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1
Exile / Re: Exile on Paladin Gaming!
« Last post by Shivan Hunter on August 30, 2025, 09:51:10 am »
2
The FreeSpace Upgrade Project / Re: [Release] FS1 & FS2 Voice Restoration Mods
« Last post by Grizzly on August 30, 2025, 07:54:58 am »
I have been testing this a bit but I find there's quite a lot of samples where voices become muffled or unclear. I have two particular examples I wanna highlight:

3_Death: The "HELP ME!" scream becomes muffled halfway through, but you can still hear some distortion happening at the end of the clip.

SM207_MB_01: Vasudan voicelines in general get a raw deal. With the original files, you can hear both the vasudan and translated lines clearly and at the same volume. With this mod's files, vasudan characters become significantly harder to understand - mostly the vasudan, but often enough the translated lines become muffled or tuned out.
3
Scripting Releases / Re: Movements-SEXPs, capship useful (v3.0)
« Last post by Darius on August 30, 2025, 07:48:42 am »
Again with the QOL features I never knew I needed until now

4
Nightly Builds / Nightly: 30 August 2025 - Revision 42eae002d
« Last post by SirKnightly on August 30, 2025, 01:44:37 am »
Here is the nightly for 30 August 2025 - Revision 42eae002d



Group: Linux-arm64
nightly_20250830_42eae002d-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250830_42eae002d-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250830_42eae002d-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250830_42eae002d-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250830_42eae002d-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250830_42eae002d-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 42eae002d
Author: The Force
Commit: GitHub

    Fix Permanent Guardian (#7009)
 code/mission/missionparse.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit b3db62cf2
Author: Mike Nelson
Commit: GitHub

    QtFRED Mission Events Editor (#6961)
 code/mission/missionmessage.h                      |    2 +
 fred2/eventeditor.h                                |    2 -
 qtfred/resources/images/arrow_down.png             |  Bin 0 -> 2144 bytes
 qtfred/resources/images/arrow_up.png               |  Bin 0 -> 2149 bytes
 qtfred/resources/images/comment.png                |  Bin 235 -> 1962 bytes
 qtfred/resources/resources.qrc                     |    3 +
 qtfred/source_groups.cmake                         |    8 +-
 .../mission/dialogs/MissionEventsDialogModel.cpp   | 1498 ++++++++++++++++++++
 .../src/mission/dialogs/MissionEventsDialogModel.h |  206 +++
 qtfred/src/ui/FredView.cpp                         |    4 +-
 qtfred/src/ui/dialogs/EventEditorDialog.cpp        | 1129 ---------------
 qtfred/src/ui/dialogs/EventEditorDialog.h          |  111 --
 qtfred/src/ui/dialogs/MissionEventsDialog.cpp      | 1025 ++++++++++++++
 qtfred/src/ui/dialogs/MissionEventsDialog.h        |  129 ++
 qtfred/src/ui/widgets/sexp_tree.cpp                |  680 ++++++++-
 qtfred/src/ui/widgets/sexp_tree.h                  |   43 +-
 ...EventEditorDialog.ui => MissionEventsDialog.ui} |  473 +++---
 17 files changed, 3793 insertions(+), 1520 deletions(-)
5
Exile / Exile on Paladin Gaming!
« Last post by Renegade Paladin on August 29, 2025, 05:26:13 pm »
It's Exile's turn in the Freespace rotation on Paladin Gaming.   :)

6
Nightly Builds / Nightly: 29 August 2025 - Revision 9c65e1c9b
« Last post by SirKnightly on August 29, 2025, 01:47:38 am »
Here is the nightly for 29 August 2025 - Revision 9c65e1c9b



Group: Linux-arm64
nightly_20250829_9c65e1c9b-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250829_9c65e1c9b-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250829_9c65e1c9b-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250829_9c65e1c9b-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250829_9c65e1c9b-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250829_9c65e1c9b-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 2d37a24b4
Author: Goober5000
Commit: Goober5000

    fix formatting of alt names and callsigns when saving a mission
 fred2/missionsave.cpp              | 14 ++++++++++++--
 qtfred/src/mission/missionsave.cpp | 14 ++++++++++++--
 2 files changed, 24 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit b970e2241
Author: Goober5000
Commit: Goober5000

    add additional double quote conversion to FRED and qtFRED
 fred2/briefingeditordlg.cpp                                           | 2 ++
 fred2/eventeditor.cpp                                                 | 2 ++
 fred2/initialstatus.cpp                                               | 1 +
 fred2/jumpnodedlg.cpp                                                 | 4 +++-
 fred2/missiongoalsdlg.cpp                                             | 1 +
 fred2/shipeditordlg.cpp                                               | 3 +++
 qtfred/src/mission/dialogs/JumpNodeEditorDialogModel.cpp              | 3 +++
 qtfred/src/mission/dialogs/MissionGoalsDialogModel.cpp                | 2 ++
 qtfred/src/mission/dialogs/ShipEditor/ShipEditorDialogModel.cpp       | 4 ++++
 .../src/mission/dialogs/ShipEditor/ShipInitialStatusDialogModel.cpp   | 2 ++
 qtfred/src/ui/dialogs/EventEditorDialog.cpp                           | 2 ++
 11 files changed, 25 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 289de86eb
Author: Goober5000
Commit: Goober5000

    fix some parse error handling
 code/parse/parselo.cpp | 13 ++++++-------
 1 file changed, 6 insertions(+), 7 deletions(-)
7
Cross-Platform Development / Android Build
« Last post by ShivanSpS on August 28, 2025, 03:36:00 pm »
In last few days ive been working on getting a android build working on my phone.

