Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on December 08, 2013, 02:45:36 pm

Title: Inferno: Nostos Discussion
Post by: Woomeister on December 08, 2013, 02:45:36 pm
(http://inferno.hard-light.net/R1U/Screens/Nostos00.png)
Since there were quite a few requests for it, Inferno has now been rebuilt for FS2 Retail compatability, with full mediavps support.

Features:
Missions: 30
- Improved missions from the original R1 and more brand new missions, more than doubling the original R1 campaign length
- One of the largest modpack fleets ever assembled surpassing the original FS2 retail ship limits
- Improved HTL versions of R1 models and many more new ones
- Brand new weapon effects and new weapon designs as well as revamped R1 classics
- Several new music tracks as well as upgraded R1 music

Required:
FS2 with the Latest FSOpen and Mediavps 2014

Release Date
TBA

(http://inferno.hard-light.net/R1U/Screens/Nostos01.jpg)
(http://inferno.hard-light.net/R1U/Screens/Nostos02.jpg)
(http://inferno.hard-light.net/R1U/Screens/Nostos03.jpg)
(http://inferno.hard-light.net/R1U/Screens/Nostos04.jpg)
(http://inferno.hard-light.net/R1U/Screens/Nostos05.jpg)
(http://inferno.hard-light.net/R1U/Screens/Nostos06.jpg)
(http://inferno.hard-light.net/R1U/Screens/Nostos07.jpg)
(http://inferno.hard-light.net/R1U/Screens/Nostos08.jpg)

Since it runs on top of FS2 Retail we can also provide 'Infernoised' tables for the none used FS2 ships (though can't be enabled by default due to the ship limits)
(http://inferno.hard-light.net/R1U/Screens/NostosFS2-01.jpg)
(http://inferno.hard-light.net/R1U/Screens/NostosFS2-02.jpg)
Title: Re: Inferno: Nostos Discussion
Post by: MatthTheGeek on December 08, 2013, 03:07:32 pm
Quote
Inferno has now been rebuilt for FS2 Retail compatability
???

Quote
Required:
FS2 with the Latest FSOpen and Mediavps 2014
...
You guys be sure to call us when you've made up your mind :p

I suppose what you meant by "FS2 Retail compatibility" was that it wouldn't be a standalone? And not that you'd be able to run it with a retail exe.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 08, 2013, 03:11:06 pm
Well you can always try with the retail exe I guess :p

Which is why it says "FS2 with latest FSOpen". Hence a legal copy of retail FS2 with FSOpen installed and the 2014 Mediavps.
Title: Re: Inferno: Nostos Discussion
Post by: MatthTheGeek on December 08, 2013, 03:18:57 pm
Sorry, I've just seen too much Goober to not dismiss that absurd possibility  :doubt:
Title: Re: Inferno: Nostos Discussion
Post by: Goober5000 on December 08, 2013, 03:35:50 pm
That's why I make sure to always get my terminology correct. :p
Title: Re: Inferno: Nostos Discussion
Post by: InsaneBaron on December 17, 2013, 12:13:30 pm
Well, you can bet I'll play it when it's done!

Anyone want to guess what the biggest ship in the release will be? :P

Out of curiosity, are you in need of playtesters/modelers/FREDers, or are you set for personnel?
Title: Re: Inferno: Nostos Discussion
Post by: CT27 on December 17, 2013, 10:27:53 pm
Anyone want to guess what the biggest ship in the release will be? :P

Icanus?
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 18, 2013, 02:10:05 am
In the release as in "done, but doesn't appear yet", the Gigas. As in "in the campaign", it'll be that "nasty surprise" (?) after the Nemesis.
Title: Re: Inferno: Nostos Discussion
Post by: InsaneBaron on December 18, 2013, 09:10:35 am
I was under the impression the SuperJuggernauts weren't in this release. So I guess Juggernauts will be the king ships for now.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 18, 2013, 09:47:06 am
Yeah no Gigas and Icanus in this release. Since the HTL models might be quite different to the ones we use now we didn't want to include the current ones, have people make their own missions with them, then find out they won't work because of changes to the models for the 2nd half.

As for the biggest it depends on what you mean. We include the Sathanas but its in the mediavps, if you mean something new then probably the Bastion ship wise.
Title: Re: Inferno: Nostos Discussion
Post by: Droid803 on December 18, 2013, 12:27:16 pm
Err, the largest non-prop "ship" model is probably the Ishtar/Sol Gate. :P
Title: Re: Inferno: Nostos Discussion
Post by: mr.WHO on December 18, 2013, 01:05:32 pm
The Bastion is a Juggernaut class or Super Destroyer class? If it's SD does it replaces the Odin?

In the past I read here that GTA suposed to have multiple Odins and Warlocks (like one per each fleet), but if now both are scrapped then what will act as flagship of choice for each GTA fleet?
After Collossus it would really make sence to invest in A few Super Destroyers instead one big project that will be fried by nearest Sathans. And since fighters very so effective in disarming shivan ships a few super carriers and numerous smaller carriers would also make sense.

What about EA? It's safe to assume Nemesis is only one (maybe others exist, but under construction?) and Telemus was also only one before it was scrapped. Augrigas seems to be Orions with teeths remove in favor of larger hangar and I guess it's mass produced Carrier nor really good for a flagship. Acutally only one Nemesis and nothing else make sence as they don't needed multiple flagship operating only one system and pumping ****load of metric tonnes into Icanus project.

and then the are Vasudans which are total mystery  for now (do they still have Tanen super carriers? or do they were scrapped along Warlock?).
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 18, 2013, 02:32:10 pm
The Bastion is a Juggernaut class or Super Destroyer class? If it's SD does it replaces the Odin?

In the past I read here that GTA supposed to have multiple Odins and Warlocks (like one per each fleet), but if now both are scrapped then what will act as flagship of choice for each GTA fleet?
The Bastion is a Super Destroyer and the Terran fleet flagship. The fleets themselves are mained by the remaining Hecate destroyers, the players being the Aquitaine. The Odin class is still around right now but isn't used in the first 30 missions as the Bastion replaces it for specific fights.

