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91
Nightly Builds / Nightly: 10 June 2025 - Revision e8bb54c36
« Last post by SirKnightly on June 10, 2025, 01:59:20 am »
Here is the nightly for 10 June 2025 - Revision e8bb54c36



Group: Linux-arm64
nightly_20250610_e8bb54c36-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250610_e8bb54c36-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250610_e8bb54c36-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250610_e8bb54c36-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250610_e8bb54c36-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250610_e8bb54c36-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit e8bb54c36
Author: BMagnu
Commit: GitHub

    Add "Move End Position by target velocity" (#6760)
 code/weapon/beam.cpp | 14 +++++++++++++-
 code/weapon/weapon.h |  7 +++++--
 2 files changed, 18 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit 6115a34d1
Author: Mike Nelson
Commit: GitHub

    fix hudmessage rand (#6758)
 code/hud/hudmessage.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

------------------------------------------------------------------------
commit cc7f067e0
Author: Mike Nelson
Commit: GitHub

    Use RAII guard to ensure lua context is always closed (#6757)
 code/scripting/api/libs/graphics.cpp | 87 ++++++++++++++----------------------
 1 file changed, 33 insertions(+), 54 deletions(-)
92
Nightly Builds / Nightly: 09 June 2025 - Revision 8410ed024
« Last post by SirKnightly on June 09, 2025, 02:00:29 am »
Here is the nightly for 09 June 2025 - Revision 8410ed024



Group: Linux-arm64
nightly_20250609_8410ed024-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250609_8410ed024-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250609_8410ed024-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250609_8410ed024-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250609_8410ed024-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250609_8410ed024-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 8410ed024
Author: Mike Nelson
Commit: GitHub

    Lab asteroid viewer (#6710)
 code/asteroid/asteroid.cpp          |  66 ++++++++++++++++--
 code/asteroid/asteroid.h            |   5 ++
 code/lab/dialogs/lab_ui.cpp         | 134 +++++++++++++++++++++++++++++++++---
 code/lab/dialogs/lab_ui.h           |   3 +
 code/lab/dialogs/lab_ui_helpers.cpp | 122 ++++++++++++++++++++++++++++++++
 code/lab/dialogs/lab_ui_helpers.h   |   3 +
 code/lab/labv2.h                    |   1 +
 code/lab/manager/lab_manager.cpp    |  26 ++++++-
 code/lab/manager/lab_manager.h      |  20 +++++-
 code/lab/renderer/lab_renderer.cpp  |  19 ++++-
 10 files changed, 378 insertions(+), 21 deletions(-)

------------------------------------------------------------------------
commit 4d39287de
Author: Mike Nelson
Commit: GitHub

    LuaLS meta file generation (scripting.lua) (#6516)
 code/cmdline/cmdline.cpp                   |   5 +
 code/scripting/api/libs/audio.cpp          |   2 +-
 code/scripting/api/libs/cfile.cpp          |   2 +-
 code/scripting/api/libs/graphics.cpp       |  14 +-
 code/scripting/api/libs/options.cpp        |   2 +-
 code/scripting/api/libs/parse.cpp          |   4 +-
 code/scripting/api/libs/ui.cpp             |  26 +-
 code/scripting/api/objs/control_config.cpp |   2 +-
 code/scripting/api/objs/file.cpp           |   2 +-
 code/scripting/api/objs/model.cpp          |   6 +-
 code/scripting/api/objs/multi_objects.cpp  |  16 +-
 code/scripting/api/objs/weaponclass.cpp    |   2 +-
 code/scripting/doc_luastub.cpp             | 642 +++++++++++++++++++++++++++++
 code/scripting/doc_luastub.h               |   9 +
 code/scripting/scripting.cpp               |   8 +-
 code/scripting/scripting.h                 |   1 +
 code/source_groups.cmake                   |   2 +
 code/utils/string_utils.cpp                |   3 +-
 18 files changed, 708 insertions(+), 40 deletions(-)
93
Nightly Builds / Nightly: 08 June 2025 - Revision ad5b2372f
« Last post by SirKnightly on June 08, 2025, 01:57:56 am »
Here is the nightly for 08 June 2025 - Revision ad5b2372f



Group: Linux-arm64
nightly_20250608_ad5b2372f-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250608_ad5b2372f-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250608_ad5b2372f-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250608_ad5b2372f-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250608_ad5b2372f-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250608_ad5b2372f-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit ad5b2372f
Author: Kestrellius
Commit: GitHub

    A couple of particle-related fixes (#6754)
 code/math/curve.cpp              | 6 +++++-
 code/particle/ParticleEffect.cpp | 5 ++---
 2 files changed, 7 insertions(+), 4 deletions(-)
94
FreeSpace Discussion / Re: Weird Freespace dreams
« Last post by Assassin714 on June 07, 2025, 12:12:34 pm »
I had another one, more simple this time. I was flying a mission where I had to inspect a cargo depot, then defend it from Shivans. The depot had not only cargo containers but a bunch of random, completely inert ships, all arranged in a 3D rectangle formation (there were anywhere from dozens to over a hundred of them). Most of their cargo was known already so I only had to inspect some of them (I don't really remember what the cargo was, other than some seemingly random strings of characters that made sense in the dream but not in real life).

