Author Topic: Celestial Objects Thread  (Read 220762 times)

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Offline jdjtcagle

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Re: Celestial Objects Thread
I agree :)

With or without the moons?

"Brings a tear of nostalgia to my eye" -Flipside
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Offline blowfish

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Re: Celestial Objects Thread
Moons are generally added as additional bitmaps in the mission; this method adds more versatility.  I'd say make the moons their own bitmaps.

 

Offline jdjtcagle

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Re: Celestial Objects Thread
Alright, I've made them all separate files - I can't make the moons any bigger because destructive changes have been applied.  They are all in a 32 bit TGA transparent format that should work in-game :)

I'll make a test run in a min...



EDIT: Test is not so good with moons... They are too small
« Last Edit: March 02, 2008, 11:25:13 pm by jdjtcagle »
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Retsof

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Re: Celestial Objects Thread
So...any more fancily phased planets?
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I can't help but hear a shotgun cocking with this.

 

Offline blowfish

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Re: Celestial Objects Thread
Alright, I've made them all separate files - I can't make the moons any bigger because destructive changes have been applied.  They are all in a 32 bit TGA transparent format that should work in-game :)

I'll make a test run in a min...



EDIT: Test is not so good with moons... They are too small

This planet has skinny white line around the dark sided syndrome, like that other one...

 

Offline Herra Tohtori

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Re: Celestial Objects Thread
That isn't as unlikely as you might think... the atmosphere can have lighting effects of it's own, not to mention it's ability to diffract and bend light. It doesn't look too unrealistic to me, especially considering the phase of that planet.

As to my own stuff, I'm working on it kinda sporadically. The version of GIMP I had before this was very *****y with high memory usage and kept giving me GLib memory errors and crashing at most inopportune moments and saving after every process got frustrating and I let the planets rest for a while, then went to spend the Easter at my parents' and came back day before yesterday... Haven't tried the latest version of GIMP with high stress conditions yet, I'm hoping it'll be stabler.

I'm hoping to get all the retail planets done in new form before the new MediaVP's are ready so I could make one package of them and send to DaBrain. I'll probably then upload all the rest of the phases of the new retail planet versions, and possibly other stuff as well, as a planet repository for mission/campaign/background designers to use.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline jdjtcagle

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Re: Celestial Objects Thread
Yeah Blowfish, I know... same thing as the last one

I'll get this one fixed as-well and release to everybody though.  The white line is because of semi-transparent black pixels when converted to a tga - tga flattens everything on a white background so...

anyway, I will have this one up shortly
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline jdjtcagle

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« Last Edit: March 28, 2008, 09:01:48 am by jdjtcagle »
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Aardwolf

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Re: Celestial Objects Thread
The clouds look too plain. They should be more textured, almost like they had a normal and displacement map.

Edit: the latest one is better,  but not perfect. IMO the ones near the top left should be brighter.

 
Re: Celestial Objects Thread
Yeah. the clouds lack detail.
Fun while it lasted.

Then bitter.

 

Offline jdjtcagle

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  • Already told you people too much!
Re: Celestial Objects Thread
The latest planet lacks detail?  They have displacement maps.
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 
Re: Celestial Objects Thread
I don't know what those are.
Fun while it lasted.

Then bitter.

 

Offline jdjtcagle

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  • Already told you people too much!
Re: Celestial Objects Thread
normal maps
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline jdjtcagle

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Re: Celestial Objects Thread
Here's a skybox shot.
What do you guys think? :)

"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Herra Tohtori

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  • Bad command or file name
Re: Celestial Objects Thread
Hmm... try adding some slightly blurred noise to the cloud layer to add pseudo-detail? Or perhaps add it to the displacement/normal map instead. The clouds do look a little detail-less... What resolution is the texture by the way? Other than that, it looks pretty good IMO.

Though, you should set the number of retail stars to zero if you use a skybox, they look ridiculous when they shine through the planet. But that's not related to the planet...
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline jdjtcagle

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  • Already told you people too much!
Re: Celestial Objects Thread
Alright, I'll try it out...  The resolution is 2500X2500

Duh, should of thought of that about the stars

"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Aardwolf

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Re: Celestial Objects Thread
The thing is, even though you used a displacement map, the inside of the hurricanes and other such areas of cloud are all solid color, with no variation. Cloud tops aren't flat in areas like that. Make them bumpier there.

 

Offline jdjtcagle

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Re: Celestial Objects Thread
I realized that as well, so I fixed with a levels adjustment. I post a pic when I'm done :)
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline watsisname

Re: Celestial Objects Thread
Nice work there, jdjtcagle.  I like the contrast between the clouds and brown land. :)

And it's been a while but I've gotten back into the planet-making.  Here's what I've got so far on a terrestrial world.  I think the clouds still need some work, and I'm debating trying an actual cloudmap.  Any thoughts?

In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.

 

Offline watsisname

Re: Celestial Objects Thread
I'm bumping the thread again to discuss methods of making lava-planets.

I've done some experimenting and I think I've found a way to make a sort of "glow" effect for lava emission on the darkside of a planet.  In the example below I set the surface layer mode to "lighten only" and the shadow layer to "grain merge". This seems to allow only the brightest parts of the surface texture (the lava) to shine through the shadow layer; the rest is darkened.  Note this works best (IMO) with surface textures that have sharp variations in brightness/contrast. Those made with plasma-cloud rendering probably won't work as well.  For this I used a picture of red marble with white veins.





Does anyone else have other methods for doing these?  I'm sure theres multiple ways and some might be more effective. :)

In my world of sleepers, everything will be erased.
I'll be your religion, your only endless ideal.
Slowly we crawl in the dark.
Swallowed by the seductive night.