Poll

Please cast your votes

NATION: Maximum Brexit (GB)
9 (14.8%)
NATION: Sleeping Giant (USA)
6 (9.8%)
NATION: Flying Ferraris (ITALY)
10 (16.4%)
NATION: USSSSSSSSR (RUSSIA)
8 (13.1%)
NATION: Zero to Hero (JAPAN)
2 (3.3%)
NATION: Mirage de Baguette (FRANCE)
6 (9.8%)
GAMEPLAY: Let's play format (traditional)
9 (14.8%)
GAMEPLAY: Collaborative format (details TBD)
11 (18%)

Total Members Voted: 26

Voting closed: April 25, 2019, 04:30:47 pm

Author Topic: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]  (Read 46127 times)

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Offline Enioch

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
This is relevant for both Admirals and Shipwrights.

https://www.youtube.com/watch?v=HgIJEWv7Hdw

On that note, I have an Admiral, a Brit marketing specialist and a Shipwright who refuses to disclose their company data. 11 of you voted for a collaborative game. I expect more submissions, ladies and gentlemen.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline The E

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
I expect more submissions, ladies and gentlemen.

Out of context evil overlord quote
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Veers

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
I went through 22 pages in a single sitting over the other weekend, and finished the remaining pages this evening.

Fantastic stuff Enioch, fantastic stuff.
Current Activities/Projects: Ideas and some storyline completed.

ArmA 2&3 Mission Designer and player.


WoD - I like Crystal. <3

 

Offline Enioch

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Scotty

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
I voted for cooperative but I'm also bad at this game and worse at designing ships - especially the second game since we haven't seen how it goes yet.

 

Offline Enioch

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
I voted for cooperative but I'm also bad at this game and worse at designing ships - especially the second game since we haven't seen how it goes yet.

So, an excellent candidate for an Admiral, then?
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline crizza

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
This is relevant for both Admirals and Shipwrights.

https://www.youtube.com/watch?v=HgIJEWv7Hdw

On that note, I have a a Shipwright who refuses to disclose their company data.
That me? Is there a tool to design ships like ingame? I mean, I have the first one, but well :D
Check out my blog:

http://geo.schulzbert.de/

 

Offline Enioch

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
That me?

Yes.

Quote
Is there a tool to design ships like ingame? I mean, I have the first one, but well :D

Ahem, *as I have specified* it will not be necessary to buy the game to play as a Shipwright - you can submit estimates of what you're aiming for and I will be happy to translate your concept into a game design for the contract award process (ofc if you choose to buy the game, you can save me the hassle, but I refuse to put participation in this collaborative playthrough behind an effective paywall).

However, this:

Sign me up as shipwright...

is insufficient.

What is necessary, if you want to register as a Shipwright is this:

I expect each shipbuilder and admiral to not shirk away from roleplaying (I expect you to *sell* me your ships, not just post a file and call it a day) and I would like each shipbuilder to post a short blurb on this thread with the name of their firm, the name and description of their representative/president/player character and a short blurb based on the history of their firm and what they specialise in (no more than 500 words total).*  Likewise, I'd like the Admirals (who will be assisting me in judging and accepting the designs) to submit character names and a short blurb with their strategic thesis.**

What's your shipbuilding firm? What do they specialise in? Where are they based? How are you planning to 'sell' your designs to the Admiralty?

Spoiler:
How involved are you with the Mafia?

This is a roleplaying collaborative game as much as it is a number-crunching tactical simulator. Let me know what character you want to play, and play them.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Scotty

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
I voted for cooperative but I'm also bad at this game and worse at designing ships - especially the second game since we haven't seen how it goes yet.

So, an excellent candidate for an Admiral, then?

This is a fantastic point.

