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41
The Modding Workshop / Re: Ship Interiors Project
« Last post by Zarkov on December 28, 2025, 07:06:45 am »
Great work, the cockpits work well and really help immersion if you use VR to play the game.  I was wondering if you could give me a few pointers on how to incorporate the mod with modifications?

I love playing the Wingcommander saga mod in FSO. I've managed to get the the placeholder cockpit from ShipinteriorsFS1 working. But I'm not entirely sure how I did it. :) I've also tried to copy over the Ulysses cockpit but that just gets ignored.

 I've done the following copy over all the files in hud, maps and models. After that I've copied over Placeholder1-hdg.tbm and Placeholder-shp.tbm to tables.

I've replaced all the ships mentioned in the placeholder1-hdg.tbm "$Ships:" line with the ones mentioned in the Wingcommander saga files. I've then edited the placeholder-shp.tbm to include the WC saga ships and refer them to "GTF_HerculesM2_CP.pof".

After this I probably did something else but I can't figure out what because there are no other modified files that I can find. When I tried to move one of the ships over from the placeholder to the Ulysses cockpit nothing happened. Some tips would be greatly appreciated.

Sorry I am late to this. I don't check this as often as I should. Did you resolve this?

No worries, I also only occasionally stop by.

No I kind of have up and just used the one cockpit that I got working.

However with the new cockpits there's extra motivation to try again.

A few tips on which files to edit / copy over would be great though.




42
Nightly Builds / Nightly: 28 December 2025 - Revision 4dfdddf4d
« Last post by SirKnightly on December 28, 2025, 12:50:57 am »
Here is the nightly for 28 December 2025 - Revision 4dfdddf4d



Group: Linux-arm64
nightly_20251228_4dfdddf4d-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251228_4dfdddf4d-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251228_4dfdddf4d-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251228_4dfdddf4d-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251228_4dfdddf4d-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251228_4dfdddf4d-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 4dfdddf4d
Author: Daniel Cazares
Commit: GitHub

    fix(model): capture driver inputs by value (#7163)
 code/model/animation/modelanimation.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
43
Gaming Discussion / Minecraft Multiplayer
« Last post by Venicius on December 27, 2025, 08:50:16 pm »
Hey, used to play on the Kyad's HLP minecraft server but that's long dead. Does anyone on here have a server they run that they'd like to share with old HLP minecrafters?
44
FS2 Open Coding - The Source Code Project (SCP) / Release: 25.0.0-RC8
« Last post by SirKnightly on December 27, 2025, 02:51:39 pm »
Change log: (chronologically ordered)
PLACEHOLDER

Deprecations:
PLACEHOLDER

Deprecations are a mechanism in FSO where a certain feature or aspect of the engine has changed or is no longer supported. Since this would normally break existing mods, we have the mod table feature "$Target Version:" with which a mod can specify what version of FSO it was developed with. Any features listed under Deprecations will be removed or changed when the target version of a mod is at least the version released in this post.

Previous 23.2.1 Release Thread

Launchers, if you don't have one already:
All platforms: For every day use, we recommend Knossos.NET, an integrated solution for downloading and launching mods.

Hidden Text: Alternative Launchers • Show
Cross-platform: wxLauncher 0.12.x Test Build (legacy project for a unified launcher)
Important: For best compatibility with FSO 3.8 and later you should use at least wxLauncher 0.12.

Windows:  Launcher 5.5g (Mirror) (Mirror) Not compatible with Windows 8+, use wxLauncher above
OS X:  Soulstorm's OS X Launcher 3.0
Linux:  YAL or by hand or whatever you can figure out.

Windows (32/64-bit)
Compiled using GitHub Actions on Windows Server 2019 (10.0.17763), Visual Studio Enterprise 2019

64-bit: fs2_open_25_0_0-RC8-builds-x64-SSE2.zip

32-bit: fs2_open_25_0_0-RC8-builds-Win32-SSE2.zip
This one is based on the SSE2 Optimizations from the MSVC Compiler.

