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41
FreeSpace Discussion / Re: How do you feel about the Myrmidon?
« Last post by BengalTiger on December 14, 2025, 04:34:46 pm »
It does the job, but as soon as I can get to the Perseus, I do so for the general duties missions.

The maneuverability is just not good enough to keep up in high performance dogfights - especially its slow roll rate. In a straight line it's competitive and has 6 guns, so it's usable when attacking freighters and other light targets.
Then in the later stages of the campaign when the Erynies shows up, the Myrm becomes totally obsolete.

This is actually discussed in the lore, where the Myrm is the standard fighter, while the Perseus and Ery are brand new designs, so there is the generational gap between them.


Need to get the latest and greatest release and replay the whole FS 1 and FS 2. This has changed a lot from 3.6.10, the days when I started here.

It kind of got a joint Terran/Vasudan vibe in the current high res model - as if developed alongside the Bakha, which I do like.
42
FreeSpace Discussion / Re: 25 Years some odd years
« Last post by BengalTiger on December 14, 2025, 04:15:08 pm »
It does indeed work on Linux.  The engine works, Knossos works, and even FRED works under Wine.  And soon, QtFRED will work on Linux natively.

Glad to hear Teeth of the Tiger is still in progress.  I look forward to it. :yes:
I'll be experimenting with this then...

And TotT - I want to finish one mod for this game called OpenGeneral (a remake of Panzer General 2), and then I'll be back with the Tiigran-Merisst. I think I'll be dusting off my FS Open skills around the end of this year.

EDIT: Is there any effort to advertise that FS Open works on Linux?
43
FreeSpace Discussion / Re: Weird Freespace dreams
« Last post by Assassin714 on December 14, 2025, 03:36:36 pm »
I had a dream where I was playing some versions of levels from TIE Fighter, but remade in the Freespace 2 engine, using FS2 ships. I specifically remember playing the "Guard Resupply" mission in the Sepan Civil War campaign, where you have to escort the TIE Advanced prototypes from the escort carrier to your Star Destroyer. Except the Escort Carrier was replaced with a Deimos (even though it doesn't have a hangar bay), the TIE Advanced were replaced with Myrmidons, and the enemy ships were replaced with Shivans (I remember 2 Cains flying side by side). At one point the Deimos jumped out and jumped back in again, and at another point one of my wingmen complained about the tug pilots crashing one of the Myrmidons into his fighter.

44
Nightly Builds / Nightly: 14 December 2025 - Revision cb3819309
« Last post by SirKnightly on December 14, 2025, 12:49:07 am »
Here is the nightly for 14 December 2025 - Revision cb3819309



Group: Linux-arm64
nightly_20251214_cb3819309-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251214_cb3819309-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251214_cb3819309-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251214_cb3819309-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251214_cb3819309-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251214_cb3819309-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit cb3819309
Author: BMagnu
Commit: GitHub

    Make sunglows respect detail boxes (#7141)
 code/model/model.h          |  1 +
 code/model/modelcollide.cpp | 14 +++++++++++---
 code/ship/shipfx.cpp        |  6 +++---
 3 files changed, 15 insertions(+), 6 deletions(-)
45
Nightly Builds / Nightly: 13 December 2025 - Revision 8fb0cbe08
« Last post by SirKnightly on December 13, 2025, 12:49:23 am »
Here is the nightly for 13 December 2025 - Revision 8fb0cbe08



Group: Linux-arm64
nightly_20251213_8fb0cbe08-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251213_8fb0cbe08-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251213_8fb0cbe08-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251213_8fb0cbe08-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251213_8fb0cbe08-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251213_8fb0cbe08-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 8fb0cbe08
Author: wookieejedi
Commit: GitHub

    Fix Message Line Positioning (#7144)
 code/hud/hudmessage.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
46
Gaming Discussion / Re: Current Game Discounts
« Last post by deathspeed on December 12, 2025, 06:25:59 pm »
Chorus (discussed recently here) is on sale at GOG until January 3.
47
FreeSpace Discussion / Re: Props to Passionate Community + Shameless Stream Plugging
« Last post by redmagejoe on December 11, 2025, 01:27:41 pm »
The lengths I go to for my devoted audience...

https://www.youtube.com/post/UgkxiLQEylh-zR3o0rxMydjPgF4bRWIeMlUa
48
Nightly Builds / Nightly: 11 December 2025 - Revision ce0fe088e
« Last post by SirKnightly on December 11, 2025, 12:54:01 am »
Here is the nightly for 11 December 2025 - Revision ce0fe088e



Group: Linux-arm64
nightly_20251211_ce0fe088e-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251211_ce0fe088e-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251211_ce0fe088e-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251211_ce0fe088e-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251211_ce0fe088e-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251211_ce0fe088e-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit ce0fe088e
Author: Kestrellius
Commit: GitHub

    Fix 'on edge' parameter for ring volumes not doing anything (#7142)
 code/particle/volumes/RingVolume.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
49
The Scroll of Atankharzim / Re: "Arachnophobia" TAG error
« Last post by Dan1 on December 10, 2025, 10:29:28 pm »
Just playing through this mission today and kept getting kicked due to the below error every time it tries to lock on.  Was able to hit continue (10x times + easy was kicked).  Was eventually able to finish it.

Figured I'd post it here.



LUA ERROR: [string "weapon_hit-sct.tbm - On Game Init"]:47: attempt to call method 'getSubsystemList' (a userdata value)

------------------------------------------------------------------

stack traceback:
   [C]: in function 'getSubsystemList'
   [string "weapon_hit-sct.tbm - On Game Init"]:47: in function 'determineSubsystem'
   [string "weapon_hit-sct.tbm - On Game Init"]:142: in function 'proces****'
   [string "weapon_hit-sct.tbm - On Ship Collision"]:249: in main chunk
------------------------------------------------------------------

------------------------------------------------------------------
50
Speaking of the Jingle Jam, here's a few keys to games I already had or weren't interested in. Let me know if you want one, I don't need them.

Dungeons of Hinterberg
Rusty's Retirement
Spiritfall
The Royal Writ
Train Sim World 6: Special Jingle Jam Edition
Warhammer 40,000: Chaos Gate - Daemonhunters
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