For your consideration then (unlike The_E I lack any sort of knowledge of Italian admiralty, and will be making one up):

Rear Admiral Giuseppe Alfonsi (Savoy-Genoa) is relatively young for his station and achieved his post (what is supposed to be a safe position in the Home Squadron) not because of any particular talent or skill, but because of his relation by marriage to one of the cadet branches of the royal family.  A man of relatively short stature, "Little Alfonse" at least has the usually beneficial quality of being incredibly enthusiastic in all of his endeavors.  This resulted in a massive and sustained infatuation with whatever happens to be the hot new tactic or technology of the day, most notably and for the longest duration (so far) with the Jeune École.  He opposes overseas colonies, seeing them as a liability and threat to the ability of the fleet to defend itself and its holdings.

As such, he is in favor of (at the beginning, at least):
- Technological improvements
- ASW
- Torpedoes and fast torpedo boats

And not in favor of:
- Increasing dock space
- Overseas colonies/stations

I think it goes without saying that he's going to be fanatically pro-aircraft when that becomes available.

 

Offline Enioch

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
Game releases tomorrow.

I was going to get the demo and train, but I didn't because of RL time cobstraints. Will get the game on day 1 and dick around a bit, to familiarise myself with the new features and UI (so your horrible designs will be sunk because they were horrible, not because I forgot to check checkbox #23 in menu #196.)

I currently have 2 Admirals and a Limey shipbuilder.

Put your submissions where your votes were, people.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Spoon

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
I tried the demo briefly and it was pretty buggy. Half the fleet I started with were tagged as old but were so incredibly overweight and illegal in other ways, that I could not rebuild them. A lot of the rest of the new carrier stuff seemed a bit shaky too. Grade A programming. I'm sure their DRM will be impossible to crack :V

Put your submissions where your votes were, people.
Oh ye of little faith.
Something something, I told you so.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
Might be worth pestering people on the discord as that seems where everybody is these days :)

 

Offline Enioch

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
RTW2 is an excellent sequel. It keeps all the autistic beauty of its predecessor and adds to it with more fiddly bits.

I am currently bringing my second Japan game to its close. It's been a blast, mostly because of the massive bonuses Japan gets to early carrier tech. I caused the Russians to go full communist in 1916, when they declared war on me with 12 capital ships standing by in Vladivostok to steamroll me. I only had four capitals (Seydlitz-like battlecruisers armed with 12" guns to their 13"-armed BBs and BCs) but I also had five light carriers, with a total of 60 planes standing by (all of them early cruiser conversions).

On the same turn as the war declaration, they push with their entire fleet and a massive transport convoy and try to invade Hokkaido. I send my DD flotillas and my 4 BCs to run interference, while my CVs launch, strike, recover and repeat again, and again, and again. None of their capital ships had more than 4 machine guns for AA.

Eight hours later, the last surviving Russian BB limped into Vladivostok.

The profile generator is also very nice, especially since I downloaded the extra sprites pack.



Some pretties:



The Mikasa early-20th-century pre-dreadnought. She and her two sisters served faithfully until 1915.



The Asama-class of armored cruisers. The two ships were converted to light experimental carriers in 1914 and were instrumental in crippling the Russian Far East squadrons.



This is them in their CVL configuration, after their 1919 refit, when they got their new AA suite. They served as training ships and colonial garrison HQs until the 1940s and were the first ships of the IJN to be fitted with flight deck catapults, proving the viability of those devices before their installation on fleet carriers.



These are the little Yaeyamas. Built in the early 20th century as raiding cruisers, they got converted to CVLs alongside the Asamas. Two thousand tons lighter, but without the superfluous heavy belt armor of their bigger brethren, they were speedy and excelled in their purpose, especially after they received oil-fired boilers and bulges for better seakeeping (the same bulges doubled up as avgas storage tanks).



Here they are after they got their new shiny AA installed in 1920.



Finally, little Naniwa, built as a light scout cruiser and converted to a seaplane carrier in the 1910s. She was retired in 1925, and is now the pride and joy of the Yokosuka Maritime Aviation museum.