Eventually the Shivans attacked, using Aeshmas and Seraphims. I forget what I was flying, but I remember using primaries in combination with some Harpoon-like missiles with yellow trails. It took multiple double volleys of these missiles, combined with continuous primary fire, to take down a single Seraphim. I had some wingmen to help me.

At one point a huge wave of Shivans jumped in, including at least 3 each of fighter and bomber wings, and a Moloch (which I think was named the Independence for some reason). I cheated to kill them all and saw them all explode from a distance.

I remember having to restart the mission several times since I wasn't able to scan all of the cargo and ships I needed to scan in time.
95
Getting Started / Re: returning member
« Last post by JC on June 07, 2025, 12:01:36 pm »
Ta!
96
Nightly Builds / Nightly: 07 June 2025 - Revision 546d0af38
« Last post by SirKnightly on June 07, 2025, 01:56:02 am »
Here is the nightly for 07 June 2025 - Revision 546d0af38

At least one of the nightly builds failed!


Group: MacOSX-arm64
nightly_20250607_546d0af38-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250607_546d0af38-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250607_546d0af38-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250607_546d0af38-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 0399e13e3
Author: BMagnu
Commit: GitHub

    Fix window_res related bugs (#6753)
 code/graphics/opengl/gropengl.cpp      | 30 +++++++++++++++++----
 code/graphics/opengl/gropenglstate.cpp | 48 +++++++++++++++++++++++++++++-----
 code/graphics/opengl/gropenglstate.h   |  9 ++++---
 3 files changed, 72 insertions(+), 15 deletions(-)

------------------------------------------------------------------------
commit a3aea1088
Author: Goober5000
Commit: Goober5000

    enable audio in movie files with this one simple trick
 code/scripting/api/libs/graphics.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)
97
Getting Started / Re: returning member
« Last post by Goober5000 on June 06, 2025, 01:40:13 pm »
The controls system has been upgraded, so there's a pretty good chance that it will work.
98
Nightly Builds / Nightly: 06 June 2025 - Revision 0bf5714dd
« Last post by SirKnightly on June 06, 2025, 01:59:56 am »
Here is the nightly for 06 June 2025 - Revision 0bf5714dd



Group: Linux-arm64
nightly_20250606_0bf5714dd-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250606_0bf5714dd-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250606_0bf5714dd-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250606_0bf5714dd-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250606_0bf5714dd-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250606_0bf5714dd-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 552f9990d
Author: Taylor Richards
Commit: GitHub

    remove support for memory mapped files (#6748)
 code/anim/animplay.cpp                      |  23 ++---
 code/anim/animplay.h                        |   8 +-
 code/cfile/cfile.cpp                        | 146 ++--------------------------
 code/cfile/cfile.h                          |   6 +-
 code/cfile/cfilearchive.cpp                 |   3 -
 code/cfile/cfilearchive.h                   |   7 --
 code/controlconfig/controlsconfig.cpp       |   1 -
 code/controlconfig/controlsconfigcommon.cpp |   2 +-
 code/controlconfig/presets.cpp              |   6 +-
 code/ddsutils/ddsutils.cpp                  |   4 +-
 code/graphics/generic.cpp                   |   2 +-
 code/graphics/opengl/gropenglshader.cpp     |  10 +-
 code/graphics/software/FontManager.cpp      |   6 +-
 code/hud/hudconfig.cpp                      |   4 +-
 code/jpgutils/jpgutils.cpp                  |   2 +-
 code/libs/ffmpeg/FFmpegContext.cpp          |   2 +-
 code/mission/missionparse.cpp               |   4 +-
 code/missionui/fictionviewer.cpp            |   2 +-
 code/model/modelread.cpp                    |   2 +-
 code/network/multi_options.cpp              |   2 +-
 code/network/multi_pxo.cpp                  |   6 +-
 code/network/multi_xfer.cpp                 |   4 +-
 code/network/multiui.cpp                    |   4 +-
 code/network/multiutil.cpp                  |   4 +-
 code/parse/generic_log.cpp                  |   2 +-
 code/parse/parselo.cpp                      |   4 +-
 code/pcxutils/pcxutils.cpp                  |   2 +-
 code/pilotfile/csg.cpp                      |   6 +-
 code/pilotfile/csg_convert.cpp              |   4 +-
 code/pilotfile/plr.cpp                      |   6 +-
 code/pilotfile/plr_convert.cpp              |   4 +-
 code/pilotfile/plr_hudprefs.cpp             |   4 +-
 code/pngutils/pngutils.cpp                  |   2 +-
 code/scpui/RocketFileInterface.cpp          |   2 +-
 code/scripting/ade.cpp                      |   2 +-
 code/scripting/api/libs/cfile.cpp           |   4 +-
 code/scripting/scripting.cpp                |   4 +-
 code/tgautils/tgautils.cpp                  |   2 +-
 fred2/dumpstats.cpp                         |   2 +-
 fred2/missionsave.cpp                       |   4 +-
 fred2/voiceactingmanager.cpp                |   2 +-
 freespace2/freespace.cpp                    |   2 +-
 qtfred/src/mission/missionsave.cpp          |   4 +-
 test/src/cfile/cfile.cpp                    |   6 +-
 test/src/scripting/ScriptingTestFixture.cpp |   2 +-
 45 files changed, 81 insertions(+), 249 deletions(-)

