Author Topic: Mapping for beginners  (Read 1365 times)

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Offline Galemp

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Mapping for beginners
Sup yo.

To round off my already formidable skills, I'd like to know how to texture a model--with pre-existing textures. Both tiling and full-body map tutorials would be nice. I have 3DS MAX 4, Truespace 5, and Rhino. Can anyone help me?

P.S. Since we're so short of texturers, this would be a Good Thing™ for the community.
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Offline DragonClaw

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I'd preferably like to know how to apply UV Mappings correctly and whatnot in TrueSpace 4.2 as well...

A good tutorial would help our community sooo much.

 

Offline EdrickV

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You might find LithUnwrap useful for texturing, if you can make a UV map in another program. My Wings3D has a nice "UV Map by Material" option. In this case material is just colors and it only makes one actual UV map. After exporting in .obj and opening in LithUnwrap. I can try and play around with the model. I may actually learn how to apply textures outside of TS1. (And TS1 seems to do texturing very very very badly.) I'm not sure if LithUnwrap would screw up the hierarchy of a ship though.
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Offline Ryx

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Not a tutorial, or the best description in the world, but...
Quote
Originally posted by Ryx
For MAX, I first assign Texture ID's to various parts of the mesh and then I assign a multi/subobject material and put the textures I want into the various sub-materials. Then I add the UVWUnwrapper modifier and then choose the select face gizmo. Then I start selecting faces that are... errm... share plane (sort of.) and click the "Planar Map" button. Then I will have to move/scale/rotate the UV to align the texture 'properly'.
*oh yeah, this makes sense. Best How-To ever :rolleyes:*

...
edit:
If your mesh is symetrical - cut it in half (length-wise) and texture one half. Then mirror a copy and weld the two together. Works for me. :)


You move the UV's by clicking the button that says edit in the UV Unwrapper panel.
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Offline IPAndrews

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