So what you want is a flag like the existing no warp effect one but only kills the effect not the rest of the warp. Sounds doable.
One thing before all these effects get a bit out of hand. Remember there is a bitmap limit. So when possible it's best to keep the effects as small as possible and usable by as many things as possible. I've been redoing all the lods on the EA ships to free up a bunch of slots but it will be awhile before I get to other races.
This is good since it will cut down on the amount of unique effects I have to do and speed things up.
For the Midwinters weapons i rewatched severed dreams and managed to get some shots of the midwinters weapons., every weapon pulse in the shots comes from the midwinter(clarkstown), hope these help.
Thanks for the screencaps. I started working on the Midwinter's main gun; here's the first of what will probably be several versions of the effect:
IMHO, Centauri effect is too red, I think that it should be orange-red (as seen on screencap).
Adjusted the hue settings to make it a little more orange so hopefully it's more in-between now. Screenshots had their contrast settings edited so they look more like what I see in-game, since otherwise they look very bright and kind of washed out:
Also changed the Omega's phalanx turret effect...again. If anyone has any "decent" screencaps of the effect from the show, please do share. All I can get from my screencaps are somewhat blurry yellowish streaks.
I could probably make an animated texture set given that I had original textures to work with...
The Shadow ships actually use an animated texture for their normal hull to simulate the organic armor look. Hypothetically speaking, would you need all the frames from the effect or just one to do a phase-in/phase-out set?
Still trying to hone in on a summer release for this stuff. Comments are appreciated.