What about EA? It's safe to assume Nemesis is only one (maybe others exist, but under construction?) and Telemus was also only one before it was scrapped. Augrigas seems to be Orions with teeths remove in favor of larger hangar and I guess it's mass produced Carrier nor really good for a flagship. Acutally only one Nemesis and nothing else make sence as they don't needed multiple flagship operating only one system and pumping ****load of metric tonnes into Icanus project.
The Nemesis is the only one of its type. The EA have the Auriga, Tyrannos light carrier, the Soter, Kyrios and the Basileus along with the ships used in R1. Plus new minor ships like a science vessel/awacs and a medical ship. Some of these new ships are of Jovian design which is different to the normal Earth/Mars based ships.

and then the are Vasudans which are total mystery  for now (do they still have Tanen super carriers? or do they were scrapped along Warlock?).
Right now the Vasudan carrier is none existant as we tried to negotiate with another project for a specific model for that and weren't able to finalise a deal. The plan would be to replace it with a smaller carrier like the Lenaeus. We currently have a different model than the R1 Tanen filling the supercarrier role for the Vasudans. The Vasudans will also be getting their own fleet flagship like the Bastion, but the final model hasn't been started yet as it doesn't show up until a few missions into the second part of the campaign.
Title: Re: Inferno: Nostos Discussion
Post by: mr.WHO on December 18, 2013, 03:51:10 pm

The Bastion is a Super Destroyer and the Terran fleet flagship. The fleets themselves are mained by the remaining Hecate destroyers, the players being the Aquitaine. The Odin class is still around right now but isn't used in the first 30 missions as the Bastion replaces it for specific fights.

The Nemesis is the only one of its type. The EA have the Auriga, Tyrannos light carrier, the Soter, Kyrios and the Basileus along with the ships used in R1. Plus new minor ships like a science vessel/awacs and a medical ship. Some of these new ships are of Jovian design which is different to the normal Earth/Mars based ships.


You mean classic Hecate or inferno Icelus refit?

As for EA destroyers - can you reveal each class purpose (like in R1 Icelus and Tereus - general purpose, while Boreas and Lindos heavy/assult destroyer) ? with so many hull changesI lost track of them.  E.g Tereus and Rujin, which one got scrapped? how do they differ from Basileus that seems to be EA heavy destroyer? How does Lindos fit between them? From hull shape I guess that Basileus is EA Orion on super crazy steroids and crystal meth, while Lindos is just a "greatest number of frontal beamz" in know universe?

If it's not classified information - how long it will be between EA defeat (or merge? or else?) of Jovian Coalition and EA-GTVA war? Does EA-used Jovian ships in INF SCP will be refited IFNA1/2 stuff (kinda like FS2 ships on GTVA side) or do they will keep up with modern ships standard?

I mean comparing to Inferno firepower the FS2 Hecate, Demos or even Hashepsut seems to be quite desparete choice, same was with FS1 ships in FS2 era (with the exception of Orion that was probably one and only succesful refit that even exceeded modern Hecate of that time).
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on December 18, 2013, 04:03:51 pm
Ryujin got scrapped in favor of the Basileus. It will appear in Shadow Genesis 2, and if I remember correctly, in Twist of Fate.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 18, 2013, 04:39:15 pm
You mean classic Hecate or inferno Icelus refit?
Classic Hecate. They stay back off the front lines were the Icelus and Boreas classes go

From hull shape I guess that Basileus is EA Orion on super crazy steroids and crystal meth, while Lindos is just a "greatest number of frontal beamz" in know universe?
The Basileus is a unique Jovian design, and will have a major role in the fleet in the 2nd part of the campaign. You encounter it once near the end of the 1st campaign.

I mean comparing to Inferno firepower the FS2 Hecate, Demos or even Hashepsut seems to be quite desparete choice, same was with FS1 ships in FS2 era (with the exception of Orion that was probably one and only succesful refit that even exceeded modern Hecate of that time).
FS2 era destroyers have a lighter role than their INF counterparts, the Deimos, Aelous etc have been upgraded to better weapons, but not a higher turret count.
Title: Re: Inferno: Nostos Discussion
Post by: Droid803 on December 18, 2013, 07:04:21 pm
Hecates were converted into carrier/communications/command ships with minimal direct combat capability, as the fluff goes. They're kind of hopelessly outgunned, but that's fine because if they shouldn't be getting shot at (and if they are, they should just run).

The Icelus are the new "balanced" general-purpose destroyer based on the Hecate design, kind of 'fixing' the original design's combat deficiencies.
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 18, 2013, 09:49:32 pm
Is the Het'ka still in? Do the Vasudans have a SD other than the flagship?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 19, 2013, 04:25:26 am
Is the Het'ka still in? Do the Vasudans have a SD other than the flagship?
No and no. Sadly the Vasudans are at a bare minimum when it comes to capships at least.
Title: Re: Inferno: Nostos Discussion
Post by: mr.WHO on December 19, 2013, 01:28:21 pm
Plot wise you can just say that Zods are going for economies of scale - so they have less class types, but longer production series of each class comparing to Terrans.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 19, 2013, 02:56:19 pm
Well the entire campaign is in Terran space, so it's not like the Vasudans are going to through every ship class out there.
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 19, 2013, 09:23:37 pm
No and no. Sadly the Vasudans are at a bare minimum when it comes to capships at least.
Is this because of in-universe reasons, or because since they don't appear in the first release there's no need to make all those classes now?
Title: Re: Inferno: Nostos Discussion
Post by: NeonShivan on December 19, 2013, 09:32:05 pm
Well the entire campaign is in Terran space, so it's not like the Vasudans are going to through every ship class out there.
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 19, 2013, 09:54:56 pm
I mean in general, not just in the campaign. Besides, the campaign is bound to leave Terran space at some point in future releases (if any), right?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 20, 2013, 05:39:18 am
No and no. Sadly the Vasudans are at a bare minimum when it comes to capships at least.
or because since they don't appear in the first release there's no need to make all those classes now?
This mostly. We'll be adding a few more Vasudan ships in the 2nd release like the carrier and flagship, though they will only have a fraction of the Terran fleet since we don't require that many Vasudan ships for the campaign.
Title: Re: Inferno: Nostos Discussion
Post by: InsaneBaron on December 20, 2013, 07:22:08 am
No and no. Sadly the Vasudans are at a bare minimum when it comes to capships at least.
or because since they don't appear in the first release there's no need to make all those classes now?
This mostly. We'll be adding a few more Vasudan ships in the 2nd release like the carrier and flagship, though they will only have a fraction of the Terran fleet since we don't require that many Vasudan ships for the campaign.

