Recent Posts

Pages: < Prev 1 2 3 4 [5] 6 7 8 9 10 Next >
41
Fate of the Galaxy / Re: [FotG] Current Shipset
« Last post by Colonol Dekker on December 25, 2025, 11:06:35 am »
Happy Annual Wookie Celebration day.
42
Gaming Discussion / Re: Current FREE Games Promotions
« Last post by Colonol Dekker on December 25, 2025, 11:06:05 am »
Merry Christmas dude.
43
Nightly Builds / Nightly: 25 December 2025 - Revision 306f34a57
« Last post by SirKnightly on December 25, 2025, 12:52:15 am »
Here is the nightly for 25 December 2025 - Revision 306f34a57



Group: Linux-arm64
nightly_20251225_306f34a57-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251225_306f34a57-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251225_306f34a57-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251225_306f34a57-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251225_306f34a57-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251225_306f34a57-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 306f34a57
Author: Goober5000
Commit: GitHub

    update force_fit_string and bounds in calling functions (#7161)
 code/graphics/software/font.cpp | 43 ++++++++++++++++++++++++++++++-----------
 code/graphics/software/font.h   |  4 ++--
 code/hud/hudescort.cpp          |  4 ++--
 code/hud/hudsquadmsg.cpp        |  2 +-
 code/hud/hudtarget.cpp          |  2 +-
 code/menuui/barracks.cpp        |  4 ++--
 code/mission/missionlog.cpp     |  4 ++--
 code/missionui/missionbrief.cpp |  2 +-
 code/network/multiui.cpp        |  8 ++++----
 test/src/graphics/test_font.cpp | 42 ++++++++++++++++++++++++++++++++++++++++
 10 files changed, 89 insertions(+), 26 deletions(-)
44
To be honest, I'm not really a fan of the Big C.
To me it's sinking (word game I know) a lot of money into one ship.

It looks like from a storyline perspective, the GTVA was so slow to build it that the tech developed for it became common on smaller ships (I'll bet the Hecate could do a long range beam fire mission from its BGreen on the nose), and the Colossus was just like a relic of the early post FS1 era.

If I was in charge, we'd see giant floating crossbows...


...and there would probably be several of these for the price of the Colossus.
And they'd probably also significantly outgun the Big C, given how Vasudans have better beams on their destroyers than the Terrans.

There would probably also still be a budget to make the Hecate better. I know it has the biggest hangars in the GTVA (except Colossus), but they could probably get evolved if the Big C wasn't eating resources for 20 years.


Then we have the normal Hecate being the fleet command and carrier, the Hatshepsut being the regular high power destroyer and the above two - several of which would probably exist by the time FS 2 rolls along, instead of the juggernaut.

Thus we avoid the whole Colossus is going down moment, because Command could just put another ship in when the first one needs to get pulled out of the frontline - rather than being stuck using a more and more damaged ship because there is no spare.
45
FS2 Open Coding - The Source Code Project (SCP) / Release: 25.0.0-RC7
« Last post by SirKnightly on December 24, 2025, 05:47:04 pm »
Change log: (chronologically ordered)
PLACEHOLDER

Deprecations:
PLACEHOLDER

Deprecations are a mechanism in FSO where a certain feature or aspect of the engine has changed or is no longer supported. Since this would normally break existing mods, we have the mod table feature "$Target Version:" with which a mod can specify what version of FSO it was developed with. Any features listed under Deprecations will be removed or changed when the target version of a mod is at least the version released in this post.

Previous 23.2.1 Release Thread

Launchers, if you don't have one already:
All platforms: For every day use, we recommend Knossos.NET, an integrated solution for downloading and launching mods.

Hidden Text: Alternative Launchers • Show
Cross-platform: wxLauncher 0.12.x Test Build (legacy project for a unified launcher)
Important: For best compatibility with FSO 3.8 and later you should use at least wxLauncher 0.12.

Windows:  Launcher 5.5g (Mirror) (Mirror) Not compatible with Windows 8+, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.

Windows (32/64-bit)
Compiled using GitHub Actions on Windows Server 2019 (10.0.17763), Visual Studio Enterprise 2019

64-bit: fs2_open_25_0_0-RC7-builds-x64-SSE2.zip

32-bit: fs2_open_25_0_0-RC7-builds-Win32-SSE2.zip
This one is based on the SSE2 Optimizations from the MSVC Compiler.

Hidden Text: Alternative builds • Show

64-bit AVX: fs2_open_25_0_0-RC7-builds-x64-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler (fastest build if your CPU supports AVX instructions).


32-bit AVX: fs2_open_25_0_0-RC7-builds-Win32-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler.

What are those SSE, SSE2 and AVX builds I keep seeing everywhere?
Your answer is in this topic.
Don't want to deal with that? Use Knossos.NET and it will download the best build specifically for your PC!