Time to look at some heavy-hitters:



Here are the Kuramas, the class of four BCs that held the line in Hokkaido. Fans of the previous IJN capaign will be pleased to know that the Tsukuba and the Ikoma saw service over two decades together, and proved to be high-value workhorses against the Russians in Sakhalin, the French in Annam and the Germans in the South Pacific campaigns. A naval treaty that prohibited the construction of large ships in the late 1920s resulted in them getting a new lease of life, with extensive refitting, new engines, new guns and a modern AA suite. They were retired in the early 1940s, darlings each and every one of them.



Kongo was unique, and an experiment in large BC construction. A 40kton ship, with thicker armor than the Kuramas, she could do 28 knots in 1918 and carried twelve 14" rifles in four triple turrets. She served as the flagship of the IJN until 1941 and was instrumental in ousting the French from their bases in the South China Sea. Every single invasion conducted by the Japanese during the 1930s was planned and directed on the bridge of the Kongo, and the French and Russians learned to fear the old girl.



The Haruna was completed four years after Kongo and served as an alternative: fewer but heavier barrels, a better belt, deck and torpedo system and a high top speed of 30 knots, to keep up with the fleet carriers that the Japanese were launching at the time. She was built from the get-go as an AA barge, bristling with medium and light AA guns that would be replaced and improved over her long career. She was also the only IJN capital ship to ever be fitted with a catapult and scout floatplane, but those were removed after her RADAR suite was installed. She still serves in 1949, having undergone at least four major refits.



Also, the new Fuso-class superbattleships. At 50ktons, they can do 30 knots (a necessary standard for any capital ship that needs to stay with the CVs), are defended by a 14" inclined belt and carry a 5.5" deck. This makes them immune to their own main guns from a distance of 19k to 24k yards. Said main armament, comprising eight 17" rifles firing superheavy diving shells, are all concentrated forward, resulting in a smaller, more easily defendable citadel. The Fusos carry the best RADAR suites in the world and their guns are controlled by new electro-optical directors that can consistently hit targets over 41k yards away, even when blindfiring on RADAR signatures. And, of course, they bristle with AA mounts. Even so, they are due for a refit, to add more heavy AA batteries.



Finally, the Fleet Carriers, Japan's pride and joy:



The Akagi class. Two ships were built originally, but the Kaga was lost to German sabotage in 1944; in response, the Japanese declared war, ousted the Germans from Kamtchatka and the South Pacific and brought the German government to its knees within the span of eighteen months. The Akagi led the assault on the German forces in the North Pacific, solo-sank three German CVLs off the Aleutians after a 6-hour duel, and still serves today. She is charged with safekeeping the South China Sea and carries 72 planes.



The three Sohryu class supercarriers (massive ships of over 34ktons) are the core of the Kido Butai. They comfortably make 31 knots despite their large size and are bristling with dual-purpose and heavy AA batteries. They spearheaded the push south, in the treacherous waters of the South Pacific; there, they sank a German battlecruiser off Papua New Guinea and reduced the German fortifications in the Bismarck Archipelago to rubble. They carry 100 planes each, including the new, terrifying Kyushu Renzan fighters and the tried-and-true Aichi Soren torpedo / ASW bombers.



Finally, the three Hosho-class carriers are the heirs to the CVLs of the early years. They displace less than half of the Sohryus at 16ktons, but they can still carry 38 planes on a 30-knot chassis that costs less than half as much to operate and can handle smaller harbors. They were built from the keel up to operate with squadrons of new 2.5kton Hatakaze-class DDs, but they have yet to see battle and the new doctrine has not been tested yet.


TL;DR: I do not regret my purchase, I foresee a lot of hours pleasantly wasted on this game.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline The E

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]


Also, the new Fuso-class superbattleships. At 50ktons, they can do 30 knots (a necessary standard for any capital ship that needs to stay with the CVs), are defended by a 14" inclined belt and carry a 5.5" deck. This makes them immune to their own main guns from a distance of 19k to 24k yards. Said main armament, comprising eight 17" rifles firing superheavy diving shells, are all concentrated forward, resulting in a smaller, more easily defendable citadel. The Fusos carry the best RADAR suites in the world and their guns are controlled by new electro-optical directors that can consistently hit targets over 41k yards away, even when blindfiring on RADAR signatures. And, of course, they bristle with AA mounts. Even so, they are due for a refit, to add more heavy AA batteries.