It makes sense I guess: You're playing as a Terran in a Terran navy fighting another Terran faction, so the ships you fly, as well as the majority of your allies and enemies, will be Terran (not counting the Shivans of course).

Can we know the name of your home ship for the campaign? Will it be the same as INFR1?

Quote from: InsaneBaron
Out of curiosity, are you in need of playtesters/modelers/FREDers, or are you set for personnel?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 20, 2013, 07:45:05 am
Can we know the name of your home ship for the campaign? Will it be the same as INFR1?
The Oracle

Quote from: InsaneBaron
Out of curiosity, are you in need of playtesters/modelers/FREDers, or are you set for personnel?
Right now we are doing internal testing on the first 10 missions, we may do an outside beta in the future but not at this time.
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 20, 2013, 08:46:20 am
It makes sense I guess: You're playing as a Terran in a Terran navy fighting another Terran faction, so the ships you fly, as well as the majority of your allies and enemies, will be Terran (not counting the Shivans of course).
Unless officer exchange and all that. But that is apparently not planned.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 20, 2013, 09:42:23 am
You will be flying Vasudan craft at points yes.
Title: Re: Inferno: Nostos Discussion
Post by: InsaneBaron on December 20, 2013, 04:08:52 pm
You will be flying Vasudan craft at points yes.

Oh, cool! But I assume that's not in this release?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 20, 2013, 07:54:15 pm
There's Vasudan craft to fly at one point in this release.
Title: Re: Inferno: Nostos Discussion
Post by: General Battuta on December 22, 2013, 02:10:39 pm
Hey, I saw some dumb split posts down there, and I just want to reiterate to everyone: it is the BP team's position that Inferno is awesome and that we'll do anything we can to help and support them. Like so many projects in this community, BP would not exist without the generosity of Inferno.

Mods are long, difficult, arduous things to make, and even if I personally haven't been able to do everything I'd like for the Inf team, I think people need to be patient and supportive. It'll come round when it comes.
Title: Re: Inferno: Nostos Discussion
Post by: InsaneBaron on December 22, 2013, 03:29:26 pm
There's Vasudan craft to fly at one point in this release.

Great! Flying alien craft is part of the fun of campaigns like FS2, Derelict, Warzone, and AoA (In my opinion), so I'll be looking forward to seeing what the Vasudans have developed.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 22, 2013, 06:00:55 pm
Well they have a totally different weapon set to the Terran craft.
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 22, 2013, 10:31:49 pm
Did those secondary antiship weapons for capships (other than beams) and bombers (when they ran out of bombs) made it in? For example, the EA had railguns.
I remember reading that every race had their own weapon for that.
Title: Re: Inferno: Nostos Discussion
Post by: CT27 on December 23, 2013, 12:32:48 am
Can we know the name of your home ship for the campaign? Will it be the same as INFR1?
The Oracle

Quote from: InsaneBaron
Out of curiosity, are you in need of playtesters/modelers/FREDers, or are you set for personnel?
Right now we are doing internal testing on the first 10 missions, we may do an outside beta in the future but not at this time.


Is the Oracle the same ship one was based on in the original Inferno release or was it the Warlock carrier Independence?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 23, 2013, 04:26:51 am
Did those secondary antiship weapons for capships (other than beams) and bombers (when they ran out of bombs) made it in? For example, the EA had railguns.
I remember reading that every race had their own weapon for that.
The Vasudans have their own set of capship weapons except for the Plasma anti-warship ones. The weapons we had for the Vasudans there weren't very good, so we dropped those. The Vasudans have an energy based flak and far better AAA beams than the Terrans. The Vasudan bombers have beams instead of a plasma cannon system however.

Is the Oracle the same ship one was based on in the original Inferno release or was it the Warlock carrier Independence?
No it's a new ship.
Title: Re: Inferno: Nostos Discussion
Post by: InsaneBaron on December 23, 2013, 07:08:55 am
Well they have a totally different weapon set to the Terran craft.

TOTALLY different?  :eek2:

Well, it wouldn't be Inferno if it didn't go overboard trying to be over-the-top in the excessive department.  :lol:
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 23, 2013, 07:33:35 am
Well as an example

Terran Mihos:
Subach HL-12, Subach SD-14, Prometheus, Vulcan
Shocker, Hurricane, Shadow, Stiletto III, Hornet M

Vasudan Mihos:
Haptekh, Karotep, Nakhyet
Khanil, Hafran, Namket

Better fighters have more weapons that those for both races. The Vasudans have less overall though since its not a major focus for the campaign.
Title: Re: Inferno: Nostos Discussion
Post by: InsaneBaron on December 23, 2013, 07:45:37 am
Well as an example

Terran Mihos:
Subach HL-12, Subach SD-14, Prometheus, Vulcan
Shocker, Hurricane, Shadow, Stiletto III, Hornet M

Vasudan Mihos:
Haptekh, Karotep, Nakhyet
Khanil, Hafran, Namket

Better fighters have more weapons that those for both races. The Vasudans have less overall though since its not a major focus for the campaign.

Cool! You actually made Multiple Subach upgrades?  :D

The Mihos, I assume, is an entry-level fighter used (in different variants) by both species?
The old Mihos was a Rogue Vasudan Fighter based on the Ulysses, I think.
Title: Re: Inferno: Nostos Discussion
Post by: NeonShivan on December 23, 2013, 08:32:56 am
I noticed that the Vasudans had a Typhon still kicking around. This surprises me considering that by now they have to be like...50 years old?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 23, 2013, 09:20:18 am
Cool! You actually made Multiple Subach upgrades?  :D

The Mihos, I assume, is an entry-level fighter used (in different variants) by both species?
The old Mihos was a Rogue Vasudan Fighter based on the Ulysses, I think.
The SD-14 is a disruptor

