Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Bryan See on July 26, 2018, 09:14:28 pm

Title: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on July 26, 2018, 09:14:28 pm
I was told a month ago to finish my Shattered Stars project, and here I am.

I've decided to do a small demo first before committing to a full project.

When I started Shattered Stars some nearly four years ago, I originally thought of the idea of alien races waging an interstellar war, with Earth getting caught in the middle. Before the development commenced, I was playing around with the ideas. Originally, the races, the Galactic Rim Worlds and the Authority are the only warring factions. But I decided to reserve them for my future project, so I changed them to FreeSpace 2's, but one.

I wanted to create a big, stand-alone mod in the vein of Blue Planet and Inferno, without the requirement of FreeSpace 2 Retail. Originally, it was meant to be a mod in the style of Dimensional Eclipse. However, as time goes on, it grew into an original project, and then grew into something I reserved for my future project that doesn't involve FSOpen. Therefore, I retooled the mod and included all Shivan models into it. I felt inspired by Trimuthi, a campaign that allows players to play as the Shivans.

And, the demo, entitled Act 0, takes place thousands of years into the future, following the events of Blue Planet in FS2's timeline and approximately around the time of the events of the Mortal Engines Quartet began, specifically when the first book (which is adapted into a film) began. It is set in the remote regions of our galaxy, taken over by the Shivans long ago. In this demo, you play as the Shivans.

(https://s26.postimg.cc/ndianw5tx/Shattered_Stars_Demo_WIP_20180727.png) (https://postimg.cc/image/ndianw5tx/)

This WIP screenshot shows two Shivan fighters engaging an enemy capital ship. Admittedly, the Shivans were always my favourite, and so does the Unknown Intellectual Mechanised Species (UIMS). You may remember the UIMS as the enemy faction from Galaxian 3, but different somehow and I'm not explaining any further at the moment. There's a chance the Vishnans may appear in the demo, but I have no details.

I plan to release the standalone demo sometime this December.

Update #1: This campaign that comes with this mod is now called: "Shattered Stars: A Deepness Within". It is a demo and constitutes Act 0. Subsequent campaigns will be structured as Acts, much like Blue Planet: War In Heaven, with titles.

Update #2: This is now a development/discussion thread for Shattered Stars. The demo, which is to be released next week, is called the "Teaser Demo."

Update #3: The "Teaser Demo" was a botched release. Act 1 is now underway. See post.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 26, 2018, 09:38:18 pm
That sounds like a lot of ideas. That can be good, or the exact opposite depending on what you want to do. I'm seeing various universes and campaigns mentioned, but no clear synopsis. And why are there Shivans attacking a Cylon baseship?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Novachen on July 26, 2018, 09:51:45 pm
I actually do not understand this anymore.

At least for the time i am active here, you told about, that Shattered Stars is a crossover with the Total Recall universe... then you renamed that into something different... but said in the same post, the Shattered Stars is the new name for a Ancient Shivan War reimagining.... and now... this one has nothing to do with any of this.

Well.. good luck then ^^, even i do not think, that this one will be released as Shattered Stars either  :D
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 26, 2018, 10:05:14 pm
Also, the fighters on the pic look very much like INFs SF Danta. Unless you did some secret arrangement, Rampage isn't going to be happy.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 27, 2018, 06:11:11 am
That sounds like a lot of ideas. That can be good, or the exact opposite depending on what you want to do. I'm seeing various universes and campaigns mentioned, but no clear synopsis. And why are there Shivans attacking a Cylon baseship?
I think it's simply because of time constraints involved, and the complexities that was resulted in overly ambitious. A synopsis is that it takes place thousands of years after the events of Blue Planet in the FS2 timeline, and the title may hint something to do with the coming cosmic apocalypse that brings an end to everything - a very fitting epilogue to FreeSpace. The screenshot showing the Shivans are attacking a Cylon baseship, but why they attacking is that the Cylons, somehow returned as the UIMS, began attacking the Shivans in some sort of war between the Destroyers.
I actually do not understand this anymore.

At least for the time i am active here, you told about, that Shattered Stars is a crossover with the Total Recall universe... then you renamed that into something different... but said in the same post, the Shattered Stars is the new name for a Ancient Shivan War reimagining.... and now... this one has nothing to do with any of this.

Well.. good luck then ^^, even i do not think, that this one will be released as Shattered Stars either  :D
As I've said, I've been toying out ideas. A crossover with the Total Recall universe is a separate mod named "Total Retaliation (https://www.hard-light.net/forums/index.php?topic=94431.0)". The Ancient Shivan War reimagining now depends on Shattered Stars in the way BP did to FreeSpace 2, technically speaking in terms of mod itself and story speaking because it may have related to its backstory, which explains when the Shivans destroyed the Ancients, the Cylons, now the UIMS, attacked them. And now, it's more than just an indirect crossover of the World of Mortal Engines (including the film). The Galactic Rim Worlds and the Authority are reserved for a future game project that doesn't involve FreeSpace Open.
Also, the fighters on the pic look very much like INFs SF Danta. Unless you did some secret arrangement, Rampage isn't going to be happy.
I liked that way.

As for that some secret arrangement, I plan to credit this to Inferno and contributors in the credits tbl or somewhat do something to make Rampage happy. What should I do? Change them?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 27, 2018, 09:22:34 am
While what Rampage said (forbidding someone to use the ships the team made) is highly unusual, there's no reason why it shouldn't be taken serious.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 27, 2018, 02:24:36 pm
While what Rampage said (forbidding someone to use the ships the team made) is highly unusual, there's no reason why it shouldn't be taken serious.
That means what should I do with the ships? Keep them or change them under some new name?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 27, 2018, 02:31:47 pm
Well, Rampage said:
By the way, Inferno Nostos (https://www.hard-light.net/forums/index.php?topic=94800) is out and I plan to work on a mod that crosses over to this ME universe but it's discussed elsewhere, not on this thread.

The Inferno Team promotes the usage of our assets in third party modifications.  However you do not have permission to use any of Inferno’s assets in any future works created by you in perpetuity.

I don't know what exactly caused him to write that, but to me it looks like you have to find some new models. Unless you want to ignore what he said intentional. Of course you can PM him too if you want, but it probably won't end well.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Enioch on July 27, 2018, 03:05:21 pm
@Bryan See, please pay attention:

You cannot use the models made by the Inferno team without their permission. Period. It doesn't matter if you rename the model. It doesn't matter if you credit it to them. It doesn't matter if you have no alternatives. It doesn't matter how much you like them. It doesn't matter if you alter them. You ARE NOT ALLOWED TO USE THE MODELS, OR ANYTHING DERIVED FROM THEM in your mod.

Rampage has made it absolutely clear that you do not have permission to use these models, and that's that.

Find. Other. Models.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 27, 2018, 03:12:43 pm
That being said, I'm not sure when I look at my list whether it's even possible (or atleast very had) to get a fleet of Shivan ships not somehow associated with INF... :nervous:
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Enioch on July 27, 2018, 04:12:58 pm
Irrelevant.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 27, 2018, 04:33:23 pm
Was just wondering. :p INF is nearly holding a Shivan ship monopole :lol:
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 27, 2018, 05:12:23 pm
Was just wondering. :p INF is nearly holding a Shivan ship monopole :lol:
This is why I need to break this.

That being said, I'm not sure when I look at my list whether it's even possible (or atleast very had) to get a fleet of Shivan ships not somehow associated with INF... :nervous:
Like Shivan ships from ED asset dump. SSD Bhaal, SCv Amaros, SB Kahlan, SB Kasdeya, SF Ifrit, SD Vassago,...

Nyctaeus' ships like SC Raguel (I started it though), SCv Scylla and SSD Bhaal.

SC Lamia? SC Rictus? SCv Bryn?

And lastly, mine? SDn Sariel? And a lot in my pipeline.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 27, 2018, 05:18:16 pm
But most small ships (including the Kahlan) are indeed from INF. Of course you can make (or just finish) your own ones, but it would take even longer. Unless you're only looking for capships of course.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 27, 2018, 06:40:34 pm
But most small ships (including the Kahlan) are indeed from INF. Of course you can make (or just finish) your own ones, but it would take even longer. Unless you're only looking for capships of course.
I take that word. But my SC Raguel is made with Nyctaeus. SSD Bhaal, and SCv Amaros is from Earth Defense, not INF (I'm sure there are some from INF, e.g. Kahlan and Kasdeya). SD Vassago from ASW.

My own ones, the SDn Sariel and the remake of the SJ Amritaya, are in-development, but I know would take even longer. I'm also looking for capships. Kismat and SSD Vidyadhar from INF, can be used?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on July 27, 2018, 06:46:47 pm
where's the demo
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 27, 2018, 06:56:31 pm
Kismat and SSD Vidyadhar are as you said from INF, therefore nope.

The Amritaya-design is also from INF, but if you make a HTL version you can use it of course.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on July 27, 2018, 07:03:33 pm
bryan on behalf of the mortal engines wiki admins can you please stop editing your fanfic into articles. the wiki is for the mortal engines books as written by philip reeve, not the Bryan See Literary Universe
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 27, 2018, 07:04:54 pm
Kismat and SSD Vidyadhar are as you said from INF, therefore nope.

The Amritaya-design is also from INF, but if you make a HTL version you can use it of course.
What of SC Raguel? I made that model with Nyctaeus in 2014 and released in 2016.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on July 27, 2018, 07:11:32 pm
What authority does Rampage actually have to deny Bryan the use of Inferno models? Did he, personally, actually make any of the ones Bryan is using? If not then it's none of his business frankly.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 27, 2018, 07:21:38 pm
He said that the Inferno team welcomes only third-party modifications, and that he said I did not have permissions to use any of the Inferno assets in my works.
where's the demo
Demo's in development. It's being retooled.
bryan on behalf of the mortal engines wiki admins can you please stop editing your fanfic into articles. the wiki is for the mortal engines books as written by philip reeve, not the Bryan See Literary Universe
I know, but this do not belong here, Phantom Hoover. Take it to the Arts and Talents (https://www.hard-light.net/forums/index.php?board=60.0), where you can discuss this.
EDIT:
Well, Rampage said:
By the way, Inferno Nostos (https://www.hard-light.net/forums/index.php?topic=94800) is out and I plan to work on a mod that crosses over to this ME universe but it's discussed elsewhere, not on this thread.

The Inferno Team promotes the usage of our assets in third party modifications.  However you do not have permission to use any of Inferno’s assets in any future works created by you in perpetuity.

I don't know what exactly caused him to write that, but to me it looks like you have to find some new models. Unless you want to ignore what he said intentional. Of course you can PM him too if you want, but it probably won't end well.
I wrote this because I am admired by Hester Shaw, arguably one of the most favorite characters from the Mortal Engines Quartet, whose setting is being used by the demo right now to set thousands of years after Blue Planet in FS2's timeline. As you know, Hester is more important than the trawling cities, and I wanted to see her in the FS universe through Inferno, and possibly others.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on July 27, 2018, 07:33:10 pm
He said that the Inferno team welcomes only third-party modifications

Your work counts as a third-party modification.

and that he said I did not have permissions to use any of the Inferno assets in my works.

Rampage has no right to do this. He didn't make most of the models in Inferno, and he has shown no evidence that the rest of the Inferno team gave him authority to speak for them in order to bully you. Enioch was wrong; you have every right to use Inferno models (except ones that Rampage personally made himself).
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 27, 2018, 07:37:36 pm
Rampage made several of the INFs models, but there're others (Woomeister, Nyctaeus, Dagger, and a lot of others). I was told that he made MANY of them, but not all of them.
He's one of the longest standing team members (probably 2nd longest after The Master himself). While he has obviously the authority to speak on behalf of the team (and do something like that), he's not the modleader and he did not explicitly mention anybody else who worked on INFs assets. You could ask the individual authors (it's ultimatly their work).
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 27, 2018, 07:55:42 pm
Rampage made several of the INFs models, but there're others (Woomeister, Nyctaeus, Dagger, and a lot of others). I was told that he made MANY of them, but not all of them.
He's one of the longest standing team members (probably 2nd longest after The Master himself). While he has obviously the authority to speak on behalf of the team (and do something like that), he's not the modleader and he did not explicitly mention anybody else who worked on INFs assets. You could ask the individual authors (it's ultimatly their work).
By PM, to start with.

In the past, Nyctaeus has released Shivan models, the Scylla, the Bhaal and the Raguel, which I started it and subsequently added a shield mesh. The Raguel is therefore technically started by me and should be added.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 27, 2018, 08:12:45 pm
Everything you made yourself is fair. :)

Also, no word has been given whether "INFs assets" includes the effect (you seem to use that Shivan Flak explosion), I think they were made by Jessnec (alteast some).
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 27, 2018, 08:26:54 pm
Everything you made yourself is fair. :)

Also, no word has been given whether "INFs assets" includes the effect (you seem to use that Shivan Flak explosion), I think they were made by Jessnec (alteast some).
Yeah. I'd like that way. My Raguel will be included.

I must assume the INF assets use effects (including Exp03 and the Shivan Flak explosion) made by Jessnec, and one of the team members say that I can't use them without any prior permission.

EDIT: I've PM'ed one of the authors involved in INF to request permission to use the assets in my mod.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 27, 2018, 08:38:16 pm
Well, what I meant was that the INF team doesn't "own" them. The discussion was mostly about ships, though assets tends to include effects, so I just wanted to bring up that point.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 27, 2018, 09:06:52 pm
Well, what I meant was that the INF team doesn't "own" them. The discussion was mostly about ships, though assets tends to include effects, so I just wanted to bring up that point.
I've already PM'ed one of them, where assets include effects, HUD, and so on.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Rampage on July 28, 2018, 12:43:09 am
I’ve been ghosting this thread for some days now and it’s time to put to rest all the speculation regarding Inferno assets.  And regarding me.

First off, everybody has permission to use Inferno assets once released in whatever fashion they see fit.  This hasn’t changed since my last post regarding Bryan See, where I made the ban exclusive to Bryan himself as a reaction to his posts on the general boards and on JAD’s board.  At that time I interpreted his actions as trolling, and I do not wish for a troll to use Inferno’s assets, especially those made or upgraded by me (which to date is most models in the project).

Since then having spoken to Bryan and other members, I’ve come to realize that Bryan is not a troll.  He is Bryan See, and in his own way he brings uniqueness to our community.  I and many people at HLP do not necessarily agree with his eclectic tastes or his methods to get attention here (which IMHO is a function of who he is and is thus not done malignantly), but I’m sure there are those who will say the same about me or any one of you here.

In short, the Inferno Team wants to foster creativity and grow the HLP community, and we thus have no right to prevent others from using our assets to further that goal.  As thus, everyone including Bryan See can use our stuff; just give credit where it’s due.  Happy modding.

R
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Galemp on July 28, 2018, 05:24:28 am
I love this community.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on July 28, 2018, 05:52:24 am
I'm privvy to the uniqueness of BS (lol).   And I think that in the long run this campaign will entrench in development hell.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Galemp on July 28, 2018, 05:51:23 pm
Don't they all, though? At least most of us attempt to rise above the level of vandalism when we write our fanfic.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 28, 2018, 06:25:49 pm
There's some difference between writing a fanfic and FREDing a campaign that would be with all side-arcs 100+ missions long. ;)
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Rampage on July 29, 2018, 02:19:24 pm
Just so we’re on the same page, can you itemize all the Inferno ships you’re planning to use for your project?  Please list all the ships here, and if possible please provide a screenshot of the ship in use.

R
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 30, 2018, 07:13:37 pm
@Rampage, as you wish. Sorry for being late, though.

Here are the INF Shivan ships you asked:

FS2 ships:
SF Dragon
SF Mara
SF Basilisk
SF Aeshma
SF Manticore
SF Astaroth
SB Nephilim
SB Taurvi
SB Nahema
SB Seraphim
SFr Asmodeus
SFr Dis
ST Azrael
SG Rahu
SC Lilith
SC Rakshasa
SCv Moloch
SD Ravana
SD Lucifer (as SSD Lucifer)
SJ Sathanas
Shivan Comm Node

INF ships:
SF Scorpion (from FSPort)
SF Hydra
(https://s26.postimg.cc/5b4u6vev9/SF_Hydra.png) (https://postimg.cc/image/5b4u6vev9/)
SF Succubus (download link available (http://wiki.hard-light.net/index.php/SF_Succubus_(INF)), released long before INF:N release)
(http://wiki.hard-light.net/images/6/6a/HTLSuccubus.jpg)
SF Ashtur
(https://s26.postimg.cc/5b4u6w9qd/SF_Ashtur.png) (https://postimg.cc/image/5b4u6w9qd/)
SF Ifrit (from Earth Defense)
(http://wiki.hard-light.net/images/f/f7/SFIfrit.png)
SF Serpent (download link available, released long before INF:N release)
(http://wiki.hard-light.net/images/e/ef/HTLSerpent.jpg)
SF Gorgon* (two different versions, INF and FSPort)
SF Harpy*
(https://s26.postimg.cc/q812bnn7p/SF_Harpy.png) (https://postimg.cc/image/q812bnn7p/)
SF Danta
(https://s26.postimg.cc/azb4y0ypx/SF_Danta.png) (https://postimg.cc/image/azb4y0ypx/)
SF Mantis (download link available (http://www.hard-light.net/forums/index.php?topic=79199.msg1567447#msg1567447), 2011)
(http://wiki.hard-light.net/images/7/74/Mantis.jpg)
SF Naga (originally third-party)
(https://s26.postimg.cc/4lm1uuef9/SF_Naga.png) (https://postimg.cc/image/4lm1uuef9/)
SF Incubus (download link available (http://www.hard-light.net/forums/index.php?topic=79199.msg1567447#msg1567447), 2011)
(http://wiki.hard-light.net/images/7/7e/Incubus.jpg)
SF Chimera
(https://s26.postimg.cc/h08tv8y8l/SF_Chimera.png) (https://postimg.cc/image/h08tv8y8l/)
SB Shaitan (from FSPort)
SB Kahlan (HTL version from Earth Defense)
(http://wiki.hard-light.net/images/5/58/HTLKahlan.jpg)
SB Durja (download link available (http://wiki.hard-light.net/index.php/SB_Durja), released long before INF:N release)
(http://wiki.hard-light.net/images/4/4d/HTLDurja.jpg)
SB Andra
(https://s26.postimg.cc/3kqej9ch1/SB_Andra.png) (https://postimg.cc/image/3kqej9ch1/)
SB Yali (download link available (http://www.hard-light.net/forums/index.php?topic=79199.msg1567447#msg1567447), 2011)
(http://wiki.hard-light.net/images/1/1e/HTL_Yali.jpg)
SC Lamia (third-party, download link available (http://wiki.hard-light.net/index.php/SC_Lamia) released long before INF:N release)
(http://wiki.hard-light.net/images/2/2c/SCLamia.png)
SC Gania
(https://s26.postimg.cc/oue0ucdet/SC_Gania.png) (https://postimg.cc/image/oue0ucdet/)
SCv Armaros* (from ED, released a year before INF:N release)
SCv Scylla (third-party, released 2014, four years before INF:N release)
(http://wiki.hard-light.net/images/9/91/Scylla.JPG)
SD Kismat*
(http://wiki.hard-light.net/images/1/11/Kismat.PNG)
SSD Vidyadhar
(https://s26.postimg.cc/9yfhmscat/SSD_Vidyadhar.png) (https://postimg.cc/image/9yfhmscat/)
SI Arachnas*
(https://s26.postimg.cc/rr11ua3ph/SI_Arachnas.png) (https://postimg.cc/image/rr11ua3ph/)
* I intend to make a UV'd, hi-poly, PBR version

There are some I wanted to give them a full hi-poly, UV-mapped, PBR, and height-mapped versions.

What about the SB Ojas, SB Vindhyachal, SFg Damini, SCa Shiamak, SJ Amritaya (included in the 2011 INF model dump, now being re-worked), SPD Vinaashak, SI Hara, Shivan JumpGate? These are the models I'm planning to give 'em a HTL makeover in my mod.

BTW, the Act 0 consists of 5-6 missions.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Galemp on July 30, 2018, 07:38:20 pm
So all of them? I think that's all of them.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 30, 2018, 07:56:56 pm
Just because INF uses tons of small Shivan ships it doesn't mean that every fleet has to do it that way...

@Galemp: I think the super-bombers are still missing.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 30, 2018, 08:20:14 pm
What about the SB Ojas, SB Vindhyachal, SFg Damini, SCa Shiamak, SJ Amritaya (included in the 2011 INF model dump, now being re-worked), SPD Vinaashak, SI Hara, Shivan JumpGate? These are the models I'm planning to give 'em a HTL makeover in my mod.

There's already a HTL SB Vindhyachal, and also some sort of Shiamak-with-more-polies (called Nihlathak).
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 30, 2018, 08:25:38 pm
What about the SB Ojas, SB Vindhyachal, SFg Damini, SCa Shiamak, SJ Amritaya (included in the 2011 INF model dump, now being re-worked), SPD Vinaashak, SI Hara, Shivan JumpGate? These are the models I'm planning to give 'em a HTL makeover in my mod.

There's already a HTL SB Vindhyachal, and also some sort of Shiamak-with-more-polies (called Nihlathak).
Where can I get 'em for my mod?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 30, 2018, 08:33:33 pm
Vindhyachal is from Scroll of Atankharzim, Nihlathak is available here: https://www.hard-light.net/forums/index.php?topic=94364.0

or if you don't want to DL the whole thing (it's actually a rather-poly model by modern standards, but in case you want to use this instead or just want inspiration for a HTL Shiamak):

[attachment stolen by Russian hackers]
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 30, 2018, 09:10:20 pm
Oh thanks. I'd rather love to see a HTL Shiamak in Shattered Stars, in addition to a HTL makeovers of Kismat, Arachnas, Armaros, Bryn, Harpy, Gorgon, Damini, Vinaashak, Ojas, and Amritaya.

And by the way, the UIMS/Cylons are still WiP though. At present, they are:

UIMS Winghead A type (Raider)
UIMS Winghead B type (Advanced Raider)
UIMS Twinhook C type (Heavy Raider)
UIMS Starhead (Basestar)

They are not FreeSpace Reunited related, though.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 30, 2018, 09:19:51 pm
Oh thanks. I'd rather love to see a HTL Shiamak in Shattered Stars, in addition to a HTL makeovers of Kismat, Arachnas, Armaros, Bryn, Harpy, Gorgon, Damini, Vinaashak, Ojas, and Amritaya.

Actually, the Kismat, Arachnas, Armaros, Harpy and the Gorgon are already HTL by current quality standards. Of course there are higher detailed models, such as the Medusa from the MVPs, but they're already pretty good. I'd suggest you focus on the really old models.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Galemp on July 30, 2018, 09:23:40 pm
Wow, the Nihlathak was NOT ready for distribution. Just a concept sketch really. I dont even think I made LODs for it. Didn't even know it existed off my hard drive.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 30, 2018, 09:27:19 pm
No debris either. I think a ship with Nihlathak rear and a Shiamak middle part would look good though.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Galemp on July 30, 2018, 09:37:38 pm
I might get around to finishing it one day, after I've done my high-poly Tanen upgrade. That one is a legitimate work on progress.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on July 31, 2018, 05:10:42 pm
Me too, mine on the SDn Sariel.

The setting is very clear. It is set thousands of years after the events of FreeSpace 2/Blue Planet.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 31, 2018, 05:55:26 pm
Apart from the setting, do you have a proper mission outline? From what I've seen so far it seems to me that you changed the story with every new game/mod you play.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on July 31, 2018, 06:07:33 pm
literally bryan if you can just release one finished mission you will smash your way into a whole new league of modding competence
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on July 31, 2018, 06:19:18 pm
literally bryan if you can just release one finished mission you will smash your way into a whole new league of modding competence

Bryan already released a 1-mission Demo for FS-Reunited, but that was everything that came out of it.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on July 31, 2018, 07:51:18 pm
releasing another demo will still smash him into a new league, the leagues of modding competence are ordinal
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 01, 2018, 06:47:16 pm
I knew it. But I'd like to showcase an update...
I've uploaded the WiP of the DeathBall A (Death Ball A or sometimes known as Death Ball or DeathBall) in use by the Unknown Intellectual Mechanised Species (UIMS), an enemy faction of Galaxian 3 and Starblade.
EDIT: This was a WIP version. When planning out stories for campaigns and demos, I always see it as a film that I run in my head, and I just keep running alternative versions of it until I come up with a cut I and others like.

This is not related to FreeSpace: Reunited.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on August 01, 2018, 06:57:05 pm
I'd save stockpiling assets until you have "reached a cut you like".
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 01, 2018, 07:07:28 pm
Apart from the setting, do you have a proper mission outline? From what I've seen so far it seems to me that you changed the story with every new game/mod you play.
^This. If you don't even know what you want as core of your campaign (the missions), you can continue to produce (or start working on) assets for 10 years and don't go anywhere when the things you finish don't fit into your story anymore.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on August 03, 2018, 12:15:33 pm
status
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 05, 2018, 04:40:53 pm
After a while, I decided to post an update. I have come up with at least three missions for Act 0 demo. The first mission, is set in the Capella system, around the Gamma Draconis node.

Many of you may recall the Sathanas juggernauts destroyed the Capella star in a supernova at the end of FS2. Now it's just a nebula, as the Blue Planet technical description about the Shivans explained.

When the Shivans respond to a fleeing Scorpion during a patrol with a cruiser, they are suddenly attacked by unknown hostiles. The attackers reveal themselves to be Fakers of the Unknown Intellectual Mechanized Species (UIMS).

(https://s26.postimg.cc/hok0qjgz9/Act_0_Mission_1_WIP.png) (https://postimg.cc/image/hok0qjgz9/)

Many of you remember the Faker fighters from Galaxian 3, Starblade (as Twinhook B type) and Star Ixiom of the UGSF series. Unlike the UGSF counterparts, I gave them shields and hitpoints, two primary banks, and one secondary bank. The models here are temporary placeholders, and a newer, higher poly version (along with the Twinhook A type) will be forthcoming eventually.

The second and third is set in the Gamma Draconis system.

EDIT: @Nightmare, I know what I am doing.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Rampage on August 05, 2018, 06:20:32 pm
EDIT: @Nightmare, I know what I am doing.

The Community will be the judge of that.

R
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 05, 2018, 07:21:06 pm
Well, we'll See. ;)
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 05, 2018, 08:20:07 pm
Will do. As always.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on August 06, 2018, 07:04:21 pm
bryan see do 6 missions demo or more
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 06, 2018, 07:19:58 pm
bryan see do 6 missions demo or more

I think it's a good sign that the Demo is shorter than 20 missions.

Out of interrest, do you have an aprox. number of missions for the whole thing or is that bound to change as well?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 13, 2018, 07:51:19 pm
@Nightmare: Yes. But I love the fact that my Demo is shorter than 20 missions. Seven missions. I guess.

EDIT: Sorry for the late reply, but I'm sure it's enough to introduce the SS universe and setting (thousands of years after FS2/Blue Planet, approximately about the same time at the start of Philip Reeve's Mortal Engines).
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on August 23, 2018, 08:03:32 am
This does not appeal to me.   The constant ME references. I like bacon.  I like chocolate.

I do not want chocolate all over my bacon.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: wistler on August 23, 2018, 08:35:35 am
This does not appeal to me.   The constant ME references. I like bacon.  I like chocolate.

I do not want chocolate all over my bacon.

A vegans ultimate nightmare!
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 23, 2018, 12:21:31 pm
This does not appeal to me.   The constant ME references. I like bacon.  I like chocolate.

I do not want chocolate all over my bacon.

You WILL drink that smoothie! :D
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on August 23, 2018, 01:23:50 pm
I've drunk far far FAR worse in my time I assure you ;)
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 23, 2018, 01:40:36 pm
I've drunk far far FAR worse in my time I assure you ;)

Worse. Than. That. :shaking:
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 23, 2018, 03:50:10 pm
I give an update:

Mission 1 is proceeding smoothly.

Mission 2 is now underway.

As for the remaining missions, I haven't started.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on August 23, 2018, 06:39:09 pm
I've drunk far far FAR worse in my time I assure you ;)

Worse. Than. That. :shaking:


My glorious Corps unofficial theme song.



I give an update:

Mission 1 is proceeding smoothly.

Mission 2 is now underway.

As for the remaining missions, I haven't started.



How long did one mission take to finish? 
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 23, 2018, 07:30:35 pm
BP-like mission design simply takes time. ;)
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 23, 2018, 07:57:53 pm
I choose for a BP-like mission. It depends on me. Because I'm not free because of family obligations most of the time, but I'll try...
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on August 23, 2018, 09:48:31 pm
What i meant was, how long did it take you to finish design and creation of your first mission as that will dictate how long (on average) your demo will take to complete production.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 28, 2018, 02:24:03 pm
What i meant was, how long did it take you to finish design and creation of your first mission as that will dictate how long (on average) your demo will take to complete production.
I took a week or slightly more to finish design and creation of my first mission. Now the first mission looks complete, and now it needs some polishing, testing and touches. I estimate one or two months to complete production. But modeling work took some time and effort and patience.

The first mission gives us a look at the Ysusi jump node deep inside the nebula. As you know, Ysusi is a semi-canon star system.

The Twinhook A type, and the B type (called the Faker), have had a makeover too, but looks very thin compared to those seen in Galaxian 3, Starblade and Star Ixiom, making it hard to hit. Nonetheless, they are armed with secondaries in addition to primaries.

The UIMS Danube Class corvette is obviously a placeholder based on the 2011 Inferno model dump's SOCv Chiron. However, the Nova Class of UIMS destroyer, which did not appear in the first mission (and any subsequent missions), is based on the SOD Rapier placeholder as well, but lacks turrets and subsystems. There's no sign yet of other UIMS vessels (mostly based on existing placeholders, and most of them come from retail FS2): the Twinhook C type, Hawknose, Flatter, Winghead bombers, Starhead cruiser, the Commander, Duck-Bone, FATS/Twinhulls, Hammerhead and Deltanose, as well as the Cylon-based ships, to name a few. Despite this, the 8000-poly Deathball A (I got it into the game) appears on Mission 4.

Still, there's no word yet on the Vishnans, the Vasudans, and possibly the Ancients, the Battura, the Bosconians and the Sadeen. Presumably they're being kept secret until the demo is released – in December this year.

(https://s26.postimg.cc/jbsm8q1r9/Shattered_Stars_Act_0_WIP_Aug29_1.png) (https://postimg.cc/image/jbsm8q1r9/) (https://s26.postimg.cc/h7897mset/Shattered_Stars_Act_0_WIP_Aug29_2.png) (https://postimg.cc/image/h7897mset/) (https://s26.postimg.cc/5i49jogvp/Shattered_Stars_Act_0_WIP_Aug29_3.png) (https://postimg.cc/image/5i49jogvp/)
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 28, 2018, 02:41:09 pm
Still, there's no word yet on the Vishnans, the Vasudans, and possibly the Ancients, the Battura, the Bosconians and the Sadeen. Presumably they're being kept secret until the demo is released – in December this year.

if you write about it its not a secret
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 28, 2018, 02:49:17 pm
I'm merely considering planning the addition of Vishnans, Vasudans, Ancients, Battura, Bosconian and Sadeen into the mod.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 28, 2018, 02:53:51 pm
Do you have any role in mind for all of them? Adding new species should be considered carefully.

And even if you do, where do you want to get all the models from? Or are the Battura, Bosconian and Sadeen making an appearence flying reskinned Hercs?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Novachen on August 28, 2018, 03:19:43 pm
And even if you do, where do you want to get all the models from? Or are the Battura, Bosconian and Sadeen making an appearence flying reskinned Hercs?

Well, we have at least three different time eras from the Wing Commander Universe with complete fleets (I-II, III-IV, Prophecy-SO) with its own models for FS2... aswell we there are complete Starlancer and some Freelancer Fleets, too.

And many B5, Star Trek and Colony Wars Ships are also available for FSO :lol:

And also there is this BSG stuff.

So i think, that there are unlimited possibilites for own races already :).

And reused fleets were already used for new races in some other mods like Dusk Wars, League of Free Worlds etc. before.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 28, 2018, 03:29:07 pm
Yeah, but it's awkward if your using models from TCs, especially if you know the background (say, BSG or SW). Using 1 ship such as the Shadow battlecrab is one thing, but importing entire fleets is weird. Also, most ships will be still Terran-looking.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 28, 2018, 03:45:51 pm
And even if you do, where do you want to get all the models from? Or are the Battura, Bosconian and Sadeen making an appearence flying reskinned Hercs?

Well, we have at least three different time eras from the Wing Commander Universe with complete fleets (I-II, III-IV, Prophecy-SO) with its own models for FS2... aswell we there are complete Starlancer and some Freelancer Fleets, too.

And many B5, Star Trek and Colony Wars Ships are also available for FSO :lol:

And also there is this BSG stuff.

So i think, that there are unlimited possibilites for own races already :).

And reused fleets were already used for new races in some other mods like Dusk Wars, League of Free Worlds etc. before.
Thanks for that, but... the Battura, Bosconian and Sadeen are from the UGSF series: Star Luster, Bosconian and Star Ixiom (https://www.youtube.com/watch?v=6eM_GqBnq-s). Therefore, they aren't making an appearance flying reskinned Hercs and any fleet you mentioned, Nightmare. They didn't use any of the fleets you mentioned.

Do you have any role in mind for all of them? Adding new species should be considered carefully.
Yes. They, along with the UIMS, are future species that Admiral Aken Bosch spoke of in Monologue 1 in FS2. He wonders, "How close did we come to being a footnote in the history of a future species that would happen upon our ruins ten thousand years (or earlier, or later) from now? Would they indulge in the fiction of their own immortality until the Shivans came for them, and how long had this gone on?"

Rest assured, these species did not appear in the demo, but referenced in some form. Like say, tech room description. I'm keeping a few doors open, allowing future acts to pick up certain threads. These would remain small and wouldn't detract from the larger self-contained nature of the story being told in the demo, which sets around the same time as the Mortal Engines movie.

Yeah, but it's awkward if your using models from TCs, especially if you know the background (say, BSG or SW). Using 1 ship such as the Shadow battlecrab is one thing, but importing entire fleets is weird. Also, most ships will be still Terran-looking.
As I said, the UIMS (a robotic race), the Battura, the Bosconians and the Sadeen are not Terran-looking nor Vasudan-looking. Perhaps you should take a look at the UGSF series on these subjects.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 28, 2018, 04:24:04 pm
Quote
Yes. They, along with the UIMS, are future species that Admiral Aken Bosch spoke of in Monologue 1 in FS2. He wonders, "How close did we come to being a footnote in the history of a future species that would happen upon our ruins ten thousand years (or earlier, or later) from now? Would they indulge in the fiction of their own immortality until the Shivans came for them, and how long had this gone on?"

OK, that sounds like a plan. Do you plan to make custom models then or use existing ones?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 29, 2018, 01:33:33 pm
Yes. I plan to make custom models then. Such as this one. The Deathball A for the UIMS. But the demo's release date is December this year.

(https://s26.postimg.cc/ta4un2q7p/UIMS_Deathball_A.png) (https://postimg.cc/image/ta4un2q7p/)
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on August 31, 2018, 10:59:32 am
Can has textured?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on August 31, 2018, 01:04:13 pm
Can has textured?

No, it's for fanservice purpose; hence no clothes. ;)
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on August 31, 2018, 01:51:42 pm
Can has textured?

No, it's for fanservice purpose; hence no clothes. ;)
It can be textured. With PBR assets.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on August 31, 2018, 03:37:43 pm
It's just baaaaaaaaaaad texturing.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 01, 2018, 12:31:10 pm
It's just baaaaaaaaaaad texturing.
I'm trying to create PBR textures.

EDIT: It's just a placeholder.

FYI, Mission #2 is taking shape.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 05, 2018, 04:55:41 pm
I've updated my mod page on ModDB (https://www.moddb.com/mods/shattered-stars) and posted an announcement (https://www.moddb.com/mods/shattered-stars/news/shattered-stars-act-0-announced). Plus, I updated an entry on the Wiki (http://wiki.hard-light.net/index.php/Shattered_Stars) as well.

EDIT: I've updated a new logo for the mod. And Act 0 has got a release date of December 2018.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on September 05, 2018, 10:02:51 pm
From the wiki site
Quote
Status: Released 14 December 2018 (Act 0)

Err... :wtf:
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 05, 2018, 10:30:57 pm
From the wiki site
Quote
Status: Released 14 December 2018 (Act 0)

Err... :wtf:
It will be available from 14 December 2018 on Knossos only.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on September 05, 2018, 10:40:41 pm
Then maybe say "intended release date: 14th December, 2018"? Saying "Released <insert future date>" is a bit strange...

FYI when you upload something to Knossos it'll create links that you can post as well.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Novachen on September 05, 2018, 10:48:16 pm
FYI when you upload something to Knossos it'll create links that you can post as well.

Ah you know, that manual download thing is only the method for narrow-minded people, who still not believe that programs like Steam is the best that ever happened for gamers  :rolleyes:
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on September 05, 2018, 10:59:09 pm
FYI when you upload something to Knossos it'll create links that you can post as well.

Ah you know, that manual download thing is only the method for narrow-minded people, who still not believe that programs like Steam is the best that ever happened for gamers  :rolleyes:

Damn, why do I happen to be such a archaic individual. :o
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Novachen on September 06, 2018, 07:43:35 am
FYI when you upload something to Knossos it'll create links that you can post as well.

Ah you know, that manual download thing is only the method for narrow-minded people, who still not believe that programs like Steam is the best that ever happened for gamers  :rolleyes:

Damn, why do I happen to be such a archaic individual. :o

Because you are not the only one here:
Come and have a head with me. :headz:   :lol:
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 06, 2018, 04:45:10 pm
An update:
Mission #2 is almost complete, pending testing.

BTW, the SS Demo will be released this December.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on September 06, 2018, 09:20:32 pm
bryan is it a coincidence that the release date for shattered stars part zero happens to also be the release date of mortal engines the major motion picture
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: SL1 on September 09, 2018, 03:13:11 am
Well, we have at least three different time eras from the Wing Commander Universe with complete fleets (I-II, III-IV, Prophecy-SO) with its own models for FS2... aswell we there are complete Starlancer and some Freelancer Fleets, too.

And many B5, Star Trek and Colony Wars Ships are also available for FSO :lol:

And also there is this BSG stuff.

So i think, that there are unlimited possibilites for own races already :).

And reused fleets were already used for new races in some other mods like Dusk Wars, League of Free Worlds etc. before.