*Lifts mask off of the mysterious Samurai's head*

I KNEW IT! It was Richelieu all along!
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline The E

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
Also yay more eniochposts
Let there be light
Let there be moon
Let there be stars and let there be you
Let there be monsters and let there be pain
Let us begin to feel again
--Devin Townsend, Genesis

 

Offline Enioch

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
Yay, more the_eresponses!

*Lifts mask off of the mysterious Samurai's head*

I KNEW IT! It was Richelieu all along!

This baby would eat OTL Richelieu for breakfast and chew the bones into metal filings. 15" guns can't hurt her at all if she stays beyond 15k yards.

What the Richelieu could do would be to run. The Richelieu and other fast BBs of OTL can do 31+ knots. The Fuso can hit 30, but no more.

Then again, the Fusos usually bring friends along. Friends that can do 450+ knots and carry eggs and fishes...



I have not expanded as much as I had colony-wise during my previous playthrough, and I am hovering around 60 prestige in 1954, but I consider my playthrough no less successful. By constantly beating the French and Russians over the head and taking their stuff, I have built up an amazing economy around the South China Sea and the South Pacific. Right now, my core areas outproduce the entire British Empire. I have had an alliance with the US going for the past 25 years or so (and I've been such a good ally to them that THEY constantly ask me to renew it). The only other Power that is still around are the Brits, and they keep ramping up the tension, then I declare war to someone else and beat them into the ground like it's just another Tuesday, then the Brits take one look at how that war is going and scurry back into their hideyholes going "nopenopenope" all the way.

Currently I am in a sort of friendly arms race with the US, where tensions are like 0-1 and we are allies, but we keep spying on each other and building ships to surpass what the other guy is doing. I just churned out 5 new 2.5kton destroyer leaders; they commission a new Worcester equivalent. Their new gambit is building a new 42kton carrier, their first foray into the 35+kton club. My response was to lay down the successors to the Soryus: three four 40kton supercarriers with angled decks and 120-plane complements. I also rebuilt the entire CV force with Diesel engines, which is both economical, weight-efficient (so i can squeeze ~5 or so planes more into every old CV) and makes the ships much more maneuverable (they accellerate significantly faster). I also also laid down two ultralight CVs, sort of like super-CVEs. 25knots, 12kton displacement, 34 plane complements. They have amazing ASW scores and they can be left behind to mind the house when the big girls are out to play.

If there's one thing I regret, it's not having the chance to do a massive Midway fight with 4-5 CVs per side. The nearest thing I got to it was when the Akagi duelled the three Russian CVLs in the north, and that was glorious.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Enioch

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
Meet the Kaga



Forty thousand tons of pure awesome, with new steam catapults and an angled flight deck, scheduled to be commissioned in late 1956 with her three sisters: Hiyo, Amagi and Taiho.

She is essentially unarmored (like all IJN fleet carriers), operating under the assumption that any reasonable (read: <8") amount of deck armor can be defeated by AP dive bombers anyway and that if you're taking AP bombs to your deck you've already lost the fight. Instead, she works to ensure that she will not get AP bombed to oblivion in the first place.

She will be the first CV class world-wide to operate jet interceptors: the new transsonic Kyushu Sakuradan, capable of 530 knots on the deck, and she will be able to launch more than thirty of them as CAP, effectively intercepting incoming bandits up to 400 nautical miles away. The new fighters will also be able to carry a 2k-pound bomb, with an effective bombing range of 250 nautical miles. The nearest competitor the US have is the prop-driven Vought Vanguard Block D, introduced in 1953, with a 440-knot speed and a heavier armament (although, interestingly, the Japanese interceptor has the same turn rate as the propplane, topkek).