It's the starting light fighter yes.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 23, 2013, 09:21:30 am
I noticed that the Vasudans had a Typhon still kicking around. This surprises me considering that by now they have to be like...50 years old?
They don't, we'll be providing Inferno upgrade tables for some ships if we get time to do them all. The Colossus won't be showing up either :)
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 23, 2013, 03:12:06 pm
The Vasudans have their own set of capship weapons except for the Plasma anti-warship ones. The weapons we had for the Vasudans there weren't very good, so we dropped those. The Vasudans have an energy based flak and far better AAA beams than the Terrans. The Vasudan bombers have beams instead of a plasma cannon system however.
So Terran bombers have plasma cannons and the Vasudans beams. Got it.
What about EA bombers? Are they equipped with railguns like their capships are?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 23, 2013, 03:40:47 pm
They have a high velocity anti-hull cannon.
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 23, 2013, 03:58:58 pm
Sounds cool. Nice to know someone other than the Shivans and Ancients have beam bombers now.
Title: Re: Inferno: Nostos Discussion
Post by: Lorric on December 23, 2013, 04:08:51 pm
Um... since I haven't played before, do any bombers have... bombs? :)
Title: Re: Inferno: Nostos Discussion
Post by: InsaneBaron on December 23, 2013, 08:19:19 pm
How do you control the beams on your bombers? Like a turret?
Title: Re: Inferno: Nostos Discussion
Post by: General Battuta on December 23, 2013, 08:32:59 pm
Point and shoot, I'd assume.
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 23, 2013, 09:09:35 pm
Um... since I haven't played before, do any bombers have... bombs? :)
Secondary stuff is for when you run out of bombs.
Title: Re: Inferno: Nostos Discussion
Post by: CT27 on December 23, 2013, 09:31:54 pm
No it's a new ship.

It's been years since I played INFR1, what was your homeship for that game (if there was one)?
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 24, 2013, 06:20:11 am
The Independence Warlock-class carrier, wasn't it?
Title: Re: Inferno: Nostos Discussion
Post by: mr.WHO on December 24, 2013, 10:01:39 am
You will be flying Vasudan craft at points yes.

And what about EA fighters?
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 24, 2013, 10:24:27 am
It's already confirmed that the Sol Gate infiltration mission is in, and you'll fly a Stentor there.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 24, 2013, 12:29:35 pm
It's already confirmed that the Sol Gate infiltration mission is in, and you'll fly a Stentor there.
and maybe something else...
Title: Re: Inferno: Nostos Discussion
Post by: CT27 on January 02, 2014, 03:04:17 am
When you say Mediavps2014 in the OP, are you referring to the beta version out now or when Mediavps2014 is finalized?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on January 02, 2014, 04:29:19 am
Right now beta 2. If the final is out first and we need to make any further edits then we will do so before release.

Since our tables are nothing like the FS2 retail ones we have to call the model files directly into our core ships.tbl instead of using the mediavp tbms to do that. So it works a bit different than how a standard FS2 campaign usually does it. Since we are calling the new HTL models added in the newest mediavps directly the older ones won't work at all as they'll be missing model files.

Right now beta2 only has one minor issue were it adds a Ulysses table entry which is incomplete and causes an outright crash if you click on it in the lab or FRED, but otherwise is working fine. This is caused by a missing no-create flag.
Title: Re: Inferno: Nostos Discussion
Post by: MatthTheGeek on January 02, 2014, 05:19:45 am
You mantised it on FSU mantis?
Title: Re: Inferno: Nostos Discussion
Post by: Luis Dias on January 02, 2014, 05:23:41 am
Check it with the new 2014 release. It's no longer beta.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on January 02, 2014, 10:08:03 am
You mantised it on FSU mantis?
At that time no as this version was being worked on in secret in case we couldn't get it to work correctly so we reported it privately. Looks like it has been fixed in the final vps.

I'll start debugging with the final builds once the rest have been downloaded.
Title: Re: Inferno: Nostos Discussion
Post by: Dovahkiin2132 on January 08, 2014, 01:25:48 pm
How is the release going? Is there a lot of work remaining?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on January 08, 2014, 05:34:09 pm
One missing model
The missions
CB Anis
Testing
Final tweaks and fixes
Title: Re: Inferno: Nostos Discussion
Post by: Luis Dias on January 08, 2014, 05:35:26 pm
"the missions"

I'm still parsing this phrase.
Title: Re: Inferno: Nostos Discussion
Post by: NGTM-1R on January 08, 2014, 05:53:00 pm
That's...kind of like saying everything.
Title: Re: Inferno: Nostos Discussion
Post by: General Battuta on January 08, 2014, 05:55:00 pm
There's a lot of FRED work remaining. Everyone on the team is pretty busy.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on January 08, 2014, 06:47:47 pm
That's...kind of like saying everything.
music tracks are done
weapon effects are done
ship turret corruption is fixed
mainhall is done
first batch briefing icons are done (only missing none final ships and R2 ships)
mvp2014 compatibility is done

Only the missions are a big concern now.
Title: Re: Inferno: Nostos Discussion
Post by: NeonShivan on January 08, 2014, 07:12:03 pm
That's...kind of like saying everything.
music tracks are done
weapon effects are done
ship turret corruption is fixed
mainhall is done
first batch briefing icons are done (only missing none final ships and R2 ships)
mvp2014 compatibility is done

Only the missions are a big concern now.

I wish you the best of luck.
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on January 08, 2014, 07:51:18 pm
How big of a concern? Is work on the missions just starting, or there's already some headway in them?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on January 09, 2014, 04:25:39 am
We have 3 that need major work, the rest are either midway or near finished.
Title: Re: Inferno: Nostos Discussion
Post by: Dovahkiin2132 on January 09, 2014, 06:36:40 am
Excellent. I believe it's gonna be a february or march release?
Title: Re: Inferno: Nostos Discussion
Post by: Dovahkiin2132 on January 09, 2014, 06:42:48 am
And one more thing. I visited your site (It is completely epic,the beams look amazing,way better then origional) i went to the model dumps and noticed that some ships use older textures of Artemis D.H. are those ships still like that or have the textures been upgraded to the new Sab0o's?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on January 09, 2014, 06:54:11 am
Excellent. I believe it's gonna be a february or march release?
Unlikely. 2 of these missions are very major battles (one is the Diablo fight) and we still have tweaks to do to the other missions including trying to make sure there's no way to break the missions so they don't progress.

