Author Topic: [RELEASE] Operation: Cloak and Dagger 1.0.6  (Read 9519 times)

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Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
[RELEASE] Operation: Cloak and Dagger 1.0.6
After 36 hours of non-stop FREDding, several sleepless nights, lots of frustrated screaming and way too many bottles of beer, it is finally complete.






Yep, my probably disappointing 6 mission mini campaign is now ready to be played. It's a bit rough on a couple edges, but as far as I've checked (and I've checked many many times), there's no game breaking or otherwise really obvious and damaging bug.

All ships (except for the Polaris/Pharos) were made by me. Sounds were taken from various sources such as Ace Combat 3, System Shock 2, Star Ixiom and a MiG-21 afterburner
Music is mostly Patlabor 2 soundtracks, with one Star Fox Assault and one JoJo soundtrack crammed in.



The Plot:

You are Scorpion 3, part of the 26th Scorpions Anti-Piracy Squadron of the interstellar peacekeeping organisation, the Allied Defense Force (ADF for short). Your job is to hunt down pirates and suppress piracy and related activities where possible.

Operation: Cloak and Dagger specifically revolves around toppling the biggest pirate gang in Terran Space, the Legion of Dragons. This means it's not just blind pirate hunting, but also espionage and sabotage.

Requirements
All you need is the latest build of FSO. Yep, that's it.

DOWNLOAD LINKS:

Knossos Link: https://fsnebula.org/mod/OCaD


Mediafire Link: https://www.mediafire.com/file/1y3183j7ddm32bb/OCaD-1.0.5.rar/file


Special thanks go to:

-Nyctaeus, both for releasing the FractalSpace skybox pack which this mod heavily relies on, and for fixing several of my capships.
-Asteroth for giving me thorough feedback on the mod and how to improve it.
-Axem for highlighting the mod
-bomb3rman for helping me out with Mainhalls and Interface
« Last Edit: January 01, 2019, 05:36:55 pm by Strygon »
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [RELEASE] Operation: Cloak and Dagger 1.0.5
NOTE: If any of you have trouble with fighting fast craft such as the CSDF Yaomitl or the Starfury, one thing that could help is making use of the Firefly's gliding ability. It could give you a better edge in battle.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 
Re: [RELEASE] Operation: Cloak and Dagger 1.0.5
Congratulation on the release! Once I fand a few hours during the next days, I'll certainly look into it!

 

Offline Nyctaeus

  • Betrayal is his middle name
  • 211
  • Your local priest of cheeki breeki!
    • Minecraft
    • Exile
Re: [RELEASE] Operation: Cloak and Dagger 1.0.5
Simple, fresh, no critical bugs and the most importantly, stable. Very good first first release. I will write more detailed description later.
Exile | Shadow Genesis | DA Profile | P3D Profile

Proud owner of NyctiShipyards. Remember - Nyx will fix it!

All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 
Re: [RELEASE] Operation: Cloak and Dagger 1.0.5
so congrats on your first release
i didnt expact that
you are good busy

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
Re: [RELEASE] Operation: Cloak and Dagger 1.0.5
but strygon sounds like you killed yourself making this

we dont want that  :(

Quote
various sources such as Ace Combat 3... and one JoJo soundtrack crammed in.

nvm 11/10 would watch strygon endure sleepless nights again if he fits fighting gold into an fs2 mod.  ;7


:lol:


Beg pardon, looking forward to checking this out m8!

« Last Edit: January 18, 2019, 09:07:42 pm by HLD_Prophecy »

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [RELEASE] Operation: Cloak and Dagger 1.0.5
but strygon sounds like you killed yourself making this

we dont want that  :(

Let's just say, I have a very unhealthy work ethic when deadlines are involved, and those deadlines are on important days, such as the 31st for example.
Oh well, if it means I brought a fun little mod for all of you to enjoy, then it's more than worth it.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 

Offline HLD_Prophecy

  • PVD_Hope in a former life
  • 29
Re: [RELEASE] Operation: Cloak and Dagger 1.0.5
but strygon sounds like you killed yourself making this

we dont want that  :(

Let's just say, I have a very unhealthy work ethic when deadlines are involved, and those deadlines are on important days, such as the 31st for example.
Oh well, if it means I brought a fun little mod for all of you to enjoy, then it's more than worth it.