I know that Wing Commander Saga has pretty much all the WCIII ships and a few WCIV ships, and Woolie Wool recently posted a bunch of WCI and WCII-era ships, but this is the first I've heard of a complete set of WCIV ships or any Prophecy ships. I haven't seen any Colony Wars ships, either. Do you have any links handy?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 12, 2018, 08:47:28 pm
bryan is it a coincidence that the release date for shattered stars part zero happens to also be the release date of mortal engines the major motion picture
In some way, yes. It is because for two reasons. Firstly, it's set in the same universe as it is trying to merge that into the FS universe, along with the 2004 re-imagined BSG (see Diaspora), and by a lesser extent, the UGSF series (Galaxian3, Starblade, Star Luster, Bosconian and Star Ixiom). Secondly, there's a proposition: If the major Mortal Engines motion picture's sequels happening, Part One will be set centuries after the events of Act Zero/Part Zero. If the Mortal Engines movie sequels don't wind up happening, the first part will be set shortly after this demo, but it depends. Let's see.

Well, we have at least three different time eras from the Wing Commander Universe with complete fleets (I-II, III-IV, Prophecy-SO) with its own models for FS2... aswell we there are complete Starlancer and some Freelancer Fleets, too.

And many B5, Star Trek and Colony Wars Ships are also available for FSO :lol:

And also there is this BSG stuff.

So i think, that there are unlimited possibilites for own races already :).

And reused fleets were already used for new races in some other mods like Dusk Wars, League of Free Worlds etc. before.

I know that Wing Commander Saga has pretty much all the WCIII ships and a few WCIV ships, and Woolie Wool recently posted a bunch of WCI and WCII-era ships, but this is the first I've heard of a complete set of WCIV ships or any Prophecy ships. I haven't seen any Colony Wars ships, either. Do you have any links handy?
Not yet. However, I've got a load of UIMS and Battura ships at the moment. Most of the UIMS ships are based on Galaxian3, Starblade and Star Ixiom. Some of them from Diaspora/BSG. Some of them are unique. As for the Battura, they are from Star Ixiom. I guess some guy will take note of this and make a post about this on Dragon's Lair Fans forums.

As for FREDding, Missions 1 to 2 are moved to Missions 3 to 4 to make way for easy missions disguised as training missions to help get players to know more about the mod, the universe, etc. There are a lot of work done on Shivan/UIMS hud gauges. Other than that, nothing at the moment, and I'm on track to release this demo by December.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: General Battuta on September 12, 2018, 08:53:10 pm
Battuta ships
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on September 12, 2018, 09:33:20 pm
A battutta ship shipping ship shipping ship, shipping shipping ships?


... https://goo.gl/images/pfuwQt
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 13, 2018, 05:14:52 pm
@General Battuta, not you.

I mean Battura. The Battura is from Star Luster, an entry from the UGSF series of video games. They also appear in the 1999 PS1 game Star Ixiom.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on September 13, 2018, 06:14:07 pm
@General Battuta, not you.

I mean Battura. The Battura is from Star Luster, an entry from the UGSF series of video games. They also appear in the 1999 PS1 game Star Ixiom.

Err... that was a joke.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 13, 2018, 08:29:44 pm
I have notified Woutersmits of the progress of this mod, which will be released this December 14 (which may be a coincidence).

FREDding is proceeding smoothly.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: SL1 on September 13, 2018, 09:28:33 pm
My overuse of the word "ship" aside, is there actually any Colony Wars/WCIV/Prophecy stuff available? Those games had a lot of designs I really liked.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on September 13, 2018, 09:40:43 pm
My overuse of the word "ship" aside, is there actually any Colony Wars/WCIV/Prophecy stuff available? Those games had a lot of designs I really liked.

Probably you should PM Novachen in that case.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Woolie Wool on September 14, 2018, 02:20:38 pm
bryan is it a coincidence that the release date for shattered stars part zero happens to also be the release date of mortal engines the major motion picture
In some way, yes. It is because for two reasons. Firstly, it's set in the same universe as it is trying to merge that into the FS universe, along with the 2004 re-imagined BSG (see Diaspora), and by a lesser extent, the UGSF series (Galaxian3, Starblade, Star Luster, Bosconian and Star Ixiom). Secondly, there's a proposition: If the major Mortal Engines motion picture's sequels happening, Part One will be set centuries after the events of Act Zero/Part Zero. If the Mortal Engines movie sequels don't wind up happening, the first part will be set shortly after this demo, but it depends. Let's see.

Well, we have at least three different time eras from the Wing Commander Universe with complete fleets (I-II, III-IV, Prophecy-SO) with its own models for FS2... aswell we there are complete Starlancer and some Freelancer Fleets, too.

And many B5, Star Trek and Colony Wars Ships are also available for FSO :lol:

And also there is this BSG stuff.

So i think, that there are unlimited possibilites for own races already :).

And reused fleets were already used for new races in some other mods like Dusk Wars, League of Free Worlds etc. before.

I know that Wing Commander Saga has pretty much all the WCIII ships and a few WCIV ships, and Woolie Wool recently posted a bunch of WCI and WCII-era ships, but this is the first I've heard of a complete set of WCIV ships or any Prophecy ships. I haven't seen any Colony Wars ships, either. Do you have any links handy?
Not yet. However, I've got a load of UIMS and Battura ships at the moment. Most of the UIMS ships are based on Galaxian3, Starblade and Star Ixiom. Some of them from Diaspora/BSG. Some of them are unique. As for the Battura, they are from Star Ixiom. I guess some guy will take note of this and make a post about this on Dragon's Lair Fans forums.

As for FREDding, Missions 1 to 2 are moved to Missions 3 to 4 to make way for easy missions disguised as training missions to help get players to know more about the mod, the universe, etc. There are a lot of work done on Shivan/UIMS hud gauges. Other than that, nothing at the moment, and I'm on track to release this demo by December.

Why are you so bent on trying to cram seemingly every sci-fi property ever into the same continuity? Have you ever considered all these stories are separate for a reason?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 14, 2018, 03:00:48 pm
My overuse of the word "ship" aside, is there actually any Colony Wars/WCIV/Prophecy stuff available? Those games had a lot of designs I really liked.

Probably you should PM Novachen in that case.
I agree, but it may be out of Act 0, it will appear in Act 1 or later. You might be referring to some races other than the Battura, Vishnans, Bosconians and Sadeen.

Anyway, it's three months to Act 0's release date. FREDding is progressing as always.

bryan is it a coincidence that the release date for shattered stars part zero happens to also be the release date of mortal engines the major motion picture
In some way, yes. It is because for two reasons. Firstly, it's set in the same universe as it is trying to merge that into the FS universe, along with the 2004 re-imagined BSG (see Diaspora), and by a lesser extent, the UGSF series (Galaxian3, Starblade, Star Luster, Bosconian and Star Ixiom). Secondly, there's a proposition: If the major Mortal Engines motion picture's sequels happening, Part One will be set centuries after the events of Act Zero/Part Zero. If the Mortal Engines movie sequels don't wind up happening, the first part will be set shortly after this demo, but it depends. Let's see.

Well, we have at least three different time eras from the Wing Commander Universe with complete fleets (I-II, III-IV, Prophecy-SO) with its own models for FS2... aswell we there are complete Starlancer and some Freelancer Fleets, too.

And many B5, Star Trek and Colony Wars Ships are also available for FSO :lol:

And also there is this BSG stuff.

So i think, that there are unlimited possibilites for own races already :).

And reused fleets were already used for new races in some other mods like Dusk Wars, League of Free Worlds etc. before.

I know that Wing Commander Saga has pretty much all the WCIII ships and a few WCIV ships, and Woolie Wool recently posted a bunch of WCI and WCII-era ships, but this is the first I've heard of a complete set of WCIV ships or any Prophecy ships. I haven't seen any Colony Wars ships, either. Do you have any links handy?
Not yet. However, I've got a load of UIMS and Battura ships at the moment. Most of the UIMS ships are based on Galaxian3, Starblade and Star Ixiom. Some of them from Diaspora/BSG. Some of them are unique. As for the Battura, they are from Star Ixiom. I guess some guy will take note of this and make a post about this on Dragon's Lair Fans forums.

As for FREDding, Missions 1 to 2 are moved to Missions 3 to 4 to make way for easy missions disguised as training missions to help get players to know more about the mod, the universe, etc. There are a lot of work done on Shivan/UIMS hud gauges. Other than that, nothing at the moment, and I'm on track to release this demo by December.

Why are you so bent on trying to cram seemingly every sci-fi property ever into the same continuity? Have you ever considered all these stories are separate for a reason?
This is an epilogue to the FreeSpace saga. Blue Planet is merely a logical conclusion to it. And the 2004 re-imagined BSG (of which the Diaspora is based on) was since revealed to have took place more than 150,000 years before the present day. Plus, I wanted to answer some of the questions about the Cylons (https://en.battlestarwikiclone.org/wiki/Daybreak,_Part_II#Questions) at the end of the series finale: What happened to the newly liberated Centurions? What happened to the Raiders? How long has the cycle been going? Did an advanced race of humans and/or cylons discover independently evolved humans on other worlds, such as Kobol, before? Could these have been the Lords of Kobol, whose conflict with humans was caused by seeing their own mistakes repeated? Did Lee's decision to stop the construction of what could have been the new City of the Gods stop the cycle?

These are the questions I wanted to answer. The UIMS may be a perfect answer to three of the questions.

As for the other three, they must have something to do with FS1 Alpha 1's, Admiral Aken Bosch's comments and the Blue Planet tech room description of the "Great Darkness".

FS1 Alpha 1 says of an advanced race of humans and/or cylons discover independently evolved humans on other worlds, such as Kobol, before:

Quote
Without the Shivans, someone would have discovered the Ancients in their infancy, and eliminated them, just surely as they eliminated countless billions of others.

Similarly, Admiral Bosch says, speaking of a future species (the mod I'm focusing on right now) and a cycle, as well as civilizations:

Quote
How close did we come to being a footnote in the history of a future species that would happen upon our ruins ten thousand years from now? Would they indulge in the fiction of their own immortality until the Shivans came for them, and how long had this gone on?

What if there had been countless races, stretching back into infinity and like the nine cities of Troy, each civilization had been built on the rubble of the one that came before, each annihilated by the Shivans.
Due to a longer time scale between BSG and FS, I consider all these stories are separate, chronologically.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 21, 2018, 07:55:24 pm
The development version of Shattered Stars now uses the high-resolution main hall UI screens courtesy of m!m and Mjn.Mixael (https://www.hard-light.net/forums/index.php?topic=95091.0), but not on the demo itself, which is going to be released this December.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on September 23, 2018, 05:58:37 pm
bryan see can i help you
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 27, 2018, 02:06:42 pm
bryan see can i help you
Yes. Because it's urgent and I need to meet that 14 December release of this mod/demo. Because of graphical limitations I had.

EDIT: I forgot to post the updates.

Mission branching is present, but I have no details on how it works. FREDding is progressing as usual. Spoilers ahead.

Spoiler:
The Battura will appear around Mission 3, and will appear in some missions, as well as the final missions along with the Sadeen ships. Some UIMS ships did not make it to this demo will appear in Act 1 or subsequent Acts. This is the case for any Bosconian ships and some belonging to the Battura and the Sadeen.

To clarify the setting, which places the mod around the same timeframe as the 2018 film Mortal Engines (not its novel of the same name of which the film was based on), the year is 3,800 or something, hundreds of years after the Second Shivan War and the events of Blue Planet. Whether or not Act 1 will set after Mortal Engines or any of the sequels is unclear. It may be set shortly after the events depicted in the film, or may be some time, perhaps decades or hundreds of years, but I haven't decided on (though I've been leaning towards the former because of the likely chance that sequels to the Mortal Engines film don't wind up happening).

You play as the Shivans. The UIMS ships are playable, and they are another matter. You may play as the flagship Commander.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on September 27, 2018, 03:59:45 pm
How can mission branching be present, if you have no idea how it works?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on September 27, 2018, 04:18:41 pm
Does the last sentence from the spoiler part mean that you're planning capship command missions?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 27, 2018, 07:57:42 pm
Does the last sentence from the spoiler part mean that you're planning capship command missions?
Maybe. Yes. (EDIT: But definitely not in Act 0, but in maybe Act 1, or Act 2....)

BTW, I answered woutersmits' question from 23 September on whether he will help me finish this mod so that I could release it on December 14.

EDIT #2:

How can mission branching be present, if you have no idea how it works?

The mission branching appears in the middle of the demo campaign. It might be related to player action or something.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on September 28, 2018, 12:40:12 am
So its INTENDED but not present.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 28, 2018, 12:31:52 pm
So its INTENDED but not present.
You'll see soon enough.

Anyway, I've came up with the language of the UIMS in Shattered Stars. It's based on the vigesimal system on inverted binary forms of text.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on September 28, 2018, 01:59:31 pm
that sounds like a cipher of the latin alphabet, not a language tbh
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on September 28, 2018, 03:30:50 pm
that sounds like a cipher of the latin alphabet, not a language tbh
It's merely a placeholder.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on September 28, 2018, 04:53:56 pm
that's fine, in fact i beseech you not to start inventing a conlang until after you've released a gameplay demo of your mod
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on September 30, 2018, 12:48:33 pm
bryan see i need your new version so i can help stop ignoiging me on skype
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 01, 2018, 06:34:03 am
bryan see i need your new version so i can help stop ignoiging me on skype
Yes. I can.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on October 01, 2018, 07:59:13 am
Can you guys keep it to PM as this topic looks kind of static to the uninvolved.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 01, 2018, 02:28:36 pm
Can you guys keep it to PM as this topic looks kind of static to the uninvolved.
Yes. Anyone, agree with me.

On the updates from the mod, the UIMS models were updated again, this time they are being upgraded. These models updated are the Twinhook A, B and C types.

Plus, I came up with the story.

EDIT: This is meant to be an epilogue to the entire FreeSpace saga.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on October 01, 2018, 06:14:18 pm
You've JUST come up with the story?


/me bails out.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 02, 2018, 09:22:20 am
You've JUST come up with the story?


/me bails out.
Yeah. Woutersmits requested, and I wrote it.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 02, 2018, 09:37:29 am
Just to be sure, with that you mean you only put it paper, but already had the story in your head, or?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 02, 2018, 12:25:23 pm
Just to be sure, with that you mean you only put it paper, but already had the story in your head, or?
I put it on document (as attached here). The story, which not only encompasses Act 0, but also Act 1 to 5 at a preliminary stage. Apparently, this is the Shivans' story, not the Terrans' nor the Vasudans', because of two facts suggesting that they are not evil at the end of FS1 and in the debriefing of the Blue Planet: War in Heaven mission Universal Truth. It hints the same setting in the Mortal Engines film, but I am sure anything beyond Act 0 is still preliminary.

This is the same story document that I sent Woutersmits, so you might PM him?

Spoilers ahead.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 02, 2018, 12:31:24 pm
Yeah it's kinda spoilerish if you release the design docs fro the whole thing before putting even the demo out...
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 02, 2018, 02:43:07 pm
Yeah it's kinda spoilerish if you release the design docs fro the whole thing before putting even the demo out...
Just a preliminary. Anyway, it was a mistake of releasing the design docs from the whole thing before putting even the demo out this December 14.

Anyway, have you PM'ed Woutersmits?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 02, 2018, 03:05:01 pm
You could try to PM one of the staff members to delete the files, I don't know if you can delete them yourself.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 02, 2018, 03:38:04 pm
You could try to PM one of the staff members to delete the files, I don't know if you can delete them yourself.
Just unchecked the files attached in my previous post.

Anyway, I've played through the first mission. The UIMS Twinhooks (A and B types) in the mission are easy to hit with the primary weapons. The first parts of the mission is easy, but difficulty progresses slightly. Mission ends well, but debriefing texts needs to be worked on.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Galemp on October 02, 2018, 08:49:04 pm
I don't know why I am following this thread.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 03, 2018, 08:30:44 am
I don't know why I am following this thread.
To check on this new FreeSpace mod project.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on October 03, 2018, 09:43:10 am
I don't know why I am following this thread.

Inorite
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 03, 2018, 09:53:36 am
I don't know why I am following this thread.

Because it's quite entertaining.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 03, 2018, 11:18:15 am
Shivan introns (https://www.hard-light.net/forums/index.php?topic=92700.0) will play a larger role in Shattered Stars. Given that the Shivans taking center stage as the player's faction, I am sure players will take advantage of introns for the first time. The introns in Blue Planet is limited to the hostile Shivans.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Cobra on October 03, 2018, 01:20:41 pm
This is one of those infinite train wreck situations isn't it
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 03, 2018, 03:48:35 pm
This is one of those infinite train wreck situations isn't it
Kinda, these introns either augment or weaken certain Shivan vessels (the player included). When the player's ship receives introns, its characteristics (e.g. hit points, shields, armor, etc.) will either increase or decrease, as does its weapons. He/she may receive new weapons. In the end, players can take advantage of enemy targets with relative ease, but take care. As I found out, some introns cause the armor to be weakened, so any weapons fire can destroy the craft if the player is not careful enough.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on October 04, 2018, 06:23:18 am
wait so the player is playing a shivan... fighting other shivans?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on October 04, 2018, 12:05:09 pm
#ultimateplot
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: General Battuta on October 04, 2018, 02:54:19 pm
wait so the player is playing a shivan... fighting other shivans?

You will take slaves
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 04, 2018, 03:36:23 pm
wait so the player is playing a shivan... fighting other shivans?
Playing a shivan fighting another race or two or more.

In fact, new WIP shots have been posted on ModDB. One of which shows the Shivans are not fighting other Shivans.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/20181005_WIP_1.png) (https://www.moddb.com/mods/shattered-stars/images/20181005-wip)

The shot of the SC Raguel in the nebula.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/20181005_WIP_2.png) (https://www.moddb.com/mods/shattered-stars/images/20181005-wip1)

A three Shivan fighter beams trying to take out the enemy fighter. Did you notice there's a UIMS Faker fighter from Galaxian 3 and Star Ixiom? I guess the Shivans are fighting the UIMS after all.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/20181005_WIP_3.png) (https://www.moddb.com/mods/shattered-stars/images/20181005-wip2)

An Eblis fighter fleeing from the Cylon basestars attacking.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/20181005_WIP_4.png) (https://www.moddb.com/mods/shattered-stars/images/20181005-wip3)

A flight of Ifrit fighters flying over the Shivan Samael destroyer in the nebula.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/20181005_WIP_5.png) (https://www.moddb.com/mods/shattered-stars/images/20181005-wip4)

A squad of Shivans patrolling the stormy part of the nebula.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/20181005_WIP_6.png) (https://www.moddb.com/mods/shattered-stars/images/20181005-wip5)

The Eblis makes a pass of the installation under siege by Basestars.

These WIP shots have shown that FREDding has progressed.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on October 06, 2018, 07:02:43 am
thats nice idea you wont be playing alonecas one race do as shivans humans and volution
yeach i like that
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 06, 2018, 11:03:33 am
thats nice idea you wont be playing alonecas one race do as shivans humans and volution
yeach i like that
You are welcome. Prior to what Shattered Stars is, there are two previous mods that allow playing as Shivans: Trimurti and Tides of Darkness. It may feature introns, and player will be augmented or weakened by introns.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: JSRNerdo on October 06, 2018, 06:09:29 pm
I am really excited to be playing as Volition in the mod for Shattered Stars Act 0 Demo: the mod for Freespace 2
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Cobra on October 06, 2018, 09:30:02 pm
I am really excited to be playing as Volition in the mod for Shattered Stars Act 0 Demo: the mod for Freespace 2

Which is an epilogue to fs2 and blue planet and may have introns that help or weaken the player.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Rampage on October 07, 2018, 07:23:32 am
I’ve been ghosting this thread for some time and I must say I’m excited to give Shattered Stars a whirl.  I especially like what you did to the Incubus fighter; for years I couldn’t do a decent job on making it look decent, but all you had to do is to stretch it a little bit for it to make the Eblis look flawless.  Great work.  Kudos.

R
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 07, 2018, 08:18:45 am
I noticed that your using the SD Iblis, but the model seems to miss some textures...
Unless your going to replace it with a different ship class, I can give you a resmoothed version of that ship.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 07, 2018, 12:11:39 pm
I’ve been ghosting this thread for some time and I must say I’m excited to give Shattered Stars a whirl.  I especially like what you did to the Incubus fighter; for years I couldn’t do a decent job on making it look decent, but all you had to do is to stretch it a little bit for it to make the Eblis look flawless.  Great work.  Kudos.

R
You are welcome :)

But you are mistaken that the fighter is not the Incubus. The Eblis from Earth Defence. The Incubus is a special case ship.

I noticed that your using the SD Iblis, but the model seems to miss some textures...
Unless your going to replace it with a different ship class, I can give you a resmoothed version of that ship.
Maybe I replace it with the existing destroyer class, perhaps from FS1, because of the time constraints involved in getting the mod/demo released this December (which is two months away). The SD Iblis will be reserved for Act 1 and beyond. It will be upgraded to hi-poly, UV-mapped and PBR-enabled.

What of the SD Yama? Also may appear in Act 1.

BTW, the modelling of the Battura ships from Star Luster and Star Ixiom have begun. FREDDing has now accelerated.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 07, 2018, 12:29:30 pm
The Yama is an awesome looking ship, but it's actually part of INF private assets. The Kismat (don't know if you use it already) is quite similar looking. In case you want to replace it later once the Yama is available, you could use it as template. I think there's a decent number of hi-poly Shivan destroyers available now (compare with the situation a year ago), you don't need to spam different classes of shivan destroyers (there're only 3 in canon if you include the Lucifer). Or does the mod play at several differnt time points?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Rampage on October 07, 2018, 12:51:57 pm
What of the SD Yama? Also may appear in Act 1.

Those sentences on first glance do not make sense.  I’ve noticed that you use the preposition of incorrectly quite often in contexts as above.  I believe you want to use about.  Then again such usage may be standard in your part of the world; I and most people here don’t speak Straights English.  Also didn’t your government do this (https://www.goodenglish.org.sg) within the past 20 years?

The Yama is an Inferno exclusive right now.  You will gain access to it along with the rest of the Community when it’s released.

R
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 07, 2018, 01:39:33 pm
The Yama is an awesome looking ship, but it's actually part of INF private assets. The Kismat (don't know if you use it already) is quite similar looking. In case you want to replace it later once the Yama is available, you could use it as template. I think there's a decent number of hi-poly Shivan destroyers available now (compare with the situation a year ago), you don't need to spam different classes of shivan destroyers (there're only 3 in canon if you include the Lucifer). Or does the mod play at several differnt time points?
In Blue Planet, there are at least two types of Shivan destroyers: line destroyers and strike destroyers. The Demon and Ravana are classified as line and strike destroyer. In this mod, there are many types of destroyers, like multi-purpose destroyers, missile destroyers, fighterbay-less destroyers, heavy destroyers and so much more.

The Kismat I used is probably a line/strike destroyer hybrid, so I do not plan on replacing it (though I plan to hi-poly remake it) nor using it as a template. As Rampage said, the Yama is an Inferno exclusive, and thus is currently part of INF private assets. I think it comes down to tech room descriptions.

The mod plays at several different time points, since it is set about 3,000 years from now because it's in our future. It may overlap with or set after the 2018 Mortal Engines film adaptation of the 2001 novel of the same name by Philip Reeve and any sequels.

EDIT: Let me remind you that Shattered Stars is a logical epilogue to the FreeSpace saga following Blue Planet. It's about the Shivans, and they have been driven by revenge after being banished from the Great Council formed by Brahma in the First Time by Vishnu and the Vishnans from Blue Planet. They encounter living weapons of destruction and at least two new alien species, all of which appear to be one of the caretakers of the Vishnans and the Brahman civilization. They wage war against each other, and the new Great War begins.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on October 09, 2018, 12:39:00 pm
yeach the destoryers are strong
as long time ago
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on October 09, 2018, 01:27:57 pm
A three Shivan fighter beams trying to take out the enemy fighter. Did you notice there's a UIMS Faker fighter from Galaxian 3 and Star Ixiom? I guess the Shivans are fighting the UIMS after all.

i may be working off outdated documents from the bryan see combined canon here, but i thought the UIMS and shivans were both united under the leadership of hester shaw (after they destroyed the earth along with the cylons)
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 09, 2018, 01:59:04 pm
A three Shivan fighter beams trying to take out the enemy fighter. Did you notice there's a UIMS Faker fighter from Galaxian 3 and Star Ixiom? I guess the Shivans are fighting the UIMS after all.

i may be working off outdated documents from the bryan see combined canon here, but i thought the UIMS and shivans were both united under the leadership of hester shaw (after they destroyed the earth along with the cylons)
Not in the Shattered Stars continuity, at the least. Blue Planet hinted there's more than one universe in a huge multiverse. Shattered Stars takes advantage of it. But the alliance may eventually be hinted.

In the Hellcat Squadran Inferno Regime-verse or some parody project I can think of, Phantom Hoover is right: the UIMS and Shivans are united under the leadership of Hester Shaw (after they destroyed the earth along with the Cylons).

yeach the destoryers are strong
as long time ago
@Woutersmits, though I understand what you are saying, those sentences on first glance do not make sense. Please improve your English.

Anyway, I've found the Galaxian 3 model dump link from the Dragon's Lair Fans forum (http://www.dragonslairfans.com/smfor/index.php?topic=4991.msg80374#msg80374) made by a user called "zxthehedgehog." I headed to that link and downloaded the pack. Then, I extracted them and I am amazed. I then began my conversion process to make them playable in FSOpen. One of the models converted is the Flatter.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/20181010_UIMS_Flatter_WIP.png) (https://www.moddb.com/mods/shattered-stars/images/20181010-uims-flatter-wip)

So many to go, as the Faker and its derivatives, Twinhook A type and Faker Adv (Advanced Faker/Twinhook C type), the Talken, the Scutter, Blue Fly, Hover (or Sandworm), and Violet Bee are found in that pack. Obviously, they need HTL/Hi-poly makeovers just like what I did to the Twinhooks.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on October 09, 2018, 03:09:01 pm
Based on previous evidenced behaviour, I need to ask........do you have his permission to use those models in this way?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 09, 2018, 03:48:30 pm
Based on previous evidenced behaviour, I need to ask........do you have his permission to use those models in this way?
I was never registered on that forum, in this case, Dragon's Lair Fans, but I'll try to get in contact with the user.

Anyway, I plan to upgrade them into hi-poly versions.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on October 10, 2018, 04:13:03 am
Based on previous evidenced behaviour, I need to ask........do you have his permission to use those models in this way?

honestly who cares, so long as he credits them
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on October 10, 2018, 04:47:23 am
but the blue planet destoryers are stronger then fs2 destoryers
they have in front two beams
massive beams i mean
so if rhey atteck thay destory it quick
even on  acident war timezone
there are war is even never ended the shivans fall but they strike back theres no way to end it only on incursion at the end thay asked for peace
it never happend before do it ends
but then shivans attecked from knosses so they strike agein
so it ends
to be continued i think
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on October 10, 2018, 07:13:34 am
Based on previous evidenced behaviour, I need to ask........do you have his permission to use those models in this way?

honestly who cares, so long as he credits them


Right and wrong is right and wrong.   No excuses in my mind.  If there's a read me included giving permission, then fine.   But we don't need any controversy here.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 10, 2018, 12:16:18 pm
Based on previous evidenced behaviour, I need to ask........do you have his permission to use those models in this way?

honestly who cares, so long as he credits them


Right and wrong is right and wrong.   No excuses in my mind.  If there's a read me included giving permission, then fine.   But we don't need any controversy here.
Fine with me. Right now, FREDding on Mission #2 is proceeding smoothly as the mission is being fleshed out.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on October 10, 2018, 12:45:17 pm
Based on previous evidenced behaviour, I need to ask........do you have his permission to use those models in this way?

honestly who cares, so long as he credits them


Right and wrong is right and wrong.   No excuses in my mind.  If there's a read me included giving permission, then fine.   But we don't need any controversy here.

I don't think it's 'wrong' in the slightest to reuse a model someone else made, even without explicit permission, when nobody involved is making any money and you credit them for their work. It's not like Diaspora or FOTG asked or received the BSG or Star Wars rights holders for permission to use their designs; and it's not like HLP recognised IPAndrews' 'right' to exclude everyone else from enjoying his work out of spite. Bryan deserves the same freedom.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: karajorma on October 10, 2018, 11:12:23 pm
You might not think it's wrong but a lot of modders would. In the case of IP Andrews we made a specific exception because that work had been previously released and he was trying to retroactively withdraw permission. I had a copy of Babylon History X at one point but I've never thought of releasing it, with or without credit.

As for using BSG designs in Diaspora, yeah, it's not exactly legally right but I think there is a difference between that and using the actual models from BSG to make a game without permission. Diaspora wouldn't have done that even if we actually had the models from the show. We'd have made our own versions instead.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: wookieejedi on October 11, 2018, 09:49:00 am
I second that karajorma. With Fate of the Galaxy we are making everything, too, even though there are many commercial models available from modern Star Wars games. Copying models is not something our team is okay with, and as such we have even created our own music (thanks swashmebuckle!) instead of using the soundtracks that are easy to get.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on October 12, 2018, 09:42:21 am
i hope its done also
star wars mod
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 12, 2018, 12:03:17 pm
Originally, the demo is to use Unicode mode, the first standalone mod to use that feature when it was implemented last year. However, the problems with the engine's Unicode Mode are well-known, with the TrueType fonts appearing in only the debug builds, but not the release ones. For this, I've reverted to bitmap fonts for the moment until the issue was resolved.

Still, FREDding is progressing.

I second that karajorma. With Fate of the Galaxy we are making everything, too, even though there are many commercial models available from modern Star Wars games. Copying models is not something our team is okay with, and as such we have even created our own music (thanks swashmebuckle!) instead of using the soundtracks that are easy to get.

I think the game's storyline and backstory must have something to do with it.

i hope its done also
star wars mod

Before December.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: wookieejedi on October 12, 2018, 05:15:35 pm
i hope its done also
star wars mod

Before December.
[/quote]

Do you mean you hope it's done before December?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 12, 2018, 05:28:00 pm
I think woutersmits was simply talking about FotG...
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on October 13, 2018, 04:56:35 am
yes its still wip for over 16 years mayby longer its longest keeping alive wip ever done
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 13, 2018, 07:27:21 am
i hope its done also
star wars mod

Before December.

Do you mean you hope it's done before December?
[/quote]
End of November. For FREDding. The days before the release date consists of testing.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Phantom Hoover on October 13, 2018, 03:20:22 pm
bryan is the release date being adjusted to account for the mortal engines premiere being moved to the 8th of december?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 14, 2018, 12:45:21 pm
bryan is the release date being adjusted to account for the mortal engines premiere being moved to the 8th of december?
Yes. It is being adjusted. Check it out on ModDB (https://www.moddb.com/mods/shattered-stars) and the Wiki. As I said, this project/mod serves only as a stealth sequel to the film just in case said sequels don't wind up happening, given that its setting is the same.

As I said, it is only a demo consisting of 13 missions with campaign branching. It will be followed by the full release, called Act 1.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 14, 2018, 02:37:10 pm
13 missions for the Demo? Didn't you said you wanted to do 7? You said you only worked on 2 or 3 missions so far, while about half of the time between announcement and your envisioned release date has passed.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 14, 2018, 03:35:07 pm
13 missions for the Demo? Didn't you said you wanted to do 7? You said you only worked on 2 or 3 missions so far, while about half of the time between announcement and your envisioned release date has passed.
13 missions could be as a result of campaign branching, from Mission 1. So a playthrough will last through 7 missions. 2 or 3 missions might end up here. The envisioned release date hasn't passed yet.

BTW, someone never attempted to do campaign branching in most Freespace campaigns before.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on October 14, 2018, 04:01:19 pm
The retail campaign had mission branching in the form of SOC loops.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 14, 2018, 05:27:19 pm
Scroll has branching missions! Lots of them!

@Dekker: Those were more like interlude missions with side-stories, you could skip or play them - full branching is like:

         /=====\
====             ======
         \=====/
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Cobra on October 14, 2018, 08:43:48 pm
BTW, someone never attempted to do campaign branching in most Freespace campaigns before.

Probably because campaign branching makes things really complicated and it's usually pointless?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 14, 2018, 09:02:40 pm
BTW, someone never attempted to do campaign branching in most Freespace campaigns before.

Probably because campaign branching makes things really complicated and it's usually pointless?

I think it's because it doubles the workload. Many campaigns beyond 20 missions failed as it takes a lot of time to make high-quality content, branching multiplies  this for in most cases rather little gain.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 15, 2018, 09:58:55 am
BTW, someone never attempted to do campaign branching in most Freespace campaigns before.

Probably because campaign branching makes things really complicated and it's usually pointless?

I think it's because it doubles the workload. Many campaigns beyond 20 missions failed as it takes a lot of time to make high-quality content, branching multiplies  this for in most cases rather little gain.
Okay, I think I stick to 7 missions, but with campaign branching.

I am aware that many campaigns beyond 20 missions failed as it takes a lot of time to make high-quality content, branching multiplies. Not to mention I have many models to rework, including my recently-converted Sariel battleship/dreadnought and many more.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Colonol Dekker on October 15, 2018, 05:52:38 pm
I'm sure I voice acted a campaign with a branching path.  It involved a mini carrier and a wing of fighters hurled through an unknown node or similar plot.


Multiple endings yo.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Nightmare on October 15, 2018, 06:18:15 pm
I'm sure I voice acted a campaign with a branching path.  It involved a mini carrier and a wing of fighters hurled through an unknown node or similar plot.


Multiple endings yo.

Scroll? Or do you mean Uncharted Territory?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Novachen on October 15, 2018, 06:21:59 pm
Well in the end there are several branching campaigns for Freespace.

In Pandora's Box there were three mission trees that were reachable by an SOC choice during the campaign.

The never finished Unholy Alliance had a very complex mission tree that was only reachable through mission objectives. AFAIK it is the longest campaign in Freespace with a mission tree as it has already 40+ missions in its unfinished state.

Campaigns like Crucible were also a branching ones, but only used a sequential campaign for that. It did not have a mission tree, but used countless of events that refers to events in the previous missions which actually change the whole story and missions in the later campaign.

Actually i think that this kind of branching is much better instead to create a ton of unique missions most of the players will never play.

FreeSpace: The Great War was also a branching campaign in the same way, because events in one mission had sometimes it's effect in the next mission. If the Mecross goes down in Exodus, it can not help you at the defense of the Hope... and if you lose the Hope the Pinnacle will be present in the next mission. Actually i am curious about how many players have continued the campaign after the Hope was destroyed in "Last Hope".

Actually i am not sure if FreeSpace 2 have any other branching events except "How many beams have the Sathanas in 'High Noon'?"
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Mongoose on October 16, 2018, 05:22:16 am
FreeSpace: The Great War was also a branching campaign in the same way, because events in one mission had sometimes it's effect in the next mission. If the Mecross goes down in Exodus, it can not help you at the defense of the Hope... and if you lose the Hope the Pinnacle will be present in the next mission. Actually i am curious about how many players have continued the campaign after the Hope was destroyed in "Last Hope".

Actually i am not sure if FreeSpace 2 have any other branching events except "How many beams have the Sathanas in 'High Noon'?"

That's not really "branching" so much as past events affecting future missions, though.  A true "branch" would be a completely-separate path of missions.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 16, 2018, 06:44:25 am
Of course, that being said, the first mission decides how many ships players can save. If they can save many of the ships, these ships will appear in three missions in one branch, depending on what path players take. Just saying.

What of player introns? Ship selection can decide introns.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: m!m on October 16, 2018, 11:42:17 am
Originally, the demo is to use Unicode mode, the first standalone mod to use that feature when it was implemented last year. However, the problems with the engine's Unicode Mode are well-known, with the TrueType fonts appearing in only the debug builds, but not the release ones. For this, I've reverted to bitmap fonts for the moment until the issue was resolved.
And why is this the first time I hear about this (4 day after your initial post while browsing a random forum thread)? If you want this fixed then I need a standalone, minimal and FS2 retail compatible test mod to reproduce the issue. Otherwise I'm just going to assume that there is no issue.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Cobra on October 16, 2018, 11:52:37 am
Originally, the demo is to use Unicode mode, the first standalone mod to use that feature when it was implemented last year. However, the problems with the engine's Unicode Mode are well-known, with the TrueType fonts appearing in only the debug builds, but not the release ones. For this, I've reverted to bitmap fonts for the moment until the issue was resolved.
And why is this the first time I hear about this (4 day after your initial post while browsing a random forum thread)? If you want this fixed then I need a standalone, minimal and FS2 retail compatible test mod to reproduce the issue. Otherwise I'm just going to assume that there is no issue.

You're obviously just as smart as Bryan, bro. You obviously should've seen it already. ;)
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 16, 2018, 12:15:49 pm
Originally, the demo is to use Unicode mode, the first standalone mod to use that feature when it was implemented last year. However, the problems with the engine's Unicode Mode are well-known, with the TrueType fonts appearing in only the debug builds, but not the release ones. For this, I've reverted to bitmap fonts for the moment until the issue was resolved.
And why is this the first time I hear about this (4 day after your initial post while browsing a random forum thread)? If you want this fixed then I need a standalone, minimal and FS2 retail compatible test mod to reproduce the issue. Otherwise I'm just going to assume that there is no issue.
How am I going to send you a link? The mod files are 3.43 GB uncompressed, while a 7z archive is about 900 MB, close to 1 TB.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: m!m on October 16, 2018, 12:17:18 pm
I need a standalone, minimal and FS2 retail compatible test mod to reproduce the issue.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 16, 2018, 12:58:47 pm
I need a standalone, minimal and FS2 retail compatible test mod to reproduce the issue.
OK. I've got a mod, but...
How am I going to send you a link? The mod files are 3.43 GB uncompressed, while a 7z archive is about 900 MB, close to 1 TB.
About 850 MB, close to 900 MB. Or something lighter.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: m!m on October 16, 2018, 01:00:52 pm
Then maybe you should remove all the files that are not necessary for reproducing the bug (which is exactly what my quote means).
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 16, 2018, 01:27:12 pm
Then maybe you should remove all the files that are not necessary for reproducing the bug (which is exactly what my quote means).
That's why I am doing it right now. How do I send it to you?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: m!m on October 16, 2018, 01:31:47 pm
Make a GitHub issue and upload the mod there.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 16, 2018, 01:45:54 pm
Make a GitHub issue and upload the mod there.
Where? On the main github?
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: m!m on October 16, 2018, 01:46:48 pm
Yes.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 16, 2018, 02:19:41 pm
Yes.
@m!m, as promised, here is the link: https://github.com/scp-fs2open/fs2open.github.com/issues/1901 (https://github.com/scp-fs2open/fs2open.github.com/issues/1901). Enclosed there is the Unicode Mode simple mod that m!m requested.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on October 18, 2018, 09:33:13 am
bryan see any updates
and please read skype stop dkipping me
yeach sorry guys theres no another way
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Bryan See on October 18, 2018, 01:42:18 pm
bryan see any updates
and please read skype stop dkipping me
yeach sorry guys theres no another way
Yes, @Woutersmits. I've retooled the demo into a small multi-branch campaign of 7 missions in total. It may run from 2 to 4 missions depending on the path chosen. It may even include a capship command mission(!) in which players control the SC Raguel cruiser.