And one more thing. I visited your site (It is completely epic,the beams look amazing,way better then origional) i went to the model dumps and noticed that some ships use older textures of Artemis D.H. are those ships still like that or have the textures been upgraded to the new Sab0o's?
The only ship with a similar style to the DH now is the Banshee and that uses its own upgraded textures.
Title: Re: Inferno: Nostos Discussion
Post by: Cyborg17 on January 09, 2014, 10:43:19 am
Could you guys use some testers?
Title: Re: Inferno: Nostos Discussion
Post by: General Battuta on January 09, 2014, 12:25:14 pm
Could you guys use some testers?

Reliable FREDders who can self-orient and work without micromanagement.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on May 23, 2014, 11:24:38 am
I'd like to help out in Inferno Nostos, especially the second chapter. I apologise for the failure of my FreeSpace: Reunited demo, and the sudden reveal of the Ancient Shivan-War reimagining tentatively titled "FreeSpace: Ancients", both of which I think are mega-projects. I'm currently working on the mission about the Gigas final battle, which uses FS2 retail ships at the moment.
Title: Re: Inferno: Nostos Discussion
Post by: Rampage on May 24, 2014, 03:14:22 pm
FREDding is currently our rate-limiting step in completing Inferno.  Many members, including myself, are currently occupied w/ RL (ie - - careers, families, etc.).  The Inferno Team would like to see the project finished eventually, but unfortunately we do not wish to set another deadline we know we cannot meet.

A great many thanks to the Community in keeping us afloat!

R
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on May 31, 2014, 01:46:39 pm
You are welcome, Rampage. The same thing happened to me. I've got a history of false starts of numerous projects, most of which became something of an overly too ambitious mega-projects. I am currently occupied, and I did not set any deadline I know I was unable to meet. I've got models to make (including the SC Raguel from the 2011 Inferno modeldump) and campaigns to make.
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on June 02, 2014, 03:38:18 pm
The main sticking point now is the missions since all our mission designers are unavailable due to separate RL problems which were unexpected. The missions are the last thing we want to rush however so I'd rather wait till everyone is available again instead of trying to rush it out sooner.

This does however give the model team more of a chance to complete some models that were cut from the original planned release due to time constraints. Work has been progressing on the Arcas, the Vasudan cruiser Selket and shortly on the Shivan cruiser Gania.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on June 03, 2014, 03:36:34 am
Since all mission designers are unavailable, I'd like to help out and fix all RL problems that have unexpectedly came up. Over the past 14 years I have been learning my FREDding skills and I think it might be sufficent. So, I agree starting out helping a campaign like Inferno and Inferno Alliance Standalone to an extent to release. When you are ready, PM me with all missions I need.
Title: Re: Inferno: Nostos Discussion
Post by: starbug on June 03, 2014, 04:51:36 am
Yeah if I remember the mihos was a hammer of light design originally?

Title: Re: Inferno: Nostos Discussion
Post by: Dovahkiin2132 on June 29, 2014, 09:22:25 am
Maybe a July or August release?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on June 29, 2014, 09:36:52 am
No, because there's no mission designers active at the moment. We might be showing off our new cruiser models within the next few days/weeks however as we've just received the final of the Gania and a test version of the Selket today.
Title: Re: Inferno: Nostos Discussion
Post by: Dovahkiin2132 on July 01, 2014, 03:35:20 pm
Come on guys,you can do it! :)     
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on July 02, 2014, 05:22:14 am
And we will, but nothing can push us further without our FREDers. We used to post updates when we have any. Stay patient :P
Title: Re: Inferno: Nostos Discussion
Post by: CT27 on July 06, 2014, 09:00:19 pm
No, because there's no mission designers active at the moment. We might be showing off our new cruiser models within the next few days/weeks however as we've just received the final of the Gania and a test version of the Selket today.

Is a 2014 release still possible?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on July 07, 2014, 09:25:25 am
Very unlikely but not 100% impossible. Depends on the missions really as we're down to the last few extra models now which we could launch without.
Title: Re: Inferno: Nostos Discussion
Post by: Colonol Dekker on July 07, 2014, 10:45:23 am
Is one of them GTB Jotun?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on July 07, 2014, 11:50:44 am
No, the Jotun was completed like a year ago. It's mainly just the GTI Arcas and the Arcadia extensions left now.
Title: Re: Inferno: Nostos Discussion
Post by: -Joshua- on December 08, 2014, 05:57:06 am
Hey guys, how are you doing?
Title: Re: Inferno: Nostos Discussion
Post by: wardog300 on December 08, 2014, 06:20:57 am
I would like to help you with FREDing,but sadly i have piece-of-sh*t pc. :doubt: :doubt: :doubt:
Title: Re: Inferno: Nostos Discussion
Post by: Rampage on December 09, 2014, 06:12:37 pm
Most of the Inferno team are currently quite occupied with RL obligations.  I for one still check in from time to time but cannot commit any time towards working on the project.  As mentioned before by others, FREDding is currently our rate-limiting reagent.

R
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on December 12, 2014, 10:02:55 am
Real life issues or other projects. It doesn't mean Inferno is dead. We just have period of decrased activity, but as soon as we finish other jobs, we will resume work on INFR1U.
Title: Re: Inferno: Nostos Discussion
Post by: CT27 on January 19, 2015, 01:49:24 pm
How's 2015 look for the team; are you hopeful for progress or maybe even a release this year?
Title: Re: Inferno: Nostos Discussion
Post by: Kestrell on November 09, 2015, 08:23:48 pm
Ich schreib hier als einzigster auf deutsch und ich hoff man kann es lesen ! Ihr postet also vor 2 jahren den wunsch aus Inferno eine art Remake zu gestalten alles schön und gut freue mich auch sehr darauf , aber nix passiert hier mehr fast 1 jahr lang keine Reaktion ist die mod tot ? Habt ihr keinen bock mehr ? Was ? Wisst ihr die leute erwarten eine antwort sowas ist normalerweise üblich als Producer eines Projektes, Inferno nostos ist von den screenshots her gut sieht sehr gut aus usw aber wir wollen keine bilder mehr wir wollen es live auf unseren Bildschirmen ihr habt 2 jahre daran geakert und noch immer kein release was ist den da los bei euch ?
Title: Re: Inferno: Nostos Discussion
Post by: General Battuta on November 09, 2015, 08:29:40 pm
The team's working on it, slowly. There are lots of other good mods to play while you wait!