Just take care of yourself, ok!  :nod:

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
Version 1.0.6 is out!

It's full of fixes, adjustments and minor improvements, along with newer balancing.

New version's up on Knossos.


Here's a full list of all changes that were made:

Code: [Select]
1.0.6 Changelog

===OVERALL===

-Crossbow has been buffed with higher DPS and slightly lower energy consumption
-CSDF Yaomitl maneuverability greatly nerfed
-Spear and Arrow have had their Armor/Shield factors changed to be more specialized
-Firefly turning speed buffed
-HS-14 Sidewinders were slightly nerfed in damage

===MISSION 1===

-Scorpion wingmates now have invulnerable engines
-Chimalli spawn distance increased
-Freighters were given actual cargo
-Text spill in Briefing Stage 2 fixed

===MISSION 2===

-Fighter placement changed a bit
-Murasame given more attention in dialogue

==MISSION 3===

-Loadout changed
-More time given until solar flare
-Hacking range extended to 200m

===MISSION 4===

-Nidhogg's Siege Cannon is invulnerable now

===MISSION 5===

-A slightly better jump animation was implemented
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 

Offline PIe

  • 28
  • GTVA POLICE
    • freespace3.com
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
Overall impressions:  A very nice first release.  It's not overly ambitious but manages a few cool ideas
Spoiler:
like gliding while scanning and the massive sun in the stealth/scanning mission
to spice up the pretty straightforward combat.  The new interface and number of new ships are pretty impressive for the short development time.
I have a list of nitpicks I'd like to see addressed (and I apologize if any of these have been fixed in the v1.0.6) but don't let the length either depress you or put you off playing this.  It's a solid campaign with no breaking bugs.
Spoiler:
Overall:
Pirate behavior can be a bit off.  For instance, in the first mission, the fighter wings won't jump out even when their target has jumped.  It's counter-productive to hang around just to get killed.
Fighters don't actually jump out through the warp animation; the animation forms and shrinks to nothing and then the fighter just disappears.
The loadout artwork for several weapons is the same, making it hard to tell what's currently mounted.
Some of the weapons are displayed in the tech room with FS2 names, i.e. Subach HL-7 and to me at least a blank description would be better than "Descriptive text".
The Vasudans and Shivans should be hidden in the F3 lab.
The default FS2 loading animation looks a bit out of place.  A custom one like ASW's might be cool.
DM01:
Secondaries are available in the loadout screen even though the only fighter can't carry any missiles.
Weapons and engines aren't locked during the cutscene.
It would be nice if I started off at 100% throttle just so I don't start off a ways back from my wingmen (yeah this is really nitpicky).
The bonus objective is fulfilled even if a freighter is destroyed.
The defend transports directive and bonus objective aren't fulfilled until the wings are killed, even if the freighters have already jumped out.
The bonus objective seems very luck based.  Several freighters can be disabled before I even make it to them.  It's not a big deal since it's just a bonus objective but I'd rather have it be more skill based.
DM02:
Did I just miss it or is De Gaulle wing a complete non-sequitur?  Chekhov's rifle might apply here.
DM03:
Removing the hacked satellites from the escort list would be nice.
I could give orders to the Nimitz (I'm assuming that was the carrier but I don't know).
The gradual sensor destruction was cool but maybe could be improved by making it slower and disabling hacking after the sensors were completely destroyed.  To me, this would be a better way of time-limiting the mission, rather than the supernova/sensor flare, which seemed a bit cliche.
DM04:
One enemy fighter got stuck in the hangar bay and another got stuck literally inside the carrier model.
The Overload has attack order so it just flies around uselessly, taking forever to kill the aurora with or without fighter help.  I don't know if it would be any faster if it just sat there but either way flying around is pointless and the carrier takes too long to die.
DM05:
Somehow my fighter got stuck in the back of the hangar bay (again literally inside the model) so I died and had to replay.
Maybe wait a bit after finishing scanning to turn everyone into enemies?
When the Accountant died, the built-in death scream played.
DM06:
Turn off the built-in messages.
The briefing warned about the Nidhogg's dangerous point defense but it was completely passive in-mission.
The friendly capships were pointless and felt put there just to add urgency to destroying the beam cannon.
Again, don't let the list discourage you; it's mostly really minor fixes anyway.  I'm really happy you had the dedication to release this in such a short amount of time and I wish you a productive modding future.
[9:50 PM] Sottises: wait did you do vassago's verge?
[9:50 PM] Sottises: .. dirge?
[9:50 PM] Axem: yes
[9:50 PM] Sottises: ohh
[9:50 PM] Sottises: well I have that and JAD too
[9:50 PM] Axem: :)
[9:50 PM] Sottises: what a contrast of themes lmao
[9:50 PM] Axem: isnt it
[9:51 PM] Axem: super grimdark thriller about unknowable alien intelligence and over the top colorful action about friendship
[9:51 PM] PIe: jad is grimdark???
[9:51 PM] Axem: :skull:

[6:23 PM] PIe: why do I have the feeling that I shouldn't be able to give orders to 22nd armored hq
[6:24 PM] Axem: 22nd armored hq, i order you to get me a cup of coffee
[6:24 PM] PIe: and donuts
[6:24 PM] PIe: BECAUSE THIS IS THE GTVA POLICE
[6:25 PM] Axem: :O
[6:25 PM] Axem: am i under arrest
[6:26 PM] [`_`]/: no, just please step out of the myrmidon
[6:26 PM] [`_`]/: you have so much to fred for

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
Overall impressions:  A very nice first release.  It's not overly ambitious but manages a few cool ideas
Spoiler:
like gliding while scanning and the massive sun in the stealth/scanning mission
to spice up the pretty straightforward combat.  The new interface and number of new ships are pretty impressive for the short development time.
I have a list of nitpicks I'd like to see addressed (and I apologize if any of these have been fixed in the v1.0.6) but don't let the length either depress you or put you off playing this.  It's a solid campaign with no breaking bugs.
Spoiler:
Overall:
Pirate behavior can be a bit off.  For instance, in the first mission, the fighter wings won't jump out even when their target has jumped.  It's counter-productive to hang around just to get killed.
Fighters don't actually jump out through the warp animation; the animation forms and shrinks to nothing and then the fighter just disappears.
The loadout artwork for several weapons is the same, making it hard to tell what's currently mounted.
Some of the weapons are displayed in the tech room with FS2 names, i.e. Subach HL-7 and to me at least a blank description would be better than "Descriptive text".
The Vasudans and Shivans should be hidden in the F3 lab.
The default FS2 loading animation looks a bit out of place.  A custom one like ASW's might be cool.
DM01:
Secondaries are available in the loadout screen even though the only fighter can't carry any missiles.
Weapons and engines aren't locked during the cutscene.
It would be nice if I started off at 100% throttle just so I don't start off a ways back from my wingmen (yeah this is really nitpicky).
The bonus objective is fulfilled even if a freighter is destroyed.
The defend transports directive and bonus objective aren't fulfilled until the wings are killed, even if the freighters have already jumped out.
The bonus objective seems very luck based.  Several freighters can be disabled before I even make it to them.  It's not a big deal since it's just a bonus objective but I'd rather have it be more skill based.
DM02:
Did I just miss it or is De Gaulle wing a complete non-sequitur?  Chekhov's rifle might apply here.
DM03:
Removing the hacked satellites from the escort list would be nice.
I could give orders to the Nimitz (I'm assuming that was the carrier but I don't know).
The gradual sensor destruction was cool but maybe could be improved by making it slower and disabling hacking after the sensors were completely destroyed.  To me, this would be a better way of time-limiting the mission, rather than the supernova/sensor flare, which seemed a bit cliche.
DM04:
One enemy fighter got stuck in the hangar bay and another got stuck literally inside the carrier model.
The Overload has attack order so it just flies around uselessly, taking forever to kill the aurora with or without fighter help.  I don't know if it would be any faster if it just sat there but either way flying around is pointless and the carrier takes too long to die.
DM05:
Somehow my fighter got stuck in the back of the hangar bay (again literally inside the model) so I died and had to replay.
Maybe wait a bit after finishing scanning to turn everyone into enemies?
When the Accountant died, the built-in death scream played.
DM06:
Turn off the built-in messages.
The briefing warned about the Nidhogg's dangerous point defense but it was completely passive in-mission.
The friendly capships were pointless and felt put there just to add urgency to destroying the beam cannon.
Again, don't let the list discourage you; it's mostly really minor fixes anyway.  I'm really happy you had the dedication to release this in such a short amount of time and I wish you a productive modding future.

