Author Topic: FRED 2 Error(s)  (Read 2680 times)

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Offline Knight Templar

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Error: Can't open palette file
File:C:\projects\freespace2\code\Palman\PalMan.cpp
Line: 317

Call stack:
------------------------------------------------------------------
    Fred2.exe 0064ec88()
    Fred2.exe 0063a544()
    Fred2.exe 00639528()
    Fred2.exe 00639731()
    USER32.dll 77d43a68()
    USER32.dll 77d4a8f9()
    USER32.dll 77d4450d()
    USER32.dll 77d4887f()
    ntdll.dll 77fb4da6()
    USER32.dll 77d48ab5()
    USER32.dll 77d48b57()
    Fred2.exe 00639c3e()
    Fred2.exe 0064ebdb()
    Fred2.exe 0064edeb()
    Fred2.exe 0064390d()
------------------------------------------------------------------


this is when i try to start it..
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Offline Solatar

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Go into .vp view, and extract gamepalette1-01.pcx into your data/effects folder.

 

Offline EdrickV

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Make sure you have the VP files in the Freespace 2 directory. (And not the Data directory, the main directory where the exe's are.) I think you should have the following:

root_fs2.vp
smarty_fs2.vp
sparky_fs2.vp
stu_fs2.vp
tango1_fs2.vp
tango2_fs2.vp
tango3_fs2.vp
warble_fs2.vp

If you installed with 1024x768 resolution support you should also have:

sparky_hi_fs2.vp

I had, and fixed, that same error myself the other day. (Still not sure what I did with the original VPs in that install, but I had a second install for the RT mod to grab them from.) If you can't find the files, you may need to reinstall.
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Offline Knight Templar

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yeah somereason, this error occurd when i made a copy of the FRED icon to put osmehwre besides the one in my Games folder.. but whatever, the one in the FS2 folder works fine
Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

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Offline EdrickV

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Are you sure you just copied/made a shortcut and didn't copy the entire program? :) And if you did just make a shortcut, it's possible the shortcut was using the shortcut's location as the program's current working directory, which means the program would look in that folder for the vp files.
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Offline vadar_1

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you made a copy of it? you cant do that you... your so... *smack*
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Offline Knight Templar

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Copyright ©1976, 2003, KT Enterprises. All rights reserved

"I don't want to get laid right now. I want to get drunk."- Mars

Too Long, Didn't Read

 

Offline TrashMan

  • T-tower Avenger. srsly.
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FRED2 errors? No kidding!
I made a mission today, and gues what. Everything works o.k. - except for two things.

1. In this mission pilots chat a lot. After Alpha3 and 4 exchange a few words, Alpha2 tells them to keep quiet. Now the coversation works the following:
- when
-----has time elapsed 20
-----send message (Alpha3- I think...)
-when
-----has time elapsed 26
-----send message(Alpha4 - You don't...)
when
----has time elapsed 35
----send message(Alpha2 - Keep quiet.)

The problem is that as soon as the mission starts, Alpha2 sends the "Keep quiet" message.
I tried to change his event with the is-event-true-delay (the event being Alpha4's message, and the delay6 sec), but still the same. I tried deleting that event and making a new one - still the same.

NOTE: Alpha 3&4 start the coversation several sec. after the game starts, which is o.k., even tough problem 2 is present?


2. When the mission starts 2 mins have allreday passed, and alltough all other messages and events work o.k., the Alpha wing (that has the order to follow waypoints), is about 5000m away from me when the mission starts?!
« Last Edit: October 13, 2002, 04:28:58 pm by 624 »
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Offline karajorma

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Aha. The famous player entry delay error.

AFAIK this is caused by having too many ships in your ships table. You can edit the player entry delay back to zero in notepad to remove it. With luck your other problem will also vanish when you do this and trim down the ships table.

I think I should add this error to the FAQ. Is my information 100% correct?
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Offline Galemp

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Offline Wildfire

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Uhh, there's an event you can use call somthing like "message-list" which lets you create a list of messages with the delay you want between each one.  It lets you create whole conversations in one event string.
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Offline Sesquipedalian

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It is called send-message-list.  The sexp description tells you how to use it, but basically it works in much the same fashion as the regular send-message sexp, except for two things:

1) A delay is specified for the sending of the message, and this delay is given in milliseconds instead of seconds.  so to get a delay of 5 seconds one needs to enter 5000 in the delay field of the sexp.

2) More than one message can be included under the same sexp.  In fact, one can have as many messages as one likes.  It is only necessary that each message be given all of the four required fields, and they will play one after the other.

For the most part I only use send-message-list, even if there is only one message to send, because the delay function makes things more realistic.  Say my message is "By the Prophets!  A Lucifer destroyer has just entered the area, Command!"  I don't want the message to play just as the warp hole is opening for the Lucifer's entrance, I want it to play once the Lucy is mostly finished emerging from subsapce.  So, I put a delay on the message.

Send-message-list is our friend!
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Offline Solatar

  • 211
Quote
Originally posted by karajorma
Aha. The famous player entry delay error.

AFAIK this is caused by having too many ships in your ships table. You can edit the player entry delay back to zero in notepad to remove it. With luck your other problem will also vanish when you do this and trim down the ships table.

I think I should add this error to the FAQ. Is my information 100% correct?


That's correct. It caused me a world of headaches after a while. Escpecially when you're debugging the missions. You find an error, edit the mission. And then have to open it in notepade and change it. over, and over, and over.

 

Offline Petrarch of the VBB

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Is it actually possible to set a player entry delay? As far as i know it doesn't work in FS2, only in 1.

 

Offline TrashMan

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I haven't found the player entry delay nowhere, but I trimmed the ship.tbl a little.

I'm used to using the send-message rather than message-list.
The events look much more organized that way.
I can make darn good missions!
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Offline EdrickV

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Player Entry Delay is in the loadout editor.
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Offline karajorma

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Quote
Originally posted by TrashMan
I haven't found the player entry delay nowhere, but I trimmed the ship.tbl a little.

I'm used to using the send-message rather than message-list.
The events look much more organized that way.
I can make darn good missions!


I've never had the error myself but people who have report that the player entry delay option is greyed out anyway. That's why you have to use notepad.
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Offline Sesquipedalian

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It isn't greyed out, IIRC, but it doesn't work.  One can change it, but the changes don't stick after one closes the dialogue box.
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