Google translate attempt:

(Das Team arbeitet daran , langsam . Es gibt viele andere gute Mods zu spielen , während Sie warten !)
Title: Re: Inferno: Nostos Discussion
Post by: Mammothtank on February 23, 2016, 07:32:31 pm
This looks pretty radical. From what I gathered it's the GTVA versus the EA, HoL and the Shivan's at the same time? That's kind of crazy. But I suppose it will allow alot of mission variety.


The SD Kismet and the SDD Diablo are preeeetty. Too bad I can only see the rear ends of the newer models in those screenshots. Probably my new two favorite Shivan Destroyers.

Title: Re: Inferno: Nostos Discussion
Post by: kane544 on October 05, 2016, 09:58:56 pm
Is any headway being made on this?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on October 07, 2016, 12:01:00 pm
I'm the only full time staffer working on it now but I've made some progress over the last few weeks. We'll probably be changing the release format due to staffing issues but I expect the first release some time next year now providing I can fix the scripting issues myself or get the missions functional without the scripts (since I have no idea about scripting)

Except for a major script causing the game to alt tab out for error reporting missions 1 to 9 are complete with only minor tweaks being needed.

3 Missions in 10-15 need moderate work and the rest are minor tweaks.

The plan is to release up to the arrival of the Diablo (missions 1 to 15) with the modpack as it stands now and continue working on 16-30 for the 2nd release. Then the final half of the campaign can't be done unless we get completed meshes for our Vasudan flagship, Gigas and Icanus at minimum.

Mesh wise for the first release we were working on HTL Arcas, an upgraded Apothess and a R1 style HTL Lindos. I don't know if these will be ready in time or completed at all by that point. Everything else should be ready to go.

CBAnis haven't been started and I no longer have the software to do animated ones myself so I haven't sorted out what will be done there yet since I need to focus on the missions.


I'm doing everything I can to complete the project now even if it means completing the entire campaign myself. Scripting issues, cbanis and models I can't do nothing about so that depends on the rest of the team when they have time.

Hopefully releasing the first 15 missions will get other people interested again and production can be sped up.
Title: Re: Inferno: Nostos Discussion
Post by: kane544 on October 07, 2016, 03:10:55 pm
Thanks for the update Woo. Good luck on getting as much done as you can. :)
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on October 17, 2016, 02:10:50 pm
And good luck to you, since you allowed me (and Betrayal) for HTLing the Raguel.
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on October 20, 2016, 09:18:24 pm
I can say one thing.

Really COOL Lindos will be present in the first release :P
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on October 22, 2016, 01:13:39 pm
Looking forward to it.

Woomeister, any updates on Inferno?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on October 24, 2016, 06:21:16 am
Working on missions 13, 14 and 15 very slowly.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on November 08, 2016, 11:55:14 am
Same too for my Shattered Stars, which I promised to be "Inferno plus plus plus". You know, back in 2010, Blue Planet: War in Heaven was known as "Inferno plus", which required a special build.

Any word on modelling?
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on November 08, 2016, 12:26:15 pm
I uploaded update on Lindos. Check it out. Now I'm done with Atum and model for other game, so I can resume working on Lindos.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on November 15, 2016, 11:37:40 am
And what of PBR assets in Inferno? Shattered Stars has became the first to use such. And so MediaVPs, by Shivan Hunter.
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on November 15, 2016, 01:51:58 pm
And what of PBR assets in Inferno? Shattered Stars has became the first to use such. And so MediaVPs, by Shivan Hunter.
We have no PBR support in Inferno and we do not plan to include it so far.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on November 15, 2016, 10:29:07 pm
After its first release, and probably by then, my mod Shattered Stars is released (now I'm keeping that in suspense). :)
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on November 16, 2016, 11:39:34 am
After its first release, and probably by then, my mod Shattered Stars is released (now I'm keeping that in suspense). :)
We.

F***ing.

Know.

I don't want to be rude, but seriously... Stop reminding us all about your mod in every post.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on November 16, 2016, 12:58:56 pm
Do Inferno end with the battle for Earth in which the EA surrendering to the GTVA, but not arrival of the SSJ Gigas?
Title: Re: Inferno: Nostos Discussion
Post by: Neptune on November 25, 2016, 08:04:44 am
Hey guys. Huge fan of Inferno. I remember sitting and waiting for hours and hours days As long as it's taken for Nostos to come out for the original to download back in ye olde days of retail. Can say without a doubt it took my FS2 experience to the next level, and is to date my go to for "Stuff I love about the game". While there's a lot of great stuff about new campaigns, and the original campaign is great in its own right - nothing quite beats that feeling of "Yup, you're done for" like the Nemesis Nanojumping, or the Gigas literally crashing your party.

You can add me to the list of people who are anxiously awaiting Nostos - i've been checking religiously every year for progress on R2. Just wanted to add my 2 cents - the new models look absolutely amazing, and I can't wait to sink my teeth into the finished product. Keep up the good work!
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on November 25, 2016, 10:41:32 am
You won't be disappointed :P. Currently we have little deadlock because we have to clean our missions from bugs with scripting. Final product will be classic campaign but with a lot of innovations compared to R1. ...and bunch of new, shiny ships!
Title: Re: Inferno: Nostos Discussion
Post by: Neptune on November 25, 2016, 07:25:14 pm
Woohoo! I'm excited for the shiny ships, of course, but extreme high definition was never what led me to keep replaying Inferno in the first place - how over the top and ridiculous everything was in, well, every aspect was what really kept me coming back for more - and it's something

Out of curiosity, are all the assets packaged going to be used in the campaign in one form or another?
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on November 25, 2016, 08:44:39 pm
All included in Act I modpack. Some of the assets we have like shivan Yama destroyer won't be included in first release. Chapter one is remake of classic Inferno, so we won't include ships from Chapter 2.
...but don't worry :D. 95% of everything we have will be included in the first release.
Title: Re: Inferno: Nostos Discussion
Post by: Neptune on November 26, 2016, 07:10:27 am
Ah, no, it's not that i'm anxious for all the assets to be released. Well, I am

I asked that because I noticed a lot of campaigns tend to have assets that get included - and would have such great potential storywise - but we don't get to see it actually put to use because it's for later on (And if it's not a large majority of assets withholding them for the next release is a good idea in my opinion, it helps generate hype and gives a bit of mystery).

