible to add the SOC in after the GTI gos AWL?
Note: These are just ideas, but do look into them please.
Eddit: I should be a campgian story consept persion!
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The GTVA was formed in 2345, not 2335.
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omg a thread about ST:R when it was being conceived ... :nod: back in 2002 !!! :D thanks god I wasn't around then, i would not have been able to wait so long!!
just finished it, great campaign, enjoyed every minute of it !!
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:necro: (no, that's not a good thing :doubt:)
and a rather random one at that...
Holy **** 6 years and a bit.
There was no reason why that couldn't have gone into the release thread.
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Heh. It's okay--I don't mind folks looking through the original announcement.
Plus you've got StarGunner's original quote up there.
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The source of "Poum! Poum! Shivan Super Laser Shoot!" ?
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just finished it, great campaign, enjoyed every minute of it !!
"Something landed on my fighter!"