------------------------------------------------------------------------
commit 9e9fc22b1
Author: Taylor Richards
Commit: GitHub

    fix type conversion issue in vecmat (#6749)
 code/math/vecmat.cpp | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit c04a23e4f
Author: Goober5000
Commit: Goober5000

    add a few debug console commands for running scripts
 code/parse/sexp.cpp | 67 +++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 file changed, 67 insertions(+)

------------------------------------------------------------------------
commit 2cb76e8d7
Author: Goober5000
Commit: Goober5000

    revise documentation
 code/parse/sexp.cpp | 19 +++++++++----------
 1 file changed, 9 insertions(+), 10 deletions(-)

------------------------------------------------------------------------
commit 778e2a5cb
Author: Goober5000
Commit: Goober5000

    enhance scripted time library a bit
 code/scripting/api/objs/time_obj.cpp | 42 +++++++++++++++++++++++++++++++++---
 1 file changed, 39 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit 2e65831fa
Author: Goober5000
Commit: Goober5000

    add int64 support to toolchain, and fix errors
 code/globalincs/toolchain/clang.h   |  4 ++++
 code/globalincs/toolchain/doxygen.h | 17 +++++++++++++++++
 code/globalincs/toolchain/gcc.h     |  7 ++++++-
 code/globalincs/toolchain/mingw.h   |  4 ++++
 code/globalincs/toolchain/msvc.h    |  4 ++++
 code/parse/sexp_container.cpp       |  1 -
 6 files changed, 35 insertions(+), 2 deletions(-)
99
Getting Started / Re: returning member
« Last post by JC on June 05, 2025, 04:01:38 pm »
It would appear my wife has….charity shopped my old gamepad(s) and joysticks

I seem to remember having a few issues with a waiter p2500 rumble pad….but found one immediately on eBay.

Would this work now on Win11 and in the game?
100
Nightly Builds / Nightly: 05 June 2025 - Revision 829edaaa3
« Last post by SirKnightly on June 05, 2025, 01:58:45 am »
Here is the nightly for 05 June 2025 - Revision 829edaaa3



Group: Linux-arm64
nightly_20250605_829edaaa3-builds-Linux-arm64.tar.gz (Mirror)


Group: Linux-x86_64
nightly_20250605_829edaaa3-builds-Linux-x86_64.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20250605_829edaaa3-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20250605_829edaaa3-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20250605_829edaaa3-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20250605_829edaaa3-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 829edaaa3
Author: Mike Nelson
Commit: GitHub

    Fix Lua API polluting the game context (#6739)
 code/graphics/2d.cpp                   |  16 +++-
 code/graphics/2d.h                     |  36 ++++++++
 code/graphics/line_draw_list.cpp       |   8 +-
 code/graphics/opengl/gropengl.cpp      |  11 ++-
 code/graphics/render.cpp               |  34 ++++----
 code/graphics/software/FontManager.cpp |  11 ++-
 code/hud/hudtarget.cpp                 |  24 +++---
 code/scripting/api/libs/graphics.cpp   | 147 ++++++++++++++++++++++++++-------
 8 files changed, 219 insertions(+), 68 deletions(-)

------------------------------------------------------------------------
commit 3cf3aa9ec
Author: Kestrellius
Commit: GitHub

    Launch curves followup (#6742)
 code/ai/aiturret.cpp                  | 40 +++++++++++++++++++++++------------
 code/network/multi.h                  |  2 +-
 code/network/multimsgs.cpp            | 14 ++++++++++--
 code/network/multimsgs.h              |  4 ++--
 code/scripting/api/objs/subsystem.cpp |  3 ++-
 code/ship/ship.cpp                    | 12 +++++++++++
 code/weapon/weapon.h                  |  5 ++++-
 7 files changed, 60 insertions(+), 20 deletions(-)

------------------------------------------------------------------------
commit 6e7128f26
Author: wookieejedi
Commit: GitHub

    Mod setting to disable shield effects (#6746)
 code/mod_table/mod_table.cpp |  6 ++++++
 code/mod_table/mod_table.h   |  1 +
 code/ship/shield.cpp         | 10 +++++-----
 3 files changed, 12 insertions(+), 5 deletions(-)
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