I'm gonna send you the updated demo because I need to meet that December 6 deadline. By that date, I'll upload it to Knossos.

BTW, there's a ModDB page.
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: woutersmits on October 18, 2018, 02:21:15 pm
bryan see read skype
i cant run on my laptop
Title: Re: [WIP] SHATTERED STARS ACT 0 (DEMO)
Post by: Cobra on October 18, 2018, 10:56:48 pm
This is amazing.
Title: Re: [WIP] Shattered Stars: Deepness Within Act 0 (DEMO)
Post by: Bryan See on October 19, 2018, 10:35:00 am
bryan see read skype
i cant run on my laptop
@Woutersmits OK, I'll look into that. I'll send you an updated mod. Hang in there.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on October 20, 2018, 04:21:17 am
I've posted an article (https://www.moddb.com/mods/shattered-stars-a-deepness-within/news/shattered-stars-gets-a-new-title) on ModDB (https://www.moddb.com/mods/shattered-stars-a-deepness-within), whose page was updated to reflect that.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on October 20, 2018, 06:57:01 am
read skype i cant run wxlauncher
i need you to fix that
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on October 20, 2018, 01:03:28 pm
@Woutersmits, try the Knossos launcher. Wxlauncher development has stalled long ago. Or I'll send it to you.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on October 20, 2018, 03:35:42 pm
im on knosses but i need your invite to devolpment build
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on October 21, 2018, 05:04:49 am
Use hard lights PM system for all this chit chat.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on October 21, 2018, 07:11:54 am
he wont responded if i pmed him
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on October 24, 2018, 11:15:12 am
he wont responded if i pmed him
Because I've got something important this October 30th.

Plus, I've been making changes to my Demo which is expected to be released this December. The Demo is now a strictly a 2-mission campaign with branching.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on October 24, 2018, 11:22:04 am
i dont beliefe you can release them on december 6
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on October 24, 2018, 02:44:37 pm
Look, woutersmits. There are four missions in total. But the campaign's length is two missions, since it's a demo. It's meant to be a branching one.

If you seriously don't believe I can release them on December 6, why can't I release them on December 14, instead?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on October 25, 2018, 05:45:50 am
becouse your ignorce me and work cant be done you dont want it ive tryied to hrlp but you made redo everything then auround that day you wont finksh them becouse you gone for many month no responds even more then 6 month so why should i trust you can finish it even is never ever finished
even ive adked you to work on then you gone done nothing it was never finished
why should i trust you finish it now
what you cant do it
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on October 25, 2018, 11:11:53 am
becouse your ignorce me and work cant be done you dont want it ive tryied to hrlp but you made redo everything then auround that day you wont finksh them becouse you gone for many month no responds even more then 6 month so why should i trust you can finish it even is never ever finished
even ive adked you to work on then you gone done nothing it was never finished
why should i trust you finish it now
what you cant do it
Because I have some important thing to do on October 30th and it's very important.

Anyway, I've added music into the mod.

Next, I'll try to wrap up the demo by November, and I'll release it by December 6.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on October 25, 2018, 02:23:56 pm
thaat wasnt only reasen
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on October 31, 2018, 10:01:05 am
thers more reasons why he not responding
he still ignorge me on skype so i dont think he telling the trueth becouse its still not here
and i csnt still helping him becouse of ghat
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on October 31, 2018, 10:12:20 am
Because we are talking only about 7, 13, 7, whatever how much four missions where two missions are already announced to be finished, i think it is still possible.
Even i have doubts about the story if he is able to add or subtract missions as he likes... but that is a total different topic.

But actually i still believe, that there will be some kind of release at the scheduled date.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 01, 2018, 02:19:51 pm
The release post will be.......an interesting read.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 01, 2018, 10:00:45 pm
The release post will be.......an interesting read.

I'd guess it will be indeed. But alone the announcement thread received more interest in terms of views and replies than any other project on HLP throughout the last few months, aside INF. Not necessarily only for positive reasons though...
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 02, 2018, 10:20:38 am
The release post will be.......an interesting read.

I'd guess it will be indeed. But alone the announcement thread received more interest in terms of views and replies than any other project on HLP throughout the last few months, aside INF. Not necessarily only for positive reasons though...
Shattered Stars is the epilogue of the FreeSpace saga, as Blue Planet only serves as its logical conclusion. The Demo, which will be released December 6, will be a branching 2-mission campaign. It features the Shivans' battle with the UIMS and Battura. The Bosconians and Sadeen will not appear in the Demo, instead, they will appear in Act 1.

Setting wise, Shattered Stars is set hundreds of years into the future of FreeSpace.

BTW, the project's logo is made readable and appears on ModDB and the Wiki itself.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on November 02, 2018, 10:23:43 am
Is there anyone, who did not knew this already?


I mean... i think you have wrote this also a hundred times on HLP already.  :rolleyes:
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 02, 2018, 10:32:50 am
and he broke promisses do what you like to do guys he sats im going to sand today i was at work nothing gotten so that why im telling you he wont finsh it
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 02, 2018, 11:13:54 am
and he broke promisses do what you like to do guys he sats im going to sand today i was at work nothing gotten so that why im telling you he wont finsh it
Because I'm busy and out of home sometimes. I can't release it to Knossos before December 6 and I'd like to send my development version of the mod complete with FSO executables included to you via Dropbox.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on November 02, 2018, 11:21:06 am
and he broke promisses do what you like to do guys he sats im going to sand today i was at work nothing gotten so that why im telling you he wont finsh it

Are you talking about the demo or the full project?

Because for the full project i most likely to agree... simple because most of the announced projects here on HLP were never finished or went off at all, but some of them were capable to release a Demo nevertheless.
But because Bryan was indeed able to release a Demo to FreeSpace: Reunited some years ago... why a Demo to his current matter of heart project should not happen as at least half of the missions are complete? :)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 02, 2018, 11:45:10 am
no that isnt i wanted but he needs help i wanted to help but he not sending it
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 02, 2018, 02:50:04 pm
no that isnt i wanted but he needs help i wanted to help but he not sending it
I have uploaded the dev files (FSO builds included) on Dropbox, but spoilers ahead (download at your risk):
Spoiler:
Shattered Stars Development Files with FSO builds (https://db.tt/r3V8jzYSa7)

I only wanted for anyone to check and see if they can help me (in FREDding, modelling, etc). I need to finish the demo so that I could release it next month and focus on Act 1 and beyond.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 02, 2018, 05:20:11 pm
Did you plan to switch to open development for longer or was that just another accident like with the design docs?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Cobra on November 02, 2018, 10:37:10 pm
>Releases mod to get help with finishing it
>Mod files are literally unusable in FSO
>Topkek.jpg
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 03, 2018, 06:23:13 am
>Releases mod to get help with finishing it
>Mod files are literally unusable in FSO
>Topkek.jpg

So "Download at your risk" wasn't referring to spoilers? ;)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Cobra on November 03, 2018, 06:52:02 am
>Releases mod to get help with finishing it
>Mod files are literally unusable in FSO
>Topkek.jpg

So "Download at your risk" wasn't referring to spoilers? ;)

I figured there would be weirdness and errors but I didn't expect the working files to not work period (Unicode format tables, hurr). :P Makes one wonder how any of this was tested to work period.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on November 03, 2018, 06:58:08 am
Curiosity has won and i have downloaded that.  :D

Well, i also have one of the earlier Shattered Stars drafts, that were available on GitHub, that one was not even runable because of errors.

This one here let me into the game at least, even i was not able to go further the pilot selection, because i was informed about a missing campaign... and i can not select another, because there is no campaign room here. Even a placebo campaign file with the same name of that one, that is set in the game_settings.tbl did not work ^^.

So yes, the only thing i can use is FRED2... maybe it will work if i use this as a mod for FS2. Did not tested that.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 03, 2018, 07:31:12 am
>Releases mod to get help with finishing it
>Mod files are literally unusable in FSO
>Topkek.jpg

So "Download at your risk" wasn't referring to spoilers? ;)

I figured there would be weirdness and errors but I didn't expect the working files to not work period (Unicode format tables, hurr). :P Makes one wonder how any of this was tested to work period.
OK that's something I really didn't see coming. :lol:
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 03, 2018, 02:03:36 pm
Did you plan to switch to open development for longer or was that just another accident like with the design docs?
I did. It's not an accident like with the design docs.

>Releases mod to get help with finishing it
>Mod files are literally unusable in FSO
>Topkek.jpg

So "Download at your risk" wasn't referring to spoilers? ;)

I figured there would be weirdness and errors but I didn't expect the working files to not work period (Unicode format tables, hurr). :P Makes one wonder how any of this was tested to work period.
OK that's something I really didn't see coming. :lol:
This is not a demo release. It's meant to allow Woutersmits to download it from Dropbox. You might want to ask him?

To anyone who downloaded it: Are you willing to help me? Next month's deadline is approaching fast.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 03, 2018, 04:42:20 pm
To anyone who downloaded it: Are you willing to help me? Next month's deadline is approaching fast.

Push back the deadline indefinitely. It needs significant amount of work that you wouldn't be able to do in a month even if you did devote all your time and energy to completing. DO NOT make the same mistakes I made.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Cobra on November 03, 2018, 04:51:33 pm
This is not a demo release. It's meant to allow Woutersmits to download it from Dropbox. You might want to ask him?

I never said it was, so you can kindly dispense with that particular method of thought.

Though if you'd focused on sensible mod building as previously advised and not trying to have the latest and greatest features that don't exist yet in addition to throwing in everything AND the kitchen sink, you might not be asking for help to speed along development and you'd need less than a month to release instead of several as the current state suggests.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 03, 2018, 04:54:50 pm
bryan see skipped me agein n skype
what are you doing
it doesnt work it says its demo
see you guys
Warning: ships.tbl(line 15700):
Warning: Unable to find WEAPON_LIST_TYPE string "Terran Turret" in stuff_int_list

Many possible sources for this error.  Get a programmer!

File: parselo.cpp
Line: 301
there are warnings agein bryan see fix that  first then the rest
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 03, 2018, 05:02:49 pm
there are warnings agein idiot bryan see fix that  first then the rest

Calling him an idiot is rude and counter-productive.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 05, 2018, 03:07:21 am
A three Shivan fighter beams trying to take out the enemy fighter. Did you notice there's a UIMS Faker fighter from Galaxian 3 and Star Ixiom? I guess the Shivans are fighting the UIMS after all.

i may be working off outdated documents from the bryan see combined canon here, but i thought the UIMS and shivans were both united under the leadership of hester shaw (after they destroyed the earth along with the cylons)
Is this what you are saying about the UIMS and Shivans are united under the leadership of Hester Shaw?
(https://i.postimg.cc/xXhjZJ5h/Shivan-UIMS-forces-1.png) (https://postimg.cc/xXhjZJ5h)

@Woutersmits, I have a fixed ships.tbl update coming your way.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 05, 2018, 07:25:31 am
your game sees as demo no campaigns there more not posseble to play
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 05, 2018, 01:10:19 pm
your game sees as demo no campaigns there more not posseble to play

@Woutersmits, I have already updated it on Dropbox.

Spoiler:
https://db.tt/r3V8jzYSa7 (https://db.tt/r3V8jzYSa7)

You are right, there are no campaigns. You have to use a Mission Simulator to test them.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Cobra on November 05, 2018, 01:14:36 pm
You are right, there are no campaigns. You have to use a Mission Simulator to test them.

Without a default campaign the game can't load a mainhall...
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 05, 2018, 01:23:59 pm
You are right, there are no campaigns. You have to use a Mission Simulator to test them.

Without a default campaign the game can't load a mainhall...

As I've said: This is a demo. The demo will be released... next month. 30 days to go.

@Woutersmits, here's the fixed game_settings.tbl file and the campaign file:

game_settings.tbl (in the tables folder)
Code: [Select]
#GAME SETTINGS

$Target Version:
+Major: 3
+Minor: 8
+Build: 1
+Revision: 20180918
$Window title: Shattered Stars
$Unicode mode: True

#CAMPAIGN SETTINGS

$Default Campaign File Name: ss-demo

#HUD SETTINGS

$Directive Wait Time: 0
$Cutscene camera displays HUD: True
$Full color head animations: True

#SEXP SETTINGS

$Loop SEXPs Then Arguments: True
$Use Alternate Chaining Behavior: True

#GRAPHICS SETTINGS

;$Generic Pain Flash Factor: 0.5
;$Shield Pain Flash Factor: 0.2
$BMPMAN Slot Limit: 20000

#FRED SETTINGS

$Disable Hard Coded Message Head Ani Files: True

#OTHER SETTINGS

$Fixed Turret Collisions: True
$Damage Impacted Subsystem First: True
$Default ship select effect: off
$Default weapon select effect: off
$Weapons inherit parent collision group: True
$Flight controls follow eyepoint orientation: True
$Beams Use Damage Factors: True
$Movie subtitle font: font01
$Weapon shockwave damage respects huge ship flags: True

#END

ss-demo.fc2 (in the missions folder)
Code: [Select]
$Name: A Deepness Within Act 0
$Type: single
$Flags: 0


+Starting Ships: ( "SF Dragon"  "SF Basilisk"  "SF Manticore"  "SF Aeshma"  "SF Mara"  "SF Astaroth"  "SF Scorpion"  "SF Gorgon"  "SF Ifrit"  "SF Eblis"  "SF Hydra"  "SF Succubus"  "SF Ashtur"  "SF Serpent"  "SF Harpy"  "SF Danta"  "SF Mantis"  "SF Naga"  "SF Incubus"  "SF Chimera"  "SB Shaitan"  "SB Nephilim"  "SB Taurvi"  "SB Nahema"  "SB Seraphim"  "SB Kahlan"  "SB Kasdeya"  "SB Durja"  "SB Andra"  "SB Ojas"  "SC Raguel#player" )

+Starting Weapons: ( "Morosity"  "Pugnacity"  "Senescence"  "Evanescence"  "Divergence"  "Amelioration"  "Bellicosity"  "Castigation"  "Truculency"  "Attrition"  "Penitence"  "Mordacity"  "Acrimony"  "Affliction#Bomber"  "Retaliation"  "Retribution"  "Aggravation"  "Causticity#RaguelPlayer"  "Contrition"  "Acerbity"  "Desiderium"  "Saudade"  "Waspishness"  "Trenchancy"  "Astringency"  "Asperity"  "Irritability"  "Irascibility"  "Apoplexy"  "Condemnation"  "Peevishness"  "Peevishness#Short"  "Pernicious"  "Deleterious"  "Calamitous" )


$Mission: s-demo1.fs2
+Flags: 0
+Main Hall:
+Formula: ( cond
   (
      ( is-previous-event-true
         "s-demo1.fs2"
         "Branch #1"
      )
      ( next-mission "s-demo2a.fs2" )
   )
   (
      ( is-previous-event-true
         "s-demo1.fs2"
         "Branch #2"
      )
      ( next-mission "s-demo2b.fs2" )
   )
   (
      ( is-previous-event-true
         "s-demo1.fs2"
         "Branch #3"
      )
      ( next-mission "s-demo2c.fs2" )
   )
   ( ( true ) ( next-mission "s-demo1.fs2" ) )
)

+Level: 0
+Position: 2

$Mission: s-demo2a.fs2
+Flags: 0
+Main Hall:
+Formula: ( cond
   (
      ( is-previous-event-true
         "s-demo2a.fs2"
         "End of campaign"
      )
      ( end-of-campaign )
   )
   ( ( true ) ( next-mission "s-demo2a.fs2" ) )
)

+Level: 1
+Position: 0

$Mission: s-demo2b.fs2
+Flags: 0
+Main Hall:
+Formula: ( cond
   (
      ( is-previous-event-true
         "s-demo2b.fs2"
         "Continue"
      )
      ( end-of-campaign )
   )
   ( ( true ) ( next-mission "s-demo2b.fs2" ) )
)

+Level: 1
+Position: 2

$Mission: s-demo2c.fs2
+Flags: 0
+Main Hall:
+Formula: ( cond
   (
      ( is-previous-event-true
         "s-demo2c.fs2"
         "Continue"
      )
      ( end-of-campaign )
   )
   ( ( true ) ( next-mission "s-demo2c.fs2" ) )
)

+Level: 1
+Position: 4

#End
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: MitoPL on November 05, 2018, 04:19:40 pm
Any reason to literally post the entire contents of two (albeit small) files that aren't actually text files so Woutersmits needs to manually make the extensions himself instead of just throwing them into your Dropbox and telling him to redownload them?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Cobra on November 05, 2018, 04:22:12 pm
Without a default campaign the game can't load a mainhall...

As I've said: This is a demo. The demo will be released... next month. 30 days to go.

This is not a demo release. It's meant to allow Woutersmits to download it from Dropbox. You might want to ask him?

So basically you released a demo and all its assets, but it's not released...
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 05, 2018, 05:29:08 pm
Actually the Demo consists of the mission files, which are still incomplete...
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on November 05, 2018, 06:30:51 pm
E for effort.

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 06, 2018, 05:49:16 am
yeach no campaign file
he not listen sended him skype no massege
so iv told you
ity wont finish unplayeble
so get bryan see
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 06, 2018, 09:11:56 am
yeach no campaign file
he not listen sended him skype no massege
so iv told you
ity wont finish unplayeble
so get bryan see
A minor fix is underway.

Anyway, that two release is not the final Demo release. That will be done next month. On Knossos. After that it will be followed by Act 1, and future Acts.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 06, 2018, 09:19:06 am
READ SKYPE bryan see
i hope i can work tormorrow if not i send goober5000 to chack you topic
he pro with projacts
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 07, 2018, 12:27:56 am
Yes. I agree with Woutersmits.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 07, 2018, 02:35:13 am
Error: Can't open model file <hornet.pof>
File: modelread.cpp
Line: 1057

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 162 bytes
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
still broken
he keeps sending broken  ****
goober5000 do your job
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 07, 2018, 07:14:13 am
still broken
he keeps sending broken  ****
goober5000 do your job

:wtf: You might want to explain what you expect Goober to do. Do you want to ban Bryan for bad modding or get this thread locked?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on November 07, 2018, 07:28:43 am
This thread become more and more a comic relief.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 07, 2018, 08:09:47 am
ban bryan see for badhest modder  ever
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Spoon on November 07, 2018, 08:17:02 am
ban bryan see for badhest modder  ever
I'm going to print this out and put it on my wall.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 07, 2018, 08:44:36 am
lol spoon  you are troll missions builder
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 07, 2018, 08:51:25 am
lol spoon  you are troll missions builder

Pfft
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 07, 2018, 09:14:27 am
lol spoon  you are troll missions builder

No, he's making missions with space elves. :D
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 07, 2018, 09:15:50 am
or space evil
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 07, 2018, 09:23:58 am
I can show you troll missions boii
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 07, 2018, 09:58:29 am
You're all fake news.  Bryan will succees!
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 07, 2018, 10:12:46 am
You're all fake news.  Bryan will succees!

No.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 07, 2018, 10:17:01 am
no bryan see cant even made it  stable enough to fred too mutch errors everything everytime
i argree with bta
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 07, 2018, 11:11:24 am
@Woutersmits, I've fixed the problems and sent it to you via Dropbox. I've made it through Skype.

@Goober5000, I'd would like to know that this project, Shattered Stars: A Deepness Within, is a standalone mod that provides the very logical epilogue to the FreeSpace saga, while Blue Planet serves as its conclusion. It is set hundreds to thousands of years from now (around the same timeframe to that of the 2018 film Mortal Engines), where some future alien species came upon our ruins to indulge in the fiction of their own immortality until the Shivans came for them. It's about the Shivans, the race you play as, as you eradicate several species to preserve the universe's diversity, while dealing with being banished from the Great Council formed by Brahma in the First Time.

The demo, comprised of 2 missions with campaign branching, will be released 6th of December. The full campaign, which may include Acts 1 to 5, will be released later in order to push its quality to the maximum possible. It will feature Shivan introns, which allow players to gain advantage over several enemies, for the first time (the Blue Planet does feature such introns, which are sadly limited to the AI enemies).

You'll encounter races as you seek out and destroy them. Among the new races introduced are the Unknown Intellectual Mechanized Species (UIMS), the Battura, the Bosconians and the Sadeen. The Nightmares, the Vishnans and some unknown race will appear at some point. It will prominently feature Battle of Endor-type missions.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 07, 2018, 11:14:49 am
all the problems
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: 0rph3u5 on November 07, 2018, 11:21:18 am
Man, when I logged into Discord after coming home today, I thought I walked over from another universe...

Sorry to all involved for barging in here mid discussion with no context but "What the **** is going on?" and "What the **** do you all think you are doing?".

I get that Bryan See is not ... *riffles through the dictonary* ...easy to absorb, and there has been a host of (akward) attempts to make a point that failed to reach an audience. I get that his work as a result may look weird and off and some kind of long term performance art, that only exists to baffle all who look upon it.
(Quick Aside: I don't follow all of HLP nearly as closely enought to know if it ever got out of hand, thought a glimpse of the PolDisc board gives in an inclination.)


But maybe it is time to disperse the crowd and the let the air of sensation ebb away.


I know, some of you are here to honestly help fixing and improving what ever Bryan See is cooking up. But maybe the best way to be of help right now, is to step away for a bit and let things settle down.


I am also aware that I should be seriously suprised by the fact that no hole has appeared to swallow me while writing this. I have been the bad apple of this community at numerous times, just think at all times I hurl my jealousy at the BP team when I am most disappointed in my output, or that one seriously disgraceful episode when from dark place I felt I had to heckle Spoon, despite my love for what he is putting out. (It occurs to me that I never properly apologized for any of that, yet somehow Spoon was kind enough to forgive me anyway; and Darius and Battuta still treat me with decency - Thank you.)


If I may, a side bar with the Admins and Moderators: I know me going off like this might be making your work difficult. Esspecially since what triggered me didn't happen on the forums but on the Discord, which is a seperate realm; But I was afraid there it would get lost. I am kinda embarrassed by it myself, mostly because it seems to be happening a lot recently, like I am trying to prove something. I accept any and all consequences.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Asteroth on November 07, 2018, 01:21:10 pm
*snips*
I'm not really sure what point you were trying to convey other than "the crowd needs to be dispersed", which I'm not really sure why it does. Everyone's excited to see Bryan's mod, and it seems Bryan is fine with the attention (if not necessarily the pressure), what exactly is the problem?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: 0rph3u5 on November 07, 2018, 01:44:52 pm
I am just afraid, that the whole back and forth has become a spectacle for all the wrong reasons.

"The crowd needs to be dispersed", I choose to express that, considering what I witnessed, it would be good to ensure that all excitement is genuine.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: HLD_Prophecy on November 07, 2018, 02:33:58 pm
I am just afraid, that the whole back and forth has become a spectacle for all the wrong reasons.

"The crowd needs to be dispersed", I choose to express that, considering what I witnessed, it would be good to ensure that all excitement is genuine.

Yes. Even if one does not individually like what Bryan See is doing, it does not help things to keep snowballing an angry mob. Live and let live, let people be in peace. Rage pressure from an online community can do things to the mind behind the username, in ways we can't see.

BWO was much hyped and never released, despite a lot of hype talk and teasers, and people aren't asking for the heads of the BWO devs.

or are they
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Asteroth on November 07, 2018, 02:46:35 pm
Yes. Even if one does not individually like what Bryan See is doing, it does not help things to keep snowballing an angry mob. Live and let live, let people be in peace. Rage pressure from an online community can do things to the mind behind the username, in ways we can't see.
I've seen exactly one person who might be described as "angry" about the direction of Shattered Stars, absolutely everyone else has been anything but, so your comments about "rage pressure" and an "angry mob" are rather bizarre.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 07, 2018, 02:56:20 pm
ok now not anymore i hope he fixed for real
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: 0rph3u5 on November 07, 2018, 02:58:52 pm
I would not say that I saw could be described as "angry" but rather of the "check this out! LOL, right?" variety, which I think to be the wrong kind of attention.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 07, 2018, 03:24:51 pm
I would not say that I saw could be described as "angry" but rather of the "check this out! LOL, right?" variety, which I think to be the wrong kind of attention.

I could now deliver an impressive list of "check this out! LOL, right?"-events alone in this thread, but I think it's better if I just say that Bryan See managed to recruit an audience for his development efforts. Whether for worse or for better is in the end up to him and depends on what he does with that when he releases the campaign/demo. I could very well now come up with my own failed/permanently on hold projects, I just didn't made the mistake of posting "look, I work on this awesome campaign" at every possibility without having any plan how to get it done.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: MitoPL on November 07, 2018, 04:48:36 pm
The most attention to this topic is coming from the "check this out! LOL, right?" factor but not really because of the "marketing" related to this mod which has lead us to some more or less embarrassing events (Mortal Engines Wiki contributions anyone?), but because this thread got funny at some point. Well, it isn't a good type of attention anyway... I think 0rph3u5 is correct, while this was an internal joke of a part of HLP's Discord it wasn't that bad, but it started to bleed into the topic destined to be a discussion of the mod, not jokes, and can be seen by anyone outside HLP or our own newcomers.
Also do note that I'm no less guilty of this than others.
Oh, and @0rph3u5, it actually might have been a better idea to post this on Discord, since this thread is now going to be mostly morality discussion for the next two pages, I think. And some dirt is going to surface.

My point from before still stands, if this demo is any good, I will praise it, and if it isn't, I will attempt to provide constructive criticism (unlike a certain Discord group in relation to a certain big FS mod from a while back). Even when posts in this thread strongly suggest that developement of this mod took a wrong turn at some point.
And now Bryan See has asked for help since there seems he will have problems with meeting his release date. First things first, I want to give you a word of advice: most of us here have worked on a mod at some point and know that it is a hard and time-consuming feat, and none of us actually paid you to release that mod, so we can't really complain. If you moved your release date I think nobody would have problems with that.
As for other ways we could provide help, I myself am not a model/table artist but I could get you some feedback on your missions, plot and narrative. Plus it could be a good idea to get someone to introduce you to Knossos developer functionality, since it seems to work just fine and most of people here use Knossos anyway. As for other stuff, I personally think many people can and would be eager to participate, but we need you to communicate with us, Bryan See, not just spam "Shattered Stars is a continuity of this, with this that and that". It doesn't help anyone when discussing technical issues and stuff. Everyone here knows that already!
For example, BTA's post on pushing the release date back indefinitely is very correct, doing so will only bring good things to your mod.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: HLD_Prophecy on November 07, 2018, 06:08:09 pm
It would seem that my selection of a few posts/comments out of context led me to believe that people were rather angry with See. My apologies.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 07, 2018, 09:11:42 pm
*snip snip mothertrucker*

I gotta agree with Orph3u5 here.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nyctaeus on November 07, 2018, 10:14:36 pm
/A wild Nyx appears!

...or rather slowly and carefully emerges from the shadows he's hiding in...
[and pretending that he's not here. And pretending that he speak english, lol]

Bryan, I told you once: Before you start a project, rethink it lots of times and decide what do you actually want to make. Make some design doc, write down all the missions scripts, plot ideas etc. While your annoucements looks very promising and even mature, nothing was ever completed and nothing was ever released. Instead what I see is neverending process of reimagining basic assumptions of your projects than restarting progress again and again... And again... What a good FS mod need is not promising annoucements and thousands of shiny ships. It needs serious, and mature commitment in addon of serious base you stick to. Aren't you too pervious for outer influences? You were working on SS, but than you played Trimurti and maybe you realized something like "What I make is not cool! I want to play as shivans! I need to rework everything!". Pardon me this psychoanalysis, but if I'm right, you should never do this again.

Whatever you decide, I hope you will succeed.
14 pages of whatever drew my attention and I see I'm not the only one.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 09, 2018, 09:03:38 am
he gived me fake fix agein
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 09, 2018, 12:10:50 pm
It's less than one month before release of the demo. I would like to remind you that, it was originally a project that was meant to be a stealth interquel or sequel to the 2012 Total Recall film. Over time, it grew into a standalone game that do not require FS2 retail.

I started this project four years ago. My original plan was to pit the Galactic Rim Worlds against the Authority over the planet that's ravaged by chemical warfare on a grander scale. I kept changing concepts due to features being developed for FSO, namely SDL2 support, TrueType fonts, PBR rendering, and Unicode support, to name a few.

Then the releases of Trimurti and Inferno: Nostos happened. I had had my eyes opened to how I can create something that's similar to that of Blue Planet, but with the grander scale of Inferno. I saw clearly that the unused assets were one of the main drawbacks. And there's introns used in Blue Planet, something I am not aware of.

Yet, there wasn't anything that made the work mine. The stories and missions always a felt a bit like somebody else's, Volition's in part.

That's when I decided to came up with an epilogue to the FreeSpace saga following Blue Planet. It is set ranging from hundreds to even thousands of years into the future of the FreeSpace universe. The Shivans were always my favourite lately, and they are the reason there was a sequel made to the original FreeSpace. They are the heart and soul, more important than subspace itself.

The first release for Shattered Stars is the demo, Act 0. This demo is a preceding part of the larger campaign. It is strikingly similar to the FreeSpace demos and the Between the Ashes demo, but with campaign branching. One is the capship mission, and the others are the bomber and the fighter with NAV autopilot missions respectively. The capship mission pits the player in the Raguel cruiser (something that Nyctaeus and I made from 2014-16), which features prominently, against hostile targets.

After the release, there will be probably Acts 1 to 5, but it has to do separately.

@Nyctaeus, I believe you. It was my mistake of not rethinking it lots of times and deciding what I want to make before starting a project like this. It was a mistake of not making some design doc, writing down all the missions scripts, and plotting ideas.

The Shattered Stars: A Deepness Within demo will be released December 6, on Knossos.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 09, 2018, 12:24:19 pm
if you fixed thd errors first thats why i dont believe you can finish it the campaign theres still one bug you didnt fixed
Error: Can't open model file <hornet.pof>
File: modelread.cpp
Line: 1057

ntdll.dll! NtWaitForSingleObject + 20 bytes
KERNELBASE.dll! WaitForSingleObjectEx + 162 bytes
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
fs2_open_3_8_1_20181028_f975edd_x64_SSE2.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 20 bytes
ntdll.dll! RtlUserThreadStart + 33 bytes
so and read skype bryan see liar
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: JSRNerdo on November 09, 2018, 03:37:23 pm
One is the capship mission, and the others are the bomber and the fighter with NAV autopilot missions respectively. The capship mission pits the player in the Raguel cruiser (something that Nyctaeus and I made from 2014-16), which features prominently, against hostile targets.

I await this with all the intensity of an intense fire burning intensely.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 09, 2018, 07:54:20 pm

The first release for Shattered Stars is the demo, Act 0. This demo is a preceding part of the larger campaign. It is strikingly similar to the FreeSpace demos and the Between the Ashes demo, but with campaign branching. One is the capship mission, and the others are the bomber and the fighter with NAV autopilot missions respectively. The capship mission pits the player in the Raguel cruiser (something that Nyctaeus and I made from 2014-16), which features prominently, against hostile targets.


If you spent the amount of time preaching about your campaign on the forums, on making the actual campaign, maybe I'd actually be excited. But based on what I saw with your accidental release...well...
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Cobra on November 09, 2018, 08:06:58 pm
*campaign rant*

How many times are you going to repeat yourself? Just curious.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: tomimaki on November 10, 2018, 07:29:46 am
Until campaign is done :p
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 10, 2018, 11:28:04 am
Until campaign is done :p
Only the demo, whose release is less than a month from now. Act 1 and beyond are still under planning. Though it was set around the same timeframe as the 2018 Mortal Engines film (1700 to 3000 years from now), I was coy in stating the campaign's setting.

Plus, I've decided to share a screenshot of a WIP UIMS warship.

UIMS Hammerhead from the UGSF series (Galaxian 3, Starblade and Star Ixiom).

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/UIMS_Hammerhead_WIP_November_2018.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/uims-hammerhead-wip-november-2018)

It's loosely based on the Star Ixiom version, whose length is 800 m, but doubled. As a result, it's more like a frigate in FreeSpace convention.

That warship may be called the Hammer-head or the Hummer-head or the Hummerhead.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Aesaar on November 10, 2018, 11:29:44 am
How many missions are done?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 10, 2018, 12:01:51 pm
none until he fix things but he didnt do anything bugged still something as hornet
error i did send him trough skype but he skips me everytime
so if he want to release it he has to work on fixing and so i can fred so now you know why it wont be made on that day becouse skipping me so i cant help him its the zevth time he sand me fake fixes so it take awhile if he not fixing it than it wont 6 decamber
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 10, 2018, 12:31:58 pm
How many missions are done?
Four in the demo. But needs building. Act 1 hasn't planned, but there are few Acts.
none until he fix things but he didnt do anything bugged still something as hornet
error i did send him trough skype but he skips me everytime
so if he want to release it he has to work on fixing and so i can fred so now you know why it wont be made on that day becouse skipping me so i cant help him its the zevth time he sand me fake fixes so it take awhile if he not fixing it than it wont 6 decamber
I'm sorry for the fake fixes. I'll try. The demo's release date is 6 December.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 10, 2018, 01:34:17 pm
now fix bryan see if you want it done
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 10, 2018, 01:59:57 pm
Bryan, I'd suggest you following:
-get a recent nightly built
-open the debug built
-press F3 in the mainhall
-click on every ship and weapon
-fix all crashes and issues

It might take a while, but having a working modpack is the first thing you'll need if you ever want to get a functional campaign. woutersmits is the only person so far that volunteered to help you with this thing after you called for help earlier, so unless you want to end up doing everything on your own - and it seems you're quite close to that right now - you might want take that advice to heart.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 10, 2018, 03:05:43 pm
thanks nightmare for telling that
bryan see you have mutch to lern
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 10, 2018, 04:23:41 pm
I'm sorry for the fake fixes. I'll try. The demo's release date is 6 December.

Excuse me?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 11, 2018, 10:19:01 am
I'm sorry for the fake fixes. I'll try. The demo's release date is 6 December.

Excuse me?
I have received a PM. That guy told me to focus and not to add new features and to make it to the 6 December release date for the demo.

And here's the screenshot of the UIMS Faker/Twinhook B type fighter:

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/UIMS_Faker_WIP_November_2018.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/uims-faker-wip-november-2018)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 11, 2018, 10:20:50 am
How many polies do your ships have?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Phantom Hoover on November 11, 2018, 04:33:12 pm
frankly bryan should absolutely release the mod with models with 6 polys or less if it means playtested, coherent missions
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 12, 2018, 07:14:38 am
 :nono:
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 12, 2018, 07:21:38 am
TBH, these weird colorful designs could be considered a piece of art (depending on the definition), I just don't see how they ever could fit in a FS-related setting.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on November 12, 2018, 10:16:41 am
I just don't see how they ever could fit in a FS-related setting.

It is not only about FS as you know. This monster Freespace sequel what plays in 8000 years into the future also offers Mortal Engines and UGSF relations aswell. And most of UGSF was released in the 1980s... no wonder that these ships do not have many polies.



The most thing i anticipate in this mod are the Ridge Racer ground missions  :) Even i did not see any UGSF cars in the screenies so far.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Phantom Hoover on November 12, 2018, 11:12:27 am
it's unclear to me whether this branch of the bryan see cinematic universe incorporates mortal engines into its story (despite being a sequel to the film mortal engines released on the same day)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 12, 2018, 12:17:59 pm
How many polies do your ships have?
Low, because they are placeholders for the eventually hi-poly versions. The high-poly Faker/Twinhook B type is going to be based on the Star Ixiom version, while others get a very unique hi-poly makeovers, with PBR and heightmaps :)

TBH, these weird colorful designs could be considered a piece of art (depending on the definition), I just don't see how they ever could fit in a FS-related setting.
It may be accidental, but it is done to help line the mod up more with Galaxian 3, a key influence. The storyline must have something to do with it, as with the Raiders, Advanced Raiders, Heavy Raiders and Basestars.

It is not only about FS as you know. This monster Freespace sequel what plays in 8000 years into the future also offers Mortal Engines and UGSF relations aswell. And most of UGSF was released in the 1980s... no wonder that these ships do not have many polies.



The most thing i anticipate in this mod are the Ridge Racer ground missions  :) Even i did not see any UGSF cars in the screenies so far.
I agree with you, and that alludes to the prediction made by Admiral Aken Bosch in one of his monologues, speaking of a future race:

Quote
How close did we come to being a footnote in the history of a future species that would happen upon our ruins ten thousand years from now? Would they indulge in the fiction of their own immortality until the Shivans came for them, and how long had this gone on?

The future race Bosch speaks of is either the UIMS, the Battura, the Bosconians, and the Sadeen. What about the Nightmares? Vishnans? Brahmans? And even the Ancients? And what of the Vasudans and Terrans and the GTVA 8000 years from now?

Speaking of Ridge Racer ground missions and UGSF ground cars, it is possible :)

it's unclear to me whether this branch of the bryan see cinematic universe incorporates mortal engines into its story (despite being a sequel to the film mortal engines released on the same day)
There's uncertainity to the film's success, and if it does badly or average at the box office, there's a chance sequels don't wind up happening and their prospects being put to sleep.

To end this post, here's the WIP shot of the UIMS Talken, straight from Galaxian 3:

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/UIMS_Talken_WIP_November_2018.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/uims-talken-wip-november-2018)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 12, 2018, 03:30:36 pm
Needs more Bydo empire.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 12, 2018, 03:31:19 pm
lol
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 13, 2018, 05:20:33 pm
Needs more Bydo empire.
I do. Anyway "Bydo" reminds me of "Aldo". And possibly Esarai and Aesaar.

And here's the WIP shot of the UIMS Scutter.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/UIMS_Scutter_WIP_November_2018.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/uims-scutter-wip-november-2018[/url)

And I've posted an update on the mod's ModDB page (https://www.moddb.com/mods/shattered-stars-a-deepness-within/news/uims-fleet-assets-wip).
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on November 13, 2018, 11:00:15 pm
Eagerly looking forward for more progress.

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 14, 2018, 12:59:02 am
You know what, I say we celebrate your release with a stream.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 15, 2018, 02:07:53 pm
xd
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: redsniper on November 16, 2018, 01:16:06 am
Have you considered using texture maps to add detail to your ships?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 16, 2018, 01:37:17 am
Have you considered using texture maps to add detail to your ships?
Well he said more than once that he wants to have all these ships HTL, PBR with height maps etc.

What I've been wondering about though, what does
As already mentioned,  I do hope you've got permission to use them.
mean? Did you ripped these super-low poly ships out of some derelict game or something? Just curious.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 16, 2018, 02:29:05 am
What I've been wondering about though, what does
As already mentioned,  I do hope you've got permission to use them.
mean? Did you ripped these super-low poly ships out of some derelict game or something? Just curious.