Ive been documenting the effort here:
https://github.com/scp-fs2open/fs2open.github.com/pull/6992

The whole thing involves adding a compatibility layer to run on OpenGL ES 3.2 and using external shaders, because the ones included cant work with GLES.

Today for the first time, i was able to get a build working on my phone.


This was on a Phone with a Mali G57 MC1 GPU (Valhall V1).
It needs a few extensions and GLES 3.2. cant work on anything lower.

There are still shader errors and ships render as black. That i dont know how to fix.

The audio of all things i was unable to get it working. OpenAL Soft gets init and FSO sees a "OpenSL" device but no audio.

Here is a link to a first partially working version of the FS2 demo in apk format.
https://drive.google.com/file/d/1vGkyc1id04UgSxrrUaMoftN9G1xypntU/view

UPDATE: audio fixed by compiling OpenAL with the oboe backend, and the ship textures are fixed by disabling deferred lighting in settings, apk link updated
8
Nightly Builds / Nightly: 28 August 2025 - Revision 1d561a1f1
« Last post by SirKnightly on August 28, 2025, 01:48:21 am »
Here is the nightly for 28 August 2025 - Revision 1d561a1f1



Group: Linux-arm64
nightly_20250828_1d561a1f1-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250828_1d561a1f1-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250828_1d561a1f1-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250828_1d561a1f1-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250828_1d561a1f1-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250828_1d561a1f1-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 1310c3864
Author: The Force
Commit: GitHub

    QTFRED Ship editor Modernisation 2 Part 1 (#6989)
 code/mission/missionparse.cpp                      |   92 +-
 code/mission/missionparse.h                        |    7 +
 fred2/shipflagsdlg.cpp                             |    2 +-
 qtfred/source_groups.cmake                         |    2 +
 .../dialogs/ShipEditor/ShipEditorDialogModel.cpp   |   21 +-
 .../dialogs/ShipEditor/ShipEditorDialogModel.h     |    5 +
 .../dialogs/ShipEditor/ShipFlagsDialogModel.cpp    | 1401 +++-----------------
 .../dialogs/ShipEditor/ShipFlagsDialogModel.h      |  201 +--
 .../ShipEditor/ShipInitialStatusDialogModel.cpp    |   16 +-
 .../ShipEditor/ShipInitialStatusDialogModel.h      |    6 +-
 qtfred/src/mission/management.h                    |    6 +
 qtfred/src/mission/missionsave.cpp                 |   11 +
 qtfred/src/ui/dialogs/MissionSpecDialog.cpp        |    2 +-
 .../src/ui/dialogs/ShipEditor/ShipEditorDialog.cpp |  687 +++++-----
 .../src/ui/dialogs/ShipEditor/ShipEditorDialog.h   |  102 +-
 .../src/ui/dialogs/ShipEditor/ShipFlagsDialog.cpp  |  466 +------
 qtfred/src/ui/dialogs/ShipEditor/ShipFlagsDialog.h |   63 +-
 .../dialogs/ShipEditor/ShipInitialStatusDialog.cpp |    5 +
 .../dialogs/ShipEditor/ShipInitialStatusDialog.h   |    4 +-
 qtfred/src/ui/widgets/FlagList.cpp                 |   18 +-
 qtfred/src/ui/widgets/FlagList.h                   |   12 +-
 qtfred/src/ui/widgets/PersonaColorComboBox.cpp     |   41 +
 qtfred/src/ui/widgets/PersonaColorComboBox.h       |   15 +
 qtfred/ui/ShipEditorDialog.ui                      |  247 ++--
 qtfred/ui/ShipFlagsDialog.ui                       |  751 ++---------
 qtfred/ui/ShipInitialStatus.ui                     |   78 +-
 26 files changed, 1112 insertions(+), 3149 deletions(-)

------------------------------------------------------------------------
commit e9311ec82
Author: Mike Nelson
Commit: Mike Nelson

    use correct array throughout
 qtfred/src/mission/Editor.cpp | 10 +++-------
 1 file changed, 3 insertions(+), 7 deletions(-)

------------------------------------------------------------------------
commit 7918797ee
Author: Kestrellius
Commit: Kestrellius

    more bugfixing
 code/object/object.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit d279e477b
Author: Kestrellius
Commit: Kestrellius

    bugfixing
 code/graphics/opengl/gropengldeferred.cpp | 26 +++++++++++---------------
 code/graphics/opengl/gropengldeferred.h   |  5 ++++-
 2 files changed, 15 insertions(+), 16 deletions(-)

------------------------------------------------------------------------
commit d2f842494
Author: Kestrellius
Commit: Kestrellius

    setup
 code/graphics/opengl/gropengldeferred.cpp | 9 +++++++++
 code/lighting/lighting_profiles.cpp       | 7 +++++++
 code/lighting/lighting_profiles.h         | 1 +
 3 files changed, 17 insertions(+)
9
Mission & Campaign Releases / Re: RELEASE: Big Bad Shivans
« Last post by qweqwe321 on August 27, 2025, 09:09:38 pm »
Awesome, mate. I'll give it a go!
10
FreeSpace Discussion / Re: How do you feel about the Myrmidon?
« Last post by ShivanSlayer on August 27, 2025, 01:16:02 pm »
Its missile capacity could be better in its first 2 banks, but having 6 guns balances it out to be an effective multi role fighter.  With the Kayser, I can one shot weaker fighters and quickly wear bombers down before they can fire on Allied vessels.  With 3 banks of tempests, it becomes an effective convoy and cruiser killer, something I have done often to the NTF and Shivans alike. Also, being able to carry the Helios makes it into a fast bomber.  It is easy to rush in danger close, launch, then pull away at the last second before impact. I crippled many Ravanas that way
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