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FreeSpace & FreeSpace Open Support / Re: VR resolution (24.2.0)
« Last post by Mr_Maniac on December 30, 2025, 03:44:01 pm »I think I'll settle for 2500x2500 with SMAA. Actual missions are looking pretty good... I think big ships far away are the main "problem" (looking more blurry)...
My new Joystick arrived today and I started FS2 campaign in VR - played until first mission in nebula just now. Yes, cockpits are very nice (switches/displays in cockpit - ATM Herc2 - are looking a bit small sometimes - should I play around with FOV or something?) and it's also nice to be able to look around and follow my target with my head.
Only the "floating" HUD elements (targeting rectangles etc.) would still need some work in FS2, I think. They're only correctly aligned with target when in center of my view and then it looks somehow... Strange... The Z axis seems to be misaligned sometimes. I don't know how to describe it best (but I can imagine that it's hard to align a 2D HUD element to a 3D model in a 3D/VR view)...
But it's a very solid VR experience / VR space sim and especially considering it's something implemented in a near 30 year old game (oh, I'm old...) by a still very active and awesome community!
Big thanks to everyone involved with FS2 SCP / FS2 Open and all Asset/Mod/Mission creators!
My new Joystick arrived today and I started FS2 campaign in VR - played until first mission in nebula just now. Yes, cockpits are very nice (switches/displays in cockpit - ATM Herc2 - are looking a bit small sometimes - should I play around with FOV or something?) and it's also nice to be able to look around and follow my target with my head.
Only the "floating" HUD elements (targeting rectangles etc.) would still need some work in FS2, I think. They're only correctly aligned with target when in center of my view and then it looks somehow... Strange... The Z axis seems to be misaligned sometimes. I don't know how to describe it best (but I can imagine that it's hard to align a 2D HUD element to a 3D model in a 3D/VR view)...
But it's a very solid VR experience / VR space sim and especially considering it's something implemented in a near 30 year old game (oh, I'm old...) by a still very active and awesome community!
Big thanks to everyone involved with FS2 SCP / FS2 Open and all Asset/Mod/Mission creators!

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Windows itself recognizes it (generic HID) and I can "calibrate" it, but some games - FS2 included - won't start anymore when it is plugged in. Time to get a new Joystick, I guess... Well, force feedback did not work since win10 anymore anyway, but the Joystick itself was still OK and I liked it...