He has BSG ships in his mod.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 16, 2018, 03:53:31 pm
Indeed I have BSG ships in my mod, from Diaspora. And from Galaxian 3 at the moment, as per the forum page on Dragon's Lair Fans (http://www.dragonslairfans.com/smfor/index.php?topic=4991.0). There I've heard somebody finding a way to dump models from Star Ixiom, as well as a few Starblade and G^3 enemies in there, and Zolgear may appear in some future installment of Shattered Stars.

Have you considered using texture maps to add detail to your ships?

Yes. I did. For the UIMS Deathball A, one of the models created from scratch.

These models are WIP, and I intend to upgrade them. Maybe COLLADA is the only option. DahBlount explored it four years ago, and it will be the biggest opportunity.

FREDding wise, I can't launch missions due to the GL_OUT_OF_MEMORY OpenGL error while using 8K texture maps, something that today's graphic cards use. I've corrected it by using 1K texture maps temporarily, and the missions launch smoothly.

EDIT: A thread on the Dragon's Lair Fans messageboard was made (http://www.dragonslairfans.com/smfor/index.php?topic=7537.0).
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on November 16, 2018, 06:49:17 pm
...and Zolgear may appear in some future installment of Shattered Stars.
You had mentioned before that DOOM and SiN might also make an appearance in Shattered Stars.  Any confirmation to this?

Have you considered using texture maps to add detail to your ships?

Bryan; what of Steve-O's Federal Fighter pack?  Have you considered using them in place of low poly ships?

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 16, 2018, 09:48:21 pm
As Bryan intends Shattered Stars to be a sequel to BP, it might be confusing/misleading as several of Steve-O's ships are already used there.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Asteroth on November 17, 2018, 01:00:47 am
As Bryan intends Shattered Stars to be a sequel to BP, it might be confusing/misleading as several of Steve-O's ships are already used there.
Absolutely true, clarity and consistency in your setting are very essential as I'm sure Bryan would agree.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Goober5000 on November 17, 2018, 06:24:29 am
Since Bryan See is adapting assets from Dragon's Lair Fans, the really important question is whether Princess Daphne will make an appearance.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 17, 2018, 08:43:34 am
If she does I'll seriously play it.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 17, 2018, 10:52:09 am
Princess Daphne = Hester Shaw?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 17, 2018, 06:24:24 pm
...and Zolgear may appear in some future installment of Shattered Stars.
You had mentioned before that DOOM and SiN might also make an appearance in Shattered Stars.  Any confirmation to this?

Have you considered using texture maps to add detail to your ships?

Bryan; what of Steve-O's Federal Fighter pack?  Have you considered using them in place of low poly ships?

R
There may be allusions to it in some way. It may not happen in Shattered Stars, but also my yet untitled crossover of which Shattered Stars built upon (it will be once again standalone, as being standalone has become a model for my major mod developments, fan made or original).

I did not use Steve-O's Federal Fighter pack, nor Esarai's, but I plan to use them anyway, at least not in this mod for the moment. They're not updated to use PBR maps, sadly.

As for Princess Daphne and/or Hester Shaw, I am sure there will be references to them.

And finally, here's a WiP shot of the first mission of the demo with campaign branches.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/Shivan_Forces_At_Jump_Node.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/shivan-forces-at-jump-node)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Galemp on November 19, 2018, 03:02:58 pm
This popcorn is making me sick, but I can't stop eating it.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 19, 2018, 07:22:46 pm
This popcorn is making me sick, but I can't stop eating it.
How do you all guys like it? But, what's wrong with it? Is there something I amiss?

Anyway, FREDding on Demo Mission 1 is proceeding smoothly. I should expect I should finish all missions by December.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 19, 2018, 09:45:34 pm
 :wtf:     less than two weeks to finish the WHOLE thing going you said.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on November 19, 2018, 10:01:15 pm
I should expect I should finish all missions by December.

Fewer words.  More action.  All your promises are empty until you fulfill them.

This popcorn is making me sick, but I can't stop eating it.

Let me add some promethazine and butter to your popcorn.

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 19, 2018, 11:40:25 pm
The one thing that's bugging me about this campaign is that

Quote
It is set hundreds to thousands of years from now (around the same timeframe to that of the 2018 film Mortal Engines), where some future alien species came upon our ruins to indulge in the fiction of their own immortality until the Shivans came for them.

is a pretty cool idea that could be turned into a truly epic campaign if done right. Just that this story is not even trying to be something original but just a mesh-up of various already existing things. I thought about similar things in the past, and wished that I could make them reality but well..
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 20, 2018, 06:52:27 pm
The one thing that's bugging me about this campaign is that

Quote
It is set hundreds to thousands of years from now (around the same timeframe to that of the 2018 film Mortal Engines), where some future alien species came upon our ruins to indulge in the fiction of their own immortality until the Shivans came for them.

is a pretty cool idea that could be turned into a truly epic campaign if done right. Just that this story is not even trying to be something original but just a mesh-up of various already existing things. I thought about similar things in the past, and wished that I could make them reality but well..
@Nightmare's right: Setting hundreds and thousands of years into the future of FreeSpace is a pretty cool idea, given that it's meant to follow Blue Planet as a epilogue to the FreeSpace saga, and that the Shivans are a playable faction. I know I am well aware that this story isn't trying to be something original but, just a mesh-up of various already existing things, such as the UIMS (Unknown Intellectual Mechanized Species, descended from the Cylons from the re-imagined Battlestar Galactica), the Battura, Bosconians and Sadeen, as well as the now-desolate Earth, where the 2018 film Mortal Engines take place around the same time. These said races, based on the counterparts from the United Galaxy Space Force (namely Galaxian 3, Starblade and Star Ixiom) are among the candidates for a future species that was said to have come upon our ruins to indulge in the fiction of their own immortality until the Shivans came for them.

As for whether it serves as a stealth sequel to Mortal Engines, that may be the case. Think of this (along with Blue Planet before it) as a dry run before I embark on such projects, whether a standalone mod or not, which is a purely stealth sequel with canon welding of any kind. Perhaps one day I could create one, one that serves as a stealth sequel to Ender's Game, a 2013 film adaptation of the novel of the same name, itself one of the influences behind the original FreeSpace game.

If I want to turn this into a truly epic campaign that works very well even with new players unfamiliar to the FreeSpace saga and space combat simulators in general, I avoid mentioning what happened in Mortal Engines. Any mentions of the UIMS, Battura, Bosconian and Sadeen are ignored.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 20, 2018, 07:21:05 pm
Quote
Ender's Game, a 2013 film adaptation of the novel of the same name, itself one of the influences behind the original FreeSpace game.

Where did you got this from?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on November 20, 2018, 10:50:12 pm
@Nightmare's right: Setting hundreds and thousands of years into the future of FreeSpace is a pretty cool idea... ...Any mentions of the UIMS, Battura, Bosconian and Sadeen are ignored.

*grabs popcorn*

*slow crunch*

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 21, 2018, 01:24:23 am
Quote
Ender's Game, a 2013 film adaptation of the novel of the same name, itself one of the influences behind the original FreeSpace game.

Where did you got this from?

From the Wikipedia entry on the original FreeSpace. Remember, the community on the wiki encyclopedia is conservative and reactionary.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nyctaeus on November 21, 2018, 02:42:36 am
Quote
Ender's Game, a 2013 film adaptation of the novel of the same name, itself one of the influences behind the original FreeSpace game.

Where did you got this from?

From the Wikipedia entry on the original FreeSpace. Remember, the community on the wiki encyclopedia is conservative and reactionary.
Checked the article and there is something like that there, but I also checked the source and there is no single word about Ender's Game. Only Wing Commander and SW. IIRC either I missed something or someone added bunch of lies to the article.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 21, 2018, 02:49:53 am
Apparently the cititation mark was set wrong as it's mentioned in the previous one (24): https://archive.is/20071223014913/http://www.3dgamers.com/articles/more/7/#selection-2123.343-2123.459

Quote
A. I wouldn't say Babylon 5 was an influence on FreeSpace, but there are definitely other influences to be seen. The FreeSpace universe is a dirty, war-torn place. Ships are weathered, and show signs of the war that's been going on. In that sense I'd say it's more like Star Wars than Star Trek. There's been notable influences from the late Space: Above and Beyond, as well as Ender's Game by Orson Scott Card. If you watch any of the WWII air combat shows on the History channel, you're seeing little glimpses of FreeSpace.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 21, 2018, 10:34:14 am
Mine is rather unique is that is being influenced in part by the Japanese Ultraman and UGSF series (namely Galaxian 3).

As for Ender's Game, a 2013 film that's a failure, a loose stealth sequel is necessary. It may use Shattered Stars assets.

And do you guys agree that Shattered Stars is a stealth sequel to the 2018 mortal engines film, still?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 21, 2018, 10:38:38 am
I do not.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 21, 2018, 10:59:43 am
Now that movie still isn't out, right? While you might've read the book, you can't tell how close the movie will stay to it until it's out.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 21, 2018, 02:07:22 pm
Now that movie still isn't out, right? While you might've read the book, you can't tell how close the movie will stay to it until it's out.
Some say on Twitter that the movie, which is going to be released next month, is the biggest flop or bomb of this year. Furthermore, doing some searching reveals that the movie is going to have some stiff competition with well-known properties. And even Peter Jackson said there's uncertainty as to the movie's success. That means, we could see sequels to Mortal Engines, as well as the game based on the first, will not happen.

Regardless, I insist it is set after the film. Which risks creating a mesh-up or parody of various already existing things. And that brings us to the most important question: How to keep that idea of some future alien species came upon our ruins to indulge in the fiction of their own immortality hundreds or thousands of years from now until the Shivans came for them? And how to turn this into a truly epic campaign if done right, given that this mod is an epilogue to the entire FreeSpace saga? Use Remedy's Quantum Break model (i.e. the merged video game/TV series model, including the five Acts)?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 21, 2018, 02:40:46 pm
That was an awful format.


The short of it is, do what you want.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 21, 2018, 04:47:05 pm
That was an awful format.


The short of it is, do what you want.

As long as I wanted to keep the players glued to the very end.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Phantom Hoover on November 23, 2018, 06:14:43 pm
That means, we could see sequels to Mortal Engines, as well as the game based on the first, will not happen.

it's not 2005 any more bryan, movie tie-in games have been a thing of the past for years now
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 28, 2018, 06:15:02 pm
That means, we could see sequels to Mortal Engines, as well as the game based on the first, will not happen.

it's not 2005 any more bryan, movie tie-in games have been a thing of the past for years now

As Peter Jackson noted last October, games are hugely expensive and they take at least two years to develop. So, there's no game with the original Mortal Engines film, but if this film successful enough to make a sequel, then a game will arise at that point. Regardless of whether the movie ends up bombing at the box office, Shattered Stars is set after that film.

After being quiet for the while, I've decided to give you an update. The first mission of the demo is almost complete, but the three second missions in the branching teaser demo campaign are still in development.

In addition to a post on ModDB (https://www.moddb.com/mods/shattered-stars-a-deepness-within/news/shattered-stars-a-deepness-within-demo-delayed-to-december-14), I've posted a few screens for you to enjoy, including one showing a Raguel cruiser with a miniaturised Sathanas subspace weapon being used on the UIMS fleet in Mission 2a.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/November_2018_WIP_2.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/november-2018-wip-screenshot1)

And the introductory cutscene in Mission 1, where an all-out battle between Shivan and UIMS forces break out in the Jagganath system. Plus, player introns are tested for the first time, where the player receives an anima influence-produced weapon like in Blue Planet.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_620x2000/November_2018_WIP_4.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/november-2018-wip-screenshot3)

BTW, the November 27 London premiere of Mortal Engines has passed, but the demo isn't ready for prime time yet, because of problems, including ones raised by Woutersmits.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 28, 2018, 06:26:48 pm
i cant help you if you dont fix issules test you ouwn first
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 29, 2018, 12:01:33 am
I'm extremely disappointed that it isn't complete in full as promised from the start.   
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 29, 2018, 03:28:40 am
I'm extremely disappointed that it isn't complete in full as promised from the start.   
Don't worry, I'll try to. This is a teaser demo. Act 1 will be grander in scale. But Mission 1, while the FREDding is complete, it is missing some checkpoint save/load stuff.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 29, 2018, 06:59:51 am
goober xan hrlp you
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on November 29, 2018, 02:29:21 pm
As Peter Jackson noted last October...Mortal Engines...bombing at the box office, Shattered Stars is set after that film.

This is just a whole new level of terrible.  Like Sonichu terrible.

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 29, 2018, 03:45:20 pm
but ive told him he cant finish it on december 6
or this year now listen
im telling the truth
see ya ive told you all it wont be released
on december 6
i have proof
https://cdn.discordapp.com/attachments/503648818986876928/517788373205778472/2018_11_29_20.45.09.jpg (https://cdn.discordapp.com/attachments/503648818986876928/517788373205778472/2018_11_29_20.45.09.jpg)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on November 29, 2018, 07:06:39 pm
but ive told him he cant finish it on december 6
or this year now listen
im telling the truth
It's been delayed to December 14. To allow time for fixing and rigorous testing.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 29, 2018, 07:11:17 pm
you need more time
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Strygon on November 29, 2018, 07:21:22 pm
I second wout's statement.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 29, 2018, 07:30:23 pm
hes projact comming next year will be other story
im sorry what he did
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 29, 2018, 08:22:35 pm
Unless you have a real dead line after which you'll be unable to work on it (like getting a really time intense job) there's no reason not to push back deadlines.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on November 29, 2018, 08:26:16 pm
he changed to next year sorry guys but ive told you

he has mutch to letn
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nyctaeus on November 29, 2018, 08:42:46 pm
Nine years here taught me about many things about FS modding. The only legit deadline is: When it's done - is one of the most important ones.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: bomb3rman on November 29, 2018, 08:43:35 pm
Ah, december 6th... 2019?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: bomb3rman on November 29, 2018, 08:45:23 pm
Nine years here taught me about many things about FS modding. The only legit deadline is: When it's done - is one of the most important ones.

The only legit deadline is flatline  :p
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on November 30, 2018, 12:46:43 am

This is just a whole new level of terrible.  Like Sonichu terrible.

R

Do I want to know what Sonichu is?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Cobra on November 30, 2018, 03:46:50 am
(https://static01.nyt.com/images/2016/08/05/us/05onfire1_xp/05onfire1_xp-articleLarge-v2.jpg)


This is just a whole new level of terrible.  Like Sonichu terrible.

R

Do I want to know what Sonichu is?

Not really but the delusion level is the same.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: JSRNerdo on November 30, 2018, 04:31:10 am
If you are Bryan See and the delusion becomes reality.
About what kind of the missions you get?
Is it the PBR models? The well-fredded campaign?
The sensible plot?
Or...
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 30, 2018, 10:50:52 am
If you are Bryan See and the delusion becomes reality.
About what kind of the missions you get?
Is it the PBR models? The well-fredded campaign?
The sensible plot?
Or...

Well he refuses to use Esarais ships because they're not good enough (don't even have PBR), even though the only custom ships in there yet (UIMS) have as many polies as during the early 2000s; the story probably sounds like a parody campaign to the average player... aside that having a mod pack that works without errors would be a milestone.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 30, 2018, 11:36:56 am
I'm actually having trouble understanding why I keep checking in on this.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nyctaeus on November 30, 2018, 11:42:30 am
I'm actually having trouble understanding why I keep checking in on this.
Entertainment? Daily dose of troll-humor? I'm not gonna lie myself that I'm doing the same for anything else.
If you are Bryan See and the delusion becomes reality.
About what kind of the missions you get?
Is it the PBR models? The well-fredded campaign?
The sensible plot?
Or...

Well he refuses to use Esarais ships because they're not good enough (don't even have PBR), even though the only custom ships in there yet (UIMS) have as many polies as during the early 2000s; the story probably sounds like a parody campaign to the average player... aside that having a mod pack that works without errors would be a milestone.
Waaat? He uses lots of old and even tilemapped ships, not to mention that he has no idea about making proper PBR texture.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on November 30, 2018, 11:59:29 am
I did not use Steve-O's Federal Fighter pack, nor Esarai's, but I plan to use them anyway, at least not in this mod for the moment. They're not updated to use PBR maps, sadly.
I've presumed that he missed some word due to the ending of the sentence.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on November 30, 2018, 01:11:48 pm
I'm actually having trouble understanding why I keep checking in on this.

What of it’s just so bad that it’s good?

I’m resisting the daily temptation to become his white knight (as many have tried), but crawling down this rabbit hole is eerily addictive.  Cuz you can’t make this **** up.

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on November 30, 2018, 05:26:34 pm
. . . .

[attachment deleted by admin]
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 01, 2018, 02:01:34 pm
Today is the first of December, thirteen days to first Demo release. Let me give you an update. FREDding is proceeding up until finish. Testing reveals no mod-related problems.

To anyone who say about me and my delusions, I am therefore giving a rebuttal.

Waaat? He uses lots of old and even tilemapped ships, not to mention that he has no idea about making proper PBR texture.
It's for certain amount of Shivan ships, ranging from the Ojas to ST Azrael (though mjn.mixael was said to be doing it) to ST Xerxes to SA Aslesa to SCv Bryn to SCv Armaros to SC Sephiroth to SJ Amritaya, to name a few. Even the Arachnas, Vassago, Samael and Kismat are tile-mapped. All UIMS craft (except the Danube Class and Nova Class vessels, which are temporarily based on the SOC corvette taken from the 2011 Inferno Model Dump) are taken from Diaspora, Galaxian 3 and Starblade. For the latter two I used psxmultirip and Milkshape, and then used Blender and PCS2 for conversion. They are placeholder/temporary models. As for making proper PBR textures, I am still learning.

The Battura, Bosconian and Sadeen, much like the UIMS ships, are placeholder/temporary models. They will be replaced by hi-poly versions at a later date.

As for whether this being a parody campaign, it isn't. It is the epilogue to the FreeSpace saga following Blue Planet. That being said, the storyline must have something to do with it, given the timeline crosses over to that of UGSF and Mortal Engines (see Darker Projects' Star Trek: The Section 31 Files Seasons 1 to 3 (http://darkerprojects.com/section31/), where it crosses over to Doctor Who, namely the Time Lords and the Daleks). The plot is hundreds or thousands of years into the future, sometimes overlapping with the time period where the events of the 2018 film Mortal Engines take place, the Shivans are battling the Cylons, which have evolved into what is now known as the UIMS, and there are many types, be it UIMSΔ and UIMSΩ, while dealing with those who banished from the Great Council formed by Brahma in the First Time by Vishnu and the Vishnans. The demo is a prequel to the campaign, and as such, it takes place some time after the last scene of the 2018 Mortal Engines film. You want to expect the characters from that film? No. Not a chance. The only mentions of them and the events concerning them are limited to the Tech Room, Fiction Viewer, Command Briefing and Debriefing. Ridge Racer references? Not a chance either. Even Mizuiro Blood? I hope there are references.

In this two-mission branching Demo campaign, you'll play as a Shivan that has been attacked by an unknown enemy within Shivan space after being awoken from hibernation days earlier. You'll defend the fleet until reinforcements arrive while fighting off UIMS ships. There you'll choose to go to either the juggernaut or the superdestroyer or jump. Jumping will allow the player to fly a Raguel cruiser in a capship command mission. Flying to the juggernaut allows you to fly a bomber against capships, while flying to the superdestroyer allows you to fly a fighter. Of course, there will be appearances by the Battura, Bosconian and Sadeen ships. And there will be Blue Planet-style introns helping the player (e.g. the player is given an anima influence-produced weapon).

From the bottom of my heart, I'm not an idiot. I'm trying to regain lost ground because of education obligations. I will release the Demo on December 14.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Spoon on December 01, 2018, 02:21:01 pm
Quote
Testing reveals no mod-related problems.
Wouter please confirm.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Strygon on December 01, 2018, 02:24:56 pm
Quote
Testing reveals no mod-related problems.
Wouter please confirm.

If this is true, I will actually be impressed.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 01, 2018, 02:48:29 pm
Quote
Testing reveals no mod-related problems.
Wouter please confirm.

It probably just means that the mod hasn't broken his PC (yet). ;)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 01, 2018, 03:37:01 pm
Quote
Testing reveals no mod-related problems.
Wouter please confirm.

It probably just means that the mod hasn't broken his PC (yet). ;)
Aside from the following engine/driver issues in regards to Unicode Mode filed on GitHub.

Models, including skyboxes, won't display (https://github.com/scp-fs2open/fs2open.github.com/issues/1941)
TrueType fonts don't display in Release builds while appearing in Debug builds when Unicode Mode is enabled (https://github.com/scp-fs2open/fs2open.github.com/issues/1901)

In the meantime, I'll just finish up the remaining two missions and release them on Knossos. A post-release update of the demo is possible.

EDIT: Update: I've updated my ModDB entry (https://www.moddb.com/mods/shattered-stars-a-deepness-within) to reflect the Demo's release. And there's a page about this mod on the FreeSpace wiki.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 01, 2018, 05:06:27 pm
you saw begin on happynewyear you idiot
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 01, 2018, 05:21:48 pm
you saw begin on happynewyear you idiot
Yeah, I think so. Happy new year is based on Shattered Stars assets at the minimum.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on December 01, 2018, 06:03:41 pm
Bryan. 


You're testing on your install or exporting to a clean install then testing?



Much problem can will occur if mod install not tidy and Fredding with many mod in one place.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: HLD_Prophecy on December 02, 2018, 02:32:25 am
I do appreciate the explanation Bryan, I was a tad confused. It's just that Mortal Engines, cool as it could be, seems a strange property to bring into Freespace.

I mean it could work. But people automatically conclude it's a parody because it's so unusual-sounding.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 02, 2018, 02:52:44 am
You can take inspiration from anywhere. 2 of my best campaign ideas originate from documentaries. You only have to be careful that you still have something original and not a rip-off. You can take the setting of ME and put it into FS context, just that this here probably won't end that well.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 02, 2018, 10:57:02 am
is not based on scahhterd stars
i dindt give him permisdion
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: JSRNerdo on December 02, 2018, 09:06:11 pm
As for delusions, it may be negative. However, do not forget the thing that there will be release side in all the one. The important one is true. Of you the fredder your missions, and you also the modeller of your models.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Cobra on December 02, 2018, 10:17:53 pm
is not based on scahhterd stars
i dindt give him permisdion

What kind of permission do you think you can give, exactly? :wtf:
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: MitoPL on December 02, 2018, 11:20:58 pm
My question is how can you make a sequel to both Blue Planet and Mortal Engines since you don't know their endings yet? Mortal Engines ending might not change much, being a mostly "local" event, but Blue Planet could have some really grand scale endings. What if BP ended with Shivans getting eradicated, or everything getting eaten by the Great Darkness, or humans becoming the omnipotent race, or something like that?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Cobra on December 02, 2018, 11:42:48 pm
My question is how can you make a sequel to both Blue Planet and Mortal Engines since you don't know their endings yet? Mortal Engines ending might not change much, being a mostly "local" event, but Blue Planet could have some really grand scale endings. What if BP ended with Shivans getting eradicated, or everything getting eaten by the Great Darkness, or humans becoming the omnipotent race, or something like that?

It's clearly a mirror, alternate, amalgamate universe based totally on "what if" scenarios crafted entirely from speculation of future content it's based on.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 03, 2018, 12:30:45 am
It's clearly a mirror, alternate, amalgamate universe based totally on "what if" scenarios crafted entirely from speculation of future content it's based on.

So you would say that you expect it to be rather a clusterf***-universe instead of a multiverse? :D
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Goober5000 on December 03, 2018, 02:24:35 am
My question is how can you make a sequel to both Blue Planet and Mortal Engines since you don't know their endings yet? Mortal Engines ending might not change much, being a mostly "local" event, but Blue Planet could have some really grand scale endings. What if BP ended with Shivans getting eradicated, or everything getting eaten by the Great Darkness, or humans becoming the omnipotent race, or something like that?

Easily solved.  Whatever the Blue Planet team comes up with will be unofficial.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: JSRNerdo on December 03, 2018, 04:20:22 am
The campaign has a fredder, but it has no tester. - goober5000 do your job
Models too have a beginning, but they are by their own power destroyed - Beamspam.
History teaches that those who release campaigns are often the most foolish. The players of the mission know not the fred. If they too hold wisdom, they too will lose at game.
It is more ridiculous for Bryan See to release full campaign than for player to finish campaign.
This may be called woutersmitss ultimatium to those who fake fix.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 03, 2018, 10:25:26 am
My question is how can you make a sequel to both Blue Planet and Mortal Engines since you don't know their endings yet? Mortal Engines ending might not change much, being a mostly "local" event, but Blue Planet could have some really grand scale endings. What if BP ended with Shivans getting eradicated, or everything getting eaten by the Great Darkness, or humans becoming the omnipotent race, or something like that?

Easily solved.  Whatever the Blue Planet team comes up with will be unofficial.
And Shattered Stars will be the epilogue to the FreeSpace saga, if BP is the grand-scale ending. Albeit unofficial. And, I would like to ask how can I make a sequel to the 2004 Battlestar Galactica TV show that took place 150,000 years ago. What if the Cylons evolve into the UIMS, an enemy faction from Galaxian 3, Starblade and Star Ixiom? What if they attack Earth since Mortal Engines being a "local" event and take over in the time between Star Ixiom and Mizuiro Blood?

The campaign has a fredder, but it has no tester. - goober5000 do your job
Models too have a beginning, but they are by their own power destroyed - Beamspam.
History teaches that those who release campaigns are often the most foolish. The players of the mission know not the fred. If they too hold wisdom, they too will lose at game.
It is more ridiculous for Bryan See to release full campaign than for player to finish campaign.
This may be called woutersmitss ultimatium to those who fake fix.
Indeed. I'm a fredder, but also a tester. I'd like goober5000 and others to help.

I knew models are temporary, and as such are placeholders. These will be upgraded into hi-poly models eventually.

This campaign is a multi-branching teaser demo, and may be unique because of the player Shivan introns used.

Anyway, woutersmits asked me to do his "Happy New Year" campaign.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on December 03, 2018, 07:08:31 pm
You still need permission and proof of it from that models author.....
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: JSRNerdo on December 03, 2018, 09:55:55 pm
There are no such thing as "Demo". It can be disproved all by playing.
Only the ones who have fredded everything.
Can get the right to release the campaign.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Phantom Hoover on December 04, 2018, 09:18:19 am
My question is how can you make a sequel to both Blue Planet and Mortal Engines since you don't know their endings yet?

i think i read on the mortal engines wiki that it ended with the earth being destroyed by the shivans and the UIMS
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Strygon on December 04, 2018, 10:46:54 am
My question is how can you make a sequel to both Blue Planet and Mortal Engines since you don't know their endings yet?

i think i read on the mortal engines wiki that it ended with the earth being destroyed by the shivans and the UIMS

I really wished you were joking but a little bit of research brought me to the (now cleaned) pages you were talking about, and after checking the edit history I discovered that a certain someone has indeed been implanting Shivans, Vishans, UIMS etc. in several pages.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 04, 2018, 12:30:00 pm
My question is how can you make a sequel to both Blue Planet and Mortal Engines since you don't know their endings yet?

Bryan is capable of doing things most people on HLP couldn't even think about, so maybe he can view the future like a TV series?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on December 04, 2018, 04:32:39 pm
My question is how can you make a sequel to both Blue Planet and Mortal Engines since you don't know their endings yet?

i think i read on the mortal engines wiki that it ended with the earth being destroyed by the shivans and the UIMS

I really wished you were joking but a little bit of research brought me to the (now cleaned) pages you were talking about, and after checking the edit history I discovered that a certain someone has indeed been implanting Shivans, Vishans, UIMS etc. in several pages.



Was it cylons?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 04, 2018, 04:55:06 pm
Cylons were harmed as well.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on December 05, 2018, 03:45:58 am
Is Bryanchan a Cylon who came from the future to terminate various established franchises in multiple universes?

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 05, 2018, 04:08:09 am
The fun thing is that Assassin714 actually did something not entirely different on the arts and talents board - a role-playing game to unite Terrans from the multiverse, including several FS fanon timelines. Yet unlike Bryan Sees ideas this didn't went into the " :wtf: is that"-direction, but attracted honestly interested people.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on December 05, 2018, 08:04:16 am
I'm surprised bryan isn't playing along with it.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 06, 2018, 10:23:20 am
My question is how can you make a sequel to both Blue Planet and Mortal Engines since you don't know their endings yet?

Bryan is capable of doing things most people on HLP couldn't even think about, so maybe he can view the future like a TV series?
A Quantum Break-style video game/TV show hybrid or an Alan Wake-style game, though I lean towards the former, if costs permit :)

My question is how can you make a sequel to both Blue Planet and Mortal Engines since you don't know their endings yet?

i think i read on the mortal engines wiki that it ended with the earth being destroyed by the shivans and the UIMS

I really wished you were joking but a little bit of research brought me to the (now cleaned) pages you were talking about, and after checking the edit history I discovered that a certain someone has indeed been implanting Shivans, Vishans, UIMS etc. in several pages.



Was it cylons?

Yeah. Maybe. This is because of the fact that the 2018 Mortal Engines film is distributed by Universal Studios, the same owner(!) of the Battlestar Galactica franchise, of which the Cylons are part of.

These are the same reasons behind this motivation driving this current incarnation of Shattered Stars, the epilogue to the FreeSpace saga.

@MitoPL: did you imply that the Vinaashak (from Inferno), the Cannon Seed and the Space Fortress Gourb (from Galaxian 3) did it? Maybe space lifeform Zolgear could be involved. Or could be Battura, Bosconians and Sadeen? Did the Messengers warn the humans about that apocalypse? Did the Hammer of Light, if exist, predict such events? If so, did they depict such events in a work entitled "The Ones Who Dance in the Garden"? In any case, the UIMS did it first before the Shivans.

And what of warships named after characters from Mortal Engines? Personally, I would see a GTVA Colossus-sized, a Icanus-sized or Amaterasu-sized super-juggernaut named after Hester Shaw, and that ship would be a cross of Starblade Operation Blue Planet's Megamouth, Star Ixiom's Mother Urchin, and the Cylon's homeworld, The Colony, though details regarding this ship are sketchy.

Cylons were harmed as well.
As a developer, I would say that no Cylons were ever harmed during the production of this mod. Many modders take note.

Is Bryanchan a Cylon who came from the future to terminate various established franchises in multiple universes?

R

To answer the question, yes. A cross between Mizuiro from Mizuiro Blood and any of the male humanoid Cylons. Intended by the universe to eradicate aggressively hegemonistic franchises (including failed ones) and preserve diversity, just like the Shivans. But it will be more or less like ar'krai from the Bothans of the Star Wars Legends (currently): The enemy was to be destroyed to the last individual, their name be wiped from history, and their home planet be ground to dust.

Failed ones include the 2013 Ender's Game film, which I'm gonna make a campaign that sets some time after the film's last scene though no details were given at this moment, and soon Mortal Engines, of which Shattered Stars will do.

From the bottom of my heart, contrary to popular opinion among people here who expressed concerns about me and any campaigns including this one, I am trying to make amends here after all this time because of family obligations.

This post has gone long due to quotes. To close this, I'm posting an update. The Mission 2a has fleshed out very quickly and it's a capship mission. The mission allows the players to fly a Raguel cruiser as it battles the UIMS fleet in the asteroid belt.

BTW, have you considered heading to the forum on the Dragon's Lair Fans web site (http://www.dragonslairfans.com/smfor/index.php) and check out "Shattered Stars" on the Galaxian 3 Theater section?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on December 06, 2018, 03:34:41 pm
What of extradimensional demons high on U2 with Doomguy defeating them in single capship command?

What of the Doomguy being a Cylon-Shivan hybrid saving the universe from both demons on U2 and Shivans and UIMS?

What of Doomguy is Sir Thomas Stamford Bingley Raffles, FRS with brain tumor granting super powers of prescience and integrates into the walking city of Singalumpur in Mortal Engines?  Can you capship command Singalumpur?  Does it have beamsubspace cannon?

What of you Bryanchan take note these are great ideas for Shattered Stars 啦.

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 06, 2018, 03:41:11 pm
According to the... Wiki entry, the Shivans and the Cylons and UIMS destroyed ME Earth.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 06, 2018, 04:01:29 pm
According to the... Wiki entry, the Shivans and the Cylons and UIMS destroyed ME Earth.
Should note that the Cylons and UIMS are related to each other as they are the same evolutionary line. It sounds almost like they were getting attacked by someone from more than 150,000 years ago, having evolved into that of the UIMS. The Teaser Demo shows the Shivans are putting down any anti-Shivan elements of the Cylon/UIMS fleet.

That would be the perfect intro for Act 1.

What of extradimensional demons high on U2 with Doomguy defeating them in single capship command?

What of the Doomguy being a Cylon-Shivan hybrid saving the universe from both demons on U2 and Shivans and UIMS?

What of Doomguy is Sir Thomas Stamford Bingley Raffles, FRS with brain tumor granting super powers of prescience and integrates into the walking city of Singalumpur in Mortal Engines?  Can you capship command Singalumpur?  Does it have beamsubspace cannon?

What of you Bryanchan take note these are great ideas for Shattered Stars 啦.

R
I think woutersmits would love it :), but I suspect most of the rest of the HLP community aren't either sure or not interested because this is an epilogue to the FreeSpace saga.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on December 06, 2018, 04:10:47 pm
I think woutersmits would love it :)

wouter confirm this please?

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on December 06, 2018, 04:56:01 pm
Quote
.
.
.
.
:eek2:
 :jaw:

#mindbroken
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 06, 2018, 04:59:18 pm
Whether wouter respond or not, I would assume he will respond iff I work on happynewyear.

I have yet to see that argument convincingly made by others.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 06, 2018, 05:04:59 pm
Didn't you say that happynewyear is "impossible to make for a number of reasons"?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 06, 2018, 05:35:41 pm
not truth
i never sayed that
an campaign needs ppl but i do make it but i need storywhritting
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 06, 2018, 05:52:23 pm
Didn't you say that happynewyear is "impossible to make for a number of reasons"?
I missed an annual opportunity. Now's the opportunity this year.

not truth
i never sayed that
an campaign needs ppl but i do make it but i need storywhritting
This is about the Shivans. And the UIMS. United under Hester Shaw. Waging war against the GTVA and the UGSF. Then gets attacked by John Blade, Material Defender and the Doom Slayer. Hester challenges Blade and kills him. The player (the Shivan) joins the anti-UIMS group and drives Hester, the Shivans and the UIMS.

That is for happynewyear.

Shattered Stars can be left out for the last once the Teaser Demo is released on December 14.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 06, 2018, 05:53:32 pm
not anymore
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: HLD_Prophecy on December 06, 2018, 06:03:45 pm
and the Doom Slayer.

ok nvm I'll play it.

jk

maybe
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on December 06, 2018, 06:11:02 pm
...and drives Hester, the Shivans and the UIMS.

Driving as in capship command, right?  What capships will be avataring those three?  What of changing between Hester, Shivans, and UIMS will that be possible to switch seemlessly between those three capships avatars?

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 06, 2018, 06:18:38 pm
This is about the Shivans. And the UIMS. United under Hester Shaw. Waging war against the GTVA and the UGSF. Then gets attacked by John Blade, Material Defender and the Doom Slayer. Hester challenges Blade and kills him. The player (the Shivan) joins the anti-UIMS group and drives Hester, the Shivans and the UIMS.

That is for happynewyear.

So happynewyear was some sort of prequel to Shattered Stars? Thought it was something entirely different.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 06, 2018, 08:53:56 pm
yeah
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nyctaeus on December 06, 2018, 10:08:43 pm
This is about the Shivans. And the UIMS. United under Hester Shaw. Waging war against the GTVA and the UGSF. Then gets attacked by John Blade, Material Defender and the Doom Slayer.
(https://i.imgur.com/CoWZ05t.gif)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on December 07, 2018, 01:11:43 am
It's time to stop!

Agreed.  Seriously; this thread has turned into troll heaven, and poor Bryanchan has no clue that he's being trolled since Page 1 and that the vast majority of people here don't give two marbles for his project except for the lulz.  I'm done with this brain dead topic; time to extubate and pull the plug.  Won't post here again.  Goodbye.

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 07, 2018, 11:06:56 am
It's time to stop!

Agreed.  Seriously; this thread has turned into troll heaven, and poor Bryanchan has no clue that he's being trolled since Page 1 and that the vast majority of people here don't give two marbles for his project except for the lulz.  I'm done with this brain dead topic; time to extubate and pull the plug.  Won't post here again.  Goodbye.

R
@Nyctaeus and @Rampage: Agreed with you. When I started this topic after I was told to finish this project by someone, I didn't know I was trolled since Page 1. You were supposed to give feedback. Blame woutersmits for the part.

For me personally, I was supposed to contribute to the FreeSpace Open and now since 3.8 it suffered from various issues relating to Unicode Mode. Making the HTL SC Raguel was serious work. Creating campaigns and missions. Trolls don't do any of these. The earlier release (FreeSpace Reunited) was improper, unfortunately. There is a reason why. It's complicated, but ranges from family obligations to university work.

Anyway, Shattered Stars: A Deepness Within should be released on Knossos in a week (or earlier). And, contrary to popular opinion among people here don't give two marbles for my project except for the lulz, I don't volunteer to seek attention and create anything for the lulz, and I am not an idiot, nor a Schmuck, for the most part.

EDIT: Shattered Stars is the epilogue to the FreeSpace saga.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 08, 2018, 10:58:58 am
goober is not happy why you stealing my projsct
this is not alowwed i hwve contact with admin
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Spoon on December 08, 2018, 02:25:26 pm
Don't pay any heed to Rampage, we're all very interested in the content of this thread.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: NeonShivan on December 08, 2018, 03:10:32 pm
Don't pay any heed to Rampage, we're all very interested in the content of this thread.

What he said.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: HLD_Prophecy on December 08, 2018, 04:07:25 pm
In all seriousness I agree with Nyctaeus/Rampage. It's not quite in the spirit of things for this thread to be the butt of all HLP's jokes.

Really tho. My earlier comment is no lie; if the Doom Slayer shows up I will at the very very least play that part of the mod if not the whole thing. Depending on how much he appears.  :ha: :nod:
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 08, 2018, 05:04:36 pm
Agreed, but I stick with Nyctaeus/Rampage. I have no idea why this thread has became a troll haven since my first post, but I also have no real idea what this mod is really about, other than the fact that it is the epilogue to the FreeSpace saga. I know, vaguely, of the mod's plot, setting and races (other than the Shivans, the player's faction) but that is about it.

My project is not about trolling and not about being made for the lulz.

FYI, an IMDB page (https://www.imdb.com/title/tt9390284/) was created. The ModDB and wiki pages are updated to reflect this. The Teaser Demo will be available on December 14th.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 08, 2018, 05:59:41 pm
I also have no real idea what this mod is really about, other than the fact that it is the epilogue to the FreeSpace saga. I know, vaguely, of the mod's plot, setting and races (other than the Shivans, the player's faction) but that is about it.

:wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf: :wtf:
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 08, 2018, 06:02:36 pm
but he stealing my projact happynewyear
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nyctaeus on December 08, 2018, 06:34:03 pm
...but I also have no real idea what this mod is really about...
I told you many things, but there is one in particular that I repeat hundreds times...

Hundreds. ****ing. Times.

Idea -> Design Doc -> Plot line and mission list from start to finish -> Work
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Strygon on December 08, 2018, 07:23:13 pm
I also have no real idea what this mod is really about, other than the fact that it is the epilogue to the FreeSpace saga. I know, vaguely, of the mod's plot, setting and races (other than the Shivans, the player's faction) but that is about it.

(https://i.kym-cdn.com/photos/images/newsfeed/000/131/854/1307570754631.jpg)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on December 08, 2018, 07:59:36 pm
Well, remembers me from The Babylon Project.

A helluva modpack with all ships we ever saw in all the Babylon 5 series and movies, but not really an idea what to do with it :D.
It was only a mod pack that offer all kind of ships and races, but the community have to create missions and campaigns for that... well, did not really worked IMO.

But well, maybe there are some people who are interested to create a Star Ixion sequel... for these guys Shattered Stars could be the game they ever wished  ;)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: JSRNerdo on December 08, 2018, 08:02:10 pm
How's the gameplay?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nyctaeus on December 08, 2018, 08:04:18 pm
Well, remembers me from The Babylon Project.

A helluva modpack with all ships we ever saw in all the Babylon 5 series and movies, but not really an idea what to do with it :D.
It was only a mod pack that offer all kind of ships and races, but the community have to create missions and campaigns for that... well, did not really worked IMO.

But well, maybe there are some people who are interested to create a Star Ixion sequel... for these guys Shattered Stars could be the game they ever wished  ;)
Basicly like Inferno...

Wait! No! At least, we have a campaign. Quite good one. And our assets are mostly produced by team members, not pillaged from whatever we had in sight.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 08, 2018, 08:06:41 pm
How's the gameplay?

Shivan capship command with introns.

Well, remembers me from The Babylon Project.

A helluva modpack with all ships we ever saw in all the Babylon 5 series and movies, but not really an idea what to do with it :D.
It was only a mod pack that offer all kind of ships and races, but the community have to create missions and campaigns for that... well, did not really worked IMO.

But well, maybe there are some people who are interested to create a Star Ixion sequel... for these guys Shattered Stars could be the game they ever wished  ;)
Basicly like Inferno...

Wait! No! At least, we have a campaign. And our assets are mostly produced by team members, not pillaged from whatever we had in sight.

As many ships as in all releases of INF. In one mission. Would be an innovation atleast.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 09, 2018, 03:29:45 pm
How's the gameplay?

Shivan capship command with introns.

Well, remembers me from The Babylon Project.

A helluva modpack with all ships we ever saw in all the Babylon 5 series and movies, but not really an idea what to do with it :D.
It was only a mod pack that offer all kind of ships and races, but the community have to create missions and campaigns for that... well, did not really worked IMO.

But well, maybe there are some people who are interested to create a Star Ixion sequel... for these guys Shattered Stars could be the game they ever wished  ;)
Basicly like Inferno...

Wait! No! At least, we have a campaign. And our assets are mostly produced by team members, not pillaged from whatever we had in sight.

As many ships as in all releases of INF. In one mission. Would be an innovation atleast.
I take this as a complement. Player ships (including fighter and bomber ships), and wingmen also have introns.

You may not notice that there will be UIMS, Battura, Bosconian and Sadeen ships from Star Ixiom, whom Novachen suggested that some people who are interested to create a sequel to it and that "Shattered Stars could be the game they ever wished." I suggest you take this to Dragon's Lair Fans forum instead?

We have the Teaser Demo. We have Act 1. Act 2. Act 3. Act 4. And Act 5. But...

...but I also have no real idea what this mod is really about...
I told you many things, but there is one in particular that I repeat hundreds times...

Hundreds. ****ing. Times.

Idea -> Design Doc -> Plot line and mission list from start to finish -> Work

I need to write down an idea, then a design doc, a plot line and mission list, but where's the template to this? I need it in either LATEX or DOCX or LibreOffice.

The idea is the epilogue to the FreeSpace saga following Blue Planet, setting at the same timeframe as the 2018 Mortal Engines film (whose events and ending are local) as the spiritual sequel to Star Ixiom, with the 2004 BSG series continuity being part due to its nature as a saga of ancient history taking place more than 150,000 years.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 09, 2018, 04:12:57 pm
My personal opinion is that there's a logic conflict in the very idea want to present Shattered Stars as the "Epilog of FS". If you randomly include other franchises, you'll end up with something that has not that much to do with FS anymore. Also, as good as BP is, it violates the idea that the Shivans are the preservers as a result of eliminating species capable of interstellar travel. So if you make BP part of your epilog project, you'll end up straying away further and further from what FS is.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Strygon on December 09, 2018, 04:13:42 pm
Quote

I need to write down an idea, then a design doc, a plot line and mission list, but where's the template to this? I need it in either LATEX or DOCX or LibreOffice.

The idea is the epilogue to the FreeSpace saga following Blue Planet, setting at the same timeframe as the 2018 Mortal Engines film (whose events and ending are local) as the spiritual sequel to Star Ixiom, with the 2004 BSG series continuity being part due to its nature as a saga of ancient history taking place more than 150,000 years.

New Drinking Game: Take a shot everytime Bryan explains what Shattered Stars it, despite everyone else already having heard it god-knows how many times.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 09, 2018, 04:15:23 pm
New Drinking Game: Take a shot everytime Bryan explains what Shattered Stars it, despite everyone else already having heard it god-knows how many times.

Nobody would survive that, not even Mr. Dekker. :shaking:
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nyctaeus on December 09, 2018, 04:54:05 pm
New Drinking Game: Take a shot everytime Bryan explains what Shattered Stars it, despite everyone else already having heard it god-knows how many times.

Nobody would survive that, not even Mr. Dekker. :shaking:
Even your local, favorite, slav modders who drink vodka to every meal.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Spoon on December 09, 2018, 05:18:13 pm
Quote

I need to write down an idea, then a design doc, a plot line and mission list, but where's the template to this? I need it in either LATEX or DOCX or LibreOffice.

The idea is the epilogue to the FreeSpace saga following Blue Planet, setting at the same timeframe as the 2018 Mortal Engines film (whose events and ending are local) as the spiritual sequel to Star Ixiom, with the 2004 BSG series continuity being part due to its nature as a saga of ancient history taking place more than 150,000 years.

New Drinking Game: Take a shot everytime Bryan explains what Shattered Stars it, despite everyone else already having heard it god-knows how many times.
Yet despite all of this, I'm still not sure what exactly Shattered Stars is about.
MORTAL ENGINES.
And I'm sure spiderman is somewhere in there too.
And Tom cruise.

I also have no real idea what this mod is really about, other than the fact that it is the epilogue to the FreeSpace saga. I know, vaguely, of the mod's plot, setting and races (other than the Shivans, the player's faction) but that is about it.
Oh okay, glad to see I'm not the only one then.

But release in like 5 days from now, right?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 09, 2018, 05:19:49 pm
inposseble
he saw help me eith happynewyear but instead he stealing it my projact
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: HLD_Prophecy on December 09, 2018, 06:34:14 pm
@Bryan: Is the Doom Slayer gonna be in the demo  :nod:  or do I have to wait until Act 1 is done?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: MitoPL on December 09, 2018, 07:52:29 pm
Ohhh, this seems like an interesting concept for a drinking contest... should we limit ourselves to this topic only, or just go through his post history and take a shot... okay, half a shot, everytime he says it? :P

Honestly, I have never ever seen anyone expect a template for a goddamn plot concept document... :D Bryan See, have you ever played any of better campaigns around to see what makes a story good and what makes a campaign enjoyable to play?

On the other hand, when there's all this stuff with capship missions, introns, large battles ect. mentioned around, maybe we should consider Shattered Stars not as an introduction to some kind of plot or universe, but more like a technology demonstration? Some interesting mission concepts but without any interesting plot to them whatsoever.

(I just want to mention here that WoD is this kind of multi-race space opera too and it is considered a success around HLP, right?)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Spoon on December 09, 2018, 08:10:59 pm
WoD is it's own contained original universe, though? Whatever it is that Bryan is cooking is a thing that draws from a gazillion different universes, none of which he owns.
I don't see how they compare lol.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 09, 2018, 08:12:36 pm
spoon he stealing my projact happynewyear please help
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 09, 2018, 08:16:38 pm
Bryan See posted something similar to a design doc for the whole thing somewhere before releasing even the demo... but I didn't DL it.

Bryan See, have you ever played any of better campaigns around to see what makes a story good and what makes a campaign enjoyable to play?

I'd guess he played all of them, and everytime he did so he threw all his own ideas away.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Spoon on December 09, 2018, 08:26:44 pm
spoon he stealing my projact happynewyear please help
I'm sorry wouter, I don't think there's anything I can do to help (https://i.somethingawful.com/forumsystem/emoticons/emot-ohdear.png)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on December 09, 2018, 11:08:17 pm
I'm yet to see proof of permission for a model he's allegedly using.   


The drinking game sounds like a fast jet to stomach pump city.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 10, 2018, 04:26:24 am
My personal opinion is that there's a logic conflict in the very idea want to present Shattered Stars as the "Epilog of FS". If you randomly include other franchises, you'll end up with something that has not that much to do with FS anymore. Also, as good as BP is, it violates the idea that the Shivans are the preservers as a result of eliminating species capable of interstellar travel. So if you make BP part of your epilog project, you'll end up straying away further and further from what FS is.
My idea is that I intended Shattered Stars as the "Epilogue of FS", with the random inclusion of other franchises without ending up something that hasn't that much to do with FS, see Darker Projects' Star Trek: The Section 31 Files (http://darkerprojects.com/section31/), which arguably includes the Temporal Powers, the Daleks and the Cybermen. Mortal Engines, given its local nature, has not something to do with Shattered Stars, nor FS in general, and it has to be "terminated," (the word "terminate" in the context is getting rid of any character, locale etc. without dropping the included franchise itself) and the only mentions of anything therein are in the tech room database. In this case:

Spoiler:
After the very last scene of the Mortal Engines film, something catastrophic happens to the characters. The Earth is infiltrated and soon falls to the Cylons/UIMS. In this attack, Hester Shaw and Tom Natsworthy are killed. In a matter of hours, the entire human civilization has been totally destroyed. This, coupled with their recent transgressions with the Battura, Bosconian and Sadeen, led to the arrival of the Shivans.

Plus, the Cylons and the UIMS are related to each other, and the storyline must have something to do with this. This is the case of the Battura, Bosconians and Sadeen.
Quote

I need to write down an idea, then a design doc, a plot line and mission list, but where's the template to this? I need it in either LATEX or DOCX or LibreOffice.

The idea is the epilogue to the FreeSpace saga following Blue Planet, setting at the same timeframe as the 2018 Mortal Engines film (whose events and ending are local) as the spiritual sequel to Star Ixiom, with the 2004 BSG series continuity being part due to its nature as a saga of ancient history taking place more than 150,000 years.

New Drinking Game: Take a shot everytime Bryan explains what Shattered Stars it, despite everyone else already having heard it god-knows how many times.
Yet despite all of this, I'm still not sure what exactly Shattered Stars is about.
MORTAL ENGINES.
And I'm sure spiderman is somewhere in there too.
And Tom cruise.

I also have no real idea what this mod is really about, other than the fact that it is the epilogue to the FreeSpace saga. I know, vaguely, of the mod's plot, setting and races (other than the Shivans, the player's faction) but that is about it.
Oh okay, glad to see I'm not the only one then.

But release in like 5 days from now, right?
For the branching Teaser Demo only. Act 1 will be sometime in 2019.

I'm surprised that this thread is still the troll thread, rather than feedback. I am merely looking for feedback, and now I am willing to heed Nyctaeus' advice on starting projects.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on December 10, 2018, 06:01:15 am
This is feedback.    Don't release anything without you having written  permission permission to distribute ALL assets used.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nyctaeus on December 10, 2018, 08:54:18 am
It may be hard to provide feedback for a mod that we have no clear idea what it is about. Neither the author does. Also your explanations does not make my vision of SS any clearer.

So my only feedback goes as follows: Clean this freaking mess.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Spoon on December 10, 2018, 11:03:34 am
I'm surprised that this thread is still the troll thread, rather than feedback. I am merely looking for feedback, and now I am willing to heed Nyctaeus' advice on starting projects.
You should stop stealing wouter's project (https://i.somethingawful.com/forumsystem/emoticons/emot-colbert.gif), how's that for feedback?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 10, 2018, 11:15:16 am
I'm still not understanding entirely what Bryan See is "stealing" from happynewyear. The plot? The assets? Looks rather like a misunderstanding to me, like with the "use of copyrighted BSG ships" earlier, which are obviously from Diaspora.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: karajorma on December 10, 2018, 01:45:31 pm
Well, remembers me from The Babylon Project.

A helluva modpack with all ships we ever saw in all the Babylon 5 series and movies, but not really an idea what to do with it :D.
It was only a mod pack that offer all kind of ships and races, but the community have to create missions and campaigns for that... well, did not really worked IMO.

I think that's a little unfair. With the exception of FS1 & 2, TBP is the FSO game with the most campaigns (https://wiki.hard-light.net/index.php/Campaign_List#The_Babylon_Project).
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 10, 2018, 04:48:38 pm
This is feedback.    Don't release anything without you having written  permission permission to distribute ALL assets used.
Then, how am I going to get permission? PM? What are the users involved? I am a member of the HLP since 2009. I got permission from one of INF's developers a few months ago.

If anyone is skeptical as to my mod is really about, the mod is about the Shivans, banished from the Great Council formed by Brahma in the First Time, punishing authority-challenging transgressions from the UIMS, Vasudan, Battura, Bosconian and Sadeen, set in the distant future of the FreeSpace Universe, in another universe, where Terrans still stuck on Earth, having nearly destroyed themselves in a cataclysmic planetary event (see the 2018 film Mortal Engines, whose events are local to the planet Earth).

My mod is the first to:

1. Depict the FreeSpace universe in a distant future, perhaps hundreds to even thousands of years after the year 3000. None of the campaigns/mods have tried setting many years after the Capella incident.
2. Have the setting entirely in another universe (just like the one depicted in most of Blue Planet: Age of Aquarius). It is implied in one of the FS2 endings that the Shivans used the Capella explosion as a bridge between the GTVA's universe and their own.
3. Have Shivan capship command with introns.

Is that something's wrong with what's my mod is actually about? Can I really call Shattered Stars the epilogue to FS, or a sequel to Blue Planet, or both, with this information above?

Plus, I wanted to create a Shivan-centric mod.

Well, remembers me from The Babylon Project.

A helluva modpack with all ships we ever saw in all the Babylon 5 series and movies, but not really an idea what to do with it :D.
It was only a mod pack that offer all kind of ships and races, but the community have to create missions and campaigns for that... well, did not really worked IMO.

I think that's a little unfair. With the exception of FS1 & 2, TBP is the FSO game with the most campaigns (https://wiki.hard-light.net/index.php/Campaign_List#The_Babylon_Project).

And you are not aware of Inferno: Alliance Standalone, which is more or less similar to my mod.

BTW, the upcoming Teaser Demo is much akin to the FreeSpace 2 Demo.

To those who accuse me of stealing Woutersmits' project: I. Did. Not. Steal. His. Project.

And there's a load of UIMS, Battura, Bosconian and Sadeen models ripped from Playstation games and converted for in-game usage. These models are temporary, and as such, will be replaced with hi-poly versions.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Strygon on December 10, 2018, 05:02:57 pm
This is feedback.    Don't release anything without you having written  permission permission to distribute ALL assets used.
Then, how am I going to get permission? PM? What are the users involved? I am a member of the HLP since 2009. I got permission from one of INF's developers a few months ago.

If anyone is skeptical as to my mod is really about, the mod is about the Shivans, banished from the Great Council formed by Brahma in the First Time, punishing authority-challenging transgressions from the UIMS, Vasudan, Battura, Bosconian and Sadeen, set in the distant future of the FreeSpace Universe, in another universe, where Terrans still stuck on Earth, having nearly destroyed themselves in a cataclysmic planetary event (see the 2018 film Mortal Engines, whose events are local to the planet Earth).

My mod is the first to:

1. Depict the FreeSpace universe in a distant future, perhaps hundreds to even thousands of years after the year 3000. None of the campaigns/mods have tried setting many years after the Capella incident.
2. Have the setting entirely in another universe (just like the one depicted in most of Blue Planet: Age of Aquarius). It is implied in one of the FS2 endings that the Shivans used the Capella explosion as a bridge between the GTVA's universe and their own.
3. Have Shivan capship command with introns.

Is that something's wrong with what's my mod about? Can I really call Shattered Stars the epilogue to FS with this information above?

Plus, I wanted to create a Shivan-centric mod.

alright lads, everyone take a shot, by the next page we'll all be at hamnyurger status
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 10, 2018, 05:11:03 pm
alright lads, everyone take a shot, by the next page we'll all be at hamnyurger status
Is there's something's wrong? There is something unique about this mod. The setting, and the Shivan capship command with introns.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Rampage on December 10, 2018, 05:20:16 pm
And you are not aware of Inferno: Alliance Standalone, which is more or less similar to my mod.

I know I said previously that I will not post here again and add more **** to the ****storm, but you Bryan just crossed the line.

DO NOT COMPARE YOUR **** PROJECT TO INFERNO.  And that's exactly what your project is, ****, if you can even call it a project.

In case if you still don't get it, we don't think Shattered Stars is a joke project that you're making "for the lulz".  We are not trolling your project; we are trolling YOU.  We are trolling and criticizing and denouncing your character and integrity (or lack thereof - - using trademarked assets from other authors without prior written permission), your creativity (definite lack thereof - - combining multiple universes together with no rhyme or reason or cohesion), your reputation (which you have none here, because you have failed to prove yourself despite multiple opportunities and second, third, nth chances to do so), your maturity (your "let's put things that dont' belong together together cuz I like them and want to see them together" ideas are what my 9y/o nephew would come up with, and you're in university getting a masters degree?  Shame.), your professionalism (refusing constructive criticism from people, including your teammate, who genuinely want to help you and turning them away, which turned them into trolls), and your social skills (complete absence - - doesn't need an explanation).

I say these things not out of anger but out of sadness for Bryan and for the Community.  Bryan; seriously reflect about these things.  Seriously.  Don't try to defend yourself, because what you're doing is indefensible.  As for HLP, is this what we've really been reduced to?  Trolling was and is and will never be the mission of HLP, and sadly this thread is the most viewed and visited and commented on the entire forum.  What does that say about who we really are?  We too sorely need to reflect upon these things.

R
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Strygon on December 10, 2018, 05:34:21 pm
alright lads, everyone take a shot, by the next page we'll all be at hamnyurger status
Is there's something's wrong? There is something unique about this mod. The setting, and the Shivan capship command with introns.

Honestly, the only unique thing about this mod is how it's caused so much amusement at your expense.

No, seriously, there isn't much to this mod other than an unworkable mishmash of different sci-fi universes, and those introns nobody really cares about aside from yourself.

Honestly, the only salvation I see for this mod is to go full TC and make an entirely new universe, world, set of factions, and-so-on. No more ME, FS, BP or Galaxian stuff, it's way better to entirely create a new world from scratch (and by "from scratch", I really do mean it).

And while you're at it, don't steal other people's goddamn models (even if they do look like cut enemies from Star Fox). Do like many people here have done before, and make the assets yourself, from ground up. That way you don't have to risk pissing people off for theft.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 10, 2018, 05:48:50 pm
I say these things not out of anger but out of sadness for Bryan and for the Community.  Bryan; seriously reflect about these things.  Seriously.  Don't try to defend yourself, because what you're doing is indefensible.  As for HLP, is this what we've really been reduced to?  Trolling was and is and will never be the mission of HLP, and sadly this thread is the most viewed and visited and commented on the entire forum.  What does that say about who we really are?  We too sorely need to reflect upon these things.

R

You forgot the reflection skills!

BTW I think there's something wrong with the view counter, I doubt you can get 10k views in a single day...

1. Depict the FreeSpace universe in a distant future, perhaps hundreds to even thousands of years after the year 3000. None of the campaigns/mods have tried setting many years after the Capella incident.

I have one. :p It's far from being finished, tough... :warp:
But that's the prize you have to pay when you're trying to make original stuff. :D

2. Have the setting entirely in another universe (just like the one depicted in most of Blue Planet: Age of Aquarius). It is implied in one of the FS2 endings that the Shivans used the Capella explosion as a bridge between the GTVA's universe and their own.
...
Is that something's wrong with what's my mod is actually about? Can I really call Shattered Stars the epilogue to FS, or a sequel to Blue Planet, or both, with this information above?

You're contradicting yourself.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 10, 2018, 05:54:25 pm
STOP STEALING HAPPYNEWYEAR
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 10, 2018, 06:08:45 pm
STOP STEALING HAPPYNEWYEAR

But what is he stealing??? You DLed the entire modpack, and I assume you read the design docs/"story intentions" too, so I'd guess you knew what Bryan was doing. But you only started complaining that Bryan would steal your mod after it got mentioned here in this thread in a rather unrelated way.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 10, 2018, 06:13:50 pm
alright lads, everyone take a shot, by the next page we'll all be at hamnyurger status
Is there's something's wrong? There is something unique about this mod. The setting, and the Shivan capship command with introns.

Honestly, the only unique thing about this mod is how it's caused so much amusement at your expense.

No, seriously, there isn't much to this mod other than an unworkable mishmash of different sci-fi universes, and those introns nobody really cares about aside from yourself.

Honestly, the only salvation I see for this mod is to go full TC and make an entirely new universe, world, set of factions, and-so-on. No more ME, FS, BP or Galaxian stuff, it's way better to entirely create a new world from scratch (and by "from scratch", I really do mean it).

And while you're at it, don't steal other people's goddamn models (even if they do look like cut enemies from Star Fox). Do like many people here have done before, and make the assets yourself, from ground up. That way you don't have to risk pissing people off for theft.
Ok. I have one actually. From there, I will make an entirely new universe, world, set of factions, and-so-on, from scratch. For that, I need to write a design document. That will resemble the pre-2018 incarnations of Shattered Stars, but without all other people's models. I will take it as my advice.

Only if after I have released the Teaser Demo, which is 3 days away.

STOP STEALING HAPPYNEWYEAR

But what is he stealing??? You DLed the entire modpack, and I assume you read the design docs/"story intentions" too, so I'd guess you knew what Bryan was doing. But you only started complaining that Bryan would steal your mod after it got mentioned here in this thread in a rather unrelated way.
I assembled the modpack from other various sources. I gave them credit. I ran the mod as a film in my head. I agree with Nightmare's assessment.

I did not steal happynewyear, Wouter.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: HLD_Prophecy on December 10, 2018, 07:54:27 pm
Lol, actually for my part I did have a mod in the works set millennia after FS2. Thought myself quite original I did.  :p  So happens I'd been planning on releasing my work and my design schemes for criticism/advice sometime soon. I'd like people to tell me what they think.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on December 10, 2018, 08:03:19 pm
This is feedback.    Don't release anything without you having written  permission permission to distribute ALL assets used.
Then, how am I going to get permission? PM? What are the users involved? I am a member of the HLP since 2009. I got permission from one of INF's developers a few months ago.


That's for you to sort out before you are even meant think about announcing anything.   You alone know where you got your assets from.   I'm referring to models from EVERYWHERE by the way.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 10, 2018, 08:09:02 pm
Lol, actually for my part I did have a mod in the works set millennia after FS2. Thought myself quite original I did.  :p  So happens I'd been planning on releasing my work and my design schemes for criticism/advice sometime soon. I'd like people to tell me what they think.

Don't worry, my story is probably set a couple billion years later. :cool:
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on December 10, 2018, 08:32:31 pm
alright lads, everyone take a shot, by the next page we'll all be at hamnyurger status
Is there's something's wrong? There is something unique about this mod. The setting, and the Shivan capship command with introns.

Honestly, the only unique thing about this mod is how it's caused so much amusement at your expense.

No, seriously, there isn't much to this mod other than an unworkable mishmash of different sci-fi universes, and those introns nobody really cares about aside from yourself.

Honestly, the only salvation I see for this mod is to go full TC and make an entirely new universe, world, set of factions, and-so-on. No more ME, FS, BP or Galaxian stuff, it's way better to entirely create a new world from scratch (and by "from scratch", I really do mean it).

And while you're at it, don't steal other people's goddamn models (even if they do look like cut enemies from Star Fox). Do like many people here have done before, and make the assets yourself, from ground up. That way you don't have to risk pissing people off for theft.
Ok. I have one actually. From there, I will make an entirely new universe, world, set of factions, and-so-on, from scratch. For that, I need to write a design document. That will resemble the pre-2018 incarnations of Shattered Stars, but without all other people's models. I will take it as my advice.

Only if after I have released the Teaser Demo, which is 3 days away.

That means, the Teaser Demo will have nothing to do with any other release of it?  :confused:
What is the point in this Demo then?


Well, i think the Ancient-Shivan War reimagination draft of Shattered Stars was the most promising and most fleshed out one. Because it has already a plot line from the The Great War monologues, was Freespace related and played in a very unique time frame of the universe... and you did not need any new models, or you have the total freedom to create a proper Ancients Fleet from scratch for your own liking.


Because i read it sometimes in your countless explanations about SS... what actually are these introns?! Have to admit, that i already do not understand the biology behind them in a DNA (and yes, wikipedia was the only source for that), but i have no clue what this have to do with Shivans at all, which are not very biological :confused:
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Asteroth on December 10, 2018, 08:39:22 pm
Because i read it sometimes in your countless explanations about SS... what actually are these introns?! Have to admit, that i already do not understand the biology behind them in a DNA (and yes, wikipedia was the only source for that), but i have no clue what this have to do with Shivans at all, which are not very biological :confused:
Introns are a mechanic introduced for Shivans in BP: AoA, where it would give them various kinds of buffs or sometimes debuffs to wings of ships. It wasn't really balanced for the player to use them, so uh, we'll see how that works out.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 10, 2018, 08:45:15 pm
Well, i think the Ancient-Shivan War reimagination draft of Shattered Stars was the most promising and most fleshed out one. Because it has already a plot line from the The Great War monologues, was Freespace related and played in a very unique time frame of the universe...

Link to that?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: General Battuta on December 10, 2018, 08:53:39 pm
Because i read it sometimes in your countless explanations about SS... what actually are these introns?! Have to admit, that i already do not understand the biology behind them in a DNA (and yes, wikipedia was the only source for that), but i have no clue what this have to do with Shivans at all, which are not very biological :confused:
Introns are a mechanic introduced for Shivans in BP: AoA, where it would give them various kinds of buffs or sometimes debuffs to wings of ships. It wasn't really balanced for the player to use them, so uh, we'll see how that works out.

Basically mutators for Shivan behavior, to test out where we wanted to go with them in BP3. Everything from 'ships in this wing get smarter as you kill their wingmates' to 'teleporting Dragons' to 'makes you ****in hallucinate skulls and whispers'.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: General Battuta on December 10, 2018, 08:54:15 pm
As for the rest of this thread, why y'all gotta kill the magic with all this advice and all these demands :( Just let Bryan be Bryan, I wanna see what happens
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 10, 2018, 09:24:57 pm
but happynewyear isnt shatterd stars its about antihumans gtva shivans not unsc thing
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on December 10, 2018, 09:44:28 pm
Well, i think the Ancient-Shivan War reimagination draft of Shattered Stars was the most promising and most fleshed out one. Because it has already a plot line from the The Great War monologues, was Freespace related and played in a very unique time frame of the universe...

Link to that?

If i remember correct, that Ancient Shivan War Reboot thing was mentioned in the Total Retaliation (https://www.hard-light.net/forums/index.php?topic=94431.0) thread. And this ASW reboot was called Shattered Stars aswell.

But what i mean, because of the monologues of FreeSpace: The Great War and the well known ending for the Ancients i think, that an ASW is more fleshed out already than this Shattered Stars iteration ever was ;)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on December 10, 2018, 09:51:29 pm
As for the rest of this thread, why y'all gotta kill the magic with all this advice and all these demands :( Just let Bryan be Bryan, I wanna see what happens



 :o
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 10, 2018, 10:03:20 pm
Quote
If i remember correct, that Ancient Shivan War Reboot thing was mentioned in the Total Retaliation thread. And this ASW reboot was called Shattered Stars aswell.

But what i mean, because of the monologues of FreeSpace: The Great War and the well known ending for the Ancients i think, that an ASW is more fleshed out already than this Shattered Stars iteration ever was 

Ah OK I just get a little worried every time I read something like "possibly similar to what I'm working on". :D

But I'm looking forward to hear what HLD_Prophecy has been writing. :)
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: JSRNerdo on December 10, 2018, 10:04:37 pm
Yes. I agree with General Battuta and woutersmits
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: General Battuta on December 10, 2018, 10:29:46 pm
but happynewyear isnt shatterd stars its about antihumans gtva shivans not unsc thing

And we will take slaves!
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: HLD_Prophecy on December 10, 2018, 11:07:05 pm
Ah OK I just get a little worried every time I read something like "possibly similar to what I'm working on". :D

But I'm looking forward to hear what HLD_Prophecy has been writing. :)
Uh, actually that was an old old project! Sorry for the misleading post.

Lol, it was years ago man! Probably 2015 or so was when I stopped working on it.  :lol: Yes, it was my first serious mod project that went anywhere. I spent a couple years on it. Was supposed to be a two-act, 14 mission mod. Single-handed. First real project. Yeah, obviously it ground to a halt!   ;)  I got most of the first act done though... but that's a story for the thread I'll bring it up in. I put a lot of thought into it and it's been inside me for, like I said, years.

I'm eager to hear critique of the ideas, plot, what-have-you, it'll help me mod in the future!
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 10, 2018, 11:09:55 pm
Lol, it was years ago man! Probably 2015 or so was when I stopped working on it.  :lol: Yes, it was my first serious mod project that went anywhere. I spent a couple years on it. Was supposed to be a two-act, 14 mission mod. Single-handed. First real project. Yeah, obviously it ground to a halt!   ;)  I got most of the first act done though... but that's a story for the thread I'll bring it up in. I put a lot of thought into it and it's been inside me for, like I said, years.

EXACTLY the same here! :lol: Seems to come with the concept.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: woutersmits on December 11, 2018, 07:49:12 am
yes slaves is part of it antihuman
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Axem on December 11, 2018, 12:37:36 pm
Okay, everyone: I think we need to pause for a second here.

I'm not too happy with the way this thread has taken a harsh turn with a few posters now attacking Bryan See. This is not the way we do things or behave here. It doesn't matter if you don't like the campaign idea or think its stupid. If you're going to be hostile, don't post. Simple as that. If I see one more hostile or antagonistic post, the poster gets a vacation for a bit.

I think everyone needs to realize that this is just how Bryan operates. He's not hurting anyone by making this very unique, strange and... high content campaign. Let's keep posts focused on the campaign. I understand there's probably going to be a lot of tongue-in-cheek posts due to the nature of this campaign (and its author) but let's try to be positive about it all.

And let's cool it down a bit on the "permission to use stuff." I fully realize that this is the real and professional way to do it, but HLP has this culture of borrowing works that people don't quite own for a transformative re-use in their own works. But I do think it is very important to give credit where it is due, and to respect an original author's wishes if they wish it not to be used. Let's not hit him on something a lot of campaigns here have had a free pass on.

So Bryan, please ensure that you include Nyc as a major contributor to the SC Raguel.

Everyone else, let's let Bryan be Bryan.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: HLD_Prophecy on December 11, 2018, 12:59:08 pm
(https://sayingimages.com/wp-content/uploads/please-think-of-the-kittens-cute-cat-memes.jpg)

beg pardon.

Axem is right, we need to think about how we'd feel if each one of us got poked fun at constantly. It's got to stop - wait for Shattered Stars to release something, play it if you want, then see what it's like.

Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nyctaeus on December 11, 2018, 01:15:36 pm

<snip>
Everyone else, let's let Bryan be Bryan.
+1

Number of views of this thread already exceeded release theads of many, big and serious projects. It's snowballing like crazy from the beginning, so it's about time to stop. This is really showing us, as community in very bad light to potential, not-yet registered newcomers or guests. If anything SS-related is ever released, I will play it just for curiosity. And I'm not gonna judge it by Bryan's reputation.

So Bryan, please ensure that you include Nyc as a major contributor to the SC Raguel.
...but the lil' ugly tick is mine :P
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: HLD_Prophecy on December 11, 2018, 01:20:55 pm
...and I repeat my promise to play any part that includes the Doom Slayer.  :nod:
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: MitoPL on December 11, 2018, 05:57:27 pm
My point from before still stands, if this demo is any good, I will praise it, and if it isn't, I will attempt to provide constructive criticism [...]
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 11, 2018, 06:06:58 pm
Two days until the release of the Shattered Stars Teaser Demo.

My point from before still stands, if this demo is any good, I will praise it, and if it isn't, I will attempt to provide constructive criticism [...]

Agreed.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: MitoPL on December 13, 2018, 02:34:44 pm
So, our Discord team attempted to play a bit. Reader discretion advised (lotsa quotes!).

Hidden Text: Show
Quote
Also I think my Knossos is having a stroke trying to install this
ANNNNNDDD I can't even start it
Because this [...] keeps insisting
On using [...] UNICODE
Quote
it crashes instantly
Error: Can't open model file <hornet.pof>
File: modelread.cpp
Line: 1057
Code: [Select]
Warning: Not all subsystems in model "UIMS_Daggerhead.pof" have a record in ships.tbl.
This can cause game to crash.

List of subsystems not found from table is in log file.

File: modelread.cpp
Line: 805

Could not find index 'Weapon' in type 'HookVariables'

------------------------------------------------------------------
ADE Debug:
------------------------------------------------------------------
------------------------------------------------------------------


------------------------------------------------------------------

stack traceback:
    [C]: ?
    [string "weapon_hit-sct.tbm - On Weapon Collision"]:188: in main chunk
------------------------------------------------------------------

1: Userdata [HookVariables]
2: String [Weapon]
------------------------------------------------------------------
even if i put hornet.pof in there
it crashes partway thru the first cutscene
Quote
[main menu pic]
I have no idea what I'm looking at o___O
Quote
Also Hester Shaw apparently
And a semi decent photoshop job
Quote
i got a little further this time
before that crash came
i have a partial recording -- my video file gets corrupted if it crashes when recording
https://youtu.be/aMQMyvoGBIs (https://youtu.be/aMQMyvoGBIs)
Quote
presumably the time before crash depends on when a weapon collides with something that isn't a weapon
hang on
lol
the script EXPLICITLY only processes when a ship collides with a weapon
hmm
wiki thinks hv.Weapon should be valid here
either I misread the code, or the wiki is wrong
Quote
Jesus Christ this can't even be described as a pre-alpha
Quote
I know; I'm looking right at it.
I'm just not sure I understand the scripting system code well enough to know why it crashes.
Giving it a more than cursory glance, hv.Weapon should be perfectly valid.
Quote
Warning: Could not find a usable bitmap (kblast-base) for weapon 'Shivan Kinetic Blast'!
File: weapons.cpp
Line: 3240
could be errors with his weapons?
Quote
it works!
[gameplay screen]
5 FPS but works
Quote
This makes most BoE missions I've seen before look like a tiny skirmish
Quote
he couldn't have written this script himself
it must be taken from someplace
Quote
Nuinferno
taken from there
exact match to an inferno table
Quote
"Abort Red Cocks" directive...
o___O
Quote
i renamed that script, and now my ship rolls uncontrollably
Quote
You know, that combat did look pretty cool though
Quote
what "Unite" directive is supposed to mean?
ideas? Is that RTB?
Quote
It's RTB
The terminology was ripped straight out of @Asteroth mod [Trimurti]
Quote
lel
second mission is flying raguel and firing invisible beam
Quote
there sure a lot of "couldn't open texture" warnings
...wow
I click through all the warnings and it just flat-out CTDs without an error message.
Quote
i get that from time to time in the briefing screen
Quote
apparently Shattered Stars puts its debug log locally
looks like Bryan made -portable_mode one of the default flags
I'M SURE THAT WON'T CAUSE ANY PROBLEMS WHATSOEVER
does explain why I needed to make a new pilot, though
Quote
Lol I fly beamfighter, I shoot to blue triangles with vasudan shield and some shivan is mourning something about being kicked from Great Council...
two other missions included seems to be more playable than first BoE and Raguel one... But still barely
Quote
the player's wing also tries to have 6 ships in it
Quote
It actually has 6 ships xD
Quote
no, it actually has 4 ships
because any wing that shows up in the loadout can't have more than 4 ships
Quote
Player wing is not even displayed on the indicator
Quote
lmao
Quote
Finally get through all the warnings to try and play the mission in debug and...
Assert: "new_ai_class >= 0"
Quote
rekt
Quote
the only thing I can think of is that the mission was saved before the AI class list was changed
because otherwise FRED would've complained
[...]
mind you that assertion should still be fixed because no matter how bad the data is we shouldn't be asserting
[This mod actually caused an engine bug to get found!]
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Colonol Dekker on December 13, 2018, 03:16:55 pm
Is it released?   Because I read that last post as....."stole scripts from mods".
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: MitoPL on December 13, 2018, 03:21:59 pm
It's available on Knossos already.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 13, 2018, 03:23:12 pm
@MitoPL: ****, why did you spoiled the entire gameplay experience!

WTF how díd this thing reach over 900 mb DL size
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 13, 2018, 03:37:32 pm
It is December 14 here in my country, a teaser demo (https://www.hard-light.net/forums/index.php?topic=95332.new#new) has been released on Knossos.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 13, 2018, 03:44:47 pm
Is this thing supposed to be standalone? Basically the entire MVPs have been included into this.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 13, 2018, 03:51:01 pm
@MitoPL: ****, why did you spoiled the entire gameplay experience!

WTF how díd this thing reach over 900 mb DL size
Lots of assets.
Is this thing supposed to be standalone? Basically the entire MVPs have been included into this.
Yes. It's standalone. FS2 retail isn't required. But sadly, FSPort doesn't work at the moment.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 13, 2018, 04:35:25 pm
I'm getting this while loading the first mission, cant continue,

Error: Caught std::exception in main(): 'bad allocation'!
File: freespace.cpp
Line: 7999

ntdll.dll! KiFastSystemCallRet
KERNELBASE.dll! WaitForSingleObject + 18 bytes
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! VerSetConditionMask + 254 bytes
ntdll.dll! VerSetConditionMask + 210 bytes
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Strygon on December 13, 2018, 04:38:40 pm
I'm getting this while loading the first mission, cant continue,

Error: Caught std::exception in main(): 'bad allocation'!
File: freespace.cpp
Line: 7999

ntdll.dll! KiFastSystemCallRet
KERNELBASE.dll! WaitForSingleObject + 18 bytes
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
KERNEL32.DLL! BaseThreadInitThunk + 36 bytes
ntdll.dll! VerSetConditionMask + 254 bytes
ntdll.dll! VerSetConditionMask + 210 bytes

Wow you can actually load the mod? I'm sitting here getting font errors before the game even loads...