Just looking at R1 - there was so much that could have been done with the original SOC fleet pack, or the Odin, or the Telemus, but for one reason or another (Planned for a later release, didn't get around to it, time constraints) didn't get put into a mission, and thus wern't as memorable as some of the more popular designs, like the Lindos. It really helps to see the ship in the context of the universe and to fly with/against it to make it memorable. In that regard, i'm glad the Odin made the cut for Nostos, and i'm happy to hear that everything included will get a chance to shine.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on December 07, 2016, 10:27:58 am
Me too, I got the HTL Darkness by Droid803 as part of my mod. This model is being remade by Betrayal for Inferno.
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on December 07, 2016, 02:09:15 pm
Me too, I got the HTL Darkness by Droid803 as part of my mod. This model is being remade by Betrayal for Inferno.
It's not?

FSF and Droid803 remade it for now defunct End War project. Inferno adopted it. We will have UVed version with new texture if TheDagger manage to send this to me.
Title: Re: Inferno: Nostos Discussion
Post by: Dovahkiin2132 on December 17, 2016, 04:37:46 pm
Will we see this released within 2017?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 18, 2016, 04:40:04 pm
Hopefully Yes. Unless my computer exlodes or something... :nervous:
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on December 18, 2016, 04:46:14 pm
You jinxed it. Better back that up before it's too late!
Title: Re: Inferno: Nostos Discussion
Post by: CT27 on December 18, 2016, 08:24:37 pm
To help me understand the way things are organized:

This first release will basically cover the same time period as R1 (EA War) and the next release will cover the war with the Gigas?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 20, 2016, 04:25:18 pm
You jinxed it. Better back that up before it's too late!
We have an SVN so that's not the issue. I'm the last staff member working on it so if my PC goes I'll be gone unfortunately, and my PC is getting old now.

To help me understand the way things are organized:

This first release will basically cover the same time period as R1 (EA War) and the next release will cover the war with the Gigas?
I might have to split it into 4 releases of 15 each since I'm working alone on it now. If I do that the first release ends with the arrival of the Diablo. It depends on how things go next year since I'm still waiting on key models being completed such as the new Lindos and Apothess.
Title: Re: Inferno: Nostos Discussion
Post by: Zarax on December 21, 2016, 04:24:18 am
Woomeister, do you need an online backup?
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on December 23, 2016, 12:05:00 pm
Woomeister, do you need an online backup?
Not really, like I said we have an SVN already which the staff all have access to so that is our backup.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on December 29, 2016, 10:14:28 am
And what about GitHub?
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on December 29, 2016, 10:27:03 am
And what about GitHub?
Same as Woo mentioned in post above. We're SVN based for a really long time and it works well so far.
Title: Re: Inferno: Nostos Discussion
Post by: JSRNerdo on February 11, 2017, 09:04:04 pm
Do you guys still need FREDers? I'm willing to drive people insane with my gargantuan, over-complex monstrosities of missions.
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on February 12, 2017, 05:24:54 am
You have no idea how much, and after playing The Last Stand, well...  I'm eager to see you onboard :D!
Title: Re: Inferno: Nostos Discussion
Post by: JSRNerdo on February 12, 2017, 05:27:30 pm
*hacker voice* IM IN
Title: Re: Inferno: Nostos Discussion
Post by: Nyctaeus on February 12, 2017, 05:53:07 pm
Wait for Woomeister. It's his call, not mine but I guess he will welcome you with open hands :)
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on April 26, 2017, 10:53:51 am
Nyctaeus is right. We must wait for Woomeister, as it's his call.
Title: Re: Inferno: Nostos Discussion
Post by: Rhymes on June 15, 2018, 05:39:15 am
Inferno Nostos is now available! Go play it! (https://www.hard-light.net/forums/index.php?topic=94800.0)
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on June 24, 2018, 07:50:30 pm
Yeah. I'll look forward to.

What of Act 2?
Title: Re: Inferno: Nostos Discussion
Post by: Nightmare on June 24, 2018, 08:32:09 pm
Yeah. I'll look forward to.

What of Act 2?

This is R1 part 1. Second part is being worked on.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on June 29, 2018, 08:44:26 pm
Progress? We want to know the progress? Models? Missions?
Title: Re: Inferno: Nostos Discussion
Post by: Nightmare on June 29, 2018, 08:55:44 pm
Couple missions are sorta playeble, dunno about the rest. How many decades it'll take until it's done? Who knows...
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on June 30, 2018, 08:22:45 pm
Unless somebody helps.
Title: Re: Inferno: Nostos Discussion
Post by: Nightmare on June 30, 2018, 08:45:04 pm
Or somebody starts paying JSRNerdo and Rampage.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on July 01, 2018, 06:41:47 am
Or anyone else contributes.
Title: Re: Inferno: Nostos Discussion
Post by: Nightmare on July 01, 2018, 10:35:55 am
Unless somebody helps.
Or anyone else contributes.
You start to repeat yourself :p
Title: Re: Inferno: Nostos Discussion
Post by: Woomeister on July 01, 2018, 11:49:52 am
Progress? We want to know the progress? Models? Missions?
Models for Act 2 are done except any texture upgrades from tilemaps. We didn't include them in the current release as some of them would be major spoilers for the Act 2 ending since 'Nemesis' isn't the last mission of the act anymore.

The Bastion and a few other ships already seen but not in the current pack will show up then.

We have the basics to go all the way to Act 4 model wise except for the Vasudan flagship, Gigas and Icanus.
Title: Re: Inferno: Nostos Discussion
Post by: Rampage on July 01, 2018, 02:24:29 pm
Or anyone else contributes.

R2 will be released when you become Kapitan Cina of Singapore.  :p

But in all seriousness, R2 is not our main focus right now.  The team is currently parsing through criticisms for R1 and working on patching it to make it better.  I am working on UVmapping and texturing tilemapped EA models used in R1.  Other team members are working on the missions.  Once we have made good progress, we will inform the community.