Hidden Text: Alternative builds • Show

64-bit AVX: fs2_open_25_0_0-RC8-builds-x64-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler (fastest build if your CPU supports AVX instructions).


32-bit AVX: fs2_open_25_0_0-RC8-builds-Win32-AVX.zip
This one is based on the AVX Optimizations from the MSVC Compiler.

What are those SSE, SSE2 and AVX builds I keep seeing everywhere?
Your answer is in this topic.
Don't want to deal with that? Use Knossos.NET and it will download the best build specifically for your PC!

Linux
Compiled with Ubuntu 20.04 LTS, GCC 9
x86_64: fs2_open_25_0_0-RC8-builds-Linux-x86_64.tar.gz
arm64: fs2_open_25_0_0-RC8-builds-Linux-arm64.tar.gz

These builds use a mechanism called AppImage which should allow these builds to run on most Linux distributions. However, we recommend that you compile your own builds which will result in less issues.
Alternatively, if there is a package in your software repository then you should use that. If you are the maintainer of such a package for a distribution then let us know and we will include that here.


macOS
macOS 10.9+
Intel (64-bit): fs2_open_25_0_0-RC8-builds-Mac-x86_64.tar.gz
Apple Silicon: fs2_open_25_0_0-RC8-builds-Mac-arm64.tar.gz

These builds are not signed and so by default will fail to launch. To run them simply right-click on the app, click open, then click open again on the security confirmation dialog. You should only have to do this once for each app.
If running the game through Knossos or Knossos.NET this step should not be necessary.

NOTE: macOS builds currently have limited support and may exhibit issues not present on other platforms.


Hidden Text: TrackIR Users • Show
Important!!
An external DLL is required for FSO to use TrackIR functions.  The following DLL is simply unpacked in to your main FreeSpace2 root dir.
TrackIR is only supported on Windows.
TrackIR SCP DLL (Mirror) (Mirror)

Known issues:
45
FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by Finsterhund on December 27, 2025, 02:25:27 pm »
Welcome to the HLP then.
We used to have a longstanding controversial tradition, where people would write a giant intro speech with stuff about Karl the Shivan and many other folk legends.
Ask at your own peril.

Also, screenshot taking is a skill that improves over time. Don't worry.
Yours is timed pretty good.

Oh I love that old intro. I'd love to receive it if anyone wants but I've been lurking enough I've seen it quite a few times. Either way I'll have lunch for Carl.

And thank you!
46
Nightly Builds / Nightly: 27 December 2025 - Revision 1da50c738
« Last post by SirKnightly on December 27, 2025, 12:50:13 am »
Here is the nightly for 27 December 2025 - Revision 1da50c738



Group: Linux-arm64
nightly_20251227_1da50c738-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20251227_1da50c738-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20251227_1da50c738-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20251227_1da50c738-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20251227_1da50c738-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20251227_1da50c738-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 1da50c738
Author: Mike Nelson
Commit: GitHub

    medal display name should be distinct from name (#7148)
 code/scripting/api/objs/medals.cpp | 17 +++++++++++++++++
 1 file changed, 17 insertions(+)

------------------------------------------------------------------------
commit a8f4be1d3
Author: Daniel Cazares
Commit: GitHub

    fix(math): correct vector assignments in vm_vector_2_matrix_gen_vectors (#7162)
 code/math/vecmat.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)
47
FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by BengalTiger on December 26, 2025, 08:18:15 pm »
Welcome to the HLP then.
We used to have a longstanding controversial tradition, where people would write a giant intro speech with stuff about Karl the Shivan and many other folk legends.
Ask at your own peril.

Also, screenshot taking is a skill that improves over time. Don't worry.
Yours is timed pretty good.
48
FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by Finsterhund on December 26, 2025, 02:16:43 pm »
not the best at taking screenshots, but I wanted to start participating now that I have an account  :warp:
49
FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by BengalTiger on December 25, 2025, 07:49:35 pm »
Shiv's last one is probably the winner right away.
50
FreeSpace Discussion / Re: Screencap Contest: December 2025
« Last post by shiv on December 25, 2025, 03:59:01 pm »


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