Poll

Do you have clipping problems?

Yes (I have an older card (pred GF3))
1 (6.7%)
No (I have an older card)
7 (46.7%)
Yes (I have a newer card (GF3/4 or similar)
1 (6.7%)
No (I have a newer card)
6 (40%)

Total Members Voted: 15

Voting closed: September 20, 2002, 04:54:51 pm

Author Topic: GFX card & clipping  (Read 3539 times)

0 Members and 1 Guest are viewing this topic.

Offline diamondgeezer

I used to have a GF2 32meg. No clipping problems asa bad as you have.

Course now I have a GF4 64meg, and I'm a happy pilot :nod:

  

Offline wEvil

  • The Other Good Renderer
  • 28
    • http://www.andymelville.net
clipping is due to a bad Z-buffer depth.

if your card only likes running a 32bit Z-buffer (like mine) then it wont like a game that assumes and 8bit Zbuffer, hence the strange clipping problems, distance fade hall-of-mirrors effect etc.

Its simply a case of lazy game design rather than a problem with the hardware.