For anti-shipping strikes, she can deploy the new but slower Nakajima Tsurugi torpedo bombers, capable of 325 knots on the deck and with an effective combat range of just under 525 nautical miles. This is shorter than the equivalent US torpedo bomber (the Grumman Avenger) but the American strikecraft can carry a much lighter load (less than 80% that of the Tsurugi) and is 40 knots slower.

I haven't seen these babies float yet, and I already adore them. Next escalation: 60kton+ CVs

EDIT: April 1956, we are 9/10 tension with the Brits and the Sakuradan gets its Block B modification, upping her maximum speed to just under 540 knots with no performance loss in any other aspect. The Kagas are 5 months away and building at an accellerated pace; my alliance with the US has just expired, but they still gifted me with Tier 5 RADAR on the way out. <3 America, you've been awesome.

EDIT 2: Goddammit, Brits, never change.



Imma gonna take Hong Kong and half of Australia now, tyvm.

Also thinking of hitting them again for Burma (oil!) and tasty tasty war reparations.
« Last Edit: August 18, 2019, 08:56:20 am by Enioch »
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Enioch

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
Hello there Cloud Dragon, welcome to the family.



Built as successors to the Kaga-class and serving as the most significant strategic assets of the IJN, the four Unryu-class supercarriers displace just under 60ktons and carry 165 aircraft. They are faster than their predecessors, at 33 knots; there is nothing floating in the world that can catch up to them except destroyers, and those would have to deal with their screen before harming the flattops. In addition, both their primary and secondary armament is dual-purpose and autoloading, giving them a fearsome close-range bite, in case an underage boat manages to creep too close.

They carry 60 Sakuradan Block B interceptors, and each of them also hosts an elite 5-man squadron of handpicked pilots flying the new Kyushu Nasu air superiority fighters. The Nasu is superior to the Sakuradan B in every respect, but it's also expensive to build and maintain, and they are being sparingly assigned to carrier squadrons.

Their offensive strike capability consists of 40 Kyushu Byakko torpedo / ASW planes, the fastest and most heavily armed torpedo bombers in the world. They can carry a single torpedo and strike as far away as 660 nautical miles, or they can mount two 2,000-pound warheads for a shorter-range skip-bombing strike.

Finally, for surgical strikes against both naval and land targets, the Unryu-class carriers also host 60 Yokosuka Arakai dive bombers, capable of carrying a single 1,400 pound warhead to a range of just under 500 nautical miles and, with a transsonic dive, put it right through 9 inches of steel armor or its equivalent in concrete. The Sakuradan interceptors can carry a single, heavier, 2,000-pound bomb but, when doing so, their range is limited to almost half that of the Arakais.

Here's a comparison table showing how the Sakuradan and Nasu interceptors compare (at least speed- and firepower-wise) to their contemporaries in other nations:



And here's a snapshot of the navies of the world in January 1963. The USA are currently building 3 more 45kton CVs, but I'm not particularly concerned. Also note that the Akagi is currently undergoing a refit and does not show up on the list:

'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Darius

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
The lack of japanese cruiser hulls is interesting. Is your main form of area defense from the fighter screen or do the carriers and destroyers provide enough defensive fire?

 

Offline Enioch

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Re: Enioch's naval shenanigans - RTW as Germany - [Image Heavy!]
CAP cover, combined with DD and BB AA have proved sufficient so far. My DDs are all AA-specced, and carry 8x5" autoloading DP guns; none of my lategame capital ships carry fewer than 12x5"+20x4" autoloading DP guns.

I have just laid down three 10kton Worcester-equivalents, with 10x6" DP autoloaders, but it's going to take at least two years for them to be commissioned. The main reason I've built them is because the game keeps throwing my DDs against enemy light cruisers, simply because I have no heavier response to them. So I'm trying to get some more AA into the mix, while also acquiring a ship that can brawl a bit more effectively against light forces.
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)