Bryan! For god's sake, stop using unicode already, it pretty much locks me out of the damn mod.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 13, 2018, 04:43:20 pm
It's giving me only 4 errors (bounces to desktop, but I can continue), so I was able to make it to the issues screen and select a pilot. I'm getting a couple issues with foreign language t/strings.tbl, deleting them solves that issue but then I get a worse one that doesn't let me continue anymore:

Error: Exception while decoding UTF-8 sequence near '�R EINSTEIGER

W': Invalid UTF-8
File: unicode.cpp
Line: 59

ntdll.dll! KiFastSystemCallRet
KERNELBASE.dll! WaitForSingleObject + 18 bytes
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
FS2_Open_3_8_1.exe! <no symbol>
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on December 13, 2018, 04:50:06 pm
Looks like a tstrings.tbl with german language is present and i fear, that it was not properly converted into UTF-8 and created invalid characters for all special characters. At least this is, what i think it is after all the time in a Freespace translation project  :D

But actually you should not have such messages if you use an english game language?
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 13, 2018, 04:59:51 pm
Don't know, never tried that; my FSO registry is messed up anyway and I don't bother looking for a workaround just for this. I don't think it's related to the crash that won't let me continue anyway - looking for the reason for this bad allocation thing is like looking for the needle in the haystack.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Strygon on December 13, 2018, 05:04:54 pm
Okay, so I managed to get it to work. Well, for a couple seconds in the first mission before it crashed due to horrible weapon coding.

Flying in SS in a nutshell:

Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 13, 2018, 05:09:41 pm
Somebody else already uploaded the video (for those who can't play the game):

Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Bryan See on December 13, 2018, 05:42:18 pm
@Nightmare, @Strygon: The errors you've encountered is something I, the mod creator, cannot control, as addressing such is not in my hands. The people behind FSO are in charge. Or file new issues on the GitHub. As what HLD_Prophecy noted:

May I remind us all... The Germans invaded France with their armored forces, spewing hundreds of tanks across the border and crashing French defenses. That helped the French military find and isolate problems more quickly. The Germans just wanted to improve the French system.  :nod:

EDIT: I can't view the YouTube videos for those who can't play the game.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 13, 2018, 05:44:24 pm
@Nightmare, @Strygon: The errors you've encountered is something I, the mod creator, cannot control, as addressing such is not in my hands. The people behind FSO are in charge. Or file new issues on the GitHub. As what HLD_Prophecy noted:

May I remind us all... The Germans invaded France with their armored forces, spewing hundreds of tanks across the border and crashing French defenses. That helped the French military find and isolate problems more quickly. The Germans just wanted to improve the French system.  :nod:

EDIT: I can't view the YouTube videos for those who can't play the game.

I've heard of exact <1> FSO related bug. The rest IS part of the mod you made. Did you ever ran it on Debug builts?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 13, 2018, 06:07:21 pm
@Nightmare, @Strygon: The errors you've encountered is something I, the mod creator, cannot control, as addressing such is not in my hands. The people behind FSO are in charge. Or file new issues on the GitHub. As what HLD_Prophecy noted:

May I remind us all... The Germans invaded France with their armored forces, spewing hundreds of tanks across the border and crashing French defenses. That helped the French military find and isolate problems more quickly. The Germans just wanted to improve the French system.  :nod:

EDIT: I can't view the YouTube videos for those who can't play the game.

I've heard of exact <1> FSO related bug. The rest IS part of the mod you made. Did you ever ran it on Debug builts?
Yes I did. However, what I didn't notice is that I specified hornet.pof in one of the tables. I've fixed it.

EDIT: In case you aren't aware, the Wiki pages on Shattered Stars (https://wiki.hard-light.net/index.php/Shattered_Stars) are updated.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Nightmare on December 13, 2018, 06:21:18 pm
EDIT: I can't view the YouTube videos for those who can't play the game.
Fixed.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 13, 2018, 06:50:07 pm
Somebody else already uploaded the video (for those who can't play the game):

At the 00:18 mark, there's a UIMS Hammerhead from Starblade/Galaxian 3/Star Ixiom. This model is now under renovation.

(https://i.postimg.cc/sMXpfFB9/WIP-UIMS-Hammerhead.png) (https://postimg.cc/sMXpfFB9)
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 13, 2018, 07:04:39 pm
Judging from the video, I'd presume there are other things which are more in need of renovation.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 13, 2018, 07:07:58 pm
Judging from the video, I'd presume there are other things which are more in need of renovation.

I second that. The last thing this mod needs is an updated ship model.
Title: Re: [WIP] Shattered Stars: A Deepness Within Act 0 (DEMO)
Post by: Novachen on December 13, 2018, 07:31:15 pm
Somebody else already uploaded the video (for those who can't play the game):


Imo, that is indeed a trolling video... i mean.. the rolling issue has nothing to do with Shattered Stars, but how FSO behave since the introduction of SDL2 at all, because it switched joystick axis back then without to correct the default controls of the game... so every player should reconfigure the axis before...
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Cobra on December 13, 2018, 07:37:20 pm
@Nightmare, @Strygon: The errors you've encountered is something I, the mod creator, cannot control, as addressing such is not in my hands. The people behind FSO are in charge. Or file new issues on the GitHub.

Bryan. For ****'s sake.

You use unsupported features that literally do not even work yet and it's the SCP team's fault? Or are you not capable of taking the blame for something that could have been avoided and just using normal ****ing tables?

Every issue here is your fault, because you have created a mishmash of spaghetti with scripts and weapons and ships thrown together to create "content". The fact that people have to fix the mod themselves to play it means that no, it is not in anyone else's hands.

I look forward to a response that largely shifts blame or has nothing to do with what I just said, because that's really all we can expect now. I really, really had to say something because I can't stand people screwing things up and then blaming others.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 13, 2018, 07:38:51 pm
Imo, that is indeed a trolling video... i mean.. the rolling issue has nothing to do with Shattered Stars, but how FSO behave since the introduction of SDL2 at all, because it switched joystick axis back then without to correct the default controls of the game... so every player should reconfigure the axis before...

So this is only a joystick problem? OK, Im using keyboard-only. Couldnt test it myself, even though I tried...
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Novachen on December 13, 2018, 07:57:29 pm
Imo, that is indeed a trolling video... i mean.. the rolling issue has nothing to do with Shattered Stars, but how FSO behave since the introduction of SDL2 at all, because it switched joystick axis back then without to correct the default controls of the game... so every player should reconfigure the axis before...

So this is only a joystick problem? OK, Im using keyboard-only. Couldnt test it myself, even though I tried...

Yes, it has something to do with Controllers. Because the axis retail and builds pre-SDL used for the Throttle Axis is switched with the Rolling Axis now. So your Throttle controls the rolling and vice versa if you do not reconfigure the Controls in the game.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 13, 2018, 10:05:40 pm
I kinda like the BaseStars traveling around with 200m/s. But it's weird when you have to fly 20 clicks to shoot them for 30 mins on x64.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 14, 2018, 04:10:53 am
I kinda like the BaseStars traveling around with 200m/s. But it's weird when you have to fly 20 clicks to shoot them for 30 mins on x64.
Something to do with the tables.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 14, 2018, 04:44:17 am
I kinda like the BaseStars traveling around with 200m/s. But it's weird when you have to fly 20 clicks to shoot them for 30 mins on x64.
Something to do with the tables.

Literally just put the basestars closer, or not make them a target at all.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 14, 2018, 04:48:08 am
The problem with the basestars is that even a minute after they arrive they travel with more than 100m/s, far away from any capship, so some fighters have to do the job by pounding on them for 10 or 15 mins.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 14, 2018, 06:12:28 am
The problem with the basestars is that even a minute after they arrive they travel with more than 100m/s, far away from any capship, so some fighters have to do the job by pounding on them for 10 or 15 mins.
And not to mention bombers.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: woutersmits on December 17, 2018, 10:59:02 am
Bryan see when shall we work on happynewyear
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 17, 2018, 04:44:10 pm
A while back, I remember what Nyctaeus told me to do before starting a project. I was told to write down a design document and here I am, while fixing the bugs for the Shattered Stars Teaser Demo, released four days ago.

Attached here is the design document (in text form), with rough mission outlines for Acts 1 to 5.

Warning: This document may contain spoilers, so read it at your own risk.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 17, 2018, 05:00:28 pm
Your document is not complete.   
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: MitoPL on December 17, 2018, 05:06:28 pm
Well, that's something at least... I hope you can find ways to resolve issues with your mod. (Don't be afraid to ask and cooperate with people at least a bit)

As for the document, it is... very basic. I'd suggest you to think of a basic outline for each of these acts and the whole campaign. Because you need a plot. And you don't seem to have any of the missions outlined in the slightest, but I suppose this will come later. Oh, and I think you meant 'Vishnans' instead of 'Vasudans' in the document.
And when you get to making your campaign, focus very much on the story you want to tell. Because it's hard to play anything that tells no story at all. I suggest you very much to play many other campaigns that are on HLP to get to know how to make something interesting.

Also, don't use the forum attachements function to share your files - they will disappear very quickly. You'd probably want to use some kind of an external file hosting service - examples are Google Drive, Dropbox, MEGA, Mediafire, and purely text files can be hosted via Pastebin.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: The E on December 17, 2018, 05:23:09 pm
Bryan, that's not a design document. It's not even an outline.

A while back, I tried to write up a design document for a game I would like to make someday (https://www.dropbox.com/s/5gbf5lyt2vjbjva/The%20Blade%20Itself%20-%20design%20doc.pdf?dl=0) (Oh, and Bryan? If you're thinking of copying any of the phrasing in that document into your own screeds, you can **** right off). I never finished it, for various reasons (chief among them, a lack of time), but having to codify what I wanted to do into a structured document like this helps immensely when trying to figure out the scope of what you want to do. That's what a design document is: Not just a list of mission names and some badly written background.

In your design doc, you spend a lot of time (well, a couple sentences, anyway) on graphical and audio design. You are not at that stage yet; Your first step must be to fully define the story you want to tell, to get a full grasp of what it is you want to do. By "fully define", I am not just talking about the 61 missions you have listed (You're completely insane, by the way, if you think you can complete that many to a consistent quality standard. There's a reason why actually released campaigns tend to be much, much shorter than that.), but everything: Every character arc, every major and minor event.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 17, 2018, 05:34:57 pm
Dude......I want this game you speak of in your design doc :C
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 17, 2018, 05:44:24 pm
@The E, I knew that wasn't a design document nor an outline.

Yet, I could start writing a design document on it, but that concerns Unreal Engine 4 instead of the FreeSpace Open engine.

As for the story I wish to define, I came up with an initial alternate universe story where the Terrans are wiped out by a cataclysmic event (see the 2018 Mortal Engines film, you are a ME fan) and hundreds or even thousands of years after that. The Parliamentary Vasudan Empire Navy, the dominant galactic power comparable to the UGSF/GTVA, is on the front against various hostile alien races. This story would expand itself to include travel across the universes (as seen in Blue Planet: Age of Aquarius)... It may sound absurd, but... is this story forward. But I do not want excessive exposition, especially on characters and species involved; in this case, the Vasudans, the Shivans, the UIMS, the Battura, the Bosconians and the Sadeen.

Oh, thank you for that.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 17, 2018, 06:25:29 pm
@The E, I knew that wasn't a design document nor an outline.

Then why on God's green Earth did you call it a Design Document (in both filename and when referring to said file)?

Quote

Yet, I could start writing a design document on it, but that concerns Unreal Engine 4 instead of the FreeSpace Open engine.

I fail to see how a design document has to be restricted to an engine. You can make design documents about anything, which, of course, includes, and SHOULD include, Freespace 2 mods.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: MP-Ryan on December 17, 2018, 06:35:41 pm
Bryan.  Please read this slowly and carefully, and ask any questions you may have.

You need to define the purpose of your mod.  While it is fine to make mods that focus purely on gameplay, over story, they lose people very quickly.  FSO lends itself to narrative-driven games.  You have dedicated a great deal of text to setting - the where of your mod - and virtually nothing to story.

If you succeed in a five-Act 60+ mission mod campaign - and that seems extremely unlikely - without a story, it is unlikely anyone will actually play it.

I strongly suggest you write a story you want to tell in five linear missions (or fewer!) and build that.  Not a demo, not a teaser, but a 5-mission campaign.  Write a story with a beginning, middle, and end that make sense.  Outline how each mission will contribute to telling that story.  Build a combined gameplay+narrative arc, showing how your story fits and is told through the missions.  Then design the missions themselves, and ensure they are bug-free.

What you've sort-of begun is a grand project that has no chance of success without some organization at the early stages, and that means writing what you want to convey first.  You can't make it up on the fly for the type of project you're envisioning.  Start small, develop your skills, and expand from there.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 17, 2018, 06:59:48 pm
Well, it's a start.

In your design doc, you spend a lot of time (well, a couple sentences, anyway) on graphical and audio design. You are not at that stage yet; Your first step must be to fully define the story you want to tell, to get a full grasp of what it is you want to do.

I agree with this but I'd say write it down when you think about it. I don't think you need to know about every detail when it comes to defining the general athmosphere of a campaign.

By "fully define", I am not just talking about the 61 missions you have listed (You're completely insane, by the way, if you think you can complete that many to a consistent quality standard. There's a reason why actually released campaigns tend to be much, much shorter than that.), but everything: Every character arc, every major and minor event.

While I think it's good to have a highly detailed designdoc, which is probably necessary if you want to write something like BP without constantly editing already done work, there're a lot of retail grade campaigns that don't have all details outlined and still managed to deliver good works. Although I have to add that these authors had the ability to do things in their own head without screwing up.

As for the story I wish to define, I came up with an initial alternate universe story where the Terrans are wiped out by a cataclysmic event (see the 2018 Mortal Engines film, you are a ME fan) and hundreds or even thousands of years after that. The Parliamentary Vasudan Empire Navy, the dominant galactic power comparable to the UGSF/GTVA, is on the front against various hostile alien races. This story would expand itself to include travel across the universes (as seen in Blue Planet: Age of Aquarius)... It may sound absurd, but... is this story forward. But I do not want excessive exposition, especially on characters and species involved; in this case, the Vasudans, the Shivans, the UIMS, the Battura, the Bosconians and the Sadeen.

Positive: While I'd have to take another shot now, it seems a little more detailed than the last time.
Negative: You do this rethinking _after_ you already released the demo.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 17, 2018, 07:51:16 pm
Bryan.  Please read this slowly and carefully, and ask any questions you may have.

You need to define the purpose of your mod.  While it is fine to make mods that focus purely on gameplay, over story, they lose people very quickly.  FSO lends itself to narrative-driven games.  You have dedicated a great deal of text to setting - the where of your mod - and virtually nothing to story.

If you succeed in a five-Act 60+ mission mod campaign - and that seems extremely unlikely - without a story, it is unlikely anyone will actually play it.

I strongly suggest you write a story you want to tell in five linear missions (or fewer!) and build that.  Not a demo, not a teaser, but a 5-mission campaign.  Write a story with a beginning, middle, and end that make sense.  Outline how each mission will contribute to telling that story.  Build a combined gameplay+narrative arc, showing how your story fits and is told through the missions.  Then design the missions themselves, and ensure they are bug-free.

What you've sort-of begun is a grand project that has no chance of success without some organization at the early stages, and that means writing what you want to convey first.  You can't make it up on the fly for the type of project you're envisioning.  Start small, develop your skills, and expand from there.
That will apply to HappyNewYear from woutersmits, at the least. And future projects.

Well, it's a start.

In your design doc, you spend a lot of time (well, a couple sentences, anyway) on graphical and audio design. You are not at that stage yet; Your first step must be to fully define the story you want to tell, to get a full grasp of what it is you want to do.

I agree with this but I'd say write it down when you think about it. I don't think you need to know about every detail when it comes to defining the general athmosphere of a campaign.

By "fully define", I am not just talking about the 61 missions you have listed (You're completely insane, by the way, if you think you can complete that many to a consistent quality standard. There's a reason why actually released campaigns tend to be much, much shorter than that.), but everything: Every character arc, every major and minor event.

While I think it's good to have a highly detailed designdoc, which is probably necessary if you want to write something like BP without constantly editing already done work, there're a lot of retail grade campaigns that don't have all details outlined and still managed to deliver good works. Although I have to add that these authors had the ability to do things in their own head without screwing up.

As for the story I wish to define, I came up with an initial alternate universe story where the Terrans are wiped out by a cataclysmic event (see the 2018 Mortal Engines film, you are a ME fan) and hundreds or even thousands of years after that. The Parliamentary Vasudan Empire Navy, the dominant galactic power comparable to the UGSF/GTVA, is on the front against various hostile alien races. This story would expand itself to include travel across the universes (as seen in Blue Planet: Age of Aquarius)... It may sound absurd, but... is this story forward. But I do not want excessive exposition, especially on characters and species involved; in this case, the Vasudans, the Shivans, the UIMS, the Battura, the Bosconians and the Sadeen.

Positive: While I'd have to take another shot now, it seems a little more detailed than the last time.
Negative: You do this rethinking _after_ you already released the demo.
I think I have to agree with Strygon, MP-Ryan and Nightmare about the design document. HappyNewYear is going to be the small project.

Regarding about my "rethinking" after I already released the bugfixed teaser demo for Shattered Stars, what else do I need to change? I wouldn't change the story concept of an alternate universe that's the same universe as the 2018 Mortal Engines film, and the Shivans' war against the Vasudans, UIMS, Battura, Bosconians and Sadeen.

I do know however that Shattered Stars is set after the very last scene of the film, because that film is a box office bomb sadly. :(

It is my solemn duty to create a stealth sequel to that film. For that I wanted to write something like BP without constantly editing already done work.

BTW, I am writing up a game design document based on what The E has given me. When can you collaborate?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 17, 2018, 08:03:49 pm
Quote
I think I have to agree with Strygon, MP-Ryan and Nightmare about the design document. HappyNewYear is going to be the small project.

Errr...... HappyNewYear IS Woutersmits project, HE is the one with the designdocs for that.

Quote
BTW, I am writing up a game design document based on what The E has given me. When can you collaborate?

:banghead:
You should NOT do that.

Oh, and Bryan? If you're thinking of copying any of the phrasing in that document into your own screeds, you can **** right off.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 17, 2018, 08:24:23 pm

I think I have to agree with Strygon, MP-Ryan and Nightmare about the design document. HappyNewYear is going to be the small project.

(https://i.imgur.com/ZHMGBRS.gif)

I didn't say anything about the new year project, the only thing I did say was that your design doc is garbage.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Novachen on December 17, 2018, 08:29:39 pm
Quote
I think I have to agree with Strygon, MP-Ryan and Nightmare about the design document. HappyNewYear is going to be the small project.

Errr...... HappyNewYear IS Woutersmits project, HE is the one with the designdocs for that.

Have to say, that i do not understand who make what for HappyNewYear...  :D

But i did not understand that for the Revenge: Final Conflict upgrade either  :lol:
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 17, 2018, 08:33:11 pm
Well Woutersmits started it. And Bryan... either collaborates with him again or hijacked it indeed. Dunno.

Stealing The_E designdocs is pretty mean though.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 18, 2018, 03:04:41 am
Well Woutersmits started it. And Bryan... either collaborates with him again or hijacked it indeed. Dunno.

Stealing The_E designdocs is pretty mean though.
I acknowledge that Woutersmits started it.
:banghead:
You should NOT do that.
Why? Is there something amiss? Nyctaeus told me earlier whether I make plans to start a project like that.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: wookieejedi on December 18, 2018, 03:07:52 am
:banghead:
You should NOT do that.
Why? Is there something amiss? Nyctaeus told me earlier whether I make plans to start a project like that.

The E stated he did not want you to copy from his document. Since it is from The E you should follow his statement to not copy from it.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 18, 2018, 03:14:17 am
The_E provided an example to show how an early concept for a professional made campaign/game looks like. He did that so that you can see how such a thing is structured, in order that you can learn how bring your own ideas into a form that allows you to get an overview what has to be done and how the story progresses. On the other hand he explicitly told you NOT to use his ideas, and I dare to assume that he's not interested in collaborating with you.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 18, 2018, 04:45:45 pm
:banghead:
You should NOT do that.
Why? Is there something amiss? Nyctaeus told me earlier whether I make plans to start a project like that.

The E stated he did not want you to copy from his document. Since it is from The E you should follow his statement to not copy from it.
I didn't copy from his document, I follow his structure. Isn't that right?

Bryan.  Please read this slowly and carefully, and ask any questions you may have.

You need to define the purpose of your mod.  While it is fine to make mods that focus purely on gameplay, over story, they lose people very quickly.  FSO lends itself to narrative-driven games.  You have dedicated a great deal of text to setting - the where of your mod - and virtually nothing to story.

If you succeed in a five-Act 60+ mission mod campaign - and that seems extremely unlikely - without a story, it is unlikely anyone will actually play it.

I strongly suggest you write a story you want to tell in five linear missions (or fewer!) and build that.  Not a demo, not a teaser, but a 5-mission campaign.  Write a story with a beginning, middle, and end that make sense.  Outline how each mission will contribute to telling that story.  Build a combined gameplay+narrative arc, showing how your story fits and is told through the missions.  Then design the missions themselves, and ensure they are bug-free.

What you've sort-of begun is a grand project that has no chance of success without some organization at the early stages, and that means writing what you want to convey first.  You can't make it up on the fly for the type of project you're envisioning.  Start small, develop your skills, and expand from there.
The purpose of the mod is not only centric to the large Shivan/UIMS/Cylon/Battura/Bosconian/Sadeen modpack, introns and Shivan capship command... but also provide the future time many years after Capella, in a different universe where Terrans didn't develop space travel (see the 2018 film Mortal Engines). As of this writing it has no story, but I got an idea where it is set just after that film.

Speaking a story I want to tell in five linear missions or fewer, perhaps one that revolves around the PVE pilot using Shattered Stars assets. While that has nothing to do with the overall Shattered Stars: A Deepness Within main storyline, it has ramifications that leads to the main storyline involving the Shivans.

In that campaign, set many hours after the last scene in the Mortal Engines film, the Vasudans are retreating from Sol after a series of defeats in trying to stop the UIMS invasion of Earth.

Or some non-Shattered Stars-related campaign?

Do I need to write a design document still? Since I need to write a story.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 18, 2018, 05:25:45 pm
If you follow the structure of the document it's fine, taking ideas from it is not. As long as you don't cross that line everythings OK.

Obviously you should write a story first, unless you mean with "writing a story" generating a couple sentences to describe the setting of the campaign. Than write a design doc how you can put it to FS with its mission structure. There are people who can do both at the same time, but for you it's better to do both things seperate.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: MP-Ryan on December 18, 2018, 08:18:32 pm
The purpose of the mod is not only centric to the large Shivan/UIMS/Cylon/Battura/Bosconian/Sadeen modpack, introns and Shivan capship command... but also provide the future time many years after Capella, in a different universe where Terrans didn't develop space travel (see the 2018 film Mortal Engines). As of this writing it has no story, but I got an idea where it is set just after that film.

Okay.  What you've described here is setting.  You want to tell a story about various factions (Shivans, etc) using two particular gameplay features (introns, Shivan capship command) in a setting after the Capellan supernova, without Terrans that have space travel.

I know you're very excited about Mortal Engines, but given that you've said it has nothing to do with your story both on the forums and in your outline, and that you've placed your setting into its far future, I'd suggest dropping all references to it as you're just making it more confusing.  Part of telling a story and creating a setting is giving only the necessary details and leaving the rest to the viewers interpretation.  There is a tendency among people new to writing to devote unnecessary writing and thought to setting and background at the expense of the things that are much more important, like story.  Even certain experience writers do/did this.

Quote
Speaking a story I want to tell in five linear missions or fewer, perhaps one that revolves around the PVE pilot using Shattered Stars assets. While that has nothing to do with the overall Shattered Stars: A Deepness Within main storyline, it has ramifications that leads to the main storyline involving the Shivans.

In that campaign, set many hours after the last scene in the Mortal Engines film, the Vasudans are retreating from Sol after a series of defeats in trying to stop the UIMS invasion of Earth.

Or some non-Shattered Stars-related campaign?

Do I need to write a design document still? Since I need to write a story.

This is a bit of a mess, but lets break this down.  You don't need to post answers to these questions (they'd fall under spoilers anyway), but these are the things you should be thinking about and developing before you even start building missions.

Storytelling means picking a theme - essentially, the lesson, thought, or meaning that you want to convey.  Every story has a theme of some kind ( https://en.wikipedia.org/wiki/Theme_(narrative) ) driving it, and storytellers convey that theme through the settings, events, characters, and plot of the story itself.  So you need to decide what you want your mod to be "about."  What message or meaning should the players get from playing your mod?  You haven't identified anything that looks like a theme.

Next, what's the plot?  Your plot takes place in an arc, with a beginning, a middle, a climax, and a resolution.  You've described your beginning already:  "the Vasudans are retreating from Sol after a series of defeats in trying to stop the UIMS invasion of Earth."  In a video game, the "resolution" (denouement) is often a post-script, epilogue, or in the FSO engine, a final debriefing.  That's something you write, rather than FRED.  That means you have essentially five missions of gameplay (or fewer!  more is NOT always better!  some of the best stories ever written are SHORT!) to introduce your setting and characters, and create a beginning, middle, and climax of your story.  Over a five mission campaign, that usually means 2 missions for introduction, 2 mission to develop the setup for the climax, and one for the climax itself.  And just a note:  having a climax and resolution does not mean you can't leave the story open-ended for followup.  BP did this beautifully between AoA and WiH.  You don't have to tie up every loose end - but you do need to provide some closure of the primary plot.

Finally, when you've got the rough sketch of the plot sorted out, you need to figure out how you want to tell that story.  Who are the characters?  What role does the player occupy?  What level of agency (decision-making) does the player have in the missions themselves?  How are the characters going to develop that story?  What setpieces will be used?

It's only after you sketch out an outline of all of the above that you should even touch FRED.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Novachen on December 18, 2018, 09:22:08 pm
I am confused why this have to be explained a whole half year after the announcement of this mod and AFTER the actual first release of it... this should have been explained even before the announcement of this mod at all :lol:.

So if a design doc have to be created... then it will take a few years, before Act 0 got its desperate needed patches  :D
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 19, 2018, 06:25:21 am
The purpose of the mod is not only centric to the large Shivan/UIMS/Cylon/Battura/Bosconian/Sadeen modpack, introns and Shivan capship command... but also provide the future time many years after Capella, in a different universe where Terrans didn't develop space travel (see the 2018 film Mortal Engines). As of this writing it has no story, but I got an idea where it is set just after that film.

Okay.  What you've described here is setting.  You want to tell a story about various factions (Shivans, etc) using two particular gameplay features (introns, Shivan capship command) in a setting after the Capellan supernova, without Terrans that have space travel.

I know you're very excited about Mortal Engines, but given that you've said it has nothing to do with your story both on the forums and in your outline, and that you've placed your setting into its far future, I'd suggest dropping all references to it as you're just making it more confusing.  Part of telling a story and creating a setting is giving only the necessary details and leaving the rest to the viewers interpretation.  There is a tendency among people new to writing to devote unnecessary writing and thought to setting and background at the expense of the things that are much more important, like story.  Even certain experience writers do/did this.

Quote
Speaking a story I want to tell in five linear missions or fewer, perhaps one that revolves around the PVE pilot using Shattered Stars assets. While that has nothing to do with the overall Shattered Stars: A Deepness Within main storyline, it has ramifications that leads to the main storyline involving the Shivans.

In that campaign, set many hours after the last scene in the Mortal Engines film, the Vasudans are retreating from Sol after a series of defeats in trying to stop the UIMS invasion of Earth.

Or some non-Shattered Stars-related campaign?

Do I need to write a design document still? Since I need to write a story.

This is a bit of a mess, but lets break this down.  You don't need to post answers to these questions (they'd fall under spoilers anyway), but these are the things you should be thinking about and developing before you even start building missions.

Storytelling means picking a theme - essentially, the lesson, thought, or meaning that you want to convey.  Every story has a theme of some kind ( https://en.wikipedia.org/wiki/Theme_(narrative) ) driving it, and storytellers convey that theme through the settings, events, characters, and plot of the story itself.  So you need to decide what you want your mod to be "about."  What message or meaning should the players get from playing your mod?  You haven't identified anything that looks like a theme.

Next, what's the plot?  Your plot takes place in an arc, with a beginning, a middle, a climax, and a resolution.  You've described your beginning already:  "the Vasudans are retreating from Sol after a series of defeats in trying to stop the UIMS invasion of Earth."  In a video game, the "resolution" (denouement) is often a post-script, epilogue, or in the FSO engine, a final debriefing.  That's something you write, rather than FRED.  That means you have essentially five missions of gameplay (or fewer!  more is NOT always better!  some of the best stories ever written are SHORT!) to introduce your setting and characters, and create a beginning, middle, and climax of your story.  Over a five mission campaign, that usually means 2 missions for introduction, 2 mission to develop the setup for the climax, and one for the climax itself.  And just a note:  having a climax and resolution does not mean you can't leave the story open-ended for followup.  BP did this beautifully between AoA and WiH.  You don't have to tie up every loose end - but you do need to provide some closure of the primary plot.

Finally, when you've got the rough sketch of the plot sorted out, you need to figure out how you want to tell that story.  Who are the characters?  What role does the player occupy?  What level of agency (decision-making) does the player have in the missions themselves?  How are the characters going to develop that story?  What setpieces will be used?

It's only after you sketch out an outline of all of the above that you should even touch FRED.

You say I described a setting many years after the Capellan supernova without Terrans that have space travel. But this mod is set in the same universe as the 2018 film Mortal Engines, which was this year's box office bomb sadly, but I said it has nothing to do with that far-future story. Therefore I decided to drop all references to the film. Therefore, in this mod, Earth and human/Terran civilization is already ground to dust. It means Tom and Hester, who are traveling in the sky at the end of the film, are already dead and it's likely we'll never see them again.

The fact that this mod is set in the Mortal Engines movie universe makes it likely that, given that the Capella supernova is "a bridge between this universe and their own," hinted by Adm. Petrarch at the end of FreeSpace 2 if Alpha 1 survives.

I am confused why this have to be explained a whole half year after the announcement of this mod and AFTER the actual first release of it... this should have been explained even before the announcement of this mod at all :lol:.

So if a design doc have to be created... then it will take a few years, before Act 0 got its desperate needed patches  :D
Oh, I used my mind as a design doc while making this. Act 0, now termed as a Teaser Demo, is similar to the FreeSpace 2 demo and the FreeSpace Alpha before it. The final release may not reflect it. IMHO, it's a mistake of not sketching an outline of any of the above and writing a design doc before starting a project.

Should I start a non-Shattered Stars campaign that's 5 mission or less? If I do, must I write a design doc and outline together?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 19, 2018, 06:43:23 am
If you want to make it good, you have to write one. That requires you to have a story first.

What I don't understand is why is this thing set in the ME universe if.you decide to drop all references?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 19, 2018, 11:18:43 am
If you want to make it good, you have to write one. That requires you to have a story first.

What I don't understand is why is this thing set in the ME universe if.you decide to drop all references?
Don't worry, the Wiki has pages on story development.

@Nightmare, this mod is set in the 2018 Mortal Engines movie universe if I decide to drop all references because the events of the movie takes place locally on Earth, not in space. What happened on that planet doesn't affect any event in space whatsoever. Spoilers ahead.

Spoiler:
Just after the ending of the Mortal Engines movie, Earth is attacked by some extraterrestrial invasion (as predicted by Romo Lampkin and Cylon Ellen Tigh more than 150,000 years ago regarding setting the Cylon Centurions free won't cause another holocaust in the BSG finale episode Daybreak, Part II) sometime after the last scene of the film. The invasion results in not only humanity being destroyed to the very last individual and their homeworld be ground to nothing but dust, as with the case of an alternate Earth being depicted in AoA where Admiral Bei remarked that "our Earth dead and our race reduced to ashes," but also the total destruction of every human-made object and artifact in order to eradicate human history.

That would serve as the basis of the story. Isn't it?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: theperfectdrugsk on December 19, 2018, 01:06:37 pm

@Nightmare, this mod is set in the 2018 Mortal Engines movie universe if I decide to drop all references because the events of the movie takes place locally on Earth, not in space. What happened on that planet doesn't affect any event in space whatsoever. Spoilers ahead.

Spoiler:
Just after the ending of the Mortal Engines movie, Earth is attacked by some extraterrestrial invasion (as predicted by Romo Lampkin and Cylon Ellen Tigh more than 150,000 years ago regarding setting the Cylon Centurions free won't cause another holocaust in the BSG finale episode Daybreak, Part II) sometime after the last scene of the film. The invasion results in not only humanity being destroyed to the very last individual and their homeworld be ground to nothing but dust, as with the case of an alternate Earth being depicted in AoA where Admiral Bei remarked that "our Earth dead and our race reduced to ashes," but also the total destruction of every human-made object and artifact in order to eradicate human history.

That would serve as the basis of the story. Isn't it?

I mean... by that logic, SS could also take place in the Lord of the Rings universe.  There are no spaceships in Lord of the Rings, and there are no references to Lord of the Rings in the mod.

Is the only thing you're taking from the ME universe that "there was no human spaceflight?"  Because if so, then there is literally no reason to mention ME.  You can just say "in an alternate universe where humans never developed spaceflight."

And no, that's still just background, not the basis of the story.  Your story could be something like "the player takes the role of a pilot in "player_faction" as they "important_plot thing" while "enemy_faction" tries to "some_other_important_plot_thing."  At first the "player_faction" (pick one: wins/loses), when the "enemy_faction" "plot_detail", but after "plot_detail" by the player, "conclusion_to_plot_thing."  Fill in the blanks.

Put another way: pretend you're in the SS universe, and answer these questions:  Who are you?  What are you trying to do, and why?  Answer those questions, and you've got the start of your story.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 19, 2018, 07:06:04 pm

@Nightmare, this mod is set in the 2018 Mortal Engines movie universe if I decide to drop all references because the events of the movie takes place locally on Earth, not in space. What happened on that planet doesn't affect any event in space whatsoever. Spoilers ahead.

Spoiler:
Just after the ending of the Mortal Engines movie, Earth is attacked by some extraterrestrial invasion (as predicted by Romo Lampkin and Cylon Ellen Tigh more than 150,000 years ago regarding setting the Cylon Centurions free won't cause another holocaust in the BSG finale episode Daybreak, Part II) sometime after the last scene of the film. The invasion results in not only humanity being destroyed to the very last individual and their homeworld be ground to nothing but dust, as with the case of an alternate Earth being depicted in AoA where Admiral Bei remarked that "our Earth dead and our race reduced to ashes," but also the total destruction of every human-made object and artifact in order to eradicate human history.

That would serve as the basis of the story. Isn't it?

I mean... by that logic, SS could also take place in the Lord of the Rings universe.  There are no spaceships in Lord of the Rings, and there are no references to Lord of the Rings in the mod.

Is the only thing you're taking from the ME universe that "there was no human spaceflight?"  Because if so, then there is literally no reason to mention ME.  You can just say "in an alternate universe where humans never developed spaceflight."

And no, that's still just background, not the basis of the story.  Your story could be something like "the player takes the role of a pilot in "player_faction" as they "important_plot thing" while "enemy_faction" tries to "some_other_important_plot_thing."  At first the "player_faction" (pick one: wins/loses), when the "enemy_faction" "plot_detail", but after "plot_detail" by the player, "conclusion_to_plot_thing."  Fill in the blanks.

Put another way: pretend you're in the SS universe, and answer these questions:  Who are you?  What are you trying to do, and why?  Answer those questions, and you've got the start of your story.

What I mean that... Shattered Stars doesn't take place in the Lord of the Rings universe, but Mortal Engines (the 2018 film itself). In that universe, humanity has decimated themselves in a "Sixty Minute War," and forced to live on roaming cities that consume each other on a desolate Earth (see image below). What I can say about this?

(https://vignette.wikia.nocookie.net/mortalengines/images/3/32/Mortal_Engines_-_Extended_Look_%28HD%29_-_Sixty_Minute_War.png/revision/latest?cb=20181217221804)

And what of the last scene where Tom and Hester fly off into the sky to travel in the Jenny Haniver to see the world? They got attacked when Earth is hit by some alien race (as predicted by Romo Lampkin and Cylon Ellen Tigh more than 150,000 years ago regarding setting the Cylon Centurions free won't cause another holocaust in the BSG finale episode Daybreak, Part II) sometime after the last scene of the film. This invasion results in not only humanity being destroyed to the very last individual and their homeworld be ground to nothing but dust, as with the case of an alternate Earth being depicted in AoA where Admiral Bei remarked that "our Earth dead and our race reduced to ashes," but also the total destruction of every human-made object and artifact in order to eradicate human history. What is being called? I want to retain the Mortal Engines movie universe setting in this mod.

These two are the background. I took the story which could be something like "the player takes the role of a pilot in "player_faction" as they "important_plot thing" while "enemy_faction" tries to "some_other_important_plot_thing."  At first the "player_faction" (pick one: wins/loses), when the "enemy_faction" "plot_detail", but after "plot_detail" by the player, "conclusion_to_plot_thing," or answer these questions:  Who are you?  What are you trying to do, and why?  Answer those questions, and you've got the start of your story.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Spoon on December 19, 2018, 07:33:30 pm
The doctor said I can't read this thread anymore, it puts an absolutely unhealthy strain on my liver.
I'm apparently a mortal and my engine can't handle the abuse anymore.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 19, 2018, 07:56:22 pm
I took the story which could be something like "the player takes the role of a pilot in "player_faction" as they "important_plot thing" while "enemy_faction" tries to "some_other_important_plot_thing."  At first the "player_faction" (pick one: wins/loses), when the "enemy_faction" "plot_detail", but after "plot_detail" by the player, "conclusion_to_plot_thing," or answer these questions:  Who are you?  What are you trying to do, and why?  Answer those questions, and you've got the start of your story.

Ehm... you should ask these questions yourself...

The doctor said I can't read this thread anymore, it puts an absolutely unhealthy strain on my liver.
I'm apparently a mortal and my engine can't handle the abuse anymore.

This, combined with the post quoted at the top somehow reminds me of the conspiracy theory that a certain person here is not entirely human...

