Okay, I'm going to ask this [hopefully] once... and only once:
How can I configure paths for my model(s)? Is there a program I can use? Is there a mathematical operation that I can do to obtain the coordinates?
This is what I see:
Almost all of the models I have opened up to have a look-see have [irrationally] queer numbers as path coordinates and radii. This is consistent with all original and fan-made Freespace models. I can't detect a logical pattern in this - façade.
This is what I do:
When I make paths for, lets say, docking bays, I tend to use integers. For example, I have a docking point at position (45,0,45) in FS2 coordinates with a normal of (0,1,0), I would make my first path at (45,120,45) with a radius of 140. And I would just decrease "y" and the radius as "y->0". Afterwards, I would load the model into FS2 and the AI ships would go warp trying to dock.
Please help,
Rampage