R
Title: Re: Inferno: Nostos Discussion
Post by: Jellyfish on July 02, 2018, 04:03:17 am
Models?
I hear they're the highest rated models on every top class catwalk in Paris. Haute couture and all that.
Title: Re: Inferno: Nostos Discussion
Post by: Nightmare on July 02, 2018, 04:22:29 am
Nah, the models in INF wouldn't be shown off on a catwalk. Nobody would care about the the clothes they're wearing.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on July 02, 2018, 07:36:29 pm
What of PBR-materials? Height maps?
Title: Re: Inferno: Nostos Discussion
Post by: Nightmare on July 02, 2018, 08:46:19 pm
Woomeister said that most of the models up to Part 4 are done, so focus is on the missions. If they feel like upgrading ships (mostly tile mapped ones) there might be PBR things, but not all things that have been recently upgraded (such as the Skotas) have PBR maps.
Title: Re: Inferno: Nostos Discussion
Post by: Bryan See on July 04, 2018, 07:00:56 pm
Just like me... I'd like FREDDING.

Anyway, any bugs? As tested on nightly builds?
Title: Re: Inferno: Nostos Discussion
Post by: Nightmare on July 04, 2018, 07:09:32 pm
Anyway, any bugs? As tested on nightly builds?

Nah, I haven't really tested it, not even on FSO and in particular no nightly builts. I mean, I haven't FS installed for years and only used text editor to check whether all SEXPs are correct etc. Real FREDers use notepad, right? :D The 14 pages of various reports on the testing board are mostly spam anyway. ;)

Just like me... I'd like FREDDING.

Are you trying to apply???
Title: Re: Inferno: Nostos Discussion
Post by: Rampage on July 05, 2018, 02:31:31 am
The purpose of this thread is to discuss Inferno's recent release, not to troll other members.  Please take your trolling elsewhere; thank you.

And Bryan, since English is obviously not your mother tongue, I wrote you a PM in a language you can probably understand better.  谢谢。

R
Title: Re: Inferno: Nostos Discussion
Post by: Oww_My_Nose on July 05, 2018, 12:14:48 pm
This is probably a very minor issue, but I did notice in the inf-mus table file, the victory music for the entry "Definitive" is misspelled, leading to it being skipped; unless this was intentional.

"2RVict.ogg" should be "2ndrvict.ogg"
Title: Re: Inferno: Nostos Discussion
Post by: Nightmare on July 05, 2018, 12:39:09 pm
The purpose of this thread is to discuss Inferno's recent release, not to troll other members.  Please take your trolling elsewhere; thank you.

And Bryan, since English is obviously not your mother tongue, I wrote you a PM in a language you can probably understand better.  谢谢。

R

Bryan Sees English is fairly OK from what I've seen, he just has some ideas that seem strange or out of place sometimes. If he asks something like "do you use PBR assets" I'll awnser to the best of my knowledge, if he comes up with things like "did you tested on a recent nightly built?" (something most should testers do, and that also touches my little job there), he'll get only a semi-serious awnser. :rolleyes: I dunno, but his post could also be interpreted as "I'd like to apply", so I felt like asking. :blah:
Title: Re: Inferno: Nostos Discussion
Post by: asyikarea51 on July 08, 2018, 03:02:19 pm
So purely on a whim I decided to put the two Mihos and the MediaVPs Ulysses from top to bottom in FRED.

Okay, it's not that good an excuse for bad piloting (I still couldn't shake the feeling that I got hit easier in a Mihos vs a Ulysses though), but wow you could almost fit the entire Ulysses within that U-shape gap at the front, I did not expect an entry-level fighter to be that big in size especially in comparison to the Herc3, the Claymores, Ereshkigal... and while the zod Mihos is of similar size, it still looks to be just a tiny bit bigger which makes it worse...

I also didn't expect the Banshee to be bigger than the Perseus Adv, but I suppose if it was already like that in R1, I won't care too much for that I guess.

The other thing that :wtf: me was the size of the pilot in the Mihos, wow he's tiny like it's so spacious whereas Ulysses pilot looks like he's crammed in there... OTOH the zod Mihos, while crammed, still.. seems... believable...? Pilot model sizing =\ :nervous:
Title: Re: Inferno: Nostos Discussion
Post by: 5thAce on July 23, 2018, 02:38:12 am
Amazingly well done and definitely worth the wait! I can't wait to see the nemesis, it's one of my favorite capital ships ever. So a few things I've noticed, EA beams seem to be much weaker than their GTVA counterparts, is this because of Vasudan involvement in in creating GTVA beams? Also was the mission "slow moving target" based on the mission "nemesis" from the original inferno? There are a lot of similarities between the two. A suggestion I would make if possible would be to have the support ship bring your hp back to at least 50%, given that some of these mission are quite long. 
Title: Re: Inferno: Nostos Discussion
Post by: starlord on October 12, 2018, 07:24:11 pm
By the way, out of curiosity, I was wondering if this thread was still relevant and if atmospheric missions were still a thing in Nostos.

https://www.hard-light.net/forums/index.php?topic=89764.msg1786115#msg1786115

If so, might it be possible to see a few of the ground models?
Title: Re: Inferno: Nostos Discussion
Post by: JSRNerdo on October 12, 2018, 09:47:15 pm
There's at least one atmospheric/terrain mission in INFR2 but it won't use any exclusive ground-based assets. The EA tanks and bases were never completed and scrapped after Lepanto's departure.
Title: Re: Inferno: Nostos Discussion
Post by: starlord on October 12, 2018, 10:06:47 pm
I see. Pity for the ground assets though...
Title: Re: Inferno: Nostos Discussion
Post by: TrashMan on October 22, 2018, 03:02:44 am
There's a few things that scratch at the back of my head…. why is EA attacking?

If they attacked IMMEDIATLEY after contact was established (which seems to be the case) then they are retarded for attacking an enemy who's strength they do not know. At least stalling for time and talking while scouting out GTVA strenegth would make more sense. After all, Sol is just one system, the GTVA has many. Neither was there any guarantee the Vasudans would remain neutral. Basically the EA acts like biggest retards ever.
But that's just one problem. If the EA did what I said and gather info they would also find out about the Sathanas fleet….in which case any hostilities between humans become an even more retarded concept.