Isn't the tech room such an awful place to store in-universe fluff? To get to the good meat of everything, you need to go to "Tech Room" then down to "Intelligence" and you're greeted with a tiny textbox over shadowed by a large mostly unfilled window with a looping animation (and that's if you're lucky!)
Well I've decided to try and make something better to read with a few more options on how things are presented. Rather than me explain what it can do, here's a short video!
Now that you've seen it, let me explain:
Yes, I'm creating the interface in LUA, keeping the awful scaling intact. But non-interface images and text will not stretch (thankfully).
This mostly uses retail assets, the only new graphics are the background and the image box close/next/prev buttons. I'll be sure to make a contemplates template when I get all the heavy lifting down.
There are three kinds of "screen styles", full text (the top in the video), image+text (the middle screen), and thumbnail/full image (the bottom).
All the data for the journal/fluff viewer is controlled by a few config files. The screens can be renamed and you can have as many (long long) entries as you like! If entries get too long, the scroll buttons take care of the rest.
The script keeps track of what you've read as well, so you can easily find new entries you might have missed before.
As well entries can be hidden until they are revealed in a campaign.
Entries can also be reversed sorted, handy if you want most later entries on the top (if you want to do e-mail or a diary)
Can you replace the tech room with this? Technically yes, but you would lose the mission sim and the normal ship tech room. I just hijack the mostly harmless Barracks screen. Hijacking the tech room with its complicated 3 panel layout would be too much work I think.
This isn't ready for release yet, I just thought I'd show this off in case anyone had cool suggestions or ideas. If you are really interested in using this, let me know and maybe you can get a pre-beta version to help me bug test. ;)