Linux
Compiled with Ubuntu 20.04 LTS, GCC 9
x86_64: fs2_open_25_0_0-RC7-builds-Linux-x86_64.tar.gz
arm64: fs2_open_25_0_0-RC7-builds-Linux-arm64.tar.gz

These builds use a mechanism called AppImage which should allow these builds to run on most Linux distributions. However, we recommend that you compile your own builds which will result in less issues.
Alternatively, if there is a package in your software repository then you should use that. If you are the maintainer of such a package for a distribution then let us know and we will include that here.


macOS
macOS 10.9+
Intel (64-bit): fs2_open_25_0_0-RC7-builds-Mac-x86_64.tar.gz
Apple Silicon: fs2_open_25_0_0-RC7-builds-Mac-arm64.tar.gz

These builds are not signed and so by default will fail to launch. To run them simply right-click on the app, click open, then click open again on the security confirmation dialog. You should only have to do this once for each app.
If running the game through Knossos or Knossos.NET this step should not be necessary.

NOTE: macOS builds currently have limited support and may exhibit issues not present on other platforms.


Hidden Text: TrackIR Users • Show
Important!!
An external DLL is required for FSO to use TrackIR functions.  The following DLL is simply unpacked in to your main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (Mirror) (Mirror)

Known issues:
46
Nightly Builds / Nightly: 24 December 2025 - Revision fb52a8861
« Last post by SirKnightly on December 24, 2025, 12:52:39 am »
Here is the nightly for 24 December 2025 - Revision fb52a8861



Group: Linux-arm64
nightly_20251224_fb52a8861-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251224_fb52a8861-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251224_fb52a8861-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251224_fb52a8861-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251224_fb52a8861-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251224_fb52a8861-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit fb52a8861
Author: Taylor Richards
Commit: GitHub

    fix fullneb lightning glows (#7153)
 code/nebula/neblightning.cpp | 21 +++++++++++----------
 1 file changed, 11 insertions(+), 10 deletions(-)
47
Gaming Discussion / Re: Current FREE Games Promotions
« Last post by Scourge of Ages on December 23, 2025, 05:05:44 pm »
Ooops, I missed those both!
But today's Epic freebie is Bloodstained: Ritual of the Night
48
Nightly Builds / Nightly: 23 December 2025 - Revision 587e6f4c2
« Last post by SirKnightly on December 23, 2025, 12:52:59 am »
Here is the nightly for 23 December 2025 - Revision 587e6f4c2



Group: Linux-arm64
nightly_20251223_587e6f4c2-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251223_587e6f4c2-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251223_587e6f4c2-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251223_587e6f4c2-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251223_587e6f4c2-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251223_587e6f4c2-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit e803d8a0e
Author: Asteroth
Commit: Asteroth

    move some stuff
 code/math/vecmat.cpp | 170 +++++++++++++++++++++++++--------------------------
 1 file changed, 85 insertions(+), 85 deletions(-)

------------------------------------------------------------------------
commit 761b97529
Author: Asteroth
Commit: Asteroth

    comments and assertions
 code/math/vecmat.cpp | 16 ++++++++--------
 code/math/vecmat.h   |  5 +++--
 2 files changed, 11 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit 1cd45aa1b
Author: Asteroth
Commit: Asteroth

    uvec dominant frame of ref for submodels
 code/math/vecmat.cpp     | 127 ++++++++++++++++++++++++++++++++++++++++++++++-
 code/math/vecmat.h       |  18 +++++++
 code/model/modelread.cpp |  10 ++--
 3 files changed, 148 insertions(+), 7 deletions(-)

------------------------------------------------------------------------
commit 0dea8d290
Author: Taylor Richards
Commit: Taylor Richards

    disable compiler optimizations on Mac debug builds
 cmake/toolchain-apple-clang.cmake | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit 381eda672
Author: Taylor Richards
Commit: Taylor Richards

    replace FILEPATH with PATH where appropriate
 CMakeLists.txt | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit cbf2693d3
Author: Taylor Richards
Commit: Taylor Richards

    fix macOS ci warning regarding ninja
 ci/linux/configure_cmake.sh | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
49
Fate of the Galaxy / Re: [FotG] Current Shipset
« Last post by wookieejedi on December 22, 2025, 11:09:34 am »
Updated with the newest addition, the Venator from Dark Visor!

50
Blue Planet / Re: RELEASE — Blue Planet
« Last post by Nova Terran on December 20, 2025, 04:24:26 am »
Recently realized what Shivan dialogues reminded me of - the Combine broadcasts/chatters from Half-Life 2. Very dry, clinical, and absolutely pitiless.
Pages: < Prev 1 2 3 4 [5] 6 7 8 9 10 Next >