Just ignore Bryan See. We're not even sure it's actually a human being. It ignored Turing Test questions posed to it in another thread and also one of the most well known questions of the Voight-Kampf assessment from Blade Runner as well.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: theperfectdrugsk on December 19, 2018, 08:05:21 pm
Whelp.  I tried.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 19, 2018, 08:26:32 pm
I am trying to make good here.

For Shattered Stars, it could be like: Some time after the last scene of the 2018 Mortal Engines film, the player takes the role of the Shivans as they exterminate various races that strive beyond their ordained place in the cosmic order. At first, the Shivans suffer setbacks when aliens band together as caretakers under Vishnu and the Vishnans, but after a journey from other universes in search of a deepness, they restore the broken trinity, which is connected to them.

Shattered Stars is set in the same universe as the 2018 Mortal Engines film.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: z64555 on December 19, 2018, 08:27:44 pm
Bryan, you seem to be trying to cherry pick ideas and tropes that appeal to you without understanding how they work.  The best analogy that I can come up with to describe your behavior is like trying to make a house out of Lego Bricks, Megablocks, Lincoln Logs, Erector Set pieces, Play Dough, and some Stoffer's Chocolate Cake Mix.

Although they have some similarities between each product, they are in no way designed to work together, nor are they good building material for what you are trying to make.  They each work well enough with their own pieces to form some object or story arc, but, again, they cannot interface with each other.

  Expanding on my analogy, Lego Bricks and Megablocks are the two most similar products, but they are completely different scale and will not connect to each other.  The best you can hope to get is to have a bunch of Lego's jammed on one of the Megablocks and hope nothing will break apart at the seams.

  Next, we try to shoehorn the Lincoln Logs on. uh. well. Ok, maybe we can jam it on top of the Megablocks? No, that barely fits on there, so you have to basically balance your Logs on the Bricks/Blocks structure and hope it doesn't tip over.

Now you try to put on the nice spinny do-dads from the Erector set, but you've already added too much to the structure and they won't fit, so instead of the machine screws and nuts normally used to hold it together, you resort to using a power drill to force in some wood screws.  Thus damagaing the Bricks, Blocks, and/or Logs that you're trying to attach the Erector set to.

Ah, but the structure is still a bit wobbly an the Logs keep trying to fall off, so you mash some Play Dough that you had in the little plastic cans for over a decade to try to glue the Logs back on, but the Dough is too dry and won't stay put and so you try mixing some white glue in with the Dough to make it sticky again.  Which, seems to work but you can't use the Dough for anything else now.

Finally, to try to make the entire thing appealing you buy a new box of Cake mix, throw in all the ingredient of the mix, swish it around a bit with a fork and put it in the fridge (completely ignoring the fine instructions on the back on how to make the cake), and then decide to toss it in the freezer to try to make a cake pop-sickle thing before finally placing your previously made Chimera of a house on top of the cake pop-sickle which promptly defrosts and leaves a suspiciously looking mud.


Right. So.

The point I've tried to make here is that you are damaging the franchises and stories that you are trying to idolize with your clumsy footsteps to whatever it is you're trying to make.

Now, what you should be doing is making up a story that uses the themes and tropes from your sources, not trying to incorporate them entirely.  You can have characters and settings similar to your sources, but you can't have them exactly the same character otherwise you have to bring in all the constraints and existing story line of the source setting.  Simply placing the events of your story in the far future or distant past is not acceptable!

In fact, what I recommend is that you try to make a short story of a few paragraphs that describes what you want to portray in your campaign.  Here's a few key points:
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Galemp on December 19, 2018, 09:11:07 pm
Even that much basic storytelling is a bridge too far, I think. Let me try.

Bryan, fill in these blanks.

First, _____ happens.
Then, _____ happens.
Because of these, _____ happens.

Can you do that? Can you tell us what happens in your story?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 19, 2018, 10:56:43 pm
The protagonist in this mod is the shivans. The Cylons/UIMS, Battura, Bosconians, Sadeen, and Vasudans are the antagonists.

Even that much basic storytelling is a bridge too far, I think. Let me try.

Bryan, fill in these blanks.

First, _____ happens.
Then, _____ happens.
Because of these, _____ happens.

Can you do that? Can you tell us what happens in your story?

Yes.

First, the Cylon/UIMS attack on the now desolate Earth happens, despite Vasudans intervention, after the very last scene of the 2018 mortal engines film.
Then, the arrival of the Shivans happens.
Because of these, the Great War happens.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Novachen on December 20, 2018, 12:40:21 am
I took the story which could be something like "the player takes the role of a pilot in "player_faction" as they "important_plot thing" while "enemy_faction" tries to "some_other_important_plot_thing."  At first the "player_faction" (pick one: wins/loses), when the "enemy_faction" "plot_detail", but after "plot_detail" by the player, "conclusion_to_plot_thing," or answer these questions:  Who are you?  What are you trying to do, and why?  Answer those questions, and you've got the start of your story.

Ehm... you should ask these questions yourself...

Well, i noticed that several times, that Bryan simple quotes parts of posts without any reason or without any understanding what he is quoting actually.

The doctor said I can't read this thread anymore, it puts an absolutely unhealthy strain on my liver.
I'm apparently a mortal and my engine can't handle the abuse anymore.

 :lol:
But so true.

This, combined with the post quoted at the top somehow reminds me of the conspiracy theory that a certain person here is not entirely human...

Just ignore Bryan See. We're not even sure it's actually a human being. It ignored Turing Test questions posed to it in another thread and also one of the most well known questions of the Voight-Kampf assessment from Blade Runner as well.

Indeed. It is unfortunately very strange sometimes.


Bryan, fill in these blanks.

First, _____ happens.
Then, _____ happens.
Because of these, _____ happens.

Can you do that? Can you tell us what happens in your story?

Yes.

First, the Cylon/UIMS attack on the now desolate Earth happens, despite Vasudans intervention, after the very last scene of the 2018 mortal engines film.
Then, the arrival of the Shivans happens.
Because of these, the Great War happens.

But in the Teaser Demo the Shivans are being invaded instead...
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Cobra on December 20, 2018, 02:31:36 am
I am trying to make good here.

For Shattered Stars, it could be like: Some time after the last scene of the 2018 Mortal Engines film, the player takes the role of the Shivans as they exterminate various races that strive beyond their ordained place in the cosmic order. At first, the Shivans suffer setbacks when aliens band together as caretakers under Vishnu and the Vishnans, but after a journey from other universes in search of a deepness, they restore the broken trinity, which is connected to them.

Shattered Stars is set in the same universe as the 2018 Mortal Engines film.

Bryan, this is why most of us aren't taking you seriously. Every time someone asks you a question about the mod or something intrinsically related to your mod is mentioned, you launch yourself into an explanation about the grand setting of Shattered Stars and what it's a sequel to and/or who's involved in it and/or what hilariously unrelated universe it takes part in. We've read it so many times now I'm sure many of us can unwillingly recite it from memory. It's set in Mortal Engines universe. Great. Whatever. Stop talking about a movie that tanked harder than the Titanic and get on with it.

You can't "make good" here if you're doing the same thing over and over and over again. Stop flying this **** by the seat of your pants and ****ing think it through. Stop taking in the advice of the people here telling you how to succeed and doing the exact opposite. Do that and people might stop making all of this, and you, out as a joke.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 20, 2018, 02:48:57 am
It's like an episode of the twilight zone.....end my pain.

:snipe:
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 20, 2018, 02:54:12 am
I am trying to make good here.

For Shattered Stars, it could be like: Some time after the last scene of the 2018 Mortal Engines film, the player takes the role of the Shivans as they exterminate various races that strive beyond their ordained place in the cosmic order. At first, the Shivans suffer setbacks when aliens band together as caretakers under Vishnu and the Vishnans, but after a journey from other universes in search of a deepness, they restore the broken trinity, which is connected to them.

Shattered Stars is set in the same universe as the 2018 Mortal Engines film.

Bryan, this is why most of us aren't taking you seriously. Every time someone asks you a question about the mod or something intrinsically related to your mod is mentioned, you launch yourself into an explanation about the grand setting of Shattered Stars and what it's a sequel to and/or who's involved in it and/or what hilariously unrelated universe it takes part in. We've read it so many times now I'm sure many of us can unwillingly recite it from memory. It's set in Mortal Engines universe. Great. Whatever. Stop talking about a movie that tanked harder than the Titanic and get on with it.

You can't "make good" here if you're doing the same thing over and over and over again. Stop flying this **** by the seat of your pants and ****ing think it through.
OK, OK, Acknowledged, Cobra.

As of now, I am fixing the Teaser Demo. The Teaser Demo has suffered a lot of bugs, as per Nyctaeus.

The models have been fixed so far, as missing textures have mostly resolved. Now reworking of Mission 1. Next up: Shivan Capship with Introns mission 2a.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 20, 2018, 02:55:46 am
It needs rebuilding from the ground up.   
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 20, 2018, 02:56:19 am
It needs rebuilding from the ground up.   
You mean the entire missions? Everything. Mission 1, Mission 2a, Mission 2b, and Mission 2c.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 20, 2018, 03:04:08 am
Read back through everything people said, all the feedback, the download size is insane for what it is.    Package it properly and it'll be a minor fraction of that size.   Your mod is inefficient.

We're not here to do it for you.   

Research and learn how to make a tidy mod pack.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 20, 2018, 03:18:56 am
Read back through everything people said, all the feedback, the download size is insane for what it is.    Package it properly and it'll be a minor fraction of that size.   Your mod is inefficient.

We're not here to do it for you.   

Research and learn how to make a tidy mod pack.
Did Knossos has the ability to do that? I am sure it will.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Cobra on December 20, 2018, 03:19:30 am
Okay, just ignore everything I just said. Don't even bother acknowledging it.

I'm done. Have fun being a laughingstock.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 20, 2018, 03:36:00 am
A quote from Nyctaeus (https://www.hard-light.net/forums/index.php?topic=95332.msg1877986#msg1877986) just came in mind.

- Fix bugs
- Remove lags
- Fix errors, already told ya how
- Clean ****
- Rework capship command into something useful - Make Raguel faster, firing from that beam faster too
- Rework first mission. Delete 90% of the ships.
- Change all strange names like Red Cock, The Devil's Advocate, Polycephally etc. Find something called Lesser Key of Solomon. Demon names works best for shivans.
- Turret all those turretless ships.

Also, you could use "surface shields" and "Auto Spread Shields"-flags instead of putting shield meshes with 300 polies (which are basically only suitable for fighters) for capship. Recent FSO allows you to specify special impacts as well.
Code: [Select]
$Shields: 15000
 +Auto Spread: 10
 +Spread From LOD: 2
$Shield Color: 100,100,255
$Shield Impact Explosion: ShieldHit
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 20, 2018, 03:44:25 am
Read back through everything people said, all the feedback, the download size is insane for what it is.    Package it properly and it'll be a minor fraction of that size.   Your mod is inefficient.

We're not here to do it for you.   

Research and learn how to make a tidy mod pack.
Did Knossos has the ability to do that? I am sure it will.


Then you do not understand knossos.


It only delivers what you give it.   You gave it a mess.   
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 20, 2018, 04:00:09 am
Read back through everything people said, all the feedback, the download size is insane for what it is.    Package it properly and it'll be a minor fraction of that size.   Your mod is inefficient.

We're not here to do it for you.   

Research and learn how to make a tidy mod pack.
Did Knossos has the ability to do that? I am sure it will.


Then you do not understand knossos.


It only delivers what you give it.   You gave it a mess.   
Cleaning up the mess.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 20, 2018, 04:11:41 am
You need to understand why it is a mess first.    Cull everything extraneous.   Read everything anyone who has taken the time to offer advice has written.   Digest it and understand it.   


If you don't I can guarantee nobody will want to play anything you release.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 20, 2018, 04:32:49 am
A quote from Nyctaeus (https://www.hard-light.net/forums/index.php?topic=95332.msg1877986#msg1877986) just came in mind.

- Fix bugs
- Remove lags
- Fix errors, already told ya how
- Clean ****
- Rework capship command into something useful - Make Raguel faster, firing from that beam faster too
- Rework first mission. Delete 90% of the ships.
- Change all strange names like Red Cock, The Devil's Advocate, Polycephally etc. Find something called Lesser Key of Solomon. Demon names works best for shivans.
- Turret all those turretless ships.

Also, you could use "surface shields" and "Auto Spread Shields"-flags instead of putting shield meshes with 300 polies (which are basically only suitable for fighters) for capship. Recent FSO allows you to specify special impacts as well.
Code: [Select]
$Shields: 15000
 +Auto Spread: 10
 +Spread From LOD: 2
$Shield Color: 100,100,255
$Shield Impact Explosion: ShieldHit

I'd like to claim the latter part of the post. Actually, did you learn something from this or is that another one of your random quotes?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 20, 2018, 04:38:10 am
If you don't I can guarantee nobody will want to play anything you release.

I'm sure there will be still a couple people who play Bryans releases, perhaps even more than if he releases something not outright ridiculous. Sure, that is probably not what Bryan intended, but what happens in the end.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 20, 2018, 07:47:39 am
A quote from Nyctaeus (https://www.hard-light.net/forums/index.php?topic=95332.msg1877986#msg1877986) just came in mind.

- Fix bugs
- Remove lags
- Fix errors, already told ya how
- Clean ****
- Rework capship command into something useful - Make Raguel faster, firing from that beam faster too
- Rework first mission. Delete 90% of the ships.
- Change all strange names like Red Cock, The Devil's Advocate, Polycephally etc. Find something called Lesser Key of Solomon. Demon names works best for shivans.
- Turret all those turretless ships.

Also, you could use "surface shields" and "Auto Spread Shields"-flags instead of putting shield meshes with 300 polies (which are basically only suitable for fighters) for capship. Recent FSO allows you to specify special impacts as well.
Code: [Select]
$Shields: 15000
 +Auto Spread: 10
 +Spread From LOD: 2
$Shield Color: 100,100,255
$Shield Impact Explosion: ShieldHit

I'd like to claim the latter part of the post. Actually, did you learn something from this or is that another one of your random quotes?
I learned something from this, not one of my random quotes. From Nyctaeus.

If you don't I can guarantee nobody will want to play anything you release.

I'm sure there will be still a couple people who play Bryans releases, perhaps even more than if he releases something not outright ridiculous. Sure, that is probably not what Bryan intended, but what happens in the end.
I am aware of it, but I'm glad to fix if anything goes wrong.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: z64555 on December 20, 2018, 07:48:54 am
The protagonist in this mod is the shivans.

Good there

The Cylons/UIMS

Annnd here you've already derailed.  You can not use the Cylons, which are from the Battlstar Galactica franchise, in the same setting as the Shivans, which are from the FreeSpace franchise.  You should come up with your own name and make enough differences to set the race/faction apart from the Cylons so they parallel, but are not equal.


First, the Cylon/UIMS attack on the now desolate Earth happens, despite Vasudans intervention, after the very last scene of the 2018 mortal engines film.

No, you can not use Mortal Engines as a prequel, it is in a completely different fictional universe and has no place within the FreeSpace universe.


Then, the arrival of the Shivans happens.
Because of these, the Great War happens.

No, you can not name your conflict "The Great War," as it is used to describe all of the events happening (https://wiki.hard-light.net/index.php/Great_War) within the first FreeSpace game.




We will focus on getting an acceptable conflict before attempting to making anything else.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 20, 2018, 09:25:38 am
we might as well just call this a community mod considering half of HLP is trying to help bryan, slowly guiding him towards the right path of mod creation.

heavy emphasis on "trying"
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 20, 2018, 10:29:59 am
The protagonist in this mod is the shivans.

Good there
I'd love the Shivans being the protagonist.

The Cylons/UIMS

Annnd here you've already derailed.  You can not use the Cylons, which are from the Battlstar Galactica franchise, in the same setting as the Shivans, which are from the FreeSpace franchise.  You should come up with your own name and make enough differences to set the race/faction apart from the Cylons so they parallel, but are not equal.
I think I use the different name for this faction: the Unknown Intellectual Mechanized Species, or UIMS.

First, the Cylon/UIMS attack on the now desolate Earth happens, despite Vasudans intervention, after the very last scene of the 2018 mortal engines film.

No, you can not use Mortal Engines as a prequel, it is in a completely different fictional universe and has no place within the FreeSpace universe.
The Mortal Engines movie (a self-contained story) is local, only on planet Earth. The Terrans nearly wiped out sometime in the 21st and 22nd century in a cataclysmic global conflict, and scientific and technological level have gone down as progress were lost during the war.

Then, the arrival of the Shivans happens.
Because of these, the Great War happens.

No, you can not name your conflict "The Great War," as it is used to describe all of the events happening (https://wiki.hard-light.net/index.php/Great_War) within the first FreeSpace game.




We will focus on getting an acceptable conflict before attempting to making anything else.
I think it will be called the war to end the universe.

The reworking of Mission 1 should not be a problem than anybody thinks. I've removed most of the ships because it made it a BoE, though I think it's better to self-destruct most of them.

I haven't released Act 1 and beyond, I think I may have an idea for a sequel. This sequel would focus on the far future GTVA in its own universe. That GTVA will be the protagonist of the sequel.

In that sequel:

First, the GTVA fight against the UIMS and many hostile alien races for years.
Then, the arrival of the Shivans happens.
Because of these, the New Shivan War happens.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 20, 2018, 10:32:57 am
we might as well just call this a community mod considering half of HLP is trying to help bryan, slowly guiding him towards the right path of mod creation.

heavy emphasis on "trying"

z64555 earlier explination is (AFAIK) perfect for a teacher to explain what is takes to be good at storywriting to an interested middleschool student. Galemps explination could probably still work fine for primary school. But this... is Bryan See.

Quote
Annnd here you've already derailed.  You can not use the Cylons, which are from the Battlstar Galactica franchise, in the same setting as the Shivans, which are from the FreeSpace franchise.  You should come up with your own name and make enough differences to set the race/faction apart from the Cylons so they parallel, but are not equal.

TBH I kinda liked the idea of FSReunited (FS x BSG), the original concept to do so also didn't originate from Bryan (NFSRacer was behind that). I was wondering whether both couldn't be brought into some sort of relationship (what would've required considerable rewriting of both franchises, for example the goal being to prevent the fall of the 12 colonies, and there might have been points to create a balance somewhat similar to UEF (fewer ships but awesome at anti-fighter/and in BSG they can jump everywhere) and GTVA (bigger ships with direct frepower which are restricted to nodes) but without any BP references besides that.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 20, 2018, 11:02:22 am
we might as well just call this a community mod considering half of HLP is trying to help bryan, slowly guiding him towards the right path of mod creation.

heavy emphasis on "trying"

z64555 earlier explination is (AFAIK) perfect for a teacher to explain what is takes to be good at storywriting to an interested middleschool student. Galemps explination could probably still work fine for primary school. But this... is Bryan See.

Quote
Annnd here you've already derailed.  You can not use the Cylons, which are from the Battlstar Galactica franchise, in the same setting as the Shivans, which are from the FreeSpace franchise.  You should come up with your own name and make enough differences to set the race/faction apart from the Cylons so they parallel, but are not equal.

TBH I kinda liked the idea of FSReunited (FS x BSG), the original concept to do so also didn't originate from Bryan (NFSRacer was behind that). I was wondering whether both couldn't be brought into some sort of relationship (what would've required considerable rewriting of both franchises, for example the goal being to prevent the fall of the 12 colonies, and there might have been points to create a balance somewhat similar to UEF (fewer ships but awesome at anti-fighter/and in BSG they can jump everywhere) and GTVA (bigger ships with direct frepower which are restricted to nodes) but without any BP references besides that.
FSReunited will be the Shattered Stars spinoff of sorts that focuses on the GTVA's war with the UIMS.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 20, 2018, 11:06:16 am
Actually you just said following:

The Mortal Engines movie (a self-contained story) is local, only on planet Earth. The Terrans nearly wiped out sometime in the 21st and 22nd century in a cataclysmic global conflict, and scientific and technological level have gone down as progress were lost during the war.

How could FSReunited be a Shattered Stars spinoff that focuses on the GTVA's war with the UIMS if GTVA is missing the "T" for about 2 centuries.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 20, 2018, 11:37:34 am
I think I use the different name for this faction: the Unknown Intellectual Mechanized Species, or UIMS.

bryan you dolt that's the exact opposite of creating an original faction. the UIMS is already part of starblade.

For God's sake, at least TRY to come up with a name that:

-Isn't used by an already existing faction
-Isn't a minor rewrite of an already existing name
-Is a completely new and unique thing made by you, not anyone else.


Hell, I'd even be willing to help you out with creating names n stuff.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: General Battuta on December 20, 2018, 11:44:27 am
Why are you all doing this. Stop. Just let the wonderful things happen.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Phantom Hoover on December 20, 2018, 12:08:27 pm
to be fair it is worthwhile to help bryan get shattered stars into a basically functional state so we can actually play it, but the rest of you trying to convince him to write a plot that obeys the logic of this dimension are ruining everything
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 20, 2018, 12:17:32 pm
to be fair it is worthwhile to help bryan get shattered stars into a basically functional state so we can actually play it, but the rest of you trying to convince him to write a plot that obeys the logic of this dimension are ruining everything
Agreed.
I think I use the different name for this faction: the Unknown Intellectual Mechanized Species, or UIMS.

bryan you dolt that's the exact opposite of creating an original faction. the UIMS is already part of starblade.

For God's sake, at least TRY to come up with a name that:

-Isn't used by an already existing faction
-Isn't a minor rewrite of an already existing name
-Is a completely new and unique thing made by you, not anyone else.


Hell, I'd even be willing to help you out with creating names n stuff.
See the United Earth Federation, whose name is used in the Supreme Commander series of real-time strategy video games. How did Blue Planet use that whereas I cannot?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 20, 2018, 12:39:21 pm
Bryan, this isn't a bloody Blue Planet thread, this is the SHATTERED STARS thread. I couldn't give less of a thought about what the BP devs named the factions (not to mention that UEF is an extremely common name for any earth related faction in every sci fi franchise ever), because BP isn't relevant to SS. What matters, is how the factions within, and only within Shattered Stars, are named.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 20, 2018, 12:42:13 pm
Why are you all doing this. Stop. Just let the wonderful things happen.
to be fair it is worthwhile to help bryan get shattered stars into a basically functional state so we can actually play it, but the rest of you trying to convince him to write a plot that obeys the logic of this dimension are ruining everything

QFT. I think there're just many delusional people - myself included - that believe a mod that so far misses everything you'd expect from a sane campaign could be turned into something decent one day. :o

Probably persons just got spoiled by campaign developers who care about bugfixing or others that decided to produce mods for a nearly 20 old game instead of writing and selling their stories as books..
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Galemp on December 20, 2018, 12:55:42 pm
Can I ask... If Terrans never developed space travel, and the Earth is destroyed before the beginning of the campaign, and the player is not a human... Why should we care anything at all about the Earth or what happens to it?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 20, 2018, 01:50:42 pm
Can I ask... If Terrans never developed space travel, and the Earth is destroyed before the beginning of the campaign, and the player is not a human... Why should we care anything at all about the Earth or what happens to it?
@Galemp, I answer a question for you.

More than 150,000 years ago, the humanoid UIMS themselves draw the analogy of children murdering their parents, with Number Five saying "But parents have to die. It's the only way children come into their own."

Number Six speaks of humanity's children returning home in the Miniseries.

The children is the UIMS.

And the player is one of them, since the Shivans, like the UIMS, are constructed by another entity.

I'm posting this answer as a courtesy to anyone and for any agreements and disagreements.

EDIT: One clue to the explanation of the subtitle for the first campaign of Shattered Stars, A Deepness Within.

EDIT #2:
Spoiler:
Because of the underperforming of the 2018 Mortal Engines film, everything appeared on the film will be gone by this time of the campaign. This means everything is gone. Tom and Hester are traveling onboard the Jenny Haniver when the UIMS attack on Earth occured. They died. The UIMS then rendered the surface uninhabitable, just like what the Shivan Lucifer did to Vasuda Prime during the Great War.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: DefCynodont119 on December 20, 2018, 03:23:04 pm
Why are you all doing this. Stop. Just let the wonderful things happen.
you trying to convince him to write a plot that obeys the logic of this dimension are ruining everything


Maybe It's because Hard-light should have standards?

Maybe It's because we are sick of seeing this nonsense in the Recent Posts?  EDIT: I'm pretty sure I only have two posts in here.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: General Battuta on December 20, 2018, 03:32:22 pm
Then stop posting in it!
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: z64555 on December 20, 2018, 07:04:54 pm
I think I use the different name for this faction: the Unknown Intellectual Mechanized Species, or UIMS.

As Strygon pointed out, you cannot use this name because its already in another incompatable franchise.  Please choose another one to describe the faction of sentient humanoid machines.


First, the Cylon/UIMS attack on the now desolate Earth happens, despite Vasudans intervention, after the very last scene of the 2018 mortal engines film.

No, you can not use Mortal Engines as a prequel, it is in a completely different fictional universe and has no place within the FreeSpace universe.
The Mortal Engines movie (a self-contained story) is local, only on planet Earth. The Terrans nearly wiped out sometime in the 21st and 22nd century in a cataclysmic global conflict, and scientific and technological level have gone down as progress were lost during the war.

No, you can not use Mortal Engines as a prequel.  In addition to my earlier objection, the Mortal Engines universe history is in direct contradiction to FreeSpace's due to the loss of "scientific and technological level" during Mortal Engines.


No, you can not name your conflict "The Great War," as it is used to describe all of the events happening (https://wiki.hard-light.net/index.php/Great_War) within the first FreeSpace game.
I think it will be called the war to end the universe.

"The War to End The Universe" isn't a very good name, but I suppose we can work with it for now.


I haven't released Act 1 and beyond, I think I may have an idea for a sequel. This sequel would focus on the far future GTVA in its own universe. That GTVA will be the protagonist of the sequel.

Please focus on only one story at a time.



Since we're still having problems defining what the sentient machines be, we should only focus on one faction for the protagonists (the Shivans) and one faction for the antagonists.  I recommend the antagonists be the Battura since that seems to be the most original group you've created thus far.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: General Battuta on December 20, 2018, 10:05:51 pm
Let Bryan be Bryan
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nyctaeus on December 20, 2018, 10:16:33 pm
Let Bryan be Bryan
In slavic countries, people would say "Someone pour this man a round!".
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 20, 2018, 10:29:05 pm
In slavic countries, people would say "Someone pour this man a round!".

But here it's inverted, just think about what Spoon and Strygon already have been through by now. Spoons health is declining to the point he will have a cirrhosis before he can release WoD and Strygon can't work on Operation Cloak and Dagger due to dying from excessive alcoholism.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: MP-Ryan on December 20, 2018, 10:52:56 pm
Let Bryan be Bryan

There is a difference between the posts that are trying (and failing) to help Bryan develop a story he wants to tell, and those shepherding his ideas in a particular for direction.  If Bryan wants to make a crazy mod with a dozen different factions by throwing six different sci-fi universes into a blender and baking a metaphorical cake with the paste, more power to him.  But I think it's perfectly valid for people to try to help him craft something with at least a vague notion of narrative that's actually bloody playable.

Besides, given the way Bryan is responding to posts and backtracking all over, I doubt virtually any of the advice is being followed.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: z64555 on December 21, 2018, 04:54:37 am
Let Bryan be Bryan

There is a difference between the posts that are trying (and failing) to help Bryan develop a story he wants to tell, and those shepherding his ideas in a particular for direction.  If Bryan wants to make a crazy mod with a dozen different factions by throwing six different sci-fi universes into a blender and baking a metaphorical cake with the paste, more power to him.  But I think it's perfectly valid for people to try to help him craft something with at least a vague notion of narrative that's actually bloody playable.

Besides, given the way Bryan is responding to posts and backtracking all over, I doubt virtually any of the advice is being followed.

Bryan has already attempted this and failed to make a working campaign.  He has an interest in stories, as it is apparent with his wide references to a diverse range of fictional works.  He does not, however, understand the structure of those works and because of this is unable to convey his ideas in a method that others can understand.

Bryan also seems to be unable understand how self-criticism works, making it impossible for him to refine and form works on his own.

But perhaps most importantly, he has been going out beyond our little confines of this website and has us running around embarrassed trying to undo the mess he causes.  We should at least teach him how to be clean about things.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Phantom Hoover on December 21, 2018, 05:47:17 am
Mine Eyes Have Bryan Seen The Glory Of The Coming Of The Lord
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 21, 2018, 05:50:52 am
We should at least teach him how to be clean about things.

Please read. It says everything there is to say, and the chances for success.
https://www.hard-light.net/forums/index.php?topic=94941.msg1877636#msg1877636
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: woutersmits on December 21, 2018, 09:07:17 am
not my fault is hes
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 21, 2018, 11:38:13 am

Since we're still having problems defining what the sentient machines be, we should only focus on one faction for the protagonists (the Shivans) and one faction for the antagonists.  I recommend the antagonists be the Battura since that seems to be the most original group you've created thus far.

that's gonna be a negative from me boss, the Battura were straight ripped from Star Ixiom, some rather unknown PS1 game
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 21, 2018, 12:54:09 pm

Since we're still having problems defining what the sentient machines be, we should only focus on one faction for the protagonists (the Shivans) and one faction for the antagonists.  I recommend the antagonists be the Battura since that seems to be the most original group you've created thus far.

that's gonna be a negative from me boss, the Battura were straight ripped from Star Ixiom, some rather unknown PS1 game
These models are temporary. They'll be replaced by high-poly models. I liked the recommendation the mod's antagonists be the Battura since that seems to be the most original group I've created thus far. What of the Bosconians and Sadeen?

I've decided to post some progress of my fixing of the bugs.

Mission 1 has been reworked. Added more UIMS and Battura ships to increase challenge.

I've started working on tech room intelligence data for the mod for the factions to flesh out the story.

(https://i.postimg.cc/gXGYMLSD/FRED-Teaser-Demo-Mission-1-Redone.png) (https://postimg.cc/gXGYMLSD)

(https://i.postimg.cc/mtngbDkL/ME-Tech-Room-Description-Screenshot.png) (https://postimg.cc/mtngbDkL)

Note that the screenshot of the FRED editor lack the skybox model rendered. Debug builds should have this skybox rendered along with the TrueType text.

EDIT: One of the screenshots contain spoilers. Proceed with caution.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 21, 2018, 01:10:53 pm
Soo... Earth is a pure Vasudan colony that is then attacked by UIMS?

Did you actually replace ships in mission 1 or did you add even more? I couldn't play that mission because it crashed, probably because there was too much stuff to load.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 21, 2018, 01:12:48 pm

Since we're still having problems defining what the sentient machines be, we should only focus on one faction for the protagonists (the Shivans) and one faction for the antagonists.  I recommend the antagonists be the Battura since that seems to be the most original group you've created thus far.

that's gonna be a negative from me boss, the Battura were straight ripped from Star Ixiom, some rather unknown PS1 game
These models are temporary. They'll be replaced by high-poly models. I liked the recommendation the mod's antagonists be the Battura since that seems to be the most original group I've created thus far.
EDIT: One of the screenshots contain spoilers. Proceed with caution.

Didn't I literally just say that this isn't a good idea because the Battura were flat out stolen from Star Ixiom, and are therefore the exact opposite of an original group. Bryan. You did not create the Battura, therefore you CANNOT claim that they're an original group created by you.

And the last thing Mission 1 needs is more ships. Delete some ships for christ's sake, my computer lags when I have the mission loaded in ****ing FRED. This is the first time I've ever had Freespace lag, and that's a pretty clear indicator that you put way too many ships in there.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 21, 2018, 02:08:47 pm
Soo... Earth is a pure Vasudan colony that is then attacked by UIMS?

Did you actually replace ships in mission 1 or did you add even more? I couldn't play that mission because it crashed, probably because there was too much stuff to load.
Earth isn't a pure Vasudan colony. Earth is the homeworld of humanity/Terrans.

Spoiler:
The Vasudans happen to be here and has been surveying the planet ever since their arrival. They appear to be witnessing events, the same events that happen in the 2018 Mortal Engines film, which sadly bombed so badly. Until the UIMS attacked. They witness the destruction of Airhaven, the attack on the Shield Wall and the annihilation of most of the airship fleet, and the air raid. Later, in the ensuing attack, the Jenny Haniver was shot down by Vasudan forces while trying to fend off UIMS fighters, and Tom and Hester aboard are killed. Humanity is wiped out to the last individual, and the Earth is ground to dust. It is one of the events that, along with the Battura, may have caused the Shivans to appear.

For Mission 1, I replace ships. It may be caused by a number of ships, but it may be something to do with your outdated graphics card and drivers.

As for the Battura being flat out stolen from Star Ixiom, they are merely temporary models, and that they WILL be replaced by high-poly ones. This is the case for Bosconians and Sadeen. And the UIMS (save for Cylon-based ones).
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 21, 2018, 02:13:28 pm
I wasn't talking about the damn ships you dolt, I was talking about the faction.
Replacing the low-poly with High-poly ships just means you're replacing ship models, but in the end, unless you rewrite the story itself (which you really should do), it's still gonna be the bloody Battura. Unless you intend to also change the faction from the Battura to something new and original along the change from low to high poly, in which case you should've said that in the first place anyway.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nyctaeus on December 21, 2018, 02:18:03 pm
I wasn't talking about the damn ships you dolt, I was talking about the faction.
Replacing the low-poly with High-poly ships just means you're replacing ship models, but in the end, unless you rewrite the story itself (which you really should do), it's still gonna be the bloody Battura. Unless you intend to also change the faction from the Battura to something new and original along the change from low to high poly, in which case you should've said that in the first place anyway.
The point is, that he wants them to be Battura o___O
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Spoon on December 21, 2018, 02:21:46 pm
I wasn't talking about the damn ships you dolt, I was talking about the faction.
Replacing the low-poly with High-poly ships just means you're replacing ship models, but in the end, unless you rewrite the story itself (which you really should do), it's still gonna be the bloody Battura. Unless you intend to also change the faction from the Battura to something new and original along the change from low to high poly, in which case you should've said that in the first place anyway.
The point is, that he wants them to be Battura o___O
Change them to be Battuta imo.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 21, 2018, 02:25:51 pm
I wasn't talking about the damn ships you dolt, I was talking about the faction.
Replacing the low-poly with High-poly ships just means you're replacing ship models, but in the end, unless you rewrite the story itself (which you really should do), it's still gonna be the bloody Battura. Unless you intend to also change the faction from the Battura to something new and original along the change from low to high poly, in which case you should've said that in the first place anyway.
The point is, that he wants them to be Battura o___O
Change them to be Battuta imo.

Mr Battuta deserves a more honorable location for a monument instead of something based on pirated pixel models.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: z64555 on December 21, 2018, 08:04:32 pm
These models are temporary. They'll be replaced by high-poly models. I liked the recommendation the mod's antagonists be the Battura since that seems to be the most original group I've created thus far. What of the Bosconians and Sadeen?

Lets keep things simple for our campaign, and only focus on the conflict between the Battura and the Shivans.

Please try to leave out any reference or mention to other factions until our simple conflict is drafted and the missions for it are made.

Once the conflict between the Battura and Shivans are resolved, we can start work on something a bit more complex.


Ok, now, why are the Shivans fighting with the Battura? (We are attempting to define what the conflict in our story is).
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 22, 2018, 12:48:39 am
These models are temporary. They'll be replaced by high-poly models. I liked the recommendation the mod's antagonists be the Battura since that seems to be the most original group I've created thus far. What of the Bosconians and Sadeen?

Lets keep things simple for our campaign, and only focus on the conflict between the Battura and the Shivans.

Please try to leave out any reference or mention to other factions until our simple conflict is drafted and the missions for it are made.

Once the conflict between the Battura and Shivans are resolved, we can start work on something a bit more complex.


Ok, now, why are the Shivans fighting with the Battura? (We are attempting to define what the conflict in our story is).

I have one theory on why the Shivans are fighting the Battura. While fighting the UIMS, the Battura appeared somewhere in Shivan space and attacked.

I guess that the Battura are the caretakers that Vishnu and the Vishnan Preserver spoke about towards the end of BP: AoA, and that the Battura are actually the long-lost Brahmans.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 23, 2018, 11:22:47 am
Here's the update for the reworked Mission 1 (https://postimg.cc/gallery/1w8nevn3c/).

(https://i.postimg.cc/QH0TtRL9/screen0000.png) (https://postimg.cc/QH0TtRL9)

(https://i.postimg.cc/dZJhQ94j/screen0001.png) (https://postimg.cc/dZJhQ94j)

I've used the self-destruct SEXP to get rid of unwanted ships, as they meant to be in the cutscene.

I've fixed the bugs in the Teaser Demo so far, as requested by Nyctaeus.

As for Act 1, I've made mission outlines from Mission 1 to 5, as well as 16. These outlines not only have affirmed that the Battura are the main antagonists of Act 1, but also takes place 18 months after the events of the 2018 Mortal Engines film. Spoilers ahead.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 23, 2018, 11:39:44 am
Wasn't it established not too long ago that you'd be leaving ME out of SS?


Also I've actually tried playing through the new update of your mod, it crashed halfway through the briefing.


EDIT 2: Gave it another go, it works now but I'm still suffering performance issues. You *really* need to cut back on the number of ships.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 23, 2018, 11:50:14 am
I've used the self-destruct SEXP to get rid of unwanted ships, as they meant to be in the cutscene.

Did I misunderstood what you wrote there- if the ships shouldn't be present, why not just delete them in FRED? In case you meant removing ships that should be present in the cutscene but not in the playing-part of the mission, ship-vanish SEXP is a better alternative.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 23, 2018, 11:48:09 pm
I've used the self-destruct SEXP to get rid of unwanted ships, as they meant to be in the cutscene.

Did I misunderstood what you wrote there- if the ships shouldn't be present, why not just delete them in FRED? In case you meant removing ships that should be present in the cutscene but not in the playing-part of the mission, ship-vanish SEXP is a better alternative.
I agree with you.

Wasn't it established not too long ago that you'd be leaving ME out of SS?
Yeah, because ME, which bombed badly at the box office (which means no sequels and games besides SS planned), is mostly a self-contained event takes place at a local event, in this case, Earth, but not outside the planet itself. So when you think through the wider scope of the ME universe that includes anything beyond Earth orbit, you know you are totally mistaken. Always has been. Shattered Stars: A Deepness Within takes place exclusively in the same universe as ME, but also the 2004 BSG TV universe. Maybe I'll explain in a diagram, perhaps?

In that case here if you are wondering:
Spoiler:
The last scene of the ME film has Tom Natsworthy and Hester Shaw flying off into the sky aboard the deceased comrade Anna Fang's airship, the Jenny Haniver. From that point, something catastrophic happens, something tragic must have happened to them. They died, either by the hands of the PVN and the UIMS, who wage war against each other.

Also I've actually tried playing through the new update of your mod, it crashed halfway through the briefing.


