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1
The Modding Workshop / Re: What happened to Teeth of the Tiger?
« Last post by Nyctaeus on October 22, 2019, 07:43:57 pm »
No matter what others may say: Midpoly ships are still good :P
2
The Modding Workshop / Re: What happened to Teeth of the Tiger?
« Last post by Nightmare on October 22, 2019, 07:12:26 pm »
:bump:
Anything become of this?
3
The Modding Workshop / Re: What are you working on?
« Last post by Nightmare on October 22, 2019, 07:10:43 pm »
There's a matter-energy replicator instead of a magazine.  It replicates the round in the chamber.

Yeah, but taking videos of how the bullets are replicating in their chamber is strictly prohibited by GTVA High Command ;)
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The Scroll of Atankharzim / Re: RELEASE: The Scroll of Atankharzim, Part I
« Last post by Nightmare on October 22, 2019, 07:08:08 pm »
Well you're free to, um, 'enhance' your own campaign with it too. :p
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The Scroll of Atankharzim / Re: RELEASE: The Scroll of Atankharzim, Part I
« Last post by Colt on October 22, 2019, 06:34:07 pm »
:lol: I wondered when someone would find that. :D

It was a developmental easter egg.  When the Narandum reactivates the Knossos in "Crashing the Party", I switched the soundtrack to spinning.ogg.

I took that easter egg out before release because I couldn't think of a good way to have the player trigger it.  I should probably put it back in. :drevil:
Alternatively, it could play whenever the player destroys cargo attached to a Mephisto. Those freighters spin faster than the speed of light!

On a more serious note, that would be pretty funny to put in back in. :yes:
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The Modding Workshop / Re: What are you working on?
« Last post by Trivial Psychic on October 22, 2019, 05:56:32 pm »
There's a matter-energy replicator instead of a magazine.  It replicates the round in the chamber.
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FreeSpace & FreeSpace Open Support / Re: FSO Installer error on Mac OSX 10.14.5
« Last post by Goober5000 on October 22, 2019, 05:13:18 pm »
@WormPicker959 - sorry for the delay; been busy these past few days.  I'll check out the logs ASAP.  In the meantime, if you include the MacOS binary in a zip file, the attachment should work.

@ianvoyager - no worries, WormPicker has been helping a bunch.  I might be able to use your help once I examine his log files, but the main bug -- the out-of-date innoextract -- has been fixed.
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The Scroll of Atankharzim / Re: RELEASE: The Scroll of Atankharzim, Part I
« Last post by Goober5000 on October 22, 2019, 04:53:54 pm »
:lol: I wondered when someone would find that. :D

It was a developmental easter egg.  When the Narandum reactivates the Knossos in "Crashing the Party", I switched the soundtrack to spinning.ogg.

I took that easter egg out before release because I couldn't think of a good way to have the player trigger it.  I should probably put it back in. :drevil:
9
2.2.3-Nova was a somewhat of sloppy update.

The new model of the Bastet had another name for the dock point which makes "Hit and Run" not possible as a ship is required to dock with it.
Also i simply overlooked another SEXP that caused the same error as another one. So the bug in "Avenging Angel" was only half fixed in 2.2.3... now it should work finally :).
But the original intended way in this mission was reinitiated as a requirement for the medal in this mission nevertheless :).

New additions are two updated Models that got a reskin.

Changelog:
Quote
Version 2.2.4-Nova
• A new textured GTCr Akula.
• A new textured GTI Lycaon by Nyctaeus.
• There was another bug in "Avenging Angel" that could make this mission unsolveable under specific conditions. Because i fixed them now, there is an additional debriefing stage aswell changed requirements for the Medal in this mission, which are intended to be closer to the original design of this mission.
• A spelling fix in "Hit and Run".
• Fixed the invalid docking point order in "Hit and Run" for the Amphion.

Currently this update is only available as a manual install because of three or maybe four reasons:
The Semi-Automatic Installer is planned to be updated only at a start of a month. So next week.
Knossos is currently not working for me, except for Non-FS2 stuff and it crashes if i want to "reinstall" FS2.
But also because i want to reorganize Nova Upgrade: FreeSpace Port and FreiRaum: FreeSpace Port into two seperate mods on Knossos like i did it with manual/semi, during the next couple of days. That would mean, that WhatIf will also get different dependencies. Reason for that is simple, it seems to cause big confusion, what is needed to be installed if someone want to play it only in english.
Also it seems, that Knossos does not keep the same loading order as i had it on the developer's end aswell i had with wxlauncher due to the different folders. So i have to change some file names exclusively for Knossos anyway.

As long as i get able to run it with FS2 again, of course.

But atleast i think about it, to bring my upgrades also to FSOInstaller, which would be also another installation method. The more alternatives, the better.
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The Modding Workshop / Re: What are you working on?
« Last post by X3N0-Life-Form on October 22, 2019, 12:39:38 pm »
I'm guessing it's using the same kind of inflatable ordnance technology commonly found in the Freespace universe (and various other games). You know, the thing that allow you to carry a bazillion missiles, or torpedoes bigger than your fighter.
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