Recent Posts

Pages: < Prev 1 ... 3 4 5 6 7 8 9 [10]
91
FreeSpace & FreeSpace Open Support / Re: Campaign reset voids pilot progress
« Last post by Mebber on September 09, 2025, 10:52:24 am »
This workaround works, thanks a lot!
92
Nightly Builds / Nightly: 09 September 2025 - Revision f89cd69ad
« Last post by SirKnightly on September 09, 2025, 01:53:02 am »
Here is the nightly for 09 September 2025 - Revision f89cd69ad



Group: Linux-arm64
nightly_20250909_f89cd69ad-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250909_f89cd69ad-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250909_f89cd69ad-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250909_f89cd69ad-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250909_f89cd69ad-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250909_f89cd69ad-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 9d3ba2560
Author: Taylor Richards
Commit: GitHub

    fix various issues with DDS decompression (#7022)
 code/ddsutils/bcdec.h      | 220 ++++++++++++++++++++++++++++++++++++++-------
 code/ddsutils/ddsutils.cpp |  78 +++++++++++-----
 2 files changed, 247 insertions(+), 51 deletions(-)

------------------------------------------------------------------------
commit 0ee8c4b01
Author: Goober5000
Commit: Goober5000

    restore double quote conversion in event editor
 qtfred/src/mission/dialogs/MissionEventsDialogModel.cpp | 2 ++
 1 file changed, 2 insertions(+)
93
The Modding Workshop / Re: Feedback required
« Last post by Colonol Dekker on September 09, 2025, 01:29:58 am »
Go with your heart dude.  These are all great :)
94
I did post a link to some ancient "Internet archive" pages on discord the other week so maybe hea harvested them.
95
Someone named "GaryDD" just uploaded a TON of campaigns to Knossos - "Enemies United" is among them so I assume this is a "found a bunch of old campaigns in the back of the sock drawer" type deal. Looked like the standard 1999-era fare when I tried them ("Hey look here's a bunch of NTF ships doing stuff, go kill them") so not stellar but also not aggressively terrible.
96
FreeSpace Discussion / Re: A celebration of Freespace
« Last post by Shivan Hunter on September 08, 2025, 04:57:02 am »
More texturing misadventures lmao

The Gefjon's normal map is ****ed up - the green channel needs to be in the alpha, and the alpha channel needs to be in the green. This is why it looks so odd in campaigns that use it sometimes :rolleyes:

Anyway I fixed it and gave it a dollop of PBR

97
The Modding Workshop / Re: Feedback required
« Last post by Goober5000 on September 08, 2025, 01:01:37 am »
This definitely deserves a response.  I don't have specific feedback, but I do like the models.  And I especially like the idea of docking different things to the science cruiser to serve different purposes.

The Hydra sentry gun looks fantastic; it could easily pass as a HTL version of an original Volition model.
98
FreeSpace Discussion / Re: Enemies in a campaign
« Last post by Goober5000 on September 08, 2025, 12:57:28 am »
That's a really interesting way of thinking about the GTVA, and it can certainly create some intriguing possibilities.  A lot of campaign writers take it for granted that the GTVA has a fairly strong, centralized, authoritative, and robust government; but framing it as a medieval kingdom is a fresh perspective to me.  A lot of things would be different - society, commerce, settlement, travel, exploration - and even things like the NTF Rebellion can be thrown into quite a new light.
99
Solaris / Re: [RELEASED] ALBION (Solaris | A FreeSpace Open Total Conversion)
« Last post by Darius on September 08, 2025, 12:18:24 am »
Probably an even odder answer, but every track (bar one or two) is pretty much remade/remastered/rearranged by me. Sometimes it's as simple as "tracing" over the original audio with new synths/samples, sometimes it's a comprehensive rearrangement.

Thank you, I also liked how Jupiter turned out  :D It's a cover of this excellent version of I Vow to Thee


100
FreeSpace Discussion / Re: Enemies in a campaign
« Last post by 0rph3u5 on September 07, 2025, 06:02:23 pm »
There is also another point I keep taking for granted in my line of thinking - basically, that I keep thinking about the GTVA less like a modern state with a fixed territory but more like a medieval kingdom, where the state authority only exist where the monarch physically is and the authority is greatly delegated (e.g. how, during the rule of the House of Staufen - 1130 - 1220 CE, the modern northern Germany was a playing field for ambitions princes, prosperous city states, and foreign monarchs because the court of the Emperor tended to remain south in Empire to project force beyond the Alps).

If you treat the GTVA in a way that is less centralized and with broad restrictions on centralized institutions, especially the military, it creates a long of places where the central authority doesn't reach and which local authorities can act with far more impunity, same for localized non-state actors.
Pages: < Prev 1 ... 3 4 5 6 7 8 9 [10]