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31
FreeSpace & FreeSpace Open Support / CSG files
« Last post by ShivanSlayer on November 27, 2025, 10:30:50 am »
If I save the CSG files in data/players to a flash drive, can I transfer them to a new computer after installing Knossos?  It seems to be where the pilot records live and I prefer to keep them if I can
32
Nightly Builds / Nightly: 27 November 2025 - Revision 4d184d501
« Last post by SirKnightly on November 27, 2025, 12:52:01 am »
Here is the nightly for 27 November 2025 - Revision 4d184d501



Group: Linux-arm64
nightly_20251127_4d184d501-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251127_4d184d501-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251127_4d184d501-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251127_4d184d501-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251127_4d184d501-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251127_4d184d501-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 4d184d501
Author: wookieejedi
Commit: GitHub

    Two 1-line fixes for new particle lights (#7125)
 code/particle/particle.cpp | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

------------------------------------------------------------------------
commit 702e8f430
Author: BMagnu
Commit: GitHub

    Fix rendertargets being incorrectly invalidated (#7126)
 code/scripting/api/objs/texture.cpp | 2 --
 1 file changed, 2 deletions(-)
33
FreeSpace Discussion / Re: Transferring data to new computer
« Last post by ShivanSlayer on November 27, 2025, 12:06:34 am »
I was thinking about my medals and kill lists
34
FreeSpace Discussion / Re: Transferring data to new computer
« Last post by Mongoose on November 26, 2025, 06:05:05 pm »
Someone can double-check me on this, but I think the save data for FSO lives in AppData/Roaming/HardLightProductions/FreeSpaceOpen. Your player file content in data/players would be the most relevant (and maybe fs2_open.ini?), since most of the individual campaign folders there just seem to have log files in them. Knossos itself stores its data in AppData/Roaming/KnossosNET (or just knossos for OG Knossos), but I'm really not sure what would really be necessary there...settings.json maybe? If you want to save all of your installed mods so that Knossos doesn't have to redownload everything again on your new machine, they're saved wherever you told Knossos to install FSO.
35
Mission & Campaign Releases / Re: RELEASE: The Sixth Seal 2 - The Keys of Ruin
« Last post by shiv on November 26, 2025, 04:42:04 am »
What build are you using? Please make sure you're running the mod at least on FSO 25.0 RC3.

I recommend downloading it automatically via Knossos, it'll set up all dependencies such as fsport, TSS1, SCP UI, etc.
36
Mission & Campaign Releases / Re: RELEASE: The Sixth Seal 2 - The Keys of Ruin
« Last post by CT27 on November 26, 2025, 02:34:12 am »
I tried to play this but got an error message.

I downloaded the manual link on FSNebula and tried to set it up.  It crashed when I started it and an error box said three fonts were required but only one was detected (I believe it referenced line 522).  I looked in the "fonts" folder and there was only one file there.
37
FreeSpace Discussion / Transferring data to new computer
« Last post by ShivanSlayer on November 25, 2025, 07:49:40 pm »
CAn the data for my Knossos profile be saved and transferred to another computer? My laptop looks to be at death's door and I hope to not have to start everything over if such a thing can be avoided
38
FreeSpace Conversion / Re: RELEASE: Official Awakenings for Port 3.0
« Last post by StoBo on November 25, 2025, 02:40:07 pm »
I managed to beat the mission on my fourth try. Each time Gal 1 would get stuck on the Iowa, but on my last attempt I actually destroyed the Hammer (I gather that's not meant to happen, but disabling its engines isn't terribly difficult) and that seemed to clear up the transport headbutt issue. I'm not sure why that would have anything to do with it, but it worked.

Cool campaign BTW. The highlight for me was the last few missions, particularly the nasty surprise we get in the 2nd-last mission.
39
FreeSpace Conversion / Re: RELEASE: Official Awakenings for Port 3.0
« Last post by Goober5000 on November 24, 2025, 05:59:49 pm »
Strange. I wonder if it is dependent on the timing of the arrivals.
40
FreeSpace Conversion / Re: RELEASE: Official Awakenings for Port 3.0
« Last post by StoBo on November 24, 2025, 04:06:05 am »
The transport getting stuck on the Orion in the 2nd mission happens to me as well. Playing v 1.1.2.
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