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Nightly Builds / Nightly: 30 November 2025 - Revision 88c3cea75
« Last post by SirKnightly on November 30, 2025, 12:49:52 am »
Here is the nightly for 30 November 2025 - Revision 88c3cea75



Group: Linux-arm64
nightly_20251130_88c3cea75-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251130_88c3cea75-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251130_88c3cea75-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251130_88c3cea75-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251130_88c3cea75-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251130_88c3cea75-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 88c3cea75
Author: Goober5000
Commit: GitHub

    fix scannable ship types (#7130)
 code/def_files/data/tables/objecttypes.tbl | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
2
The Scroll of Atankharzim / Re: RELEASE: The Scroll of Atankharzim, Part I
« Last post by Goober5000 on November 29, 2025, 05:40:41 pm »
Version 1.14.0 has been updated to Knossos with the following changes:
  • Update the subtitle, jump computer, movie player, markbox, and weapon hit scripts with some refinements and some new features for Part 2
  • Additional minor script fixes
  • Always beam-protect the player's wing in The 4th Vial, not just when out of range
  • Guardian the Irkalla's beams in The Tablet of Destinies until its shields are down
  • Fix hotspot coordinates in the Vasudan main hall (a retail bug!)
  • Refine table organization and improve MediaVP compatibility for duplicate ships
  • Fix whiteout effect in Scroll intro on newer builds
3
FS2 Open Coding - The Source Code Project (SCP) / Release: 25.0.0-RC5
« Last post by SirKnightly on November 29, 2025, 05:38:22 am »
Change log: (chronologically ordered)
PLACEHOLDER

Deprecations:
PLACEHOLDER

Deprecations are a mechanism in FSO where a certain feature or aspect of the engine has changed or is no longer supported. Since this would normally break existing mods, we have the mod table feature "$Target Version:" with which a mod can specify what version of FSO it was developed with. Any features listed under Deprecations will be removed or changed when the target version of a mod is at least the version released in this post.

Previous 23.2.1 Release Thread

Launchers, if you don't have one already:
All platforms: For every day use, we recommend Knossos.NET, an integrated solution for downloading and launching mods.

Hidden Text: Alternative Launchers • Show
Cross-platform: wxLauncher 0.12.x Test Build (legacy project for a unified launcher)
Important: For best compatibility with FSO 3.8 and later you should use at least wxLauncher 0.12.

Windows:  Launcher 5.5g (Mirror) (Mirror) Not compatible with Windows 8+, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.

Windows (32/64-bit)
Compiled using GitHub Actions on Windows Server 2019 (10.0.17763), Visual Studio Enterprise 2019

64-bit: fs2_open_25_0_0-RC5-builds-x64-SSE2.zip

32-bit: fs2_open_25_0_0-RC5-builds-Win32-SSE2.zip
This one is based on the SSE2 Optimizations from the MSVC Compiler.

Hidden Text: Alternative builds • Show

64-bit AVX: fs2_open_25_0_0-RC5-builds-x64-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler (fastest build if your CPU supports AVX instructions).


32-bit AVX: fs2_open_25_0_0-RC5-builds-Win32-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler.

What are those SSE, SSE2 and AVX builds I keep seeing everywhere?
Your answer is in this topic.
Don't want to deal with that? Use Knossos.NET and it will download the best build specifically for your PC!

Linux
Compiled with Ubuntu 20.04 LTS, GCC 9
x86_64: fs2_open_25_0_0-RC5-builds-Linux-x86_64.tar.gz
arm64: fs2_open_25_0_0-RC5-builds-Linux-arm64.tar.gz

These builds use a mechanism called AppImage which should allow these builds to run on most Linux distributions. However, we recommend that you compile your own builds which will result in less issues.
Alternatively, if there is a package in your software repository then you should use that. If you are the maintainer of such a package for a distribution then let us know and we will include that here.


macOS
macOS 10.9+
Intel (64-bit): fs2_open_25_0_0-RC5-builds-Mac-x86_64.tar.gz
Apple Silicon: fs2_open_25_0_0-RC5-builds-Mac-arm64.tar.gz

These builds are not signed and so by default will fail to launch. To run them simply right-click on the app, click open, then click open again on the security confirmation dialog. You should only have to do this once for each app.
If running the game through Knossos or Knossos.NET this step should not be necessary.

NOTE: macOS builds currently have limited support and may exhibit issues not present on other platforms.


Hidden Text: TrackIR Users • Show
Important!!
An external DLL is required for FSO to use TrackIR functions.  The following DLL is simply unpacked in to your main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (Mirror) (Mirror)

Known issues:
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FreeSpace Conversion / Re: RELEASE: Official Awakenings for Port 3.0
« Last post by Goober5000 on November 29, 2025, 01:52:01 am »
I see what the problem is.  The Galatea 1's waypoint path takes it straight through the hull of the Orion.  This must not have been a problem with the earlier model designs.  I've uploaded a fix.
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FreeSpace Discussion / Re: Transferring data to new computer
« Last post by Mongoose on November 28, 2025, 11:59:33 am »
As you said in the other thread, the .csg files in your players folder should save your campaign progress, including medals and kill lists. (The wiki says these files have been deprecated and replaced with .cs2, but I'm not sure how new of an FSO version does that; whatever version I have installed still makes .csg files for a new pilot.) You'll also want to back up your main pilot file with the extension .json. If you've changed any control presets, I think those may live in the presets subfolder, so probably best to back that up too. (I don't know if those are a duplicate of what's in your pilot file or their own thing entirely.)
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FreeSpace & FreeSpace Open Support / Re: CSG files
« Last post by Mongoose on November 28, 2025, 11:22:34 am »
Going to close this, since you already asked the same question in another thread. I'll respond there. Please try to keep topics in a single thread.
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Mission & Campaign Releases / Re: RELEASE: The Sixth Seal 2 - The Keys of Ruin
« Last post by shiv on November 28, 2025, 08:07:54 am »
Then probably some other dependency is missing. Probably fonts from SCP UI or something else. Once again: I strongly advice to try installing it with Knossos.
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Mission & Campaign Releases / Re: RELEASE: The Sixth Seal 2 - The Keys of Ruin
« Last post by CT27 on November 28, 2025, 02:27:25 am »
I was using the recently released 25.0 RC4.
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FreeSpace & FreeSpace Open Support / CSG files
« Last post by ShivanSlayer on November 27, 2025, 10:30:50 am »
If I save the CSG files in data/players to a flash drive, can I transfer them to a new computer after installing Knossos?  It seems to be where the pilot records live and I prefer to keep them if I can
10
Nightly Builds / Nightly: 27 November 2025 - Revision 4d184d501
« Last post by SirKnightly on November 27, 2025, 12:52:01 am »
Here is the nightly for 27 November 2025 - Revision 4d184d501



Group: Linux-arm64
nightly_20251127_4d184d501-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251127_4d184d501-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251127_4d184d501-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251127_4d184d501-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251127_4d184d501-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251127_4d184d501-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 4d184d501
Author: wookieejedi
Commit: GitHub

    Two 1-line fixes for new particle lights (#7125)
 code/particle/particle.cpp | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 702e8f430
Author: BMagnu
Commit: GitHub

    Fix rendertargets being incorrectly invalidated (#7126)
 code/scripting/api/objs/texture.cpp | 2 --
 1 file changed, 2 deletions(-)
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