Thank you for your review. It's my first mod, so it's important that I know what to watch out for in future projects and such.
Glad you liked it.

As for the issues you've listed:

Spoiler:
Fighters don't actually jump out through the warp animation; the animation forms and shrinks to nothing and then the fighter just disappears. -  I have yet to actually figure out how to fix it and what's causing the issue in the first place.
DM02:
-De Gaulle being non-sequitur - While I admit it was rather badly implemented, both the name in itself and the debriefing imply that they're a rogue element, secretly disrupting and resisting the actions of the Legion. They appear again in DM06 as one of the wings that participate in the huge dogfight.
DM04:
-Aurora taking too long to die - That's, according to several test runs, not supposed to happen. The Kinetic Batteries along with Armor Piercing Flak Cannons should allow the Overlord to rip the Aurora to shreds very quickly. Although said Cannons tend not to work in the first run, so I'd advise restarting the mission, which usually solves any weapon related problems with the Overlord.
DM05:
-Delay before turning into enemies - That does happen. The last system is scanned, there is a message about the Nidhogg identifying your ADF signature and about a couple seconds later they send out the alarm.
DM06:
-Passive PD - If memory serves me right, it was specified that the Nidhogg's Kinetic Batteries (which are mainly Anti-Capship weapons that it fires at unaware fighters) can quickly destroy you if you're not careful. It did not specify they were point-defense weapons. They're huge red blobs, similar to Retail Blob turrets but far more dangerous, easily killing a fighter in three or four consecutive shots.

The remaining issues you've mentioned, I will try to address them asap and put them into 1.0.7.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
  • 210
  • Trying to redeem.
    • Skype
    • Steam
    • Twitter
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
Is it an original release?
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
Is it an original release?

What do you mean?
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 

Offline Bryan See

  • Has anyone really been far as decided to use even go want to do look more like?
  • 210
  • Trying to redeem.
    • Skype
    • Steam
    • Twitter
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
This whole release.
Bryan See - My FreeSpace Wiki User Page (Talk, Contributions)

Campaigns:
FreeSpace: Reunited - Shattered Stars

Ships:
GTS Hygeia, GTT Argo, SC Raguel

 
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
It is set in an original universe.

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
Yep, it's all a new original universe written entirely by me.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 

Offline DefCynodont119

  • 27
  • Incorrect, Gorgonopsids did not wear sunglasses.
    • Steam
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
ohh, an original universe mod!  Downloading now.
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

 
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
Finally played this neat thing. :) I really love the fight dynamics with speed and autoaim, and it's overall an amazing fun thing, especially if one considers how long it took from first dev post to release. :yes:

 

Offline Strygon

  • 26
  • I am become weeb, desu-troyer of worlds
    • Steam
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
Thank you very much, Nightmare! Glad you liked it.
Lead Developer of Operation: Cloak And Dagger and A Cold Day in Hell, both of which are TC mods.

Anime Artist for Dimensional Eclipse

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

 
Re: [RELEASE] Operation: Cloak and Dagger 1.0.6
Finally got around to playing this.  Quite an enjoyable bit of pew pew pew...and dang impressive for a first campaign.  At first I was a little "hrrrrmph no secondaries", but then I actually grew to really enjoy the combo of auto-aim and just spraying lasers everywhere.  Very old-school space shooty style.