EDIT 2: Gave it another go, it works now but I'm still suffering performance issues.
Yeah, it may be related to either the builds or the graphic cards issues, similar to the one I am having all this time. Mine is the outdated ATI Radeon 5670 HD, and its vendor stopped updating its drivers long ago since Windows 10 was introduced. But I think it's mostly the driver issue and this is something that you've already amiss.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: woutersmits on December 25, 2018, 07:02:40 am
bryan see its all your fault ive warned you you didnt listen you gave me vault while its yours projact not my
and please dont use hny happynewyear to your shatterd stars ive asked you more then once
your projact eont be completed by end of the year
if you dont listen i ask goober thee to do something about that
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 25, 2018, 01:01:41 pm
bryan see its all your fault ive warned you you didnt listen you gave me vault while its yours projact not my
and please dont use hny happynewyear to your shatterd stars ive asked you more then once
your projact eont be completed by end of the year
if you dont listen i ask goober thee to do something about that
@Woutersmits, I DID NOT steal your project. I created this mod (Shattered Stars) from scratch. My own. And why are you bringing it up? And please stop mentioning about "happynewyear" here. Do it elsewhere.

To anyone other than Woutersmits, I've made a lot of progress in reworking Mission #1, where I test about unseen mechanics like cutscene-only ships, player Shivan introns by ship, and Battura forces. Of course, there will be branching by ship type. If the player does recon of the Flagship Commander from Starblade, you'll get to play the Capship Mission. Otherwise, there will be two branches to the fighter and bomber missions.

I've published an article on ModDB (https://www.moddb.com/mods/shattered-stars-a-deepness-within/news/end-of-line-for-mortal-engines-and-act-1-info) explaining the 1.1 update that will be soon on Knossos and on that site.

EDIT: The Hammerhead is undergoing a hi-poly makeover.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 26, 2018, 06:27:04 am
The re-work of the Mission 1 is done, all it needs a polishing.

I have something to re-affirm the mod's setting.

(https://i.imgur.com/5l4XjXD.png)
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Enioch on December 26, 2018, 09:14:32 am
I'm pretty sure Philip Reeve and Universal  Pictures are denying it.

And I'll take their word over yours.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Spoon on December 26, 2018, 10:26:24 am
I'm pretty sure Philip Reeve and Universal  Pictures are denying it.

And I'll take their word over yours.
Foolish!
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 26, 2018, 11:21:40 am
As you all know by now, Mortal Engines has been a box office bomb, and will probably not receive any sequels nor a game. Philip Reeve and Universal Pictures will inevitably try to put some spin on the whole issue, but rest assured that it will not be the whole truth on the issue. They have miserably failed in the eyes of the fans.

As a result, I decided to take matters into my own hands and initiate the development of a Mortal Engines game - no, a Freespace mod set in the Mortal Engines universe, taking the idea that the Shivans used the Capella supernova as a bridge between that universe and their own (hinted at the end of FS2).

It will be not only a form of "fan artwork" that will not only mock what failed the film, but also... serve as a stealth sequel in which the Earth gets attacked by the Cylons/UIMS from Battlestar Galactica/Galaxian/Starblade sometime after the very last scene of the film. The mod is still set some time after that film.

And now the updates to the Teaser Demo. Mission 1 is reworked, and Mission 2b is also fixed.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Novachen on December 26, 2018, 11:27:58 am
I do not think that Reeve and Universal Pictures ever had a space combat scenario for their universe in mind...

I mean there are indeed sequels... in the form of books and is there any space combat in them?


And if i think about a Mortal Engine game... i think it would be a MOBA, where the Cities are the playable champions  :D
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 26, 2018, 12:22:43 pm
If it was only "ME in space with models from random sources", I probably wouldn't mind that much. Mixing that with FS - if it had a link besides "Shivan inter universe travel" it could still be OK... if it had a seen a LOT of effort and a TON of thought put into it. But once you include even more franchises it will just go the path to certain plot doom.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 26, 2018, 01:48:43 pm
If it was only "ME in space with models from random sources", I probably wouldn't mind that much. Mixing that with FS - if it had a link besides "Shivan inter universe travel" it could still be OK... if it had a seen a LOT of effort and a TON of thought put into it. But once you include even more franchises it will just go the path to certain plot doom.
ME on Earth, but not in space.

And what about the Cylons/UIMS? At the end of 2004 BSG's "Daybreak" the Cylons leave Earth to find their destiny, more than 150,000 years ago. The Cylons are from BSG, while the UIMS are from UGSF, as did the Zolgear, Galaga, Battura, Bosconian and Sadeen. The only question is to streamline them without going the path to certain plot doom, given the fact I've combined the Cylons and UIMS into one bearing the latter name.

Teaser Demo Missions 1, 2a and 2b are ready.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 26, 2018, 02:11:34 pm
It bombed because you didn't mention it enough Bryan See.....
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: General Battuta on December 26, 2018, 04:02:19 pm
Why don’t you all just let Bryan make his masterpiece
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 27, 2018, 09:11:23 am
It bombed because you didn't mention it enough Bryan See.....
Don't blame me...

I am updating the mod on Knossos to release the 1.1 update...
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: woutersmits on December 27, 2018, 10:13:25 am
BRYAN SEE I WARNED YOU CANT RELEASE IT YET DEMO
MORTELENGINGES IS NOT FSO TIMELINE
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 27, 2018, 11:32:19 am
The updated mod's uploaded on Knossos.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 27, 2018, 11:38:12 am
Yay!
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 27, 2018, 12:04:59 pm
I've informed Mongoose about this, and a release thread will be unlocked shortly.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 27, 2018, 12:50:52 pm
In the first mission both goals become true immediatly after the cutscene part is over so I can jump out directly and proceed to the next mission. It's absolutly an improvement. :nod:
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Novachen on December 27, 2018, 01:05:50 pm
I already gave up on this after i replayed the capship mission  :(

I think about to play Second Great War Part 2 instead.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 27, 2018, 01:13:50 pm
I think about to play Second Great War Part 2 instead.

From what I remember, SGWP2 actually had some good and some hilarious ideas yet technical part it was working.

Mission2c gives me an AWOL DB although I received a RTB directive.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 27, 2018, 01:21:05 pm
It's campaign branching. No one has tried this in demos before.

Plus, aside from their appearance at Mission2c, the Hammerhead, Deltanose and Daggerhead vessels are undergoing hi-poly makeovers.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Novachen on December 27, 2018, 01:33:22 pm
It's campaign branching. No one has tried this in demos before.

Sometimes the mission made the impression that you do not played them either  :D
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 27, 2018, 01:35:35 pm
It's campaign branching. No one has tried this in demos before.

It's rather campaign breaking than campaign branching...

BTW Mission2c has only a failure and a no-RTB state but no win state.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 27, 2018, 01:38:52 pm
It's campaign branching. No one has tried this in demos before.

Sometimes the mission made the impression that you do not played them either  :D
Is this the drawback? I wanted the players choose what mission to play from Mission 1 onwards. To get to the capship mission, you must get a visual on the enemy Flagship Commander and its Sub-Commanders. To get to a bomber mission, fly a bomber. To get to a fighter mission, fly a fighter.

The story is simple. The Shivans are engaging the UIMS some time after the last scene of the 2018 Mortal Engines film, only to be attacked by the Battura, Bosconians and Sadeen.

EDIT: I'll take a look at it.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 27, 2018, 01:53:05 pm
Did you wrote the path how to get to which mission somewhere in-game? Last time I looked at the SEXPs there was no written instruction aside "unite".
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 27, 2018, 02:16:10 pm
Did you wrote the path how to get to which mission somewhere in-game? Last time I looked at the SEXPs there was no written instruction aside "unite".
I did, but I changed it into a cutscene ending that ends the teaser with the title. That is if you fulfilled the mission objectives without losing the destroyer in the Guari system.

There's no victory debriefings here. That is the issue.

I forgot to mention there are Shivan persona dialogue from Trimurti. The debriefing/briefing/special dialogue text are in English, not Trimurti Shivan language.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 27, 2018, 02:21:59 pm
Here's the fixed Mission 2c file containing the fix.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 27, 2018, 02:29:00 pm
I was referring to mission 1 there. Without having opened the mission in editor or FRED you don't know how to reach the latter missions. All Im told is to "unite".
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 27, 2018, 02:47:32 pm
I'm looking into it.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 27, 2018, 02:49:45 pm
Here are the fixed missions.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 27, 2018, 02:53:41 pm
Why are you releasing missions here instead of updating the release on knossos? Fix the WHOLE thing then update knossos.


Make sure it works first.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 27, 2018, 05:02:57 pm
Fix the WHOLE thing then update knossos.

Make sure it works first.

Do you want to make sure that Bryan never again uploads something to Knossos? ;)
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 27, 2018, 11:44:26 pm
I'm fixing.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 01:46:57 am
I've done the testing of Mission 2b, and I've found out there are issues than you have expected.

Firstly, there are shield inconsistencies of the Danube Class corvettes. I plan to shield them.

Secondly, the UIMS Nova Class seem to collide with the Basestar.

Thirdly, the Lambda freighters don't seem to warp out.

Mission 1 is mostly fixed, but I need to test it thoroughly. This will be the case of Mission 2a and Mission 2c.

There's no point of never allowing me to upload my mod to Knossos.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 28, 2018, 04:35:05 am
Nobody is saying you're not allowed, what I'M saying is there's no point uploading something you'll need to rectify later.  Keep being Bryan See, ensure everything is FIXED before you upload it to Knossos though.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 09:32:08 am
I did everything I could to ensure everything is FIXED. I'm done. Now uploading.

It is my current machine I'm using. The anti-virus, the outdated graphics card, etc. It's really giving me the creeps.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 10:10:43 am
The mod version 1.1.1 is live on Knossos.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 10:45:45 am
Could you add more dialog/messages to the missions? It would be more fun that way.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 11:01:03 am
Could you add more dialog/messages to the missions? It would be more fun that way.
Yes. But, I wanted the dialog/messages in Shivan text as shown in Trimurti.

"0|1|112|122|201|2|112|110|120|102|220|0|20|20|122|11|200|200|22|112|111"

And the UIMS/Cylon text in base-20 numbering system.

"4GB3D 46IC4 5E8I1 48D9 5E93D 46JH9 5DD5C"

As for the Battura/Bosconian/Sadeen text, I haven't decided.

What of the Vasudan text?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 11:05:52 am
But most messages in the missions (which aren't built-in ones from Trimurtis messages.tbl) are in plain text.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 11:15:41 am
I wanted to add more dialog/messages in Shivan text (as seen in the Trimurti campaign) into missions.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 11:25:20 am
Hmmm OK... it's just that I prefer it with easily readable text.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 11:30:59 am
Hmmm OK... it's just that I prefer it with easily readable text.
Like those in Blue Planet when spoken by the Shivans via Project Nagari. Just like the Vishnans. I guess this is something that I could use.

I've already added these messages into these missions.

Are there anything amiss?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 11:34:31 am
I think the story of Shattered Stars is better understandable with readable text. You should consider that in Trimurti you already know what happens from FSPort and BP.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 11:39:21 am
Hmmm OK... it's just that I prefer it with easily readable text.
I've already added these messages into these missions.

Are there anything amiss?

Well as I said I think the missions are more fun with more messages. Mission 1 has only 6, 2a has 11. Retail tends to have 30+ messages. I'm just saying it would be better.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 11:44:32 am
I think the story of Shattered Stars is better understandable with readable text. You should consider that in Trimurti you already know what happens from FSPort and BP.
I've already done that since the beginning, and I'm using the idea that the Shivans used the Capella supernova in the ending of FS2 as a means to travel between universes (between the GTVA's and that of the same universe of the 2018 Mortal Engines movie, which happens to be part of the 2004 re-imagined BSG universe).

Remember, I wanted to streamline as to not to create plot doom.

Hmmm OK... it's just that I prefer it with easily readable text.
I've already added these messages into these missions.

Are there anything amiss?

Well as I said I think the missions are more fun with more messages. Mission 1 has only 6, 2a has 11. Retail tends to have 30+ messages. I'm just saying it would be better.
I think so. Maybe in Act 1, it will be fully voice acted, with myself creating voices for the Shivans and the UIMS.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 11:49:18 am
I think the story of Shattered Stars is better understandable with readable text. You should consider that in Trimurti you already know what happens from FSPort and BP.
I've already done that since the beginning, and I'm using the idea that the Shivans used the Capella supernova in the ending of FS2 as a means to travel between universes (between the GTVA's and that of the same universe of the 2018 Mortal Engines movie, which happens to be part of the 2004 re-imagined BSG universe).

Remember, I wanted to streamline as to not to create plot doom.

What I meant with that was that if you played FS1 and BP, most people will know what's going on. If you encode every briefing and every message into numbers, nobody will understand what happens.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 12:00:23 pm
I think the story of Shattered Stars is better understandable with readable text. You should consider that in Trimurti you already know what happens from FSPort and BP.
I've already done that since the beginning, and I'm using the idea that the Shivans used the Capella supernova in the ending of FS2 as a means to travel between universes (between the GTVA's and that of the same universe of the 2018 Mortal Engines movie, which happens to be part of the 2004 re-imagined BSG universe).

Remember, I wanted to streamline as to not to create plot doom.

What I meant with that was that if you played FS1 and BP, most people will know what's going on. If you encode every briefing and every message into numbers, nobody will understand what happens.
That is what I am doing right now. My messages aren't encoded into numbers, thankfully at the very least. :)
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Aesaar on December 28, 2018, 12:07:23 pm
Every time I read the word Battura my brain reads Battuta and I find myself imagining giant Battuta and his trusty dog Bosco punching the **** out of Shivan ships and then writing about what chumps they are.

I'd play the **** out that.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 12:53:06 pm
Every time I read the word Battura my brain reads Battuta and I find myself imagining giant Battuta and his trusty dog Bosco punching the **** out of Shivan ships and then writing about what chumps they are.

I'd play the **** out that.
Go ahead. Then read about the races Battura, Bosconians and Sadeen in the UGSF series website (https://ugsf-series.com/en/). The games in question are: Bosconian, Blast Off, Star Luster, Star Ixiom, and Mizuiro Blood.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 12:57:11 pm
Why don't you provide the info in techroom if you want to include all these species? Several things in Shattered Stars are also directly from other sources.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 01:03:12 pm
Why don't you provide the info in techroom if you want to include all these species? Several things in Shattered Stars are also directly from other sources.
I've already did. I even include info referencing the Mortal Engines film see last in-game screenshot.
(https://i.postimg.cc/mtngbDkL/ME-Tech-Room-Description-Screenshot.png) (https://postimg.cc/mtngbDkL)
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 01:06:21 pm
OK, never seen that as the game overrides all entries as the translation marks are still there.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 01:07:20 pm
OK, never seen that as the game overrides all entries as the translation marks are still there.
What is it? I am curious whether this is an issue or not.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 01:12:33 pm
The number at the end of an entry, for example ("Surrender, Belisarius!", 505) will cause the text to be overwritten by tstrings.tbl; not sure if its a problem if English is the default language on the OS, but for me it is indeed.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 01:14:30 pm
The number at the end of an entry, for example ("Surrender, Belisarius!", 505) will cause the text to be overwritten by tstrings.tbl; not sure if its a problem if English is the default language on the OS, but for me it is indeed.
Must I remove them, and any FS2 specifics?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 01:15:50 pm
Would be better. Should be ("Surrender, Belisarius!", -1)
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Droid803 on December 28, 2018, 01:16:16 pm
no its need to be there just change the number to -1 and then it won't be automatically replaced by the translated line instead all languages will then see just whatever you have written
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 01:28:14 pm
It's already made by FRED. FRED did the work of assigning the number to -1.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 01:31:39 pm
That was just an example, I was talking about the techroom.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 01:35:27 pm
And I did already.

How's my update of the mod? Any bugs? Or anything I amiss?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 01:37:47 pm
I think several of your custom species use FS2 shield icons, you could use the "generate icon" flag instead.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Novachen on December 28, 2018, 02:21:55 pm
That was just an example, I was talking about the techroom.

I only have one entry in the Tech Room...
Quote
Notice

No intelligence data yet, as it has already moved to the database on the main screen

So... which database on the main screen?  :confused:
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 28, 2018, 02:37:31 pm
Oh yeah, right... the history techroom was so empty I immediatly forgot about it.. :nervous:

The thing full of translations was the weapons DB.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 28, 2018, 10:20:00 pm
I take this, but are there anything other than that I amiss?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 30, 2018, 06:20:03 am
Okay, I've uploaded the 1.1.2 version on Knossos. This version has updated missions with dialogue, and complete tech room database, as well as player introns.

I've released the Teaser Demo version 1.0 in anticipation of going against the 2018 Mortal Engines film, whose universe is being used as the mod's setting. However, the issues, as found by Nyctaeus, ruined the release. Nonetheless, I fixed all of them, added the dialogue and tech room database entries. I even reworked the first mission so that it features ships that's only in cutscenes, but not in-game. Mission 2a is now optional, but 2b and 2c are mandatory. There are table and config fixes.

As usual, it serves as a stealth sequel of sorts to the standalone Mortal Engines film. Shattered Stars is overally an epilogue to the FreeSpace saga, and A Deepness Within, as such, takes place in another universe the Shivans are said to be traveling from one to another via an exploding star (i.e. Capella).

With all of the issues resolved, I would like to have the release thread (https://www.hard-light.net/forums/index.php?topic=95332.0) unlocked and my mod to be featured in both the Highlights and the HLP's front page. Mongoose locked it two weeks ago.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 30, 2018, 07:03:34 am
A highlight and front page mention is not done at an authors request.   It is done as an acknowledgement of quality and effort, and a mark of respect for the piece when warranted by the communities awarding It such.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: woutersmits on December 30, 2018, 07:05:13 am
jup
thats true
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 30, 2018, 07:12:40 am
Okay, so the mod works. Mostly. This concludes Part 1: Does the mod work?
Now comes Part 2. Is the mod good?

I'll give it a shot once I'm done working on my own mod, and then give an in-depth, critical analysis and rating on it. Whether you will actually listen to it, is up to you.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 30, 2018, 09:21:33 am
Okay, so the mod works. Mostly. This concludes Part 1: Does the mod work?
Now comes Part 2. Is the mod good?

I'll give it a shot once I'm done working on my own mod, and then give an in-depth, critical analysis and rating on it. Whether you will actually listen to it, is up to you.
Yes, I hope. I will use it to improve upon for Act 1.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Novachen on December 30, 2018, 09:38:51 am
This is still perfect  :lol:

Quote
Error: weapons.tbl(line 757):
Error: Required token = [#End] or [$Name:], found [+Tech Title: XSTR("SW Acrimony",].

File: parselo.cpp
Line: 303

This time i can not even launch it.

Sorry, i do not want to troll this mod... but it is trolling me as a player again and again.  :nervous:

It seems, that i like suffering pain, because otherwise i do not understand, why i am always trying to play and understand this.... thing.

Even two weeks after launch, this mod does not work properly... so maybe this one is the worst FS2 mod release ever that is not declared as DUMP.  :no:
And if i remember the Project Outreach dump i have to say, even some dumps were more playable than this ####.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: woutersmits on December 30, 2018, 09:43:52 am
hes fakefixer told ya all
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on December 30, 2018, 09:50:13 am
Not looking good for highlights.   Sorry BS.   
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: woutersmits on December 30, 2018, 09:53:06 am
Not looking good for highlights.   Sorry BS.   
told ya he  isnt ready
i see day for forth time he fake fixer
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 30, 2018, 10:18:32 am
Not looking good for highlights.   Sorry BS.   
told ya he  isnt ready

Just that Bryan won't listen. :sigh:
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: karajorma on December 30, 2018, 10:33:10 am
Bryan. Run a debug build of FRED and FS2. You should only release the mod when both of them run without errors.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 30, 2018, 10:47:43 am
Bryan. Run a debug build of FRED and FS2. You should only release the mod when both of them run without errors.

If I wanted to dedicate an hour or 2 to this I would go over this thread (not that it wouldn't be an entertaining read) and quote every post/part of a post where Bryan was told to do that. :doubt: Results several months of development and a couple releases later....

To be fair, the texture holes and a couple other things got fixed in the meantime.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 30, 2018, 10:49:23 am
I think it's an engine limitation. It will be overcome in the future.

And now I'm doing a hot fix.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on December 30, 2018, 10:50:43 am
It's not an engine limitation. It's a table problem. You have borked something when writing weapons.tbl.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 30, 2018, 10:51:58 am
I think it's an engine limitation. It will be overcome in the future.

https://wiki.hard-light.net/index.php/Engine_limitations

Yet I don't think it's related to that.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on December 30, 2018, 10:58:41 am
This looks rather like a mean problem- several weapons from the Mordacity onward are missing $end_multi_text at the end of the main tech description, causing the game to use the weapons table entry as tech description. If it happens a single time, the game usually doesn't even throws out an error despite being a serious bug, it does here because it happens several times in a row.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 30, 2018, 12:23:08 pm
I've corrected the table, and that table will be included in a hot-fix available on ModDB.

In the meantime, a new update is being uploaded on Knossos.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 30, 2018, 01:34:28 pm
The updated mod is now on Knossos.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on December 30, 2018, 10:49:21 pm
Here's the new release thread (https://www.hard-light.net/forums/index.php?topic=95376.new#new). The previous one was botched due to the bug in tables y'all found, which was corrected recently.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on January 04, 2019, 01:31:49 pm
OK, I think the release of the Teaser Demo for Shattered Stars, released last month, was botched from the very beginning. It is not ready for release as you all have pointed out earlier. I've come to understand the issues plaguing this mod.

I'm now working on Shattered Stars: A Deepness Within Act 1. The campaign begins immediately after the events of the 2018 Mortal Engines film, albeit in space exclusively. You'll play as the Shivans as you eliminate the UIMS and Parliamentary Vasudan Navy (PVN) forces alike. You'll start somewhere in Ikeya, where the PVN fleet is called upon to Delta Serpentis to launch an assault on Sol, which falls to the UIMS (you know what that means: it means End of Line for ALL the surviving characters from that film). A WiP screenshot shows several Shivan fighters fight against UIMS and PVN forces.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/Act_1_Mission_1_WIP_January_2019.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/act-1-mission-1-wip-january-2019)

Of course, you'll meet familiar and recognisable ships (from FreeSpace and FreeSpace 2) along the way.

Unlike the Teaser Demo, this will surely be fixed, fully-tested and playable.

Right now, I need help from all of you. Someone's gonna do some modelling stuff (i.e. a makeover for models from Vasudan, Shivan, UIMS, Battura, Bosconian, and Sadeen), story/character writing stuff, while I'm focused on mission design.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: NeonShivan on January 04, 2019, 03:39:14 pm
I don’t think my skills can match your majesty...
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nyctaeus on January 04, 2019, 03:43:37 pm
Right now, I need help from all of you. Someone's gonna do some modelling stuff (i.e. a makeover for models from Vasudan, Shivan, UIMS, Battura, Bosconian, and Sadeen), story/character writing stuff, while I'm focused on mission design.
A small reminder - there are just few 3D artists here. And all are busy. Amount of work you are talking about is tremendous.

Besides, nobody will work for mod with... Heh... Not the best reputation.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on January 04, 2019, 04:11:53 pm
I thought Bryan is a modeller and coder with visions...

Dropping a couple species will make the plot better (if there is any) and result in less work.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Novachen on January 04, 2019, 04:39:26 pm
So you need someone who make models and someone who create the story in the first place and you will only create some missions?!

For what you are looking for and what do you want to do by yourself i understand the following in your request: "I am looking for a project lead for Shattered Stars"  :rolleyes:
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on January 04, 2019, 04:50:05 pm
Shattered Stars (c) mission design is still Bryan Sees job.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on January 05, 2019, 11:17:20 am
Shattered Stars (c) mission design is still Bryan Sees job.
Indeed. Since I created this project, I am principally the project lead for it. Plus, I am also in charge of mission design, but I'm also in charge of modelling and writing.

Before this, I started at least two Shivan models, the one is the battleship/dreadnought Sariel, while the other is the Amritaya remodel. Both of these appear in this mod.

But the number of outdated models (i.e. tile-mapped models and low-poly models) should be renovated with PBR and height-maps. Particularly those converted from Playstation .TMD files that were used for UIMS ships, as well as "original" ones like the Wingheads, Starhead, Maelstrom, Danube Class, Nova Class, and Daggerhead.

Also, I've dropped all the unwanted species to make the plot better, thus the only races appear in this mod is the Vasudans, Shivans and the UIMS. As such, the Vishnans, Battura, Bosconians and Sadeen will appear in some spin-off, sequel or prequel to Shattered Stars: A Deepness Within. In fact, there must be a prequel spin-off where the PVN forces fight against the UIMS all the way up to the fall of Earth and Sol that happened shortly after the very last scene of the Mortal Engines film. Also, there must be a SHUMPspace-based spinoff, but I have no details on that matter.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on January 05, 2019, 11:28:44 am
All in all, that sounds fairly reasonable to me. Just the SHUMPspace-based spinoff- if you don't any idea about it, why do feel you have to make something like that?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on January 05, 2019, 12:15:45 pm
All in all, that sounds fairly reasonable to me. Just the SHUMPspace-based spinoff- if you don't any idea about it, why do feel you have to make something like that?
Yeah, after the release of Act 1. It may focus on either the Shivans or the Vasudans. Probably before or during the events of Shattered Stars: A Deepness Within.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on January 05, 2019, 12:34:57 pm
In other words, it could be about anything, at any random timepoint.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on January 05, 2019, 01:45:37 pm
In other words, it could be about anything, at any random timepoint.
Yes. That's what I'm thinking all this while.

I'm currently FREDding two missions, the first one is nearly complete, and the second, has begun. The second has Vasudans referencing the events happened in the Mortal Engines movie, the UIMS invasion and even what happens next that involves the ritual suicide of the PVN's high-ranking officers and the Hammer of Light before the battle. It will feature the Shivan ship, the SBs Sariel, which has started more than 4 years ago. The Sariel is what I wanted to create.

The third one has yet to be announced.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on January 05, 2019, 05:09:06 pm
 :snipe: :snipe: :snipe: :snipe: :snipe: :snipe: :snipe: :snipe: :snipe: :snipe: :snipe: :snipe:
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on January 05, 2019, 05:18:14 pm
Quote
The third one has yet to be announced.

Actually, do you want to discuss the content of every mission on the forum now?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Mongoose on January 05, 2019, 10:31:57 pm
Bryan, why are you trying to create new missions instead of making sure what you've already released is fixed?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: JSRNerdo on January 06, 2019, 12:21:50 am
In other words, it could be about anything, at any random timepoint.
Yes. That's what I'm thinking all this while.

I'm currently FREDding two missions, the first one is nearly complete, and the second, has begun. The second has Vasudans referencing the events happened in the Mortal Engines movie, the UIMS invasion and even what happens next that involves the ritual suicide of the PVN's high-ranking officers and the Hammer of Light before the battle. It will feature the Shivan ship, the SBs Sariel, which has started more than 4 years ago. The Sariel is what I wanted to create.

The third one has yet to be announced.

Will your first mission be Capship Command?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on January 06, 2019, 01:44:46 pm
In other words, it could be about anything, at any random timepoint.
Yes. That's what I'm thinking all this while.

I'm currently FREDding two missions, the first one is nearly complete, and the second, has begun. The second has Vasudans referencing the events happened in the Mortal Engines movie, the UIMS invasion and even what happens next that involves the ritual suicide of the PVN's high-ranking officers and the Hammer of Light before the battle. It will feature the Shivan ship, the SBs Sariel, which has started more than 4 years ago. The Sariel is what I wanted to create.

The third one has yet to be announced.

Will your first mission be Capship Command?
Nope, but I have some Capship Command mission in mind, that will take place sometime in this Act, maybe towards the end, where you assume a cruiser (a Raguel or Daeva or any other cruiser). I will show you a Capship Command mission soon enough. Rest assured, all missions will feature player introns.

(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/Act_1_Mission_2_WIP.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/act-1-wip-january-2019)
(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/Act_1_Mission_3_WIP_1.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/act-1-wip-january-20191)
(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/Act_1_Mission_3_WIP_2.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/act-1-wip-january-20192)

These screenshots show the WIP mission's eye candy. The first screenshot shows the Samael destroyer and the Beelzeboul frigate engaging both Asarte and Typhon destroyers from the alternate universe's Parliamentary Vasudan Navy (the Asarte is something that needs to be remodelled). The second and third screenshots are from the third mission. The second shows the Beta Cygni jump node, with one of the Deathballs (from Galaxian 3, Starblade and Star Ixiom) in the foreground. The third shows Shivan capships traversing through the dense asteroid field.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on January 11, 2019, 02:37:02 pm
Act 1 is now underway (https://www.moddb.com/mods/shattered-stars-a-deepness-within/news/shattered-stars-a-deepness-within-act-1-underway), but I need your help, at least in modelling.

Here's the WIP shot:
(https://media.moddb.com/cache/images/mods/1/29/28548/thumb_300x150/The_Shivans_at_Destroyed_Earth.png) (https://www.moddb.com/mods/shattered-stars-a-deepness-within/images/the-shivans-at-destroyed-earth)

Geez, what are the Shivans doing there at the now-destroyed Earth, previously the setting of the 2018 Mortal Engines film? Are they searching for something? Or what did Tom and Hester think as they sifted the cremation of dust and bones, staring into the mute remains for a key, some solution to their plight? Or what did the children of humanity (the UIMS) think before them?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on January 11, 2019, 02:52:55 pm
but I need your help, at least in modelling.

Drop as many ships as you need until you reached the amount you can do yourself. When making campaigns, you shouldn't rely on other people to jump in and help you getting it done, and in your case TBH it is unlikely that somebody with the needed skill will.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on January 12, 2019, 06:57:19 am
but I need your help, at least in modelling.

Drop as many ships as you need until you reached the amount you can do yourself. When making campaigns, you shouldn't rely on other people to jump in and help you getting it done, and in your case TBH it is unlikely that somebody with the needed skill will.
But it may be used later in the Act, and may be appear in Act 2.

I think it may be better if Acts 1 and 2 be released as one, much like BP:WIH. Care must be taken as if I want it to suceed.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on January 12, 2019, 08:11:23 am
Mayyyyybe, just maybe, take into consideration that BP also has a proper dev team, a coherent design plan, years of work etc. While you are one person, with rather limited abilities and so far, due to the infamous first release of SS, demonstrated that you're not capable of working on truly massive projects such as those. Keep it small, keep custom assets out of the equation, make a couple small missions here and there, stay within FS2 territory before trying anything big and ambitious like a total conversion (rich of me to say, my first release is a tc microcampaign but my point still stands).

Point is, it's not a good idea to work on what seems to be a massive project, by yourself, let alone on two whole acts of this project.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on January 12, 2019, 08:41:48 am
but I need your help, at least in modelling.

Drop as many ships as you need until you reached the amount you can do yourself. When making campaigns, you shouldn't rely on other people to jump in and help you getting it done, and in your case TBH it is unlikely that somebody with the needed skill will.
But it may be used later in the Act, and may be appear in Act 2.

Are you talking about a single ship or an entire bunch of things?
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: woutersmits on January 12, 2019, 08:47:14 am
he s most broke projact maker ive ever known bryan see
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Enioch on January 12, 2019, 11:58:39 am
I can't take this anymore.

Geez, what are the Shivans doing there at the now-destroyed Earth, previously the setting of the 2018 Mortal Engines film? Are they searching for something? Or what did Tom and Hester think as they sifted the cremation of dust and bones, staring into the mute remains for a key, some solution to their plight? Or what did the children of humanity (the UIMS) think before them?

I don't think anybody but you cares
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on January 12, 2019, 12:13:46 pm
I can't take this anymore.

You managed to withstand this for 5 months, 16 days and 15 hours since OP. Congratulations! Many people wouldn't have resisted this long without going completly crazy.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: General Battuta on January 12, 2019, 01:10:32 pm
Mayyyyybe, just maybe, take into consideration that BP also has a proper dev team, a coherent design plan, years of work etc. While you are one person, with rather limited abilities and so far, due to the infamous first release of SS, demonstrated that you're not capable of working on truly massive projects such as those. Keep it small, keep custom assets out of the equation, make a couple small missions here and there, stay within FS2 territory before trying anything big and ambitious like a total conversion (rich of me to say, my first release is a tc microcampaign but my point still stands).

Point is, it's not a good idea to work on what seems to be a massive project, by yourself, let alone on two whole acts of this project.

Blue Planet AoA was a one man job though.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on January 12, 2019, 01:47:26 pm
Battuta's right, BP:AOA was a one man job. The first release is the Teaser Demo, meant to be one similar to the FreeSpace Alpha and the FreeSpace 2 Demo. Now the issues appear to be fixed. Isn't it.

I strongly favor massive and ambitious total-conversions and I even tend to rant about them from time to time, but I think it might be good for me (and newbies) to start something small, without custom assets and small missions.

Should I leave Shattered Stars for the time being? Or I find someone who can? Or I continue to work on it as if it is like BP:AOA?

SS:ADW is like BP:AOA.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on January 12, 2019, 01:55:34 pm
Darius is good at mods though.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Strygon on January 12, 2019, 01:56:03 pm
Mayyyyybe, just maybe, take into consideration that BP also has a proper dev team, a coherent design plan, years of work etc. While you are one person, with rather limited abilities and so far, due to the infamous first release of SS, demonstrated that you're not capable of working on truly massive projects such as those. Keep it small, keep custom assets out of the equation, make a couple small missions here and there, stay within FS2 territory before trying anything big and ambitious like a total conversion (rich of me to say, my first release is a tc microcampaign but my point still stands).

Point is, it's not a good idea to work on what seems to be a massive project, by yourself, let alone on two whole acts of this project.

Blue Planet AoA was a one man job though.

I mean I was largely referring to WiH. Although, color me surprised nonetheless because AoA is still quite impressive, making it even more impressive that it was, well, a solo job.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Nightmare on January 12, 2019, 02:50:57 pm
Darius is good at mods though.

Absolutely. :yes:

I mean I was largely referring to WiH. Although, color me surprised nonetheless because AoA is still quite impressive, making it even more impressive that it was, well, a solo job.

Original WoD was Spoons soloproject with 25+ missions and all ships made from scratch. It's not like it's impossible... but you need skills for that (and time).
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: deathspeed on January 12, 2019, 07:15:02 pm
I strongly favor massive and ambitious total-conversions and I even tend to rant about them from time to time, but I think it might be good for me (and newbies) to start something small, without custom assets and small missions.

Should I leave Shattered Stars for the time being? Or I find someone who can? Or I continue to work on it as if it is like BP:AOA?

That sounds like an awesome plan.  Start small and build your skills.  Even though AoA was a one-man project, I doubt that was the first thing Darius worked on.  Seems like I saw that name a lot when I was reading about Inferno in my early HLP days. 

As your skills grow, so will your ability to introduce new assets and FSO features into your work.   That will also give you time for your SS storyline to gel, resulting in a more consistent and enjoyable experience when you resume working on the mod.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Asteroth on January 12, 2019, 10:04:48 pm
I strongly favor massive and ambitious total-conversions and I even tend to rant about them from time to time, but I think it might be good for me (and newbies) to start something small, without custom assets and small missions.
This is the most sane thing I've ever heard you say.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on January 13, 2019, 02:27:27 am
I strongly favor massive and ambitious total-conversions and I even tend to rant about them from time to time, but I think it might be good for me (and newbies) to start something small, without custom assets and small missions.

Should I leave Shattered Stars for the time being? Or I find someone who can? Or I continue to work on it as if it is like BP:AOA?

That sounds like an awesome plan.  Start small and build your skills.  Even though AoA was a one-man project, I doubt that was the first thing Darius worked on.  Seems like I saw that name a lot when I was reading about Inferno in my early HLP days. 

As your skills grow, so will your ability to introduce new assets and FSO features into your work.   That will also give you time for your SS storyline to gel, resulting in a more consistent and enjoyable experience when you resume working on the mod.
That sounds like a sensible suggestion so far. To do otherwise is to ruin the mod itself. This is an issue for not just SS, but also potential projects such as the untitled Galactic Rim Worlds game, the untitled true Galaxian 3/UGSF mod, and the FreeSpace version of PlayStation All-Stars Battle Royale and Super Smash Bros. Non-TC ones like the Total Recall 2012-based game, FS:Reunited (to be based on SS), the Ender's Game-based game, and the Regime game are also affected.

As for the greater SS storyline, there is more than one side to this. SS:ADW takes place in an alternate universe, the same universe as the currently-desolate Earth where the 2018 Mortal Engines film takes place. The greater SS storyline is primed to be the logical epilogue to the FS saga, following Blue Planet.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Colonol Dekker on January 13, 2019, 05:01:53 am
Nope, he's back to normal.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on January 13, 2019, 05:50:15 am
Nope, he's back to normal.
I liked your comment.

I'm working on a small campaign revolving Kappa 3 from the FS2 mission "Mystery of the Trinity" at the time of the disappearance.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: MitoPL on January 13, 2019, 03:23:07 pm
Okay, now this sounds like a really solid idea. I suggest that you should work on it without releasing many status updates to the public, just maybe a small piece of info when you cross some important milestone in developement of this minicampaign.
Please focus on making missions that flow nicely, even if they are really simple and basic. This is what will decide whether your campaign will be... acceptable and playable. Also, try to make dialogues that feel natural. "Mute" missions are boring :P.
If the beta release will be functional and fun to play, you can expect that some people will provide constructive criticism about your missions and you might even find yourself a native English speaker to go through your text and correct it.
Title: Re: [WIP] Shattered Stars: A Deepness Within
Post by: Bryan See on March 02, 2019, 02:22:10 pm
Okay, now this sounds like a really solid idea. I suggest that you should work on it without releasing many status updates to the public, just maybe a small piece of info when you cross some important milestone in developement of this minicampaign.
Please focus on making missions that flow nicely, even if they are really simple and basic. This is what will decide whether your campaign will be... acceptable and playable. Also, try to make dialogues that feel natural. "Mute" missions are boring :P.
If the beta release will be functional and fun to play, you can expect that some people will provide constructive criticism about your missions and you might even find yourself a native English speaker to go through your text and correct it.
I take my word on it.

In the meantime, modelling is now proceeding smoothly. The UIMS Defiant Class is having a makeover.

The UIMS fleet from the UGSF series.

Y'all had said earlier that I didn't author 99.9 percent of them, but I actually did convert all these UIMS models ripped from the PSX games to FSO, which are nothing but placeholders for the high-poly makeovers. One of them is the UIMS Defiant Class (the other one is the Deathball A).

You may know the Defiant Class (not to be confused with the starship from Star Trek) from Star Ixiom (http://milky.geocities.jp/ykv1000/starixiom/ixiom_enemies.html#boss_UIMS) and the bonus scenario featured in the PlayStation port of the theme park attraction, Galaxian 3.